What a struggle that was at the end! They survived, but barely. A couple of observations - threat cards from an Epic threat in an otherworld should be otherworld threat cards, and also the ambush card as well. I don't think it would have made a lot of difference, but maybe a different selection of enemies. Secondly you can cancel a growing dread card before or after it is revealed (but before it takes effect), if each hero uses 1 grit, but it has to be each one, so it is no good if one hero is out of grit. Looking forward to the next one.
I always forget about cancelling dread cards, I even have an item or two that can cancel darkness cards but forget. As for the Epic threats, page 35 of the rule book says to use normal epic threat cards even in Other worlds and there is no epic level on the other world cards...though you are right, it can lead to odd and out of place fights sometimes. I need to figure a way to convert the high threat to epic on the otherworld cards or maybe just use the high, at least when there are two heroes anyway. Thanks for the tips, they have proven quite useful.
It's easy to forget about cancelling the growing dread cards, but it can be useful, especially near the end of an adventure when you don't want the darkness to move 2 spaces, or take a load of horror hits, or something like that. All the heroes have to have a grit as well, which isn't always easy. As for the Epic threats, the rule on p35 says this at the end - "Normal Epic Threats are used for Other Worlds as well, but any additional Threat cards they have you draw should be from the OtherWorld Threat cards". So I believe the way to think about it is that low / medium / high / epic threat cards exist in the mines, but only epic / otherworld threat cards exist in an otherworld, and the otherworld cards have those three sections to represent low / medium / high. I'm not trying to nit pick about the rules all the time, it's just that when you are watching you notice some things, and it is much easier watching someone else compared to playing yourself. I forget things, and get plenty of things wrong when I play, I think everyone does. One other thing I wanted to say was that in town there is a useful item you can buy at the blacksmiths called a Tomb Chest. This allows a hero to carry dark stone without rolling for corruption, and it can't be stolen either.
@@phildevey6302 NO! nitpick away...so many rules, so many worlds...I really do appreciate the thought and presentation of your comments. Never offended and happy to learn more about the game, none of us get it all right and the mistakes don't diminish the fun.
Always great looking minis and fun adventure!
Thanks, still having fun and started a new campaign with the lawman and bandido a few weeks ago and just getting around to editing.
What a struggle that was at the end! They survived, but barely. A couple of observations - threat cards from an Epic threat in an otherworld should be otherworld threat cards, and also the ambush card as well. I don't think it would have made a lot of difference, but maybe a different selection of enemies. Secondly you can cancel a growing dread card before or after it is revealed (but before it takes effect), if each hero uses 1 grit, but it has to be each one, so it is no good if one hero is out of grit. Looking forward to the next one.
I always forget about cancelling dread cards, I even have an item or two that can cancel darkness cards but forget.
As for the Epic threats, page 35 of the rule book says to use normal epic threat cards even in Other worlds and there is no epic level on the other world cards...though you are right, it can lead to odd and out of place fights sometimes. I need to figure a way to convert the high threat to epic on the otherworld cards or maybe just use the high, at least when there are two heroes anyway. Thanks for the tips, they have proven quite useful.
It's easy to forget about cancelling the growing dread cards, but it can be useful, especially near the end of an adventure when you don't want the darkness to move 2 spaces, or take a load of horror hits, or something like that. All the heroes have to have a grit as well, which isn't always easy.
As for the Epic threats, the rule on p35 says this at the end - "Normal Epic Threats are used for Other Worlds as well, but any additional Threat cards they have you draw should be
from the OtherWorld Threat cards". So I believe the way to think about it is that low / medium / high / epic threat cards exist in the mines, but only epic / otherworld threat cards exist in an otherworld, and the otherworld cards have those three sections to represent low / medium / high.
I'm not trying to nit pick about the rules all the time, it's just that when you are watching you notice some things, and it is much easier watching someone else compared to playing yourself. I forget things, and get plenty of things wrong when I play, I think everyone does. One other thing I wanted to say was that in town there is a useful item you can buy at the blacksmiths called a Tomb Chest. This allows a hero to carry dark stone without rolling for corruption, and it can't be stolen either.
@@phildevey6302 NO! nitpick away...so many rules, so many worlds...I really do appreciate the thought and presentation of your comments. Never offended and happy to learn more about the game, none of us get it all right and the mistakes don't diminish the fun.