How to be good at healing in Dnd 5e! - Advanced guide to healing

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
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ความคิดเห็น • 840

  • @PackTactics
    @PackTactics  2 ปีที่แล้ว +45

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    • @deadmanfred
      @deadmanfred 2 ปีที่แล้ว

      VPNs are mostly a scam, very few people actually need them. Check out Tom Hollands videos on the subject.

    • @arnijulian6241
      @arnijulian6241 2 ปีที่แล้ว

      Funnily I will argue the 'paladin' is a better healer then cleric, druid & bard if no 'good berry life domain' shenanigan's.
      A paladins 'lay on hands offer 5 times your lv translating to 5-100 out of combat Hp for those that need it.
      Combine lay on hands with the 'inspiring leader' feat for THP of 1-25 but realistically 3-23 though level progression for 6 party members.
      At say lv 10 in a 4 member party that is 50hp +(12/13x4)THP=50+48/52=98/102 points
      102 points is more then about the same if not slightly more then the health pool of martial on average.
      You have effectively added another members health to the party with out using a any slots & 1 feat while still being a martial 1/2 caster.
      Paladins can be above average DPS & healing with potential to be a tank.
      Only thing more powerful then a paladin is a well made bard or controller wizard.
      Ceric are powerful but healing is a trap much like druids.
      You can make insane cleric & druids but most go down the wrong avenues of builds.

    • @LucanVaris
      @LucanVaris 2 ปีที่แล้ว

      @@arnijulian6241 Okay, I hear you, but have you considered:
      Level 9 Spirit Guardians.
      An ounce of prevention is worth a pile of corpses that have been desiccated by the damned souls of the undead spirits under your command.

    • @rafaelenriquemolesperez6003
      @rafaelenriquemolesperez6003 2 ปีที่แล้ว

      ignore healing and go full dps, got it :'v

    • @vetlama2758
      @vetlama2758 2 ปีที่แล้ว +1

      Thank you for the shout out to norwegians! Det var en koselig overraskelse! You really sound like a native speaker, if you are native to Norway then that's really cool. It you are not a native speaker then that's all the more impressive🤩

  • @Bilbrons-and-Dragons
    @Bilbrons-and-Dragons 2 ปีที่แล้ว +862

    "Healer" means "has Revivify and Healing Word", lol. If they can bring an Extended AoV, all the better, but I really want the first two.

    • @Samuel_Kabel
      @Samuel_Kabel 2 ปีที่แล้ว +46

      Don't forget Polymorph!

    • @mitojomar7011
      @mitojomar7011 2 ปีที่แล้ว +8

      Hey billbrons miss you 😘

    • @Bilbrons-and-Dragons
      @Bilbrons-and-Dragons 2 ปีที่แล้ว +19

      @@mitojomar7011 Thanks, just taking a break, but will be putting up new stuff soon!

    • @mitojomar7011
      @mitojomar7011 2 ปีที่แล้ว +8

      @@Bilbrons-and-Dragons take as much time as you need

    • @y2kafka472
      @y2kafka472 2 ปีที่แล้ว +20

      @@Samuel_Kabel Polymorph is the best healing spell in the game. I convinced my DM that I could Polymorph allies who were downed to get them back up and kicking. Not really sure if that's possible or makes sense but... "YOU HAVE HP NOW! STOP SLEEPING!".

  • @bonthebunnycat667
    @bonthebunnycat667 2 ปีที่แล้ว +268

    How to heal:
    -Be Cleric
    -Cast Hypnotic Pattern or Fireball
    -Congratulations no one needs to heal
    -Profit

    • @markd.9042
      @markd.9042 7 หลายเดือนก่อน +5

      In theory, sure! In practice, gotta keep party members up and ready for combat.

    • @badideagenerator2315
      @badideagenerator2315 5 หลายเดือนก่อน

      ​@@markd.9042 in practice, gotta end combat before teammates get downed.

    • @dt5101961Nelon
      @dt5101961Nelon 11 วันที่ผ่านมา

      @@markd.9042 In practice, you heal a unconscious party member for 4HP, the goblin hit the member for -10HP and fall unconscious again. And you heal, they hit, you heal, they hit. Then you ran out of spell slots, they start to beat you down. Party TKO. (Real story)

  • @poultryg3ist
    @poultryg3ist 2 ปีที่แล้ว +224

    The Grave Domain’s 1st-level feature “Circle of Mortality” guarantees the highest possible healing output when you target a creature at 0 HP. That makes Grave Clerics incredibly efficient when healing in short bursts.

    • @KodasGarden
      @KodasGarden 2 ปีที่แล้ว +36

      I love using high level spell slots on cure wounds as my grave cleric for this reason, it's so fun. I also knock out party members outside of combat so prayer of healing is more effective as well haha

    • @emanueldehner7882
      @emanueldehner7882 2 ปีที่แล้ว +13

      @@KodasGarden is like, sorry, but not sorry *YOINK*

    • @hrino94
      @hrino94 ปีที่แล้ว +5

      i think warlock with pact of the chain also has an invocation for maxxing out the healing dice, but you need to pick celestial pact to get good use of it (healing light feature and cure wounds from expanded spell list)

    • @KegstandOG
      @KegstandOG 11 หลายเดือนก่อน

      How often do people actualy get to zero hp? Or does it matter if their negative 3-12 if that is even possible?

    • @googloocraft1217
      @googloocraft1217 10 หลายเดือนก่อน +8

      @@KegstandOGIf you listen to the video it’s the most optimal play. Healing while having hp is garbage. You can’t have less then 0 hp.

  • @timswarts2615
    @timswarts2615 2 ปีที่แล้ว +362

    I have to say though, that if your looking at druid subclasses that improve healing, cricle of the shepherd is in my experience really valuable. The Unicorn Spirit Totem heals all allies within 30ft of it for a number of hp equal to your druid level whenever you cast a healing spell. You don't need to be near the totem at all for this to work either. This means that at level 20, if you have a party of 5, you can heal 100hp total by just casting healing word.

    • @pieahhlow4064
      @pieahhlow4064 2 ปีที่แล้ว +42

      Don't forget all the animals you summoned! Shepherd Druid thrives on Conjure Animals. Healing Word becomes veryyyy valuable with Unicorn Totem.

    • @timswarts2615
      @timswarts2615 2 ปีที่แล้ว +10

      Also the level 14 ability is in my opinion one of the coolest in the whole game

    • @pieahhlow4064
      @pieahhlow4064 2 ปีที่แล้ว +3

      @@timswarts2615 100%

    • @goldkobold6496
      @goldkobold6496 2 ปีที่แล้ว +8

      And if you’re doing a multi class with ranger then you can just use healing word and have your action still free for your multi attack. Planning to do this in the campaign I’m playing in actually

    • @stateofhibernation
      @stateofhibernation 2 ปีที่แล้ว +5

      3 levels of star druid (chalice form) the rest as life Cleric. Bonus to heals from Cleric and choose additional creature to heal with druid. You can have healing spirit up as a bonus action for a minute and focus on attacking while auto healing and just concentration on the spell. You can heal everyone up really fast this way after combat too along with goodberries giving the same benefits 🥰

  • @anachronity9002
    @anachronity9002 2 ปีที่แล้ว +403

    The classic spend-all-your-spell-slots-and-actions-on-healing character might not be optimal, but it's actually a good way for an inexperienced player who enjoys that playstyle to contribute to the group in *some* way. It's consistent and it's simple.
    That said, people need to stop pressuring other people into the role. My favorite healers are Celestial Warlock and Mercy Monk because they get to heal per short rest, which is extremely efficient for out-of-combat healing. In combat though, you're right that it's optimal to prevent harm rather than to heal.
    Healer is one of my favorite feats for the same reason.

