What do you think of the Dynasties update for Pharaoh? I like all the changes mostly, but it seems like everything is something that should have been in the game at launch.
It's cool, I wanted to buy it finally... but yesterday I saw a gameplay stream where the player was easily able to snipe an AI general, thus winning the battle easily. If AI isn't protecting it's generals then it's not worth it for me, not with this poor AI.
Gudea, Canaanites Sea People, sort of? The Phoenicians (Canaanites) created the Romantic languages, the phonetic alphabet (A,B,C), and its economies were based on trade; Merchant civilizations are not raider civs and Bay was a Canaanite that was educated in Thebes.
@@Ghrail Yes, i hope TW works on the AI. Specially when you have some sort of "limitations" like in this game it is a propper opportunity to make a strong AI to handle with.
@@Ghrail Really? I honestly can't bring myself to mind being able to snipe a general. Feels like it has been a staple in all of my battles in the older games. Hell the first Otomo battle always ends up with me sniping 2 enemy generals to get a heroic victory.
I agree with what you say here, this feels like what Pharaoh should have been at launch. It's quite a bitter sweet moment that they finally got the game to where it should be but then announced no further support/ content. Let's hope for some good mods Thanks for the review
I haven’t watched your review in full yet, but I’m going to say that I’m guessing all this extra content was going to be behind a steady stream of DLC, but the disastrous launch forced CA to save face and release it as a free update. Hopefully CA learns from this.
That may be the case unfortunately. It would have been disastrous. The game needed to be this at release, followed by unique Ancient Near East era campaigns (Rise of Persia, Rise of Sargon, Hammurabi, Sumerians, etc). The whole setting is now perhaps squandered.
@@GudeaTW Agreed. I also want to give a shout out to CA Sophia, who I think wanted the initial game to be this version. They put out two good DLC campaigns for Rome 2 as well, and I’m not a fan of Rome 2. I think they were also responsible for the update to Troy that got everyone saying it turned Troy into a good game. I wonder if CA would let them work on Thrones of Britannia, a title I really want to like… Anyway, at the very least CA should give them carte blanche to make a Medieval 3. I bet it would actually be a great game, because it’s clear Sophia devs still have passion for making good games.
I don't think they're gonna learn. A vast majority of launches (Starting from Rome 2) have been absolutely atrocious. They didn't learn from Troy, Warhammer 3, Attila, Rome 2, Thrones of Britannia - I'm sure that they won't learn from Pharaoh either.
Yeah I’d love for Elam to have its own uniqueness since it was another region outside Mesopotamia , and when you mentioned Troy could of being an update for Pharaoh apparently Pharaoh was supposed to be a dlc for Troy
@@GudeaTW yeah and I actually agree with that we could of got the pharaoh map with kush, Libya and Mesopotamia and more of Elam and Troy would of been good as a dlc and add all those factions except for the Amazon’s but make it Troy and Mycenae and not hector faction, Paris faction, Aeneas faction etc
Pharaoh was never supposed to be a DLC for Troy, some people just (perhaps deliberately to hate on Pharaoh) misrepresented what the developers of Pharaoh and Troy actually said which was that they originally wanted to make a DLC that adds Egypt to Troy (which is why there were Egyptian gods in the sky in Troy at some point) but while planning that project it got way too big to just be a DLC so they abandoned the DLC idea and made a new separate game instead. They said "Pharaoh (kind of) started as a Troy DLC", not that the whole Pharaoh game we ended up with in it's current size or even its smaller size at release was supposed to be a DLC that they sold as a full game.
Hey Gudea! Personally I think that Creative Assembly Sofia is at least taking a step in the right direction toward restoring some of historical Total War's remaining integrity, which modders have mostly been carrying on as of late. By the way, would you be interested in reviewing my mod for BI? It's called Tetrarchy: A New Beginning.
We coulda had "x,y,z" really showed your proficiency and what was really left on the table by CAs short term profiteering strategy. Now Pharoah is a decent game whose potential will be shelfed as it did not sell enough. That being said from what i understand CA also shelved 3 kingdoms to soon. If historical total war got half the number of dlc as Warhammer the games would be so rich. Thanks for the review
hello such a stupid question how to get rid of mod files from RTW because I wanted to install rom surectum III but I did it wrong and now the files of this mod are ruining my game I have some problems with the image, the image is ruining and I want to revert the game files (RTW) to the original but steam still installs the files from the mod, I also tried to delete the files but during installation they still come back, verifying the files does nothing either. what should I do?
