PSA: Starters are $15 and have 24 cards (20 cards in the play decks) 9 dice. Boosters are $3 and include 1 rare or legendary die + card along with 1 uncommon card and 3 common cards. Reported 1 in 6 packs has a legendary card. Dice are not stickers. they are heat printed into the plastic and coated. Images sit under a plastic coating. Please thumb up this comment so it sits on the top and gives acurate information that these reviewers could not be bothered to.
Yes. Huge volume. But the least they could do is be accurate on the thing they just played and were looking through. It's misleading and often hurts games more than they think.
I watched Team Covenant's play-through that they just released. Their play session looked like it was packed with decisions and strategy, but you guys seems to say there is very little of those things?
It seems like they were unfortunately basing their decision on a starter deck and 4 boosters. With a more advanced deck, there are a lot more interesting decisions to be made. If you have Tabletop Simulator, you can make a deck from whatever you want and see how interesting the game gets with more interesting cards and card synergies.
Connor Locklin I am too! I've played quite a bit of Magic and other TCGs, but never a dice game like Dicemaster. To me, it's a breath of fresh air after playing those games. But I totally understand being fatigued after playing as much Dicemasters as I'm sure at least Tom has played haha
The guys in this video felt salty about CCGs in general. Destiny has very deep strategy and it's not a game of luck at all. It's sad to see people this well respected being blatantly wrong about a great game.
I have been super excited for this game! I told myself that I would not do another ccg but this looks like a winner. I understand Sam's jaded look on the collectibility aspect completely. Thanks for the review! Hopefully this does well.
Well, rare is subjective. If a game has Ultra / Mythic / Super Rares, those are the rare items and all the other items will not retain any value. They can call a die rare all they want, but if you can get it for 50 cents in the aftermarket its not really rare.
you understand the rarity system for the game right? its common, uncommon, rare, legendary. that's it and each pack comes with 1 uncommon and only 1 rare or Legendary. making Uncommon pseudo rares, since there are 42 uncommons that you have to go through before finding a second copy. So the rarity here is defined by FFG not the second hand market version of rarity.
I'm kinda glad Sam cooled me off on this one. I was definitely getting the acquisition disorder from the Star Wars license. I'll still be following along and possibly getting the starter sets.
15$ per starter, 3$ per booster (12/2.69$ online). There are 17 legendary cards ie ultra rares. 6 Legendary cards per booster box. You'll need 6 boxes of boosters and then trade to get a full set (assuming you get average value of legendary cards) === 516$ (6 boosters online) + 4 starters 48$ (to get full dice of each one) .... 560$ minimum to get a full set if you want all deck building options. There is going to be organized play, you know to compete you'll need to spend a lot of money if more than 2 sets come out a year. Granted this will give you lots of uncommons/rares/commons to give away/sell and is assuming all legendary cards are worth having.
With so many options to re-roll a die or even change it to desired side it is definitely not that much LUCK based as one may think or as it was presented in this review. And there is plenty of space for strategy in "what action to do next" - in what order should I resolve my dice, what cards to play (you draw up to 5 cards into your hand each round, so having on average more cards in your hand than in MtG), when to claim battlefield etc. Plus Star Wars theme is phenomenal here! There is that strong feeling that cards and abilities are doing what given character would do in Star Wars! Sure, it's CCG, but still not terribly costly. I would say same as all other games. In Poland starter pack is $14 and boosters are at $2.5 (I'm buying polish version to play with my daughter and she loves to play as Rey). So yeah, in general the Force is really strong with this game! :)
Here’s a longer comment than I thoght I’d make becasue I just started to play some Destiny last month (got a way form it for now but I do like it) At first I though it was a kids game becasue the primary pure colored dice were so huge. Not sure if anyone noted this @ 8:30 the TIE is a Support (like BB-8 is) it is not attached to any other card. It’s it’s own chard sort of like a character. Only a character has hit points can add shields and can attach upgrades. Up to three Ugrade Cards can be attached to characters such as a light saber, jedi robes, and rey’s staff to Rey. The design of the cards makes them easy to overlap each other is one way to tell. Another way to tell is the Supports have the dice rerference bars in the top right. and they say Support, Upgrade or Character. Some Supports have Actions instead of dice. and you can swap out upgrades for th epoint cost difference ie. a 3 pt lightsaber for a 2 pt Jedi Robes you only pay 1 resource instead of 3. It would have been important for you to show upgrades attached to a character and that all of those dice are rolled in at the same time when the character is exhausted (ie.. Tapped but FFG can’t use that term WotC trademarked it I think). Some cards say Blue character only or Spot a Blue character which is also important to point out. So only force based characters can use Force Throw but even Finn can use a lightsaber otherwise. (I’m quoting the names of cards form memory). As someone pointed out Finn’s special ability let’s him use red cards is why Rey’s starter set has a red villian stormtrooper blaster card he can use. Yes it’s crazy how many players buy an entire $100 booster case of 30 packs(!) and you’re right you need quite a few to build a decent deck. But in effect X-wing is quietly colelctible not just with ships but cards exept you can proxy upgrade cards for casual play. Another thing to point out is competitive Destiny players need duplicate cards for Event cards and some upgrades so you have more of a chance to draw those cards. They don’t include too many support cards as a result. The other thing is similar to X-wing they have a compeitive tourney and world championship metagame. Squad building in effect. I do like the game though. I guess you guys review so many games you really don’t have time to read the rules or play them much ; (?) You do explain it in everyday lowest common denominator get to the point language not getting caught up in (or caring about?) accurate terminology ou did that on X-wing big time. I think maneuver template is the only correct term you used ; ) and some important detail gets left out imho. But they are engaging personable videos. And you crank them out. It’s something I don’t have any ability to do. That’s why it’s frustrating to hear innacurate temiorlgy or rules oversights lol I’m not saying that to be mean just a critique whether you need it or most likely don’t to hear; Bottom line is whenever I see a Dice Tower thumbnail or BGG link I check it out. And it was worth my time commenting. P.S. as I say all this late at night 2am please excuse any typos or lazy lowercase ; Keep up the good vids and in this Star Wars case MTFBWY
Oh I completely agree. I just mean that they haven't entirely jettisoned all content from the Prequels. I hope they do use some of it, even in Imperial Assault. I'd love to have Maul and Qui Gon running around out there.
After playing several games at a pre-release I think the simplicity in the rules is a stark contrast to the actual strategic depth in the game. The starters do not offer a clear picture of what a full game plays like, which could be a valid point of criticism. When building a full deck you can provide options that mitigate the randomness of the dice. At the end of the day there's a lot more depth and strategy here than is suggested in the video. I will, however, concede that you do need a lot of boosters in order to make real choices when creating a deck. To Tom's question about strategy, if your opponent is loading up a character with upgrades, then you should definitely target them, however abilities on characters might make the choice of who to target harder. The likelihood that you'll be spreading damage around does seem pretty slim though, I think that's a valid concern when it comes to strategy.
I played about 30 games of this at Gencon. It is a good game, however a great many people will never buy it past maybe 1-2 starters and a few booster packs because it costs way too much. Without an extensive, expanding, and consistent player base it will fail. 3 years tops.
