That's not an Assertor... I know EAW plays fast and loose with scale but I'm reasonably certain Remake makes things more to scale. ~~I don't know what ship class~~ that is but it looks closer to a Bellator in size. Lucrehulk is ~3km in diameter, Assertor is ~5x that in length, this looks little more than 2x, and may even be shorter than a Bellator. Not only that, but the design is clearly different. Edit: Ship is apparently an Annihilator Battlecruiser, not an Assertor or even a Dreadnought. Please rename the video for accuracy.
These videos are epic I can see your channel going a long way I can't make videos of that qualities that don't have editing software but keep up the great work from one TH-camr to another
@RikkiLane That's not true because I've played the game and I have the remake mod and none of the units communicate like that at all what he's doing at the front between the two separate units they do not do that. While they're fighting I have played this game a lot to have a bunch of videos on my TH-cam channel of this game I have yet to see it He's doing some of the voice lines Yes the units are having their own voice lines but he's doing some of the other voice lines as well
This video is clear proof why the Alliance should've used CIS ships they are sooo durable! Even though the Lucrehulk lost this match it was able to deal a fair amount of damage to the Assertor. At the end it clearly looks like the Assertor had severe reactor damage. I am convinced with an organic leader working together with a T-series tactical droid or a super tactical droid that the Empire would've had a very hard time dealing with a CIS-Rebel Alliance force due to share numbers advantage thanks to the amount of starfighters.
Problem was both numbers and cost. The CIS managed what they did because they controlled every aspect of the logistics chain, from mining the raw material, processing it and building the droids. They literally did it for dirt cheap since they were basically selling to themselves. The Empire hunted down as many of those factories as they could in the years after the rise of the New Order, and the Alliance just didn't have access to the droids or replacement parts with how tightly controlled they were - decades were spent finding those ships and breaking them down after the Clone Wars. The Alliance could get their hands on a few but lacked the crews to maintain and operate them with how tightly controlled the actual droids were - so every one of those ships was far too valuable to risk in a head to head confrontation. The other problem was a political one. The Alliance bent over backwards to avoid being rebranded as a continuation as the CIS, which would've made the Empire's job of recruiting people to fight them VERY easy with how hated those corporations were after the Clone Wars. The last thing they could afford was that kind of public relations nightmare when so much of the Rebellion hinged on public good will and painting the Empire as an illegitimate successor state - so if they took on the appearance of the CIS rather than the Alliance to RESTORE the Republic then odds were they'd be left out in the cold and alone, the core worlds hardened against them. Ultimately this was proven to be the correct choice by Mon Mothma with the mass uprisings and local rebellions following the Emperor's death at Endor. It was never strictly about military might and ability, without that "hearts and minds" approach the Rebellion as a whole would've been as hated as the Partisans were. Probably worse since even the Partisans and cells like them refused to work alongside Separatists, which was the reason the Rebellion often turned away former Separatist militias.
Rebels used a few CIS Ships during their early campaigns Most were replaced by Mon Cal's and other designs that better fitted the kind of war the rebels wanted to wage, at least the ones that weren't destroyed
As idealistic as this sounds, it will be unfavorable for the Rebels to adopt this tactic for several reasons; The Alliance relies on hit and run tactics to harass vital Imperial assets, various groups and cells uses all sorts of ships as their headquarters to stay on the move across the galaxy. Using a Lucrehulk would normally be an ideal command ship and headquarters, but it would paint a large target on their back as it is easily recognizable by the Empire, and not to mention the amount of manpower needed to make it operational. Second, regarding to using droids, the Alliance fought to restore the Republic, deploying battle droids previously used by the CIS would only remind the galaxy of the horrors that the Clone Wars inflicted upon them. The rebellion was built on a hope that the Empire's grip on the galaxy would shatter one day, and so using CIS battle droids as combatants are out of the question. Also, the resources needed to reactivate droid foundries would be immense, and as previously stated in the reasons above; they cannot stay in one position too long and using old CIS factories as their base would make them a sitting duck for the Empire, and second they couldn't use battle droids for open combat as they needed to gain favor and positive outlook on the citizens of the galaxy to join their cause. However, some Separatist holdouts gifted the Alliance some of the old CIS warships for them to use, and these warships are often modified extensively that they barely resembled their original form. One example being a modified Providence Destroyer/Carrier "Rebel One" that sports additional engines stripped from a Recusant Destroyer and replacing its hangars with fin like structures - likely to fit more gun batteries and improving its maneuverability.