Aspabara... it seems counterintuitive, but it means horseman. In cuneiform texts (Assyrian to be precise), the first Iranian leader we know about is named Ishpabara, which is almost certainly Aspabara (which in Old Persian becomes asabara - aspabara is the North Iranian/Median/Parthian variant)
I hear you on the character focus. Personally I use a mod for that, a mod that renames factions, places and their leaders. From your video it seems CA got the Ugaritic leader wrong, he should be names Ammurapi. I expect a similar mod to pop up for Dynasties too. Then there's mods in the other direction too, like single unit heroes. My point is this thing is fairly simple to fix for a modder. It would be way worse if the issue would be hardcoded into the engine that only devs could fix imo. :)
Number of faction mechanics in Pharoh right now is insane. Even more than Warhammer. If that happen in another more popular history period we will have a top game.
I really appreciate the faction mechanics - I wish there was just a tiny more effort put into the minor factions so that they did not have to be in a separate "minor" category... Elam took out Kassite Babylonia at the end of the Bronze Age - they shouldn't be minor!
The problem with Total War is that they have a huge rift between historical and fantasy community. They tries to merge them in 3 Kingoms but that only worked because the game takes place in ancient China so the Chinese players give it a huge boost, then again tried to do that with Troy but the idea didn't worked, and again it feels the same with Pharaoh. Despite the update looks great because turned a bad, incomplete game into which should have been at release, the Warhammer style in a reskinned Rome 2 can still be seen. Historical players wanted to play as Assyrian or something, and they should have focused on that. No historical fan would want to play as "Suppiluliuma, prince of destruction" as an inmortal ruler.
I mean I want to play as Suppiluliuma, prince of destruction, but I want him to be that due to my actions during the campaign that turn him into such a hero. This character focus is a real pain
The immortal characters were definitely a mistake but now they added an option for mortal characters so to me it doesn't feel that character focused anymore. Characters now are just regular generals that can age and die.
I don’t know if you already know about it but Rise of Persia, a mod for RTW BI I believe and also RTW Remastered takes place in that setting, Gudea made a video about it
I think the main issue with the focus on characters over factions is that CA hands us these larger than life characters and tells us they are cool and interesting, but aesthetics and pre-existing characterization was never the appeal of characters in the older games up to and including Shogun 2. The appeal was all about how you were able to watch these characters, some of whom were historically famous and others who were not, grow and develop (not always in a positive direction which was half the fun) according to their actions on the battlefield and on the campaign map. Our imaginations then filled in the rest. But seeing them portrayed in slightly cartoonish 3D with unique voice acting and clearly defined personalities takes away the player's role in crafting this character in favor of the developer's/marketer's idea of the characters. Obviously a lot of hard work goes into modeling, voicing, and writing for these characters, but I think to a certain extent it's completely counterproductive. This isn't an issue unique to Total War, it's something I've seen across the video game industry in the past decade or so. Technological innovation, higher budgets, and a desire to "wow" the player all contribute to games where the player's imagination takes a backseat to the developer's intentions. Two examples come to mind: Halo lost the seamless barrier between player and main character when they gave the Master Chief more personality, and Fallout became way less immersive when they introduced voice acting which necessitated a more limited set of dialogue options. In the case of Total War, I don't have much hope that CA will reverse this trend. Their decision making seems so dominated by marketing and by their art department that I can't imagine they'd scale back the efforts of either in the name of gameplay.
It's a bit mixed even post Shogun 2 - the characters are not the focus in Rome 2 (in fact, Rome 2 had far too little in terms of making characters interesting) and maybe even until Three Kingdoms (I don't know anything about Warhammer). If they want to focus on the actions of one famous character (Cyrus II, Hammurabi, Sargon, etc.) that's one thing, but you should still feel yourself in control of an actual kingdom or empire rather than just the ambitions of one person.
@@GudeaTW Yeah that's a good point, I more so just mean that the character trait acquisition felt more organic in the older games. Rome 2 and to a lesser extent Attila definitely did not center on the characters I agree.
