Finger of Death can be gained at 13th level. There are a variety of ways to gain Benefits of a Long Rest abilities. Abuse it with 6th level Hexblade ability to create Wraiths.
Say, if you don't mind me asking, do you know of any ways to build this in PF1e, or any channel that may? I was looking for something like this, but in Pathfinder 1e. Atm, I'm working on a juju oracle.
That makes sense because I did hear that the writer of overlord actually used to play D&D and the reason he started writing the story was because his D&D group couldn't get together anymore, so the main character being in the game by himself in the end was relating to that
I figured the game mechanics were inspired by 3.5e. A ton of aspects resemble it one way or another, even stuff that definitely wouldn't work in the mmorpg it's supposed to be.
@Heitor Pedro de Godoi Most overtly, undead characters get a list of immunities lifted straight from 3.5e. The way spells are structured into "tiers" also resembles d&d's spell levels. It even includes a "super tier" that follows different rules than normal spells kinda like epic spells, and a "0 tier" in the new world. Some spells are also just about perfect matches for d&d spells, even ones you can't properly represent in that style of game like Time Stop. Magic is also recovered more or less through long rests, which would also be a no-no. You can skip over the resting time in tabletop or single-player games, but that wouldn't really work in a game like YGGDRASIL. Making players just wait around to return to full strength might make sense as some kind of monetization, except the game explicitly didn't have anything like mana potions (also like d&d). There's stuff not directly related to magic, of course. The leveling system also shows influence from multiclassing and 3.5e race mechanics, and the lore references relatively easy communication with the game staff. That's probably enough rambling from me, though.
I actually didn't know that, I had started checking out the manga through the audiobooks, and it really hit me how he had spent so much money on the game, and it really got my wheels turning to start wanting to make this build, I had no idea he wasn't optimized
In this new world role-playing and flavor text are more important than whatever build you have. These things really matter and may explain why despite how regular he is he somehow unintentionally gets his way
Interesting fact about Ainz, in Yggdrasil a regular build can only allow 300 spells to be memorized to use, 400 with cash-shop items, but Ainz's build allows him to memorize 718. What's even greater though is the fact that Ainz has memorized not only 718 spells but also countless more solely so he knew how to counter them. Because of his crazy amount of time memorizing spells he is one of the most knowledgeable spell casters in Nazarick. Even though he had a relatively suboptimal build he still had a good K/D ratio due to his knowledge and skill in pvp combat. With his biggest weakness being him fighting players who had builds that he didn't know about.
And he was known as the most powerful time stop user as his array of spells and tactics were incredibly useful in PVP he was second only to Ponito Moe the guilds tactician in terms of tactics and strategy
No, the real way to make Ainz in D&D is to bribe everyone so you can start with all legendary gear, and just keep slipping the DM $100 every time you want to do something crazy.
I don't know if someone has already said it but. Fun fact: murayama has said several times that he loves to play dnd and several of the overlord characters are re-imaginings of their pjs in various campaigns he played in the past, he used to be the dm and for that very reason the structure of the overlord world as their characters are so well detailed
@@lulu111_the_coolCORRECTION 🤓:He wasn't sick creating the story he was sick of being pressured to finish the story fast by the publishers/investors,cause at the start of his journey he literally said that he would end the novel in volume 24 and was originally planning on creating a spin off but along the way he changed his mind and just cut the length of the series into 18 volumes because of pressure he doesn't enjoy writing it anymore. And yes due to the pressure he also scrap the idea of an spin off.
Honestly, ainz's most horrifying power is by far his access to the Hidden class "eclipse" which is literally described as "a power over death that eclipses all life in creation" and its signature meta magic "the goal of all life is death" which in exchange for delaying the next insta death type spell's effect by 12 seconds allows said spell to kill even the unkillable, in the game this meant killing races with inmunity to insta death effects, such as all undead races, which counted as already being dead and construcs which were never alive to begin with, and in the new world, it literally kills the entire enviroment within the enhanced spell's effective radious, thanos snapping all vegetation away, turning the ground into sand and fillling the air with deadly miasma that rots the lungs of anyone who breaths that air, thank god that this skill has a 4 whole days CD period
Heavy spoilers for the latest novel This is doubly interesting when you realise that one of if not the greatest weapon in possession of the slain theocracy, a kingdom founded by players is zesshi's sythe which can use TGOALIS.
@@DoctorGrim456 [Spoiler Notice for Volume 16] * * * Charon's Guidance by itself doesn't let her do that. Zesshi can access TGOALID through it due to her Talent. It's been described as working like "psychometry"; she can use an ability from her equipment's past wielder. In this case, the scythe belonged to Surshana, Slane Theocracy's "God of Death". Unfortunately, I don't remember anything more specific than that.
All that does is allow the spell to affect everything it comes into contact with regardless what that thing is or what immunities or resistances to death it may have. The whole desolation blah blah is result of Wail of the Banshee spell. An old 9th circle instant death D&D spell.
The name "Sorcerer King" was chosen kind of last minute. Really Ainz has access to and uses many different kinds of magic that would technically put him in every class related to magic of any kind. Mage, wizard, warlock, spellsword, etc. He's actually pretty much every class imaginable since he can change classes at will and can just pull appropriate armor, weapons and items out of his ass or straight up thin air.
Magic Casters in Overlord can tap into other traditions of Magic even without multi-classing or changing Classes. Though, the traditions need to be of the same School. Ainz who’s a pure Necromancer is categorized as an Arcane Magic Caster. That means while he specializes in Necromancy, he can tap into other traditions under the Arcane School, like Sorcery, the various kinds of Elementalism, Diabolism, etc. Evil Eye is another good example. She’s specifically a Sorceress and Earth Elementalist, but she has tapped into a bit of Necromancy and Acid Elementalism too. The only Class transformation Ainz used so far is “Perfect Warrior”, though the name is false advertising. While it converts the user’s Class Levels, the user doesn’t become a proper Warrior. They’ll temporarily lose the innate ability to Cast Magic, and in exchange, they’ll temporarily be able to bypass any equipment’s Class restrictions, as well as have the appropriate Stats of a pure Warrior, albeit without any Warrior abilities. PW-mode Ainz would be easy pickings for normal Shalltear. His old friends’ gear does help, but not too much as he can’t draw their full power. Even if he can fully use them, without the perks and Skills of a proper Warrior, he’d be very weak. That’s why he had to level the playing field by tricking Shalltear into exhausting her Skills and Spells, especially making her waste her Einherjar. On the topic of gear, I mentioned that he can’t draw out the full power of his old friends’ equipment. That’s because they simply aren’t made for him. Like say, The Staff of Ainz Ooal Gown has the power to buff Ainz’ “Despair Aura” series of Skills. To anyone who doesn’t have any “Despair Aura” this power is useless, so even if they could somehow wield the AOG Staff, they wouldn’t get as much out of it as Ainz himself, the person who it was tailor-made for. As for where he gets those gear, they were just in his Inventory. It takes a second to reach into which could leave him vulnerable for a moment. That’s what those Cash-Shop sticks were for; they were Quick Change Items. There are also craftable Quick Change Items, and they’re arguably better than the Cash Shop ones since they’re reusable.
This video feels geared more towards people who have played DnD since childhood, not ones who just started like me. I couldn't follow any of that after "then at 2nd level"
This one does dive pretty deep pretty fast, I do have some other easier to follow videos. But in general a necromancer wizard is fairly straightforward, because you don't have to do anything too crazy
I sometimes create boss monsters to potentially throw at my players if they ever hit a higher level. One of them was a necromancer, i just didn't know how I would be able to effectively pull it off. This will help a lot.
I can see this going very badly for your players lol. "Oh yeah, those 500 skeletons I summoned with the wand of Orcus all have bows and arrows. Yeah they've only got 1 hp. Yeah only one in 20 of them will reliably hit you. But that hit is a crit. And there are, let us not forget, *FIVE HUNDRED OF THEM*, and four of you. Plus ME. Oh, and by the way.. All of you make a save for Hold Person. DC 84. What's that, Counterspell? Ha. Counterspell as a reaction. Oh your other guy has a Counterspell too? Huh.. would be a shame if that triggered my Contingency spell to counter again. Oh, and by the way, now you're all stunned.. My skeletons have advantage on their attack rolls."
