Unreal Engine 4 Black Hole Effect Tutorial

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  • เผยแพร่เมื่อ 20 ต.ค. 2024
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ความคิดเห็น • 47

  • @jgharding2
    @jgharding2 3 ปีที่แล้ว +7

    Brilliant, this is something that could easily be over complicated but you made it simply and it makes sense, thanks.

  • @flameintheheart7548
    @flameintheheart7548 2 ปีที่แล้ว

    I was only looking for a black void rather than refraction or distortion, so I tried it out before finishing your instructions! Thanks for your help!

  • @Mngzkhuel
    @Mngzkhuel 4 ปีที่แล้ว +6

    Hi, I believe I followed your instructions exactly, but the black sphere on the inside is constantly swallowed by the sheer amount of refraction so that the black hole just isn't black :(
    Do you know what I'm missing here?

  • @danielexceed6882
    @danielexceed6882 ปีที่แล้ว +4

    SOLVED:
    If you guys can see the reflection but you did everything like in the video then check out your grafics settings. For some reason the reflextion effect does not show if your setting are below Medium. So I put mine at High and I can see it

  • @cf7833
    @cf7833 5 ปีที่แล้ว +1

    Thank you. Very clear instructions, and took half the time as others!

  • @lostsignal2503
    @lostsignal2503 2 ปีที่แล้ว +1

    This was fantastic, exactly what I needed :)

  • @MondayGone
    @MondayGone 5 ปีที่แล้ว +2

    Awesome and VERY simple! Thank you!!

  • @remon563
    @remon563 5 ปีที่แล้ว +2

    love this effect, thank you allot for sharing!

  • @GameDevAraz
    @GameDevAraz 4 ปีที่แล้ว +3

    Normal Maps?

  • @dronaroid
    @dronaroid 3 ปีที่แล้ว

    Thank you so much, exactly what I needed!

  • @BibleMan251
    @BibleMan251 3 ปีที่แล้ว

    Really well done tutorial. Subscribed

  • @ADunwoody0403
    @ADunwoody0403 6 ปีที่แล้ว +1

    Wonderful tutorial! Greatly appreciated.

    • @Twerre100
      @Twerre100  6 ปีที่แล้ว

      Andrew Dunwoody, thank you very much. If there is anything particular that you'd care to see, I would gladly try and make a video of it.

    • @mohithv9683
      @mohithv9683 5 ปีที่แล้ว

      @@Twerre100 we want a separate playlist on unreal engine effects like this and any other cool stuff on unreal engine..

    • @Twerre100
      @Twerre100  5 ปีที่แล้ว +1

      @@mohithv9683 I'll gladly get to that. I just need to upload another UE4 video first, and want to make sure it's something worth sharing before I do so.

  • @pikkon38
    @pikkon38 7 ปีที่แล้ว +3

    Can you post that normal map for the black hole? or where did you get it?

    • @Twerre100
      @Twerre100  6 ปีที่แล้ว +1

      The normal Map is actually baked from a procedural cloud texture that I made in blender alongside the mesh used in the video. You could probably find plenty of information about that across the internet, however, if you would like a tutorial video, I'd be more than happy to make one to help.

  • @Yepheonix
    @Yepheonix 3 ปีที่แล้ว

    Thank you that was super useful!

  • @artembeliakov5412
    @artembeliakov5412 3 ปีที่แล้ว

    Great work. Thanks alot!

  • @flooblybub
    @flooblybub 3 ปีที่แล้ว

    Beautiful, thank you.

  • @stephenjunceau7306
    @stephenjunceau7306 6 ปีที่แล้ว +1

    Very helpful, thank you

  • @나랑드-i3y
    @나랑드-i3y 3 ปีที่แล้ว

    Thank you my savior

  • @liomizar9910
    @liomizar9910 4 ปีที่แล้ว

    This method does not work for materials with transparency. How can I make refraction for translucent materials?

    • @guigs4467
      @guigs4467 ปีที่แล้ว

      Bit late but you can change the properties to your translucent materials to Render before DOF
      Credits to Bruno Afonseca @ RTVFX Forum

  • @JoSplode
    @JoSplode 5 ปีที่แล้ว +1

    Amazing!

  • @unrealengineruseng9583
    @unrealengineruseng9583 2 ปีที่แล้ว

    Cool, Thank you !