Medieval 1, Rome 1, and Medieval 2 have great trait systems... Shogun 2 did a very good job of mixing organically developing traits and the rpg system. Rome 2 definitely did not do this well, though I'm not sure if it's just due to the horrible ui since conceptually it's still similar to Shogun 2's hybrid system
yo bro, can you tell why we cant play this update? do you need maybe first to install pharaoh and then this update or? on my steam on libary its stands update and it says " come at 25.07..... Thanks
Honestly the issue with total war for me is the bad ai the childlike province management and the lack of important mechanics like population until they improve these factors i am not touching another total war since every game has been a copy paste after rome 2
@@GudeaTW of course since population makes you feel like cities are alive and your actions matter now in modern games there is no difference between cities everything is the same so it doesn't matter how big a map is
Yes but you cant build if you don’t have growth in cities which depends of the faction and the buildings and the situation in the province……i think if they put more things maybe become too much complicated which now is in some degree……maybe add population for the actual soldiers you can recruit but that also happens when you find a city your army disappears…..even if they are elite….i mean is already complicated and have lot mechanics the game
@@Spiror I'm sorry but i disagree with you that this game or any total war is complex for me it's extremely simplistic and easy . Growth is only a building slot which hardly matters to begin with especially after turn 20 . Of course any complexity issue could be solved with difficulty settings but the only thing they do is give stupid buffs to the ai forcing the player recruit only elite units at which point the game is won and it simply becomes a paint the map boring experience
@@mariosgaroufalis4639 yes its ok , i play at normal difficulty now troy as Thracians which have some nice unique mechanics, fun fact i have Rome 1-2 and never played campaigns lol only troy. I try to exploit with diplomacy mainly allied buffer states some areas and others conquer……its funny game for me iam at 140 turn and almost conquered most map maybe 6/10…..the other 2/10 is allies and the 2/10 enemies……but i finished all special missions , now remains the main antagonist to conquer
Better late than never Gudea, good to get an adult perspective on the game, Way too many illiterate and ill founded squeaky children reviewing the game, saying things like ''bruh bra bro fire shredded and sick'' etc etc, Thank the gods for Gudea.
Ah it's been awhile since I played Empire Realism, I can't recall... Perhaps it's time to revisit the mod! It's actually been updated since I made that video so it's outdated
@hero, guy have you actually played this game? Each faction plays completely different, it matters in what order you conquer provinces, the economic system is on point, etc..... . Game play wise, this is the best historic TW game to date and all you folks whine is only gonna get us more orcs n stuff instead of a masterpiece Empire.
@@sagittariusa9012 Orcs are cool, but I actually learn stuff from the historic stuff. For instance I was watching some documentaries on the Paleset before playing them, and realized the Israel have been making tales. The Paleset are also known as the Philistines, the Amalekites in the Bible but today they are the Palestinians. The Paleset actually founded the city of Gaza.
one of the best things about total war rome was your dynasty and keeping it health and improving it. you were a faction and it was dynamic. i see the attraction of playing as say Ajax but it limits the scope of the game long term and it feels worse for it. weirdly the leaders feel more like gods like they do in civ games.
But there is a mortal characters option so the leader you start with could just be the first character of your dynasty like the faction leader the house of julii in Rome TW and once Ajax dies his son takes over etc.
A tale as old as modern games: A game comes out but feels like it's missing a lot of things. After some DLCs the game feels like how it should have been at launch. All this because some suits at a meeting somewhere decided that releasing an incomplete game piecemeal could be made more profitable than releasing something the devs themselves would be really proud of.
I do agree with you in general, the heavy focus on characters are so illusion breaking to me too. I suppose they do that as a way to monetize the game later on by selling more characters with less work than making new factions/races
@@GudeaTWin a game like Shogun or 3 Kingdoms it makes since, I think the problem with this game is it originally focused on the Egyptian civil war instead of the Bronze Age as a whole and its character focus is a hold over from that
Respect Gudea! But I disagree. Battle mechanics, strategical and tatical aspects are the core of a proper Historical TW game. I can entertain myself with some other aspects of the game for a while. But if the battles feels like arcade I won't buy it.
@@GudeaTW Well, for me the fact they added cavalry to cover for their inability to make chariots function without move order spamming and other janky shit is all you need to know lol
@@GudeaTW Well, I don't think we have to accept any TW title without serious improvements. I really mean it. CA treated us gamers like shit and I have no reason to make it easier for them. Unless something solid that the fanbase has been requesting for AGES is delivered I don't see why to buy anything. There are many mods out there to play! Peace out!