    • @emilygordbort7300
      @emilygordbort7300 2 ปีที่แล้ว +4

      Agreed. My favorite role is support/healer in pretty much every multiplayer game I play, DND included, but in DND it's always better to heal after a fight
      If you wanna do Support, make a character that can prevent the enemy from killing people and focus heals after the fight.

    • @nyxislost553
      @nyxislost553 2 ปีที่แล้ว +23

      I'm a firm believer that healing abilities in d&d should be about as powerful as Twilight Sanctuary. People say it's a broken ability but I feel like it's only really broken in comparison to other healing abilities because they're all extremely weak and lackluster. Healing should be noticable and should be about keeping your friends standing longer instead of just barely keeping them away from the pearly gates of heaven while not being a waste of a turn, and that's exactly what Twilight Sanctuary does

    • @emilygordbort7300
      @emilygordbort7300 2 ปีที่แล้ว +3

      @@nyxislost553 Yeah absolutely honestly
      Only real issue is if you give it to enemies it'll probably fuck things right up

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว +7

      Healer in DnD is more like: runs the defibrillator and casts support like bless, banish, or spirit guardians.
      The MMO spamming heal on the tank just isn't how this game functions. Tanking barely works since enemies don't have agro like in videogames, they can actually strategize and taking out the wizard spamming disintegrate is much more important than the barb that litterally can not die right now.
      Edit: spelling

    • @A.C_B.
      @A.C_B. 2 ปีที่แล้ว +3

      And you need someone with revive magic. That's the actual reason to have a cleric or druid in the party

  • @strongsmith1897
    @strongsmith1897 2 ปีที่แล้ว +97

    I’d also suggest keeping in mind that you should heal if having your target going down would have them drop a very important spell concentration or limited ability like Rage.

  • @theuncalledfor
    @theuncalledfor 2 ปีที่แล้ว +90

    Best healing option is Polymorph, you already explained this in a previous video.

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว +12

      Ah yes, the ultimate healing spell, just turn the almost dead barb into a trex and suddenly heal up by like 150HP. And when the trex is killed they have all their resources from before the transformation. (Plus its ranged, no other healing spell heals that much, and certainly not at range)
      Its only downside is that you should have permission to change your friends character on them before doing it. (Its generally accepted when really low on hp and they are already a melee class)

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว +2

      Just buy Health Potions... Lots of health potions...

    • @bubbles9829
      @bubbles9829 ปีที่แล้ว +1

      That’s why I love trickery domain cleric.

  • @joabpelling462
    @joabpelling462 2 ปีที่แล้ว +25

    So I’ve played two ‘healer clerics’ from level 1 to level 20 and I’ve learned that you can actually do a ‘healer’ role but it’s a lot of work. I usually have all my allies max health written down and also how much damage they take. I also write down how much damage enemies do. Using all this determines who I heal and makes me an effective healer

  • @FlatlandsSurvivor
    @FlatlandsSurvivor 2 ปีที่แล้ว +98

    For party optimization, it is important to have at least one or two members that can heal people. Healing Word as an ability that lets you get your friends straight back up and into the fight is optimal because downed party members are not having fun. Having one party member go down to a lucky crit or such and then having to pull their body around the rest of the day because you can't bring them back SUCKS (yeah that happened to me)
    luckily, 5e is pretty flexible and pretty much every class has healing options. Clerics Druids and Bards are full casters with healing spells. Rangers get goodberry and healing word, Paladins have lay on hands. Artificers have healing spells. Wizards have familiars capable of feeding potions (which can do so with prepared actions to smuggle the healing past a monsters turn). Marshals can always carry a couple healing potions for a pinch, and a thief rouge with the healers feat is a force to be reckoned with.
    Amount of healing rarely matters, just the presence of it. The idea of playing a "dedicated healer" barely applies to 5e, but having several people with some sort of healing can keep your party moving.

    • @jcmsaucey6555
      @jcmsaucey6555 2 ปีที่แล้ว +9

      Just a note, you heal 1 hp 1d4 hours after being stabilized if you're still at 0hp

    • @AnaseSkyrider
      @AnaseSkyrider 2 ปีที่แล้ว +2

      For artificers, their healing is pretty much JUST Cure Wounds. Spare the Dying too lmao, but also Revivify. Other than that, it's just condition spells like Lesser/Greater Restoration.

    • @aneo8319
      @aneo8319 2 ปีที่แล้ว

      C can x

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว +5

      @@AnaseSkyrider ro be fair those 3 are the big ones, they are the defibrillator and don't die completely spells. And due to dnd health mechanics thats all you really need.
      Another interesting and weird thing is that crafting healing potions is basically impossible in dnd, or atleast is a very suboptimal use of downtime and you would get better returns running any buisness and buying potions directly instead of crafting them for half cost and 2days a pop for basic potions. (A trading company would probably be the most effective, especially as you open up contacts to new markets to buy from outside of your local kingdom/cities)

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว +2

      @@jasonreed7522
      I'll hire a Cleric...

  • @naturalkind5591
    @naturalkind5591 2 ปีที่แล้ว +294

    Quick tip for spirit guardians:
    It does NOT make difficult terrain!
    Difficult terrain makes every foot of movement cost twice as much.
    Spirit guardians halves the speed of enemies.
    What's the difference?
    If a creature with 30ft speed walks up 15ft and enters spirit guardians, their speed is now 15ft, which they have already traveled. Therefore the can't move.
    This makes the spell fantastic for kiting.
    Edit: typo spotted, and corrected, thanks

    • @brandonmerrick5108
      @brandonmerrick5108 2 ปีที่แล้ว +36

      That depends on how the DM rules it. I can see your way but personally I would half what movement they have when they enter the zone. Still amazing at kiting though.

    • @clonedgoodness
      @clonedgoodness 2 ปีที่แล้ว +26

      I always hated that mechanic because they could walk 15 ft out of the zone and suddenly have their remaining 15 ft as if nothing had happened. It never occurred to me it was so effective in the other direction!

    • @naturalkind5591
      @naturalkind5591 2 ปีที่แล้ว +5

      @@clonedgoodness yh, just walk back afterwards

    • @RainbowRandolf
      @RainbowRandolf 2 ปีที่แล้ว +18

      It also stacks with Difficult Terrain

    • @Rabijeel
      @Rabijeel 2 ปีที่แล้ว +13

      I really am astonished how many People do not get this - it's basic Synergy to combine it with something creating Difficult terrain.
      Same goes for Spike Growth and Grease and such spells - often you can combine them.

  • @swordsman111982
    @swordsman111982 2 ปีที่แล้ว +277

    The fact that a character is the same efficiency at 100% as they are at 1% health means healing will always be less valuable. Cause using your actions to heal is now taking away from winning the fight.
    This is also a tricky concept for people to learn in Magic the Gathering too.

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว +31

      No it doesn't otherwise a healer wouldn't be needed in an MMO, it is about the Action Economy from the Heal.
      If an enemy does 10 damage and you heal 10 Health you've done nothing but remove you and them from the battle.
      If an enemy does 10 damage and you heal 15 Health then you denied the enemy's turn with benefit.
      If an enemy does 10 damage and you heal 20 Health then you denied the enemy 2 turns.

    • @conradkorbol
      @conradkorbol 2 ปีที่แล้ว +14

      @@Buglin_Burger7878 yeah a lot of people don’t get this. It’s also a waste to bring them back up if the enemy goes between you and the party member you bringing up. A lot of people don’t get that healing is the most complex role.

