I just want for a game to not sabotage my attempts at replaying with stuff like unskippable cutscenes or tutorials stopping the gameplay. If I enjoyed the game for the first time, it's likely I'll enjoy it the second time assuming I'll be playing and not waiting for cutscenes to be over.
In my opinion it depends on the game type. Story based games really don't need replay value. But if you're aiming for a gameplay first type of game then yeah, I totally think a game should have areplay value. But honestly I agree with your point at the end. I dont think a game ACTUALLY needs anything extra to even warrant another playthrough. It just needs to be fun.
Even a gameplay focussed game can be really fun to just play through once. Although, if a game has really good gameplay, it often will be fun when you play it again. Regardless of whether you actually choose to replay it or not.
It's very interesting how you compare wanting to replay a game with wanting to rewatch a film and saying no one cares, when sometimes a film can also have more in them through a second viewing, especially the film you showed saying that (Decision to leave) which is a film that I actually want to rewatch.
Yeah I did watch Decision to Leave three times in cinema :P awesome movie! but before watching the movie I didn't think "oh man I hope I can watch this more than once"
I sometimes feel weirdly guilty when I say "x game is one of my favorites" when I've only played it once. It's ultimately a pretty silly response. If I like a game a lot and only needed to play it once that probably says a lot about the game.
To me, my favorite games are like my favorite albums. My favorite games of all time will never be a game I only played one time, just like my favorite albums will never be something I only listened to once. Sometimes replay value is baked into a game on purpose, sure, but the best games are the ones that you just WANT to play over and over again because of how fun they are.
The replay value needs to be that the game is good enough that you'd willingly want to start over by your own choice because you want to experience it that much. These games with artificial replay values completely fall flat on it and more often than not they hide behind "replay value" as a cheap excuse for lack of content.
I replayed all the Soulsborne games many times casually and with self-imposed challenge runs. And with Dark Souls 1 and Remastered, I decided that speedrunning would be a great idea to finish it a couple times more. That was the first game that I really committed to learning how to speedrun, and even though I did not finish all of the runs, I definitely extracted so much fun by approaching the game with such a narrow, goal-focused mindset (that being, to try and perfect every section of the speedrun route). Great video, and I appreciate all the points that you made. I love to replay some games, and some of my all-time favourites I have actually one ever finished once. I think I want to keep those cherished memories buried and not possibly ruin the nostalgia. Some games that you revisit are fine, but revisiting certain beloved games might actually cause you to fracture your fondness of it. So it is best to think before you replay your favourites.
I just watched your video on finishing games I don't like since the title resonated with me and this video. It's the first time I found a content creator with the same weird-ass mentality like me. I don't feel compelled to replay games and I am just working on my 400 game-long backlog which I started in 2020. Been chipping away at it after wrapping up college since I had more free time and I am at 134 games left. I finished the mid games first to get them out of the way and I played them because I don't like the idea of it sitting there and would rather check it off. It's because of this, that I actually gravitated towards the more focused linear games over the bloated and meandering open-world games. The best open world game I've played was A Short Hike due to how dense it was and the Open World helped with the experience. Anyway, I'm just commenting for the algorithm anyhow. Good videos man
You captured my feelings on this matter incredibly well (the polling data was particularly surprising to me). Though I feel the video could have been condensed a bit. It felt like you re-stated your thesis between each argument which got a bit tiring. I am super excited to keep watching your channel though, you seem like you have a really good understanding of the strengths and pitfalls of a lot of people's gaming habits.
Yo what's up! Yeah when you released your video a few days ago I was like damn this is basically what I'm saying 😅 Enjoyed your video though and thanks for checking out mine
Lies of P was a game that I loved going through. I went through it 6 times, and I’m still going for my level 1 no death run. I platinum trophy’d it, I played level 1, I did different builds, only boss weapons, randomizers. It’s a game I can play over and over again and it stays on the same level as my favorites like Arkham City or Rayman Legends. I just have those set few games that make me feel comfy in playing through them again. Usually, though, I play once and I’m done even with newer games I love like FF16… but that game is also very long, so that might be why I don’t replay it. For me, the only games I seek replay value out of are ones that have different story endings (outside of my comfort ones), which is why I also replayed the Infamous games too.
I agree with you, if I'm playing a game where replaying isn't the focus (roguelikes and similar) I'm satisfied with a really good first play through. Examples: CrossCode, Cat Quest 1 and 2. I really enjoyed them but I don't really feel the need to replay them.
