This video has allowed me to realize that my luck is not only shitty, but so shitty in fact that it should be statistically impossible. Thank you gungeon.
You too?? Lol. About 6 minutes into the video I was slowly realizing some things about my luck and well... Let's just say I hope I don't ever develop a gambling addiction. That would be sad
This FEELS like something that should've been discovered YEARS ago, like, did nobody ever notice how they didn't really get that many shotguns? Or pistols? This makes the brothers' revolvers synergy and some other dual-wield synergies so much rarer. Can't wait to show this to my friends someday, just start dropping my shotguns (I love them) when entering a chest room and they question "What are you doing?" and I'll just explain how there's ANOTHER hidden mechanic that was recently discovered that heavily affects your runs like magnificence, coolness and curse.
Also the game never externally makes reference to gun classes, to my knowledge (shotgun affinity effects the shotgun class but, that could have easily just been an array in the synergy itself)
i always knew that the flare gun, demon's head, and crestfaller were all way too common for their "rarity" and now it makes sense because theres very little Fire and Ice guns in the base item pool
I think that the reason the Huntsman is in Fullauto is because every other "deletes bullets on a reload" gun is Fullauto, which was the more important factor to not give you duplicates on.
The fact that this game is 5 years old and new things are being discovered is wild. Come back in another 5 years when people work out what the green thumb synergy does
I refuse to believe this game is 5 years old already lol Is this why getting the Rubenstein’s monster was such a pain?? I think I spent months looking for it so I could complete the Ammonomicon Edit: Also I assume if you have a familiar that tells you the content of chests, the moment that familiar tells you is when what the chest drops is decided, rather it being decided when you open the chest, right?
With regards to the familiar, you're exactly right. Anything that predicts chest contents and generates them ahead of time works exactly the way you described.
oh shit, maybe that's why that synergy did such a weird thing for me twice in the same run, it said a chest had an item, then I broke the chest, but it still dropped the item, maybe it normally sets the chest drop to junk or a pickup, but couldn't because I had already generated it
I ended up taking the faster route and utilizing the shellevator to the forge and rainbow runs, cycling the rat's offers until the Rube-ADYNE Prototype is among the trio and then restarting the runs until the rainbow chest gives the Mk II. It worked, though I felt kinda dirty doing it. Still, it was the *last* thing between me and that sweet sweet Finished Gun, so I'd say it was worth it.
@@pikmaniac2643 I believe that this one is excluded from completing the Finished Gun for the fact that the Ammonomicon entry is not normally viewable. I may be misremembering though.
You know, in retrospect... the whole shotguns-not-affected-by-shotgun-items should have been a tipoff years ago. Also as a programmer that's a really clever system to increase run diversity.
"i've gone and updated the entire wiki with this info" oh sweet jesus, thank you for that. holy crap that must have been mind numbing, good on you mate
It's really interesting to me that the devs made the gunslinger's starting weapon have the class of "none", while keeping the convicts starting weapon is still "shotgun". They clearly know that other characters have a lower chance of finding shitty guns, yet chose to let the convict find more shitty guns.
"Shotgun" is the class of the Convict's secondary starting weapon (the Sawed-off shotgun), her starting pistol (the Budget Revolver) is classified as "Shitty".
@@DLCguy the problem is that not being able to find Shitty and Shotgun guns makes most of your guns actual garbage because the gun classes are kinda a joke with the starting weapon pool (IE: all of the shitty beam weapons being in unique pools so the Beam category is just pointless)
Ah, Gun Classes, a thing modders have been using for months yet had no idea what it did lol. Also it feels that the starters should be in NONE class considering it does skew all gun pools for most characters
Exactly, like, I'm happy that I'm less likely to get shitty weapons because God knows what I'll do to them, but at the same time, I wanna get more silly weapons when playing as the silly bunny costume goddamnit
@@pnakek HOLY SHIT I saw this comment like, an hour ago, and I didn't really get it. But I was looking at my notifications and randomly saw it again and got it. Thank you so much, this was so funny
I _KNEW_ there was a "Shitty" class! I KNEW IT This finally explains why the flaregun seems so common. And why I seem much more likely to get shitty weapons while playing as Gunslinger. I'm gonna use this advice to try and game the system so I'm slightly more likely to get the Scrambler or Membrane.
