The thing I’ve learned as I’ve gotten better is shit like “in the air anti air” and “just don’t get hit/put in the situation” is extremely true and real
While that's true, I think one of the things we can easily take for granted is how to do those things. Those are, essentially, goals. The reason why that advice has gotten better as you've grown better is that you've gained the understanding of how to reach those goals or, baring that, identifying the impediments to those goals. Or to put it another way, if you tell someone experienced to not get hit then they will go, "Oh! I should be using this tool to stop the situation leading to me being hit, or look for Y and Z to continue my control over the match." If you tell someone who is less experienced to just "don't get hit," that doesn't actually help because the problem is that they don't know how to not get hit in the first place. That's why it's important to post some footage to see someone's skill level, as that will help you tailor your advice best how the person asking needs it.
@@starmantheta2028 I think the reason a lot of it is said this way is because it IS what people need to attempt to do in practice. The reality is a lot of these same people complaining are saying they want to improve but constantly switching characters, playing different games, only playing private lobbies vs people WAY better than them, and inconsistently playing altogether. This is what I see in my local state’s discord with tons of players. If they continued to play and show the slightest discipline in theses things (staying consistent on one game on one character, shooting for the improvement obj over winning, for 3+ months) better players would get more and more in depth with advice, because then it’s actually necessary. I know this from my own experience and I see it now. Peopl ask for advice only to not listen to it because it’s not what they WANT even though it’s what they need to hear. The reality is the majority of players that are below 95-99% just need to improve the same few things to finer and finer degrees. Most people are looking for the magical advice that boosts them 2 levels of play. The reality is thousands of games and building familiarity with the game’s systems and common situations is what it takes to even begin to build real improvement in skill. There is no bypass, and that’s not fun for people.
@@starmantheta2028 Not really, it is that simple, issue comes from the fact that people do not want to think or think that there is this magical advice that will solve all the problems. You will get hit and you will have to deal with bad situation. All we can do is tell people what are the options but that falls on deaf ears.
@@MarkoLomovic Nah man you gotta have some respect for people that are still learning. Obvs theres people that will be stubborn and not take advice to heart, but there *are* players out there that want to get better but arent sure what to do. From where we are now the game looks simple but its not. Without experience you dont even know what to think or how to improve. If youre in floor 8 something as simple as using fd doesnt even come to mind when youre holding pressure, or even watching replays back. I know cause ive gotten a couple friends into fgs and bare bones simple stuff like anti airs can take a lot of time and practice to get down.
I have been reading theyblamethebeasts for a while. i remember in the early days of the sub it was meant to be posting other players rage towards playing guilty gear and their hot takes. now its more of a place of people to vent and post their own hot takes. Which i Think is fine. i poke around occasionally to see some peoples complains, some are insane, some are spicy.
This has the vibe of something you recorded and uploaded within an hour and I kind of fuck with it. There's a very soulful vibe to this level of raw content that you don't see nowadays, if that makes any sense. What a relaxing 25 minutes.
I think there is some good potential here to help others with their perspective on things. If they can hear about how to handle situations from players with more experience it would probably help, but they do need to post a clip or set expectations on the experience level to get the most out of it
my gripe with gulity gear is the lack of people not admitting there not good and must evolve to get good at the game on a mental level,yes there are some days where I get frustrated with MU but that's where we can reverse engineer the game and see what works and what doesn't. but hey people love to bitch and blame the beast lol
Bro I do have my sympathies with first post. In my experience it is just explaining my problem as concisely as possible. It's also super important to know the difference between vent and actually wanting advice.
slayer is fine, even as someone who is an axl player and can get p much punished by him on most things. i agree with the damage removal being about 10%ish, though another thing I think you could have touched upon is how quickly he can get a wallbreak. i've been put into many situations where he combos me for 2-3 hits, and i'm already stuck onto the wall from mid-screen, if not farther.
I waited 3 years for Slayer. I'll help folks who genuinely ask for help but otherwise, I'll have my fun edit: also, slayer can 6K over grounded grave digger, but that's a big commitment
I love your videos man. Sometimes I probably just need to cool off, and start to learn how to lab against things, because as Faust I keep going to low reward, over committal options and getting punished.