Personally I don't care about replay value. There are so many great games available, I don't need to spend hundreds of hours on the same one... And like you said, a game can be replayed as long as it's fun. I regularly replay my favorite Telltale Games even though the story doesn't change and I keep making the same choices every time, hell I've even managed to play Obra Dinn 3 times despite it being one of those games where knowledge is everything, like Outer Wilds. I understand people wanting to get the most out of their money but it's kinda sad to think about the second run of your game before even starting the first one.
I think replay value is overrated. There are so many games to play, I really don't see to replay a game multiple times, especially if you play online games.
I feel like there is certain types of games I like to replay, but not all types of games. The types of games I like to replay are RPGs with different builds, and games that are fun to master so I can play those games either on a harder difficulty or play a previous level that gave me a hard time very quickly which is just so satisfying to do.
Before I’m gonna watch the video. There are two key factors for me when it comes to replay-ability: 1. If the game is so much fun to through and has a new game plus. My examples include Resident Evil 4, Dead Space remake, Gravity Circuit, Armored Core 6, Sonic Frontiers, and Devil May Cry 5 2. If the game is so tightly designed from start to finish that I will get tired of replaying it even when it has nothing new to offer. My examples are Spyro trilogy, Sonic 3 & Knuckles, A Hat in Time, Psychonauts 2, Sonic Generations, and Bomb Rush Cyberfunk.
17:06 some people actually do and there are alot of movies that focus on rewatch value by hiding tons of easter eggs in the background or having a mystery throughout the movie that you then begin to see the clues to on a 2nd or 3rd watch
i usually dont like when games have feel like they're trying to force replayability. i want to play a game and then want to come back to it, not feel like i have to come back to it to unlock stuff, i also dont usually like new game plus most of the time, my favorite games are dark souls 1 and resident evil 4 and in both i find it more fun to start a new game everytime because to me the fun mostly comes from the "setup" of the run
Now i value replay value but a different kind I'm a firm believer in making your own fun in a games like fighting a boss in a way not intended or replaying the game within one of its mechanics but only games with many choices can allow for doing stuff like that. That is the replay value i want not new game + or tons of achievements
To me personally replay value is important because I can't afford a lot of games and when I do most games don't run on my potato pc. So replay value really helps in extending the shelf life of the few games I can run and afford. With that being said.. I 100% agree with all of your points that replay value shouldn't be forced upon every game unless it's build around it, and devs should just focus on making a fun game and the replay value will come naturally with it.
Yeah this is exactly the same reason for me. I ofte don't have enough disposable income to spend on gaming, so when I do, I want to be able to play it for a long time
This is put pretty well. If a game has all the replayability mechanics in the world, but if I don't like it I'm not going to replay it. The game can have absolutely no replay value and be exactly the same as the first time, but I will be more than happy to replay it if the game is simply good, like SotC, Ico and The Last Guardian.
Elden rings 2nd playthrough is actually great because you know what to do or where to go, meaning you can sequence break or get unique weapons first, with a different build, I've already replayed it before even finishing it. Completely agree about good games being replayable, I've played Galaxy 2 so many times because the game is just that damn good.
Replay value is the most important thing like I can't stand sonys new approach with linear hand holding games with shit gameplay, but replay value can vary wildly for me different ways to build my character, diffrent endings based on your actions not some cop out shit like needing to collect all stars like in mario, pvp or coop based modes, and simple as it gets just going for high scores
I think the best game I have played with new game + is "Fez" since it gives you a new mechanic to solve the puzzles that you didn't know how to do before, and the two games that had the most replay value were "Teleforum" which is very intriguing and in itself it is very curious to know what different types of endings there can be and the other game is "UltraKill" because "the game is fun" but even if those are some of my most favorite games most of my favorite games dont even have much replay value and they are still fun as hell so yeah replayability is sometimes really good for some games but other just dont even need it to be some of the best games ever
I wish there were still Blockbusters and stores like that in my country, I'd rather rent games than spend money on ones I'll probably just finish once and never touch again, sitting there until I feel like selling them
I play ghost of tsubima 5 times. In the same difficulty (normal) in all of them. As far as i know they dont have rpg system where your choice impact the stories, and other things that people think have "replay values". I just play it over and over because i like the game. I dont replay botw, and i love it the same as i love ghost of tsusima.
Some games these days are so big, and some are also complex, that replaying them takes a very, very long time. I love story games. But to replay something large-scale like Baldurs Gate 3, The Witcher, or Red Dead Redemption 2 is an unaffordable luxury. So I try to complete the game to 99% on my first playthrough. It is very, very difficult to replay such giants. Even if I'm interested in replaying only main quest again.