@@RoxyGotMoxy. I mean dont think thats a reasonable way do that youd be creating incredibly unbalanced shit like yeah i summon 500 liches with full spell slots but they only have one hp. generally make them at least believeable if you making customs
Part of what can make your minions really strong as a necromancer is in taking the "inspiring leader" feat. Giving a bunch of your skeletons/zombies an extra chunk of HP in the form of temporary hitpoints just for 10 in game minutes of talking is really really worth it
As a level 100 character, his physical strength is sufficient to let him lift a two-ton stone throne and throw it like a baseball, in the web novel. His stats are absolutely game-breaking in DnD.
I keep hearing about how great the subtitles work for this one, and just because of that I haven't gone in and edited them, because it's becoming a running joke at this point lol
3.5 player here. Love playing Necromancers and I truly enjoyed this video so much I went through how to to create something as powerful with 3.5 books and builds. Instant like and subscribed
I would love to see a dnd playthrough with this. Where in the late game the guy would essentially just have an army at the end and the rest of the pc party just sits at the back drinking tea as their Ainz throws an endless stream of undead at the final boss lol
I’m playing my first ever Necromancer. Doing session zero tomorrow. I can’t wait to get this up and running. The campaign is going to 20+. I’ll just end up as your average, totally broken, endgame wizard… Love the video!
playing as a necromancer for the first time and with overlord being my fav anime i loved the fact somone made this video! i shall follow it to the letter!
Ainz/ Momon... every time he summons an undead... there is a price for it. That price, canonically, comes from the treasury vault of the Tomb of Nazerick. Meaning if he only has so much resources, the undeads he can summon become finite at some point. However... they farmed so much he has NOTHING to worry about.
I essentially have this character made from my last Evil Campaign. Except my own build of course. He is a Hadozee Death Domain Cleric at level 20. 20 Constitution and 20 Wisdom. He unfortunately doesn't have the strength to be a Melee class as I left it at 13. But, he has a bag of Holding with Potions of Storm Giant Strength. To compensate. A Staff of the Magi, Robe of the ArchMagi, and Mask of the Dragon Queen. He also wears a ring of three wishes and Ring of Regeneration. He also has other wonderous items inside his bag of holding that he amassed. How? Well, after a full length level 1 to 20 evil campaign 5e, and party members dying due to betrayal my character who faithfully served the Evil God of Knowledge Tepeneth was granted a means by knowledge to amass an Undead army to conquer the whole continent. And, then the Goddess of Death Nova brought back 3 said dead allies to aid in fighting Tepenath who had discovered a divine word capable of killing all the gods. Except Nova as the Goddess of death cannot be killed. So Tepenath went on a God killing spree and the whole campaign involved us essentially freeing him which lead to his God killing. 5 years later is when the other PC's were resurrected and came back to fight Tepenath with the Help of Nova. My character had amassed his undead army filled with monsters of all kinds including Dragons that had been dead for centuries Ancient and the like. Tepenath really was a good choice. But, my character being a Death Domain secretly followed Nova so in the last battle his undead army turned against Tepenath and all of the evil characters fought against him so they could receive wishes granted by Nova. The battle ended when our level 20 Wizard used his 9th level wish to become Tepenath the God of Wisdom. It was epic in description. Tepenath now transferred to the wizards body and Nova disentegrated him outright. And, for everyone's help we all got wishes granted. My character wished to become the undisputed ruler of the entire continent with no negative consequences. And, the campaign ended that session. this world we were in was a part of multi campaign adventure spanning across three different continents with different parties adventuring on each continent. And, my character got to rule this one. And we described our characters 7 years after the events with the God War. My character obsessed with his rule and demanding absolute dominion had used all the Kingdoms and his undead army to scour the continent for wonderous magic items. And he succeeded. He found all the items mentioned above and amassed too much gold to contain. Although he has to rule in balance or the Goddess Nova will end his life. He's essentially OP and has used two of the three wishes on his ring to ensure he cannot die and will always rule the continent in balance. It;'s a shame this world won't be used again as my DM is now working on a whole new world with two other DM's. My most powerful and OP character has achieved what every player wants but, knows is game breaking. And, there's no way to use him except in my imagination of what his rule has become. Great times.
if you want it to be even more like Ainz, and your DM uses the books Grim Hollows Players Guide. you can become a Lich and take the traits for summoning :D making all cr 1 or lower permanent yours (lvl 2 lich) your undead when they are brought to 0 hp move full movement and then make an attack (lvl 3 Lich) when even you bring a humanoid to 0hp you can chose to reanimate it into a zombie (lvl 4 Lich) ofc there also comes drawback the higher lvl lich you become :D
Can you use True Polymorph on your Simulacrum to charge it into a powerful undead? Like a Death Dragon? Then just repeat this pattern using your Command Undead if they refuse to serve with various undead forms since you technically have an unlimited amount of bodies to do this with if you want to farm them
If we go with the canon, lord ainz' cloak literally only has an intimidation effect. I would switch the Robe of the archmage with the Hand and eye of vecna, which indeed only require one attunemend slot when used together. It Switches your alignment, but i think lord Ainz already is neutral evil. The single abilities of eye and hand are very op but Combined they become one of the most powerful things in DnD. Combined they can cast wish. Ainz indeed has the ability to cast "wish upon a Star", but doesn't do it himself because of the drawbacks. Maybe I'd instead replace it with the Ring of three wishes, because he has a Ring that allows him to cast that reality warping spell 3 Times.
OP Necromancers are great in theory but in practice they tend to not work because they bog down combat drastically with all their minions. Even if your DM merges your army into "bulk units by type" you're still potentially adding 2-5 extra "turns" to combat. When you take into account a 4-6 person party plus any of their minions/familiars and the enemies/npcs it can turn combat into a slog. I love the idea and concept but it takes a certain DM and table to pull off reasonably and you have to be pretty forthcoming with all your ideas to break the game as they're not something you can just spring on your DM and not expect them to be very upset.
Just to add a bit to this video. If you use the wish spell to wish that you can use the wand of orcus as if you were orcus; you can then summon any undead who’s hp adds up to 500. I would use the wand to summon 3 lich, but remember there is a 33% chance you lose the ability to cast wish. You can also use true polymorph and the infinite simulacrum strategy described in the video to turn your simulacrum into any undead of CR 20 or lower: just remember you won’t have direct control over your former simulacrum anymore so invest a little in those charisma skills.
As an alternative way to do necromancer I would go Divine Sorcerer 10/Undead Warlock 10. The trick here is to learn both animate dead and greater restoration as a divine sorcerer (normally cleric spells but they become sorcerer spells to you). As 10th level warlock, you got two 5th-level slots which you recover in short rests, and you can take around 24 of short rests and thus able to cast animate dead 24 times in a given time (following the usual ruling of multiclassing where you can use warlock slots cast other spells). Now, naturally, you start to get exhaustion over doing this, and thus why we learned greater restoration which we can cast as a warlock spell as well (costs 100gp worth of diamonds though). But in theory, it would allow controlling a 144 undead just solo without simulacrum or other extended means (needing just a second warlock slot cast to keep control given undead if care for control). Also can always learn the Dance of Macabre spell as a warlock. Also can get bit more Ainz feeling in having a planar binding spell as well which to use to get your own fiendish companion (for 24 hours) or use infernal calling.
I just came back and find out how to make this build even borken! I watched a video called why you should play as a slime, 'its call something else but who would remember everything they just watched.' What if you create a hombrew race based on the slime monsters in dnd where you can be aicd, posion, neurotic and clone yourself from the start then use simulacrum on top of that creating an extra horde of undead. The down side is you can't hold magic items and wear clothes since you would ruin them or they slide from your grip. Swallowing everything to death would be helpful creating a small batch of undead to aid your party but you have to spit them out or else they would be dissolve into nothing.