(WARNING I AM NOT A PRO PLAYER SO THIS ALL CAN JUST COME OFF AS MEANINGLESS RAMBLING) I feel like some people just don't like multiplayer games and the fact that they all come down to the concept of risk mitigation that is fundamentally random(as in you cannot know what someone is thinking 100 percent of the time). So when the final option, when they "lose"(put into a disadvantaged state because of what the game's meta constitutes as error) feels bad, they feel like its the game's fault instead of just not realizing they don't like the game and how it will be played at a high level. A game can be volatile in a bad way such as in dead by daylight, the main problem with perks in that game is that they directly are antithetical to the way in which people want to play the game. NOED(Allows you to instantly down a survivor) adrenaline(Heals a survivor one state) and dead hard(gives you invulnerability on command making the killer have to play around a free hit essentially) feel bad because they directly are antithetical to the way the game is wished to be played by the majority (chase someone,get two hits, down them and take them to a hook while other survivors do generators). The way the game is cultivated consistently makes it feel bad to go against these things with their inability to be confirmed by either side not helping its case either. With characters like slayer on the other hand, in strive I feel like people just don't like strive fundamentally but they force themselves to play it. Every single character in strive benefits from cranking RISC and killing you. Slayer is just better at it than the average character so when you complain about these things that directly attack the fundamental way the game is played it seems like you don't particularly like the game and just want to complain especially when the character who does it sacrifices any safety that most other characters get by doing that. Strive is fundamentally based of immediate strong offensive options instead of setplay, the addition of wallbreaks fundamentally helps my perspective because while being decent in casual play, getting a wallbreak has been incorporated into high level play as well as far as I remember. Sol will always be better than ky because ky's main projectiles deal with incredible setplay potential with "safe" neutral player along to go with it, while sol just barrels forward at a million miles an hour and kills you in 2 touches and the game rewards him for that(positive bonus and wild assault). I feel like this comes down to the fact that most people have personal issues that resolve them from understanding what they like(and on a deeper level and specifically why they like that thing) add in the fact that social media is incredibly flippant and vain with their critcism it comes off to alot of people as mocking them for liking something especially when the aspects of a thing they like is overlapping with something the "Bully" in this situation likes. At the same time you shouldn't take me too seriously because im just some random dude on the internet. (Also Wish you luck on the content grind hotashi)
Weirdly enough i had a similar experience with Ram, tried playing her, like the character, but in the end never managed to make it click. A played a bunch of other characters, some of which supposedly harder than her and was just easier to wrap my head around them. I still suck but don't get the "what do i even do" feeling. I kinda blame it on her "laggy" fS, it's good just not quite what i expect a fS to be.
My personal struggle was to get any sort of advice in the first place. Maybe it's my writing or because of how social media works, but I stopped using things like reddit to post questions about Strive. I used to record footage to make the context clear, but I'm demotivated to do that since chance of getting a response from even one person is slim. My best solution so far is to ask directly at someone who seems to know the answer and that took me over a year or 2 to figure out. I've been playing as HC for over 2 years and even though I can't reach celestial on JP server yet, but I did manage to collect enough infos and tips to improve so I think I'm doing good.
Discord is the place to do it, first with character discords, that are made for peoples to get informations about shit. But mainly for the tournament discord : you play tourneys, play firendlies, naturaly get to talk and you get informations about everything that just hapend. It really helped ma as a player i think.
because redditors rarely play the game. you’ll notice that people rarely play the game or have horrible takes because of their lack of experience (but will swear by them) also jp tower is significantly harder from experience, im confident floor 8 players would wipe weak celestial players in NA.
In regards to the first post. My feelings have been almost the exact oposite learning the game for the past 6 months. Either the answers are too nebulous or are a link to a 2000 word essay on dustloop when all i want to know is when they are minus so i can press a button :P
14:22 it's not that it's high level, it's just poorly organized for viewing. There's a lot of trial and error shown which does not sync with the explanation. Saying "this range, 2H is scary" doesnt really translate when you continuously show yourself fidgeting the character position. So until you bust out the pen and start marking the screen, the explanation is unclear. Saying that "this is where you want to be" then repeatedly demonstrating being stuffed by 2H doesn't make for a clear explanation.