People should really try pen and paper TTRPGs. It’s definitely not for the low attention span but it will really give you that replay value you’ve always wanted.
Replayability should be a feature not a direct reason people should buy your game (unless it's a rogue lite). Or something that could be added with dlc or updates the people who like your game will replay it.
Personally, I treat each game like a thematic experience. A second playthrough won't be able to catch the magic of the first. But I think people as a whole love replayability and familiarity. That's why live service, RPGs and Nintendo games are evergreen titles.
I agree, good video. Though this is basically only a problem with AAA games, which I don't play anyways lol. Also I think many people rewatch movies and shows, and I think they need to have rewatchability if they are good imo
I think that replay value in a game is indicative of engaging, deep, and fun gameplay mechanics, which is honestly something that every game should strive for. To me, a lack of replay value is a sign for a poorly designed game.
I'm not into replaying games when there's nothing new and i prefer highest difficulty from the begining, so i can't really relate to replaying Doom 5 times in a row. I think because i usually play on hardest - i die and restart so many times that it feels like playing a game two or three times. Like God of War on the last difficulty i died so much that my play time is probably more then two playthouths on normal of another person. So when i finished i had quite enough.
I find it more fun to replay a game a while or a long time after you beat it constantly playing one game consistently for more than 500+ hours or so makes the game seem boring I would feel much better replaying a game after I already beat other games and now want to choose one game to replay
I think if your game is mastery focused. For example, doom eternal, arcade type games like beat em ups, shmups, or contra likes definitely should encourage replayability. Yes at the end of the day, I replay a game because it's fun. Thats why I can play Metroid Prime 1 and 2 20 times despite them being longer games.
I only care about a game's gameplay. I couldn't care less about its story, graphics, or characters. I play to improve my skills and learn new techniques. If a game doesn't offer fun and engaging gameplay, I'm not interested. Achievements don't matter to me; I prefer real rewards like secret levels or weapons. Games like Thumper, Super Mario Bros. 3, Vanquish, and Streets of Rage 4 are my jam.
Bomb Rush Cyberfunk is literally a skateboarding game with a combo system and high-score fight vs NPCs. After you complete the campaign the game just becomes "collect all the items" and unlock all the cosmetic characters, but provides no incentive to use them. That's right, there's no replayable arcade/ highscore system and you can get infinite points by just stepping a rubber band to your controller. Not all games, hell most games probably shouldn't have much replayability, but when a game feels like its designed for replayability but makes absolutely no effort into it. Then it just feels bad
I feel like the very best ‘replayable game’ is NieR automata, its so well made and every single playthrough has different endings and stories, and that is amazing
outer wilds a VERY NON REPLAYABLE game, so mych so that you CANT replay it ever again (unless you get amnsesia) is one of my favorite indie experinces and a game I always reccomend to people looking for puzzle games
If I love a game I'll try and go for 100% even if the game isn't the "best" game in the world. There are alot of game I wish I could reply but I just don't feel anything when playing again.
Yo i havent even watched the vid since im still on the add, but did u say in your thumbnail that BOMB RUSH CYBERFUNK DOSENT HAVE REPLAYBILITY? Nah thats actually insane
Let's be honest tho, in most cases 100% achievements and 100% completion are two different things, from my experience at least half of achievements are just random tasks that have nothing to do with completion, like kill 100 of a particular enemy, while other tasks that are required for 100% completion don't even have achievements for them, that's why I make my own 100% completion lists separate from the achievements, for me it's not about the platinum, if anything the trophy/achievement notifications are annoying and I usually turn them off, but it's about the dopamine and sense of achievement I get from actually getting actual 100% completion on a game, especially when it comes to RPGs because they tend to be the longest but most fulfilling games
Idk how I feel about spending $70 for a game only to play it once and then never touching it again. It’s better than buying it and then never getting around to it (I know some people who do that) but still.
replayability is ultimately something only you can do. the game can have zero replayability but you still replay a lot., or theres a shitton, but you only play it once. its the human, not the game.
If Its a full priced game then having no replay value is a waste of money in my eyes. You pay all that hard earned cash just to have a few dozen hours AT MOST then move on to the next full priced game? Its just not worth it. Im not saying you shouldnt buy these games, but maybe wait for them to go on sale.
