hey man, your style , the way how you make your videos is so dope! fast, technical backgrounded (cause you are one of us: single developer, useing many cheap and good tools with blender as a swiss knive, ue5, omniverse, ect.) so funny, because YOU ARE COOL. but behind all that, you are an artist, with a good feeling how things looking harmonic and balanced. iam not a newbe but still learn some new cool shizzle by watching your content. Thanks for your freshness! COOL STUFF BABY!
while it uses 42 blendshapes, im only seeing 2 blendshapes in action, that is mouthOpen and mouthClose. Which i can do it manually in blender without the hassel of audio2face process.
So in the end it didn't work, so you slid the mouth shape only. I have the same problem, it doesn't work, all your mesh ends up needing to edit almost all shapes keys for them to look decent. If you go too off model, that is, have a human face, the worst it will result.
Great as always. Although when I'm back in Blender and test the shape keys my head mesh dimensions increase at the same time... very strange. I'll have to try again. Does the initial mesh need to have a rig? maybe that's why...
The problem with the A2F Blender addon and the A2F/Blender workflow is that it does not support lower gum miving according to jaw movement. This must be solved! In this video there is no lower gum
If i try to import it and transfer shape data my face is morphing into the skin and it f.e. opens the mouth and at the same time stays still. My beard is moving though so its one mesh
A2F using Facial Action Coding Systm, while Iphone use Ar kit 54, you will mostly like need to change A2F shapekeys to what they are in livelink (and make sure to make them if they are missing), then should be good to go
To be more accurate you did not create a “face rig” you transferred shapes key from NVIDIA’s Audiotoface Character to a mesh in blender. How will you animate them? With the free Diffeo addon I can the use Daz lipysinc faceshape keys with a daz figure that has been re-rigged with auto rig pro And import audio based facial animation from Daz”s mimic system onto my ARP rigged figure. th-cam.com/video/IN2LYlX9T-E/w-d-xo.html
For anyone looking for the blendshape transfer button .. it's called '' Preview in shape '' now
This seems like what I've been waiting for. Audio2Face was great but now it's also feasible for many more Blender users. Love it.
I want to have a conversation with the frog.
🐸 Kermit on steroids.
What’s stopping ya?
Thank you so much. We need more Omniverse tutorials!
they are coming
This is fantastic. Just ran through the tutorial... but how does one import the animation cache into blender and apply it to the original mesh?
hey man, your style , the way how you make your videos is so dope! fast, technical backgrounded (cause you are one of us: single developer, useing many cheap and good tools with blender as a swiss knive, ue5, omniverse, ect.) so funny, because YOU ARE COOL. but behind all that, you are an artist, with a good feeling how things looking harmonic and balanced. iam not a newbe but still learn some new cool shizzle by watching your content. Thanks for your freshness!
COOL STUFF BABY!
There's no Blendshape Transfer button under Blendshape Generation anymore.
Great video! Would be interesting to see the results when you import audio-files and let audio2face automatically do a lipsynced animation
thats great for a quick facial animation for characters in unity thanks!
Thank you. Very straight instruction
you are more than welcome
Many Thanks for everything, my Good Sir!! May this be your Best Year Yet. 👌
cheers, hopefully it will be a good one
while it uses 42 blendshapes, im only seeing 2 blendshapes in action, that is mouthOpen and mouthClose. Which i can do it manually in blender without the hassel of audio2face process.
thank you so much awesome . One question what if you have a cigar in your models mouth? I want that to move with the mouth
Then the cigar would be a separate object like a gun or a sword that goes into a hand
@@Markom3D it doesn't leave the mouth while he talks. basically I want it clinched in his teeth while he talks
this is so damn cool, I just gave it a try myself! Would love to see how you go about including the eyes, tongue etc. Great work man!
markom, how do we get transfer the animation of the shape keys for face from omniverse to the identical mesh in blender?
well i got it to import and get green head man there but now my character is set to be looking left at green head (character right)
My god!! This is a great Addon!!
