Hey everyone! I know it's been a while, but hopefully the video kind of gives you an idea about what I've been up to lately. I wanna give a huge thanks to KadeDev for always being willing to provide help and for convincing me to make this video in the first place! I really hope I was able to do it justice! More videos coming very soon! Oh, and a few corrections/additions: I mentioned that the Week 7 input system MtH made was put into Kade Engine, but it wasn't just a copy/paste sort of thing. In fact, the way that the detection works is completely different, (keyboard callbacks instead of doing it in the update loop, to prevent frameskip-related issues) so it was pretty much overhauled. Simply stating that KE uses the new input system isn't really doing all of that justice. Also, it seems the Week 7 issue that I've mentioned has been fixed, as some of you pointed out. I think what we're waiting on now when it comes to desktop release/source is just extra modding support, which is great! Now would probably be the best time to do that, as everyone's more than likely going to want to update their mods to Week 7 when the source releases. Closed captions coming soon, by the way! I go pretty wildly off-script when I'm doing the voiceovers (Not to mention they're like an entire hour before I condense them to the most important parts) so just give me a bit to transcript everything!
Except one of which(Channel 5 ) being one of his LEAST popular videos, and completely ignoring the fact that the by far most consistently popular videos on his channel have been horror/creepy games he's dissected. FNF, Doki Doki, Baldi, creepy anti-piracy measures in games being 4 of the 6 most popular videos on his channel. Try again with a better strawman, moron.
@@gasaiyuno6021 I mean, I wouldn't really say that baldy is a horror game, I think he even mentioned that in the video itself, and the creepy anti-piracy video is mostly him debunking them. More like 2 outta 6
Talking about rythm games, I'd love an analysis on Parappa games as they have quite a unique scoring system where you can go off-chart, improv and be rewarded for it.
Yeah, especially Um Jammer Lammy. You could hit all the notes perfect and go down to bad, then you could spam and go all the way to cool in only a few turns.
I think what people need to realize is that Friday Night Funkin' was not expected to hit this level of popularity. It's a Newgrounds game, and was a good one at that, but it certainly wasn't as polished as a game this popular usually is. While they prepared for mods, many of the things people did had completely unexpected effects, including fast songs being damn near impossible on the old engine. And yes, while these things were issues, we're talking about a version of the game that hadn't sprung to the popularity it had yet. People were asking more from and bashing a game that the devs hadn't even had a chance to fix yet. They were just unrealistic requests and criticisms simply because the devs didn't know about them beforehand, they didn't have as large of an audience to point out these things. Heck, they fixed a lot of the stuff in Week 7!
You're so right about everything. People have to remember that this is literally a 4-person indie dev group working on the game in a garage. It was CLEARLY not intended to be a huge game for every kind of player, and it's CLEARLY being worked on. Rhythm gamers bash on this game like it's marketed as the GOTY newest triple-A title or something
Adding to this, I feel as though they believe the devs literally don't care, all while the devs are adding to the game and polishing it. Before Week 7, the base game felt unplayable to me, but the update fixed so many charting issues and added loads of options that make the game much more customizable to your preference.
Guys no you cant have an opinion because (non-casual rhythm game) is better!!! Fnf is bad because i dont need to spend 10 years grinding for an fc for a singular song!!1
I love how everyone just immediately accepted the fact that this game has the spooky month kids. They were just like "ok cool I guess this is happening now"
Actual facts LOL, and Im kinda shocked that they consider spooky kids as Newgrounds OG characters when AFAIK they debuted in youtube. I consider them like guest stars actually, eventually being tied to newgrounds much like how Bayonetta's exclusivity eventually made her like a pseudo nintendo character
@@MicroBihon No they made their first appearence on new grounds. Whenever SR Pelo releases an episode for spooky month, he releases it on newgrounds a couple minutes before youtube
The "Newcomers get scared of getting into other Rhythm games because elitism displayed by the community" is a serious topic that happen in a lot of places and doesn't get enough attention. It always reads to me like people want their interest to be niche in terms of members (to be "special"), but mainstream in terms of reach and acknowledge, which it can't.
I can't agree more. FNF's not the only game to have this issue, I've heard the exact same criticisms levied towards Guitar Hero and Osu- All these games pretty much hit mainstream popularity, they get a bit of disdain for some features and mechanics being weird or missing, many fans of these games have yet to discover that there's an entire genre of games like them, and as a result these fanbases are pretty much separated from the general rhythm game community. I've been thinking a lot about this elitism issue with fighting games. A lot of newer players kinda assume you need to be good enough to beat an EVO champion to enjoy most games, which isn't completely unfounded considering how many times I've fought NA's strongest Faust player in Guilty Gear on ranked matchmaking. And it's kinda compounded by the general disdain towards changes made to make the game more accessible to newer players. What got me past all this elitism, however, is how FGC content creators are making an effort to open discussion about these games, addressing the elitism and teaching newbies how to play. I've yet to really see channels address this elitism for rhythm games, and I think opening discussion like this would be the most important thing for the overall community.
@@rapidemboar4625 It's basically what happens to anything and everything under the sun. Books, movies, games, sports, music, fishing, knitting, house decoration, people always do this and there doesn't seem to be any real way to remove the phenomena.
THIS. I have always loved rhythm games since I was a kid. The genre introduced to me through Guitar Hero, then me moving on to Osu!, Project Mirai DX, Deemo and other games. I barely tapped into the community because every time I do I see the surface elitism and I feel incredibly intimidated by it. Despite playing these games for so many years I feel like a fake fan who isnt hardcore enough since I cant do the ultra difficult songs in these games even with so much practice. I know there are nice people and not everyone is like that, but I see that attitude enough that I dont dwell in the community for too long.
Other groups are starting to call it "gatekeeping" It surpasses any specific group and goes to the behavior. If someone tries to block out newcomers, that's usually what it can be called but I've seen it catch on in the fighting game community and other gaming places but it's up to the people of it appeals to them.