  • @robertvalentic4939
    @robertvalentic4939 5 ปีที่แล้ว

    Hey i'm using UE4 v4.21.2 and my outer material does not refract any light, its just appears purely invisible.

    • @Twerre100
      @Twerre100  5 ปีที่แล้ว +1

      What scalability setting are you viewing it at? That could be a result of viewing it at normal quality settings or below.

  • @eugeneteslenko8623
    @eugeneteslenko8623 7 ปีที่แล้ว

    Nice and simple

  • @J1N6666
    @J1N6666 5 ปีที่แล้ว

    Hello, how did you get 2 material slots for a normal sphere mesh? Is there a special blueprint for it?

    • @Twerre100
      @Twerre100  5 ปีที่แล้ว

      Hi. Sorry if it wasn't clear in the video, but the sphere mesh used in the video was imported from a file I created with a program called Blender. However, you could also do a similar thing with two sphere mesh components in one blueprint. Hope this answers your question, and have a nice day!

    • @NyelleUnbroken
      @NyelleUnbroken 3 ปีที่แล้ว

      @StrangeLove could not get this approach to work

    • @aimixia
      @aimixia 2 ปีที่แล้ว

      For people watching this video now, I used 2 editor spheres, and applied outer material to one then inner material to the other. Then I moved the inner sphere inside the other one, and merged the actors (under tools for UE5)

  • @armandandrade9803
    @armandandrade9803 5 ปีที่แล้ว

    help! I followed these instructions exactly but have been unable to recreate the refraction material. Can anyone double check my work?

    • @Twerre100
      @Twerre100  5 ปีที่แล้ว

      Hello. Can you upload a screenshot of what the material editor looks like? I'd be willing to take a look.

  • @jesseacummins
    @jesseacummins 7 ปีที่แล้ว

    thx
    more ue4 vids plz 👌

    • @Twerre100
      @Twerre100  7 ปีที่แล้ว

      Jesse Cummins Thank you, I’ve recently been busy with school, so I can try to find time to make some sort of tutorial. If you have any suggestions then I’d gladly try and help there too.

  • @pikkon38
    @pikkon38 7 ปีที่แล้ว +1

    Hey man... Created this material for a creature in Ark, and it works great except when I play in the playing field. Then the refraction completely goes away. Any ideas?

    • @Twerre100
      @Twerre100  7 ปีที่แล้ว

      pikkon38 I'm not entirely sure, as I haven't used arc's editor and am unfamiliar with how close they left it to the engine when setting it up for modding, but my best guess is that you're quality settings are not hight enough to view refraction. It can be a more demanding feature, and may be turned off on low to mid ranged graphic settings. I hope this helps.

    • @pikkon38
      @pikkon38 7 ปีที่แล้ว

      Hmm thats a good point. I wonder previewing it in the Ark Dev kit is disabled. I can view the dark circle part of the blackhole but refraction seems like a no go. I will play around with the quality settings in the kit, and also build and check in game to see if this is the case. Thanks for the info and the great tutorial!

    • @pikkon38
      @pikkon38 7 ปีที่แล้ว

      I would almost bet this quality setting is the case (haven't checked it yet) since before running, It previews fine, but once playing it disappears.

  • @linashu6381
    @linashu6381 6 ปีที่แล้ว +2

    Excuse me, where is the "BlackHoleNormals"?

    • @Twerre100
      @Twerre100  6 ปีที่แล้ว

      The normal Map is actually baked from a procedural cloud texture that I made in blender alongside the mesh used in the video. You could probably find plenty of information about that across the internet however, if you would like a tuturial video, I'd be more than happy to make one to help.

    • @linashu6381
      @linashu6381 6 ปีที่แล้ว

      aha :)thank you

    • @NyelleUnbroken
      @NyelleUnbroken 3 ปีที่แล้ว

      @@Twerre100 honestly this video doesn't stand alone very well; no matter what I try in unreal engine it really cannot replicate the mesh you did which is where all the magic is happening

    • @Twerre100
      @Twerre100  3 ปีที่แล้ว

      ​@@NyelleUnbroken The way I did it, was I created the two spheres in blender and imported them into UE4 as one mesh.
      Another commenter, StrangeLove, suggested creating a blueprint and adding two sphere components. Scale one down, and you'll achieve a similar result.