Edit: the following comment is not actually true, I'm just dumb After some wiki browsing, all but the Machine Pistol out of the six guns the Beholster wields are semi-automatic, making the synergy between the six virtually impossible to get at all without using the Beholster Shrine. Just counting the chances of even getting a fifth semiauto gun is, well, 6.25% of the original chance. And even then, you're very likely not to get the gun you need. This is probably why they added the beholster shrine in.
You were likely looking at "type". For classes, commando is explosive, eye of the beholster is silly, MP is full auto, and the last 3 are pistol. So the odds for the last pistol is actually 25% less than original
hooooly crap this was gone undiscovered for OVER 5 YEARS???? nevernamed bless your soul for creating this video. i may not play gungeon anymore but i'm in shock this went undiscovered for so long
I just got into gungeon on Switch and beat the Lich with the main gungeoneers- I’m surprised and very happy this community still has so many discoveries and additions! I just got it on PC to dive into this wonderful world EDIT: YOU ADDED THE TABLES? THANK YOU! As a new guy I learned to drop the sawed off for something better (plus I just like the shotguns in this game! Even the regular! Especially the regular.) I thought this knowledge was commonplace but I’m glad I’m not too much of an F.N.G THANKS TO YOU!
This is all seriously so interesting! It’s really neat to see there actually are measures set in place to ensure your run has some diversity working silently in the background.
Good to see you upload again bro, one mechanic I noticed myself but never heard anyone mention is how when you've just unlocked a gun or item it seems much more likely to spawn in your runs until you've found it. Makes filling out the Ammonomicon a little less of a pain.
Wait, so if you've accumulated a lot of guns from different classes, could you use this mechanic to try for a very SPECIFIC weapon? Like dropping all beam class guns you have while having one of every other gun class before you open a black chest, thus essentially doubling your chances of getting either disintegrator or morning star? (id assume morning star is a beam weapon. Not sure what else it would be. But either way, you get the point.)
Interesting mechanic! I think the loot table was one of the few mechanics I never really got a good chance to wrap my head around. Thanks for sharing. EDIT: I've thought about it a bit and I actually kind of hate the way this mechanic always nerfs the spawn rates of some guns. I doubt it was intentional that the starting weapons have an effect on the loot table. Someone send this to Dave so we can get a hotfix.
Starts off with a "back from getting milk" joke, launches straight into existential discussion about missing cosmic events set to Vsauce music. Subbed.
I went on the wiki when I played this game again like a month ago, saw that guns had classes, and was like "hey that's pretty cool" but wow, I didn't realize they had this much of an impact. This feels like the Gungeon equivalent of the Allegory of the Cave; now that I've seen loot pools for what they truly are I'll never be able to go back from dropping weak guns in chest rooms lmao
I got to the wiki reading abouth that few weeks prior, when I got unfinished gun in the run and I was looking up the dps it had. Somehow ended up in how different classes affect the dropchances of other weapons, yet didn't realise the math is pretty radical on that mechanic
“Some secrets of the gungeon remain hidden” Yes still. Didn’t expect a new video considering that it seamed like Nevernamed was finished with gungeon videos, yet here it is. Great as always! =)
i reaaaaaalllllllllyyyyyyyy hope that this new knowledge helps the modding scene blow up because there is so much potential for mods its just sadly not as common
Unrelated question, but does obtaining one gun make its synergy counterpart a bit more likely to appear (e.g.: if you obtain Shotgun Full of Love, does Shotgun Full of Hate become more common than the other shotguns) or is that just confirmation bias? I swear it feels like a thing, but I could be wrong.
So Tl:Dr; play as the bullet if you "want" to find the dueling pistol. Also side note; does this mean the potential for a mod that fixes all the gun classes to make more sense (like putting all starting weapons into the "none" class, putting other weapons into the classes they should be in)? If so, that would be pretty neat. Wonder how much it'd change runs.
@@PuddleOfCats yeah, I'm wondering if it's possible to mod in a gun class and dump all the starter weapons into it. Except Blasphemy; that one's an unlock.
I think it's balanced in the way that, the 5 characters that start with a shitty gun don't get other shitty ones since it'd be more detrimental, while the 2 other characters that start with good guns can afford to get a shitty one, granted it's weird robot right hand counts as a shitty gun as it is the second best starter pretty much.
