The point you made about including all the effect text on the actual cards instead of a tutorial is really good, but it goes further than that. Destiny Board Traveler is one of the few games to include anime cards from the original series. Cards like Backup Gardna, Penguin Torpedo, and Valon’s Armor cards have never been printed and of these only Penguin Torpedo has appeared in any other video game. So this means the developers hand picked some obscure anime cards (with effect text that actually differs from their anime effects) not included in any generic monster card database to feature and still opted not to include any form of tutorial. Nice!
Well, at least the little chibi sprites are cute, right? Dark Magician Girl especially. I’m starting to think the sprites were the only thing that had passion put into it.
I had this game as a child and.. I had to love it because my parents couldn't afford a lot of games a year, eventually it started growing on me, somehow I found a way to enjoy it a lot but yeah, looking back, is a mess of a game
Same I spent hours playing it on my SP. If I was feeling particularly cheap I would choose the space station level and wait for everyone to die since they rarely went for air.
@Agent 005 The soul of an Egyptian pharaoh, that just so happened to look like Yugi, was sealed inside the Millennium Puzzle, and when Yugi fixed it, it freed Yami's soul, and allows them to switch as long as the one in control is in possession of it, and the other's soul isn't obstructed in any way.
Does the font in this game make anyone else's eyes bleed? Maybe it's better on an actual GBA screen, but how was anyone expected to be able to read this?
@@bluefable3416 Dude, I said I play Yu-Gi-Oh. I know the ins and outs of Links format. My point was that modern YuGiOh can be really hard for NEWCOMERS
Wanna know something else sad? This was released on a double pack w/ another YGO game, but since hitting B on the start screen brought you back to the game select screen, you couldn't unlock the secret characters on that version.
I believe I still own a copy of that Double Pack to this very day. The other game was Dungeon Dice Monsters and from what I remember playing of it, that game was kinda decent.
The lack of ways to unlock characters and the text from effect monsters seem like development leftovers. Like you said, the game looks more like a demo, they probably had a lot more that they planned to add to the game, but scrapped midway through development due to the lack of budget. Once they realized they wouldn't be finishing the game the way they wanted, they probably rushed the game to completion, which explains the design flaws, they knew it was bad, but didn't bother to fix it.
There's another issue with having the cheat codes be the only way of unlocking characters. More specifically, if you have the Yu-Gi-Oh! Double Pack 2. Every time you are on the title screen of either game and press B, it goes back to the game selection screen. The issue is, every cheat code requires at least 1 B press. So it's not possible to unlock any of the characters in Yu-Gi-Oh! Destiny Board Traveler on the Yu-Gi-Oh! Double Pack 2. Also, I have the official Prima Guide for the game and those cheat codes are nowhere to be found in the guide. Honestly, how did people even find out about these codes?
Just out of curiosity, but when you entered in those codes in the Double Pack 2, did you try holding down one of the other buttons in the cheat before inputting the rest? I've owned and also heard of other games that, when released in a larger "mega pack", they alter the included games a touch so the games with cheat codes that require button presses that would result in returning to the main game selection screen would "lock" the game from being selected out of if a specific button is held during the cheat input.
@@SuperfastJ Huh, alright. Just thought I'd share a tip! Might be one of those hit-or-miss things with game packs having those features or something. Only other suggestion I can think of is punching the codes in on the main game selection screen? But that already sounds like it won't work. xp
Maybe they were gonna release the character unlock codes later but didn't bother because no one liked the game? I dunno, that's the only explanation I can think of.
12:44 - Fun fact: the characters on that stage are from the anime in particular: Judge Man, Deepsea Warrior, Robotic Knight, Nightmare Penguin, and Jinzo, the monsters the Big Five chose to use in Season...uh...2.5? xD The second virtual world filler arc. I think Zombyra who's also seen here facing off against Jinzo is in the original Yugioh manga as well and is shown to be a comic book superhero iirc. So the story of the map is that Zombyra is fighting the Big Five as a show in Kaibaland. I think that's an amazing touch for a game like this.
many strategygames are dictated by rng.what seperates the well made ones from the worse ones is if you can win even if the rng rolls all the worst numbers....or at least have the rng that keeps you from winning be pretty minimal
Literally dice roll: the game. If you could actually setup your own deck (with some sort of restrictions or trade-off so you can't just use all of the best monsters), and the character powers weren't super random it could be a lot better, even with winning still relying on a dice roll.
@@FakeHeroFang The old Star Wars card game did this. Each card had a "destiny number" in the top right corner. When the game needed randomness, you would draw a card from a deck and use that number. Part of the strategy of deck building and play was appreciating what numbers were good or bad for your strategy and manipulating the decks to have the best chances of drawing them when need be.
@@raywilliams6717 Okay for one none of those are roguelikes, but also having randomness in a game isn't incompatible with having strategy. What's important is that you are able to make decisions to give yourself the best odds, minimising the impacts of bad rolls and best capitalising on good ones. When you don't even know what the odds are or why then there's not really any strategy to be taken.
„I find this extremely hard to believe that no one ever brought this up to the developers“. Developer here. Trust me, they brought this up themselves. Management typically has 0 clue what is going on and has no connection to reality whatsoever. Yet, they decide everything.
From my knowledge and experience with developers, it really feels like a lot of managers who don't have a background in programming and technology have this exact conversation. "This isn't going to be a fun or functional game, it's just going to be a jumbled mess of bullshit" "Who cares, the kids aren't the ones buying it, the parents are and the kids are too stupid to realize how crap it is, now I want the game out three weeks ago."
Mmmh the original Yu-gi-oh manga, at the beginning, wasn't only about the card game, it was about playing all kinds of board games. So that may explain some of those weird videogames. Still, what a disaster.
I watched Season 0 of Yugioh and loved it. They play so many different games, explain the rules and in every single episode there is logic involved in order for the protagonist to win. I really wished they had continued that anime and at the same time branched out to the Yugioh card game
@@ossnd5238 My favourite game was the one in which Joey and RandomGuy fought each other while holding a knife in their mouths pointing directly to their throats.
I remember being super excited to get this game for my 13th birthday. Only to quickly be super disappointed after a few hours. The number of times I was royally fucked over by the "switch atk/def" dice roll was unreal.
