Notes, clarifications and corrections: • If you want to put standard path signals on the end of a terminal station pointing inwards you can do, it will still work. • if you do put depot's on the other end of a terminus station then a train coming out of the depot into the station will reserve part of the block in front if it and could stop other incoming trains reaching other platforms. Putting standard path signals on the end of the station pointing inwards would fix this problem. ( however I still recommend against putting demos on the end of your station) • Sometimes trains may reverse at stations due to glitches or complex orders. To prevent this, especially in more advanced setups, you could add path signals at each platform's end.
I think one thing you didn't explicitly show or describe was why putting depots at the end of a terminus station was causing Duncan issues. As you had mentioned at the start, normally you don't need signals at the end of a terminus station because the train is pointing into the dead-end. However, in Duncan's case, the train went to the depot first, amd then stopped at the station after leaving it, meaning it was pointing out of the station towards the cross-over and blocking all other trains from entering. In that situation, signals on the exit would have prevented it (like a RORO). I think that was the crux of his problems (along with a large amount of alcohol intake!)
Ah yes, of course, a train coming out of the depot would reserve the line, which is different from when a train is in the station and is turning around. I still think it's not a very good idea to put depot's on the end of those platforms. Thanks for the comment
I have just started playing OpenTTD and your videos helped a lot. Seeing your face with a thematic border is refreshing. Thank you for your passion and effort!
Just started playing and watching your stuff. Hit a million dollars profit in 4 years starting in 1975. Thought that showed some good progress and I thank your guides.
Good stuff as always MH! If I had one issue, it's just in that I think it's not wise to encourage people to think of terminus stations as having an invisible signal. You described it right the first time, the other platforms are open because the trains reserve the track ahead of them. Since they are still facing away, the entry block remains open. There are times where, for some reason, a train will turn around in the station and reserve the entry block. Sometimes it's because of a glitch, other times it's due to complicated "stop twice" orders (my fav, conditional orders, can cause it to happen). Anyway, in most games you won't see it happen. Players who do those sorts of orders will probably find it best to include normal path signals at the end of each platform (as in a two way ro-ro) to avoid the turn around issue. If there were an invisible signal, block signals on the entry and exit lines would work the same way, they don't. It's just because of the path reservation, which, you described perfectly earlier in the video. Cheers!
To be fair... the Yogscast crew are usually pretty heavily drinking while they are playing. I understand that condition can lead to the odd accident in real life. Much better that they're just playing games.
Thanks so much for your fantastic tutorials! I last played TTD several decades ago as a child… getting back into it now, couldn’t remember anything but that doesn’t matter as after several of your tutorials I realise I didn’t even know the basic basics back then anyway 😂. Enjoying learning and playing now 😁👍
Thanks for the explanation. I already knew most of the 'rules' you discussed, but did not know the 'why'. Now I actually understand the reason for what I do. Although, following the rules, I have not had any train crashes in a very long time.
It's fairly easy to add bypasses to those ro-ros but it needs a different take on how to do orders. You set the orders somewhere else down the line that go to a station the other side of the ro-ro somewhere that end of the line, but switch off "Non-stop", then add the bypass round the station, but add backwards facing two-way path signals as a pathfinding penalty. Trains will see the platforms as faster if there are enough pathfinding penalties on the bypass, but with "Non-stop" switched off, they'll stop for passengers. This means at these quieter midroute stations, you don't have to tell every train to stop there and you also don't have to overcomplicate it by running two different services with orders that get in each other's way. If somebody's already in the platform, other trains take the bypass. That's pretty cool as an efficiency hack. You can chain multiple ro-ros with bypasses so trains overtake each other while one is loading, with the only orders being the stations at each end of the line with "Non-stop" switched off.
I tend to use two lines with one way path signals and then at the station use exit signals to control entry and exit to/from the station with the trains returning to the main line, basic RoRo stations. Difficult for me to articulate. Would be nice to be able to upload snapshots to show what my stations look like to get a better idea...