1:50 no no wait, i have a problem here.. when i am in Edit Mode and i click the "Use face selection", "Export dynamic" does not appear
In Edit mode u got to use face select mode , and not vertex or edge select mode
@@aashishmanuelnoronhaforran8947 ooh i tought about that but than i forgot it, many thanks, i will try again
I get a Python error (6:54) When I do this step. Why?
Have you solved the problem yet? 🥺
same here, also looking for some solution
what do i do for Tongue and lower gums and teeth (which modes do i use)
This is amazing!!
That's so much faster than the old method.
so cool!!1 Thanks Men
How can you import Animation via USD Cache or Maya Cache in blender?
So in the end it didn't work, so you slid the mouth shape only. I have the same problem, it doesn't work, all your mesh ends up needing to edit almost all shapes keys for them to look decent. If you go too off model, that is, have a human face, the worst it will result.
bizarre monstrer nice job bro
now it loaded i guess but i cant import my character even though i did everything like how you did
Great as always. Although when I'm back in Blender and test the shape keys my head mesh dimensions increase at the same time... very strange. I'll have to try again. Does the initial mesh need to have a rig? maybe that's why...
The problem with the A2F Blender addon and the A2F/Blender workflow is that it does not support lower gum miving according to jaw movement. This must be solved! In this video there is no lower gum
Still an issue even after a year
If i try to import it and transfer shape data my face is morphing into the skin and it f.e. opens the mouth and at the same time stays still. My beard is moving though so its one mesh
I cannot use it. What the company stop work on this ??? any other alternative for this add on ???
Hey, one question, how do you rotate the faces? I can't get that to work. I already tried with Shift or Alt or Ctrl key. Does not work.
Are you then able to import the Audio2Face json to Blender?
Well. how do you sync this to audio
so it is now possible to move a face in a very organic way? because i've heard about ziva dynamics face trainer and it is veeeery cool.. but expensive
i wish you did this with a character that had a tongue and teeth so it can be a more complete tutorial
Can you make a video how i can transfer it to iclone 7 via 3dxchange or any other way with the face rig, please, Thank you
This is the only way to do it atm - Audio2Face Nvidia Omniverse and iClone8
th-cam.com/video/Sxi-GEJKksw/w-d-xo.html
question. can you still use this software on a GTX graphics card or you're required to have a rtx GPU?
THANK YOU
blender crushes when i import the mesh. Can anyone help me to fix?
what the heck, that was so easy!
where is addon ?
Its not really rigging, its simply shape keys. Would be nice if it would add a rig
very good
audio 2 face taking 100% cpu and wont get past 42%
Question is this face rig works with motion capture iPhone like live link or other software because I can see it has blendshapes/shapekeys
A2F using Facial Action Coding Systm, while Iphone use Ar kit 54, you will mostly like need to change A2F shapekeys to what they are in livelink (and make sure to make them if they are missing), then should be good to go
@@thecommentermakerthanks
Hello. I tried downloading this. I use a MacBook. I only get windows and Linux options…
This is only available on Windows and Linux at the moment.
Get bootcamp to run windows
@@brandonojalvo9775 this always slows down the computer after a while
@@takenbyblancship1017 also need a RTX
Is accuface free?
export dynamic is don't woking
@Markom3D
at the fast end ....next time a little bit frog fun .please..
Face it addon is done 😂
Ok ! Your rig isn't over yet, you need the controllers, but still subscribe
To be more accurate you did not create a “face rig” you transferred shapes key from NVIDIA’s Audiotoface Character to a mesh in blender.
How will you animate them?
With the free Diffeo addon I can the use Daz lipysinc faceshape keys with a daz figure that has been re-rigged with auto rig pro
And import audio based facial animation from Daz”s mimic system
onto my ARP rigged figure.
th-cam.com/video/IN2LYlX9T-E/w-d-xo.html
fml id rather just pose it way faster
Amazinggggg