@@rensten4893 Gatekeeping can be justified in a sense of not wanting to totally turn off newcomers but rather to keep out people who might change the tide of the demographic to a more casual audience, which is understandable to a niche audience when so much entertainment is already dedicated to a casual audience. It would be like if somebody demanded the rules to a board game you like and are really good at be changed because somebody else wants to play too but doesn't want to take enough time to learn how to be a better player. At the end of the day, the game would be less fun for the core playerbase and knowing casual audiences would soon quickly abandon it for whatever the flavor of the month game was. The point is-- you wanna get into any community? Spend more time in it, adapt to the meta rather than demanding the meta adapt to you. This is why SFV was dissed by Street Fighter veterans and ArcSys is currently killing it.
People seriously said "oh it's not a horror game" or "there aren't any hidden mechanics" as reasons to NOT do this video? Your channel name is Tech Rules, not Horror Game Breakdowns or Secret Game Mechanics or smth.
I'd actually like to hear him talk about some concepts that evolved over time, things like rendering the screen. I didn't expect this channel to be horror only and I hope it won't be.
@@termsypoo He said in the video that the reason was they doubted the video would be interesting/ didn't see a good topic in it, not that they didn't think it fit the channel, so the original comment's point is moot. This guy isn't saying that the video wasn't interesting.
The issue I have with rhythm games is that easy difficulty is so easy but they're doing it WRONG. They can still have just as many buttons as the hardest difficulty, but have them face the same direction. The issue I had with FNF is that I cant listen to the rhythm and press the buttons to the rhythm on easy/medium. To have the rhythm fit with the buttons you must play on the hardest, but every single note is a different direction and that is obviously the hard thing about rhythm games, it isnt the rhythm, its usually not the speed, its the fact that it can go Left right left down up left down right right left up down right up. It fumbles with your brain. Spamming right 5x in a row really fast isnt hard but you can do it subconsciously by only having to listen mostly. So, yeah, I couldnt get to enjoy it too much
Holy fucking shit y e s The reason a FUCKTON of rythm games are hard to get into are because you want to play TO THE BEAT but easier difficulties almost NEVER follow them along well enough and harder difficulties are impossible to play because you're a noob. I remember my cousin showed me Osu in 2017 and i thought it was shit because it didnt follow the rythm and was weird to play, then comes 2020 and i start watching Osu videos and learning about top players and im like "Daamn i remember this way back, i wanna play it"
@@UmCaraNormalnumPlanetanormalthere r some games like rhythm coaster that keeps a very similar rhythm but keeps its buttons simple. Hard mode involves more buttons but usually keeps a similar beat. Also, project diva has an item that turns it all into a single button and project Mirai Is similar with its touchscreen version.
"You'll get better just by having fun." I agree with that statement all the way. Considering FNF was my first rhythm game. I knew other rhythm games was harder but after seeing my improvement in such a short time, I decided to try others ones. I'm playing games like OSU and such and it's really fun. Yeah sure, there are so many players better than me. So what? I enjoyed the game in the 2 months I've played it and I can keep up with the "hardest" mods. Regardless, continuing spitting those facts.
man i feel you, i kinda hit my skill cealing and not seeing much actual improvemen but i still have fun on rhythm games, so you definetly dont need to be "good" to have fun on other rhythm games
This is what I love to see with FNF, when it inspires people to play other rhythm games(speaking as an avid rhythm game fan, been playing rhythm games over the last.... 18 years, love them to death)! Honestly, this is definitely the healthy mentality to have with them. Improvement comes with the fun, and then if you REALLY wanna improve, get to that higher level, you can. Hell, I do it with every new rhythm game I play! I hope more people like y'all keep enjoying rhythm games, and finding those fun experiences, your favorite bops from each game you play, all that! And as a personal recommendation, look up Muse Dash! It's a pretty simple rhythm game, very fun and visually engaging, and there are SO many good songs in it(it's 30 bucks for the Just As Planned pack, basically the full game, but that guarantees you all but like one or two DLC packs, and they're constantly adding more DLC over time, so you'll have PLENTY of content to enjoy)!
@@nintendork9207 My friends encouraged me to play FNF and I really enjoyed it. I just like the music while enjoying doing the notes. it took me 3 days to beat ballistic and that was the first ever song i did on fnf. Sure i didn't go through the problems others had. Now tho, i think i can try other rhythm games now that difficulty ain't a issue with me.
I started playing osu! mania after getting bored of fnf, and it made me realize how bad fnf was with inputs. I always thought it was my fault when I missed bc I was so focused on scoring well. I do like the more percussion oriented charting of mania type games tho, since it focuses on consistency instead of hitting fast out of sync bursts
@@lickilicky5288 yeah freedom dive does have some interesting rhythm but it's not the worst. I guess it depends on the song and difficulty. I play around 3 to 4 star maps on 4k.
Honestly, what I want are rhythm games that actually feel good to play even at easier difficulties. It feels like, possibly because the needs of “elite rhythm gamers” dictating how levels are made, that they make easy and medium levels just to say that they have them. Like with Beat Saber how many levels only really get good and fun at hard and above. I don’t really care about scores and combos. I just like hitting things to the beat of some damn good music. Edit: Did not expect this to get this many replies so quickly O - O
As someone that is average when it comes to rhythm games its so frustrating to play levels in lower difficulties because you can tell they didn't focus on making it feel good to play. In some games theres songs I want to play but they are only on ultra ultra hard difficulties, no normal or even hard, just the upper tiers of difficulty.
@@fm9473 - Yup. I'm definitley not against hard levels. In Beat Saber I downloaded two fanmade maps (Shelter by Porter Robinson & Madeon, and Back in Black by AC/DC) and they were stupid hard. If I'm remembering right they're both listed as "expert." and when I finally managed to beat them it was totally a thrill. Problem is, I don't always want to go that fast and hard. Maybe I'm tired that day, maybe I'm just not feeling it. But no one actually wants to make the "noob beatmaps" and it sucks.
@@KlutzyNinjaKitty As a Beat Saber mapper, allow me to give my two cents on this. Maps of all difficulties exist. I recommend bsaber, you can search difficulties/genres/etc. There my not be a map for every song you want, but hey, then you could map them! Difficulty names on many custom maps aren't much to go on if they only have one difficulty, especially for people who make only like one map. I recommend finding a mapper you enjoy more than the songs, you'll find that each mapper has their own style. If you still can't find any well-mapped songs, check out the (post-2018) ranked maps! Despite the stigma of it being super hard, there are maps for all players there and they are all curated to be good. .... Thanks for coming to my TED Talk
Anime rhythm games are surprisingly casual friendly if you don't mimd pretty boys and cute girls in anime form. Scores are based mostly off your members in a unit though but as long as you have fun with the songs scores shouldn't bother you much since they don't take away anything from the songs
This dude is totally right And the terrible charting thing is really horrible sometimes As a rythm game casual/old gamer it felt kinda hard for example mid fight masses charting was bad tbh and comparing to what i was used to it felt like crap to play it (even if the music is good)
Ah yes the charting, as someone who's played rhythm games in the past as well I can agree that sometimes it feels god awful. However I always keep in mind the fact that a lot of modders/mappers for FNF have never done that before thus ending in wide variety of results.