I think you're being kind. I don't even think FFG will support it for that long. It has all the hallmarks of a short term cash grab based on the license which with Asmodee at the wheel would make total sense. There has been a lot of speculation as to whether FFG will be keeping the license at all so that gives Asmodee even more of an impetus to squeeze as much out of it as they can.
What happens if you get a character card in the booster, but not the corresponding die for that character? Do you have to also buy the die in order to use that character? Thanks for the upload!
i don't mind having the two differing opinions on the game in this review, but it seems like most of the negatives in this review is that of which you could say about any card game in my opinion and not related to SW: Destiny. The back and forth action system is what makes this game great because every action has a possible opposite reaction to it. Imagine if you could have a chance to counter every opponents action in other games! This mitigates a lot of the die rolling, because there are only a few cards in the game that allow you to roll dice, and immediately use them. There are plenty of deck archetypes that allow for differing play styles based on the cards leaked so far and just rolling well will not win you the game, in most cases. Sam makes it sound like the game is so 'simple' that is a detracting point to the game, but IMO it is a very positive one i that the rules of the game do not detract from the gameplay.
It's funny how TH-cam puts "Destiny" video game into description. There could be some confusion for video gamers. Although it says Star Wars and almost everyone knows what it is.
I'd love to a see a solid dice game using the LCG model. Not interested in the collectible model and this game doesn't look interesting enough to change my mind.
I second Joel's proposal. Ashes: Rise of the Phoenixborn is a really solid game, with a very welcoming and active community. Plus, there's plenty of interesting deckbuilding to be done with just a core set.
While there are tons of SW games, none include VII yet. Until we get the Escape from Jakku and Starkiller Sabotage Expansions for Imperial Assault (yes, I made those up), I'm pumped to have a forum for some Rey v. Kilo battles with my daughter.
Could you guys do a nostalgic review of the decipher star wars ccg? Just like your experiences with it and it's strengths and weaknesses. I play it to this day!
Just bought the starter sets as my local store had a sale for free comic day. I'm going to play this casually with my nephew and will probably pick up a few packs here or there but I won't need to chase because I'll only be casual. Fun game though.
I super disagree with you Tom, I think the LCG is more thematic than you give it credit for and way more strategic. I will happily play the LCG over this, I really dislike the collectible aspect of games, and the "juice" of this game with how simple it and easy going it is, doesn't feel worth the "squeeze" of how expensive this can be if you want a breadth of variety to play and have all your favorite characters and such. This is a pass for me. Also Tom, do you really want to keep up and play TWO collectible games? Seems like your heart is in Dice Masters way more than Destiny IMO. Thanks for the review you guys!
It's so much easier to get the star characters in the LCG like Leia, Han, Lando, Luke, Vader, and now they're adding characters and ships from Rebels, which I'm extremely happy about.
Nice video guys. I feel like this game cant be discussed without comparison to Dice masters... DM is going to be its main competitor, and the question really is what does this bring to the table that dice masters doesnt...? As far as i can see, its more expensive, fewer interesting characters (for the time being) more simplistic, lesser quality components, harder to get hold of the rares, and more niche. That sums up to a whole lot of reasons to ask why play and collect this instead of dice masters? If the only reason is because its star wars... im not sure thats a good reason considering the cost and effort investment needed.
Exept for the fact that this game uses dices, it's totally different from dice masters. It's more a card game that use dice. Not a dice game that use card. I don't know if you understand... You must play it or watch it played to see the difference.
I have to be honest I havent played the game yet. It doesnt seem to be available in my area. But from what ive read/heard, what i said above seems to be the case... Pretty hard to get excited about it when Dice masters does everything this does but better and cheaper.
In what way could Destiny, which had both a deck and dice, be considered more simplistic the DiceMasters which inherently only involves what is on the board? Additionally how in anyway does DiceMasters have higher quality components? DM has irregular, tiny, often poorly painted dice that they pack with cards on very poor card stock that end up being damaged in the booster pack. Destiny by contrast has large dice with clean images printed on them, uses superior cardstock, and actually has a rigid element in the booster packing to prevent warping. And lastly how in anyway can you compare DiceMasters rarity scheme to any game in a favorable way. You aren't gaureenteed a rare in a DM pack. they pack one Super Rare per Booster box, meaning 1 out of 90 packs which is the worst ratio of any blind buy game. They only get away with such low quality components and wild distribution because they are dirt cheap at a dollar a pack, but you get what you pay for in that regard. Other then the fact that DM, by virtue of having more sets out, has more characters I don't think any of you issues with Destiny compared to DM are at all valid, and in multiple ways are factually false.
I've already grabbed two copies of the starter sets. I'll probably grab 36-72 boosters (1-2 booster boxes) after the first month or so of playing if I still feel good about it. The average is about 6 legendary per booster box. I'll play what I get and maybe do a little trading online to get what I need from there. I always wanted to play Dice Masters as it's both an Eric Lang game and also pretty great, but it's a WizKid's product and they're a garbage company who will never see another dime from me. When I heard I can get in on a dice and card game from FFG I was immediately in for it. My expectations being: 1. Component Quality will be top grade. 2. Art production and graphic design will be top grade. 3. It will have experienced designers behind it and not some B team plebs. We'll receive working, well stated and sensibly constructed rules. While a collectible game is certainly an expense, it's the expense you allow it to be. A couple starter sets and 12-15 packs is really all you need (per player) to play casually and get a feel for what the game has to offer.
Collectible games in general will always cost a lot of money in the end, so I'm not sure why people are complaining that it's a money grabber. Games that are themed after a franchise where the core components are card and dice use, will be a collectible game. Very few aren't. Collectible games are fun if you're a huge fan or you're a picky collectible gamer and know exactly what you want in a collectible game. You either like or don't which is fine. I'm not the biggest Star Wars fan and I've never played this game and I can say I'll like it. As far as the over all design, its really good. The dice are bulky for design purposes. The dice have images and symbology so it all needs to look clear and visible. The card layout is good and the art is good. Uniqueness, I'm not sure but I am sure there's other games out there that are similar. The price is cheap if you don't care about the collecting aspect. For someone like me I would be getting a solid game for cheap. If I'm a competitive gamer then yes, I'll be spending a lot of money to build a deck and pool of dice that cost me at least 100 bucks but I'm not. If you know what kind of games you like then you wouldn't waste your time in playing this game in the first place or even doing research on it. Maybe it's just me but I know what games I like and don't like. I know what games my group likes and don't like. I've never bought a game I didn't like, I guess I'm good at following my gut feeling I don't know. I will definitely say that I wouldn't get the game now because it's something new for the star wars games and I think fantasy flight so over time I'm sure cards will come out that fix the current issues with the game and I'm sure the rules will be updated to some degree. If not oh well. If the game dies out then I'm sure fantasy flight will either try to revamp it or stop producing it completely. I can see this game working better if it wasn't based on a known franchise.
I knew that Sam would be thrown off by the collectible aspect of it before I hit "Play", but I really thought he would have liked the dice themselves. They rest good in the hand and are easy to read. And because of the size, the feeling you get when rolling them is almost awesome.