It looks quite nice, don't know why you'd say it looks like a mobile game (they say the same about rome remastered inexplicably). Compare it to rome 2's map (that looks like garbage)
@@GudeaTW Just seems very bare and empty, as though they were minimizing detail so it would run smoothly on mobile. I haven't played it though, only watched videos of it, so perhaps that doesn't do it justice.
@@GudeaTW Like imagine adding only 4 new major factions, cuz minor factions are just boring trash, and those major factions have less units than for example they have in troy, or for example babilon have less units than any faction for example in WH3, thats just garbage joke, i wasted my money cuz i thought its gonna be something, but CA never change, thats why they didnt show units before release, cuz theres literally nothing, the best part its just bigger map, and strong faction its still egypt with a lot of lords with their own units and a lot of local units, like imagine achajas gots only one local unit set, lmao. But yeah fanbois of this poo game gonna be fanboys always, just for all ppl who still didnt waste their money already but wonder if this game is worth, its not, max 5$ and thats only if u dont want to play with aegans and mesopotamia, cuz they dont have anything, like one usefull unit in babylon unit set, and its another spearmans which are useless in this title cuz ofc spears in CA life are good only vesus bigger units and guess what, theres almost no big units here, and if they are here, they are just useless. Yesus christ they should put this dev teams to Three Kingdoms and fix it, especially for coop.
The problem with this game is that I personally couldn't bring myself to care about the bronze age , it's a horrible setting for a TW game in my opinion , and what's worse is that it's counted as a "historical" game which is a simple bone thrown into the historical fans who are starving for a decent historical TW game.
@@GudeaTWI feel like a lot of historical only fans seem to only want remakes of Rome, Medieval, Shogun, and Empire and are intolerant to anything else. “Not right for a Total War game” usually means not already done before
What do you think of the Dynasties update for Pharaoh? I like all the changes mostly, but it seems like everything is something that should have been in the game at launch.
It's cool, I wanted to buy it finally... but yesterday I saw a gameplay stream where the player was easily able to snipe an AI general, thus winning the battle easily. If AI isn't protecting it's generals then it's not worth it for me, not with this poor AI.
Gudea, Canaanites Sea People, sort of? The Phoenicians (Canaanites) created the Romantic languages, the phonetic alphabet (A,B,C), and its economies were based on trade; Merchant civilizations are not raider civs and Bay was a Canaanite that was educated in Thebes.
@@Ghrail Yes, i hope TW works on the AI. Specially when you have some sort of "limitations" like in this game it is a propper opportunity to make a strong AI to handle with.
@@Ghrail Really? I honestly can't bring myself to mind being able to snipe a general. Feels like it has been a staple in all of my battles in the older games.
Hell the first Otomo battle always ends up with me sniping 2 enemy generals to get a heroic victory.
@@JGenM Being able to snipe enemy general is ok, it's not ok when AI does not protect its general. It's simple really.
I agree with what you say here, this feels like what Pharaoh should have been at launch. It's quite a bitter sweet moment that they finally got the game to where it should be but then announced no further support/ content. Let's hope for some good mods
Thanks for the review
Yes I wish we could get era campaigns... missed opportunity..
Hey, just wanted to mention that you can turn on 2D art for the units! It's in the options and the art is very well done.
Yes it looks good!
Babe wake up GudeaTW is reviewing Dynasties!
xD I've heard I'm better for getting people to sleep rather than waking them up! lol
@@GudeaTWdont look down yourself buddy. You are way more than you think ❤
Since we have a small child now, putting people to sleep is a good talent, not a bad thing! xD
@@GudeaTW Good to know 😀
@@GudeaTW 😂😂😂 GudeaTW narrated audiobooks when? Ancient near east history ASMR
Thoroughly enjoyed the review and historical details. New follower of the channel as a result.
Thank you Duane, glad you enjoyed the video!
I haven’t watched your review in full yet, but I’m going to say that I’m guessing all this extra content was going to be behind a steady stream of DLC, but the disastrous launch forced CA to save face and release it as a free update. Hopefully CA learns from this.
That may be the case unfortunately. It would have been disastrous. The game needed to be this at release, followed by unique Ancient Near East era campaigns (Rise of Persia, Rise of Sargon, Hammurabi, Sumerians, etc). The whole setting is now perhaps squandered.