Ah yes, Destiny Board Traveler, also known as "I Needed Another D.D. Assailant For My Competitive Build" Despite it's flaws, I quite enjoy this game. I actually bought it off a competitive player way back in the day for $1... because he bought it for the cards it came with, and it's definitely got a ton of charm. Also, I feel like those early-to-mid 2000s Yu-Gi-Oh games had a budget of $3, a paper clip and some store-brand ice coffee
Side note, never play Reshef of destruction unless you're a masochist. It's very similar in mechanics and visuals to Sacred Cards, but more difficult and grindy from what I've heard/remember. They're both from that weird era where the card games didn't have set rules, so you have things happening like kuriboh killing blue eyes because element alignment advantage destroys the monster regardless of stats. Instead of just having a 40 card quota, each card also has a cost and you cannot overshoot your deck cost limit, so you have to use weak cards and slowly raise the limit as you win duels. From what I can recall, Reshef gives you much less currency to buy new cards and it takes longer to raise your deck cost. Love yourself and play Sacred Cards instead, or go full meme and play forbidden memories if you want the ancient yugioh experience. Rambling on from one very short comment about a character on a map, wew lad
instead of the normal version of reshef of destruction i would consider playing the version of ephraim226. he fixed that annoying field check bug after every move alongside other very welcome changes. i really enjoyed that one (especially with the removal of the duelist level). www.reddit.com/r/yugioh/comments/66xv1i/patch_for_yugioh_reshef_of_destruction_it_might/ Here is his list of changes: -Selling a card gives you 50% of the card's price -Cards can be sold even at 1 copy -Card prices never change -Life points always start at 8000 for the player -Life points always start at 8000 for all opponents outside the Hall of Eternity -Duelist level no longer does anything -Permanent effects show text only once per card -The permanent effect cursor no longer has to take 2 seconds of your time to scan the board -New Deck Cost formula implemented with adjustments Changes to the cards include: -Dark-Eys Illusionist, Nightmare Penguin, Barox, Dark Chimera, King of Yamimakai, Castle of Dark Illusions, Reaper of the Cards, and Metal Guardian now have accurate TCG stats -Exodia and the Petit Moth cards now have orange card colors -Fire Reaper, Ooguchi, Rainbow Flower, Jinzo #7, and Queen's Double can now attack directly -Infinite Dismissal was given Negate Attack's graphic -Torrential Tribute was given Mirror Force's graphic -Former Ritual Monsters are no longer Divine attribute -Ritual Summoning no longer possible. The Ritual spells were replaced with three brand new cards: -Weather Report: His effect negates the effect of Swords of Revealing Light -Maiden With Eyes of Blue: Her effect summons Blue-Eyes White Dragon -Kaibaman: His effect sacrifices himself to summon any Dragon monster from your hand, including Slifer. Irony?
Bro the thing I didn't understand about reshef is, the only way to get more deck capacity and limit is from duelling; but I couldn't find anybody to duel in the game aside from the main characters in the shop. I used to scour the locations on the map constantly to see if there was some area that I hadn't found which had more people who you were expected to duel...
I played Reshef as a kid, and it was unbeatable. Last Year i want do defeat this game.... and i did it. But you have to be careful, grindy and lucky. Really Lucky
About the Super Powers: they're indeed completely random, but the chance for each character differs. For instance, Joey's simple re-roll ability has a high chance to trigger, while Yugi's broken Change of Heart ability triggers very rarely.
The one thing I remember about this game is that my friend unlocked a character by entering a code on the screen on his regular game. I had the 2 pack with Dungeon Dice Monsters but when I pressed B I think, I went back to the screen deciding between the two. 😞
@@JeremyValdezYGO I think it "Banish 10 cards from the top of your Deck,face down;draw 2 card. You can only active 1 "Pot of -Desires- Green" per turn.
Lesson of the day? Relying on RNG for everything can suck the fun out of a game. Also, cheat codes as the only means to unlock characters? What the heck?
Konami had a weird obsession with it. A longish bit of trivia: In Reshef of Destruction, "The Winged Dragon of Ra (Phoenix)" is locked behind a cheat code too, which you have to enter in Grandpas shops Card validater (?, a machine you could enter the card number on the bottom left of cards with in order to make those cards appear in the shop). If you did that while having "The Winged Dragon of Ra" (not sphere mode) you could travel back to Egypt and Marik would unlock Phoenix mode, the most broken card in game. (All god cards are immune to all effects except field boni and Sword of revealing lights. All played cards would always be face down until they attack, end a turn in attack mode or use their effect, which was either passive, or active. Active effects will end your turn and can only be activated if your card is face down.) Ra Sphere mode: 0/0, no effect. Obelisk: 4000/4000: Active: Destroy all non-god-cards on the enemy field and deal 4000 damage to the enemy LP Slifer: 4000/4000: Passive: Increase your strength by 3 levels for every card in your hand. (Hand limit was hardcapped at 5, one strength level = 500 Attack and def, for Slifer 5 cards in hand meant 1500x5 -> 11500 Attack + Field Bonus if played on Mountain (30% of base attack, -> 1200 -> 12700 attack) Ra : 4000/4000: Active: Reduce your LP to 1 and deal the same damage to your enemy Ra (Phoenix): 4000/4000 : Active: Pay 1000 Life points to destroy all enemy Monsters, ignoring their protections (Includes other god cards). PASSIVE: If this card is in your graveyard, summon "The Winged Dragon of Ra" to the Field. Now, why is this broken? Well, you can discard cards from your hand whenever you want. You draw phoenix, discard him and get Machine Ra for free, a 4000/4000 beater that cannot be stopped by anything but Swords of revealing lights. Easily the win condition against the lategame bosses (who use the normal 3 god cards and have up to 60000 Life points, while also playing 3 of every limited card) And Falsebound Kingdom, using the Konami Code will give you money. Every time. (You need to do it fast though). Literally no reason to learn resource management. Just press it anytime and you can build and buy anything
@@Cr3zant Uhm, while this game is basically 100% RNG, Mario Party is not. Best examples are minigames, which you or your enemy can trigger and a lot of them require you to outskill your opponent.
@@Cr3zant Board games having RNG is kind of the point, hence dice rolling. Card games shouldn't have a ton of RNG because that defeats the intent of the game. Sure, drawing the cards themselves is technically RNG, but beyond that, it should be pure strategy based on cards and building a deck to aid in combating the "RNG" inherent to card-based games. Throwing dice rolls into card games is ridiculously stupid and inherently tedious.
You could probably play this game with a real die and board. I've heard this game has anime-exclusive or former-anime-exclusive cards like Blue Flame Swordsman or the Orichalcos Shunoros Arms, but I've never seen them, and the lack of effects means it doesn't really matter.
@@kaibaCorpHQ As someone who owned the actual Dungeon Dice Monsters board game, I can say that it _is_ pretty fun, but there are a lot of problems just playing it physically. The base set was stupidly expensive, a single monster costs more than a TCG booster pack, and the way the die are organised means you either use the officially licensed die or need a freakin' cipher just to keep tabs on what each face of your four die represents. It's doable, even bordering fun, but you're honestly just better off playing the GBA version.
@@xdarkangerx7601 haha yeah, totally agree. I never owned the set (and honestly thought it was a weird when they made that detour in the anime to introduce it), but just judging by the quality of the products it didn't look that great; it would've been interesting if they priced it conservatively and made a proper board, maybe it would've taken off. Though at least dungeon dice was a more interesting spin off idea than capsule monsters LOL.
My one memory as a kid for this game was being stuck mid game and it was bedtime. I was playing on my fairly new Gameboy Advance SP, and it was the first time I had to just try leaving the game plugged in over night, so I plugged it into the charger and to my young surprise it was still on in the morning.
Yes, Duelists of the Roses was a really good Yu-Gi-Oh! video game. I enjoyed it a lot and played through it several times, using a different starter deck each time.
A little correction: Yugi's first iconic duel with Kaiba was BEFORE Death-T. In fact, Death-T served as a revenge against Yugi for winning against Kaiba one time. Great video. I am a big YGO fan and never heard of this game!
No joke, I originally mistook this for Dungeon Dice Monsters since we (as in my brother and I, though technically they’re my brother’s) have both and I totally forgot which one this actually was.