I strongly suspected something like this. After a run where I found the clown mask, duffle bag, and drill, I got wondering about the statistical odds of actually finding all 3 items in a single run (which gave me a full squad of little heisters). I figured that the game was a lot less "random" than we thought and that finding any one item makes other guns and items more or less likely to appear, otherwise we'd almost never see some of the awesome synergies. Glad to see you've found actual numbers, my wife plays this game a lot too, and will appreciate the info as well!
watches video "getting a weapon of one classes decreases the chance of you getting another gun of the same class by 50%" immediately has a run where i get the sawed-off, mass, grub, charged and regular shotguns
Wait, so does the "Shotgun Affinity" synergy give the buff to ANY weapon in the Shotgun class, even if it isn't one? Are there any examples of that in the base game? If not, I think a quick test is in order!
legit as you were talking about the kiln being in the shitty gun class, i got it from a blue chest that spawned in the fourth room of the first chamber
I poked around for a bit, and apparently the default class for a gun isn't none, it's "null", basically meaning there wasn't just a gun class automatically assigned, they were literally classless guns
this popped up randomly in my recommended feed and i had no idea there were mods like Once Again Into The Breach available for Gungeon! i haven't played the game in a while but now i'll definitely pick it back up
Hi there, I don't have a modworkshop account but I wanted to say Once More Into The Breach is really good. I love all the weapons, most of the items and the new rooms are really fun to go through. Thanks for making it.
Man, I want to say, that I have deep sense of respect for you, bc you are the person who expand my etg lore mindset, and teach me many things about gungeon and not only. I looking for channel like this a for long time, I almost think at one moment that no one interested to do such lore videos and explanations like you did, about a really uncertain lore of etg. You did it great, polite, and really interesting. Thank you for all your work. And I hope your channel get the attention you well deserve.
what was that music that was playing when u were explaining the shotgun class? i heard it on a fnaf dancing freddy video once but i could never find that song... can u tell me the name of it?
I started playing etg again a week ago and I was looking at your channel 2 days ago watching old videos on unused assets, so weird you came back now, keep it up dude, love your content
oh hey i didnt think i would see someone on multiple platforms and in both you are super helpful. btw you are probably the nicest person who is actually helpful in the etg discord so thanks for that
I have a question however. With “A brave new world” synergy on the siren, it allows you to peek the contents of a chest without opening it. If you drop certain guns to increase the chances of getting a certain class, wouldn’t the gun in the chest just stay the same?
I was thinking exactly the same. The content of a chest IS possible to change, because I got the final Infuriating Note even though the companion showed the chest to contain something else, but I would imagine that was an exception. So either the the Brave New World makes the chest content roll to happen earlier than normally (=upon entering the room instead of opening the chest) or then this gun drop manipulation doesn't actually work.
@@Orccu If it rolls to happen earlier before, like outside of the chest room, The only way to POTENTIALLY manipulate the chest weapon drop rate is by dropping the weapons outside of the room. Potentially risking the rat taking any weapons if you aren't fast enough.
thank you so much for all the work you have done. I absolutely love Enter the Gungeon and it is one of my most played games. I never though this happened, but i can not min max a little bit on certain ocasions because of this info. Thank you
This makes so much damn sense. Anyone who has played a lot of runs, think how often you have synergies that need two guns from the same class?!? I got a smiley and shades revolver a couple days ago for the first time in literally…. 750 hour. 😮
After some wiki browsing, all but the Machine Pistol out of the six guns the Beholster wields are semi-automatic, making the synergy between the six virtually impossible to get at all without using the Beholster Shrine. Just counting the chances of even getting a fifth semiauto gun is, well, 6.25% of the original chance. And even then, you're very likely not to get the gun you need. This is probably why they added the beholster shrine in.