@@GudeaTW Agreed. I also want to give a shout out to CA Sophia, who I think wanted the initial game to be this version. They put out two good DLC campaigns for Rome 2 as well, and I’m not a fan of Rome 2. I think they were also responsible for the update to Troy that got everyone saying it turned Troy into a good game. I wonder if CA would let them work on Thrones of Britannia, a title I really want to like…
Anyway, at the very least CA should give them carte blanche to make a Medieval 3. I bet it would actually be a great game, because it’s clear Sophia devs still have passion for making good games.
I don't think they're gonna learn. A vast majority of launches (Starting from Rome 2) have been absolutely atrocious. They didn't learn from Troy, Warhammer 3, Attila, Rome 2, Thrones of Britannia - I'm sure that they won't learn from Pharaoh either.
@@cloacky4409 starting from Empire. Shogun 2 launch was quite bad as well in hindsight (reinforcement AI was broken, armies were frozen)
@@GudeaTW Even better.
Thank you very much for this video about the new content of the game. Maybe it's time to give it a try after this update.
it's worth a try now for sure
Yeah I’d love for Elam to have its own uniqueness since it was another region outside Mesopotamia , and when you mentioned Troy could of being an update for Pharaoh apparently Pharaoh was supposed to be a dlc for Troy
but logically, it should have been the opposite
@@GudeaTW yeah and I actually agree with that we could of got the pharaoh map with kush, Libya and Mesopotamia and more of Elam and Troy would of been good as a dlc and add all those factions except for the Amazon’s but make it Troy and Mycenae and not hector faction, Paris faction, Aeneas faction etc
Pharaoh was never supposed to be a DLC for Troy, some people just (perhaps deliberately to hate on Pharaoh) misrepresented what the developers of Pharaoh and Troy actually said which was that they originally wanted to make a DLC that adds Egypt to Troy (which is why there were Egyptian gods in the sky in Troy at some point) but while planning that project it got way too big to just be a DLC so they abandoned the DLC idea and made a new separate game instead. They said "Pharaoh (kind of) started as a Troy DLC", not that the whole Pharaoh game we ended up with in it's current size or even its smaller size at release was supposed to be a DLC that they sold as a full game.
I just wish the map had Artaxata.
Now you get it Pizzaman
Saw this video, bought Dynasties and subscribed 🙏👍
How much?
Glad you enjoyed the video!
@@owusu369cheap as atm
15 dolors@@owusu369
Hey Gudea! Personally I think that Creative Assembly Sofia is at least taking a step in the right direction toward restoring some of historical Total War's remaining integrity, which modders have mostly been carrying on as of late.
By the way, would you be interested in reviewing my mod for BI? It's called Tetrarchy: A New Beginning.
Indeed I'll take a look at it!
@@GudeaTW Thanks for the reply! I sent you an email just yesterday about it if you need further information.
What do you mean by "as of late"? That was since Medival 2 bruh
@@szymdzum Shogun 2 and Attila were good
@@andrewrafal4753 Napoleon and Warhammer as well but not vanillas.
We coulda had "x,y,z" really showed your proficiency and what was really left on the table by CAs short term profiteering strategy. Now Pharoah is a decent game whose potential will be shelfed as it did not sell enough. That being said from what i understand CA also shelved 3 kingdoms to soon. If historical total war got half the number of dlc as Warhammer the games would be so rich. Thanks for the review
hello such a stupid question
how to get rid of mod files from RTW because I wanted to install rom surectum III but I did it wrong and now the files of this mod are ruining my game I have some problems with the image, the image is ruining and I want to revert the game files (RTW) to the original but steam still installs the files from the mod, I also tried to delete the files but during installation they still come back, verifying the files does nothing either.
what should I do?
Roma surrectum 3 doesn't work with steam. You have to delete the game files manually
Also you can ask for help in the rtw community discord, check my chivalry videos for a link
A rise of Persia or crusader campaign expansion would be insane on this map.
Good ideas!
They have outdone themselves and there is still hope for historical Total war
Of course
Ashpabara in Indo-Iranian goes something as "Horse-Bearers" . I thought its an important piece of information when talking about that faction.