Slayer is carried really fucking hard by his damage. His pressure is scary because when he touches you, you die. But it wouldn't be all that bad if there wasn't the chance of getting touch of death at stake. Besides that, his neutral, dash, and defense are some of if not the worst in the game. I really don't think he's that good, but he's certainly scary on the basis of being a funny haha high damage meme character. And I'm not going to sit here and pretend that I'm a top player who knows everything about Slayer and never loses to one. I haven't done the work to practice against the character and haven't bothered learning any counter play. I lose to them consistently because they are the funny haha high damaging character, but I'm also introspective enough to understand that there are steps I could be taking to lose to them less and it's mostly my fault. I have a hard time calling him good, but I also don't want to be the guy that pretends getting results mean nothing because "Slayer players are just different" (lol). I truly believe the only reason Slayer is even considered to be good currently is just because of how much damage he does, and damage has always been really important in Strive. If that character did average damage he would be in the trenches. Idk. I was Johnny's biggest downplay supporter throughout season 3 so at least I'm consistent.
As somebody who has played against a shit ton of Slayer players, the main issue I have with him is the whole "extremely high damage/bad defense" gimmick that he has. I see alot of high level players down playing Slayer due to his poor defense, and telling less experienced players to get good and learn the match up. From an experienced player's point of view, yes this is certainly a valid point, but from the perspective of less experienced/lower floor players, Slayer is an absolute monster to fight against. If you know how to exploit his defensive weaknesses and use them to your advantage, he is a manageable character to fight against. But for less experienced players who don't necessarily know how to exploit his poor defense, I can understand why they would think Slayer is overpowered. He deals huge damage, has mixups, can cross you up, can instantly wallstick you and gain postive advantage with pile bunker, can completely skip neutral with mappa hunch, builds meter quickly, and has a super that hits you if you're doing anything other than blocking. All this combined makes for a very overwhelming and intimidating opponent to fight, especially when he can kill you most times in 2 interactions. Slayer's low risk high reward playstyle is frustrating to fight against, especially considering the fact that he has high HP which allows him to get away with mistakes, while his opponents can't make any or else they'll most likely lose 50% of their health or more. The general sentiment that I'm seeing about Slayer is that he's an absolute menace on lower floors, while he's much less of a threat on higher ones because experienced players know how to deal with his offense and how to exploit his poor defense. If I had the choice to make some balance changes to Slayer, I'd slightly reduce his damage, and to compensate, slightly buff his defense, such as improving his backdash or his other defensive options. In my opinion, this would make him less of a low floor scrub stomper character, and make him more viable at higher levels of play at the same time. In his current state he's just in a weird spot as the "haha funny high damage vampire guy". I seriously think he needs some tweaks to be a better rounded character, and I think some of the Slayer balance criticisms are valid.
@@zurgtm7715 I think the east way of putting it is that he’s badly designed. I haven’t played much +r but as an avid xrd player you can argue that he was never well designed
@@RapunzelRed as somebody who's also played Xrd, yeah agreed. It just seems worse in Strive because the damage of everything is much higher than the older GG games. Luckily I had some experience against Slayer from Xrd so I knew what to expect and it definitely helped me to do better against him when he was added to Strive. For completely new players though...he must seem very, very strong.
ik his damage is crazy high but the real enemy is k mappa. goes way too far, fullscreen if kara'd, and is extremely fast and can easily spaced to be safe or plus. That and maybe 2h's dumbass hitbox/hurtbox are what make fighting him so bad imo
The best way I can put this is that thanks to the Internet and easier ways to get information we need the help of others less than ever. There was a time you had to be coached to learn these games at a core fundamental level but now? I pretty much have all that information right in my hands. Which in turn means I can now identify bad advice faster. There's a time period in gaming if someone says it you just believe at face value because there's literally no way to even prove them wrong most of the time. But since basic gameplans are more in the common knowledge of gamers nowadays discussions are waaaaay more volatile but because now everyone is so informed they're constantly calling each other out and people are more defensive than ever over their own advice. It's just actually pointless and meaningless to talk to any other player when you can really make your own gameplan and arguably should always be having your own gameplan. The only time it should be appropriate to be proven wrong is in a match when it's outside the match that's some pretentious shit.