Hi Hellish, could you make a tutorial on combination stations separately? I'm a beginner and trying to create acombo station with four terminal but it doesn't properly. Your vids have been amazing to follow! Thank you
That is one specific thing that will probably not be enough for a video by itself. Maybe it will be part of a video later but for now there are lots of ways to get help. If you need OpenTTD help you can either go to one of the following places; You can check out my tutorial series (th-cam.com/video/CMXFMjZu8j8/w-d-xo.html) or come along to my Discord where there is an OpenTTD Help channel (discord.gg/Dy7YWkXUsX). Alternately you could try the OpenTTD; wiki (wiki.openttd.org/en/), forum (www.tt-forums.net) or Discord (discordapp.com/invite/0nQXSRX64lIL1zk4)
Notes, clarifications and corrections:
• If you want to put standard path signals on the end of a terminal station pointing inwards you can do, it will still work.
• if you do put depot's on the other end of a terminus station then a train coming out of the depot into the station will reserve part of the block in front if it and could stop other incoming trains reaching other platforms. Putting standard path signals on the end of the station pointing inwards would fix this problem. ( however I still recommend against putting demos on the end of your station)
• Sometimes trains may reverse at stations due to glitches or complex orders. To prevent this, especially in more advanced setups, you could add path signals at each platform's end.
I think one thing you didn't explicitly show or describe was why putting depots at the end of a terminus station was causing Duncan issues. As you had mentioned at the start, normally you don't need signals at the end of a terminus station because the train is pointing into the dead-end. However, in Duncan's case, the train went to the depot first, amd then stopped at the station after leaving it, meaning it was pointing out of the station towards the cross-over and blocking all other trains from entering. In that situation, signals on the exit would have prevented it (like a RORO). I think that was the crux of his problems (along with a large amount of alcohol intake!)
Ah yes, of course, a train coming out of the depot would reserve the line, which is different from when a train is in the station and is turning around. I still think it's not a very good idea to put depot's on the end of those platforms. Thanks for the comment
I have just started playing OpenTTD and your videos helped a lot. Seeing your face with a thematic border is refreshing. Thank you for your passion and effort!
You're very welcome!
Just started playing and watching your stuff. Hit a million dollars profit in 4 years starting in 1975. Thought that showed some good progress and I thank your guides.
You are welcome 😁
After having played OpenTTD for so long, I still learned something new. ❤
Always pleased to teach or entertain
Always a good day when a Master Hellish tutorial comes out!
Lots more planned
Good stuff as always MH!
If I had one issue, it's just in that I think it's not wise to encourage people to think of terminus stations as having an invisible signal. You described it right the first time, the other platforms are open because the trains reserve the track ahead of them. Since they are still facing away, the entry block remains open.
There are times where, for some reason, a train will turn around in the station and reserve the entry block. Sometimes it's because of a glitch, other times it's due to complicated "stop twice" orders (my fav, conditional orders, can cause it to happen). Anyway, in most games you won't see it happen. Players who do those sorts of orders will probably find it best to include normal path signals at the end of each platform (as in a two way ro-ro) to avoid the turn around issue.
If there were an invisible signal, block signals on the entry and exit lines would work the same way, they don't. It's just because of the path reservation, which, you described perfectly earlier in the video.
Cheers!
Thank you. I added a note in the pinned comment based on this. Thanks for your support
This was what I was going to say, there's no hidden signal it's simply reservations in the direction of travel.
Don't let Duncan see this, the crashes are now a Christmas tradition.
don't worry i'll forget it
I made the tutorial and I still have train crashes 😂
Accidents happen. It was fantastic watching you all play the game @duncan. I look forward to the next one
To be fair... the Yogscast crew are usually pretty heavily drinking while they are playing. I understand that condition can lead to the odd accident in real life. Much better that they're just playing games.
Very helpful video. I especially appreciate the examples at the end as a summation to bring it all together.
Glad it was helpful!
Thanks so much for your fantastic tutorials! I last played TTD several decades ago as a child… getting back into it now, couldn’t remember anything but that doesn’t matter as after several of your tutorials I realise I didn’t even know the basic basics back then anyway 😂. Enjoying learning and playing now 😁👍
Glad you like them!
i've played TTD but that was the best explanation i got for signals and stations i've had, great work. Keep it up.
Glad it helped!
Thanks for the explanation. I already knew most of the 'rules' you discussed, but did not know the 'why'. Now I actually understand the reason for what I do. Although, following the rules, I have not had any train crashes in a very long time.