I've often wondered that if i was locked in a house with everything i needed to live and stay entertained - didnt have to worry about work or bills - but I couldnt come out until i'd figured out every single secret and mechanic to this game having never played it or heard of it - and I couldnt look anything up on the internet - how long it would take me. A long fuggin time thats for sure. I've got 5000 hours in this game and i still have never filled up the Beholster shrine, and I've only had two cormorant runs. I've only seen one Brown Chest disguised Rainbow Chest and just the other day came across a synergy i'd never seen. I never would have thought a game like this would become my favorite. Planetside of Gunymede + Expand the Gungeon makes for a good combo for anyone that cares
I kinda had an inkling that there was this kinda system keeping the variety in runs but didn't think about how it would operate in the code. Kinda how I suspect Spotify shuffles through my thousands of liked songs with a less than pure random selection. Cool to know the specifics so we can manipulate gun drops when looking for certain guns
i never sistematized this but always felt this, runs always ended very balanced in terms of weapon variety, knowing that this is for real now really facilitates metagaming and loot manipulation
Funny, I thought Nevernamed went on hiatus because he was burnt out on ETG when he was really working on a huge mod the whole time!
bit of both tbh, there were periods of burnout where i didn't do much at all, but modding has been mostly what i've been up to
The ETG mod creators are the real MVPs
This video has allowed me to realize that my luck is not only shitty, but so shitty in fact that it should be statistically impossible. Thank you gungeon.
You too?? Lol. About 6 minutes into the video I was slowly realizing some things about my luck and well... Let's just say I hope I don't ever develop a gambling addiction. That would be sad
Lolol
This FEELS like something that should've been discovered YEARS ago, like, did nobody ever notice how they didn't really get that many shotguns? Or pistols? This makes the brothers' revolvers synergy and some other dual-wield synergies so much rarer.
Can't wait to show this to my friends someday, just start dropping my shotguns (I love them) when entering a chest room and they question "What are you doing?" and I'll just explain how there's ANOTHER hidden mechanic that was recently discovered that heavily affects your runs like magnificence, coolness and curse.
I think it might have never gotten found purely because people probably just brushed it off as weird RNG
Also the game never externally makes reference to gun classes, to my knowledge (shotgun affinity effects the shotgun class but, that could have easily just been an array in the synergy itself)
@@lula4260 yeah, that's fair.
i always knew that the flare gun, demon's head, and crestfaller were all way too common for their "rarity" and now it makes sense because theres very little Fire and Ice guns in the base item pool
This actually was discussed in the EtG fandom wiki. Go to Guns, then scroll all the way down to Gun Class. And there you'll see it.
I think that the reason the Huntsman is in Fullauto is because every other "deletes bullets on a reload" gun is Fullauto, which was the more important factor to not give you duplicates on.
That's a very good point
I never in a million years would have thought about that.
@@cdkj8573 same
honestly i rather skip on a gun whenever excaliber drops
The fact that this game is 5 years old and new things are being discovered is wild. Come back in another 5 years when people work out what the green thumb synergy does
eheheheheeeeee
its obvious what it does. it *train speeds by*. sorry, its *car crashes*. ok but fr it *airplane takes off*. screw it
@@fricc3824 true
I refuse to believe this game is 5 years old already lol
Is this why getting the Rubenstein’s monster was such a pain?? I think I spent months looking for it so I could complete the Ammonomicon
Edit: Also I assume if you have a familiar that tells you the content of chests, the moment that familiar tells you is when what the chest drops is decided, rather it being decided when you open the chest, right?
Do you know TF2?
With regards to the familiar, you're exactly right. Anything that predicts chest contents and generates them ahead of time works exactly the way you described.
oh shit, maybe that's why that synergy did such a weird thing for me
twice in the same run, it said a chest had an item, then I broke the chest, but it still dropped the item, maybe it normally sets the chest drop to junk or a pickup, but couldn't because I had already generated it
I ended up taking the faster route and utilizing the shellevator to the forge and rainbow runs, cycling the rat's offers until the Rube-ADYNE Prototype is among the trio and then restarting the runs until the rainbow chest gives the Mk II. It worked, though I felt kinda dirty doing it. Still, it was the *last* thing between me and that sweet sweet Finished Gun, so I'd say it was worth it.
@@pikmaniac2643 I believe that this one is excluded from completing the Finished Gun for the fact that the Ammonomicon entry is not normally viewable. I may be misremembering though.
I still regularly play this and will absolutely try dropping weapons before opening chests. This game is amazing.
why?
@@ghostofreality7235 did you...watch the video?
Why?
@@go-go-rilla4405 did you...watch the video?
why?