@@Hakarasan well It might be a bit pardonable if they never did that before but damn If they're going for the "i will make the most spammy map ever to make it hard" thing it's just bad like yeah your songs are good but why don't you let casuals enjoy it? Mid fight masses got some bs charts even on easy and tbh i even tried to maybe remap it a bit so at least I could enjoy the song without using TH-cam
As a more casual gamer I gotta say, yeah mid fight masses' charting is horrid. The fact that they joked about the charting being created by the devil was cheeky and funny but it was bad. The charting for Parish before the dude that came along to do all the charting actually looked fun.
@@bostondabman6351 What about Shaggy? What about Amogus? What about Neo, HD, and other re-charts of the original FNF? Sky? There are way too many mods I can name off the top of my head that aren't note spam.
@@Ze_eT shaggy has nine notes, Hd is Fnf but cleaner with added mechanics that were gonna be in the game but they were scrapped and sky got deleted and the recharts are just some notes taken out to make the game better
Holy hell you could easily swap out the last 5 minutes of this video to talk about the Beat Saber community XD. Seriously I hate that "fun comes second, break your face to finish this song" elitists. Folks really can take things waaaaaaaay too seriously.
Exactly. I'm not the best at beat saber player, but I'm not too bad either. Something like 19,000th globally in ranked. When I try to play levels that the best of the best play, all I can think is "why?" There's practically no rythem or flow to them Its just wrist-breaking arm flailing to music.
@@Omegapork the beat saber maps at high difficulty do follow music, if you are playing the right music genre (speedcore, hardcore, and generally really high bpm tracks), this comes from a decent VSRG player that has spend a couple of days in BS. There are a lot of bad maps too. And this happens on any, literally any, rythym game. The thing is: some peoples (including me) play for having a really hard challenge that they can only overcome by training. When you get used to the highest difficulties, you start to crave for something more. The challenge of beating a track that you couldn't before, the great sensation when you feel when you finally do it. It's like doing drugs, in facts, I consider rythym games the best type of drug. Beat Saber is still on it's early days and mapping has to mature a bit, I'm pretty sure in the following months or years we will start to get interesting and really well flowing maps.
Just want to say that I love this kind of criticism. My issue with the criticism it got when it first really took off was that it was hard to find detailed info at least for me. Gotta be honest, a lot of it felt like "it's bad cuz it's bad" and excluding content creators, a lot of it was also kind of condescending towards people who enjoyed the game. That's not to say people in the community were all nice either. As you said, it was basically just bad faith arguments back and forth. I stepped away from rhythm games in general after hearing my 50th "this game sucks" without any further elaboration. Though I have started getting back into them. They are pretty cool. I'm not very good but I don't really care honestly. If you're like me and hated the discourse surrounding this game but still enjoyed it and wanted to give "real" (other) rhythm games a try feel free. It's a cool genuinely skill based genre about self improvement and growth more than anything. At least from what I can tell.
No matter the situation those types of arguements are utterly god awful & deserve to be ignored entirely it sucks since for some short while everyone was like "FNF has the most wholesome fanbase ever" & that joyride is finally kinda crashing down altho I kinda knew that would always be the case either in that some just might not see the more toxic sides or it just eventually happens but I don't mean that in a pessimistic way it's just the good & the bad every fandom has that but I do agree it's so nice to see some give actually well structured arguements the internet in general is filled with a lot of that kinda bs
I've been a rhythm game player all my life. While I do understand the problems plaguing it (and it's what making the game 'unpolished' for me), FNF is absolutely still fucking good. It's like Parappa with DDR gameplay. Hopefully it doesn't deter you from rhythm games though. There's a lot of them with different gameplay and maybe you'll find a new one you'd like. It'll give you a perspective on why others have that (terrible) take towards FNF - but this is why they'll make a full proper game.
I sincerely believe that the final version of Friday Night Funkin' needs a key rebinding setting. I cant manage hitting Up and Down right after one another, so I'd much prefer to just have my inputs be A, S, D, and F.
@@KetsubanSolo about a month ago about 3/4 of the devs deactivated their twitter accounts and became less active on the site since, I assume they're working on the game rn, with ninjamuffin doing some coding and working on making music as a side thing
I semi-seriously played etterna for about 6 months, mostly just trying to have fun with it, but about 5 months in, i joined their discord and asked for tips on improvement. Instead of tips, I just got relentlessly shit on by some top players (talking about you yoshi cloud man) in the community, because i wasn't that great. There is definitely a long way to go in the rhythm game community in terms of being friendly to newer players.
Seeing Woops FnF videos, taking on all the 'tough' mods without even batting an eye made me realize just how nutty long time rhythm game players are. In the meantime I can't break into double digit difficulties in Stepmania 5 because I have trouble with high scroll speeds and slowing that down makes it difficult to tell what order notes come in. My attempts to find charts in this odd middle difficulty have been fruitless. Funnily enough a lot of fnf mods hit this spot
@@mathieu3318 no? It's just art for the thumbnails, and the titles are always " rythym game veteran vs. (List mods here) FnF" And he is a rythym game veteran and he's one of the top beat saber players in the world, and I quote " I was second for a short time, top 10 for a while and top 32 for even longer"
11:40 Most rhythm games do actually have anti-mash systems, it’s just that it’s handled far differently to what FNF uses. What most games do is set an “early miss” timing window to something like -200ms before the note, subtracted by the gap from the last note. That way if you hit a note that doesn’t exist, it won’t detract from your score, but you still can’t mash out. FNF however based it on Guitar Hero where the “early miss” timing window is -infinity.