I have some fond memories of this game. Or, more specifically, I have fond memories of setting an unsolvably high star goal, dropping everyone in Domino Pier, only putting 4s and 8s on my die, and landing on Doom Meteors until everyone's out of LP. Weird how the most fun way to play this game is to ignore the intended way to play this game.
I actually really liked Destiny Board Traveler. My parents bought it for me for my 10th birthday and I remember that it took some getting used to, but I liked it. It was my favorite GBA game until a hurricane hit and I lost some games.
I loved this game as a kid. Honestly my mom had to help us figure it out. But we never really thought about the effects or anything for the monsters. As a child, we literally only cared about the attack and defense lol
The maps have different gimmicks too. Like in the space level, you'll run out of oxygen after so many turns and lose life points unless you get to a space with air.
If I had an ounce of programming skills I would start to work on a fan-made remaster of the game, but make it actually playable, because like you mentioned the concept sounds kinda cool, but the execution is painful at best.
Samuel Dionne Reducing the RNG, adding monster effects, and maybe even spell and trap cards (you would draw them in the corner squares or smth and play them at certain points) could be actually really fun
Seeing it again after so many years, I've kinda got the same feeling. I'm really tempted to re-create a "spiritual successor" of the game, fixing up a lot of the questionable design choices, and adding things like spells, a proper story mode, maybe even deck customization. Not sure if there'd be much interest, though.
Looking over this, I feel like I could take what was available and fix many of the issues. Aside from obvious balancing of effects, adding functionality, making some features optional and such; I can tackle a couple of these issues here. The Duel Die would not have effects that can so blatantly screw over a player. The sides would be "Sword and Shield", "Fairy Meteor Crush", "Reinforcements", "Castle Walls", and 2 "Miss" sides. These cards would apply the effects of the Spell/Trap cards they're named after for the player who rolled them. This alone would mostly fix the issue of tribute summoning a monster for no effect. In the example you gave, that 1/6 chance for Sword and Shield could effectively becomes a "Miss". For the Playing die, I'd make a faceless side the ability to activate a monster effect. While you'd be giving up your movement for the turn, it would give the player a chance to use the listed effects of monsters that would normally need to be activated by declaration, like Time Wizard. Even though a number of cards won't benefit from this, it will at least open up some card diversity. Lastly, continuous effects like Star Boy would be applied so long as they're on the board. Because, you know, why shouldn't they? It would even make the listing of Type/Attribute much more reasonable to include. Obviously, there's a lot of work needed to make the game far more functional. But the groundwork is there to make it a playable game with a standard Yu-gi-oh Deck and a Die.
I played this game quite a bit as a kid, as my mom saw me have some interest in yu-gi-oh and I distinctly remember having absolutely no idea how to play this game. Of course, though to me, having no idea of what to do was a fun challenge but I never knew or would've thought that the characters were locked behind CHEATS. Also in regards to the star face that blew my mind, I had no idea that is what that did. Wild. Good video! Was super excited to see this pop up in my feed lol.
I think this is the only GBA Cartridge I haven't finished yet and not planning to......Even though there was no tutorial, I was able to understand it in a very short time since I was into all Yu-Gi-Oh! Games and I was young so there was no thinking of any other things like jobs.
I played this stupid game for years and never figured out how to unlock the other characters. I'm so pissed off it was a simple button combination after all this time. What a rip off
I remember having this game growing up and i never knew how to play this game. Like ever. I had this game until last year. The missing tutorial is killer. But good nostalgia. Thanks for this video!
God bless you. I spent hours trying to make even the slightest bit of progress in this game, instruction booklet offering very little actual help. You explained more in that summarized opener than I learned in finger-numbing hours upon hours of trying to play. It never even occurred to me that the game might be the problem, I always thought it was me.
Oof, using a blurry anti-aliased font on a low resolution game is a BAD idea. Especially when the letters are squished so thin. I bet they could have used a bigger and more readable font if they ditched the descriptions.
I loved Reshef of Destruction (and its prequel, Sacred Cards) but holy shit was that game hard. I genuinely think it might actually be impossible to beat normally, because I lost horribly to the very first duel in the game four times in a row before I said "fuck it" and used Gameshark since I was mostly only there for the story. I'd love to see a video about Sacred Cards and Reshef from you, the way you talk is very calm and enjoyable!
@Plaguis Soryr This is just the type of comment I wanted to wake up to, thank you so very much! And no, that's totally not an edgy song in the background that you're hearing. ...Only over a million copies? And yet there are how many videos of the game? _You expect this person to find the exact number of videos about one of the least talked about Pokemon games?_ What? No, that's insane! I was just--! You know, nevermind...
@@thyavenger9517 I'm not sure if you were being sarcastic/angry at me or not, but I just wanted to spread some knowledge. I really liked Conquest, it's underrated and one of the few Pokemon strategy games amd I don't want it to be forgotten.
Turn this into an app for phones, fix the broken mechanics, make a tutorial, add Bluetooth and wifi connection options for multiplayer, add in save for both single and multiplayer modes. Edit: add black border to the text.
Thanks for this video! I recently got this a month or two ago, second hand for under $5. Didnt really play it much other than to test it and the only thing I really understoof was that you move around spaces to take them over with your monster. I like a lot of these non-traditional TCG YGO games conceptually but almost all of them just need a little polish. I'm hoping to see more of them covered on this channel! Forbidden Memories probably the most popular among them, needed better balancing (star chips were nearly useless due to prices of password cards namely), most good cards had to be gotten by sheer luck in Free Duel, but had an interesting fusion mechanics and I love the music/aesthetic. Duelist of the Roses haven't played in ages but recall Mirror Wall being a necessity. Capsule Monsters Colosseum and Dungeon Dice seemed pretty ok from what I remember. Falsebound Kingdom probably had the most potential to amazing and have a sequel if polished and balanced properly. Definitely need to get rid of the necessity of a Strategy Guide to recruit monsters on the map (which even then were very luck based). Back when we got the 5D's generation of YuGiOh I thought that would have been a great time to bring it back and have the 3 Campaigns be based on the 3 major generations of YuGiOh at the time with Yugi/Atem, Jaden, and Yusei as the main protagonist commanding people from their era and crossing over with the others.
I know your Pokémon content is your most popular stuff but I really like this and your castlevania content as well and have watched them multiple times. Someday I hope you become much bigger as a content creator so you can make it more of a focus in your life (I’m just assuming you have an actually real world job that you need to do because of your upload schedule) and release more and more entertaining content. Keep up the good work my man you got my support
You know how many GBA games i bought either used or swapped with a friend at school? Almost all of them that I own. Do you know how many of the used or swapped games came with the instructions? None.
I grew up with this game and you're absolutely right, the only memories I have of it besides vague irritation when I first started, was genuinely enjoying the game when I stacked boards together and had longer gaming sessions. Despite having fond memories, every single criticism you brought up is absolutely right lol. There was real potential in this game that could have come through if more time and money could have been spent on it.
How nostalgic, I used to play this game with my cousin when we were kids. We had no idea how it works and never made it past the first board, but we mashed buttons like crazy XD.