You know, in retrospect... the whole shotguns-not-affected-by-shotgun-items should have been a tipoff years ago.
Also as a programmer that's a really clever system to increase run diversity.
"i've gone and updated the entire wiki with this info"
oh sweet jesus, thank you for that. holy crap that must have been mind numbing, good on you mate
It's really interesting to me that the devs made the gunslinger's starting weapon have the class of "none", while keeping the convicts starting weapon is still "shotgun". They clearly know that other characters have a lower chance of finding shitty guns, yet chose to let the convict find more shitty guns.
"Shotgun" is the class of the Convict's secondary starting weapon (the Sawed-off shotgun), her starting pistol (the Budget Revolver) is classified as "Shitty".
@@DLCguy the problem is that not being able to find Shitty and Shotgun guns makes most of your guns actual garbage because the gun classes are kinda a joke with the starting weapon pool (IE: all of the shitty beam weapons being in unique pools so the Beam category is just pointless)
@@DLCguy Ah gotcha, that wasn't clear from the video. Still, kind of odd that the shotgun isn't also classified as a shitty or none weapon.
Convict's pistol is pretty good though, tap fires pretty fast.
Ah, Gun Classes, a thing modders have been using for months yet had no idea what it did lol. Also it feels that the starters should be in NONE class considering it does skew all gun pools for most characters
Exactly, like, I'm happy that I'm less likely to get shitty weapons because God knows what I'll do to them, but at the same time, I wanna get more silly weapons when playing as the silly bunny costume goddamnit
@@bbittercoffee If you want more silly weapons then channel your inner plastic surgeon and manipulate some chests! ;)
@@pnakek HOLY SHIT
I saw this comment like, an hour ago, and I didn't really get it.
But I was looking at my notifications and randomly saw it again and got it.
Thank you so much, this was so funny
@@pnakek PFFFFFFFFFFFFFFFFFFFFFFFFFF
I _KNEW_ there was a "Shitty" class! I KNEW IT
This finally explains why the flaregun seems so common. And why I seem much more likely to get shitty weapons while playing as Gunslinger. I'm gonna use this advice to try and game the system so I'm slightly more likely to get the Scrambler or Membrane.
Actually epic that this is a thing
It explains a lot
Edit: the following comment is not actually true, I'm just dumb
After some wiki browsing, all but the Machine Pistol out of the six guns the Beholster wields are semi-automatic, making the synergy between the six virtually impossible to get at all without using the Beholster Shrine.
Just counting the chances of even getting a fifth semiauto gun is, well, 6.25% of the original chance. And even then, you're very likely not to get the gun you need. This is probably why they added the beholster shrine in.
You were likely looking at "type". For classes, commando is explosive, eye of the beholster is silly, MP is full auto, and the last 3 are pistol. So the odds for the last pistol is actually 25% less than original
Yeah, I actually realized that like five minutes after making this comment and forgot to go back and mention it, sorry :(
hooooly crap this was gone undiscovered for OVER 5 YEARS????
nevernamed bless your soul for creating this video. i may not play gungeon anymore but i'm in shock this went undiscovered for so long
This would explain why the charm bow appears SO much more than other weapons
makes the shotgun full of love synnergy even rarer (it´s not really that good)
Dude, your editting has SKYROCKETED, good for you!
I just got into gungeon on Switch and beat the Lich with the main gungeoneers- I’m surprised and very happy this community still has so many discoveries and additions! I just got it on PC to dive into this wonderful world
EDIT: YOU ADDED THE TABLES? THANK YOU! As a new guy I learned to drop the sawed off for something better (plus I just like the shotguns in this game! Even the regular! Especially the regular.) I thought this knowledge was commonplace but I’m glad I’m not too much of an F.N.G THANKS TO YOU!
Yeah! He’s back! Wooo!
This is all seriously so interesting! It’s really neat to see there actually are measures set in place to ensure your run has some diversity working silently in the background.
Deltarune music is something I didn't expect to hear
This is actually really cool, nice find!
Oh my gosh, is THIS why the Rubenstein's Monster synergy took me 700+ hours of playing the game for me to FINALLY obtain it!?
Good to see you upload again bro, one mechanic I noticed myself but never heard anyone mention is how when you've just unlocked a gun or item it seems much more likely to spawn in your runs until you've found it. Makes filling out the Ammonomicon a little less of a pain.