"early miss" timing in guitar hero is only -infinity in Guitar Hero 3 and Clone Hero, im not exactly sure what the numbers are for other games but its definitely a lot less than infinity
@@LysiX There’s a difference between pressing a button outside the timing window, and tapping too early for the note to hit, which is what I mean by “early miss”. Games with anti-mash have a large “early miss” window that has lower priority than other judgements due to how overlapping judgements work. However, some games opt to not really care about the specifics of their anti-mash, and rather than having it be a devoted timing window, they just set it to whatever happens if you press too early to reach any other timing window. This is what Guitar Hero, Audica, Flash Flash Revolution, and FNF do. Also, the “early miss” window is infinite in every Guitar Hero game, regardless of which engine version it’s on. In Guitar Hero it’s relative to strumming instead of holding a fret due to how the mechanics work.
@@Adamantium9001 Some rhythm games use an “early miss” timing window as an anti-mash tool. Say, -500ms, unless it overlaps another note: in which higher judgements will take priority relative to the earliest note the receptors are at.
@@crimson-foxtwitch2581 That's not really explaining it in more detail; it's just repeating yourself. So I guess I'll have to do more of the heavy lifting here. In a 4k game, WHAT ACTUALLY HAPPENS if you input a left arrow during the early-miss window of a left arrow? What happens if you input a left arrow during the early-miss window for an up arrow? HOW does this behaviour discourage mashing?
The latency problem is more problematic than you made it out to be. I am a casual at rhythm games and still felt it and how annoying it was. They really need to look into it
@@Dani-tu5gi it's a broken game. i can barely make it through a song in ddr but i know how to hold down a beat and i can tell the difference between a note that's on time and one that's not. apparently that's sacrilege to these people, they're just playing it for "fun(???)"
Thank you for accurately summing up basically every feeling I have about FNF, as a longtime rhythm game player of average skill. That "average skill" bit is important because it helped me understand both sides, pro and anti. As a longtime player, it wasn't hard to look at videos of the game and some of the mods and say "Oh, wow, that lag is really obnoxious, how are people okay with that," or "This person has probably never made a note chart in their life, that doesn't look remotely fun, it's just hard for the sake of hard." But as an "average" player (primarily of Stepmania) who's struggled with community elitism and with finding fun charts that are in my skill range (because as with many scenes, the people who stuck around had long ago reached the skill ceiling), FNF looks like a fun pick-up-and-play kind of rhythm game. It's a very simple, classic setup in a very neat package. So yeah, great video.
I hate it when people make some horrible note spam and pass it off as “hard”. A hard song isn’t one that’s a bunch of random spam, but one that is actually made well and has challenge in following the beat
@Shin Shaman Uhh, try to be a part of a game fandom with like 10 people and you will understand why introducing your favorite game to others is necessary for the game to alive (in short, try to be a Caligula Effect or 7th Dragon fan) Everyone is a beginner at some point, “weirdo”, newbie will become the “real ones” someday.
@Shin Shaman any weirdo can and should be able to join any group he wants if we’re talking about a rhythm game. I don’t see how me saying that bad attempts at being a hard song by spamming notes is dumb is related to you trying to have a small and elite community while also wanting the thing associated with the community as famous. The only thing your comment proves is that you are an absolute asshole that no one would want to be near. This is a fact, not an opinion. If you think your community on a VERY popular game needs to be very elitist and so all mods should just be note spam to the point of wearing a blindfold and having a seizure on the mouse simply so that people who want to enjoy a game can’t enter your kool kidz klan is stupid, and you deserve to not be allowed to ever be associated with the game ever again. Leave. *Now.*
One more aspect to the accuracy vs mashing thing is that I've found a pretty distinct difference between Japanese developed rhythm games vs western ones. Japanese rhythm games tend to focus entirely on accuracy, and don't penalize the player at all if they hit inputs when there's no note there. Rather, they score solely on how close to one specific input your input of that same button was. For example, in the Hatsune Miku games you can spam any button any time (so long as it's not near an upcoming input of that one button) and never get penalized for it. I find that this system really helps for improvement and for adjusting to different difficulties since you can even go down a difficulty and still maintain the same muscle memory from a higher difficulty with more notes in the chart, since you can still hit those notes and not be punished for it. Meanwhile western style rhythm games will actively punish the player for hitting random inputs whenever. Look at Guitar Hero for example, how your score and combo drops every time you strum even if there's no notes on screen. If you start getting used to higher difficulties, you'll actually start to get worse at lower ones thanks to unconsciously remembering "oh, there was a note there" and hitting it when there was nothing, and then you suddenly lose your combo.
The "punishing of random inputs" is definitely a factor I can't get past whenever trying out a new rhythm game, because I tend to completely follow the rhythm and hit notes that aren't there on easy/easier charts when I'm trying to full-combo them, since there will be similar notes there in the more difficult charts anyway, or when I want to just have fun playing an easier stage without the dedicated effort of pushing through the next difficulty level. Whenever a rhythm game does that, I'm just turned off by the whole experience and tend to delete it because that limits the experience to only challenging charts for me and doesn't really allow any wiggle room to encourage growth between difficulty stages.
I have played GH since GH2 , and that has NEVER been an issue. You should almost never be thinking "oh, there was a note there" when playing Easy vs. Expert because the info you're getting about what to hit next is very clearly coming down the fretboard, not some half-remembered version of an easier/harder chart. The only time this WOULD be an issue is if you're playing Performance mode where the fretboard is removed and you're trying to play by memory (or by playing blindfolded/back to the TV, etc.). Or, alternatively, you're mis-reading what note you're supposed to be playing because it's coming at you faster than you can simultaneously read the pattern and move your fingers accordingly. It sounds genuinely baffling to me that anyone could, say, FC a song on Expert no problem, drop down to Easy, and struggle to FC that because they're trying to play notes that aren't there. Just read the notes that are actually on the fretboard and you will have basically 0 issues in that regard. If a part of a song on Expert has a 3-note gallop but on Easy is a single note, if your goal is to FC Easy why would muscle memory ever tell you to play a gallop over a single note? Hell, that's not even an issue for me on more "Japanese-style" rhythm games such as Osu (which I actively play right now) or Stepmania (which I don't play, but I did at one point). I've never at any point started playing the notes for an Extra difficulty chart on an Easy one except to joke around during breaks.