My issue is that they made a collectible game for which limited is not a feasible format. That might not sound like much, but I believe it's a big part of why other games of this nature have been able to stick around. Realistically speaking, most of what they print MUST be garbage from a competitive standpoint, and a limited format is a way for that stuff to see play, as well as giving people more reason to buy sealed product instead of singles. Because there are several required card types to build a deck (battlegrounds and characters), that aren't guaranteed to be in the packs, and the price (minimum 6 boosters, assuming minimum 20 card decks, so there's some room to not HAVE to play all the garbage you can't/don't want to use, so $18 before prize support). Also, I'm not in love with the dice. I KNOW they're of a higher quality than DM dice, but it just doesn't feel that way. At a quick glance, these dice resemble much cheaper products, and look kind of same-y. Dice Masters looks very distinctive from character to character. BTW: The FFG press release talks about how they're "excited to have a game that can only be realized in the CCG format", or something to that effect. Smart money says that's because the House of Mouse said "do it this way or don't do it", and not for any tangible mechanical reason. I'm sure that the LCG got grandfathered because it started back when Lucas still owned the rights, but Disney is a money-hungry operation.
I went to the premiere roll out of this game. Good thing I did because I got early copies of the starters and a few booster packs. Also i believe the booster packs are supposed to be 2 dollars. Although every time Intry to buy more they are sold out as soon as they hit the shelves. While it's not gonna beat out Armada or Rebellion for me It's still fun. Really looking forward to the release of Grand Admiral Thrawn in wave 3
I love Star Wars but have to agree that the "focus fire one character" strategy looks like the only one. That was a great point, why *would* you do anything other than attempt to cripple half your opponent's pool/deck? The game is simplistic and that's fine that and the collectible aspect (and pretty much all of it) look like it's marketed more towards kids, which is a great way to maybe get them into board games but I don't think it was meant for more than a quick fun collectible toy. It sure doesn't look as deep as the Star Wars LCG in my opinion, yet even if it was I prefer the LCG format since storage is such a challenge to begin with and I don't need a bunch of game pieces hanging about that are just dupes. : )
Sam hated this game but doesn't want to bite the hand that feeds him. This is a game to take on a camping trip to fritter away the down time and you're not worried about the environment trashing the components.
Pretty poor reasoning. Everyone's laughing now, now that the booster boxes are about £12 each down from £110. You can also buy singles online incredibly easily. How the hell do you think games like Magic work?
I like the Sam opinion on the game. It`s something new, still it`s not SWCCG from Decipher level but at this moment it`s better that SW LCG, still it`s still not a hit and i`m thinking FFG is wasting the licence by some small things instead of blasting us into space (they reached the orbit with Rebellion for sure). We need a one great SW game to take over the spot of Decipher old SWCCG as a mighty hit.
I... think this is going to fail. MtG was an expensive habit but five boosters per player is a viable drafting tournament there, but that's not going to happen for Destiny. For MtG constructed, you could make a casual deck out of an old-style starter plus three to five boosters. That doesn't happen for Destiny either. And while I know some kids are able to get enough money for this, most people I know cannot afford or justify this game. And I'm counting people who work for Amazon and Google here. This is not great value for money. :-/ But I could always be wrong.
Yeah I think they are trying to cash in on Dice Masters popularity. But a nice thing about Dice Masters was at least the boosters were only 99 cents a piece. I think the MSRP on these is like $3? Cheaper than magic but not cheap.I think they are banking on the Star Wars license to rake in the money. And they might. They won't be getting my money though. I quit the CCG racket years ago!
But with DM you only get Two Cards for $.99 for 3 dollars you are getting 2.5 times worth the cards. So per card you are looking at almost a $.11 difference.
Kenton Mattos Valid point. But at the end of the day would you rather spend $5 on 5 boosters or $15 on 5? I think it greatly added to how many people bought into Dice Masters. Because let's face it, Dice Masters borrows heavily from the magic combat system. It's not really a revolutionary game. Superheroes are popular. But Star Wars is just as possible. So that's kind of moot. I think it might come down to price point ultimately.
I am a avid DM player but not a collector because you can't inexpensively collect the game. You have to purchase around two gravity feeds to get close to a full set minus super rares.
Yeah, I don't collect DM either. If I buy packs I sell the rares so I can buy full commons-and-uncommons sets on eBay. And... I can't do that with Star Wars Destiny, because all dice are rares. So we'll see how things pan out but I guess I'm staying out of this collectible game.
Hate to say it, but I'm kind of relieved that this game is what I expected: a boring, collectable cash grab. Now I don't have to worry about missing out on something.
Fantasy Flight Games is currently in price gouging cash-grab mode, so this is not surprising. I played about 30 games at Gencon, it was fun but the collectible aspect is a deal breaker.
I am not a fan of the TCG model, but I do think that this game has a lot more going for it than others besides maybe Magic. I like the simplicity, but I don't know how often this would actually get played. My favorite TCG from the past was Lord of the Rings, and I spent tons on that game and now I don't have it anymore. I also have spent too much money on Dreamblade (which I wish I still owned) and HeroClix. If you're in a group that plays a lot games like this are worth the money, but I'm hesitant because I just don't know how often I'd get to play it, and I can get other games that I don't have to keep up with content for the price of a couple of starters and boosters. That being said, it does look like a lot of fun, and I really would like to try it.
Kinda early to review a ccg isn't it? You can't blame a lack of variety when you can't build new decks yet. But cost is definately a fair point to bring up with a game of this type.
@The Dice Tower Tom if you decide you do not want to keep your cards or are looking to sell or trade I dont know Id be very interested in your poe Dameron! great video btw love the show
i find that almost all ccg starters are boring as heck, but when you make your own deck it's a while btw amazing game. I wish Companies changed their model on that. First thing i am going to do is but the starter to see if the game is any good.
This is a hard pass for me. If it were a non-collectible $80-$100 box with every card and 1-2 of all the dice I would probably get it. The collectible part just means I am wasting huge amounts of money on extra cards and dice.
Dice Masters dice are crappy quality, though. But the fancy printing does push up the price, as does the licence. Maybe a LDG (Living Dice Game) with an original IP that doesn't have an expensive licence would have helped, but the Star Wars does bring in the sales.
This game is going to get compared to Dice Masters a lot because they are very similar. However this gets a lot of things right that DM got wrong. The biggest thing is speed. In DM your opponent could take 25min of the 30 available to decide on what he's going to do pushing you to turns. With Destiny things go back and forth so much that stalling isn't a viable win condition. I have to disagree with Tom and Sam, the game is not simple. It's deceptively complex. If you watch Tiny Grimes Darth Vader mill deck you see the complexity. The entire deck is based around making your opponent think your going to attack then forcing him to mill his deck. The ability to change the faces of die and remove die from turn play makes this game far more strategic than dice masters which has now been reduced to whoever goes first wins. One major thing this game has going for it over Dice Masters is Fantasy Flight Games. WizKids doesn't have the resources or manpower to keep up with the game where FFG does. WizKids has basically let a group of people known as The Reserve Pool take over many of the responsibilities for their game and at least one of the members of The Reserve Pool has been caught cheating by palming die. FFG is not likely to allow that to happen as they are more involved in tournament play where WK is more hands off. I think this game will be big. Rather it's able to overthrow dice masters is another question because DM isn't limited to a single IP like Destiny is.
The price of this game will prevent it from being "big". It will be dead within 3 years. If it were a box-set with all the cards and dice at $80-$100 it would have been much better, but there is no way people are going to spending $350-400 to get everything to play this game competitively.