Aspabara... it seems counterintuitive, but it means horseman. In cuneiform texts (Assyrian to be precise), the first Iranian leader we know about is named Ishpabara, which is almost certainly Aspabara (which in Old Persian becomes asabara - aspabara is the North Iranian/Median/Parthian variant)
@@GudeaTW yes , however i was mentioning the more literal meaning. Aspa and bara (bearer)
I hear you on the character focus. Personally I use a mod for that, a mod that renames factions, places and their leaders. From your video it seems CA got the Ugaritic leader wrong, he should be names Ammurapi. I expect a similar mod to pop up for Dynasties too. Then there's mods in the other direction too, like single unit heroes. My point is this thing is fairly simple to fix for a modder. It would be way worse if the issue would be hardcoded into the engine that only devs could fix imo. :)
Yes of course I'm glad those things are moddable... I will check out the dynasties mods once they start to pop up
Number of faction mechanics in Pharoh right now is insane. Even more than Warhammer. If that happen in another more popular history period we will have a top game.
I really appreciate the faction mechanics - I wish there was just a tiny more effort put into the minor factions so that they did not have to be in a separate "minor" category... Elam took out Kassite Babylonia at the end of the Bronze Age - they shouldn't be minor!
Would love to see a future mod review that corrects some of the immersion issues you have with the campaign 😎
Heheh
I agree!!
Remove cavalry
i most excited for lethal mechanic. always wanted the 1 shot kill real tone to fight
The problem with Total War is that they have a huge rift between historical and fantasy community. They tries to merge them in 3 Kingoms but that only worked because the game takes place in ancient China so the Chinese players give it a huge boost, then again tried to do that with Troy but the idea didn't worked, and again it feels the same with Pharaoh. Despite the update looks great because turned a bad, incomplete game into which should have been at release, the Warhammer style in a reskinned Rome 2 can still be seen. Historical players wanted to play as Assyrian or something, and they should have focused on that. No historical fan would want to play as "Suppiluliuma, prince of destruction" as an inmortal ruler.
I mean I want to play as Suppiluliuma, prince of destruction, but I want him to be that due to my actions during the campaign that turn him into such a hero. This character focus is a real pain
The immortal characters were definitely a mistake but now they added an option for mortal characters so to me it doesn't feel that character focused anymore. Characters now are just regular generals that can age and die.
good video
thank you
I could pay play as cyrus the great dlc
Indeed
I don’t know if you already know about it but Rise of Persia, a mod for RTW BI I believe and also RTW Remastered takes place in that setting, Gudea made a video about it
I think the main issue with the focus on characters over factions is that CA hands us these larger than life characters and tells us they are cool and interesting, but aesthetics and pre-existing characterization was never the appeal of characters in the older games up to and including Shogun 2. The appeal was all about how you were able to watch these characters, some of whom were historically famous and others who were not, grow and develop (not always in a positive direction which was half the fun) according to their actions on the battlefield and on the campaign map. Our imaginations then filled in the rest. But seeing them portrayed in slightly cartoonish 3D with unique voice acting and clearly defined personalities takes away the player's role in crafting this character in favor of the developer's/marketer's idea of the characters.
Obviously a lot of hard work goes into modeling, voicing, and writing for these characters, but I think to a certain extent it's completely counterproductive. This isn't an issue unique to Total War, it's something I've seen across the video game industry in the past decade or so. Technological innovation, higher budgets, and a desire to "wow" the player all contribute to games where the player's imagination takes a backseat to the developer's intentions. Two examples come to mind: Halo lost the seamless barrier between player and main character when they gave the Master Chief more personality, and Fallout became way less immersive when they introduced voice acting which necessitated a more limited set of dialogue options.
In the case of Total War, I don't have much hope that CA will reverse this trend. Their decision making seems so dominated by marketing and by their art department that I can't imagine they'd scale back the efforts of either in the name of gameplay.
It's a bit mixed even post Shogun 2 - the characters are not the focus in Rome 2 (in fact, Rome 2 had far too little in terms of making characters interesting) and maybe even until Three Kingdoms (I don't know anything about Warhammer). If they want to focus on the actions of one famous character (Cyrus II, Hammurabi, Sargon, etc.) that's one thing, but you should still feel yourself in control of an actual kingdom or empire rather than just the ambitions of one person.
@@GudeaTW Yeah that's a good point, I more so just mean that the character trait acquisition felt more organic in the older games. Rome 2 and to a lesser extent Attila definitely did not center on the characters I agree.
Medieval 1, Rome 1, and Medieval 2 have great trait systems... Shogun 2 did a very good job of mixing organically developing traits and the rpg system. Rome 2 definitely did not do this well, though I'm not sure if it's just due to the horrible ui since conceptually it's still similar to Shogun 2's hybrid system
@@GudeaTW Yeah I agree
yo bro, can you tell why we cant play this update? do you need maybe first to install pharaoh and then this update or? on my steam on libary its stands update and it says " come at 25.07..... Thanks
Comes out at noon on Steam. Suppose to be standalone so look for Dynasties with TW Pharaohs on your search.