Not just in OpenTTD but in many things I find it's really good to understand rather than just copy
It's fairly easy to add bypasses to those ro-ros but it needs a different take on how to do orders. You set the orders somewhere else down the line that go to a station the other side of the ro-ro somewhere that end of the line, but switch off "Non-stop", then add the bypass round the station, but add backwards facing two-way path signals as a pathfinding penalty. Trains will see the platforms as faster if there are enough pathfinding penalties on the bypass, but with "Non-stop" switched off, they'll stop for passengers. This means at these quieter midroute stations, you don't have to tell every train to stop there and you also don't have to overcomplicate it by running two different services with orders that get in each other's way. If somebody's already in the platform, other trains take the bypass. That's pretty cool as an efficiency hack. You can chain multiple ro-ros with bypasses so trains overtake each other while one is loading, with the only orders being the stations at each end of the line with "Non-stop" switched off.
That is an interesting way of doing an optional station
Hellish, your tutorials are spot on mate.
Thank you
That's it, from now on I'm calling any crash a "Duncan Situation"
Haha. Then what would be a hellish situation?
@@MasterHellish-Gaming Now that's a good question. I'm tempted to say accidentally making a train too long. Why do you make them so long?
@@glrasshopper there are a lot of variables but it's usually more profitable to make longer trians
Nice one! Now I can finally hope to make networks more complex than a single engine tediously traversing back and forth 😘
Next step... 2 going round and around
Simple, tidy tutorial. Thanks!
You're welcome!
Love your videos. I got transport tycoon on my pc in like 1997!
When games came in a box because there were often multiple disks and paper manuals
Thanks for Your great video about OpenTTD!
Glad it was helpful!
Still place signals on exit of terminus stations myself out of habit. Less likely to forget for ro-ro and 2way ro-ro. Also think it just looks nicer
Ah yes that is an important point... If you want to have the signals there you can do. It will still work
I do the same a lot, even if I'm not doing conditional orders, it just helps with uniformity of design.
I tend to use two lines with one way path signals and then at the station use exit signals to control entry and exit to/from the station with the trains returning to the main line, basic RoRo stations. Difficult for me to articulate. Would be nice to be able to upload snapshots to show what my stations look like to get a better idea...
We have an OpenTTD channel on my discord for that if you like
lmao lewis predicted it
personally im much more of a ro-ro fan
Ro-ro's are really easy for good throughput and flow.
Hi Hellish, could you make a tutorial on combination stations separately? I'm a beginner and trying to create acombo station with four terminal but it doesn't properly. Your vids have been amazing to follow! Thank you
That is one specific thing that will probably not be enough for a video by itself. Maybe it will be part of a video later but for now there are lots of ways to get help. If you need OpenTTD help you can either go to one of the following places; You can check out my tutorial series (th-cam.com/video/CMXFMjZu8j8/w-d-xo.html) or come along to my Discord where there is an OpenTTD Help channel (discord.gg/Dy7YWkXUsX). Alternately you could try the OpenTTD; wiki (wiki.openttd.org/en/), forum (www.tt-forums.net) or Discord (discordapp.com/invite/0nQXSRX64lIL1zk4)
Thank you I shall check these out. Yes I've been watching and it'd been really helpful as well. Thanks for your help again :)
How do you turn the signals around mine are always facing the same direction
Just click on the signal with the signal tool and then it will be the other way around
I really would love a tutorial on the other signals
New signal tutorial is on the to-do list
Fantastic tutorial!
Thank you!
What are your thoughts on Simutrans?
I have added Simutrans to my to-do list under games to take a look at. Thank you
Hello, can you please tell me your font settings?
small_font = Verdana
medium_font = Verdana bold
large_font = Verdana bold
mono_font =
small_size = 11
medium_size = 14
large_size = 20
mono_size = 12
@@MasterHellish-Gaming Thanks Mr. Hellish. Love your videos, recently discovered OpenTTD.
I never had train crashes since 1998 ...
Sounds like you need to try more 😆
One question, why put a lot of signals? why not just 1 on each track (6:56 for example)
To allow multiple trains to go down the same line at once
Could you please have one of your minions make a fallout new vegas mod?
Or does it already exist?
A mod for what? I mean we are not really a modding community and Fallout is also not a game we really play
Also, MH is 99.something percent sure that he is not an OpenTTD Dev.
what a horrible person, making fun of you for just being knowledgable and sharing that knowledge
never watched yogscast and dont intend to either now
Oh, that is not the intention here. It's all well meant, friendly banter.