tomeks1212 though you can do it twice in a row and punish the back dash from sups and since the punish combo sups use is mid the hitbox while doing the whif wont hit
Honestly, I thought the whole point of punishing was to punish an unsafe combo after it's completed, turns out you can't even finish the combo and still get full punished. It's actually a joke.
HerosGhost Perhaps, I'm not saying he's ruined but I'm saying that it's pretty lame imo to give him combos out of b1 that people can back dash out of after blocking. Doesn't that just render the combos nearly useless unless hit confirmed? In I1 Green Lantern could be hit out his b1 2 combo if b1 was blocked, seems like it's going to be the same in this game.
With practice should it be 100 per cent? I can not do it once. Furthermore I saw you mention (in the comments) that this works with green latern's b1,2. I wanted to say on practice (with batman) even with AI reversal mode on backdash it does not work.
Raptor I remember when I first picked up mkx the slow motion didn't help. Going to the lab helped. But yeah I guess everyone learns differently so nvrmind
RIP any character that doesn't have the range for that whiff punish
Green Lantern's mains won't be happy about this video XD
As always. Great video. Good luck at CB
tomeks1212 though you can do it twice in a row and punish the back dash from sups and since the punish combo sups use is mid the hitbox while doing the whif wont hit
The madness over.
Much appreciated!
very helpful vid bro thank you.
Hey can you do a video about Supes trait pressure and how to deal with it?
Rip this was his only good combo starter, delet this lol
Rip green lantern. Now what am I supposed to do lol
Honestly, I thought the whole point of punishing was to punish an unsafe combo after it's completed, turns out you can't even finish the combo and still get full punished. It's actually a joke.
TheKeaver You can stagger his b1 and catch people when they go for a punish, so Green lantern up close is pretty much a mind game
HerosGhost Perhaps, I'm not saying he's ruined but I'm saying that it's pretty lame imo to give him combos out of b1 that people can back dash out of after blocking. Doesn't that just render the combos nearly useless unless hit confirmed? In I1 Green Lantern could be hit out his b1 2 combo if b1 was blocked, seems like it's going to be the same in this game.
TheKeaver Yep
Can't B12 catch back dashes?
With practice should it be 100 per cent? I can not do it once. Furthermore I saw you mention (in the comments) that this works with green latern's b1,2. I wanted to say on practice (with batman) even with AI reversal mode on backdash it does not work.
I want one
Do you or don't you have input shortcuts on?
I play with Input Shortcuts off.
Isn't that stance dependent?
the backdashing b13
It doesn't seem like it.
Raptor I would stop doing slowmo for the combo videos. They delay the next combo and its unnecessary. Just my opinion
I feel the slow-motion helps beginner/intermediate players learn the combos better. Everyone learns at a different pace. :)
Raptor I remember when I first picked up mkx the slow motion didn't help. Going to the lab helped. But yeah I guess everyone learns differently so nvrmind
Raptor also when you tested the game how the fuck did you think catwoman and bladam were ok
Keep slowmo