Hoo-boy, I remember having this back when I was little. Loved the look of it, but had absolutely no idea what I was doing. Seeing it again though, I'm really tempted to re-create a less janky version of the game. Not sure if there'd be much interest, though.
I never knew the mashing thing was possible. I always mashed to spin faster but I never mashed fast enough to see the glowing and was shocked when he showed it.
@@blarg2429 Monopoly was designed to be tedious. That was the point. House rules, like the "Free Parking" spot makes games take hours longer than they were even intended to take though lmfao. I played Monopoly for the first time in 5 years around Christmas, and a person would have been knocked out in 30 minutes had that rule not been applied. Hell, technically our game didn't end, I just counted the money I had and said "I have thousands of dollars more than anybody else, do we really want to sit here for another 30-60 minutes while this schlock-fest continues". There's *A TON* of strategy to win Monopoly that almost nobody that plays the game ever considers, and that's why people dislike it, and also why games take so damned long. Every time I play, some schmuck thinks that they'll be able to win with no Monopoly's to speak of and no strategy beyond hoping for good rolls. If you don't form Monopoly's, your an idiot. If you don't trade, you're an idiot. If you don't consider strategy every 5ish turns, you're an idiot. You don't have to be a genius to be good or have fun, but you at least have to go in with a plan and adjust. Games of Monopoly *CAN* be fun, you just need to be the right person and to not play as if you were grinding in an RPG.
I agree with pretty much everything you said. It was hard to figure out due to the lack of tutorial, I feel like I played it for almost a year and never got all the way through. This did bring back nostalgia tho, I had fun playing it in the hospital and stuff :)
I never heard of this game but it was a very interesting watch. I hope you get to give Pokemon Prism a try sometime, a video on that would really be interesting to see due to all the changes and additions the game did that i wish the main series would do.
All things considered with some balance tweaks, glaringly obvious gameplay adjustments, and some added features along with it being updated to suit a more modern day yugioh audience, I could actually consider seeing this game as quite enjoyable, just watching pikasprey dissect the game really gave me some insight on fun ideas if a redux version ever were to see the light of day
As soon as you mentioned that this was a GBA game, I understood the problem with the multiplayer. XD Also, I happen to own all the spinoffs you named as "weird" (besides this one) and like one other. I was SO into the Anime as a kid, my childhood best friendship ended over that show (to be fair, we were growing apart anyway), so I can say that the reason Joey's power is so lame is because he is too. XD
"You can win the game before your opponents even get a chance to take their turns"
Ah, staying faithful to the source material, I see.
P
The point you made about including all the effect text on the actual cards instead of a tutorial is really good, but it goes further than that. Destiny Board Traveler is one of the few games to include anime cards from the original series. Cards like Backup Gardna, Penguin Torpedo, and Valon’s Armor cards have never been printed and of these only Penguin Torpedo has appeared in any other video game. So this means the developers hand picked some obscure anime cards (with effect text that actually differs from their anime effects) not included in any generic monster card database to feature and still opted not to include any form of tutorial. Nice!
Priorities
Who locks Yami Yugi behind a cheat code lol
Just Konami things.
Nowadays its not that weird for them doing weird stuff
EA would.
It’s clearly a reference to how he cheats in the series, the developers really outdid themselves with this easter egg if you ask me.
@@josephgravley3603 Nah they would sell it for money, its EA we are talking about
whoever in konami that made yugioh dark duel stories did and in that game you had to beat everyone 5 times
Well, at least the little chibi sprites are cute, right? Dark Magician Girl especially.
I’m starting to think the sprites were the only thing that had passion put into it.
I always love the sprite work in this game.
Find me an instance of Dark Magician Girl being not cute
@@pixiepandaplush or how about a fun finished playable fuckin game
i agree with you but now i can't help but imagine beatrice and battler playing duel monsters and now i'll never forget about that thought
the sprites kind of remind me of the style of final fantasy tactics advance
I had this game as a child and.. I had to love it because my parents couldn't afford a lot of games a year, eventually it started growing on me, somehow I found a way to enjoy it a lot but yeah, looking back, is a mess of a game
Same I spent hours playing it on my SP. If I was feeling particularly cheap I would choose the space station level and wait for everyone to die since they rarely went for air.
Same, played it a lot as a kid. It also had some cool promo cards.
I loved that game when i was a kid but i never realised it had so many flaws x)
Same but I had the 2 pack that also had Dungeon Dice Monsters.
I got lucky and got sapphire from my cousin for my birthday. Before that I played that one Gameboy Hamtaro game because couldn't afford games lol
Pros: Play as the Dark Magician Girl
Cons: It's Yu-Gi-Oh! Destiny Board Traveler
I've always been meaning to give that game a shot. Glad I never bought it as a kid now
I'm shock to find you here. I really love your channel
Oh man, Yu-Gi-Oh! Now this series is my jam! Now which one is Pikasprey talking about tod-... *Oh...*
a Yu-Gi-Oh vídeo! Cool!
Bahahaha.
@Agent 005 The soul of an Egyptian pharaoh, that just so happened to look like Yugi, was sealed inside the Millennium Puzzle, and when Yugi fixed it, it freed Yami's soul, and allows them to switch as long as the one in control is in possession of it, and the other's soul isn't obstructed in any way.
Mizore Shirayuki stupid weeabo
@@mattfahringer148 Rude.
Does the font in this game make anyone else's eyes bleed? Maybe it's better on an actual GBA screen, but how was anyone expected to be able to read this?
Should've definitely been black or dark grey or something.
definitely didn't help that the background for the text box had weird lines, who decided that???
As someone who has played this on a gba screen, I can confirm it looked just as bad.
I played this game as a kid and let me tell you its worst to read the text from a gameboy than on the video
It was the very first thing I noticed and blamed it on emulation but then I realized that it was a big problem regardless
I swear, even with Pikasprey's simplified explanation I still have no idea what's going on in this game
He said not to play it for a reason
Sandra Skender Yeah, even without the complexity issue, these rules just sound like they would suck to play.
What do you want explained? It's not that hard of a game though it can be pretty cheap at times especially during battles.
I play modern YuGiOh and it still makes no sense. But it would still make more sense than trying to learn the TCG now.
@@bluefable3416 Dude, I said I play Yu-Gi-Oh. I know the ins and outs of Links format. My point was that modern YuGiOh can be really hard for NEWCOMERS
Wanna know something else sad? This was released on a double pack w/ another YGO game, but since hitting B on the start screen brought you back to the game select screen, you couldn't unlock the secret characters on that version.
I believe I still own a copy of that Double Pack to this very day. The other game was Dungeon Dice Monsters and from what I remember playing of it, that game was kinda decent.
You know what's sad? This video
@@vitaminwater9662I dare you to elaborate.
@@vitaminwater9662 explain yourself, coward
This is the weirdest pokemon game ive seen in your channel. Keep it up.
WhoeverNevermind wow you are a box of stupid
R/woosh
matt fahringer why are over reacting and calling him or her a bag of shit all he said was R/woosh
Chase Family lol
@@mattfahringer148 if you knew he was joking, you wouldn't have called him a "Box of Stupid"
The lack of ways to unlock characters and the text from effect monsters seem like development leftovers. Like you said, the game looks more like a demo, they probably had a lot more that they planned to add to the game, but scrapped midway through development due to the lack of budget. Once they realized they wouldn't be finishing the game the way they wanted, they probably rushed the game to completion, which explains the design flaws, they knew it was bad, but didn't bother to fix it.