If you’re buying games expecting a certain amount of hours out of them, maybe you shouldn’t be buying full price at all? There are plenty of games that are between $0 and $10 that can give you hundreds or even thousands of hours of gameplay. You should be buying a new game because you want an irreplaceable experience, not because you want x amount of your time filled up with entertainment.
I disagree sort of. In my opinion the primary artform of a game is the gameplay, not the story or the visuals or sound (though the last two do have a lot of interaction with the gameplay). The best games are the games with the best gameplay, for which you'd want to go back. Story or the "experience" of the game to me is pretty unimportant. My favorite games are short games with extremely consistent player mechanics, with the game being generally consistent but not completely, and also hard enough that those small differences can make it exciting. Shootemups are imo the most pure best type of game genre, because it's completely linear and it autoscrolls so it forces you to move to the next part of the game, 8 way movement is extremely consistent and movement is easy and it's up to the environment to make the game. I agree that you shouldn't make games longer than they need to be, but if there is good gameplay you'd want to replay it automatically. Story based games are lame.
Some people want to spend less time (less, not more) with games they purchase because life is only so long. If a game has a lot of replay value it just means you will have less time for other important things in life.
Replay value by definition means you're playing the same content a second time through and getting value out of it. If you're just grinding out sidequests or achievements, that's not replaying, that's grinding.
Games like The Witcher 3 and Red Dead Redemption 2 are absolute Masterpieces worth playing, but most people won't even bother replaying them soon enough. Yet, Devil May Cry 5 and Armored Core 6 are very replayable titles with enough variety; does that mean they're better games than TW3 and RDR2? Not even close. Many games will be replayed in weeks or months, regardless of their length, because they're fun, not because people arbitrarily think you need to finish the game in 4-8 hours to have replay value.
Some people actually would consider DMCV and AC6 better games. Some because they’re more replayable, others because they just think they have better gameplay. I prefer Witcher 3 myself, just saying that it’s not a given that Witcher 3 and RDR2 are better.
@dm8in As the previous comment stated: the better games are the ones you enjoy the most; positives and negatives tend to change from person to person. I adored DMC5 and have nearly 100 hours on AC6, but I feel that, overall, they're not as fulfilling as RDR2 or TW3. And keep in mind, I'm more into RPGs and action games.
@dm8in Then you and I agree on what I said: whatever you like the most is the best one; since you're so invested in the lore and franchise, it's clear why you prefer that game. It's all about preference.
Yeah dude, you are weird... But not so much, i hardly play a game twice too, but theres some exceptions, from your list only DOOM i play twice in a roll... but theres two games i can stop playing, wich are X4 and Cyberpunk 2077, X4 i have at least 5 playthroughs, and Cyberpunk i have four... Cyberpunk i come back more because of the gameplay is insanely good, and X4, well, X4 is because it is my dream game, when i think about space, theres no better space sim than X4, when i'm in the mood for some space game, is X4 wich i would going to play..
I just want for a game to not sabotage my attempts at replaying with stuff like unskippable cutscenes or tutorials stopping the gameplay. If I enjoyed the game for the first time, it's likely I'll enjoy it the second time assuming I'll be playing and not waiting for cutscenes to be over.
While cutscenes should absolutely be skippable, especially on a second playthrough; you can enjoy a cutscene more than once sometimes.
In my opinion it depends on the game type. Story based games really don't need replay value. But if you're aiming for a gameplay first type of game then yeah, I totally think a game should have areplay value.
But honestly I agree with your point at the end. I dont think a game ACTUALLY needs anything extra to even warrant another playthrough. It just needs to be fun.
100% they don’t need it. It just needs to be fun except for rougelikes, they need replay ability to function
Even a gameplay focussed game can be really fun to just play through once. Although, if a game has really good gameplay, it often will be fun when you play it again. Regardless of whether you actually choose to replay it or not.
It's very interesting how you compare wanting to replay a game with wanting to rewatch a film and saying no one cares, when sometimes a film can also have more in them through a second viewing, especially the film you showed saying that (Decision to leave) which is a film that I actually want to rewatch.
Yeah I did watch Decision to Leave three times in cinema :P awesome movie! but before watching the movie I didn't think "oh man I hope I can watch this more than once"
I sometimes feel weirdly guilty when I say "x game is one of my favorites" when I've only played it once.
It's ultimately a pretty silly response. If I like a game a lot and only needed to play it once that probably says a lot about the game.
There's this other video that I watched yesterday titled 'Why I don't replay my favorite games'. Go watch if if you haven't yet.