Re: slayer having an above average win rate - I haven’t played the game in a while and consider myself intermediate at best. Since the game came out I eventually made it to floor 10 with Ky and got smashed back down and since then I have been hovering around the 7-9 and every now and then getting back up to 10. I switched to slayer and labbed a bit and I’m at level 70 and made it to the celestial floor lmao. Slayer is capable of so much robbery lol
I quit strive about a month ago, and I used to post there fairly often, although you didn't go over any of my posts in this video. The game just stopped being fun for me. I can recognize my own flaws as a player, I know that I make many mistakes and could be way better. Ultimately my problem is that I can also recognize the mistakes of my opponent, and sometimes I will play better than my opponent and still lose which is just infuriating. Granted, there are also times where I play worse than my opponent but I win, but these wins don't feel earned. Characters such as potemkin, Nago, and slayer especially feel extremely random sometimes, with their ability to win in very few interactions. Also floor 10 - celestial sucks. I wish strive had a real ranked mode.
bro please chill with the 1 million clicks while talking please. It got annoying and distracting. if you wanna go click crazy do it on a second monitor because listening to you talk and hear endless clicking and the flash bang of blue took away from the video and what you were saying. trying to be mean just something that got me.
I get 100% what the poster means. So many shit FGC content creators it's actually ridiculous. They think they're helping but they're not. Sajam specifically comes to mind when he gave an advice video on how to stop Sol during a season where the character he was using in his example, Axl, literally couldn't stop his pressure because he didn't have a 5 frame normal and FD increased blockstun. What were the self appointed teachers for the FGC like Sajam trying to convey? "Oh it's your fault if you find Sol broken. Clearly just lab it. Look I did." Just for it to be a straight up lie and to a certain extent shows he can't lab. I constantly think about this because I ended up on "Will It Kill" specifically because of his advice didn't work. That's what that poster means. I will get hit with advice from the "trustworthy source" just to end up realizing months later they never really gave a shit and just cobbled up some bullshit to make people think they know what they're talking about. I remember watching Rooflemongers breakdown on how to counter every character and just laughing at how he thinks the game is played. Almost anything Rooflemonger related is a complete joke. I can go on and on but dude these content creators giving advice just straight up suck at it. Which is why at the end of it all my ultimate conclusion was asking for any kind of help immediately makes you a less solid fundamental player. Figure it out yourself. You're copying answers on a test with no grading record.
REAL Sajam is a funny guy and has good advice about playing fgs in general but when it comes to trying to teach a specific game, GOD he's ass Remember him saying "just instantblock, lol, what are you gonna lose" like attempting it won't put me at risk of getting hit 😭 I believe you on what you are saying too, he is incredibly out of touch Haven't watched rooflemonger though, always hated him and heard he is a bad person to boot, well, good thing there seems to be no reason to start LMAO Edit: wanted to add sajam's counter to long combos: "just burst lol" as if im not gonna get combo'd for another 20 seconds instantly after 😭
@@Permafrost1His video on IB had some issues, but the core concept was pretty solid. The thing he didn't convey well is that he isn't aiming his timing for the moment the attack makes contact because if he's late, he gets hit. He's aiming early so if he's on time he blocks and if he's late he IBs. I remember watching this and thinking it was not very clear. It still relies on you grinding out the timing on lots of different blockstrings, as well as not working at all on manual delays.
not sure if the last sentence is a joke or not but that statement sucks super ass. asking for any help is a really useful step in the right direction even if the thing you ask about is super specific cuz it can literally help u discover new things abt ur character that u never thought to try. also its so much easier to ask someone whos good at the character ur struggling against what ur doing wrong than just bashing your head into that character until you win by just looping offense
"i didnt read your essay but you sound underage" goes so fuckin hard
lol
Why blame yourself when you can blame the beasts?
The thing I’ve learned as I’ve gotten better is shit like “in the air anti air” and “just don’t get hit/put in the situation” is extremely true and real
While that's true, I think one of the things we can easily take for granted is how to do those things. Those are, essentially, goals. The reason why that advice has gotten better as you've grown better is that you've gained the understanding of how to reach those goals or, baring that, identifying the impediments to those goals. Or to put it another way, if you tell someone experienced to not get hit then they will go, "Oh! I should be using this tool to stop the situation leading to me being hit, or look for Y and Z to continue my control over the match." If you tell someone who is less experienced to just "don't get hit," that doesn't actually help because the problem is that they don't know how to not get hit in the first place. That's why it's important to post some footage to see someone's skill level, as that will help you tailor your advice best how the person asking needs it.