@@cmathews5909so should i delete total war pharoah
Dynasties has it’s own install.
I do hope that maybe some modders go and try and create a Neo-Assyrian or Achaemenid campaign.
Would be awesome. Hammurabi era too
@@GudeaTWI’d honestly prefer a Sargon era, he made the worlds first empire
Rise of Sargon with Lugalzagesi as antagonist is my dream campaign
@@GudeaTW I would have loved to see Gilgamesh as a legacy if they had done that
Yup, many things could have been added...
Honestly the issue with total war for me is the bad ai the childlike province management and the lack of important mechanics like population until they improve these factors i am not touching another total war since every game has been a copy paste after rome 2
I agree regarding population - it needs to be reintroduced. It wasn't perfect in Rome 1 but it at least had an impact
@@GudeaTW of course since population makes you feel like cities are alive and your actions matter now in modern games there is no difference between cities everything is the same so it doesn't matter how big a map is
Yes but you cant build if you don’t have growth in cities which depends of the faction and the buildings and the situation in the province……i think if they put more things maybe become too much complicated which now is in some degree……maybe add population for the actual soldiers you can recruit but that also happens when you find a city your army disappears…..even if they are elite….i mean is already complicated and have lot mechanics the game
@@Spiror I'm sorry but i disagree with you that this game or any total war is complex for me it's extremely simplistic and easy . Growth is only a building slot which hardly matters to begin with especially after turn 20 . Of course any complexity issue could be solved with difficulty settings but the only thing they do is give stupid buffs to the ai forcing the player recruit only elite units at which point the game is won and it simply becomes a paint the map boring experience
@@mariosgaroufalis4639 yes its ok , i play at normal difficulty now troy as Thracians which have some nice unique mechanics, fun fact i have Rome 1-2 and never played campaigns lol only troy. I try to exploit with diplomacy mainly allied buffer states some areas and others conquer……its funny game for me iam at 140 turn and almost conquered most map maybe 6/10…..the other 2/10 is allies and the 2/10 enemies……but i finished all special missions , now remains the main antagonist to conquer
Better late than never Gudea, good to get an adult perspective on the game, Way too many illiterate and ill founded squeaky children reviewing the game, saying things like ''bruh bra bro fire shredded and sick'' etc etc, Thank the gods for Gudea.
LOL
Just watched your video for Empire Realism mod.. One question... Does Eastern faction like Maratha Mughals and ottomans have fire by rank technology.
Ah it's been awhile since I played Empire Realism, I can't recall... Perhaps it's time to revisit the mod! It's actually been updated since I made that video so it's outdated
IMO this is the best DLC to Troy Total War.
Opposite for me - Troy is a dlc for this
@hero, guy have you actually played this game? Each faction plays completely different, it matters in what order you conquer provinces, the economic system is on point, etc..... . Game play wise, this is the best historic TW game to date and all you folks whine is only gonna get us more orcs n stuff instead of a masterpiece Empire.
@@cmathews5909 But i want orcs!!
@@sagittariusa9012 Orcs are cool, but I actually learn stuff from the historic stuff. For instance I was watching some documentaries on the Paleset before playing them, and realized the Israel have been making tales. The Paleset are also known as the Philistines, the Amalekites in the Bible but today they are the Palestinians. The Paleset actually founded the city of Gaza.
@@cmathews5909 No they did not.
tried out the fertile crescent yet?
i think he already did a review of it
@brancaleone8895 I did?
@@GudeaTW
i confused fertile crescent with broken crescent xd
I just kinda think it's too little and too late
sure, it should have been this at launch
one of the best things about total war rome was your dynasty and keeping it health and improving it. you were a faction and it was dynamic. i see the attraction of playing as say Ajax but it limits the scope of the game long term and it feels worse for it. weirdly the leaders feel more like gods like they do in civ games.
Agreed!
But there is a mortal characters option so the leader you start with could just be the first character of your dynasty like the faction leader the house of julii in Rome TW and once Ajax dies his son takes over etc.
Where the crimmerians? The bosphoran scythian nomads during bronze age
They are there as units for factions like the Nairi
Yes you miss the dendra panoply
I guess I did
Pretty sure they made it like this on purpose. CA has been all about money for almost 10 years now.