@@NeThZORyea, I agree. It really changed my view on calling x game my favorite even though I've only played it once
To me, my favorite games are like my favorite albums. My favorite games of all time will never be a game I only played one time, just like my favorite albums will never be something I only listened to once. Sometimes replay value is baked into a game on purpose, sure, but the best games are the ones that you just WANT to play over and over again because of how fun they are.
The replay value needs to be that the game is good enough that you'd willingly want to start over by your own choice because you want to experience it that much.
These games with artificial replay values completely fall flat on it and more often than not they hide behind "replay value" as a cheap excuse for lack of content.
I replayed all the Soulsborne games many times casually and with self-imposed challenge runs. And with Dark Souls 1 and Remastered, I decided that speedrunning would be a great idea to finish it a couple times more. That was the first game that I really committed to learning how to speedrun, and even though I did not finish all of the runs, I definitely extracted so much fun by approaching the game with such a narrow, goal-focused mindset (that being, to try and perfect every section of the speedrun route).
Great video, and I appreciate all the points that you made. I love to replay some games, and some of my all-time favourites I have actually one ever finished once. I think I want to keep those cherished memories buried and not possibly ruin the nostalgia. Some games that you revisit are fine, but revisiting certain beloved games might actually cause you to fracture your fondness of it. So it is best to think before you replay your favourites.
I just watched your video on finishing games I don't like since the title resonated with me and this video. It's the first time I found a content creator with the same weird-ass mentality like me. I don't feel compelled to replay games and I am just working on my 400 game-long backlog which I started in 2020. Been chipping away at it after wrapping up college since I had more free time and I am at 134 games left. I finished the mid games first to get them out of the way and I played them because I don't like the idea of it sitting there and would rather check it off. It's because of this, that I actually gravitated towards the more focused linear games over the bloated and meandering open-world games. The best open world game I've played was A Short Hike due to how dense it was and the Open World helped with the experience.
Anyway, I'm just commenting for the algorithm anyhow. Good videos man
Thanks for the support! A short hike is a lovely game
You captured my feelings on this matter incredibly well (the polling data was particularly surprising to me). Though I feel the video could have been condensed a bit. It felt like you re-stated your thesis between each argument which got a bit tiring. I am super excited to keep watching your channel though, you seem like you have a really good understanding of the strengths and pitfalls of a lot of people's gaming habits.
You weren't lying. We got the same opinions
Yo what's up! Yeah when you released your video a few days ago I was like damn this is basically what I'm saying 😅
Enjoyed your video though and thanks for checking out mine
Lies of P was a game that I loved going through. I went through it 6 times, and I’m still going for my level 1 no death run.
I platinum trophy’d it, I played level 1, I did different builds, only boss weapons, randomizers. It’s a game I can play over and over again and it stays on the same level as my favorites like Arkham City or Rayman Legends. I just have those set few games that make me feel comfy in playing through them again. Usually, though, I play once and I’m done even with newer games I love like FF16… but that game is also very long, so that might be why I don’t replay it.
For me, the only games I seek replay value out of are ones that have different story endings (outside of my comfort ones), which is why I also replayed the Infamous games too.
I wanted to add a comment at the beginning of the video but... You just said all there was to say. Good job man 👍🏻
Thanks 👍
@@mygameopinionsfor me I have 😂 god of war 3 I have the 🏆 for it but I can reply it every couple of months and 2
I agree with you, if I'm playing a game where replaying isn't the focus (roguelikes and similar) I'm satisfied with a really good first play through.
Examples: CrossCode, Cat Quest 1 and 2. I really enjoyed them but I don't really feel the need to replay them.
Personally I don't care about replay value. There are so many great games available, I don't need to spend hundreds of hours on the same one... And like you said, a game can be replayed as long as it's fun. I regularly replay my favorite Telltale Games even though the story doesn't change and I keep making the same choices every time, hell I've even managed to play Obra Dinn 3 times despite it being one of those games where knowledge is everything, like Outer Wilds.
I understand people wanting to get the most out of their money but it's kinda sad to think about the second run of your game before even starting the first one.
100% except for rougelites it dosent really need replay value
I think replay value is overrated. There are so many games to play, I really don't see to replay a game multiple times, especially if you play online games.
I feel like there is certain types of games I like to replay, but not all types of games. The types of games I like to replay are RPGs with different builds, and games that are fun to master so I can play those games either on a harder difficulty or play a previous level that gave me a hard time very quickly which is just so satisfying to do.