I like watching game reviews when they complain about collectable games and how much they cost as they sit in front of walls of $100+ games that they have probably played once.
That's a 100 dollar game, where you know exactly what your paying for... no random/blind purchasing. No wasting money on cards or dice you don't want and won't use... so price is a big legitimate negative
Many of those games are also 'Review Copies'. They often report how many games they actually pay for. This is a rare instance where they went out, paid money, and gave their opinions.
Hang on: Leia is rare. Presumably the booster packs contain only one dice related card, since that's the dice that will come in the pack (1 die per pack). In order to get more dice for Leia, if that's your deck build, you will need to hope you find more copies of rare Leia in a pack. But who would trade away their Leia dice without trading away the card? This is a terrible system. At least Dice Masters was cheaper (still not ideal), and because there were multiple copies (at different rarities) of each card, you could always benefit from having the dice. What on earth are FFG thinking with this? The dice look terrible as well.
The dice look great in person. They have weight to them, they roll well, and the images on each side are heat printed onto the plastic and then the whole dice is covered in a plastic coating. My only complaint about the dice are that they're a bit big. I agree with the rest of your points though. Cards always come with one die, and you'll never need more than two, but It is very unfortunate that you need to hunt down that second die if you want to use it.
only if you want to build elite. because people will only ever need 2, its also easier to trade the third one away without going, oh damn i still need 1 more to finish my placeset ala MTG.
Now there is an excellent idea and I know Disney don't do exclusive deals with the Star Wars franchise so there is hope, I think that dude who does the base ball games is secretly doing a Legendary Film Noir / gumshoe type of game .. which is .. erm . interesting.
I am with Sam on this; Star Wars Destiny seems to be a very forgettable game. What you get, for what you pay for, is not a lot, especially when compared to Dice Masters, its primary competitor. For the price guestimate to really get going in Star Wars Destiny, that Tom and Sam gave, you can get two starter sets, and ten boosters for each set. And as long as you are smart on which two sets you choose, you can have a lot of options for building your "deck", as it were.
Got to agree with Sam here. Yeah this looks quite boring, and maybe it would've had a shot as an LCG model. Of course FFG will milk it to death,(FFG pricing will bear its ugly head with all them, might I add) and the fact they made distribution so bad for this game...yeah ANA/FFG you guys are a blight right now, plus it doesn't help that other publishers have followed suit with pricing models I'd stick with Dice Masters, since the pricing for a similar style of game makes sense or any of the great LCG's out there. Keep TCG/CCG's to MTG and Yu-gi-Oh
I feel like you guys reviewed this WAY to early, it's been a month and it's still not out, and a lot more cards have been previewed. the game is not simplistic at all, it's rules are simple, but there are MANY complex card combo's and other CCG type things going on with the cards. I guess if you are only reviewing the starters then sure, it's not as complex, it's also not a full 30 card deck either. if you spend 60-100 on the game and stop there, you will get a lot of replay ability out of the game and 60-100 is about the cost of a lot of games these days that are more involved.
Yeah I went into this excited but came out disappointed. This looks very simple and it is pretty expensive for a collectible game. I don't see this one lasting long.
The dice have the images printed onto them, they are not stickers. While your other, subjective, issues with the game have validity, please don't spread misinformation about the objective issues.
A very basic, simplistic dice game? Man. The more reviews I watch the less impressed I am with these guys. Lots of wrong information, and overly simplistic analysis. This is like trying to give a review of MtG with using two basic 40 card prefab decks. Come on. Not a fair analysis. Check out Team Covenant's channel for a more accurate discussion of this game if you at all interested in it. Also, LCGs are more of a money sink than people realize. Tried getting into Netrunner... at this point good luck. You still need one or two cards from very specific sets (many of which are out of print) in order to field a competitive deck. At the end of the day you still end up spending a lot for specific cards in order to field a specific deck.
If you don't like CCGs as a concept, please don't make a review video of one. The saltiness permeated the entire review. You outright lied about the depth of this game. It is not as shallow as you mentioned and strategy plays a HUGE role. You outright lied about the entry price to play this game. Starters are $15, boosters are $3, and for about $20-30, you can have a deck that is very fun to play and quite competitive. And you outright lied about the construction quality of the dice. They're amazing. They're built to last, I've played hundred of games and my dice all still look great. You outright lied about the amount of luck involved. Sure, there's dice. There's also luck-of-the-draw. But a skilled player will beat an unskilled player every time. Luck need not apply. We get it, you dislike CCGs. But to make a review video, on such a highly regarded channel, and outright lie and show a LOT of bias. It's ridiculous.
PSA: Starters are $15 and have 24 cards (20 cards in the play decks) 9 dice. Boosters are $3 and include 1 rare or legendary die + card along with 1 uncommon card and 3 common cards. Reported 1 in 6 packs has a legendary card. Dice are not stickers. they are heat printed into the plastic and coated. Images sit under a plastic coating. Please thumb up this comment so it sits on the top and gives acurate information that these reviewers could not be bothered to.
I don't mean to be so hard on Tom & crew. They have a tough job and generally provide a good service to the consumers and industry.
Yes. Huge volume. But the least they could do is be accurate on the thing they just played and were looking through. It's misleading and often hurts games more than they think.
I watched Team Covenant's play-through that they just released. Their play session looked like it was packed with decisions and strategy, but you guys seems to say there is very little of those things?
It seems like they were unfortunately basing their decision on a starter deck and 4 boosters. With a more advanced deck, there are a lot more interesting decisions to be made. If you have Tabletop Simulator, you can make a deck from whatever you want and see how interesting the game gets with more interesting cards and card synergies.
Connor Locklin
I am too! I've played quite a bit of Magic and other TCGs, but never a dice game like Dicemaster. To me, it's a breath of fresh air after playing those games. But I totally understand being fatigued after playing as much Dicemasters as I'm sure at least Tom has played haha
Probably were bought off by the devs.
The guys in this video felt salty about CCGs in general. Destiny has very deep strategy and it's not a game of luck at all. It's sad to see people this well respected being blatantly wrong about a great game.
I have been super excited for this game! I told myself that I would not do another ccg but this looks like a winner. I understand Sam's jaded look on the collectibility aspect completely. Thanks for the review! Hopefully this does well.
"The die is not necessarily a rare die." I'm pretty sure that only rare/legendary cards use dice. So the die technically is a "rare" die.
Good point!
Well, rare is subjective. If a game has Ultra / Mythic / Super Rares, those are the rare items and all the other items will not retain any value. They can call a die rare all they want, but if you can get it for 50 cents in the aftermarket its not really rare.
you understand the rarity system for the game right? its common, uncommon, rare, legendary. that's it and each pack comes with 1 uncommon and only 1 rare or Legendary. making Uncommon pseudo rares, since there are 42 uncommons that you have to go through before finding a second copy. So the rarity here is defined by FFG not the second hand market version of rarity.
Finn actually can have some Red cards. Says it on his card. I believe weapons and vehicles? Thanks for doing this review. Very excited for this game.
Can put red weapons and vehicles in the deck and he can equip all Weapons regardless of restrictions. Such as "Blue character only" etc
I'm kinda glad Sam cooled me off on this one. I was definitely getting the acquisition disorder from the Star Wars license. I'll still be following along and possibly getting the starter sets.