According to the wiki, Ainz is immune to spells of 60th level and below (out of 100). Translate to dnd, he's immune to spells of 6th level of below (Oh boy Rakshasa level immunity), and immune to Poison, Necrotic, Lightning, Cold, Acid, Radiant, and nonmagical bludgeoning, piercing, and slashing damage. He has a spell specifically to nullifying his weakness to holy damage. On top of that, swap your Wand of Orcus for a +3 Magical Grimoire if you want less picking fights with demon gods. it adds 3 to your spell DC. Much easier to get, and that with your staff and robes gives your spells a DC of 26 (8+6+5+2+2+3). I have a homebrew build for him as an enemy (it's CR30 to the shock of nobody).
My Ainz build used mythic odyssey of theros book. I did Yuanti pure blood(not the new monsters of multiverse) Took the supernatural gift Anvilwrought.(this allows a reskin of a undead) 18 lvls necromancer wizard and 2 lvls in draconic sorcerer. Takes the meta magic adept feat snagging quicken spell and transmute spell and the same resilant feat. No need for mage armor and meta magic powers with refueling capabilities. The sorcerer spells i picked were all self buff spells so that minimum Charisma score isn't needed for attacks or DCs. Stat wise I ended up with Str 8 Dex 14 Con 14 Int 20 Wis 10 Cha 14
I actually wanted to make a necromancer character for DnD that was on a quest to make a mcguffin that allowed him to retain control of any undead he created while attuned to the item. It was partially inspired by the orb of undeath in Overlord. It always bugged me that DnD 5e has liches and necromancers but they can''t seem to have the unlimited horde of undead I expect them to have. I know its balance reasons but a level 20 wizard has said goodbye to balance a long time ago.
To everyone who needs a encounter for there d and d game: how about a brother and sister slightly anthropomorphic red and blue dragon who live in a huge library , they would be of course be the size of ordinary dragons but in stead of flying they use there wings as a cloak around there body (throw in some glasses and wizard hats on the both of em too) since they are friendly wizard dragons who as long as you cook them a dinner that corresponds too there riddle they will give the party some knowledge about something important (perhaps some ancient text about you bbeg?). D and D capybara away!
If you didn't miss out on spells by doing that I totally would... Actually now that I think about it, it might be possible to make that viable since Wizards can copy spells into their spell book maybe they could still cast them even without enough levels in wizard while still having enough spellcasting levels to hit 9th level spells... But I'd have to dive into the rules on if that would actually be allowed.
Something I recently noticed about his background choice for getting servants The royal background doesn't in get them in 5e you get them with the Knight background from what I've seen
Good. This is My version Necromancer of minim of lv 14 Feats: Keep mind, shadow touch (inflint wonds. Magic items Staf of the war msge +3, guants of ogre power, rings of resistances, a ring can cast wish 3 times, Spells Créate unded, turn undead, fly, fire ball, infl. Wounds, fly, shater, invisibilidad, wall of fire, creación, meteor swamp, lighningbolt, s. Undead. If is a npc you can use the statblock of Acererak too. (Is the finsl boss of tomb of anihilation)
@@dndbuilds Lorewise, it is still possible to achieve 10th level and beyond casting (though Mystra herself has gone out of her way to obscure its existence), but there's no in-game mechanics to govern it for 5e. In any case, 9th level seems to be as far as you're getting without lengthy and elaborate rituals performed by multiple top-tier casters.
@Drake Ford That or using straight up artifacts like the book of Exalted Deeds for a cleric or paladin. Clerics could theoretically upcast a 9th lvl spell to 10th due to the items properties. I imagine the first time this gets done it will do more than just a damage boost.
This sounds like quite a trip for like, Solo roleplaying or smt, I do like to imagine someone pulling this off, With the DM having to track like 200 undead. Amazing
My DM just used a block system, where every unit adding one block to the larger shape, and if you ended up in the shape, well... *you ended up as another piece of the shape* to put it nicely.
The only D&D thing to do to get Ainz that the video doesn't talk about is to actually go on an adventure to gather the required materials and rituals to construct a phylactery and transfer your soul into it, in your quest to become a Lich. The really good part is that your fellow companions would be entirely oblivious to what it is that you're doing (unless they happen to consult with any sage/wisemen/elder sorceror on the side) until it's too late and you can sacrifice them as a catalyst when the time comes.
Holy wow I'd overlooked the sheer power of Wights and had been focusing on a more Coffeelock style Animate Dead setup when imagining broken necromancers... wow... EDIT: and then the atropal and shadow dragon... yikes...
You figured it out already, but I am mentioning it nonetheless. Ainz build is completely focused on role play, he didn't make a build that is actually useful in combat. He was the weakest player in his guilt in any Shape or form. He had only two things going for him, he had an immense amount of mana (mp) and chose class level ups wisely, so that he could learn more than twice the amount of spells than normal. I believe he increased it from 300 (the max) to 400 with cash shop items which is possible. But after that, he did simply chose wisely how to level up. Edit: he isnt the weakest, but compared to those who focused on pvp, he is.
I find necromancers are really not powerful at all and they face a lot of stigma. I had played them from 2nd ed to 3.0. Really sucks when a cleric or paladin joins your group and takes every opportunity to destroy your minions. I did critical hit with the ray spell that reduces a targets strength on a dragon. Even better it was in a special magic zone in Castle grey hawk that raised it to X3. Let's just say the dragon's claw/tail/bite attacks hit like a kitten after that. Not sure about the newer versions of the game but traditionally a death priest could do the necromancer bit far better than a wizard. I agree about shadows being way more dangerous than their CR would indicate.
Ainz' build actually isn't combat optimized at all. He focused on learning an extremely wide range of unique spells that he could get creative with. For a max level character, he's actually pretty bad at fighting. Ulbert, another member of the Ainz Ooal Gown guild, was the most powerful combat mage of the group.
there is a hard cap of 30 for any stat in D&D, even with a tome of clear thought, but yeah if you have a wizard with an intelligence of 30... woof... then the very rare arcane grimore, and a robe of the arcmage (which we see ains actually wearing lol) we can get a final spell save DC of 29, it only takes a few hundred years to recharge the book ofc, and for that? just cast the sequester spell, which locks you in stasis for 100 years so the centuries can zoooom by, easy of course your entire party will have long quit the campaign by the time you've done all this but hey, that's the plot, now you are the DMs bbeg in their next campaign edit, there is a legendary ioun stone that increases your proficiancy bonus by 1, this raises Spell save DC to a 30! nice even number
The only problems with all this is that most dms won't let you do all that, and even if they do now you have 100 or so creatures that all get a turn in combat. So that means each round of combat is going to take all day IRL to play through. 5e just isn't equipped to handle this kind of stuff.
Yeah anytime I've dealt with summons especially if they're a massive hoard, I just have them go right after the player, and if it's a massive hoard I just do some mass role
I understand the arguement that multi-classing would dilude the power a little, but I gotta think that a necro-wizard mixed with a Death Cleric could work, though you are missing out on those 8th and 9th lvl spells
cool thing, as a shadow dragon if you use your shadow breath on your zombies from your whights you now have a lateral army of shadows and if they all attack a creatures strength with 1d4 they would die instantly, your literally the boogieman
Umm my dude, Ains is a Lich. Dump stat Con so when you make the transition to UNLIMITED COSMIC POWER I mean, Unlife, you are not loosing too many precious stats. Bonus points if you had a negative con as a squishy as the Null con state effectively treats your con as ten.
@@dndbuilds Yes, but no matter how many Lich advancements he gets, (Is monster advancement even a thing in 5E?) He is still going to be an undead and so have no use for stats in con. Just make sure he doesn't die before that transition.
I just wish this comment had come a few hours earlier, I literally just finished editing the video a couple hours ago, and I would have thrown your comment into the video if it had been just a tiny bit sooner lol
Fun fact: Ainz was only considered as a middle-tier among lv100 players It's because his build is mainly for roleplaying, making him weaker than combat focused players
Tbh, I wonder what DM will not only allow the character to find one of those tomes, yet multiple ones. I wouldn't wonder if there is also only a VERY limited amount of those in each world/plan/realm.