Before I’m gonna watch the video. There are two key factors for me when it comes to replay-ability:
1. If the game is so much fun to through and has a new game plus. My examples include Resident Evil 4, Dead Space remake, Gravity Circuit, Armored Core 6, Sonic Frontiers, and Devil May Cry 5
2. If the game is so tightly designed from start to finish that I will get tired of replaying it even when it has nothing new to offer. My examples are Spyro trilogy, Sonic 3 & Knuckles, A Hat in Time, Psychonauts 2, Sonic Generations, and Bomb Rush Cyberfunk.
some games are just nice to be an experience you have and move on from, loved bomb rush cyberfunk but felt no need to replay honestly
17:06 some people actually do and there are alot of movies that focus on rewatch value by hiding tons of easter eggs in the background or having a mystery throughout the movie that you then begin to see the clues to on a 2nd or 3rd watch
i usually dont like when games have feel like they're trying to force replayability. i want to play a game and then want to come back to it, not feel like i have to come back to it to unlock stuff, i also dont usually like new game plus most of the time, my favorite games are dark souls 1 and resident evil 4 and in both i find it more fun to start a new game everytime because to me the fun mostly comes from the "setup" of the run
Now i value replay value but a different kind I'm a firm believer in making your own fun in a games like fighting a boss in a way not intended or replaying the game within one of its mechanics but only games with many choices can allow for doing stuff like that. That is the replay value i want not new game + or tons of achievements
I don’t really care much about that type of replay value, but I fully respect that it’s valuable to some players like you.
To me personally replay value is important because I can't afford a lot of games and when I do most games don't run on my potato pc. So replay value really helps in extending the shelf life of the few games I can run and afford. With that being said.. I 100% agree with all of your points that replay value shouldn't be forced upon every game unless it's build around it, and devs should just focus on making a fun game and the replay value will come naturally with it.
Yeah this is exactly the same reason for me. I ofte don't have enough disposable income to spend on gaming, so when I do, I want to be able to play it for a long time
This is put pretty well.
If a game has all the replayability mechanics in the world, but if I don't like it I'm not going to replay it. The game can have absolutely no replay value and be exactly the same as the first time, but I will be more than happy to replay it if the game is simply good, like SotC, Ico and The Last Guardian.
Elden rings 2nd playthrough is actually great because you know what to do or where to go, meaning you can sequence break or get unique weapons first, with a different build, I've already replayed it before even finishing it. Completely agree about good games being replayable, I've played Galaxy 2 so many times because the game is just that damn good.
Replay value is the most important thing like I can't stand sonys new approach with linear hand holding games with shit gameplay, but replay value can vary wildly for me different ways to build my character, diffrent endings based on your actions not some cop out shit like needing to collect all stars like in mario, pvp or coop based modes, and simple as it gets just going for high scores
I think the best game I have played with new game + is "Fez" since it gives you a new mechanic to solve the puzzles that you didn't know how to do before, and the two games that had the most replay value were "Teleforum" which is very intriguing and in itself it is very curious to know what different types of endings there can be and the other game is "UltraKill" because "the game is fun" but even if those are some of my most favorite games most of my favorite games dont even have much replay value and they are still fun as hell so yeah replayability is sometimes really good for some games but other just dont even need it to be some of the best games ever
I like new game + if I keep everything but my levels. I think the NG+ in the Xenoblade games is great. You can flat out pick what level you want to be
I wish there were still Blockbusters and stores like that in my country, I'd rather rent games than spend money on ones I'll probably just finish once and never touch again, sitting there until I feel like selling them
I have a small suggestion could you Mabey add a little thing at the bottom that says what game is currently on screen?
Pretty good video. Not sure what to add here, just want to comment to help the channel.
2nd video i've watched from you and subbed now
Thanks so much for the support!!!
Another well made video keep it up!!
Bro i think this video would perform better if you added chapters. I subscribed though underated video 👍👍👍
I play ghost of tsubima 5 times. In the same difficulty (normal) in all of them.
As far as i know they dont have rpg system where your choice impact the stories, and other things that people think have "replay values".
I just play it over and over because i like the game.
I dont replay botw, and i love it the same as i love ghost of tsusima.
Some games these days are so big, and some are also complex, that replaying them takes a very, very long time.
I love story games.
But to replay something large-scale like Baldurs Gate 3, The Witcher, or Red Dead Redemption 2 is an unaffordable luxury. So I try to complete the game to 99% on my first playthrough.
It is very, very difficult to replay such giants. Even if I'm interested in replaying only main quest again.