Admittedly the outcome was predictable, but I’m glad the Lucrehulk held out for so long Further proof that the Confederacy had great potential that was truly wasted by the galaxy 😔 Glory to the Confederacy
It really isn't proof of anything. since A) it's a mod with arbitrary statilines and B) it's not even an Assertor much less a Dreadnought, the game refers to it as an "Annihilator Battlecruiser" The video lies. In Republic Commando, 2 Acclamators are able to destroy a Lucrehulk, and that's far more official than this video is. In all official materials Lucrehulk's aren't that great outside of transport as they are repurposed freighters. They have a lot of guns but cannot concentrate fire very well, and while they are usually fairly tanky, that's mostly because the largest ships they are normally going up against are Venators which are somewhat notoriously fragile. They aren't very powerful for their size.
@@moffxanatos6376 Ignoring, for the moment, that Republic Commando is non-canon, the Incredible Cross Sections states that it takes an entire flotila of Venators to bring down a Luchrehulk's shields. If we're to use Legends Canon as a resource, the ISC is a better source than a video game, as most of the gameplay isn't meant to be taken literally. (In the same way that the Force Awakens novel is considered more authoritative than the game when talking about Starkiller's feat of pulling down a Star Destroyer) Furthermore, the main battery of the Venator class is stated to be similar in firepower to the ISD1's main battery by the ISC, so the fact that it takes an entire flotila of Venators (about three ships) to bring down a Luchrehulk's shields is a testament to its durability. The Venator's own perceived lack of durability (its shields are roughly equivalent to the Victory Class Star Destroyer, CIS ships just have a lot of firepower) doesn't factor as much in determining how "tanky" the Luchrehulk is. Indeed, the Luchrehulks are repurposed freighters, and can't concentrate firepower as well as dagger shaped ships. Though we haven't even touched on their main role, which is as a carrier. Realistically, a Luchrehulk could stay out of range and destroy most ships, especially in the Imperial era when ISDs only carried a wing of 72 fighters, unlike the more carrier focused Venator.
That's not an Assertor... I know EAW plays fast and loose with scale but I'm reasonably certain Remake makes things more to scale. ~~I don't know what ship class~~ that is but it looks closer to a Bellator in size. Lucrehulk is ~3km in diameter, Assertor is ~5x that in length, this looks little more than 2x, and may even be shorter than a Bellator. Not only that, but the design is clearly different.
Edit: Ship is apparently an Annihilator Battlecruiser, not an Assertor or even a Dreadnought. Please rename the video for accuracy.
These videos are epic I can see your channel going a long way I can't make videos of that qualities that don't have editing software but keep up the great work from one TH-camr to another
This is all in game cinema mode.
@RikkiLane That's not true because I've played the game and I have the remake mod and none of the units communicate like that at all what he's doing at the front between the two separate units they do not do that. While they're fighting I have played this game a lot to have a bunch of videos on my TH-cam channel of this game I have yet to see it He's doing some of the voice lines Yes the units are having their own voice lines but he's doing some of the other voice lines as well
What's the song that plays at 10:19?
5:17 lmao no you don't need to remind me what defend means 😂😂
Nice vid,can you do bellator ssd battle?
This video is clear proof why the Alliance should've used CIS ships they are sooo durable! Even though the Lucrehulk lost this match it was able to deal a fair amount of damage to the Assertor. At the end it clearly looks like the Assertor had severe reactor damage. I am convinced with an organic leader working together with a T-series tactical droid or a super tactical droid that the Empire would've had a very hard time dealing with a CIS-Rebel Alliance force due to share numbers advantage thanks to the amount of starfighters.
The Bedlam raiders had the right idea using the Separatist ships, the Rebel alliance should've looked for abandoned droid factories
Problem was both numbers and cost. The CIS managed what they did because they controlled every aspect of the logistics chain, from mining the raw material, processing it and building the droids. They literally did it for dirt cheap since they were basically selling to themselves. The Empire hunted down as many of those factories as they could in the years after the rise of the New Order, and the Alliance just didn't have access to the droids or replacement parts with how tightly controlled they were - decades were spent finding those ships and breaking them down after the Clone Wars. The Alliance could get their hands on a few but lacked the crews to maintain and operate them with how tightly controlled the actual droids were - so every one of those ships was far too valuable to risk in a head to head confrontation.
The other problem was a political one. The Alliance bent over backwards to avoid being rebranded as a continuation as the CIS, which would've made the Empire's job of recruiting people to fight them VERY easy with how hated those corporations were after the Clone Wars. The last thing they could afford was that kind of public relations nightmare when so much of the Rebellion hinged on public good will and painting the Empire as an illegitimate successor state - so if they took on the appearance of the CIS rather than the Alliance to RESTORE the Republic then odds were they'd be left out in the cold and alone, the core worlds hardened against them. Ultimately this was proven to be the correct choice by Mon Mothma with the mass uprisings and local rebellions following the Emperor's death at Endor.