15$ per starter, 3$ per booster (12/2.69$ online). There are 17 legendary cards ie ultra rares. 6 Legendary cards per booster box. You'll need 6 boxes of boosters and then trade to get a full set (assuming you get average value of legendary cards) === 516$ (6 boosters online) + 4 starters 48$ (to get full dice of each one) .... 560$ minimum to get a full set if you want all deck building options. There is going to be organized play, you know to compete you'll need to spend a lot of money if more than 2 sets come out a year. Granted this will give you lots of uncommons/rares/commons to give away/sell and is assuming all legendary cards are worth having.
$560, of which over half will be wasted on extra junk you wont be able to give away. This should have been a $80-100 box-set.
I wish it was an LCG, but sadly I may still buy in...
With so many options to re-roll a die or even change it to desired side it is definitely not that much LUCK based as one may think or as it was presented in this review. And there is plenty of space for strategy in "what action to do next" - in what order should I resolve my dice, what cards to play (you draw up to 5 cards into your hand each round, so having on average more cards in your hand than in MtG), when to claim battlefield etc.
Plus Star Wars theme is phenomenal here! There is that strong feeling that cards and abilities are doing what given character would do in Star Wars!
Sure, it's CCG, but still not terribly costly. I would say same as all other games. In Poland starter pack is $14 and boosters are at $2.5 (I'm buying polish version to play with my daughter and she loves to play as Rey).
So yeah, in general the Force is really strong with this game! :)
Here’s a longer comment than I thoght I’d make becasue I just started to play some Destiny last month (got a way form it for now but I do like it)
At first I though it was a kids game becasue the primary pure colored dice were so huge.
Not sure if anyone noted this @ 8:30 the TIE is a Support (like BB-8 is) it is not attached to any other card. It’s it’s own chard sort of like a character. Only a character has hit points can add shields and can attach upgrades.
Up to three Ugrade Cards can be attached to characters such as a light saber, jedi robes, and rey’s staff to Rey. The design of the cards makes them easy to overlap each other is one way to tell. Another way to tell is the Supports have the dice rerference bars in the top right. and they say Support, Upgrade or Character. Some Supports have Actions instead of dice.
and you can swap out upgrades for th epoint cost difference ie. a 3 pt lightsaber for a 2 pt Jedi Robes you only pay 1 resource instead of 3.
It would have been important for you to show upgrades attached to a character and that all of those dice are rolled in at the same time when the character is exhausted (ie.. Tapped but FFG can’t use that term WotC trademarked it I think).
Some cards say Blue character only or Spot a Blue character which is also important to point out. So only force based characters can use Force Throw but even Finn can use a lightsaber otherwise. (I’m quoting the names of cards form memory).
As someone pointed out Finn’s special ability let’s him use red cards is why Rey’s starter set has a red villian stormtrooper blaster card he can use.
Yes it’s crazy how many players buy an entire $100 booster case of 30 packs(!) and you’re right you need quite a few to build a decent deck. But in effect X-wing is quietly colelctible not just with ships but cards exept you can proxy upgrade cards for casual play.
Another thing to point out is competitive Destiny players need duplicate cards for Event cards and some upgrades so you have more of a chance to draw those cards. They don’t include too many support cards as a result.
The other thing is similar to X-wing they have a compeitive tourney and world championship metagame. Squad building in effect.
I do like the game though.
I guess you guys review so many games you really don’t have time to read the rules or play them much ; (?)
You do explain it in everyday lowest common denominator get to the point language not getting caught up in (or caring about?) accurate terminology ou did that on X-wing big time. I think maneuver template is the only correct term you used ; ) and some important detail gets left out imho.
But they are engaging personable videos. And you crank them out. It’s something I don’t have any ability to do. That’s why it’s frustrating to hear innacurate temiorlgy or rules oversights lol I’m not saying that to be mean just a critique whether you need it or most likely don’t to hear;
Bottom line is whenever I see a Dice Tower thumbnail or BGG link I check it out. And it was worth my time commenting.
P.S. as I say all this late at night 2am please excuse any typos or lazy lowercase ;
Keep up the good vids and in this Star Wars case MTFBWY
They did use the Nexu from Episode 2 in the Imperial Assault base set, so they haven't completely trashed the Prequels in their games.
The Welcome Mat Eh, you can chalk that up to expended universe. I'd hardly count that as prequel representation.
Oh I completely agree. I just mean that they haven't entirely jettisoned all content from the Prequels. I hope they do use some of it, even in Imperial Assault. I'd love to have Maul and Qui Gon running around out there.
After playing several games at a pre-release I think the simplicity in the rules is a stark contrast to the actual strategic depth in the game. The starters do not offer a clear picture of what a full game plays like, which could be a valid point of criticism. When building a full deck you can provide options that mitigate the randomness of the dice. At the end of the day there's a lot more depth and strategy here than is suggested in the video. I will, however, concede that you do need a lot of boosters in order to make real choices when creating a deck.
To Tom's question about strategy, if your opponent is loading up a character with upgrades, then you should definitely target them, however abilities on characters might make the choice of who to target harder. The likelihood that you'll be spreading damage around does seem pretty slim though, I think that's a valid concern when it comes to strategy.
I agree with Tom. This is a great game!
I played about 30 games of this at Gencon. It is a good game, however a great many people will never buy it past maybe 1-2 starters and a few booster packs because it costs way too much. Without an extensive, expanding, and consistent player base it will fail. 3 years tops.
Thanks for the optimism...
I think you're being kind. I don't even think FFG will support it for that long. It has all the hallmarks of a short term cash grab based on the license which with Asmodee at the wheel would make total sense. There has been a lot of speculation as to whether FFG will be keeping the license at all so that gives Asmodee even more of an impetus to squeeze as much out of it as they can.
I went to the premier at fantasy flight. It sounds like they are putting a lot onto this. It's also flying off the shelves
What happens if you get a character card in the booster, but not the corresponding die for that character? Do you have to also buy the die in order to use that character? Thanks for the upload!
So do the rules let you start with a 30 point side, but not give you enough to make a 30 point side?
If you get one legendary character in a booster pack, is it better to use him or just stick with an other character that you have 2 dice with ?
i don't mind having the two differing opinions on the game in this review, but it seems like most of the negatives in this review is that of which you could say about any card game in my opinion and not related to SW: Destiny. The back and forth action system is what makes this game great because every action has a possible opposite reaction to it. Imagine if you could have a chance to counter every opponents action in other games! This mitigates a lot of the die rolling, because there are only a few cards in the game that allow you to roll dice, and immediately use them. There are plenty of deck archetypes that allow for differing play styles based on the cards leaked so far and just rolling well will not win you the game, in most cases. Sam makes it sound like the game is so 'simple' that is a detracting point to the game, but IMO it is a very positive one i that the rules of the game do not detract from the gameplay.
i also have played a few games in tabletop simulator to get a feel for the game.
Andrew Larcher Agree totally. This game reminds me of Ashes quite a bit and I'm surprised that's not getting discussed more.
It's funny how TH-cam puts "Destiny" video game into description. There could be some confusion for video gamers. Although it says Star Wars and almost everyone knows what it is.
