12 Principles of Animation: Presented by Dillon Wright: Timing (9/12)

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 3

  • @dillonwright13
    @dillonwright13  7 หลายเดือนก่อน

    In Alan Becker’s video on Timing, clips of inbetweens 0-5 had extra animation after them. So, to avoid confusion, I simply made the timings on the circles show what each inbetween timing would actually look like.

  • @CamMations
    @CamMations 7 หลายเดือนก่อน +1

    I feel like one of the biggest things people get wrong about animation is that the frame rate drops when something is animated on 2s or 3s. It’s not. There is a difference between frames per second and drawings per second. Drawing on twos is not the same as drawing at 12 fps. The fps is still 24, but the amount of drawings within those 24 frames is what is actually changing. With that said, I don’t really consistently animate on twos, I like using a combination of ones, twos, and threes for movements to make em more dynamic. Of course, that’s just preference on my end. Is there a preferred method for how you animate?

    • @dillonwright13
      @dillonwright13  7 หลายเดือนก่อน

      I tend to animate on both ones and twos. I try to make my animation more like the classic style of animation, before people started using threes and fours more often in indie productions.