Wait, so if you've accumulated a lot of guns from different classes, could you use this mechanic to try for a very SPECIFIC weapon? Like dropping all beam class guns you have while having one of every other gun class before you open a black chest, thus essentially doubling your chances of getting either disintegrator or morning star? (id assume morning star is a beam weapon. Not sure what else it would be. But either way, you get the point.)
morning star could be the unique class
yes
technically yes but it would require already having a weapon of each class
Interesting mechanic! I think the loot table was one of the few mechanics I never really got a good chance to wrap my head around. Thanks for sharing.
EDIT: I've thought about it a bit and I actually kind of hate the way this mechanic always nerfs the spawn rates of some guns. I doubt it was intentional that the starting weapons have an effect on the loot table. Someone send this to Dave so we can get a hotfix.
Ah, the master is here
Starts off with a "back from getting milk" joke, launches straight into existential discussion about missing cosmic events set to Vsauce music.
Subbed.
I went on the wiki when I played this game again like a month ago, saw that guns had classes, and was like "hey that's pretty cool" but wow, I didn't realize they had this much of an impact.
This feels like the Gungeon equivalent of the Allegory of the Cave; now that I've seen loot pools for what they truly are I'll never be able to go back from dropping weak guns in chest rooms lmao
Its so weird. You'd think that with the synergy thing NOT affecting certain guns someone would think somethings up. Also, welcome back!
I got to the wiki reading abouth that few weeks prior, when I got unfinished gun in the run and I was looking up the dps it had. Somehow ended up in how different classes affect the dropchances of other weapons, yet didn't realise the math is pretty radical on that mechanic
“Some secrets of the gungeon remain hidden”
Yes still.
Didn’t expect a new video considering that it seamed like Nevernamed was finished with gungeon videos, yet here it is.
Great as always! =)
i reaaaaaalllllllllyyyyyyyy hope that this new knowledge helps the modding scene blow up because there is so much potential for mods its just sadly not as common
Unrelated question, but does obtaining one gun make its synergy counterpart a bit more likely to appear (e.g.: if you obtain Shotgun Full of Love, does Shotgun Full of Hate become more common than the other shotguns) or is that just confirmation bias? I swear it feels like a thing, but I could be wrong.
I also noticed that I am more likely to drop an item that has a synergy with my other items but I Never found anything confirming this.
Yes, this is pretty much a know fact. Also, picking bullet upgrades seems to make other bullet upgrades more likely to appear.
So Tl:Dr; play as the bullet if you "want" to find the dueling pistol.
Also side note; does this mean the potential for a mod that fixes all the gun classes to make more sense (like putting all starting weapons into the "none" class, putting other weapons into the classes they should be in)? If so, that would be pretty neat. Wonder how much it'd change runs.
Maybe a starter class for all starter guns would be better if its possible to add new gun classes
Or a mod that lets guns dual-class
#letgunsdualclass2021
@@PuddleOfCats yeah, I'm wondering if it's possible to mod in a gun class and dump all the starter weapons into it.
Except Blasphemy; that one's an unlock.
I think it's balanced in the way that, the 5 characters that start with a shitty gun don't get other shitty ones since it'd be more detrimental, while the 2 other characters that start with good guns can afford to get a shitty one, granted it's weird robot right hand counts as a shitty gun as it is the second best starter pretty much.
I strongly suspected something like this. After a run where I found the clown mask, duffle bag, and drill, I got wondering about the statistical odds of actually finding all 3 items in a single run (which gave me a full squad of little heisters). I figured that the game was a lot less "random" than we thought and that finding any one item makes other guns and items more or less likely to appear, otherwise we'd almost never see some of the awesome synergies. Glad to see you've found actual numbers, my wife plays this game a lot too, and will appreciate the info as well!
The armor set items increase the drop chances of each other, that's listed in the wiki
watches video
"getting a weapon of one classes decreases the chance of you getting another gun of the same class by 50%"
immediately has a run where i get the sawed-off, mass, grub, charged and regular shotguns
I like how at the beginning the categories had normal appropriate names but suddenly shitty class
Wait, so does the "Shotgun Affinity" synergy give the buff to ANY weapon in the Shotgun class, even if it isn't one? Are there any examples of that in the base game? If not, I think a quick test is in order!