@@starmantheta2028 I think the reason a lot of it is said this way is because it IS what people need to attempt to do in practice. The reality is a lot of these same people complaining are saying they want to improve but constantly switching characters, playing different games, only playing private lobbies vs people WAY better than them, and inconsistently playing altogether. This is what I see in my local state’s discord with tons of players. If they continued to play and show the slightest discipline in theses things (staying consistent on one game on one character, shooting for the improvement obj over winning, for 3+ months) better players would get more and more in depth with advice, because then it’s actually necessary. I know this from my own experience and I see it now. Peopl ask for advice only to not listen to it because it’s not what they WANT even though it’s what they need to hear. The reality is the majority of players that are below 95-99% just need to improve the same few things to finer and finer degrees. Most people are looking for the magical advice that boosts them 2 levels of play. The reality is thousands of games and building familiarity with the game’s systems and common situations is what it takes to even begin to build real improvement in skill. There is no bypass, and that’s not fun for people.
@@starmantheta2028 Not really, it is that simple, issue comes from the fact that people do not want to think or think that there is this magical advice that will solve all the problems. You will get hit and you will have to deal with bad situation. All we can do is tell people what are the options but that falls on deaf ears.
@@MarkoLomovic Nah man you gotta have some respect for people that are still learning. Obvs theres people that will be stubborn and not take advice to heart, but there *are* players out there that want to get better but arent sure what to do. From where we are now the game looks simple but its not. Without experience you dont even know what to think or how to improve. If youre in floor 8 something as simple as using fd doesnt even come to mind when youre holding pressure, or even watching replays back. I know cause ive gotten a couple friends into fgs and bare bones simple stuff like anti airs can take a lot of time and practice to get down.
@hlarjay7503 Yeah, their take is very jaded. It's dishonest to assume it's only lazy people and frankly, naive.
9:25 "...a dragon punch move like Volcanic Viper or Stun Dipper"
Made my day (also real, hard agree).
If you would please consult the graph.
Messatsu you with fact and logic
I have been reading theyblamethebeasts for a while. i remember in the early days of the sub it was meant to be posting other players rage towards playing guilty gear and their hot takes. now its more of a place of people to vent and post their own hot takes. Which i Think is fine. i poke around occasionally to see some peoples complains, some are insane, some are spicy.
Slayer sucks to fight when you need to live in his danger zone to do anything
This has the vibe of something you recorded and uploaded within an hour and I kind of fuck with it. There's a very soulful vibe to this level of raw content that you don't see nowadays, if that makes any sense.
What a relaxing 25 minutes.
The Ramlethal burnout to Anji bliss pipeline is real, I can vouch.
Mad respect to that anji player for not dooming
The answer to elphelt rekka is
1. Punch a hole in monitor
2. 6p
According to the top comment
Mash 2p after the first rekka or fd and then 6p
6p the monitor
I think there is some good potential here to help others with their perspective on things. If they can hear about how to handle situations from players with more experience it would probably help, but they do need to post a clip or set expectations on the experience level to get the most out of it
absolutely
they are there to vent no?
@@shadowbytheway1686 thwyblamedthebeast is basically just smashrage so youre right.
my gripe with gulity gear is the lack of people not admitting there not good and must evolve to get good at the game on a mental level,yes there are some days where I get frustrated with MU but that's where we can reverse engineer the game and see what works and what doesn't.
but hey people love to bitch and blame the beast lol
Bro I do have my sympathies with first post. In my experience it is just explaining my problem as concisely as possible. It's also super important to know the difference between vent and actually wanting advice.
about the keyboard with anti ghost is a good peak too
slayer is fine, even as someone who is an axl player and can get p much punished by him on most things. i agree with the damage removal being about 10%ish, though another thing I think you could have touched upon is how quickly he can get a wallbreak. i've been put into many situations where he combos me for 2-3 hits, and i'm already stuck onto the wall from mid-screen, if not farther.
why not just 6p reddit?
I waited 3 years for Slayer. I'll help folks who genuinely ask for help but otherwise, I'll have my fun
edit: also, slayer can 6K over grounded grave digger, but that's a big commitment
I love your videos man. Sometimes I probably just need to cool off, and start to learn how to lab against things, because as Faust I keep going to low reward, over committal options and getting punished.
i knew it was only a matter of time before top talent found that sub
ReUpload gang
(WARNING I AM NOT A PRO PLAYER SO THIS ALL CAN JUST COME OFF AS MEANINGLESS RAMBLING)
I feel like some people just don't like multiplayer games and the fact that they all come down to the concept of risk mitigation that is fundamentally random(as in you cannot know what someone is thinking 100 percent of the time). So when the final option, when they "lose"(put into a disadvantaged state because of what the game's meta constitutes as error) feels bad, they feel like its the game's fault instead of just not realizing they don't like the game and how it will be played at a high level.