People should really try pen and paper TTRPGs. It’s definitely not for the low attention span but it will really give you that replay value you’ve always wanted.
Replayability should be a feature not a direct reason people should buy your game (unless it's a rogue lite). Or something that could be added with dlc or updates the people who like your game will replay it.
Personally, I treat each game like a thematic experience.
A second playthrough won't be able to catch the magic of the first.
But I think people as a whole love replayability and familiarity. That's why live service, RPGs and Nintendo games are evergreen titles.
I agree except for games like rouglikes that need you to replay to fully experience the game the first time 99% of the time is the best
Zelda Majora's Mask is my favorite Zelda game. But I've beaten ocarina of time many many more times.
Nice “the interview” reference
I agree, good video. Though this is basically only a problem with AAA games, which I don't play anyways lol.
Also I think many people rewatch movies and shows, and I think they need to have rewatchability if they are good imo
As long as they are not movie games, you don't need much replay value
‘Movie games’ don’t need replay value either. Some people love replaying some of them, others don’t. And that’s ok.
That
same same but differentttt
I understood that reference lmaoo
I think that replay value in a game is indicative of engaging, deep, and fun gameplay mechanics, which is honestly something that every game should strive for. To me, a lack of replay value is a sign for a poorly designed game.
I'm not into replaying games when there's nothing new and i prefer highest difficulty from the begining, so i can't really relate to replaying Doom 5 times in a row. I think because i usually play on hardest - i die and restart so many times that it feels like playing a game two or three times. Like God of War on the last difficulty i died so much that my play time is probably more then two playthouths on normal of another person. So when i finished i had quite enough.
I find it more fun to replay a game a while or a long time after you beat it constantly playing one game consistently for more than 500+ hours or so makes the game seem boring I would feel much better replaying a game after I already beat other games and now want to choose one game to replay
I think if your game is mastery focused. For example, doom eternal, arcade type games like beat em ups, shmups, or contra likes definitely should encourage replayability. Yes at the end of the day, I replay a game because it's fun. Thats why I can play Metroid Prime 1 and 2 20 times despite them being longer games.
I only care about a game's gameplay. I couldn't care less about its story, graphics, or characters. I play to improve my skills and learn new techniques. If a game doesn't offer fun and engaging gameplay, I'm not interested. Achievements don't matter to me; I prefer real rewards like secret levels or weapons. Games like Thumper, Super Mario Bros. 3, Vanquish, and Streets of Rage 4 are my jam.
Bomb Rush Cyberfunk is literally a skateboarding game with a combo system and high-score fight vs NPCs. After you complete the campaign the game just becomes "collect all the items" and unlock all the cosmetic characters, but provides no incentive to use them. That's right, there's no replayable arcade/ highscore system and you can get infinite points by just stepping a rubber band to your controller.
Not all games, hell most games probably shouldn't have much replayability, but when a game feels like its designed for replayability but makes absolutely no effort into it. Then it just feels bad
I feel like the very best ‘replayable game’ is NieR automata, its so well made and every single playthrough has different endings and stories, and that is amazing
outer wilds a VERY NON REPLAYABLE game, so mych so that you CANT replay it ever again (unless you get amnsesia) is one of my favorite indie experinces and a game I always reccomend to people looking for puzzle games
Resident Evil games are the only games I ever play. Dunno why but I just never really feel like replaying anything else.
Nice video.
If I love a game I'll try and go for 100% even if the game isn't the "best" game in the world. There are alot of game I wish I could reply but I just don't feel anything when playing again.
Yo i havent even watched the vid since im still on the add, but did u say in your thumbnail that BOMB RUSH CYBERFUNK DOSENT HAVE REPLAYBILITY? Nah thats actually insane
Let's be honest tho, in most cases 100% achievements and 100% completion are two different things, from my experience at least half of achievements are just random tasks that have nothing to do with completion, like kill 100 of a particular enemy, while other tasks that are required for 100% completion don't even have achievements for them, that's why I make my own 100% completion lists separate from the achievements, for me it's not about the platinum, if anything the trophy/achievement notifications are annoying and I usually turn them off, but it's about the dopamine and sense of achievement I get from actually getting actual 100% completion on a game, especially when it comes to RPGs because they tend to be the longest but most fulfilling games
It’s funny, I want a game to have replay value yet I rarely ever finish games in the first place
All im gonna say is games without replay value are the definition of a throw away game
Idk how I feel about spending $70 for a game only to play it once and then never touching it again.