There's the alternative long game if your character has a long enough lifespan and your campaign somehow lasts long enough you can reread a tome in a century (100 years). Albeit bribes would probably be more reasonable tomes are already real powerful.
Happy New year, loved video. Hope you have had a great Christmas and a happy new year. For a character idea that's could be interesting and fun, Rumplestiltskin/The Dark One from Once upon a time tv show
Happy New Year and happy holidays to you too!!! I would totally do rumplestiltskin but I would probably wind up doing something somewhat similar to my loki build with a few tweaks, I will definitely consider him for the future though.
I had an entire quest line in a D&D campaign that was all about making their way through the tomb of nazarik, they wound up having to fight different guardians, it turned out to be a ton of fun, I did have to tone it down a little bit to not make it completely unwinnable, but one of the players actually wound up taking over the tomb in the end and becoming the new ruler
I recently did a one shot going through the tomb of nazarick, should definitely had to dumb down a bit for the fact that it was only two players at the time, but if there was more footage of the guardians I would totally build the rest on this channel, they all have some pretty cool movesets
On a scale of 1-10, 1 being totally cool with it, and 10 being he murders you and raises YOU as a zombie, how mad would your dm be with you raising that many undead and fighting with them? Also, how useful are those undead? I admit I dont play D&D I just enjoy reading and watching this stuff, so im not sure. I am aware enough to know that chances are the mass units are probably going to be individually terrible and weak, but I was curious if they would be at all useful in most combat? Or is it like, the enemy casts wall of fire and by the time the duration ends, half your troops got one shot trying to charge through it?
how useful are these undead? it will vary, some will be nothing but cannon fodder for wizards and actual soliders, but those same cannon fodder units are more than enough to wipe a village off a map in one evening if they are just....villagers with only a few warriors and maybe a spellcaster. Some of the other units could take out a low-mid tier adventuring party in their own right, and the ability to mass not even all of them into a single 500hp undead creature for a single day? Enough to lay siege. Plus you still have magical firepower yourself, so fireballs, earthquakes, rock to mud (a fav. when storming the walls), polymorph in a dragon, are all still on the table. And if you are really going of the "Ains" flavor, you have demons bound to your service like Albedo and and Demiurge already. edit...I re-read your post, and got a different interpretation, as a DM I would allow it. First you would have to get to that level. Second, everything the characters do , does not happen in a bubble. A threat of the Ains lvl magnitude is a global event in my worlds and there would be clerics and paladins (If not whole Religious Orders and Religions) up to and including possible the Gods themselves , how does the Goddess of Death feel about usurped?, and adventurers in general coming after you all the time. IF you were doing this kind of crazy necromancy, you have declared war against someone, whether your know it or not.🤣😂 Someone is coming after you. As far as the mechanics, most of it would be hand waved, you give the order and 100 skeletons move on the left flank, and the outcome is ...rolll roll roll, ...this. Now for the better units, it would have to depend on conditions, the 500hp super-unit?...oh, we are playing that out!
Middle of the road compared to his guildmates, who were at their peak in the top 8 or maybe 10 guilds out of everyone, and who once fought off a huge multi guild raid. His build was considered sub optimal, not necessarily middle of the road. Just not min-maxed into absurdity.
Ya a Greater Death Dragon from Dragonlance: Shadow of the Dragon Queen p195 breaks this build even more because it only has a int 11 and can make and control an unlimited amount of zombies
How to make a broken Necromancer, and even more extreme, how to break DnD in the most over the top (Ainz Ooal Gown Style) ways!
Finger of Death can be gained at 13th level.
There are a variety of ways to gain Benefits of a Long Rest abilities. Abuse it with 6th level Hexblade ability to create Wraiths.
Say, if you don't mind me asking, do you know of any ways to build this in PF1e, or any channel that may? I was looking for something like this, but in Pathfinder 1e. Atm, I'm working on a juju oracle.
Vecna vs ainz
What about the hand and eye of vecna?
@@hyjjjkyikk3158 Vecna would get clapped
Fun fact: Ainz's build actually follows dnd 3.5e rules, thats why he can use metamagic.
That makes sense because I did hear that the writer of overlord actually used to play D&D and the reason he started writing the story was because his D&D group couldn't get together anymore, so the main character being in the game by himself in the end was relating to that
I figured the game mechanics were inspired by 3.5e. A ton of aspects resemble it one way or another, even stuff that definitely wouldn't work in the mmorpg it's supposed to be.
@@justinthompson6364 How?
@Heitor Pedro de Godoi Most overtly, undead characters get a list of immunities lifted straight from 3.5e. The way spells are structured into "tiers" also resembles d&d's spell levels. It even includes a "super tier" that follows different rules than normal spells kinda like epic spells, and a "0 tier" in the new world.
Some spells are also just about perfect matches for d&d spells, even ones you can't properly represent in that style of game like Time Stop.
Magic is also recovered more or less through long rests, which would also be a no-no. You can skip over the resting time in tabletop or single-player games, but that wouldn't really work in a game like YGGDRASIL. Making players just wait around to return to full strength might make sense as some kind of monetization, except the game explicitly didn't have anything like mana potions (also like d&d).
There's stuff not directly related to magic, of course. The leveling system also shows influence from multiclassing and 3.5e race mechanics, and the lore references relatively easy communication with the game staff. That's probably enough rambling from me, though.
@@justinthompson6364 Probably some items/stats helped to recover mana faster
Ironically, in Yggdrasil, Ainz actually had a suboptimal build since he preferred flavor over power.
I actually didn't know that, I had started checking out the manga through the audiobooks, and it really hit me how he had spent so much money on the game, and it really got my wheels turning to start wanting to make this build, I had no idea he wasn't optimized
@@dndbuilds oh he’s optimized, optimized for roleplay.
In this new world role-playing and flavor text are more important than whatever build you have. These things really matter and may explain why despite how regular he is he somehow unintentionally gets his way
@@dndbuilds light novel version is the way to go my friend! it have all the juicy details
@@dndbuilds his power scale is much more fleshed out (no pun intended) in both the webnovel and LN.
Interesting fact about Ainz, in Yggdrasil a regular build can only allow 300 spells to be memorized to use, 400 with cash-shop items, but Ainz's build allows him to memorize 718. What's even greater though is the fact that Ainz has memorized not only 718 spells but also countless more solely so he knew how to counter them. Because of his crazy amount of time memorizing spells he is one of the most knowledgeable spell casters in Nazarick. Even though he had a relatively suboptimal build he still had a good K/D ratio due to his knowledge and skill in pvp combat. With his biggest weakness being him fighting players who had builds that he didn't know about.
And he was known as the most powerful time stop user as his array of spells and tactics were incredibly useful in PVP he was second only to Ponito Moe the guilds tactician in terms of tactics and strategy
So, not only would he have the "war caster" feat but also the "keen mind" feat?
No, the real way to make Ainz in D&D is to bribe everyone so you can start with all legendary gear, and just keep slipping the DM $100 every time you want to do something crazy.
Exactly!!!
I think that is the logic behind oneD&D and the new ogl
Ah, brining the DM, the OG P2W
DM starts selling $20 loot boxes, with legendary gear, legendary spells, and other effects!
its weird that i have actively searched for a video like this for the last couple years only to stumble across this video randomly
Guess I should have made it sooner lol
I don't know if someone has already said it but.
Fun fact: murayama has said several times that he loves to play dnd and several of the overlord characters are re-imaginings of their pjs in various campaigns he played in the past, he used to be the dm and for that very reason the structure of the overlord world as their characters are so well detailed
Sad that he is sick of it. And want to finish it as Quick as Possible.
@lulu111_the_cool To be fair most campaigns don't last as long as he has put into Overlord. Glad to have what we've gotten or will get.
@@lulu111_the_coolCORRECTION 🤓:He wasn't sick creating the story he was sick of being pressured to finish the story fast by the publishers/investors,cause at the start of his journey he literally said that he would end the novel in volume 24 and was originally planning on creating a spin off but along the way he changed his mind and just cut the length of the series into 18 volumes because of pressure he doesn't enjoy writing it anymore.