A game can be volatile in a bad way such as in dead by daylight, the main problem with perks in that game is that they directly are antithetical to the way in which people want to play the game. NOED(Allows you to instantly down a survivor) adrenaline(Heals a survivor one state) and dead hard(gives you invulnerability on command making the killer have to play around a free hit essentially) feel bad because they directly are antithetical to the way the game is wished to be played by the majority (chase someone,get two hits, down them and take them to a hook while other survivors do generators). The way the game is cultivated consistently makes it feel bad to go against these things with their inability to be confirmed by either side not helping its case either.
With characters like slayer on the other hand, in strive I feel like people just don't like strive fundamentally but they force themselves to play it. Every single character in strive benefits from cranking RISC and killing you. Slayer is just better at it than the average character so when you complain about these things that directly attack the fundamental way the game is played it seems like you don't particularly like the game and just want to complain especially when the character who does it sacrifices any safety that most other characters get by doing that.
Strive is fundamentally based of immediate strong offensive options instead of setplay, the addition of wallbreaks fundamentally helps my perspective because while being decent in casual play, getting a wallbreak has been incorporated into high level play as well as far as I remember. Sol will always be better than ky because ky's main projectiles deal with incredible setplay potential with "safe" neutral player along to go with it, while sol just barrels forward at a million miles an hour and kills you in 2 touches and the game rewards him for that(positive bonus and wild assault).
I feel like this comes down to the fact that most people have personal issues that resolve them from understanding what they like(and on a deeper level and specifically why they like that thing) add in the fact that social media is incredibly flippant and vain with their critcism it comes off to alot of people as mocking them for liking something especially when the aspects of a thing they like is overlapping with something the "Bully" in this situation likes.
At the same time you shouldn't take me too seriously because im just some random dude on the internet.
(Also Wish you luck on the content grind hotashi)
mom get the camera me stating that evo has always done bo5 instead of bo3 for strive is in the video
Weirdly enough i had a similar experience with Ram, tried playing her, like the character, but in the end never managed to make it click. A played a bunch of other characters, some of which supposedly harder than her and was just easier to wrap my head around them. I still suck but don't get the "what do i even do" feeling. I kinda blame it on her "laggy" fS, it's good just not quite what i expect a fS to be.
My personal struggle was to get any sort of advice in the first place. Maybe it's my writing or because of how social media works, but I stopped using things like reddit to post questions about Strive. I used to record footage to make the context clear, but I'm demotivated to do that since chance of getting a response from even one person is slim. My best solution so far is to ask directly at someone who seems to know the answer and that took me over a year or 2 to figure out. I've been playing as HC for over 2 years and even though I can't reach celestial on JP server yet, but I did manage to collect enough infos and tips to improve so I think I'm doing good.
Discord is the place to do it, first with character discords, that are made for peoples to get informations about shit. But mainly for the tournament discord : you play tourneys, play firendlies, naturaly get to talk and you get informations about everything that just hapend. It really helped ma as a player i think.
because redditors rarely play the game. you’ll notice that people rarely play the game or have horrible takes because of their lack of experience (but will swear by them) also jp tower is significantly harder from experience, im confident floor 8 players would wipe weak celestial players in NA.
perfect ending
In regards to the first post.
My feelings have been almost the exact oposite learning the game for the past 6 months.
Either the answers are too nebulous or are a link to a 2000 word essay on dustloop when all i want to know is when they are minus so i can press a button :P
14:22 it's not that it's high level, it's just poorly organized for viewing. There's a lot of trial and error shown which does not sync with the explanation. Saying "this range, 2H is scary" doesnt really translate when you continuously show yourself fidgeting the character position. So until you bust out the pen and start marking the screen, the explanation is unclear. Saying that "this is where you want to be" then repeatedly demonstrating being stuffed by 2H doesn't make for a clear explanation.