There's another issue with having the cheat codes be the only way of unlocking characters. More specifically, if you have the Yu-Gi-Oh! Double Pack 2. Every time you are on the title screen of either game and press B, it goes back to the game selection screen. The issue is, every cheat code requires at least 1 B press. So it's not possible to unlock any of the characters in Yu-Gi-Oh! Destiny Board Traveler on the Yu-Gi-Oh! Double Pack 2. Also, I have the official Prima Guide for the game and those cheat codes are nowhere to be found in the guide. Honestly, how did people even find out about these codes?
Datamining the ROM.
Dataminning the rom
Just out of curiosity, but when you entered in those codes in the Double Pack 2, did you try holding down one of the other buttons in the cheat before inputting the rest? I've owned and also heard of other games that, when released in a larger "mega pack", they alter the included games a touch so the games with cheat codes that require button presses that would result in returning to the main game selection screen would "lock" the game from being selected out of if a specific button is held during the cheat input.
I just tried that and it doesn't seem to matter what button I hold. Any B button press results in going back to the game selection screen.
@@SuperfastJ Huh, alright. Just thought I'd share a tip! Might be one of those hit-or-miss things with game packs having those features or something. Only other suggestion I can think of is punching the codes in on the main game selection screen? But that already sounds like it won't work. xp
Maybe they were gonna release the character unlock codes later but didn't bother because no one liked the game? I dunno, that's the only explanation I can think of.
Any day he uploads
Is a good day
Agreed, his voice tickles my balls in the best way
Agreed
you should check out his lets play channel, its pretty coo. also he uploads more often there
12:44 - Fun fact: the characters on that stage are from the anime in particular: Judge Man, Deepsea Warrior, Robotic Knight, Nightmare Penguin, and Jinzo, the monsters the Big Five chose to use in Season...uh...2.5? xD The second virtual world filler arc.
I think Zombyra who's also seen here facing off against Jinzo is in the original Yugioh manga as well and is shown to be a comic book superhero iirc. So the story of the map is that Zombyra is fighting the Big Five as a show in Kaibaland. I think that's an amazing touch for a game like this.
To this day I’m still baffled as to why they thought we needed a second virtual world filler arc, but this time running for half an entire season
@@ninjafrog6966 we never needed a 1st one either
>places nearly every decision behind three layers of RNG
>calls itself a strategy game
>?????
many strategygames are dictated by rng.what seperates the well made ones from the worse ones is if you can win even if the rng rolls all the worst numbers....or at least have the rng that keeps you from winning be pretty minimal
Literally dice roll: the game. If you could actually setup your own deck (with some sort of restrictions or trade-off so you can't just use all of the best monsters), and the character powers weren't super random it could be a lot better, even with winning still relying on a dice roll.
@@FakeHeroFang
The old Star Wars card game did this. Each card had a "destiny number" in the top right corner. When the game needed randomness, you would draw a card from a deck and use that number. Part of the strategy of deck building and play was appreciating what numbers were good or bad for your strategy and manipulating the decks to have the best chances of drawing them when need be.
Sounds like someone hasn't heard of Roguelike games like FTL, Darkest Dungeon, and you a smaller extent, XCOM
@@raywilliams6717
Okay for one none of those are roguelikes, but also having randomness in a game isn't incompatible with having strategy. What's important is that you are able to make decisions to give yourself the best odds, minimising the impacts of bad rolls and best capitalising on good ones. When you don't even know what the odds are or why then there's not really any strategy to be taken.
„I find this extremely hard to believe that no one ever brought this up to the developers“. Developer here. Trust me, they brought this up themselves. Management typically has 0 clue what is going on and has no connection to reality whatsoever. Yet, they decide everything.
This happens in all areas. I believe you.
From my knowledge and experience with developers, it really feels like a lot of managers who don't have a background in programming and technology have this exact conversation.
"This isn't going to be a fun or functional game, it's just going to be a jumbled mess of bullshit"
"Who cares, the kids aren't the ones buying it, the parents are and the kids are too stupid to realize how crap it is, now I want the game out three weeks ago."
Mmmh the original Yu-gi-oh manga, at the beginning, wasn't only about the card game, it was about playing all kinds of board games. So that may explain some of those weird videogames. Still, what a disaster.
The first season of YGO was pretty brutal.
It wasn't even just about board games in the manga, it was about all kinds of games period. They even play a Street Fighter clone at some point.
@@ori.g4mi My favorite "game" was the only where Yami made a guy light himself on fire, all while the other guy held a gun at Yami.
I watched Season 0 of Yugioh and loved it. They play so many different games, explain the rules and in every single episode there is logic involved in order for the protagonist to win. I really wished they had continued that anime and at the same time branched out to the Yugioh card game
@@ossnd5238 My favourite game was the one in which Joey and RandomGuy fought each other while holding a knife in their mouths pointing directly to their throats.
Although I have no personal interest in Yu-Gi-Oh this is still a great take on how game design can go horribly wrong that is still relevant today.
I played the shit out of this when I was younger.
And by "played" I of course mean that I hoped to God I could figure out what the hell I was doing.
hard same. Asprey just explained more than I understood from hours of playing and puzzling through the instruction manual
heyyy me too!
On the plus side, playing IRL Destiny Board Traveller is pretty fun.
5 minutes in "that's everything you need to know." *raises hand, lowers it, thinks more, raises hand, lowers it again, gives up thinking*
I remember being super excited to get this game for my 13th birthday. Only to quickly be super disappointed after a few hours. The number of times I was royally fucked over by the "switch atk/def" dice roll was unreal.
Ah yes, Destiny Board Traveler, also known as "I Needed Another D.D. Assailant For My Competitive Build"
Despite it's flaws, I quite enjoy this game. I actually bought it off a competitive player way back in the day for $1... because he bought it for the cards it came with, and it's definitely got a ton of charm.
Also, I feel like those early-to-mid 2000s Yu-Gi-Oh games had a budget of $3, a paper clip and some store-brand ice coffee
You forgot the half of a Number 2 Pencil as part of the budget. That is the most important part.
Side note, never play Reshef of destruction unless you're a masochist. It's very similar in mechanics and visuals to Sacred Cards, but more difficult and grindy from what I've heard/remember. They're both from that weird era where the card games didn't have set rules, so you have things happening like kuriboh killing blue eyes because element alignment advantage destroys the monster regardless of stats. Instead of just having a 40 card quota, each card also has a cost and you cannot overshoot your deck cost limit, so you have to use weak cards and slowly raise the limit as you win duels. From what I can recall, Reshef gives you much less currency to buy new cards and it takes longer to raise your deck cost. Love yourself and play Sacred Cards instead, or go full meme and play forbidden memories if you want the ancient yugioh experience.