And yes due to the pressure he also scrap the idea of an spin off.
Honestly, ainz's most horrifying power is by far his access to the Hidden class "eclipse" which is literally described as "a power over death that eclipses all life in creation" and its signature meta magic "the goal of all life is death" which in exchange for delaying the next insta death type spell's effect by 12 seconds allows said spell to kill even the unkillable, in the game this meant killing races with inmunity to insta death effects, such as all undead races, which counted as already being dead and construcs which were never alive to begin with, and in the new world, it literally kills the entire enviroment within the enhanced spell's effective radious, thanos snapping all vegetation away, turning the ground into sand and fillling the air with deadly miasma that rots the lungs of anyone who breaths that air, thank god that this skill has a 4 whole days CD period
The cooldown is 100 hours.
I felt so dumb for not realizing this sooner, but that's 4 days and 4 hours. Get it? Cause' of the death theme?
@@satriosukarji1777 well, color me surprised, i never realized that XD
Heavy spoilers for the latest novel
This is doubly interesting when you realise that one of if not the greatest weapon in possession of the slain theocracy, a kingdom founded by players is zesshi's sythe which can use TGOALIS.
@@DoctorGrim456 [Spoiler Notice for Volume 16]
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Charon's Guidance by itself doesn't let her do that. Zesshi can access TGOALID through it due to her Talent.
It's been described as working like "psychometry"; she can use an ability from her equipment's past wielder. In this case, the scythe belonged to Surshana, Slane Theocracy's "God of Death". Unfortunately, I don't remember anything more specific than that.
All that does is allow the spell to affect everything it comes into contact with regardless what that thing is or what immunities or resistances to death it may have.
The whole desolation blah blah is result of Wail of the Banshee spell. An old 9th circle instant death D&D spell.
The name "Sorcerer King" was chosen kind of last minute. Really Ainz has access to and uses many different kinds of magic that would technically put him in every class related to magic of any kind. Mage, wizard, warlock, spellsword, etc. He's actually pretty much every class imaginable since he can change classes at will and can just pull appropriate armor, weapons and items out of his ass or straight up thin air.
Magic Casters in Overlord can tap into other traditions of Magic even without multi-classing or changing Classes. Though, the traditions need to be of the same School.
Ainz who’s a pure Necromancer is categorized as an Arcane Magic Caster. That means while he specializes in Necromancy, he can tap into other traditions under the Arcane School, like Sorcery, the various kinds of Elementalism, Diabolism, etc.
Evil Eye is another good example. She’s specifically a Sorceress and Earth Elementalist, but she has tapped into a bit of Necromancy and Acid Elementalism too.
The only Class transformation Ainz used so far is “Perfect Warrior”, though the name is false advertising. While it converts the user’s Class Levels, the user doesn’t become a proper Warrior. They’ll temporarily lose the innate ability to Cast Magic, and in exchange, they’ll temporarily be able to bypass any equipment’s Class restrictions, as well as have the appropriate Stats of a pure Warrior, albeit without any Warrior abilities.
PW-mode Ainz would be easy pickings for normal Shalltear. His old friends’ gear does help, but not too much as he can’t draw their full power. Even if he can fully use them, without the perks and Skills of a proper Warrior, he’d be very weak. That’s why he had to level the playing field by tricking Shalltear into exhausting her Skills and Spells, especially making her waste her Einherjar.
On the topic of gear, I mentioned that he can’t draw out the full power of his old friends’ equipment. That’s because they simply aren’t made for him. Like say, The Staff of Ainz Ooal Gown has the power to buff Ainz’ “Despair Aura” series of Skills. To anyone who doesn’t have any “Despair Aura” this power is useless, so even if they could somehow wield the AOG Staff, they wouldn’t get as much out of it as Ainz himself, the person who it was tailor-made for.
As for where he gets those gear, they were just in his Inventory. It takes a second to reach into which could leave him vulnerable for a moment. That’s what those Cash-Shop sticks were for; they were Quick Change Items. There are also craftable Quick Change Items, and they’re arguably better than the Cash Shop ones since they’re reusable.
Love how you kept saying his name, very wise of you to show so much respect for the great Ainz Ooal Gown.
Who is Ainz Ooal Gown? He keeps saying his name but I only see Bone Daddy.
@@kaelkirkby9191 Watch teh anime Overlord, or read the manga with same name or its light noel with you guessed it same name
@@Woldemar94
I've read all the volumes that I could get my hands on twice, I know his name it was a joke.
I'm gonna get r/wooshed aren't I?
@@kaelkirkby9191 nah im hetting the r/wooosh for not getting your joke
*Lord Ainz Ooal Gown
This video feels geared more towards people who have played DnD since childhood, not ones who just started like me. I couldn't follow any of that after "then at 2nd level"
This one does dive pretty deep pretty fast, I do have some other easier to follow videos. But in general a necromancer wizard is fairly straightforward, because you don't have to do anything too crazy
I sometimes create boss monsters to potentially throw at my players if they ever hit a higher level.
One of them was a necromancer, i just didn't know how I would be able to effectively pull it off.
This will help a lot.
Glad I could help potentially destroy your players lol
One word. Splat.
I can see this going very badly for your players lol.
"Oh yeah, those 500 skeletons I summoned with the wand of Orcus all have bows and arrows. Yeah they've only got 1 hp. Yeah only one in 20 of them will reliably hit you. But that hit is a crit. And there are, let us not forget, *FIVE HUNDRED OF THEM*, and four of you. Plus ME. Oh, and by the way.. All of you make a save for Hold Person. DC 84. What's that, Counterspell? Ha. Counterspell as a reaction. Oh your other guy has a Counterspell too? Huh.. would be a shame if that triggered my Contingency spell to counter again. Oh, and by the way, now you're all stunned.. My skeletons have advantage on their attack rolls."
@@RoxyGotMoxy. I mean dont think thats a reasonable way do that youd be creating incredibly unbalanced shit like yeah i summon 500 liches with full spell slots but they only have one hp. generally make them at least believeable if you making customs
Splat splat splat
Part of what can make your minions really strong as a necromancer is in taking the "inspiring leader" feat. Giving a bunch of your skeletons/zombies an extra chunk of HP in the form of temporary hitpoints just for 10 in game minutes of talking is really really worth it
As a level 100 character, his physical strength is sufficient to let him lift a two-ton stone throne and throw it like a baseball, in the web novel. His stats are absolutely game-breaking in DnD.
I'm amazed at subtitles for translating *Ainz Ooal Gown* into *Iron's Old Goal*
I keep hearing about how great the subtitles work for this one, and just because of that I haven't gone in and edited them, because it's becoming a running joke at this point lol
3.5 player here. Love playing Necromancers and I truly enjoyed this video so much I went through how to to create something as powerful with 3.5 books and builds. Instant like and subscribed
Love how you have Ainz Ooal Gown in the background in all his badassery while discussing this.
I would love to see a dnd playthrough with this. Where in the late game the guy would essentially just have an army at the end and the rest of the pc party just sits at the back drinking tea as their Ainz throws an endless stream of undead at the final boss lol
Try to get started on a mixology hobby. Gonna have to be smashed all the time to tolerate the smell of all the undead.
Man, this looks like it'll shape up to be a great video. This character is one of my favorites
Same here! I got really sucked into Overlord, and I've been waiting to make this video for a while now
I absolutely love have much fun you had saying "AINS OOAL GOWN!"
Yeah I love doing it, I could have done it a bit more clean if I didn't try to speed through the video so fast to avoid a 30 minute video lol
I’m playing my first ever Necromancer. Doing session zero tomorrow. I can’t wait to get this up and running.
The campaign is going to 20+. I’ll just end up as your average, totally broken, endgame wizard…
Love the video!
#DnD Builds always surprise everyone with a powerful and unexpected character. By the way, Happy new Year in advance🥳
Glad I can end the year on a surprise, happy New Year
playing as a necromancer for the first time and with overlord being my fav anime i loved the fact somone made this video!
i shall follow it to the letter!