I can't fault the Guitar Hero games for doing that, the big selling point was to make the player feel like they're playing some sort of guitar so having extra inputs make those nasty little squawks is part of it. Same for FNF, it messes with the call n' response feeling if you can blast random notes. I think everyone's glad the new input systems exist but penalizing extra hits was the right call at the time
@@shukterhousejive ALso, i feel like having the squawks is a good indicator to you that you're strumming unnecessarily. Keep in mind that, on guitar, you can fret however much you want, but it's the strums that will make the noise and break combo.
@@starblast-2246 you'll get it once you play community made maps. there's also a video out there of patterns creators should avoid, and the main osts are filled with them. double directionals are especially common and egregious.
Honestly respect to you for not highlighting bad examples of charting in mods. I really hate "cringe" culture and how it's perfectly normal to mock people's first attempts in a creative endeavor, and seeing you not sink to that is reassuring.
Problem is these trash charters refuse to take criticism and whine when someone rightfully calls them out. They act like they know how to chart like a god and say their spammy ass charts are just "too hard for u LOL GIT GUD" have you seen the casanova rechart? Well from what i have heard the devs made fun of it because the original charts were just an "april fools lol u made a better chart than we could ever make lol ur trash kid" so why are we condoning this behavior?
@@kha0ticdud3 I wouldn't know, since I don't play FNF and I'm not involved in the modding scene. I will say that that is extremely immature behavior that shouldn't be condoned, but calling out their work as trash still doesn't actually do anything to fix the problem, it just furthers the narrative that they're innocent people just trying to make what they love and they're being cyberbullied over the internet. One thing I _am_ involved in is the fanfic scene, where people like that are common. And yeah, they're childish and it's frustrating. But there's not really much to be done except roll your eyes and move on.
@Baxi Tabaxi FAX like the only things that really werent ruined were wii sports and scooby doo. However, because of the tricky (no shade to the devs, i absolutely love that mod), madness combat has pretty much been either infested with kids or shippers
@Baxi Tabaxi i wonder what its like to live with a brain that requires you to rant on someone elses comment with 3 replies, then call them a stan when they dont care about your opinion, it must be nice...
What I like about this analysis is that, unlike the rhythm game tryhards, he explains the issues with the game without being salty as shit. Every time I heard some criticism from other comments or videos, it's riddled with passive-aggressiveness. "There's nothing special about the game" or "It's for skilless newbies", basically skirting around the fact that they're mad as fuck that it got popular over their favourites. Turns out people respond well to presentation, context and characters. I love DDR, but most releases are like a sports game, an updated roster with a few UI changes. Even then, some sports games give you a story mode.
@@yamforayam4709 yep, you heard it right, the roblox versions. Ik it sounds like a joke, but they unironiclly got a better input system than the actual fnf
@@rubenvp3 because roblox took what fnf had and used better engines because they have more time BECAUSE they aren't doing actual art, coding, music, etc. But none are really bad.
I used to be a fnf player who thought mashing my way to hellclown means that I'm actually a good player and after I switched to osu mania fnf just became a nightmare to play, even my favourite mods just became repetitive and not fun at all. I am definitely appreciating how good I have it with mania
I used to be an fnf player than a friend introduced me to the roblox pvp versions and then I started cleaning the floor with people and then I started installing better games than roblox and then I forgot roblox existed and then I got rusty and stopped playing all together along with abandoning my favorite roblox fps game, impulse my beloved
waaait, mash to hellclown? do you just mean surviving the first two songs, or what because Hellclown has those hurt notes that make mashing not feasible
tech: bad charting was pretty common in early mods me: *mid fight masses flashbacks, and flashforwards, probably* edit: just to clarify, i love mfm, just not the charting and the kind of pissy response that was casanova when people started saying talking abt the charting i love casanova (the song) by the way
@@VIXANDRE1498 okay but you have to admit that casanova, even though it’s a joke to charting complainers, just feels like normal mfm charting zavodila really feels like some parts of the old ballistic chart, shiver
@@schedar_cassiopeia I did foolhardy first try, but ballistic with the double notes I died multiple times, two of the same note it's the worst thing in fnf.
I agree with one of the last statements that you made. That the antagonistic way that hardcore rhythm gamers talk about FnF and it's fanbase sets people off from trying other rythm games. I've personally felt this... I feel like FnF is really approachable in a lot of ways, and acts as a gateway for people to discover more about both Newgrounds and other Rhythm games, both things that a lot of the people playing it may have not known much about before. So the way that instead of being welcoming to people new to the genra they just sort of backtalk how easy FnF is and that it isn't a real rhythm game is extremely antagonistic in a way that drives a lot of people off from feeling like they'd be allowed to play the other games. Like, okay. So if FnF is apparently really easy and I struggle even a little bit with a lot of it, that means that I would just suck too much at the other rhythm games and just shouldn't try. It's a bad atmosphere that I wish didn't exist.
"So if FnF is apparently really easy and I struggle even a little bit with a lot of it, that means that I would just suck too much at the other rhythm games and just shouldn't try." EXACTLY, is an autodestructive sentiment, and the community and the genre only loses for it. I remember when I started playing project diva, and for a long time I had to struggle with feeling "unworthy" because I could barely do normal clears (not even full chains). I kept on and improved, so these days I don't mind, but newcomers shouldn't struggle to enjoy a game they paid for just because elitism.
those people probably don't know that easy maps exist in other rhythm games too lmfao coming from a person who can clear 5* on osu!mania and 25's on quaver
I competely agree, The way some older rhythm game players talked about fnf definitely pushed a lot of potential players away, especially since a lot of the fnf players are kids. My first rhythm game I actually enjoyed was fnf and was my gateway to rhythm games but seeing the responds from the community was disappointing and made new players coming from fnf not want to even try to play. Also idk why older players are acting the game supposed to be perfect or that it can't be easy? There are easy maps in every games and fnf is obviously entry level for new players. When I had tried to play games like osu mania before fnf, I felt kinda intimidated and was mad at myself that I wasn't good (not saying osu isn't good for beginners but it can be more frustrating for them) Fnf is good for new players since it gives a more beginner safe zone and most players are beginners! This is literally the best chance for other rhythm games to get newer players lol.