Rambling on from one very short comment about a character on a map, wew lad
instead of the normal version of reshef of destruction i would consider playing the version of ephraim226. he fixed that annoying field check bug after every move alongside other very welcome changes. i really enjoyed that one (especially with the removal of the duelist level).
www.reddit.com/r/yugioh/comments/66xv1i/patch_for_yugioh_reshef_of_destruction_it_might/
Here is his list of changes:
-Selling a card gives you 50% of the card's price
-Cards can be sold even at 1 copy
-Card prices never change
-Life points always start at 8000 for the player
-Life points always start at 8000 for all opponents outside the Hall of Eternity
-Duelist level no longer does anything
-Permanent effects show text only once per card
-The permanent effect cursor no longer has to take 2 seconds of your time to scan the board
-New Deck Cost formula implemented with adjustments
Changes to the cards include:
-Dark-Eys Illusionist, Nightmare Penguin, Barox, Dark Chimera, King of Yamimakai, Castle of Dark Illusions, Reaper of the Cards, and Metal Guardian now have accurate TCG stats
-Exodia and the Petit Moth cards now have orange card colors
-Fire Reaper, Ooguchi, Rainbow Flower, Jinzo #7, and Queen's Double can now attack directly
-Infinite Dismissal was given Negate Attack's graphic
-Torrential Tribute was given Mirror Force's graphic
-Former Ritual Monsters are no longer Divine attribute
-Ritual Summoning no longer possible. The Ritual spells were replaced with three brand new cards:
-Weather Report: His effect negates the effect of Swords of Revealing Light
-Maiden With Eyes of Blue: Her effect summons Blue-Eyes White Dragon
-Kaibaman: His effect sacrifices himself to summon any Dragon monster from your hand, including Slifer. Irony?
@@M3Jou yooooo thats lit resheff and sacred cards were my shit def checkin these out
@@M3Jou Nice! I really wanted to like it because I enjoy its alternate rules, but normal Reshef is pure torture. Thanks for the link.
Bro the thing I didn't understand about reshef is, the only way to get more deck capacity and limit is from duelling; but I couldn't find anybody to duel in the game aside from the main characters in the shop. I used to scour the locations on the map constantly to see if there was some area that I hadn't found which had more people who you were expected to duel...
I played Reshef as a kid, and it was unbeatable.
Last Year i want do defeat this game.... and i did it.
But you have to be careful, grindy and lucky. Really Lucky
Seeing that makes me want to get a Final Fantasy Tactics Switch so badly now... I miss that golden gba isometric rpg Era.
About the Super Powers: they're indeed completely random, but the chance for each character differs. For instance, Joey's simple re-roll ability has a high chance to trigger, while Yugi's broken Change of Heart ability triggers very rarely.
My favorite internet user is back
at first i read black
David Winner lmao
World Championship 2010 and 2011 have a combined playtime of about 800 hours on my 3DS.
I fucking adore these games.
The one thing I remember about this game is that my friend unlocked a character by entering a code on the screen on his regular game. I had the 2 pack with Dungeon Dice Monsters but when I pressed B I think, I went back to the screen deciding between the two. 😞
but what does pot of greed do?
Draw 5 cards from your opponents extra deck
@@JeremyValdezYGO I think it "Banish 10 cards from the top of your Deck,face down;draw 2 card. You can only active 1 "Pot of -Desires- Green" per turn.
Tap 2 of your opponent's creatures. They aren't untapped in their opponent's next standby phase.
"Both you and your opponent shuffle their respective banished piles."
m.th-cam.com/video/55rM2_XvcT4/w-d-xo.html
I bought an used copy of this for 5 bucks some years ago. I was completely baffled when I tried to play it.
“To the surprise of no one”
*Narrows eyes and scans the image*
Ayyyyyy Spirit Caller! My childhood!
Lesson of the day? Relying on RNG for everything can suck the fun out of a game.
Also, cheat codes as the only means to unlock characters? What the heck?
Konami had a weird obsession with it. A longish bit of trivia:
In Reshef of Destruction, "The Winged Dragon of Ra (Phoenix)" is locked behind a cheat code too, which you have to enter in Grandpas shops Card validater (?, a machine you could enter the card number on the bottom left of cards with in order to make those cards appear in the shop). If you did that while having "The Winged Dragon of Ra" (not sphere mode) you could travel back to Egypt and Marik would unlock Phoenix mode, the most broken card in game.
(All god cards are immune to all effects except field boni and Sword of revealing lights. All played cards would always be face down until they attack, end a turn in attack mode or use their effect, which was either passive, or active. Active effects will end your turn and can only be activated if your card is face down.)
Ra Sphere mode: 0/0, no effect.
Obelisk: 4000/4000: Active: Destroy all non-god-cards on the enemy field and deal 4000 damage to the enemy LP
Slifer: 4000/4000: Passive: Increase your strength by 3 levels for every card in your hand. (Hand limit was hardcapped at 5, one strength level = 500 Attack and def, for Slifer 5 cards in hand meant 1500x5 -> 11500 Attack + Field Bonus if played on Mountain (30% of base attack, -> 1200 -> 12700 attack)
Ra : 4000/4000: Active: Reduce your LP to 1 and deal the same damage to your enemy
Ra (Phoenix): 4000/4000 : Active: Pay 1000 Life points to destroy all enemy Monsters, ignoring their protections (Includes other god cards).
PASSIVE: If this card is in your graveyard, summon "The Winged Dragon of Ra" to the Field.
Now, why is this broken? Well, you can discard cards from your hand whenever you want.
You draw phoenix, discard him and get Machine Ra for free, a 4000/4000 beater that cannot be stopped by anything but Swords of revealing lights. Easily the win condition against the lategame bosses (who use the normal 3 god cards and have up to 60000 Life points, while also playing 3 of every limited card)
And Falsebound Kingdom, using the Konami Code will give you money. Every time. (You need to do it fast though). Literally no reason to learn resource management. Just press it anytime and you can build and buy anything
but relying on rng for everything worked wonderful for Mario Party, it's literally 90% of the fun
@@Cr3zant Uhm, while this game is basically 100% RNG, Mario Party is not. Best examples are minigames, which you or your enemy can trigger and a lot of them require you to outskill your opponent.
@@Cr3zant Board games having RNG is kind of the point, hence dice rolling. Card games shouldn't have a ton of RNG because that defeats the intent of the game. Sure, drawing the cards themselves is technically RNG, but beyond that, it should be pure strategy based on cards and building a deck to aid in combating the "RNG" inherent to card-based games. Throwing dice rolls into card games is ridiculously stupid and inherently tedious.
@@Cr3zant It's fun when there's people to react to it.
Playing Mario Party against the CPU is not really entertaining, at least in my opinion.
You could probably play this game with a real die and board.
I've heard this game has anime-exclusive or former-anime-exclusive cards like Blue Flame Swordsman or the Orichalcos Shunoros Arms, but I've never seen them, and the lack of effects means it doesn't really matter.
You could also play dungeon dice with a real die and board!
I actually do play a revised version of this game irl with my family, and it's a freaking blast. It's quite competitive and fun.
@@kaibaCorpHQ As someone who owned the actual Dungeon Dice Monsters board game, I can say that it _is_ pretty fun, but there are a lot of problems just playing it physically. The base set was stupidly expensive, a single monster costs more than a TCG booster pack, and the way the die are organised means you either use the officially licensed die or need a freakin' cipher just to keep tabs on what each face of your four die represents.
It's doable, even bordering fun, but you're honestly just better off playing the GBA version.
