Unfortunately, Bethesda.net mod servers seem to be not accepting uploads currently. Myself and many other mod authors have been unable to upload some of our updates for weeks. I was able to upload Workshop Framework update to Bethesda.net, but not SS2. So the only place to get the SS2 patches, is nexusmods.com. I will keep an eye on this problem and get the Xbox/PC versions on Bethesda.net updated ASAP.
Had alot of trouble in chapter 3 qith quests, hopei g this cleans them up. Had to complete quest for more than half. Including the last quest. Jake at one point sould just walk around the commonwealth when I needed to talk with him and would talk when i found him again. Lol.
I got to catch a hour on one night and like 30 mins on another of this series was interesting to watch and got to ask a few questions. Still hope we get some more Branigan content.
i could be wrong but few years ago i think that there was announced plan for completion and recruitment with dependency quest are there any more plans for base game factions and what about some robotic faction
Hello. Please. Is it possible to make an option for Chapter 3 without automatically capturing settlements by gunners? I understand the concept of immersion, cool, but red settlers after capture from gunners are not cool. This is the buggy part so far. And it’s also absolutely not friendly if you’re going through Chapter 3 for the first time and you have 20 turrets in the southern settlements. By the way, hostile turrets on plots cause the game to crash when you try to remove plots.
I've saved the settler from the raider a few times and he never goes anywhere. was thinking he was intended to die because they stayed right there getting killed by the random encounter uphill from the spot. Couldn't trade with them. Feral Bob likes to hang around long after I change the plot. lol
Do you have an equivalent of "Scrap everything" in SS2 ? I'd like to clean the leaves out of the houses and clean the streets, clear the dead shrubs etc... I ask because a ton of mods still don't work anymore..
Bro i think scrap everything works pretty well if set up correctly...go to the comments section from the Build High mod a good samaritan named itsMeFreeman1 has spilled the process of setting up scrap everything correctly...and also dont forget to rename the ini in place everywhere correctly that makes things stutter otherwise in settlements!have a great day!
In my playthrough I normally save that settlers by failling the objective to talking to the raiders and just one shot the guy that would normally kill the random settler, and then kill the others normally. I know it was not the way intented to solve the conflict, but knowing theres no other way to safe everyone, is how I felt better to finish that quest. After being saved, that settlers just stands there and does nothing. Will this update make him recrutable or something? Or this changes are just for new games?
Hey kinggath, been loving playing FO4 again with SS@ for the first time. Question for ya though - I havent got that for yet, but is SS2 compatible with raider settlements from Nuka World?
Most of those settlers are set to appear in response to you hitting certain thresholds of plot types. So if you build a lot of industrial in one settlement for example, it will attract certain NPCs. So try to create a couple dedicated settlements. You can also hire The Ron to find settlers for you if you go dig into his dialogue tree!
@@kinggathye i try to build few plots to keep the save light, ill try that in vault 88. I know he is a perception settler, but Ron didnt point him out, sadly.
Unfortunately, Bethesda.net mod servers seem to be not accepting uploads currently. Myself and many other mod authors have been unable to upload some of our updates for weeks. I was able to upload Workshop Framework update to Bethesda.net, but not SS2.
So the only place to get the SS2 patches, is nexusmods.com. I will keep an eye on this problem and get the Xbox/PC versions on Bethesda.net updated ASAP.
with how the website starts with bethesda I am not surprised
Hopefully bethesda gets their servers sorted im just glad they dont do auto updates XD
Classic Bethesda
Bethesda sucks anyways, nexus is the only way to go.
Had alot of trouble in chapter 3 qith quests, hopei g this cleans them up. Had to complete quest for more than half. Including the last quest. Jake at one point sould just walk around the commonwealth when I needed to talk with him and would talk when i found him again. Lol.
I'll update PRP-SS2 on Monday, provided my PC doesn't explode by then.
Is it ticking?
I got to catch a hour on one night and like 30 mins on another of this series was interesting to watch and got to ask a few questions. Still hope we get some more Branigan content.
Hey Kinggath! Guys here!
just in time for my new save
lol
i could be wrong but few years ago i think that there was announced plan for completion and recruitment with dependency quest
are there any more plans for base game factions and what about some robotic faction
Sickle fix is awesome.
Hello. Please. Is it possible to make an option for Chapter 3 without automatically capturing settlements by gunners? I understand the concept of immersion, cool, but red settlers after capture from gunners are not cool. This is the buggy part so far. And it’s also absolutely not friendly if you’re going through Chapter 3 for the first time and you have 20 turrets in the southern settlements. By the way, hostile turrets on plots cause the game to crash when you try to remove plots.
I've saved the settler from the raider a few times and he never goes anywhere. was thinking he was intended to die because they stayed right there getting killed by the random encounter uphill from the spot. Couldn't trade with them. Feral Bob likes to hang around long after I change the plot. lol
Interesting - will add that to the tracker to look into!
Do you have an equivalent of "Scrap everything" in SS2 ? I'd like to clean the leaves out of the houses and clean the streets, clear the dead shrubs etc... I ask because a ton of mods still don't work anymore..
Bro i think scrap everything works pretty well if set up correctly...go to the comments section from the Build High mod a good samaritan named itsMeFreeman1 has spilled the process of setting up scrap everything correctly...and also dont forget to rename the ini in place everywhere correctly that makes things stutter otherwise in settlements!have a great day!
@@mythicbeast4465 cool thanks 😃
In my playthrough I normally save that settlers by failling the objective to talking to the raiders and just one shot the guy that would normally kill the random settler, and then kill the others normally. I know it was not the way intented to solve the conflict, but knowing theres no other way to safe everyone, is how I felt better to finish that quest.
After being saved, that settlers just stands there and does nothing. Will this update make him recrutable or something? Or this changes are just for new games?
Hey kinggath, been loving playing FO4 again with SS@ for the first time. Question for ya though - I havent got that for yet, but is SS2 compatible with raider settlements from Nuka World?
Yeah, it shouldn't have any problem with Nukaworld!
Hey kinggath, im missing the recruit of many special settlers, purificator and mr handsy being the most hard to get. Any tips?
Most of those settlers are set to appear in response to you hitting certain thresholds of plot types. So if you build a lot of industrial in one settlement for example, it will attract certain NPCs. So try to create a couple dedicated settlements.
You can also hire The Ron to find settlers for you if you go dig into his dialogue tree!
@@kinggathye i try to build few plots to keep the save light, ill try that in vault 88. I know he is a perception settler, but Ron didnt point him out, sadly.
Whenever you get done with sims settlement, can you do a fallout shelter like mod for fallout 4