Until I play it I can't say for sure, but initial impressions I'm in agreement with Sam.
I'd love to a see a solid dice game using the LCG model. Not interested in the collectible model and this game doesn't look interesting enough to change my mind.
Dice Masters tried to do that with the TMNT set, didn't pick up that well though.
Ashes?
I second Joel's proposal. Ashes: Rise of the Phoenixborn is a really solid game, with a very welcoming and active community. Plus, there's plenty of interesting deckbuilding to be done with just a core set.
While there are tons of SW games, none include VII yet. Until we get the Escape from Jakku and Starkiller Sabotage Expansions for Imperial Assault (yes, I made those up), I'm pumped to have a forum for some Rey v. Kilo battles with my daughter.
how many TCGs does that make for Star Wars 3 or 4
Could you guys do a nostalgic review of the decipher star wars ccg? Just like your experiences with it and it's strengths and weaknesses. I play it to this day!
Thanks for your honest feedback.
You guys need to do a review of the campaign expansion for Star Wars Armada
Just bought the starter sets as my local store had a sale for free comic day. I'm going to play this casually with my nephew and will probably pick up a few packs here or there but I won't need to chase because I'll only be casual. Fun game though.
I super disagree with you Tom, I think the LCG is more thematic than you give it credit for and way more strategic.
I will happily play the LCG over this, I really dislike the collectible aspect of games, and the "juice" of this game with how simple it and easy going it is, doesn't feel worth the "squeeze" of how expensive this can be if you want a breadth of variety to play and have all your favorite characters and such.
This is a pass for me. Also Tom, do you really want to keep up and play TWO collectible games? Seems like your heart is in Dice Masters way more than Destiny IMO.
Thanks for the review you guys!
It's so much easier to get the star characters in the LCG like Leia, Han, Lando, Luke, Vader, and now they're adding characters and ships from Rebels, which I'm extremely happy about.
When will the next people's choice top 100 games be out?
Nice video guys. I feel like this game cant be discussed without comparison to Dice masters... DM is going to be its main competitor, and the question really is what does this bring to the table that dice masters doesnt...?
As far as i can see, its more expensive, fewer interesting characters (for the time being) more simplistic, lesser quality components, harder to get hold of the rares, and more niche. That sums up to a whole lot of reasons to ask why play and collect this instead of dice masters? If the only reason is because its star wars... im not sure thats a good reason considering the cost and effort investment needed.
Exept for the fact that this game uses dices, it's totally different from dice masters. It's more a card game that use dice. Not a dice game that use card. I don't know if you understand... You must play it or watch it played to see the difference.
Dice Masters is based on the Quarriors system, right? That's reason enough for me to pass - I absolutely loathed Quarriors the one time I played it.
That's not how value distribution works. Guaranteed rare/legendary means all rare/legendaries have reduced secondary value.
I have to be honest I havent played the game yet. It doesnt seem to be available in my area. But from what ive read/heard, what i said above seems to be the case... Pretty hard to get excited about it when Dice masters does everything this does but better and cheaper.
In what way could Destiny, which had both a deck and dice, be considered more simplistic the DiceMasters which inherently only involves what is on the board?
Additionally how in anyway does DiceMasters have higher quality components? DM has irregular, tiny, often poorly painted dice that they pack with cards on very poor card stock that end up being damaged in the booster pack. Destiny by contrast has large dice with clean images printed on them, uses superior cardstock, and actually has a rigid element in the booster packing to prevent warping.
And lastly how in anyway can you compare DiceMasters rarity scheme to any game in a favorable way. You aren't gaureenteed a rare in a DM pack. they pack one Super Rare per Booster box, meaning 1 out of 90 packs which is the worst ratio of any blind buy game. They only get away with such low quality components and wild distribution because they are dirt cheap at a dollar a pack, but you get what you pay for in that regard.
Other then the fact that DM, by virtue of having more sets out, has more characters I don't think any of you issues with Destiny compared to DM are at all valid, and in multiple ways are factually false.
I've already grabbed two copies of the starter sets. I'll probably grab 36-72 boosters (1-2 booster boxes) after the first month or so of playing if I still feel good about it. The average is about 6 legendary per booster box. I'll play what I get and maybe do a little trading online to get what I need from there.
I always wanted to play Dice Masters as it's both an Eric Lang game and also pretty great, but it's a WizKid's product and they're a garbage company who will never see another dime from me. When I heard I can get in on a dice and card game from FFG I was immediately in for it. My expectations being:
1. Component Quality will be top grade.
2. Art production and graphic design will be top grade.
3. It will have experienced designers behind it and not some B team plebs. We'll receive working, well stated and sensibly constructed rules.
While a collectible game is certainly an expense, it's the expense you allow it to be. A couple starter sets and 12-15 packs is really all you need (per player) to play casually and get a feel for what the game has to offer.
Is Miami Dice essentially reviews with more than one reviewer?
Nathan Risley Miami Dice is mainly when Tom and I review a game together...but Zee does joins us from time to time.
Collectible games in general will always cost a lot of money in the end, so I'm not sure why people are complaining that it's a money grabber. Games that are themed after a franchise where the core components are card and dice use, will be a collectible game. Very few aren't. Collectible games are fun if you're a huge fan or you're a picky collectible gamer and know exactly what you want in a collectible game. You either like or don't which is fine. I'm not the biggest Star Wars fan and I've never played this game and I can say I'll like it.
As far as the over all design, its really good. The dice are bulky for design purposes. The dice have images and symbology so it all needs to look clear and visible. The card layout is good and the art is good.
Uniqueness, I'm not sure but I am sure there's other games out there that are similar. The price is cheap if you don't care about the collecting aspect. For someone like me I would be getting a solid game for cheap. If I'm a competitive gamer then yes, I'll be spending a lot of money to build a deck and pool of dice that cost me at least 100 bucks but I'm not.
If you know what kind of games you like then you wouldn't waste your time in playing this game in the first place or even doing research on it. Maybe it's just me but I know what games I like and don't like. I know what games my group likes and don't like. I've never bought a game I didn't like, I guess I'm good at following my gut feeling I don't know.
I will definitely say that I wouldn't get the game now because it's something new for the star wars games and I think fantasy flight so over time I'm sure cards will come out that fix the current issues with the game and I'm sure the rules will be updated to some degree. If not oh well. If the game dies out then I'm sure fantasy flight will either try to revamp it or stop producing it completely.
I can see this game working better if it wasn't based on a known franchise.
correction* win by opponent running out of cards in deck AND hand.*
I knew that Sam would be thrown off by the collectible aspect of it before I hit "Play", but I really thought he would have liked the dice themselves. They rest good in the hand and are easy to read. And because of the size, the feeling you get when rolling them is almost awesome.
My issue is that they made a collectible game for which limited is not a feasible format. That might not sound like much, but I believe it's a big part of why other games of this nature have been able to stick around. Realistically speaking, most of what they print MUST be garbage from a competitive standpoint, and a limited format is a way for that stuff to see play, as well as giving people more reason to buy sealed product instead of singles. Because there are several required card types to build a deck (battlegrounds and characters), that aren't guaranteed to be in the packs, and the price (minimum 6 boosters, assuming minimum 20 card decks, so there's some room to not HAVE to play all the garbage you can't/don't want to use, so $18 before prize support).