He just said it only affects the Shotgun class in the video...
@@skeletorthebest7204 I think he meant like a shotgun that isn't a shotgun in any way (like the full auto shotgun that isn't full auto lol)
I think they mean any gun in the Shotgun class that isn’t actually a shotgun. I can go through the Ammonomicon to try to find something like that
Literally ANY GUN IN THE SHOTGUN CLASS
@@skeletorthebest7204 9
legit as you were talking about the kiln being in the shitty gun class, i got it from a blue chest that spawned in the fourth room of the first chamber
was once more into the breach named after the lyrics in a song by the mountain goats? if so great taste in music my friend
What about modded guns? Are they all just in the "none" tier or did you accidently give them a class before knowing that gun classes exist?
since he said there they were showing up very rarely, i think the default gun class is probably shitty
I poked around for a bit, and apparently the default class for a gun isn't none, it's "null", basically meaning there wasn't just a gun class automatically assigned, they were literally classless guns
@@lula4260 ah, that makes sense
I never knew of this mechanic until I checked the wiki. I got suprised that there was still more to discover in the game.
I half realized the class system while playing, but had no idea it had as many classes as it did, and how it affected loot drops.
Woah, I did not expect this to drop today... Hype!
It's all your fault too.
So glad you’re back, love your videos a ton and they’re such a delight to watch
WTF Nevernamed, It feels like ages when I last heard your glorious voice.
Glad you're back! This just showcases the amount of polish gungeon has
Honestly, props to you for discovering that with your friend. It will definitely help me to optimize a certain run. Thank you!
Thank you so much for this video. You have reignited a long fizzled love for this game. It’s just SO RAD
this popped up randomly in my recommended feed and i had no idea there were mods like Once Again Into The Breach available for Gungeon! i haven't played the game in a while but now i'll definitely pick it back up
Wow, I played this game a ton on my Switch and can’t wait to play it again on my new PC with this new knowledge!
Now i want to make a character that gets shitty guns 90% of the times until all of them are obtained
I want a mod that toggles this system, as it would be cool to have full randomness without dropping guns.
this actually makes alot of sense, i never realized it but i kinda knew that this was happening just from doing thousands of runs
Dread them. Run from them. Eventually, thigh highs arrive on every programmer's thick-yet-hairless legs.
Good piece of work man!
I just realized how good the song big shot mixes with enter the gungeon
YOU'RE FINALLY BACK DAD
Hi there, I don't have a modworkshop account but I wanted to say Once More Into The Breach is really good. I love all the weapons, most of the items and the new rooms are really fun to go through. Thanks for making it.
I dropped this game 2 years ago yet I'm greeted with a fresh new gungeon video, what a time
DUDE. thank you so much for editing the wiki! That's really helpful :)
LOL I can't believe this has been under wraps for so long. Only discovered your videos today, amazing content!
YOU'RE BACK WELCOME BACK i was fine with you taking the modding break but it's great that you're back
Man, I want to say, that I have deep sense of respect for you, bc you are the person who expand my etg lore mindset, and teach me many things about gungeon and not only. I looking for channel like this a for long time, I almost think at one moment that no one interested to do such lore videos and explanations like you did, about a really uncertain lore of etg. You did it great, polite, and really interesting. Thank you for all your work. And I hope your channel get the attention you well deserve.
what was that music that was playing when u were explaining the shotgun class? i heard it on a fnaf dancing freddy video once but i could never find that song... can u tell me the name of it?
"Attack of the Killer Queen" from Deltarune
Finally getting a video aside, if the filler footage is of your mod, it looks so, so good. I can tell its what will get me back into gungeon
Massive thanks for doing the work on the wiki, you're a true hero.
I started playing etg again a week ago and I was looking at your channel 2 days ago watching old videos on unused assets, so weird you came back now, keep it up dude, love your content
appreciate all the extra effort for putting the classes into the wiki. thanks a lot!
oh hey i didnt think i would see someone on multiple platforms and in both you are super helpful. btw you are probably the nicest person who is actually helpful in the etg discord so thanks for that
I always knew that the Gun Classes existed but I had no idea that it determined the spawning of items! This is amazing knowledge!