Well hopefully your dungeon master doesn't hate you for coming in with a complete undead army lol
@@dndbuilds XD oh he's gonna love it
Thanks a lot ! It's always amazing to see fellow DnD and Overlord fans!!
Yeah I had no idea there would be so many lol
10:24 apparently it has been said that there is a hard cap of 30 in an ability score that just wasn’t mentioned here.
Nice build, kind of wonder what the other MC's making the Isekai Quartet would be? Thanks for your hard work.
I'm glad the hard work is appreciated, I am definitely thinking about possibly making a few other members of the quartet lol
@@dndbuilds Please do! I'd love to see them, especially Tanya
@@dndbuilds Reinhardt would be easy. What powers, skills, and classes does he have? Yes.
@@gsgaming6976 This lad has so many boons.
Ainz/ Momon... every time he summons an undead... there is a price for it. That price, canonically, comes from the treasury vault of the Tomb of Nazerick. Meaning if he only has so much resources, the undeads he can summon become finite at some point. However... they farmed so much he has NOTHING to worry about.
Ayo, this is great. Love Ainz. You should totally do a Sasuke Character build seeing as to how you've done Naruto, Orochimaru and Kakashi.
Was at work when this premiered so i couldn't chat, but FINALLY! I love this so much
Glad you enjoyed it so much!!!
ive watched this video a few times now. its one of my favorites
Glad you like it so much, and happy it's worth rewatching!!!
@@dndbuilds would love to see your take on Rimuru
I essentially have this character made from my last Evil Campaign. Except my own build of course. He is a Hadozee Death Domain Cleric at level 20. 20 Constitution and 20 Wisdom. He unfortunately doesn't have the strength to be a Melee class as I left it at 13. But, he has a bag of Holding with Potions of Storm Giant Strength. To compensate. A Staff of the Magi, Robe of the ArchMagi, and Mask of the Dragon Queen. He also wears a ring of three wishes and Ring of Regeneration. He also has other wonderous items inside his bag of holding that he amassed. How? Well, after a full length level 1 to 20 evil campaign 5e, and party members dying due to betrayal my character who faithfully served the Evil God of Knowledge Tepeneth was granted a means by knowledge to amass an Undead army to conquer the whole continent. And, then the Goddess of Death Nova brought back 3 said dead allies to aid in fighting Tepenath who had discovered a divine word capable of killing all the gods. Except Nova as the Goddess of death cannot be killed.
So Tepenath went on a God killing spree and the whole campaign involved us essentially freeing him which lead to his God killing. 5 years later is when the other PC's were resurrected and came back to fight Tepenath with the Help of Nova. My character had amassed his undead army filled with monsters of all kinds including Dragons that had been dead for centuries Ancient and the like. Tepenath really was a good choice. But, my character being a Death Domain secretly followed Nova so in the last battle his undead army turned against Tepenath and all of the evil characters fought against him so they could receive wishes granted by Nova. The battle ended when our level 20 Wizard used his 9th level wish to become Tepenath the God of Wisdom. It was epic in description. Tepenath now transferred to the wizards body and Nova disentegrated him outright. And, for everyone's help we all got wishes granted. My character wished to become the undisputed ruler of the entire continent with no negative consequences. And, the campaign ended that session. this world we were in was a part of multi campaign adventure spanning across three different continents with different parties adventuring on each continent. And, my character got to rule this one. And we described our characters 7 years after the events with the God War. My character obsessed with his rule and demanding absolute dominion had used all the Kingdoms and his undead army to scour the continent for wonderous magic items. And he succeeded. He found all the items mentioned above and amassed too much gold to contain. Although he has to rule in balance or the Goddess Nova will end his life. He's essentially OP and has used two of the three wishes on his ring to ensure he cannot die and will always rule the continent in balance.
It;'s a shame this world won't be used again as my DM is now working on a whole new world with two other DM's. My most powerful and OP character has achieved what every player wants but, knows is game breaking. And, there's no way to use him except in my imagination of what his rule has become. Great times.
Happy New Year to everyone watching this!!!
Happy New Year!!!
if you want it to be even more like Ainz, and your DM uses the books Grim Hollows Players Guide.
you can become a Lich and take the traits for summoning :D
making all cr 1 or lower permanent yours (lvl 2 lich)
your undead when they are brought to 0 hp move full movement and then make an attack (lvl 3 Lich)
when even you bring a humanoid to 0hp you can chose to reanimate it into a zombie (lvl 4 Lich)
ofc there also comes drawback the higher lvl lich you become :D
it was interesting to watch and learn, but best is the CC when it tried to caption Lord Ainz Ooal Gown
Oh God I haven't even read through most of the closed captioning, should I be nervous about what I'm about to see?
@@dndbuilds Oh no, it's funny as heck
And if your DM is cool ask to use the Grim Hollow rules for turning into a Lich.
Im going to use this information and make all my friends either hate or be annoyed at me for this
Can you use True Polymorph on your Simulacrum to charge it into a powerful undead? Like a Death Dragon?
Then just repeat this pattern using your Command Undead if they refuse to serve with various undead forms since you technically have an unlimited amount of bodies to do this with if you want to farm them
I'm pretty sure yeah. Nowhere in the wording of true polymorph does it say it can't work on constructs so yeah
If we go with the canon, lord ainz' cloak literally only has an intimidation effect.
I would switch the Robe of the archmage with the Hand and eye of vecna, which indeed only require one attunemend slot when used together. It Switches your alignment, but i think lord Ainz already is neutral evil. The single abilities of eye and hand are very op but Combined they become one of the most powerful things in DnD.
Combined they can cast wish. Ainz indeed has the ability to cast "wish upon a Star", but doesn't do it himself because of the drawbacks.
Maybe I'd instead replace it with the Ring of three wishes, because he has a Ring that allows him to cast that reality warping spell 3 Times.
This is my favorite build.
Thanks, I'm pretty proud of this one and happy how it turned out
OP Necromancers are great in theory but in practice they tend to not work because they bog down combat drastically with all their minions. Even if your DM merges your army into "bulk units by type" you're still potentially adding 2-5 extra "turns" to combat. When you take into account a 4-6 person party plus any of their minions/familiars and the enemies/npcs it can turn combat into a slog. I love the idea and concept but it takes a certain DM and table to pull off reasonably and you have to be pretty forthcoming with all your ideas to break the game as they're not something you can just spring on your DM and not expect them to be very upset.
At that point unless you really care about certain creatures moves anything over 50+ roll percentile die
I saw your vidios and followed you right away. I like how you make the builds so enjoyable. Best cannel
Awesome, thank you!
I love this thank you for making this
It was my pleasure, I love this show, so I was happy to create a character around it
@@dndbuilds i been watching i was hype to see this
Thank you I needed this
Glad I could provide!
Just to add a bit to this video. If you use the wish spell to wish that you can use the wand of orcus as if you were orcus; you can then summon any undead who’s hp adds up to 500. I would use the wand to summon 3 lich, but remember there is a 33% chance you lose the ability to cast wish.
You can also use true polymorph and the infinite simulacrum strategy described in the video to turn your simulacrum into any undead of CR 20 or lower: just remember you won’t have direct control over your former simulacrum anymore so invest a little in those charisma skills.
I can imagine a necromancer meeting their simulacrum just being that one scene from Stepbrothers.
I love that this turns the dnd game into a wargame
As an alternative way to do necromancer I would go Divine Sorcerer 10/Undead Warlock 10. The trick here is to learn both animate dead and greater restoration as a divine sorcerer (normally cleric spells but they become sorcerer spells to you). As 10th level warlock, you got two 5th-level slots which you recover in short rests, and you can take around 24 of short rests and thus able to cast animate dead 24 times in a given time (following the usual ruling of multiclassing where you can use warlock slots cast other spells). Now, naturally, you start to get exhaustion over doing this, and thus why we learned greater restoration which we can cast as a warlock spell as well (costs 100gp worth of diamonds though).