Hmm I definitely have felt that way since medieval 2!
A tale as old as modern games: A game comes out but feels like it's missing a lot of things. After some DLCs the game feels like how it should have been at launch. All this because some suits at a meeting somewhere decided that releasing an incomplete game piecemeal could be made more profitable than releasing something the devs themselves would be really proud of.
Ah, the suits..
I do agree with you in general, the heavy focus on characters are so illusion breaking to me too. I suppose they do that as a way to monetize the game later on by selling more characters with less work than making new factions/races
This character focus needs to stop. I like what they've added here, but we need a new game with a focus on the grand scenario, not on characters
@@GudeaTWin a game like Shogun or 3 Kingdoms it makes since, I think the problem with this game is it originally focused on the Egyptian civil war instead of the Bronze Age as a whole and its character focus is a hold over from that
Better late than never lol
Indeed... just want era campaigns with unique mechanics
Greece and Iran is very poorly represented they should add more regions and factions there more like Troy's total war
Definitely agree about Iran
Respect Gudea! But I disagree.
Battle mechanics, strategical and tatical aspects are the core of a proper Historical TW game.
I can entertain myself with some other aspects of the game for a while.
But if the battles feels like arcade I won't buy it.
I don't think the Pharaoh battles feel arcadey, in fact I'd say they are kind of like RS2 battles. A bit on the grindy side
@@GudeaTW Well, for me the fact they added cavalry to cover for their inability to make chariots function without move order spamming and other janky shit is all you need to know lol
@@Antaragni2012 chariots have always stunk in Total War... need a new engine to fix that (and a good engine that is made for that sort of combat)
@@GudeaTW Well, I don't think we have to accept any TW title without serious improvements. I really mean it.
CA treated us gamers like shit and I have no reason to make it easier for them.
Unless something solid that the fanbase has been requesting for AGES is delivered I don't see why to buy anything.
There are many mods out there to play!
Peace out!
So basically Pharaoh is still shit ...
Dude for 15 bucks it's fine .
You like the campaign map? Really? I think it's awful, it looks like a mobile game.
It looks quite nice, don't know why you'd say it looks like a mobile game (they say the same about rome remastered inexplicably). Compare it to rome 2's map (that looks like garbage)
@@GudeaTW Just seems very bare and empty, as though they were minimizing detail so it would run smoothly on mobile. I haven't played it though, only watched videos of it, so perhaps that doesn't do it justice.
It is quite detailed, one of the best looking total war maps (best one is kirsi's rtw map)
@@patavinity1262 I think on YT sometimes we don't see how something looks in reality. It probably is beautifully detailed.
@@theflyingkaramazovbrothers6 Yeah, could be.
This dynasties update is omega bad and lacks in content so much lol.
hmm
@@GudeaTW Like imagine adding only 4 new major factions, cuz minor factions are just boring trash, and those major factions have less units than for example they have in troy, or for example babilon have less units than any faction for example in WH3, thats just garbage joke, i wasted my money cuz i thought its gonna be something, but CA never change, thats why they didnt show units before release, cuz theres literally nothing, the best part its just bigger map, and strong faction its still egypt with a lot of lords with their own units and a lot of local units, like imagine achajas gots only one local unit set, lmao. But yeah fanbois of this poo game gonna be fanboys always, just for all ppl who still didnt waste their money already but wonder if this game is worth, its not, max 5$ and thats only if u dont want to play with aegans and mesopotamia, cuz they dont have anything, like one usefull unit in babylon unit set, and its another spearmans which are useless in this title cuz ofc spears in CA life are good only vesus bigger units and guess what, theres almost no big units here, and if they are here, they are just useless.
Yesus christ they should put this dev teams to Three Kingdoms and fix it, especially for coop.
Elam and Nairi are pretty cool minor factions. Wish they weren't minor though...
The problem with this game is that I personally couldn't bring myself to care about the bronze age , it's a horrible setting for a TW game in my opinion , and what's worse is that it's counted as a "historical" game which is a simple bone thrown into the historical fans who are starving for a decent historical TW game.
Hmm hard disagree! The Ancient Near East is a great setting
@@GudeaTWI feel like a lot of historical only fans seem to only want remakes of Rome, Medieval, Shogun, and Empire and are intolerant to anything else. “Not right for a Total War game” usually means not already done before