@@xdarkangerx7601 haha yeah, totally agree. I never owned the set (and honestly thought it was a weird when they made that detour in the anime to introduce it), but just judging by the quality of the products it didn't look that great; it would've been interesting if they priced it conservatively and made a proper board, maybe it would've taken off.
Though at least dungeon dice was a more interesting spin off idea than capsule monsters LOL.
@@emblemwarrior11 please, share this revised version with us. I'm intrigued.
My one memory as a kid for this game was being stuck mid game and it was bedtime. I was playing on my fairly new Gameboy Advance SP, and it was the first time I had to just try leaving the game plugged in over night, so I plugged it into the charger and to my young surprise it was still on in the morning.
Duelist of the roses ps2 was awesome
Agreed bro
It’s too bad it didn’t get enough recognition to be remade
Indeed. I do agree that it did deserve a remake
Yes, Duelists of the Roses was a really good Yu-Gi-Oh! video game. I enjoyed it a lot and played through it several times, using a different starter deck each time.
@@dragonairdragon6173 Yeah, it's literally an AU fanfiction crossover and I love it for it.
Remembering that this existed, and saying "Wtf?" just like I did as a kid nearly 15 years ago, was the strangest nostalgia trip yet.
A little correction: Yugi's first iconic duel with Kaiba was BEFORE Death-T. In fact, Death-T served as a revenge against Yugi for winning against Kaiba one time.
Great video. I am a big YGO fan and never heard of this game!
those maps look like something out of Final Fantasy Tactics Advance
These are easily my favorite videos to make and watch reviews of games that I’ve never heard of, this was a great watch thanks Pikaspray!
I really like how you took the time to explain with a lot of details why not to play this old random game. I watched the whole video to make sure
No joke, I originally mistook this for Dungeon Dice Monsters since we (as in my brother and I, though technically they’re my brother’s) have both and I totally forgot which one this actually was.
I have some fond memories of this game. Or, more specifically, I have fond memories of setting an unsolvably high star goal, dropping everyone in Domino Pier, only putting 4s and 8s on my die, and landing on Doom Meteors until everyone's out of LP. Weird how the most fun way to play this game is to ignore the intended way to play this game.
I played it that way too. Have to upload a video on it
I actually really liked Destiny Board Traveler. My parents bought it for me for my 10th birthday and I remember that it took some getting used to, but I liked it. It was my favorite GBA game until a hurricane hit and I lost some games.
That escalated quickly. Sorry for your loss man
@@jackdaniels8030 To make it worse, it was actually Hurricane Katrina. I just didn't want to say that and make things worse. 😅
I loved this game as a kid. Honestly my mom had to help us figure it out. But we never really thought about the effects or anything for the monsters. As a child, we literally only cared about the attack and defense lol
No mention of Grandpa's super power description?
The maps have different gimmicks too. Like in the space level, you'll run out of oxygen after so many turns and lose life points unless you get to a space with air.
If I had an ounce of programming skills I would start to work on a fan-made remaster of the game, but make it actually playable, because like you mentioned the concept sounds kinda cool, but the execution is painful at best.
Samuel Dionne Reducing the RNG, adding monster effects, and maybe even spell and trap cards (you would draw them in the corner squares or smth and play them at certain points) could be actually really fun
This game is basically just a Culdcept knock off which is pretty much what you two are describing.
Seeing it again after so many years, I've kinda got the same feeling. I'm really tempted to re-create a "spiritual successor" of the game, fixing up a lot of the questionable design choices, and adding things like spells, a proper story mode, maybe even deck customization. Not sure if there'd be much interest, though.
@@Vis_Mage i can help,As i have sufficent game making knowledge
Looking over this, I feel like I could take what was available and fix many of the issues. Aside from obvious balancing of effects, adding functionality, making some features optional and such; I can tackle a couple of these issues here.
The Duel Die would not have effects that can so blatantly screw over a player. The sides would be "Sword and Shield", "Fairy Meteor Crush", "Reinforcements", "Castle Walls", and 2 "Miss" sides. These cards would apply the effects of the Spell/Trap cards they're named after for the player who rolled them. This alone would mostly fix the issue of tribute summoning a monster for no effect. In the example you gave, that 1/6 chance for Sword and Shield could effectively becomes a "Miss".
For the Playing die, I'd make a faceless side the ability to activate a monster effect. While you'd be giving up your movement for the turn, it would give the player a chance to use the listed effects of monsters that would normally need to be activated by declaration, like Time Wizard. Even though a number of cards won't benefit from this, it will at least open up some card diversity.
Lastly, continuous effects like Star Boy would be applied so long as they're on the board. Because, you know, why shouldn't they? It would even make the listing of Type/Attribute much more reasonable to include.
Obviously, there's a lot of work needed to make the game far more functional. But the groundwork is there to make it a playable game with a standard Yu-gi-oh Deck and a Die.
I played this game quite a bit as a kid, as my mom saw me have some interest in yu-gi-oh and I distinctly remember having absolutely no idea how to play this game. Of course, though to me, having no idea of what to do was a fun challenge but I never knew or would've thought that the characters were locked behind CHEATS. Also in regards to the star face that blew my mind, I had no idea that is what that did. Wild.
Good video! Was super excited to see this pop up in my feed lol.
I think this is the only GBA Cartridge I haven't finished yet and not planning to......Even though there was no tutorial, I was able to understand it in a very short time since I was into all Yu-Gi-Oh! Games and I was young so there was no thinking of any other things like jobs.
This was my childhood sadly.
I played this stupid game for years and never figured out how to unlock the other characters. I'm so pissed off it was a simple button combination after all this time. What a rip off
I remember having this game growing up and i never knew how to play this game. Like ever. I had this game until last year. The missing tutorial is killer. But good nostalgia. Thanks for this video!
My man, back at it again to bless us.
It tends to be a video a month on this channel but I can live with that, you never disappoint
Super cool that you check out these weird GBA games, I love in depth coverage of strange jank
God bless you. I spent hours trying to make even the slightest bit of progress in this game, instruction booklet offering very little actual help. You explained more in that summarized opener than I learned in finger-numbing hours upon hours of trying to play. It never even occurred to me that the game might be the problem, I always thought it was me.
You just made me remember this thing existed. Thanks!
The problems with Yu-Gi-Oh! Destiny Board Travelers, it exists.
Oof, using a blurry anti-aliased font on a low resolution game is a BAD idea. Especially when the letters are squished so thin. I bet they could have used a bigger and more readable font if they ditched the descriptions.
I loved this game but couldn't play cuz it gave me massive headaches. No other game has ever done this
love your videos I only found your channel because of pokemon but found all your content really interesting and unique!
I loved this game as a kid, but when I tried to revisit it as an adult I had no idea what was going on.
the font for the "Destiny Board Traveler" words is the same as the Pokemon logo font. i didint expect to see that anywhere else.
What is up with the text in this game? O_O i can't read anything, like...at all
hell yeah man i know you have pika in your name but im really here for your Castlevania and Yugioh stuff!
I loved Reshef of Destruction (and its prequel, Sacred Cards) but holy shit was that game hard. I genuinely think it might actually be impossible to beat normally, because I lost horribly to the very first duel in the game four times in a row before I said "fuck it" and used Gameshark since I was mostly only there for the story. I'd love to see a video about Sacred Cards and Reshef from you, the way you talk is very calm and enjoyable!