unsurprisingly fighting games arent an exact science
the end made me want to 632146S as Anji
finally... a hotashi vid
Slayer is carried really fucking hard by his damage. His pressure is scary because when he touches you, you die. But it wouldn't be all that bad if there wasn't the chance of getting touch of death at stake. Besides that, his neutral, dash, and defense are some of if not the worst in the game. I really don't think he's that good, but he's certainly scary on the basis of being a funny haha high damage meme character. And I'm not going to sit here and pretend that I'm a top player who knows everything about Slayer and never loses to one. I haven't done the work to practice against the character and haven't bothered learning any counter play. I lose to them consistently because they are the funny haha high damaging character, but I'm also introspective enough to understand that there are steps I could be taking to lose to them less and it's mostly my fault. I have a hard time calling him good, but I also don't want to be the guy that pretends getting results mean nothing because "Slayer players are just different" (lol). I truly believe the only reason Slayer is even considered to be good currently is just because of how much damage he does, and damage has always been really important in Strive. If that character did average damage he would be in the trenches. Idk. I was Johnny's biggest downplay supporter throughout season 3 so at least I'm consistent.
As somebody who has played against a shit ton of Slayer players, the main issue I have with him is the whole "extremely high damage/bad defense" gimmick that he has.
I see alot of high level players down playing Slayer due to his poor defense, and telling less experienced players to get good and learn the match up. From an experienced player's point of view, yes this is certainly a valid point, but from the perspective of less experienced/lower floor players, Slayer is an absolute monster to fight against. If you know how to exploit his defensive weaknesses and use them to your advantage, he is a manageable character to fight against. But for less experienced players who don't necessarily know how to exploit his poor defense, I can understand why they would think Slayer is overpowered.
He deals huge damage, has mixups, can cross you up, can instantly wallstick you and gain postive advantage with pile bunker, can completely skip neutral with mappa hunch, builds meter quickly, and has a super that hits you if you're doing anything other than blocking. All this combined makes for a very overwhelming and intimidating opponent to fight, especially when he can kill you most times in 2 interactions. Slayer's low risk high reward playstyle is frustrating to fight against, especially considering the fact that he has high HP which allows him to get away with mistakes, while his opponents can't make any or else they'll most likely lose 50% of their health or more.
The general sentiment that I'm seeing about Slayer is that he's an absolute menace on lower floors, while he's much less of a threat on higher ones because experienced players know how to deal with his offense and how to exploit his poor defense. If I had the choice to make some balance changes to Slayer, I'd slightly reduce his damage, and to compensate, slightly buff his defense, such as improving his backdash or his other defensive options. In my opinion, this would make him less of a low floor scrub stomper character, and make him more viable at higher levels of play at the same time. In his current state he's just in a weird spot as the "haha funny high damage vampire guy". I seriously think he needs some tweaks to be a better rounded character, and I think some of the Slayer balance criticisms are valid.
@@zurgtm7715 I think the east way of putting it is that he’s badly designed. I haven’t played much +r but as an avid xrd player you can argue that he was never well designed
@@RapunzelRed as somebody who's also played Xrd, yeah agreed. It just seems worse in Strive because the damage of everything is much higher than the older GG games. Luckily I had some experience against Slayer from Xrd so I knew what to expect and it definitely helped me to do better against him when he was added to Strive. For completely new players though...he must seem very, very strong.
ik his damage is crazy high but the real enemy is k mappa. goes way too far, fullscreen if kara'd, and is extremely fast and can easily spaced to be safe or plus. That and maybe 2h's dumbass hitbox/hurtbox are what make fighting him so bad imo
Have a free anti-slayer tip: you can grab all dandy step follow ups but pilebunker, pilebunker leaves you very minus on block anyways
Another day another scrubquote
Id like to know what makes u think testament is good, when after 3 years of only getting buffed theyre still at the bottom of any tier list
amazing way to end it
Lmao, that's what I been saying. Upload match footage. Less complaining about advice and more info on what's plaguing you.
hotashi i was watching something before you rudely interrupted me by
removing the video XD
24:55 🤨
first mistake was going to the website called reddit xD
This was great
big sarv
The best way I can put this is that thanks to the Internet and easier ways to get information we need the help of others less than ever. There was a time you had to be coached to learn these games at a core fundamental level but now? I pretty much have all that information right in my hands. Which in turn means I can now identify bad advice faster. There's a time period in gaming if someone says it you just believe at face value because there's literally no way to even prove them wrong most of the time. But since basic gameplans are more in the common knowledge of gamers nowadays discussions are waaaaay more volatile but because now everyone is so informed they're constantly calling each other out and people are more defensive than ever over their own advice. It's just actually pointless and meaningless to talk to any other player when you can really make your own gameplan and arguably should always be having your own gameplan. The only time it should be appropriate to be proven wrong is in a match when it's outside the match that's some pretentious shit.