Also, I'm not in love with the dice. I KNOW they're of a higher quality than DM dice, but it just doesn't feel that way. At a quick glance, these dice resemble much cheaper products, and look kind of same-y. Dice Masters looks very distinctive from character to character.
BTW: The FFG press release talks about how they're "excited to have a game that can only be realized in the CCG format", or something to that effect. Smart money says that's because the House of Mouse said "do it this way or don't do it", and not for any tangible mechanical reason. I'm sure that the LCG got grandfathered because it started back when Lucas still owned the rights, but Disney is a money-hungry operation.
I went to the premiere roll out of this game. Good thing I did because I got early copies of the starters and a few booster packs. Also i believe the booster packs are supposed to be 2 dollars. Although every time Intry to buy more they are sold out as soon as they hit the shelves. While it's not gonna beat out Armada or Rebellion for me It's still fun. Really looking forward to the release of Grand Admiral Thrawn in wave 3
I love Star Wars but have to agree that the "focus fire one character" strategy looks like the only one. That was a great point, why *would* you do anything other than attempt to cripple half your opponent's pool/deck? The game is simplistic and that's fine that and the collectible aspect (and pretty much all of it) look like it's marketed more towards kids, which is a great way to maybe get them into board games but I don't think it was meant for more than a quick fun collectible toy. It sure doesn't look as deep as the Star Wars LCG in my opinion, yet even if it was I prefer the LCG format since storage is such a challenge to begin with and I don't need a bunch of game pieces hanging about that are just dupes. : )
Sam hated this game but doesn't want to bite the hand that feeds him. This is a game to take on a camping trip to fritter away the down time and you're not worried about the environment trashing the components.
Why do you think Sam hates the game? He doesn't.
To Fantasy Flight...you lost me at collectible.
Pretty poor reasoning. Everyone's laughing now, now that the booster boxes are about £12 each down from £110. You can also buy singles online incredibly easily. How the hell do you think games like Magic work?
I like the Sam opinion on the game. It`s something new, still it`s not SWCCG from Decipher level but at this moment it`s better that SW LCG, still it`s still not a hit and i`m thinking FFG is wasting the licence by some small things instead of blasting us into space (they reached the orbit with Rebellion for sure). We need a one great SW game to take over the spot of Decipher old SWCCG as a mighty hit.
I... think this is going to fail. MtG was an expensive habit but five boosters per player is a viable drafting tournament there, but that's not going to happen for Destiny. For MtG constructed, you could make a casual deck out of an old-style starter plus three to five boosters. That doesn't happen for Destiny either. And while I know some kids are able to get enough money for this, most people I know cannot afford or justify this game. And I'm counting people who work for Amazon and Google here.
This is not great value for money. :-/ But I could always be wrong.
Yeah I think they are trying to cash in on Dice Masters popularity. But a nice thing about Dice Masters was at least the boosters were only 99 cents a piece. I think the MSRP on these is like $3? Cheaper than magic but not cheap.I think they are banking on the Star Wars license to rake in the money. And they might. They won't be getting my money though. I quit the CCG racket years ago!
But with DM you only get Two Cards for $.99 for 3 dollars you are getting 2.5 times worth the cards. So per card you are looking at almost a $.11 difference.
Kenton Mattos Valid point. But at the end of the day would you rather spend $5 on 5 boosters or $15 on 5? I think it greatly added to how many people bought into Dice Masters. Because let's face it, Dice Masters borrows heavily from the magic combat system. It's not really a revolutionary game. Superheroes are popular. But Star Wars is just as possible. So that's kind of moot. I think it might come down to price point ultimately.
I am a avid DM player but not a collector because you can't inexpensively collect the game. You have to purchase around two gravity feeds to get close to a full set minus super rares.
Yeah, I don't collect DM either. If I buy packs I sell the rares so I can buy full commons-and-uncommons sets on eBay. And... I can't do that with Star Wars Destiny, because all dice are rares. So we'll see how things pan out but I guess I'm staying out of this collectible game.
Boosters are $3. Just a heads up.
Prayers go out to Sam, get better
Red weapons and vehicles can be put in a deck with Finn.
you should do an update to destiny i think its evolved alot since
I bought a box of boosters. 32 packs. honestly thinking Team Covenant's saga sets is the way to go.
fun game though.
Hate to say it, but I'm kind of relieved that this game is what I expected: a boring, collectable cash grab. Now I don't have to worry about missing out on something.
Oh, you played it?
lol, right? This game is actually fantastic. People just want to hate on it.
Fantasy Flight Games is currently in price gouging cash-grab mode, so this is not surprising. I played about 30 games at Gencon, it was fun but the collectible aspect is a deal breaker.
Miami Dice is my favorite Dice Tower show! I do miss seeing Zee here though. ;)
Sam. Sorry man. You are wrong about this one! This is a hit!
am i the only one who just wants this for the cards
No. I saw the artwork for the Grand Admiral Thrawn card that's coming out in wave 3
I am not a fan of the TCG model, but I do think that this game has a lot more going for it than others besides maybe Magic. I like the simplicity, but I don't know how often this would actually get played. My favorite TCG from the past was Lord of the Rings, and I spent tons on that game and now I don't have it anymore. I also have spent too much money on Dreamblade (which I wish I still owned) and HeroClix. If you're in a group that plays a lot games like this are worth the money, but I'm hesitant because I just don't know how often I'd get to play it, and I can get other games that I don't have to keep up with content for the price of a couple of starters and boosters. That being said, it does look like a lot of fun, and I really would like to try it.
Kinda early to review a ccg isn't it? You can't blame a lack of variety when you can't build new decks yet. But cost is definately a fair point to bring up with a game of this type.
You lost me at CCG... :/
I hope it's good.. don't like the collect-ability of it but eh... I can deal with that.
@The Dice Tower Tom if you decide you do not want to keep your cards or are looking to sell or trade I dont know Id be very interested in your poe Dameron! great video btw love the show
includes eps 1 to 3 ? PASS ! I don't want no prequels in my decks :P
i find that almost all ccg starters are boring as heck, but when you make your own deck it's a while btw amazing game. I wish Companies changed their model on that. First thing i am going to do is but the starter to see if the game is any good.
I want it, but my OCD would kick in and I would have to have it all. That's why I quit Dicemasters. I wish I had Tom's restraint. :)
Are they making Rogue One Boosters for this? Rogue One was that good and this, as a huge Star Wars fan, would not feel like a money grab for me.
I think you guys are looking at this from a board gamers standpoint and not from a TCG players standpoint.
I agree with Sam on this one.
This definitely cooled my interest. My wallet thanks you.
Stars Wars has so many games.
We as gamers should all pass on this game to discourage this greedy cash-grab behavior.
This is a hard pass for me. If it were a non-collectible $80-$100 box with every card and 1-2 of all the dice I would probably get it. The collectible part just means I am wasting huge amounts of money on extra cards and dice.
Maybe if we vote with our wallets they might drop a bit in price. I would gobble this up if they dropped to Dice Masters msrp
Dice Masters dice are crappy quality, though. But the fancy printing does push up the price, as does the licence. Maybe a LDG (Living Dice Game) with an original IP that doesn't have an expensive licence would have helped, but the Star Wars does bring in the sales.