It’s better than buying it and then never getting around to it (I know some people who do that) but still.
Does this include doing all endings in nier automata? If not then you missing out
replayability is ultimately something only you can do. the game can have zero replayability but you still replay a lot., or theres a shitton, but you only play it once. its the human, not the game.
Fight Club has pretty good rewatch value.
Yup!
If Its a full priced game then having no replay value is a waste of money in my eyes. You pay all that hard earned cash just to have a few dozen hours AT MOST then move on to the next full priced game? Its just not worth it.
Im not saying you shouldnt buy these games, but maybe wait for them to go on sale.
i think its better to have less hours but better dense experience than paying for something where 200h+ will be just boring grinding
@@kegleowell witcher is probably the best example of worth the buy, everything about that game scream masterpieces.
If you’re buying games expecting a certain amount of hours out of them, maybe you shouldn’t be buying full price at all?
There are plenty of games that are between $0 and $10 that can give you hundreds or even thousands of hours of gameplay.
You should be buying a new game because you want an irreplaceable experience, not because you want x amount of your time filled up with entertainment.
Persona series i can play it all the time
Whats the game at 6:54 ? Ive been trying to find it for days
Neon White. Best game ever.
"Imagine playing more than one game."
-an OSRS player
I disagree sort of. In my opinion the primary artform of a game is the gameplay, not the story or the visuals or sound (though the last two do have a lot of interaction with the gameplay). The best games are the games with the best gameplay, for which you'd want to go back. Story or the "experience" of the game to me is pretty unimportant. My favorite games are short games with extremely consistent player mechanics, with the game being generally consistent but not completely, and also hard enough that those small differences can make it exciting. Shootemups are imo the most pure best type of game genre, because it's completely linear and it autoscrolls so it forces you to move to the next part of the game, 8 way movement is extremely consistent and movement is easy and it's up to the environment to make the game. I agree that you shouldn't make games longer than they need to be, but if there is good gameplay you'd want to replay it automatically.
Story based games are lame.
nah. even if you do replay it, it’s not the first experience.
How can you say BRC has 0 replayability? The online scene is on fire
Some people want to spend less time (less, not more) with games they purchase because life is only so long. If a game has a lot of replay value it just means you will have less time for other important things in life.
Replay value by definition means you're playing the same content a second time through and getting value out of it.
If you're just grinding out sidequests or achievements, that's not replaying, that's grinding.
You should Play Subnautica, its lots of fun and not to long
I love Subnautica I first played it in Early Access! Haven't played the sequel yet though
Replay value is why I love resident evil and think alan wake 2 is disgusting
Real
no. outer wilds.
Replay value only matter in games wear replay is the main theme so rouglikes
Games like The Witcher 3 and Red Dead Redemption 2 are absolute Masterpieces worth playing, but most people won't even bother replaying them soon enough. Yet, Devil May Cry 5 and Armored Core 6 are very replayable titles with enough variety; does that mean they're better games than TW3 and RDR2? Not even close.
Many games will be replayed in weeks or months, regardless of their length, because they're fun, not because people arbitrarily think you need to finish the game in 4-8 hours to have replay value.
Some people actually would consider DMCV and AC6 better games.
Some because they’re more replayable, others because they just think they have better gameplay.
I prefer Witcher 3 myself, just saying that it’s not a given that Witcher 3 and RDR2 are better.
@dm8in Depends on your tastes and what you want out of game design. DMCV and Armored Core aren’t better in my eyes.
@dm8in As the previous comment stated: the better games are the ones you enjoy the most; positives and negatives tend to change from person to person.
I adored DMC5 and have nearly 100 hours on AC6, but I feel that, overall, they're not as fulfilling as RDR2 or TW3. And keep in mind, I'm more into RPGs and action games.
@dm8in Then you and I agree on what I said: whatever you like the most is the best one; since you're so invested in the lore and franchise, it's clear why you prefer that game. It's all about preference.
Yeah dude, you are weird...
But not so much, i hardly play a game twice too, but theres some exceptions, from your list only DOOM i play twice in a roll... but theres two games i can stop playing, wich are X4 and Cyberpunk 2077, X4 i have at least 5 playthroughs, and Cyberpunk i have four...
Cyberpunk i come back more because of the gameplay is insanely good, and X4, well, X4 is because it is my dream game, when i think about space, theres no better space sim than X4, when i'm in the mood for some space game, is X4 wich i would going to play..
I LOVE MYGAMEOPINIONS first.