Even though I stopped playing this game months ago this video was really interesting. Good job as always lol
I am so glad I looked up gun classes when I was in the gungeon wiki, it just helps knowing about it
you know the socks make coding 34% more efficient, and are quite comfortable.
*Points at Nevernamed:* Egg 🥚
I have a question however. With “A brave new world” synergy on the siren, it allows you to peek the contents of a chest without opening it. If you drop certain guns to increase the chances of getting a certain class, wouldn’t the gun in the chest just stay the same?
I was thinking exactly the same. The content of a chest IS possible to change, because I got the final Infuriating Note even though the companion showed the chest to contain something else, but I would imagine that was an exception. So either the the Brave New World makes the chest content roll to happen earlier than normally (=upon entering the room instead of opening the chest) or then this gun drop manipulation doesn't actually work.
@@Orccu If it rolls to happen earlier before, like outside of the chest room, The only way to POTENTIALLY manipulate the chest weapon drop rate is by dropping the weapons outside of the room. Potentially risking the rat taking any weapons if you aren't fast enough.
thank you so much for all the work you have done. I absolutely love Enter the Gungeon and it is one of my most played games. I never though this happened, but i can not min max a little bit on certain ocasions because of this info. Thank you
Wow, can't really add anything that wasn't already said in the comments so, just wow.
But also, thank you for adding this info to the wiki!
This makes so much damn sense. Anyone who has played a lot of runs, think how often you have synergies that need two guns from the same class?!? I got a smiley and shades revolver a couple days ago for the first time in literally…. 750 hour. 😮
Whoa!!! You talked 8:37 about this!!
It feels almost nostalgic to watch a video from you about gungeon
After some wiki browsing, all but the Machine Pistol out of the six guns the Beholster wields are semi-automatic, making the synergy between the six virtually impossible to get at all without using the Beholster Shrine.
Just counting the chances of even getting a fifth semiauto gun is, well, 6.25% of the original chance. And even then, you're very likely not to get the gun you need. This is probably why they added the beholster shrine in.
Finally, I've been waiting for this
Gawdam this guy can make a video. Great info, writing and presentation.
I've missed the days of watching you, the discord and everything else inbetween
Hope you've been well 💙
Great video my dude, so glad to have you back posting ✌️
I've often wondered that if i was locked in a house with everything i needed to live and stay entertained - didnt have to worry about work or bills - but I couldnt come out until i'd figured out every single secret and mechanic to this game having never played it or heard of it - and I couldnt look anything up on the internet - how long it would take me. A long fuggin time thats for sure. I've got 5000 hours in this game and i still have never filled up the Beholster shrine, and I've only had two cormorant runs. I've only seen one Brown Chest disguised Rainbow Chest and just the other day came across a synergy i'd never seen. I never would have thought a game like this would become my favorite.
Planetside of Gunymede + Expand the Gungeon makes for a good combo for anyone that cares
I kinda had an inkling that there was this kinda system keeping the variety in runs but didn't think about how it would operate in the code. Kinda how I suspect Spotify shuffles through my thousands of liked songs with a less than pure random selection. Cool to know the specifics so we can manipulate gun drops when looking for certain guns
thank you for the upload, nevernamed. around my birthday too, so thanks for that :)
"Shitty weapons are 90% rarer."
Me, with the Peashooter in my inventory: "Are you sure about that?"
love how rouxl kaards pirate theme started playing when never said influenth
Its amazing that the wiki has been updated with the gun classes
Dropping guns you want more of before opening a chest should be called the stratergy that can never-be-named in your honour.
OMG FINALLY! I have missed your gungeon videos nevernamed!
haven't played the game in ages this made me want to jump back in
I can't believe this went unnoticed for so long!
i never sistematized this but always felt this, runs always ended very balanced in terms of weapon variety, knowing that this is for real now really facilitates metagaming and loot manipulation
I remember when I was like "Holy shit new upload"
I blinked and it's been 7 months
That explains why the Rubensteins Monster synergy is so redonculously rare!!
TRUE
makes sense why i havent seen the raiden coil in my last 300 hours of runs out of my total 400ish hours of playtime
the fact that some genuinely great weapons get classed as shitty is insane
omg *you're* the guy who added all of the gun classes to the gungeon wiki. Thanks.