Honestly, the major appeal of FNF over other rhythm games, for me personally, at least, has to do with the fact it has actual character [literal characters, in this case] and personality Edit: I should note this is mostly applicable to, as I like to call 'em, "shape" rhythm games, y'know, games whose gameplay boils down to "press button when shape in place," such as 4-keys like DDR or Stepmania, or something like Osu! Clarification is being made because I realize I was making the implication that games like PaRappa and Rhythm Heaven didn't have character/personality, which is extremely untrue and those games are wonderful and fantastic
May I offer you: Bang Dream it's an anime girl gacha game, but the rhythm game aspect of it is enjoyable enough on its own IMO. it's for mobile though, so that might not be your thing, but i find the characters to be really nicely developed and all. i think it does a great job with the main stories and giving the girls unique personalities
dON'T LISTEN TO THEM Go for Project Sekai *wink* It's practically the same? Made by the same developer (only that Sega is involved, responsible of PD), both have groups and stories for them, the Gacha part is similar, the art style is different tho. If challenge is for you, then the charts difficulty can go up to "Master" Wich you unlock by having -10 MISS in a song on Expert. It practically RAINS gems, and events are constant so you don't play for the sake of it. It's fairly new considering it launched no less than 6 months ago. But the community Oh the community couldn't be BETTER. Friendly people ready to lend you a hand, the game being in Japanese?? Don't worry! There's a Discord server with translations for every bit of dialogue you could find! All in all, better than Bang Dream *comically extending you a hand as if it were a contract*
@@job-u6927 i think you could've said this without dissing bandori and my suggestion :) they both have strengths and weaknesses, and are all in all great games. both are worth a play.
I don't know if there's a technical limitation that prevents this, but any song that's recorded at something like say, 120.5 bpm could have its BPM set to double the value (e.g., 241 bpm) and charted as if it's at half-time. Girlfriend would be headbanging at an insane speed but the song would chart accurately without needing to change the tempo.
Well, I feel like I've learned everything I need to about FNF now. I was kind of annoyed how it flooded a number of youtubers I watched, and I couldn't understand the hype, but it seems to please enough people, and I'll cut it some slack. I played DDR as a kid, so it's hard to just go to finger rhythm games, but I'm content to let people enjoy the game themselves.
I guess this explains why I thought the game was absolutely amazing on the presentation front and the music slapped hard as fuck, but still couldn't help but think "Can't wait for all these songs to get mapped in Osu! Mania"
I don't really care for FNF but as a muse dash player I can relate to the feeling of being attacked by elitists, since muse dash gets a lot of the same complaints from elitists about it being "too easy for dumb babies" etc. when I just wanna chill and press buttons in time to the music.
elitists needs to understand that many people play a game to have fun and chill not to always try hard and try to become the best and it's kind of the reason i liked fnf because it isn't that hard at all really accesible and simple and fun to play and most of the good mods with good songs that are considered "difficult" really aren't that hard imo so all what i do is having fun with banger songs(except if the chart is boring which yeah kinda screws it up at times) and little question is muse dash free or a pay to play game? i would really like to give it a try and see if i can enjoy it
I was going to say that if people enjoy FNF and want to get more into rhythm games, muse dash is probably a great place to start. The immediate skill ceiling on a lot of rhythm games can be super high right off the bat, and I feel like MD is just a lot easier to get into purely because there aren’t a lot of buttons you even need to worry about. I actually really enjoy muss dash as a casual rhythm game player, and I think it’s a good stepping stone for people coming into the rhythm community from FNF, which is honestly a really good thing imo
anti-mash is legit one of my biggest issues. As an avid Taiko player, freestyling is big in making the game as fun as it is. Also Spookeez is terrible, it is so off
@@lenathemaid Ghost hitting is a very widespread technique among many rhythm game communities, used to keep rhythm in songs with intermittent breaks or strange rhythms. It's not unreasonable to have issues with anti-mash systems that outright remove the ability to ghost hit, especially since mashing can be punished by just making a good input reader and judgement system
As a Space Channel 5 fan, I immediately noticed the latency issue because I was so familiar with it, but just as SC5, I still loved the game for the same reasons: the music is catchy, there's ton of personality, the whole game is a spectacle
as someone who’s played the bass for the majority of my life & who knows at least a thing or two about rhythm games, hearing you describe the gameplay issues in the first half of this video made me SQUIRMMMM latency especially is the bane of my existence when it comes to this stuff - hell, i even had a real life instrument i had to ditch because the string material was stretchier than i was used to, so it would release from my fingers later than i expected it to & it made me off-beat. i think what i’m trying to say is i really appreciate how in-depth this video goes! that, or i just wanted my pain to be understood djdhdhd
“If the charting was bad, it would be a mess of arrows that aren’t fun, don’t match the song, and serve no purpose” Me: *cough cough mid fight masses cough cough*
@@camaflasher8381 on alt perhaps idk never played it, but on hard i reckon gospel is still the hardest due to having pretty much any health bar drain whatsoever when you miss
Friday Night Funkin helped get me into rhythm games. I had played a few before, but this game really got me hooked because of it’s style. It got me to try more rhythm games and now I really enjoy them. It also got me into Newgrounds and I learned more about those characters as well.
As someone who's been way deep into Stepmania and ITG for the last decade, the charting of a majority of these songs, as well as the terrible latency/offset, was a HUGE dealbreaker for me liking FNF, and I'm so glad it got addressed here. I WANT to enjoy this game, but those two issues are a huge hurdle to get over first. EDIT: 2 years later and there's still no offset options. Title of this video is still wholly accurate.
The veterans vs fnf players is kind of like someone finding a lynel in breath of the wild hard and than someone says bro that's easy try beating a souls game, like not everyone has the same skill, some people will find fnf actually hard and won't be able to beat the tougher mods while veterans blow through them
Well, i was able to find both cases where the fnf community is bad and the rhythm game community is bad. Ive seen multiple times fnf kids who have that mindset where they think every 4k rhythm game is instantly related to fnf; and since there’s so many of them, its annoying. Thats the problem of the fnf community. The problem of the rhythm game community against fnf kiddies is that some people will go as far as to harass fnf players and not teach them or something.