But in theory, it would allow controlling a 144 undead just solo without simulacrum or other extended means (needing just a second warlock slot cast to keep control given undead if care for control). Also can always learn the Dance of Macabre spell as a warlock. Also can get bit more Ainz feeling in having a planar binding spell as well which to use to get your own fiendish companion (for 24 hours) or use infernal calling.
Loved this build! Ainz Ooal Gown is an absolute unit!
Question though: how would you feel about a Death Domain Cleric Ainz?
I love the idea of a Death Domain Cleric Ainz, it just wouldn't allow for the same exploits, but otherwise that would be awesome
I just came back and find out how to make this build even borken!
I watched a video called why you should play as a slime, 'its call something else but who would remember everything they just watched.'
What if you create a hombrew race based on the slime monsters in dnd where you can be aicd, posion, neurotic and clone yourself from the start then use simulacrum on top of that creating an extra horde of undead.
The down side is you can't hold magic items and wear clothes since you would ruin them or they slide from your grip.
Swallowing everything to death would be helpful creating a small batch of undead to aid your party but you have to spit them out or else they would be dissolve into nothing.
Great job on this as always! Do you know about the Create Magen trick for Necros? I think that would be fitting here.
Just keep up that infinity army.
According to the wiki, Ainz is immune to spells of 60th level and below (out of 100). Translate to dnd, he's immune to spells of 6th level of below (Oh boy Rakshasa level immunity), and immune to Poison, Necrotic, Lightning, Cold, Acid, Radiant, and nonmagical bludgeoning, piercing, and slashing damage. He has a spell specifically to nullifying his weakness to holy damage. On top of that, swap your Wand of Orcus for a +3 Magical Grimoire if you want less picking fights with demon gods. it adds 3 to your spell DC. Much easier to get, and that with your staff and robes gives your spells a DC of 26 (8+6+5+2+2+3).
I have a homebrew build for him as an enemy (it's CR30 to the shock of nobody).
damn, this is insane. i love it.
My Ainz build used mythic odyssey of theros book.
I did Yuanti pure blood(not the new monsters of multiverse)
Took the supernatural gift Anvilwrought.(this allows a reskin of a undead)
18 lvls necromancer wizard and 2 lvls in draconic sorcerer.
Takes the meta magic adept feat snagging quicken spell and transmute spell and the same resilant feat.
No need for mage armor and meta magic powers with refueling capabilities.
The sorcerer spells i picked were all self buff spells so that minimum Charisma score isn't needed for attacks or DCs.
Stat wise I ended up with
Str 8
Dex 14
Con 14
Int 20
Wis 10
Cha 14
I actually wanted to make a necromancer character for DnD that was on a quest to make a mcguffin that allowed him to retain control of any undead he created while attuned to the item. It was partially inspired by the orb of undeath in Overlord. It always bugged me that DnD 5e has liches and necromancers but they can''t seem to have the unlimited horde of undead I expect them to have. I know its balance reasons but a level 20 wizard has said goodbye to balance a long time ago.
To everyone who needs a encounter for there d and d game: how about a brother and sister slightly anthropomorphic red and blue dragon who live in a huge library , they would be of course be the size of ordinary dragons but in stead of flying they use there wings as a cloak around there body (throw in some glasses and wizard hats on the both of em too) since they are friendly wizard dragons who as long as you cook them a dinner that corresponds too there riddle they will give the party some knowledge about something important (perhaps some ancient text about you bbeg?). D and D capybara away!
Didn't know i need this. But here we are.
ainz multiclass every single class
If you didn't miss out on spells by doing that I totally would...
Actually now that I think about it, it might be possible to make that viable since Wizards can copy spells into their spell book maybe they could still cast them even without enough levels in wizard while still having enough spellcasting levels to hit 9th level spells... But I'd have to dive into the rules on if that would actually be allowed.
5 minutes into the video and things seem kinda spicy already with this ainz build
Something I recently noticed about his background choice for getting servants The royal background doesn't in get them in 5e you get them with the Knight background from what I've seen
nice work!
I'm working on this kind of build in bg3 rn. Probably not going to the same but I'm trying my ass off to make an op necromancer wizard.
A shame that there's no reborn race in that game.
Would be cool if they added more races and stuff.
amazing video, sasuga dnd builds sama
Glad you enjoyed!
@@dndbuilds thanks for the great job
I am glad someone called him with his pronunciation
I just couldn't help it lol
Good. This is My version
Necromancer of minim of lv 14
Feats: Keep mind, shadow touch (inflint wonds.
Magic items
Staf of the war msge +3, guants of ogre power, rings of resistances, a ring can cast wish 3 times,
Spells
Créate unded, turn undead, fly, fire ball, infl. Wounds, fly, shater, invisibilidad, wall of fire, creación, meteor swamp, lighningbolt, s. Undead.
If is a npc you can use the statblock of Acererak too. (Is the finsl boss of tomb of anihilation)
Was hoping for discussion of Ainz’ epic/mythic spellcasting, but maybe that stopped being a thing after 3rd edition?
Yeah that's not really a thing as far as I know in 5th edition
@@dndbuilds Lorewise, it is still possible to achieve 10th level and beyond casting (though Mystra herself has gone out of her way to obscure its existence), but there's no in-game mechanics to govern it for 5e.
In any case, 9th level seems to be as far as you're getting without lengthy and elaborate rituals performed by multiple top-tier casters.
@Drake Ford That or using straight up artifacts like the book of Exalted Deeds for a cleric or paladin. Clerics could theoretically upcast a 9th lvl spell to 10th due to the items properties. I imagine the first time this gets done it will do more than just a damage boost.
This sounds like quite a trip for like, Solo roleplaying or smt,
I do like to imagine someone pulling this off, With the DM having to track like 200 undead. Amazing
My DM just used a block system, where every unit adding one block to the larger shape, and if you ended up in the shape, well... *you ended up as another piece of the shape* to put it nicely.
Baller!
I try ;)
Love this
The only D&D thing to do to get Ainz that the video doesn't talk about is to actually go on an adventure to gather the required materials and rituals to construct a phylactery and transfer your soul into it, in your quest to become a Lich.
The really good part is that your fellow companions would be entirely oblivious to what it is that you're doing (unless they happen to consult with any sage/wisemen/elder sorceror on the side) until it's too late and you can sacrifice them as a catalyst when the time comes.
Holy wow I'd overlooked the sheer power of Wights and had been focusing on a more Coffeelock style Animate Dead setup when imagining broken necromancers... wow...
EDIT: and then the atropal and shadow dragon... yikes...
Yeah I definitely dove deep a bit on this one, but being able to convert mass populations to undead is where it gets a little nuts
You figured it out already, but I am mentioning it nonetheless.
Ainz build is completely focused on role play, he didn't make a build that is actually useful in combat. He was the weakest player in his guilt in any Shape or form. He had only two things going for him, he had an immense amount of mana (mp) and chose class level ups wisely, so that he could learn more than twice the amount of spells than normal.
I believe he increased it from 300 (the max) to 400 with cash shop items which is possible. But after that, he did simply chose wisely how to level up.
Edit: he isnt the weakest, but compared to those who focused on pvp, he is.
Overlooked: casting Summon Undead and using Planar Binding to keep them around for a year.
I find necromancers are really not powerful at all and they face a lot of stigma. I had played them from 2nd ed to 3.0. Really sucks when a cleric or paladin joins your group and takes every opportunity to destroy your minions. I did critical hit with the ray spell that reduces a targets strength on a dragon. Even better it was in a special magic zone in Castle grey hawk that raised it to X3. Let's just say the dragon's claw/tail/bite attacks hit like a kitten after that.
Not sure about the newer versions of the game but traditionally a death priest could do the necromancer bit far better than a wizard.
I agree about shadows being way more dangerous than their CR would indicate.
Something nobody wants but I want it so badly 🤣🤣
Build Jerry Smith like cronenberg jerry, or doofus jerry
Oh, I could definitely have some fun with that one
Yes jerry smith in all his forms
Ainz' build actually isn't combat optimized at all. He focused on learning an extremely wide range of unique spells that he could get creative with. For a max level character, he's actually pretty bad at fighting. Ulbert, another member of the Ainz Ooal Gown guild, was the most powerful combat mage of the group.
