This looks like such a miserable game lol. I genuinely think that Osu would be easier since you at least have a sense of tactility with the keystrokes.
osu is not easier. this is pure aim, osu is aim + tapping with much less forgiving hitboxes. rhythia/ss+ is more about speed and mouse flicks than anything with accuracy as a difficulty change, osu is about accuracy and timing with speed as a difficulty change.
@@ikiyou_ my thought process is that the lack of the tactile feedback would make consistent mouse wiggling incredibly hard to get a feel for. In that way, while osu has an extra element to worry about, it gives you more concrete feedback for when you screw up and provides something of a timing guide for the movements. I'd need to actually play it to say for sure, but explaining that one has an extra mechanic is missing the point I'm making.
I can feel your hand literally burning by the end of it, holy damn
yeah i was shaking lmao
@@solarisfromyt I quite could notice XD But the recoveries from the missing streaks were just dope
Really well played
tysm man@@akatsukilevi
nice!
ty
how in the hell do you even read this
practice
Pure muscle memory
both of these guys are right, its a lot of practice and some muscle memory bc i do this map a lot
How to install the skin and this map? I'm new to this game
name of the game ?
and wp its difficult game i thinks
yup it is very hard and the name of the game is Rhythia (or Sound Space Plus)
This looks like such a miserable game lol. I genuinely think that Osu would be easier since you at least have a sense of tactility with the keystrokes.
Its all about training then you just know the combos and all that stuff
@@solarisfromyt Right, I'm sure it's a blast and has a hell of a learning curve.
osu is not easier. this is pure aim, osu is aim + tapping with much less forgiving hitboxes.
rhythia/ss+ is more about speed and mouse flicks than anything with accuracy as a difficulty change, osu is about accuracy and timing with speed as a difficulty change.
yup but thats not the hard mode, im working on a video with hard mode on, and by hard mode i mean spin, i am a spin player
@@ikiyou_ my thought process is that the lack of the tactile feedback would make consistent mouse wiggling incredibly hard to get a feel for. In that way, while osu has an extra element to worry about, it gives you more concrete feedback for when you screw up and provides something of a timing guide for the movements. I'd need to actually play it to say for sure, but explaining that one has an extra mechanic is missing the point I'm making.