Everyone crying about Slayer and I'm here just sucking ass at defending against Ky, lol
8:20 if you hate half the roster why are you playing
Re: slayer having an above average win rate - I haven’t played the game in a while and consider myself intermediate at best. Since the game came out I eventually made it to floor 10 with Ky and got smashed back down and since then I have been hovering around the 7-9 and every now and then getting back up to 10. I switched to slayer and labbed a bit and I’m at level 70 and made it to the celestial floor lmao. Slayer is capable of so much robbery lol
Criticial think > Group think
mrbeast
I quit strive about a month ago, and I used to post there fairly often, although you didn't go over any of my posts in this video.
The game just stopped being fun for me. I can recognize my own flaws as a player, I know that I make many mistakes and could be way better. Ultimately my problem is that I can also recognize the mistakes of my opponent, and sometimes I will play better than my opponent and still lose which is just infuriating. Granted, there are also times where I play worse than my opponent but I win, but these wins don't feel earned.
Characters such as potemkin, Nago, and slayer especially feel extremely random sometimes, with their ability to win in very few interactions.
Also floor 10 - celestial sucks. I wish strive had a real ranked mode.
bro please chill with the 1 million clicks while talking please. It got annoying and distracting. if you wanna go click crazy do it on a second monitor because listening to you talk and hear endless clicking and the flash bang of blue took away from the video and what you were saying. trying to be mean just something that got me.
sorry
@@Hotashi you good pimp. You give good points. Just don't want it getting lost in the clicking. But good video brother.
I get 100% what the poster means. So many shit FGC content creators it's actually ridiculous. They think they're helping but they're not. Sajam specifically comes to mind when he gave an advice video on how to stop Sol during a season where the character he was using in his example, Axl, literally couldn't stop his pressure because he didn't have a 5 frame normal and FD increased blockstun. What were the self appointed teachers for the FGC like Sajam trying to convey? "Oh it's your fault if you find Sol broken. Clearly just lab it. Look I did." Just for it to be a straight up lie and to a certain extent shows he can't lab. I constantly think about this because I ended up on "Will It Kill" specifically because of his advice didn't work. That's what that poster means. I will get hit with advice from the "trustworthy source" just to end up realizing months later they never really gave a shit and just cobbled up some bullshit to make people think they know what they're talking about. I remember watching Rooflemongers breakdown on how to counter every character and just laughing at how he thinks the game is played. Almost anything Rooflemonger related is a complete joke. I can go on and on but dude these content creators giving advice just straight up suck at it.
Which is why at the end of it all my ultimate conclusion was asking for any kind of help immediately makes you a less solid fundamental player. Figure it out yourself. You're copying answers on a test with no grading record.
REAL
Sajam is a funny guy and has good advice about playing fgs in general but when it comes to trying to teach a specific game, GOD he's ass
Remember him saying "just instantblock, lol, what are you gonna lose" like attempting it won't put me at risk of getting hit 😭
I believe you on what you are saying too, he is incredibly out of touch
Haven't watched rooflemonger though, always hated him and heard he is a bad person to boot, well, good thing there seems to be no reason to start LMAO
Edit: wanted to add sajam's counter to long combos: "just burst lol" as if im not gonna get combo'd for another 20 seconds instantly after 😭
What do you mean it was a straight up lie? I went and watched that video and I have no idea what you mean by that
@@Permafrost1His video on IB had some issues, but the core concept was pretty solid. The thing he didn't convey well is that he isn't aiming his timing for the moment the attack makes contact because if he's late, he gets hit. He's aiming early so if he's on time he blocks and if he's late he IBs. I remember watching this and thinking it was not very clear. It still relies on you grinding out the timing on lots of different blockstrings, as well as not working at all on manual delays.
not sure if the last sentence is a joke or not but that statement sucks super ass. asking for any help is a really useful step in the right direction even if the thing you ask about is super specific cuz it can literally help u discover new things abt ur character that u never thought to try. also its so much easier to ask someone whos good at the character ur struggling against what ur doing wrong than just bashing your head into that character until you win by just looping offense
i think you should seek professional mental help, praying for you to find the assistance you need