    • @tauntos
      @tauntos 2 ปีที่แล้ว +3

      *laughs in orzhov

    • @Cris_Blu
      @Cris_Blu 2 ปีที่แล้ว +17

      @@Buglin_Burger7878 no I think it’s more to do with the threat level of the monsters and the strength of the heal.
      In World of Warcraft for example, the tank can survive being beat up on for like a minute, but the fight will take longer than that, so what your healing does is increase the time they can take that damage for.
      On the flip side some enemies can do tons of damage in one hit with special abilities, in this case the healer wants to top off the tank because otherwise they’re gonna get one shot.
      Dnd has neither of these factors, so healing is never important. Using your action to heal would be worth it if either of the above were true.

    • @athing8523
      @athing8523 2 ปีที่แล้ว +1

      @@Buglin_Burger7878 Assuming the enemy goes after the same target and doesn't instead target the healer

  • @russellhunter8460
    @russellhunter8460 2 ปีที่แล้ว +146

    Why jester was a great cleric
    Also why you should have multiple people that can heal.
    Healers in group: 0
    People that can heal: all

    • @innocyte_
      @innocyte_ 2 ปีที่แล้ว +4

      "Healers in group: 0"
      That's kinda shitting on Caduceus, but I see your point.

    • @feltrix334
      @feltrix334 2 ปีที่แล้ว

      I'm in a party of seven right now, a rogue, a fighter, an artificer, a ranger with a cleric dip, a bard with a warlock dip, a paladin, and a mercy monk. Now that the rogue got a healing artifact, everyone but the fighter can heal and all of us are damage focused. Could really use a control caster, but whatever.

    • @jlaw131985
      @jlaw131985 2 ปีที่แล้ว +11

      @@innocyte_ Grave Cleric is kind of the best for combat healing since their ability actually focuses on the most beneficial timing to heal someone while in combat and maximizes the impact from it.

    • @russellhunter8460
      @russellhunter8460 2 ปีที่แล้ว +4

      @@innocyte_ my mistake I meant jester played how many should play cleric. Heal only when needed vs taking out opponents.
      No body should be a "healer" but everyone should if possible be able to heal.
      Is what I meant

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว +5

      @@jlaw131985 Cad and Jester definitely felt like optimal clerics.
      Jester is "half a healer" is both a fun j9ke but also smart, killing enemies is more important that 1d4+2 healing every time. Especially with her control spells like pass without a trace, charm, comand, modify memories, banish, ect she was able to avoid and resolve fights saving so many more hit points in the long run.
      And Cad's main ability is that he heals max value when someone is at 0HP which is the optimal time to heal, so he is double optimal at combat healing, which frees him up to also control cast. How many combats did they get a double spirit guardians, a double bless or a bless/bane combo and just contibute so much to fights.
      Not to mention all the one off stuff they pulled, like jester casting the greed spell on all the zombies in the hag's swamp and next round turn undead as destroy undead. Or even just polymorph, both as fight avoidance and transportation as eagles.

  • @aaroncoffman7267
    @aaroncoffman7267 2 ปีที่แล้ว +51

    As a multiclassing enthusiast, I have to mention aid. Cure wounds is trash, but if you can reduce the likelihood of a hit taking someone down it’s very much worth it vs. using your in combat action to heal instead of raining divine fury.
    Also for good temp hp classes, I really got a lot of mileage out of the glamour bard mantle of inspiration ability for the same reason, and also helps get the party better set for only a bonus action and a bardic inspiration.

    • @Ithiryn
      @Ithiryn 2 ปีที่แล้ว +2

      As someone who played a high level cleric for most of a recent campaign I too can speak for the value of an upcasted aid. If we were in a spot where needing more health there was no substitute for having 30-40 extra health going into the fight, or just having 3 people's current health totals increase by that much mid combat in an emergency. It's an extremely powerful and versatile spell that I don't think get's enough credit.

    • @vipcesh
      @vipcesh 2 ปีที่แล้ว +2

      I metamagic duration aid on my sorcerer for 16 hours duration pre-long rest. Also inspire leadership feat

    • @AgentForest
      @AgentForest 2 ปีที่แล้ว +2

      Also, if you desperately need a lot of health on one person in a short time, but don't have access to high level spells like Heal yet, upcasting Aid on one person can be pretty solid. Persistent magical effects don't stack, so the max HP boost only applies with the first Aid effect, but nothing in the rules says that the second part of the spell doesn't apply. Aid increases max HP by essentially 5x(SpellLevel - 1), but then it heals the target's current health by that much. This means a 4th level Aid casting all 3 parts on one target grants 15 to their max HP, then heals for 45 to their current HP. A player who is at 0/50 will jump to 45/65 in one action. No rolls required, at a range. If they're expecting to get hit before their turn comes up, this can be huge.
      As for Glamour Bards, Mantle of Inspiration is so damn good. You can hand out free temp HP to up to 5 people, then, if they want to use their reaction, they can run up to their movement speed without provoking opportunity attacks. I have combined these two before, using my action to save downed players, then used my bonus action to give temp HP AND let them get up from prone and move half of their movement (after getting up used the other half) so they could get to more advantageous positioning. I've also cast fly on our absolute monster of a Hexblade Paladin and then used Mantle of Inspiration to let him cover 60 feet before his turn even started, getting him into melee with the enemy casters and archers from round one, lol. College of Glamour is so good.

  • @gokification
    @gokification 2 ปีที่แล้ว +26

    aura of vitality on a life cleric .... literally the best option for healing. (also take meta magic adept for extend spell and you can heal your party faster then short rests can.((40d6 of healing+life domain bonuses out of combat in 2 min for a 3rd level slot and 1 sp) in combat is only takes a BA and is a round by round heal to someone)

    • @anthonynorman7545
      @anthonynorman7545 2 ปีที่แล้ว +2

      My group has a life cleric with aura of vitality, and it feels like an MMO. We have ended multiple deadly CR fights with almost full health. Out of resources, but great HP.

  • @sTribak99
    @sTribak99 2 ปีที่แล้ว +29

    Hearing Kobold speak Norwegian and naturally understanding it as I am Swedish had me sitting here getting whiplash because I wasn't expecting it to come around all of a sudden.

    • @arikaaa69
      @arikaaa69 2 ปีที่แล้ว

      I felt some whiplash too being norwegian, but not getting it instantly so I had to listen again. Not sure if its some dialect my basic Oslo ass doesn't get, someone just learning now or straight up danish

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว

      As someone who speaks no Norwegian i got whiplash from the sudden "But Kobald!" In plain English in the middle of otherwise "general germanic sounds" with subtitles that for all i know was gibberish.

    • @arkonos4406
      @arkonos4406 8 หลายเดือนก่อน

      Is it Norwegian?

    • @finalfantasy50
      @finalfantasy50 5 หลายเดือนก่อน

      @@arkonos4406 he said "now we are here in good old norway" at one point

  • @godminnette2
    @godminnette2 2 ปีที่แล้ว +163

    At my tables we found the inevitable yo-yoing of optimal healing to be silly. Now going unconscious causes a level of exhaustion, and is something you want to avoid if possible. We also buffed various healing options: cure wounds now starts at 2d8, and healing word starts at 2d4. Also, when you're healed magically, you can expend a number of hit dice up to your con mod to recover more HP, but don't add your con mod to each of those die rolls (so if you have a +3 con and are a paladin, you could roll up to 3d10 hit dice, for an average of 16.5, not 25.5).

    • @sildinis
      @sildinis 2 ปีที่แล้ว +35

      That exhaustion rule is interesting. Still 100% effective from full health to 1, but as soon as you drop to 0 the first time you lose effectiveness. I can see why you need to buff healing for it to work tho.

    • @Therobin3a
      @Therobin3a 2 ปีที่แล้ว +2

      Do you do the same for mercy monk?

    • @godminnette2
      @godminnette2 2 ปีที่แล้ว +10

      @@Therobin3a We haven't had a mercy monk at our tables yet. We very well might, I think it would be touch-and-go.