It was never strictly about military might and ability, without that "hearts and minds" approach the Rebellion as a whole would've been as hated as the Partisans were. Probably worse since even the Partisans and cells like them refused to work alongside Separatists, which was the reason the Rebellion often turned away former Separatist militias.
The rebels had neither the manpower nor industry to use most CIS ships, which were designed with droid crews in mind.
Rebels used a few CIS Ships during their early campaigns
Most were replaced by Mon Cal's and other designs that better fitted the kind of war the rebels wanted to wage, at least the ones that weren't destroyed
As idealistic as this sounds, it will be unfavorable for the Rebels to adopt this tactic for several reasons;
The Alliance relies on hit and run tactics to harass vital Imperial assets, various groups and cells uses all sorts of ships as their headquarters to stay on the move across the galaxy. Using a Lucrehulk would normally be an ideal command ship and headquarters, but it would paint a large target on their back as it is easily recognizable by the Empire, and not to mention the amount of manpower needed to make it operational.
Second, regarding to using droids, the Alliance fought to restore the Republic, deploying battle droids previously used by the CIS would only remind the galaxy of the horrors that the Clone Wars inflicted upon them. The rebellion was built on a hope that the Empire's grip on the galaxy would shatter one day, and so using CIS battle droids as combatants are out of the question.
Also, the resources needed to reactivate droid foundries would be immense, and as previously stated in the reasons above; they cannot stay in one position too long and using old CIS factories as their base would make them a sitting duck for the Empire, and second they couldn't use battle droids for open combat as they needed to gain favor and positive outlook on the citizens of the galaxy to join their cause.
However, some Separatist holdouts gifted the Alliance some of the old CIS warships for them to use, and these warships are often modified extensively that they barely resembled their original form. One example being a modified Providence Destroyer/Carrier "Rebel One" that sports additional engines stripped from a Recusant Destroyer and replacing its hangars with fin like structures - likely to fit more gun batteries and improving its maneuverability.
I seen this imperial ship before.Shouldn't it be bigger than the lukerhulk
yo idk what to say 👍
Admittedly the outcome was predictable, but I’m glad the Lucrehulk held out for so long
Further proof that the Confederacy had great potential that was truly wasted by the galaxy 😔
Glory to the Confederacy
The fact that the Luchrehulk was common, as one of their frontline battleships, is impressive.
It really isn't proof of anything. since A) it's a mod with arbitrary statilines and B) it's not even an Assertor much less a Dreadnought, the game refers to it as an "Annihilator Battlecruiser" The video lies.
In Republic Commando, 2 Acclamators are able to destroy a Lucrehulk, and that's far more official than this video is. In all official materials Lucrehulk's aren't that great outside of transport as they are repurposed freighters. They have a lot of guns but cannot concentrate fire very well, and while they are usually fairly tanky, that's mostly because the largest ships they are normally going up against are Venators which are somewhat notoriously fragile.
They aren't very powerful for their size.
@@moffxanatos6376
Ignoring, for the moment, that Republic Commando is non-canon, the Incredible Cross Sections states that it takes an entire flotila of Venators to bring down a Luchrehulk's shields. If we're to use Legends Canon as a resource, the ISC is a better source than a video game, as most of the gameplay isn't meant to be taken literally. (In the same way that the Force Awakens novel is considered more authoritative than the game when talking about Starkiller's feat of pulling down a Star Destroyer)
Furthermore, the main battery of the Venator class is stated to be similar in firepower to the ISD1's main battery by the ISC, so the fact that it takes an entire flotila of Venators (about three ships) to bring down a Luchrehulk's shields is a testament to its durability. The Venator's own perceived lack of durability (its shields are roughly equivalent to the Victory Class Star Destroyer, CIS ships just have a lot of firepower) doesn't factor as much in determining how "tanky" the Luchrehulk is.
Indeed, the Luchrehulks are repurposed freighters, and can't concentrate firepower as well as dagger shaped ships. Though we haven't even touched on their main role, which is as a carrier. Realistically, a Luchrehulk could stay out of range and destroy most ships, especially in the Imperial era when ISDs only carried a wing of 72 fighters, unlike the more carrier focused Venator.
@ do keep in mind that this is the Lucrehulk-class battleship, not the control ship your likely thinking of
@
The “battleship” is also a carrier.
Cis lucker hulk is 5x mor powerfuĺer :)
No it's not
@ yep but he have meny mor fighters :)
@@imperialniakademiestarwars2493 i meant ship to ship, not ship fighter and ship
@ but in videos i see fighters too
@imperialniakademiestarwars2493 yes, weath fighters.The lucrhulk has the edge, but without fighters, that thing is nothing but a smoke donut