@@joshki1962 Sadly that's basically what happens when children show interest in games they like and don't understand, they just get harassed and made fun of instead of people teaching them
There needs to be more games like Rhythm Doctor that actually rely on feeling rhythm instead of visual cues and multiple buttons prompts IDK, I just feel like rhythm games should be playable without looking at the screen
I do like rhythm doctor but I think the fact that it has very few visual cues limits the complexity of the rhythms. Some of the levels just require you to maintain a single beat for the whole song which can get pretty stale. I think games like the osu! standard gamemode shine because even though they are impossible without the visuals, paying attention to the rhythm will make the gameplay easier. You could turn off music and play the game purely mechanically but it would be much harder.
I get what you mean but that would tone down a games difficulty which is another fun aspect of rhythm games. More rhythm games definitely need to find a good balance of those though. I'd say Muse Dash gets it till you reach the 8-11 songs.
I mean the only way you can play Rhythm Games without looking at the Screen is entirely rely on the Charter Ability to make it as Accurate as possible to the Beat of the song that was playing. This on itself is literally Rare, sometimes it's off, sometimes the Chart had a Filler Note that unless you looking at the screen you will not know at all. Especially when we talking about Offset, oh dude, it still a long way to go.
Watching the entire video, it breaks down really nicely and neatly the initial issues FNF had with its design, and how the game's devs continue to improve it into week 7. I played a bit of it and also the Whitty mod and while the chords not registering properly were a bit of an issue, it was still an enjoyable experience and I can see how this is a good springboard for people starting out. The last point you made regarding the elitism issue is, unfortunately, highly prevalent and endemic to the rhythm game community. I can say with full confidence as a long-time IIDX (and other arcade rhythm games) player that once you get past a certain skill ceiling, it becomes a conscious effort to _not_ shit on people starting out simply because you feel as if you've "earned your stripes" (even though you're not even a topranker or anywhere close). There definitely needs to be a shift in culture in that regard.
@@BitchChill Like the pot calling the kettle black, also from a brief look at this dude's profile he's not a weeb but actually from at least some East Asian country if not Japan itself. Can't be a weeb if you're from there.
I play a lot of mobile rhythm games personally, and while some people are definitely show-offs (And why wouldn' they be, they did something difficult and want others to praise them) nobody was really acting too elitist or shitting on others for them not being on their level. On the contrary, it's usually pretty wholesome and encouraging. Maybe I'm just not in those hyper competitive communities like Osu and SDVX, but a fair few guys are really chill and helpful if you ask them for advice.
Another problem in Friday night funkin is the difficulty spike from week 1 to week 2, during week 1 you just chill, few moments later you get beaten by 2 kids obsessed with Halloween because the charting is complicated and messy, there are notes that look like double notes but they aren't, you need to do multiple inputs quickly and easy difficulty isn't easy at all
@@ConsarnitTokkori Not to mention the fact that the engine they made for that mod doesn't work half the time. First it didn't work with doubles, then notes just vanished.
@@thatoneguy9582 I think its a joke about how the beat saber devs constantly break compatibility and players are forced to manually downgrade because they refuse to just add an official way to play old versions.
solution to get better: play more but in actual honesty, don't spam retry try to have a small (10-20ish) list of songs you are aiming to full combo and just rotate through that list... adding more as you fc more songs. it helps reduce boredom, and if you really want that fc, you still can grind it
@@Graknorke Have you tried out Deemo? I'm going to check out Rhythm Doctor and A Dance of Fire and Ice now that I've heard of them, but I think that Deemo is very fun to play even at my low skill level. ^^
Joshki19 Smoke em out Struggle has good charting IMO, I can play a few parts blind already from just remembering which arrows I need and listening. And I am VERY bad at rhythm games
The one criticism I have, although it's more of a correction: a lot of those harder rhythm games actually do have a story now. Cytus II has a massive story. Arcaea has a story, but it isn't as fleshed out as Cytus II, the same could be said for VOEZ. But yeah, I will admit elitism is a big thing that affected my opinion of FNF. I'll probably give it a try, but I've never been a big fan of 4K rhythm games as it is.
@@LoadingError0 There’s a very good 4K chart by B. Abear that’s existed for years, specifically designed for pad as well so you can know it flows amazingly. Working on my own songpack with my own take on TFFATF too, so that’ll be 2 good charts of it
I've actually played a FnF mod that had TTFAF as well as Galaxy Collapse. I found the charting fairly fun actually. I usually go to KBH games for FnF mods too since I don't need to download the apk all over again
as you kinda said near the end, this game has brought a lot of attention to other games, One of which is rhythm heaven. the fact that this game is known again is amazing, but the downside is that it’s now that “game that inspired fnf”
Fun fact, DDR had hidden charts back in the day to control when the lights on the cabinet would light up for certain songs (other songs just used already-existing charts to handle that). For a few of them, you could access the hidden charts via a glitch, but the charts are sparse (which makes sense, since you weren't supposed to be able to play them anyway).
I thought this was gonna get into the weird trend in a majority of rhythm games where they're really more about reacting to visual cues than feeling any sort of rhythm. At most, the rhythm acts as a sorta timing guideline while the visuals give you most the information, and at worst, the game is actually easier to play muted because the rhythm can actually be misleading.
this is my problem with fnf tbh- and especially because it won't let you push buttons to the beat in spots with no notes - when i played, it felt more like i was relying on hand-eye coordination than actually playing a song - and coming fresh off project diva (okay, coming fresh off project mirai on the 3ds)... that didn't really work in my mind, as (and especially for harder/faster songs like gaikotsu gakudan to riria) i'll sort of tap the screen or press buttons idly trying to figure out the song, sort of, and then coming to fnf where it penalises you for that (i guess to keep players from rolling their hands on their keyboards and winning - but if that's a strategy you have to actively fight against (presumably because it works somehow but is obviously now how you're meant to play it at all) then uh... maybe rethink a few things about your game?) i was like "yeah, no, i literally can't play this. this is not how i vibe." lmao-
I think another issue with the general rhythm game community and the funkin one is an age gap one. Most old, high skill games have fanbases of people who have been playing for decades, where as funkin attracted the youtube audiance which is mostly children and young teenagers.