    • @godminnette2
      @godminnette2 2 ปีที่แล้ว +13

      @@sildinis I think it's part of viewing HP largely as stamina with some actual damage mixed in, with a hit rendering one unconscious as an actual somewhat debilitating one. Going unconscious is no joke, unlike in the movies. It will severely impair your function; I get that magic can handwave away the effects of going unconscious, but I'd like for some consequence for it.

    • @joshuahendrickson8694
      @joshuahendrickson8694 2 ปีที่แล้ว +7

      Yep, at my tables dropping to 0 gives a level of exhaustion. It makes a huge difference - players actively take steps to prevent going down.

  • @remick0
    @remick0 2 ปีที่แล้ว +57

    I find Aura of Vitality pretty handy as a thing I can cast as a Moon Druid before going into Wild shape. Because I cannot cast anything in animal form and most wildshapes do not have a bonus action I'm literally doing damage and healing on my turn every round.

    • @junsonofjack3740
      @junsonofjack3740 2 ปีที่แล้ว +4

      I should have thought of this, I have a shifter cleric who I may MC into (moon) Druid. Though the way I have it planned, I think it’s a little strong for the particular table.

    • @GreyAcumen
      @GreyAcumen 2 ปีที่แล้ว +3

      Thanks. I typically play a Totem Barbarian2-5/Moon Druid, so rages normally mean I wont be doing anything useful with concentration, but that's a great idea for when Rages run out.

    • @d_camara
      @d_camara ปีที่แล้ว

      We found the only good use of AoV 🥳

  • @indigoblacksteel1176
    @indigoblacksteel1176 2 ปีที่แล้ว +16

    I feel like Healing Spirit needs to be changed to what it was intended to be, an effective in-combat healing option only. The errata made it useless. If it could only heal a character up to 50% or 75% of their maximum hit points, that would do what it was intended to do--keep people up. If a DM felt like it was still too powerful, they could be limited to 1+Spellcasting Modifier heals per round and/or give it some hit points to allow enemies to destroy it with mundane means, but I feel like this was the spell we needed for D&D in-combat healing, and they just got rid of it.

  • @CLNCJD94
    @CLNCJD94 2 ปีที่แล้ว +14

    I made a healer Paladin subclass. The aura was that whenever somebody healed (outside of your Lay on Hands) they healed an additional amount equal to your Charisma modifier. In roughly 5 turns of a level 20 one shot the character healed roughly 250 additional hit points.

  • @zurilowe936
    @zurilowe936 2 ปีที่แล้ว +4

    Great vid! (Comment for the algorithum)

  • @collinkelch7764
    @collinkelch7764 2 ปีที่แล้ว +7

    Playing a Celestial Warlock… the 1d6 “healing light” feature as a bonus action is stronk. At L5 I have 6 die and I can roll them in groups if needed. Still best to use them per your check list but with 6 d6 per long rest as a bonus action, I can keep bringing the party up while spamming EB + agonizing blast while concentrating on Hypnotic Pattern.

  • @gammalolman580
    @gammalolman580 2 ปีที่แล้ว +19

    The best early healing is lay on hands. It's burst healing. Sure, it's limited to touch and you cannot use a familiar to deliver it, even if you obtain one (see: Variant familiars. Some creatures you meet may be willing to be familiars of yours), but its something that could be reliable healing in the end, altho it's almost always better on yourself.
    Also, healers may not be needed but someone able to cast revival spells is.

    • @Arkansym
      @Arkansym ปีที่แล้ว

      Well, let this serve as a reminder you can always house rule to avoid mechanics that feel lame.
      I myself love healers and hate how weak standard healing is. So I design my games so mid combat healing is not only viable, but recommended.
      I also ban Resurrection.
      As said, "if you and your friends are having fun, you win."

    • @ulurius
      @ulurius ปีที่แล้ว

      ​@@ArkansymBetter solution? Add back negative health. They hit -10 hp? Dead. Wanna make it more forgiving? They hit half their hp in negative health? Dead.

  • @Sumsman0702
    @Sumsman0702 2 ปีที่แล้ว +4

    You are absolutely right about the mechanical aspects you cover in this video. However, I think there is one point that can not be measured mechanically, and which I have observed when playing a healer in AL games. When in a tough fight, and a heavy hit lands on any character, many players consider their next move with a focus on defensive abilities - either boosting their own defense or helping their allies. When the character that took the heavy hit is healed for most (if not all or more) of the damage taken, players return to their focus of dealing with the enemy - something that many players optimize their characters for. It is always better to have the damage-optimized character free to do their damaging thing, rather than foregoing that in favor of a suboptimal defensive play. And that is was a dedicated healer build brings to the table - the synergy with other characters to allow them to do their cool/efficient thing. Luckily, one does not need to build exclusively with focus on healing to have powerful healing options - that's the challenge of building optimized damage builds. Best of all, it proved the point that D&D is optimal when working together as a party, rather than focusing on being optimal alone.

  • @tijnhollanders6932
    @tijnhollanders6932 2 ปีที่แล้ว +5

    A party does not need a healer, but does need someone who can cast rivivify

    • @yosemiteanemone4714
      @yosemiteanemone4714 2 ปีที่แล้ว +3

      Someone who can cast restoration and remove curse spells is a big help too.

  • @noditianniz-emir7075
    @noditianniz-emir7075 2 ปีที่แล้ว +24

    Step one don't heal with spell slots, just short rest, you can do better things with those slots

    • @noditianniz-emir7075
      @noditianniz-emir7075 2 ปีที่แล้ว +6

      If you really want to use slots, for me the best thing to do is use Healing Word to make sure your partner doesn't die from death saves, and life cleric goodberry is silly, but fun.

    • @daltondavidson7997
      @daltondavidson7997 2 ปีที่แล้ว +2

      A DM could always give you enough combats during the day that a party can’t recuperate hit dice. Especially considering you only recover half hit dice on a long rest. If every day is multiple grueling combats, you won’t be able to only use short rests for HP.

    • @calibcarmichael6356
      @calibcarmichael6356 2 ปีที่แล้ว +5

      Yeah sometimes you need to heal and a short rest isn't viable

  • @craigcuozzo6791
    @craigcuozzo6791 2 ปีที่แล้ว +9

    In my experience so far, theif rouge with the healer feat and accompanied kit is a good way to follow this video's advice. You can get Heals when u need them (and can potentially still have ur regular turn because of fast hands); still a damage dealer when u don't.

    • @Rincewind_The_Wizzard
      @Rincewind_The_Wizzard 2 ปีที่แล้ว +2

      This also works for the UA Hadozee that will be official in the Spelljammer books. Hopefully they will keep their bonus action item usage because I'm really looking forward to using feet to assist patching someone up. Hold the gash together with the foot and sew it up with a hand. Totally sanitary, no medical concerns there.

  • @fuzzydragon
    @fuzzydragon 2 ปีที่แล้ว +2

    druid support be like: Entangle, healing word, pass without trace, conjure animals, sleet storm, polymorph...

  • @Cloudstrife112233
    @Cloudstrife112233 ปีที่แล้ว +3

    I'm playing my first dedicated healer (Life Cleric). I've got most of the healing spells and buffing/protection spells, plus a few of the classic damage spells. I will definitely keep these tips in mind during our game.

  • @commanderroddi7742
    @commanderroddi7742 11 หลายเดือนก่อน +2

    I like Spells that only take a bonus action like healing words, Mass healing words, or healing spirit to bring back downed party members but still be able to attack. Goodberry is great. You can get Magic Initiate and goodberry as your 1st level spell and it's a free cast once a day? Pjustt give each person a berry and keep the rest for when others go down. Also, healing spirits is still great even after the nerf.

  • @JustBenUnofficial
    @JustBenUnofficial 9 หลายเดือนก่อน +2

    I played a Wildfire Druid who was a pacifist and used his abilities to move his party members out of harm and heal them when they were in trouble.
    But yeah healing in combat sucks.