All the reviewers are dead set on making me try a collectible game again, lol.
where is the game? looks like a cash in to me
This game is going to get compared to Dice Masters a lot because they are very similar. However this gets a lot of things right that DM got wrong. The biggest thing is speed. In DM your opponent could take 25min of the 30 available to decide on what he's going to do pushing you to turns. With Destiny things go back and forth so much that stalling isn't a viable win condition.
I have to disagree with Tom and Sam, the game is not simple. It's deceptively complex. If you watch Tiny Grimes Darth Vader mill deck you see the complexity. The entire deck is based around making your opponent think your going to attack then forcing him to mill his deck. The ability to change the faces of die and remove die from turn play makes this game far more strategic than dice masters which has now been reduced to whoever goes first wins.
One major thing this game has going for it over Dice Masters is Fantasy Flight Games. WizKids doesn't have the resources or manpower to keep up with the game where FFG does. WizKids has basically let a group of people known as The Reserve Pool take over many of the responsibilities for their game and at least one of the members of The Reserve Pool has been caught cheating by palming die. FFG is not likely to allow that to happen as they are more involved in tournament play where WK is more hands off.
I think this game will be big. Rather it's able to overthrow dice masters is another question because DM isn't limited to a single IP like Destiny is.
The price of this game will prevent it from being "big". It will be dead within 3 years. If it were a box-set with all the cards and dice at $80-$100 it would have been much better, but there is no way people are going to spending $350-400 to get everything to play this game competitively.
Sounds like the theme is better than the game. Add in the fact it's a CCG and it's a hard pass for me.
I like watching game reviews when they complain about collectable games and how much they cost as they sit in front of walls of $100+ games that they have probably played once.
That's a 100 dollar game, where you know exactly what your paying for... no random/blind purchasing. No wasting money on cards or dice you don't want and won't use... so price is a big legitimate negative
Many of those games are also 'Review Copies'. They often report how many games they actually pay for. This is a rare instance where they went out, paid money, and gave their opinions.
Most games aren't $100. So it's a fair argument that you have to piece this together and spend too much to do it.
Hang on:
Leia is rare. Presumably the booster packs contain only one dice related card, since that's the dice that will come in the pack (1 die per pack).
In order to get more dice for Leia, if that's your deck build, you will need to hope you find more copies of rare Leia in a pack. But who would trade away their Leia dice without trading away the card?
This is a terrible system. At least Dice Masters was cheaper (still not ideal), and because there were multiple copies (at different rarities) of each card, you could always benefit from having the dice.
What on earth are FFG thinking with this? The dice look terrible as well.
The dice look great in person. They have weight to them, they roll well, and the images on each side are heat printed onto the plastic and then the whole dice is covered in a plastic coating. My only complaint about the dice are that they're a bit big.
I agree with the rest of your points though. Cards always come with one die, and you'll never need more than two, but It is very unfortunate that you need to hunt down that second die if you want to use it.
only if you want to build elite. because people will only ever need 2, its also easier to trade the third one away without going, oh damn i still need 1 more to finish my placeset ala MTG.
Terrible game boring
We want legendary star wars
Now there is an excellent idea and I know Disney don't do exclusive deals with the Star Wars franchise so there is hope, I think that dude who does the base ball games is secretly doing a Legendary Film Noir / gumshoe type of game .. which is .. erm . interesting.
Go play SW TCG from WoTC and now from IDC swtcgidc.wordpress.com/
I am with Sam on this; Star Wars Destiny seems to be a very forgettable game. What you get, for what you pay for, is not a lot, especially when compared to Dice Masters, its primary competitor. For the price guestimate to really get going in Star Wars Destiny, that Tom and Sam gave, you can get two starter sets, and ten boosters for each set. And as long as you are smart on which two sets you choose, you can have a lot of options for building your "deck", as it were.
You've played it?
I WANT THIS GAME SO MUCH ¡!!!!!!!!!!!!!!!!!!!!!!can find it:-(
Got to agree with Sam here. Yeah this looks quite boring, and maybe it would've had a shot as an LCG model. Of course FFG will milk it to death,(FFG pricing will bear its ugly head with all them, might I add) and the fact they made distribution so bad for this game...yeah ANA/FFG you guys are a blight right now, plus it doesn't help that other publishers have followed suit with pricing models
I'd stick with Dice Masters, since the pricing for a similar style of game makes sense or any of the great LCG's out there. Keep TCG/CCG's to MTG and Yu-gi-Oh
I played Magic and I will never start to play another collectible card/dice game. It's far too expensive. This are cash cows only. AVOID THEM!
Poor Jason... Is he gonna buy everything? I wish he hates the game, to save his money!
Sticker dice......enough said.
No stickers. They are printed on the dice.
Joseph Lynn they do look like stickers though lol
Shame on you AsmoGreedy
I feel like you guys reviewed this WAY to early, it's been a month and it's still not out, and a lot more cards have been previewed. the game is not simplistic at all, it's rules are simple, but there are MANY complex card combo's and other CCG type things going on with the cards. I guess if you are only reviewing the starters then sure, it's not as complex, it's also not a full 30 card deck either. if you spend 60-100 on the game and stop there, you will get a lot of replay ability out of the game and 60-100 is about the cost of a lot of games these days that are more involved.
I was really interested in this until the bad word "COLLECTIBLE" was uttered...
Yeah I went into this excited but came out disappointed. This looks very simple and it is pretty expensive for a collectible game. I don't see this one lasting long.
You lost me at collectible...
Sticker dice, high price collect-ability, market glut of theme, market glut of collectible games, overly simplistic gameplay.....
hard pass.
Drake Depew There are no stickers on the dice. They are printed.
The dice have the images printed onto them, they are not stickers. While your other, subjective, issues with the game have validity, please don't spread misinformation about the objective issues.
Terrible review. “Forgettable game” about a great game! Won’t be listening to any of his reviews anymore.
A very basic, simplistic dice game? Man. The more reviews I watch the less impressed I am with these guys. Lots of wrong information, and overly simplistic analysis. This is like trying to give a review of MtG with using two basic 40 card prefab decks. Come on. Not a fair analysis. Check out Team Covenant's channel for a more accurate discussion of this game if you at all interested in it.
Also, LCGs are more of a money sink than people realize. Tried getting into Netrunner... at this point good luck. You still need one or two cards from very specific sets (many of which are out of print) in order to field a competitive deck. At the end of the day you still end up spending a lot for specific cards in order to field a specific deck.
If you don't like CCGs as a concept, please don't make a review video of one. The saltiness permeated the entire review. You outright lied about the depth of this game. It is not as shallow as you mentioned and strategy plays a HUGE role. You outright lied about the entry price to play this game. Starters are $15, boosters are $3, and for about $20-30, you can have a deck that is very fun to play and quite competitive. And you outright lied about the construction quality of the dice. They're amazing. They're built to last, I've played hundred of games and my dice all still look great. You outright lied about the amount of luck involved. Sure, there's dice. There's also luck-of-the-draw. But a skilled player will beat an unskilled player every time. Luck need not apply.
We get it, you dislike CCGs. But to make a review video, on such a highly regarded channel, and outright lie and show a LOT of bias. It's ridiculous.