The staff of orcus best option is summoning 7 harpies and zombies with the 500hp worth of zombies.
Didn't want to overcomplicate too much, but there's a a pretty much endless amount of summoning possibilities
there is a hard cap of 30 for any stat in D&D, even with a tome of clear thought, but yeah if you have a wizard with an intelligence of 30... woof...
then the very rare arcane grimore, and a robe of the arcmage (which we see ains actually wearing lol) we can get a final spell save DC of 29, it only takes a few hundred years to recharge the book ofc, and for that? just cast the sequester spell, which locks you in stasis for 100 years so the centuries can zoooom by, easy
of course your entire party will have long quit the campaign by the time you've done all this but hey, that's the plot, now you are the DMs bbeg in their next campaign
edit, there is a legendary ioun stone that increases your proficiancy bonus by 1, this raises Spell save DC to a 30! nice even number
The only problems with all this is that most dms won't let you do all that, and even if they do now you have 100 or so creatures that all get a turn in combat. So that means each round of combat is going to take all day IRL to play through. 5e just isn't equipped to handle this kind of stuff.
Yeah anytime I've dealt with summons especially if they're a massive hoard, I just have them go right after the player, and if it's a massive hoard I just do some mass role
I understand the arguement that multi-classing would dilude the power a little, but I gotta think that a necro-wizard mixed with a Death Cleric could work, though you are missing out on those 8th and 9th lvl spells
cool thing, as a shadow dragon if you use your shadow breath on your zombies from your whights you now have a lateral army of shadows and if they all attack a creatures strength with 1d4 they would die instantly, your literally the boogieman
Ainz is strictly a 3.5 character, he doesn't have to maintain concentration to have multiple buffs
Umm my dude, Ains is a Lich.
Dump stat Con so when you make the transition to UNLIMITED COSMIC POWER I mean, Unlife, you are not loosing too many precious stats. Bonus points if you had a negative con as a squishy as the Null con state effectively treats your con as ten.
I think he's pretty far beyond a lich, at least a normal one, because he definitely has a bunch of lichs that work for him
@@dndbuilds Yes, but no matter how many Lich advancements he gets, (Is monster advancement even a thing in 5E?) He is still going to be an undead and so have no use for stats in con.
Just make sure he doesn't die before that transition.
Need a Guts from Berzerk build, or if thats too generic you could try Serpico from same series
I just wish this comment had come a few hours earlier, I literally just finished editing the video a couple hours ago, and I would have thrown your comment into the video if it had been just a tiny bit sooner lol
some times neckromer's just want to raise a family in peace
I think Ainz should have a few points in Charisma as well sincehe was described as having "A kings Charisma"
Fun fact: Ainz was only considered as a middle-tier among lv100 players
It's because his build is mainly for roleplaying, making him weaker than combat focused players
That just makes it more terrifying. HE IS LIMITING HIMSELF BY BEING A ROLEPLAYER! Just imagine what would happen if he WAS combat focused?
Tbh, I wonder what DM will not only allow the character to find one of those tomes, yet multiple ones. I wouldn't wonder if there is also only a VERY limited amount of those in each world/plan/realm.
Oh yeah I totally agree, that's where the whole bribing the dungeon master thing comes in lol
There's the alternative long game if your character has a long enough lifespan and your campaign somehow lasts long enough you can reread a tome in a century (100 years). Albeit bribes would probably be more reasonable tomes are already real powerful.
Happy New year, loved video. Hope you have had a great Christmas and a happy new year. For a character idea that's could be interesting and fun, Rumplestiltskin/The Dark One from Once upon a time tv show
Happy New Year and happy holidays to you too!!! I would totally do rumplestiltskin but I would probably wind up doing something somewhat similar to my loki build with a few tweaks, I will definitely consider him for the future though.
Hell yes!
Well, I know who my next BBEG is.
I had an entire quest line in a D&D campaign that was all about making their way through the tomb of nazarik, they wound up having to fight different guardians, it turned out to be a ton of fun, I did have to tone it down a little bit to not make it completely unwinnable, but one of the players actually wound up taking over the tomb in the end and becoming the new ruler
how about a nyanta san build from Log horizon? Could be a tabaxi Swashbuckler with dualwield
I would like to DM a game based on overlord, probably a high level adventure with the PCs starting as the guardians of ains.
I recently did a one shot going through the tomb of nazarick, should definitely had to dumb down a bit for the fact that it was only two players at the time, but if there was more footage of the guardians I would totally build the rest on this channel, they all have some pretty cool movesets
On a scale of 1-10, 1 being totally cool with it, and 10 being he murders you and raises YOU as a zombie, how mad would your dm be with you raising that many undead and fighting with them? Also, how useful are those undead? I admit I dont play D&D I just enjoy reading and watching this stuff, so im not sure. I am aware enough to know that chances are the mass units are probably going to be individually terrible and weak, but I was curious if they would be at all useful in most combat? Or is it like, the enemy casts wall of fire and by the time the duration ends, half your troops got one shot trying to charge through it?
how useful are these undead? it will vary, some will be nothing but cannon fodder for wizards and actual soliders, but those same cannon fodder units are more than enough to wipe a village off a map in one evening if they are just....villagers with only a few warriors and maybe a spellcaster. Some of the other units could take out a low-mid tier adventuring party in their own right, and the ability to mass not even all of them into a single 500hp undead creature for a single day? Enough to lay siege. Plus you still have magical firepower yourself, so fireballs, earthquakes, rock to mud (a fav. when storming the walls), polymorph in a dragon, are all still on the table. And if you are really going of the "Ains" flavor, you have demons bound to your service like Albedo and and Demiurge already.
edit...I re-read your post, and got a different interpretation, as a DM I would allow it. First you would have to get to that level. Second, everything the characters do , does not happen in a bubble. A threat of the Ains lvl magnitude is a global event in my worlds and there would be clerics and paladins (If not whole Religious Orders and Religions) up to and including possible the Gods themselves , how does the Goddess of Death feel about usurped?, and adventurers in general coming after you all the time. IF you were doing this kind of crazy necromancy, you have declared war against someone, whether your know it or not.🤣😂 Someone is coming after you. As far as the mechanics, most of it would be hand waved, you give the order and 100 skeletons move on the left flank, and the outcome is ...rolll roll roll, ...this. Now for the better units, it would have to depend on conditions, the 500hp super-unit?...oh, we are playing that out!
Do a Geralt build
He's definitely on my list, I'll have to make sure he's included on the next Patreon vote
What all books do you need purchase to have this information on hand? Just to prove it because I won't have access to this video at our d&d location
Castlevania Belmont would be neat to see
I actually have this not so secret urge to build basically every character that appears in smash Bros, so that is already on my list for sure
2 days, one simulacrum, 337 spooky Bois, and a pocket dimension. All we need guys 😂
Fun fact: Momonga’s build isn’t even broken by Yggdrasil standards, he was considered middle-of-the-road when compared to his guild mates.
Middle of the road compared to his guildmates, who were at their peak in the top 8 or maybe 10 guilds out of everyone, and who once fought off a huge multi guild raid.
His build was considered sub optimal, not necessarily middle of the road. Just not min-maxed into absurdity.
Not to his guild mates, but among lv100 players
@@gsgaming6976 He is the best Min-Maxer, as he actually roleplays and isn't a murder hobo
@@thatwaffleguy4958 Well, maybe not a murder *hobo*, because he does have a home base. More of a murder overlord tbh
Ya a Greater Death Dragon from Dragonlance: Shadow of the Dragon Queen p195 breaks this build even more because it only has a int 11 and can make and control an unlimited amount of zombies
This is cool,but Ainz is a 3.5 lvl 20 wiz,hence his being overpowered as sh*t.
But a wiz is still super powerful at hig level in 5e,just not so broken
'he is called the sorcerer king'
I thought the most faithful translation would be mage king, but tbh that wouldn't have the same ring to it.