  • @37thgungrunts
    @37thgungrunts 2 ปีที่แล้ว +4

    Healers in 5e should be instead called support.
    The party needs a support class. Buff/debuffs

    • @theuncalledfor
      @theuncalledfor 2 ปีที่แล้ว +1

      Isn't that literally every single spellcaster? Potentially even including half and one-third casters?

    • @CharroArgentino
      @CharroArgentino 2 ปีที่แล้ว +1

      @@theuncalledfor Technically yes, but people differenciate them in two categories: Support (buff/debuff/heal) and Utility (Crowd Control, general usefulness outside of combat)

    • @37thgungrunts
      @37thgungrunts 2 ปีที่แล้ว

      @@theuncalledfor half and 1/3 spell casters tend to have a lower spell save DC, and lack the slots to properly play a serious support.
      Further, some classes simply have a better spell list to do the job better by being able to reliably hit different saving throws, and ideally target non-constituion saving throw debuffs/control spells. Con has loads and loads of monsters with more than a +5 to their saving throws.
      Int is one of the best saving throws to target, Wizards/Warlocks have the most complete access to these spells, Bards and Sorcerers have the majority of the really critical ones, Druids have a handful, and Clerics get none.
      Charisma is a really solid saving throw to hit.
      Wisdom is very solidly okay, there are quite a few mobs in that 8-14 range, but there are plenty outside of that range. Where it really shines is against creatures though, especially in the early and mid game.
      Dex tends to be a poor target, but it paires well with Wisdom, the overlap of creatures with good dex *and* wisdom is pretty small.
      Strength is situational, most medium and smaller creatures are going to be valid targets, so it's pretty campaign dependent.
      For non-int debuffs that tend to make people's list: Grease/Sleep in the very early game, Tasha's (B,Wi), Entangle (D,R), Suggestion (B, S, Wa, Wi), Command (B,C,P), Web (A,S,Wi), Hypnotic Pattern (B,S,Wa,Wi) Hold Person (basically all), and most of the wall spells, wizards have the most, but most classes get at least one, Forcecage (B,Wa,Wi), Bane (B,C) Silvery Barbs (B,S,Wi)
      So, looking at the debuff list, Bard, Wizard, Warlock are the big 3 winners. Druids and Clerics are the losers there.
      The staple buffs tend to be on Cleric or Druid spell list, Shield of Faith, Bless, Enhance Ability, Freedom of the Winds (D/R/S)
      But there's a few exceptions that are really, really nice. Crusaders mantle if there's a summoner present, polymorph, greater invis, fly, And if someone really wants Bless, it's fey touchable.
      So, looking at the spell list, and looking at some major buffs/debuffs, Wizards and Bards kind of take the cake. Both get access to lots of serious debuffs that target various ability scores, both get access to the really good buff spells (polymorph is a game changer mid level.)
      Clerics are kind of handicapped to only having access to the buff spells, but you can still run a pretty buff cleric.

  • @Mcslave10101
    @Mcslave10101 2 ปีที่แล้ว +6

    My favourite class is cleric, and im constantly badgered by people who play with me saying my spell list is terrible. Almost no healing spells. Just healing word, mass cure wounds, aura of vit. And i always say, removing whats hurting the party is way more effective than healing. The right way to heal is one of two actions. Can you kill it? And; Can you escape from it?

    • @junsonofjack3740
      @junsonofjack3740 2 ปีที่แล้ว

      If they complain the let them play cleric! It’s both the most asked for and least played class in my experience.

    • @floofzykitty5072
      @floofzykitty5072 11 หลายเดือนก่อน

      Cure Wounds is one of the biggest trap spells in the game. It only has a range of touch AND uses your action to, on average, heal only 2 more HP than Cure Wounds. People who cast Cure Wounds on non-downed allies will most of the time waste the spell slot because it only heals 9.5 HP on average. I've never been in a campaign where monsters were dealing less than 10 damage a round past level 3.

  • @TheFoxfool
    @TheFoxfool 2 ปีที่แล้ว +2

    0:18 You can absolutely play a tank effectively, but most DM's will not allow it due to the stigma against Magic Resistance... A Yuan-ti Oath of Ancients Paladin is the single most effective tank in the game. They have double Death Ward, Magic Resistance, Resistance to Magical Damage, Immunity to Poison, Heavy Armor+Shield+ of Faith+Fighting Style AC, and a d10 hit die.
    Lategame when AC is less important, they can also swap Shield of Faith for Stoneskin. Plus they're a Paladin, so they have a massive burst heal for themselves, and Smiting a few times can make it obvious that you need dealt with to any intelligent enemies, thus drawing aggro...

  • @pandaborg2466
    @pandaborg2466 2 ปีที่แล้ว +6

    The way I see it is that healing is helpful in combat during levels 1-3 then bad but then it becomes better around level 11 and up when you can basically full heal someone

  • @OurIntrepidVampires
    @OurIntrepidVampires 2 ปีที่แล้ว +2

    I think thre to say on this subject, specifically about mitigation, temp hp, and effect removal. The Aid spell, the glamour bard's temp hp feature, and features that grant resistance are noteworthy. Effect removal or suppression can be accomplished with spells like Protection from Good/Evil, Lesser Restoration, Dispel Magic, Calm Emotions, Heroism, and Freedom of Movement. Effect removal is definitely in the category of 'turn preservation', which you do mention in the video.
    Something else worth mention is that many recovery spells are touch based, which can make familiars useful if you can sneak one into your healing class with a Feat or one-dip multiclass. Crafting scrolls during downtime for action-recovery spells like those mentioned above can also help preserve spell slots, or allow other party members to perform spellcasting beyond their level.

  • @jlaw131985
    @jlaw131985 2 ปีที่แล้ว +2

    Grave Cleric is actually my favorite healer because they maximize what healing occurs when healing should actually be done.

  • @RantingRagingRelks
    @RantingRagingRelks 2 ปีที่แล้ว +2

    Another option for healing is Life Domain Cleric + Shepard Druid. The Unicorn totem spreads healing to a number of creatures to your choice in the effect of the totem, healing for your druid level. Which means if you use a healing word as a bonus action after having dropped the totem, you can heal 1d4+2+3(assuming 16 Wisdom), plus your druid level to everyone else in the field. Combine this with the Shepard's summoning abilities to bring in minions that pull aggro away from party members and being able to heal those minions and party members as well.
    The build basically turns Healing Word into Mass Healing Word by level 4, and I think that's neat.

  • @entropy11
    @entropy11 2 ปีที่แล้ว +1

    My best healer ever so far has been my Twilight Cleric, who almost never casts a healing spell but mitigates 11-16 damage PER ALLY PER ROUND with his Twilight Sanctuary.

  • @DrSolarMD
    @DrSolarMD 2 ปีที่แล้ว +1

    I built what I thought was a really solid healbot character for a campaign about 2ish years ago now. I packed Spare the Dying, Healing Word, Cure Wounds, Goodberry, and Aid into a Life Cleric/Druid mix. I used Vuman to get the Healer feat to start, and very heavily leaned on healer's kits and 4HP Goodberries as my first healing options. Kits with the feat are 1d6+4+the target's # of hit dice and can only be done on each target once per short rest. Kits have 10 uses each and only weigh 1lb total (if your DM micromanages carry weight). Aid at the beginning of an adventuring day for the other party members, and then I rationed out Goodberries to everyone.

  • @chris-the-human
    @chris-the-human 2 ปีที่แล้ว +6

    My favorite out of combat healing spell on my druid is Aura of Vitality, now that Tasha's added it to their spell list.
    Would never cast it in combat
    This also reminds me of a dnd personality who made Healing Word worthless in their games by making it so the recipient has to be able to hear the spell, which unconscious characters can not

    • @SCh1m3ra
      @SCh1m3ra 2 ปีที่แล้ว +2

      Wizard casts Power word: kill.
      Deafened character is immune because "healing word broken if it heals things that can't hear".
      Blindness/Deafness stocks somehow go up.