I had this game as a kid. The manual confused me and I never learned how to play it. It’s neat seeing it finally explained to me!
Jesus Christ, I'm not the only person alive who knows that this game exits?
I was thinking the same thing, but with a completely different game;
Pokemon Conquest
Since there were about a half a million units sold, no you aren't very unique.
@@thyavenger9517 That game sold over a million copies, so yeah people remember it.
@Plaguis Soryr This is just the type of comment I wanted to wake up to, thank you so very much! And no, that's totally not an edgy song in the background that you're hearing.
...Only over a million copies? And yet there are how many videos of the game?
_You expect this person to find the exact number of videos about one of the least talked about Pokemon games?_
What? No, that's insane! I was just--! You know, nevermind...
@@thyavenger9517 I'm not sure if you were being sarcastic/angry at me or not, but I just wanted to spread some knowledge. I really liked Conquest, it's underrated and one of the few Pokemon strategy games amd I don't want it to be forgotten.
*kicks down the door*
IS THAT A NEW PIKASPREY VID I SEE
So... this is like a bad 100% Orange Juice?
Late reply but this came before 100% I believe, so I guess OJ is a good YGO Destiny Board Traveler.
Turn this into an app for phones, fix the broken mechanics, make a tutorial, add Bluetooth and wifi connection options for multiplayer, add in save for both single and multiplayer modes.
Edit: add black border to the text.
Thanks for this video! I recently got this a month or two ago, second hand for under $5. Didnt really play it much other than to test it and the only thing I really understoof was that you move around spaces to take them over with your monster. I like a lot of these non-traditional TCG YGO games conceptually but almost all of them just need a little polish. I'm hoping to see more of them covered on this channel!
Forbidden Memories probably the most popular among them, needed better balancing (star chips were nearly useless due to prices of password cards namely), most good cards had to be gotten by sheer luck in Free Duel, but had an interesting fusion mechanics and I love the music/aesthetic.
Duelist of the Roses haven't played in ages but recall Mirror Wall being a necessity.
Capsule Monsters Colosseum and Dungeon Dice seemed pretty ok from what I remember.
Falsebound Kingdom probably had the most potential to amazing and have a sequel if polished and balanced properly. Definitely need to get rid of the necessity of a Strategy Guide to recruit monsters on the map (which even then were very luck based). Back when we got the 5D's generation of YuGiOh I thought that would have been a great time to bring it back and have the 3 Campaigns be based on the 3 major generations of YuGiOh at the time with Yugi/Atem, Jaden, and Yusei as the main protagonist commanding people from their era and crossing over with the others.
I know your Pokémon content is your most popular stuff but I really like this and your castlevania content as well and have watched them multiple times. Someday I hope you become much bigger as a content creator so you can make it more of a focus in your life (I’m just assuming you have an actually real world job that you need to do because of your upload schedule) and release more and more entertaining content. Keep up the good work my man you got my support
You know how many GBA games i bought either used or swapped with a friend at school? Almost all of them that I own. Do you know how many of the used or swapped games came with the instructions? None.
Your ditto is waiting to conquer Hoenn
I grew up with this game and you're absolutely right, the only memories I have of it besides vague irritation when I first started, was genuinely enjoying the game when I stacked boards together and had longer gaming sessions. Despite having fond memories, every single criticism you brought up is absolutely right lol. There was real potential in this game that could have come through if more time and money could have been spent on it.
Can you make a review about Falsebound Kingdom/Duelist of the Roses? I wanna know your opinion.
Is that the Pokémon font for the game's subtitle on the box?
The strategy example you provide seems to be less "strategy" and more "how to avoid game breaking mechanics" lol.
How nostalgic, I used to play this game with my cousin when we were kids.
We had no idea how it works and never made it past the first board, but we mashed buttons like crazy XD.
Hoo-boy, I remember having this back when I was little. Loved the look of it, but had absolutely no idea what I was doing.
Seeing it again though, I'm really tempted to re-create a less janky version of the game. Not sure if there'd be much interest, though.
0:18 "OH MY GOODNESS, SQUIDWARD!!!"
I never knew the mashing thing was possible. I always mashed to spin faster but I never mashed fast enough to see the glowing and was shocked when he showed it.
So basically, it’s really, REALLY $&@&ty Monopoly.
So just Monopoly then?
blarg2429 Trust me, normal Monopoly is better than this crap.
In theory, this is an interesting idea, but is made done so dumbly
You can say shitty. It's TH-cam...
@@blarg2429 Monopoly was designed to be tedious. That was the point. House rules, like the "Free Parking" spot makes games take hours longer than they were even intended to take though lmfao. I played Monopoly for the first time in 5 years around Christmas, and a person would have been knocked out in 30 minutes had that rule not been applied. Hell, technically our game didn't end, I just counted the money I had and said "I have thousands of dollars more than anybody else, do we really want to sit here for another 30-60 minutes while this schlock-fest continues".
There's *A TON* of strategy to win Monopoly that almost nobody that plays the game ever considers, and that's why people dislike it, and also why games take so damned long. Every time I play, some schmuck thinks that they'll be able to win with no Monopoly's to speak of and no strategy beyond hoping for good rolls. If you don't form Monopoly's, your an idiot. If you don't trade, you're an idiot. If you don't consider strategy every 5ish turns, you're an idiot.
You don't have to be a genius to be good or have fun, but you at least have to go in with a plan and adjust. Games of Monopoly *CAN* be fun, you just need to be the right person and to not play as if you were grinding in an RPG.
12:44
The reference to the deck masters of the Big 5 was pretty cute, but whose the guy fighting Jinzo? He's definitely no Nightmare Penguin.
This brings back soo much nostalgia.
I'm still a fan of Yu-Gi-Oh. It has so many decks after all these years that there's always something new and interesting to try.
0:23 P... Paradox?
"This is getting out of hand... Now there are two of them!"
Got this game as a child and was disappointed with it
I agree with pretty much everything you said. It was hard to figure out due to the lack of tutorial, I feel like I played it for almost a year and never got all the way through. This did bring back nostalgia tho, I had fun playing it in the hospital and stuff :)
I played this game a TON as a kid and loved it. Went back to play it recently and i honestly still like it. Im not sure why but it just is fun to me
I never heard of this game but it was a very interesting watch. I hope you get to give Pokemon Prism a try sometime, a video on that would really be interesting to see due to all the changes and additions the game did that i wish the main series would do.
All things considered with some balance tweaks, glaringly obvious gameplay adjustments, and some added features along with it being updated to suit a more modern day yugioh audience, I could actually consider seeing this game as quite enjoyable, just watching pikasprey dissect the game really gave me some insight on fun ideas if a redux version ever were to see the light of day
As soon as you mentioned that this was a GBA game, I understood the problem with the multiplayer. XD Also, I happen to own all the spinoffs you named as "weird" (besides this one) and like one other. I was SO into the Anime as a kid, my childhood best friendship ended over that show (to be fair, we were growing apart anyway), so I can say that the reason Joey's power is so lame is because he is too. XD
Would you be willing to talk about the other spin offs? You got me interested.