    • @davwalsr
      @davwalsr 2 ปีที่แล้ว

      Who was this personality?

    • @chris-the-human
      @chris-the-human 2 ปีที่แล้ว

      ​@@davwalsr Satine Phoenix said this in an interview a while back
      this was before the recent news about her and her partner

  • @fgregerfeaxcwfeffece
    @fgregerfeaxcwfeffece 2 ปีที่แล้ว +1

    Holy fragg 40 HP healing for a 1st level spell slot. And all it takes is 1minute of berry eating.
    Useless in combat, yeah. But out of combat, oh boy. 40HP is still meaningful amount for level 20 PC's. While level 1/2 spell slots are only of niche/tech use.

  • @Zarsla
    @Zarsla 2 ปีที่แล้ว +1

    This is why I said if you wanna be a mmo healer Divine Soul Sorcerer + 1 level of life cleric, with tough feat, Meta magic adept fest. and at least 16 Con.
    With twin, distance and quicken meta magics.
    I've played this it's your best bet if you wanna be heal bot.

  • @FenrirWolf203
    @FenrirWolf203 2 ปีที่แล้ว +4

    One way for healing spells to be relevant is with the spell beacon of hope. Having max healing from everything can be really good. Specially if there's another unit that can heal, like a druid of the stars, because beacon of hope maxes all healings. I have seen what a life cleric with beacon of hope can heal, and the guy was able to keep the whole party up against a difficult enemy and the enemy was doing a lot of damage per turn, since it was a battle of survive X number of rounds, but the cleric said "I can keep them alive forever", and the health points were going up and down so quickly that it was hard to keep up. Also, if there's someone with a familiar giving potions with max effect, it really feels great.

  • @renatocorvaro6924
    @renatocorvaro6924 2 ปีที่แล้ว +2

    To be a healer in 5E, take a short rest, or maybe a long rest if you really need it.

  • @axelgalloway4294
    @axelgalloway4294 2 ปีที่แล้ว +1

    Forget one small detail.
    Not healing someone who's uncoscious just because they would be knocked out next turn is stupid.
    That is EXACTLY when you want to heal, considering that the monster could attack with advantage your ally on the ground and give them 2 failed saves.
    That sounds pretty dead already, and I'd rather use a bonus action and a slot on someone that might even have the first word in turn order than hoping for a succesful death save or reviving them.

  • @Wrennvy
    @Wrennvy ปีที่แล้ว +1

    I really enjoy playing a Divine Soul sorcerer with Beacon of Hope on the whole party-- It's rare that I cannot keep everyone topped up between twinned/distant casts and maxed out dice.

  • @vulpixfan1553
    @vulpixfan1553 2 ปีที่แล้ว +1

    I'm a little disappointed at the lack of mentioning the healer's kit and healer feat. It's actually better at keeping allies in their feet than most spells, but requires investment in character planning.
    Also, alchemy is a fun tool for healing. Xanathar's guide explains that proficiency in herbalism kits, can be used to brew potions of healing. 25 gold a pop, which helps allies to heal themselves when they think they need it.
    I love my proper planning, and your video is absolutely on point. Really want to remind others that not all healing is done by spell casters.

  • @RaoGung
    @RaoGung 7 หลายเดือนก่อน +1

    I noticed you didn’t cover the instant death scenario. Granted doesn’t always come up but if you’re fighting an enemy that deals more damage than your maximum HP you better heal up.

  • @shadedergu9921
    @shadedergu9921 2 ปีที่แล้ว +3

    I need a healer genuinely just means
    "I need someone who has Healing Word in case I get down"
    Healing is mostly just to keep Action Economy when someone gets down, if a player goes down and nobody can heal then having them being completely removed from play for hours is rough.
    Though the Nine Hells and Undead (which can often carry instant kills like finger of death or disintegrate) make it so pumping healing output can matter

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 ปีที่แล้ว

      Or Magic Missile... That will kill anyone at 0 health instantly.

    • @saprone8885
      @saprone8885 2 ปีที่แล้ว

      Exactly my thoughts and sums up healing in DnD5e pretty well.

  • @Sage_Of_Atlas
    @Sage_Of_Atlas 2 ปีที่แล้ว +1

    This makes me wanna make a Furbolg Alchmist Artifiier/Order Of The Mutant Blood Hunter, that is a doctor in evety sense of the word. Hed be a healier, archoligist, exploier etc that has a distate for the arcana since he belives pepole become rilient one it, though he understands its usfuleness ao dosent outright hate it. His mission would be trying to master biological life to not need aranic healing and to truly go past bounderies to help the world so pepole dont nned to be brought back to life, they caan live thier hole life insted, so now hes out ij the world descovering all he can about the world and its knoedge to master his art. He would have the healier feat and other abilties all around biology and adabtion.

  • @SadisNic
    @SadisNic 2 ปีที่แล้ว +1

    One of my favorite "Healers" is the Chain Pact, E.Blaster, Celestial (Xanathar's) Warlock.
    -Healing Light
    At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level. As a bonus action, you can heal one creature you can see within 60 feet of you, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total. Your pool regains all expended dice when you finish a long rest.
    -Celestial Resilience
    Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.
    You end up with a blaster warlock than can be the party scout, party face, and party healer. Plus you get access to greater and lesser restoration and revivify.

  • @brothertaddeus
    @brothertaddeus 2 ปีที่แล้ว +1

    Huh. I always figured Kobold was Scottish, not Norwegian.

  • @gabrielrussell5531
    @gabrielrussell5531 2 ปีที่แล้ว +1

    Tank exists in 5E, just not the way MMO's have it. It exists in Sentinel and a bunch of Xanathar's subs.

  • @tobb50
    @tobb50 ปีที่แล้ว +1

    Random Norwegian in a pack tactics video, well that was a pleasant surprise.

  • @MarieHolestad
    @MarieHolestad 2 ปีที่แล้ว +1

    As a Norwegian.. I was highly amused by that Nord VPN add

  • @margaretmyklebust2577
    @margaretmyklebust2577 2 ปีที่แล้ว +1

    My favorite part was hearing Gator and Kobold talk Norwegian. Lol

  • @ssjmatt8424
    @ssjmatt8424 2 ปีที่แล้ว +1

    I will be honest. My friend has made a super good healing build with shepard druid and life cleric.

  • @watchstuffalot_4779
    @watchstuffalot_4779 2 ปีที่แล้ว +4

    I personally love healing word for emotional reasons. making an attack role or forcing a saving throw has a margin of failure, but you can't miss with healing and buff spells. I've warmed to bane, but in general I favor bless. I don't know if that's optimal, but its optimal in terms of enjoying the game. as such I tend pick a strong offensive action and pair it with healing word as an option. paladins and divine warlocks are great for this, and some cleric builds as well.

    • @Corvothing24
      @Corvothing24 2 ปีที่แล้ว

      Bless is absolutely more optimal than bane, its gator approved as one of the best lvl 1 spells!

    • @THEGRUMPTRUCK
      @THEGRUMPTRUCK 2 ปีที่แล้ว

      Bless is far more optimal than Bane. A lot of time you can get everyone in your party (three other people) or most of your party and hang back, giving them a bonus D4 on all saves and attack rolls. That helps especially if something happens to said teammate that would make them suddenly incur disadvantage. What a lot don't realize also is bless helps with death saves. Once you bring an enemy to 0 they are 'dead' but when a teammate is brought to 0, they get a bonus d4 on their roll. Pretty much, it almost ensures that the enemy WILL have to drop everything to attack that person to actually kill them, meanwhile a d20 + a D4 on just the stock roll ensures they will easily live long enough for a healing word to come around, or some other form of healing.

    • @bensammarco5662
      @bensammarco5662 2 ปีที่แล้ว

      It's situational. A buffed party member has an advantage against multiple enemies. A debuffed enemy gives an advantage to the entire party. It all depends on how many enemies there are and their relative threat levels. Generally bless is gonna serve you better though, especially when upcast to give everyone an advantage against every enemy lol.

  • @mrcrome90
    @mrcrome90 2 ปีที่แล้ว +2

    Men Kobolt, det er ikke sant vi forstår allting!

  • @CyarSkirata
    @CyarSkirata 8 หลายเดือนก่อน +1

    I'm in a group planning what's (hopefully) gonna be my first successfully started DnD campaign and I'm working on a Divine Soul Sorcerer who's *extremely* protective, so this video is proving a great inspiration for how to effectively play her that way in gameplay as opposed to just in roleplay.

  • @slimchelmi6940
    @slimchelmi6940 2 ปีที่แล้ว +1

    wow, just in time as In start a new campaign as a life domain cleric
    thanks, Pacs!!

  • @JimFaindel
    @JimFaindel 2 ปีที่แล้ว +2

    I played in a game that lasted up to level 15 (we only stopped playing due to the pandemic). I came up with such a disgustingly optimized cleric/druid healer build that the DM had to adjust his encounter balance depending on whether I was playing or not. Pre-nerf healing spirit was such a broken thing, almost as much as the goodberries I created with my remaining spellslots at the end of the day curing with all my bonuses. There was no point in bothering with shutdown and crowd control effects when we could all just rush priority targets, eating up attacks of opportunity and ignoring minions entirely. But other than this extremely niche case, even if I got to play with it first hand, I have to agree that healing is only worth it to bring people back from the brink in most combats.

  • @giffdude
    @giffdude 2 ปีที่แล้ว +2

    Artificer alchemist with their experimental healing potion heals 2d4+ int. Better than most healing spells since you can make it using one lv.1 spell slot. Later you get restorative regents which gives an additional 2d6+int in temp hit points. You also can cast heal at level 14 once per long rest!

    • @bladesandswords6136
      @bladesandswords6136 2 ปีที่แล้ว

      I personally love alchemist. To me, it is one of the best support subclasses

    • @giffdude
      @giffdude 2 ปีที่แล้ว +1

      @@bladesandswords6136 I'm actually playing one right now. I made a gun and I'm both supporting and dealing massive damage.

  • @DivusMagus
    @DivusMagus 2 ปีที่แล้ว +1

    How did you not mention circle of the shepard at all.
    It is the one subclass that can come close to MMO like healing. Plus the summons get the bonus of acting as HP Shields and action economy buffs for the party.
    I am currently playing one with 1 lvl dip into life domain cleric and i have not trouble keeping the party healthy through some insane fights.

  • @joeribaars5481
    @joeribaars5481 2 ปีที่แล้ว +2

    but i want to be the healer* (*sometimes) one of my favorite characters was a divine sorcerer/ celestial warlock multiclass. basting in combination of healing and currently i play a life domain cleric. i also play a Rogue arcane trickster and in pathfinder i play a summoner both do DPS. sometimes the healer is a great archtype that you can use in story the sorlock was/is a changing healer in Eberon for the halfling healing house. while the life cleric is a disinherited noble trying to toughen up and was send to the hidden forest temple as a way to get I'm away from the elven prinses who he loves but families don't approve "'yet".

  • @Lord_Lambert
    @Lord_Lambert 2 ปีที่แล้ว

    I think we play very different games. No healing in the DnD I play means dead players, new characters. There is almost never a situation where had our cleric taken a sorceror or fighter or whatever instead that all the damage that would be incoming would be halted.
    And honestly, I dont even think the games that would allow for this kind of play would be fun.

  • @cecilrhodes2153
    @cecilrhodes2153 2 ปีที่แล้ว +1

    Just like in dauntless, people will ask about the best healing/support build and everyone will immediately direct them to higher DPS builds, since the act of healing players without dealing damage to the behemoth equal to the health added by you joining the fight is actually a net loss.

    • @ignisshadowflame1027
      @ignisshadowflame1027 2 ปีที่แล้ว

      How I heal is healing pylons for when out of combat or in situations where damage isn't possible (riftstalker is the main offender), Argus weapons for the instant revive on everyone if it's needed, the helmet that gives invincibility when I revive, max rank medic so revives are at near max health, and alot of skill in dodging. I can dish out extreme damage and keep everyone up pretty well and get to cheat death and all it takes is 1 cell slot and some good gear.

  • @gabrielrussell5531
    @gabrielrussell5531 2 ปีที่แล้ว +1

    HP heals are bad but healing like Lesser Restoration is good.

  • @khepridixon2754
    @khepridixon2754 2 ปีที่แล้ว +1

    My DM plays with a brutal but effective house rule to improve the importance of healing and reduce the abuse of 1hp spam:
    a player's hp reaching zero incurs one level of exhaustion
    Changes the whole dynamic of healing

  • @AvangionQ
    @AvangionQ 2 ปีที่แล้ว +1

    "Healing sucks" is the correct opening line.
    Whack-a-mole healing in 5E is one of the broken core mechanics that kept me away from the system.

  • @iang0th
    @iang0th 2 ปีที่แล้ว +2

    Probably worth mentioning that often one of the best ways to heal in combat is to just let the player drop, then pick them back up with Healing Word. All the overkill damage is wasted on a low-health character, so in some sense you really can match 50-damage attacks with your 5-damage heal. In terms of action economy, you're giving up a bonus action so someone else can theoretically have a full turn.

    • @maxxkitty6958
      @maxxkitty6958 11 หลายเดือนก่อน

      Wasnt it so that X amount of damage below 0 can straight up kill someone, no saves?

  • @OV3RGROWNJAGUAR
    @OV3RGROWNJAGUAR 2 ปีที่แล้ว +2

    Warding bond on my high HP cleric of life is actually pretty decent healing. I take some of the damage for my party, and heal both of us back up with a single spell. Of course I dont recieve very much healing from this, but I have twice the health of some of our dps so its very helpful for drawn out fights.

  • @ChunkyTheClown
    @ChunkyTheClown 2 ปีที่แล้ว +1

    You can definitely make a tank in 5e if you understand how to use mechanics to incentivize enemies to attack you. There sadly isn't a lot of versatility in the role because of how few classes have an ability that effectively taunts the enemies around you, but it does exist.

  • @tektonik4616
    @tektonik4616 2 ปีที่แล้ว +2

    one point, to see how far this goes... I played a Life Cleric who used zero direct damage spells just to see how it goes... I still made a Wyvern fall from the sky by having its wings restrained to have it take fall damage, but I never directly attacked... it's an interesting experience I recommend trying at least once... or at least seeing it happen within the group

    • @junsonofjack3740
      @junsonofjack3740 2 ปีที่แล้ว

      I damn near made it though an entire campaign without taking the attack action as an order cleric. It is an experience! Story drove me to change sub class though.

  • @apeanders
    @apeanders ปีที่แล้ว +1

    Joda, Gator. Vi skjønner hva'n sier på en såkalt prikk.

  • @arthursteel
    @arthursteel 2 ปีที่แล้ว +1

    i'd like to see some advanced guide of whiter and bloom

  • @corvent62
    @corvent62 2 ปีที่แล้ว +1

    The roles in 5e are single target dpr aoe dpr control caster and buffer. Healing is part of the buffer role.
    The best healers are the ones with goodberry and out of combat healers

    • @jasonreed7522
      @jasonreed7522 2 ปีที่แล้ว

      The best healer has revivify, the second best healer is your potion dealer.

  • @pistaalkohol
    @pistaalkohol 2 ปีที่แล้ว +5

    The charachter I am playing right now, has a fear of losing her allies and friends. She is a paladin. She saved many of her allies with her aura, her interception fighting style and the lay on hands feature. I also have cure wounds prepeared at the moment, but I don't think I've ever used it (I just had space after the last ASI to prepare more spells)

    • @SaintAndrew921
      @SaintAndrew921 2 ปีที่แล้ว

      I'm playing a very similar character, interception, heavy armour master, and lay on hands. We don't have a main healer, interception and HAM does so much work reducing damage its much better than healing.

    • @pistaalkohol
      @pistaalkohol 2 ปีที่แล้ว

      @@SaintAndrew921 For us HAM wouldn't be worthy. It doesn't help against a dragon's breath, the wizards fireball, the rouge landing on the aarakocra ranger making both of them fall down. Yeah our playstyle is wild, dumb and wildly stupid.

  • @Solrex_the_Sun_King
    @Solrex_the_Sun_King 2 ปีที่แล้ว +1

    The best CC (crowd control) is death.

  • @jeremy.N
    @jeremy.N 2 ปีที่แล้ว +1

    Healing word with life domain seemed like a good thing to me
    With you bonus action you arent going to do a huge amount of damage anyway and you can heal
    1d4+8 on 6 creatures with a 3rd level spell
    Thats 6d4+48 healing or 63 healing, which is not bad...

  • @Bryito
    @Bryito 2 ปีที่แล้ว +1

    Could you do a video on temporary hit points build🤩

  • @johnjafon2410
    @johnjafon2410 2 ปีที่แล้ว +1

    My favorite healer in 5e is divine sorc or light cleric.

  • @AlexandriteTheHydra
    @AlexandriteTheHydra 2 ปีที่แล้ว +1

    Please do more more ads in Norwegian and Swedish!

  • @KiithnarasAshaa
    @KiithnarasAshaa 2 ปีที่แล้ว +1

    [Clint McElroy has entered the chat]

  • @spinomitegames9000
    @spinomitegames9000 2 ปีที่แล้ว +1

    Best kind of healing we've got is, "proactive healing", IMO. Stuff like Aid, temporary hit points, and damage reduction. Giving your fellow players long term buffs will often help more in combat precisely because you can use more turns on damage.

  • @fredochs
    @fredochs 4 หลายเดือนก่อน

    My last game, we had NINE (!!!) encounters without the possibility of even a short rest. (AoV from our Life Cleric was clutch; too bad they used Channel Divinity to turn undead.....)

  • @TiberiusAudley
    @TiberiusAudley 2 ปีที่แล้ว

    I would actually suggest Ancestral Guardians Barbarian as a "Baby's First Support Character" in 5e -- because it actually teaches players good habits for support.
    Step 1) Set-up. (Rage.)
    Step 2) Deal damage. (Attack an enemy successfully).
    Step 3) Control. (Now that enemy has disadvantage attacking everyone but you, the tank. And, if they DO manage to hit an ally, the damage is reduced by half.)
    At 6th level, you can reaction Interception on anyone within 30 feet (up to 4d6 at 14th level.)

  • @fredochs
    @fredochs 4 หลายเดือนก่อน

    Revised questions to ask if you think you should heal in combat:
    #1) Will the healing save a friends turn or make them more effective? (Usually the answer is: no)
    #2) Are you out of buff, control, or damage options? (Usually the answer is: no)
    #3) Is someone at 0 hp?

  • @galdeveer
    @galdeveer ปีที่แล้ว +1

    I let healing dice explode in my campaign.

  • @ChibiHoboProductions
    @ChibiHoboProductions 2 ปีที่แล้ว

    To become a non-magical battle-medic by level 5.
    Variant Human or Custom Lineage (to get Healer Feat), Rogue 3 (Thief for Fast Hands)/Fighter 2 (for Action Surge) and grab a healer's kit.
    You can now get 3 unconscious party members back up in a single turn. Use Healer's action to restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's maximum number of Hit Dice to another target, and then use Action Surge to do it again to another. Finally, bonus action regular use of healers kit (thanks to Thief's "Fast Hands") to stabilize a third downed ally and even restore a single hit-point (thanks to healer feat), getting them at least back up in the action. While it might not be the most optimal use of an action surge or feat, I just think it's a really neat interaction that doesn't even require you to divert your normal ASI progression to utilize.

  • @SaFeXxRandomxX
    @SaFeXxRandomxX ปีที่แล้ว +1

    D her e seriøst dn første DnD videoen æ har sett me et innslag norsk hahahaa wtf
    Heia Brann

  • @kaycoffman5798
    @kaycoffman5798 7 หลายเดือนก่อน +1

    Every player should be independantly self-sufficient. Quit relying on other players to keep you alive. If they happen to support you, that should come as a bonus to your awesomeness.

  • @btphillips79
    @btphillips79 2 ปีที่แล้ว +1

    Glad you mentioned Twilight Domain Cleric towards the end. My group relies upon ours quite heavily for temp hit points and those alone usually are enough to keep everyone up and fighting.

  • @prosamis
    @prosamis 2 ปีที่แล้ว +1

    Gift of the ever living ones is a very interesting invocation because it almost doubles anyone's healing on you
    A third level cure wounds giving 29 hp is actually pretty solid, especially when you stack EHP through resistances and high AC
    Very nichd though

  • @cosmicspacething3474
    @cosmicspacething3474 3 หลายเดือนก่อน

    “Healers aren’t necessary”
    My party after the same person dies for the 293721690438425th time:

  • @noahjones6319
    @noahjones6319 หลายเดือนก่อน

    I'm workshopping a multiclass build rn with Stars Druid Life Domain Cleric and Divine Soul Sorcerer. At level 4 most of the stuff comes online, but at level 6 you can twin spell. With a single twin-spelled level 1 healing word (and a wisdom modifier of 18), you do 1d4+4+3+1d4+4+3+1d8+4 for a min/max of 21/34 healing output. This scales like a mf. I haven't gotten to test it fully, but I think it's gonna be strong enough to use in combat

  • @LocalMaple
    @LocalMaple 2 ปีที่แล้ว

    I actually want to make a healer summoner build.
    Backstory: an Eladrin child (24 chronological years of experience) got lost in the woods and loved the animals. After learning to speak with them, he made his way back to his family. Scared of losing him again, he was sent to a temple to become a Life Cleric (1 level dip). But he didn’t like it there, and escaped to the woods to become a Shepherd Druid.
    The basic idea for combat:
    So long as he doesn’t roll attacks and damage himself, Sanctuary stays up. Summon animals before or after-since it doesn’t affect an enemy or cause a damage roll-and order them to attack on your behalf. Use Healing Word or other healing to keep them alive, and both the Life Cleric dip and the Unicorn Spirit boost and shares the healing.
    I plan to ask the DM if I can Conjure animals I defeat myself or via summoned beasts. So no free velociraptors, but if he has us fight them I can collect their claws as a material component.

  • @comradewarners
    @comradewarners ปีที่แล้ว

    Imagine an MMO style homebrew, like the main reason you always heal in combat in MMO’s is because a character going to zero is a lot worse in those games. It usually requires combat to end or a limited resource to bring them back. Could be an interesting spin on a very specific group.

  • @microhomebrew
    @microhomebrew 2 ปีที่แล้ว

    This is good advice for some party builds/tactics, but healing makes a lot more sense for some others.
    As for the point of your healing accomplishing nothing due to over damage, the same thing can happen to damage dealers. It's possible, _and very common,_ for your action to have been worthless if you deal damage to a creature and another player's damage exceeds the monster's HP the amount of damage you dealt, or more. The economy goes both ways, so when you resources spent are the same and the monster dies at the same time anyway, it's better to leave with more HP.