It's also a bit of an elitist issue. Whenever a new group of people start enjoying something, there's always a vocal minority that enjoyed something earlier than the new folks getting pissed about it. Then the some of new people start thinking that the old group is filled with assholes and leave, or become so aggressively defensive that it becomes a stereotype. Once a fandom is stereotyped, people will only ever see that group as that stereotype and that stereotype alone. If the stereotype is that {group} are {negative adjectives}, then every member of {group} will be treated as such, regardless of if they aren't. If every member is treated as such, they will eventually act out that stereotype. -Or not, I dunno, this might just be some pseudo-intellectual bullshit-
@@tsrenis do young and new people actually know anything and are they ever right about anything, why should the veterans not be bored of them and just disregard them for fun or out of genuine disdain because they believe/or know/or renembered that when they were young, they were alot more capable than the newbies were personally, i disregard new people who tries to play video games with me because when they try, they play games that are recent to their knowledge and are considered by me to be one of the more boring types of games that i do not play (or maybe i just need to get out more and get some new friends, teehee) and also i cannot really easily teach them about my things because i feel like its insincere, and also because of how my memory has degraded to the point of having my entire miniature library of games that i know of that count to the thousands of titles and other stuff related to gaming that also counts into the thousands and also how every one of those titles play, and more misc stuff, forgotten i am also very annoyed at the 5 years old kid that comes around to play at my house every few months or so, he only knows about Minecraft and those retarded kid videos on youtube that has probably contributed to his general manners as a human being, and by manners i mean he is very loud in public and appeals to be a total braindead non-functioning chimpanzee that will probably scream until he shits himself even if it means getting eaten by a tiger in the jungles of Africa (might be embarassing to read this last sentence because i dont actually know about animal stuff) i dont actually know because im no deities, but this is what i think as someone who has played video games since i was a toddler (pretty sweet i know) wait why did i type this paragraph eh might just hit reply and save
I think most of these "veteran" rhythm game players are kinda expecting too much from a small game that was quickly hacked together originally for a game jam. I'm not a rhythm game player myself. I mostly appreciate FNF for its music, characters, mods, etc. I usually just watch other people play the mods instead of doing it myself(trust me, I tried. Oof.) FNF may not be your typical rhythm game or may not even qualify as a proper rhythm game, but that doesn't mean it has to be. Why ignore all the characters and catchy music and get pissed because some arrows may be a little off sync or that you can't change the speed of the arrows? That just seems weird. Why don't people just appreciate what FNF tries to achieve?
@@royalblanket you don't have to pay any attention to fnf, you know. You could just keep watching your usual content. Kinda making it seem like you're forced to watch stuff like this video lol
Its probably because fnf out of all the polished rhythm games out there, the one rhythm game that is the most scuffed in its rhythmic aspect gets to hit mainstream.
I mean the mechanics of the game are VERY important and should of been the first focus to improve upon. The FNF team really screwed the pooch in continuing to allow bad charting and a bad input system. Not being able to chart Monster should of been a red flag for the developers especially since they have every intention in monetizing the game, as they should, and making it an IP of it's own. it's completely valid criticism especially since the team has added so much fluff to Week 6 and Week 7 for the sake of Kickstarter campaigns.
this is the first time i actually noticed zone-tan because i don't play the game and all the "fnf facts" video obviously don't point out her cameo, i had to double take
you know i do find it kinda funny that We went from FNAF to just FNF in terms of communities that are controversial in their own game genres. what? is the next craze gonna have the acronym FN? and then F -oh fuck that's already a meme-
My favourite thing about FNF is how impressive the voices can be. The fact that you can completely remix the song just by changing the charting is really cool (B-sides anyone?) And I love seeing how much modders can add with their custom voices, especially stuff like Tricky phase 3
@MakotoMachiYuki The voices of the characters aren't hit sounds, they're a separate track of voices played alongside the instrumental in the files. For example, you have Song1_Inst, which is the instrumental, and Song1_Voices, which works as the voices for the song.
I remember this one guy who dropped the game because downscroll wasn't a thing, and when i told him i played the game he was like "i just can't play it bc of the lack of downscroll". Once the week 7 update came out and added that feature, i actually went back to message the guy and told him about it and he's been playing it nonstop ever since lol
Well it is a big change if you're really used to playing with downscroll in other games, I for one, being a mediocre but frequent Osu player, struggle with reading upscroll because of the different direction.
as someone who starting playing other rhythm games because of fnf, i love this game as a introduction to rhythm games. Its simplistic nature made the game very easy to pick up and learn and as i reached a point where i felt i wasnt being challenged anymore i switched to other games and without this game i would not be able to play other rhythm games
Fnf actaually got me into 4k rythm games like osu and quaver and i actually found those a lot of fun and continue to improve and play on a daily basis. My performance points for osu mania already has 1,500 since i have started which was about 5 months ago
I loved when week 7 went live, so hard, it basically crashed newgrounds from all the traffic, for FNF. I don't play the game (yet) but it looks fun, the music always bops, and I like the love and care people put into making mods/comics/dubs, what have you. I haven't seen an indie game this popular since Undertale/ Deltarune, though i'm sure there were some since then I missed. Overall cool video, learned some stuff I didn't know before... Did TH-cam actually recommend me a good video?!?!
FNaF, love it or hate it it changed gaming youtube content hugely Celeste was also pretty popular, not Undertale levels ig but definitely close to Omori's level at least There's definitely more games like what you're referring to
@@Ender41948 'revolution'? lil bro its a stock rhythm game just with newgrounds-looking characters (90% of the time, not even actual newgrounds characters) being popular isn't revolutionary
as a relatively hardcore rhythm game player (arcaea, maimai, sdvx, etc.) the only problems i have with the game can be fixed: no offset cant have simultaneous notes i really love seeing a rhythm game get a lot of attention nowadays, and i hope this game attracts many players to more rhythm games as a whole
I feel like (for me, idk if it’s the same for anyone else) the “new players are scared away from rhythm games from elitism” is exactly why I love fnf so much. It’s so much more approachable and I feel like I can play it for fun and suck without feeling like the elite players are gonna come for my kneecaps
@@mynewaccount2604 exactly my thoughts lol, some game/key modes like 7 key are so stagnant that it would be a crime to scare away new players. And even for 4k, new players can easily access much more well mapped charts that are in the same difficulty as FNF charts
I feel like you'd enjoy the game Deemo, either the mobile or the PC release. (I have no experience with other versions that may or may not be out, so I can't speak for those) As a warning, the PC is a 7 key set up which in my experience is a little harder to get the hang of, but I'm having fun sucking and haven't seen anyone go after anyone else for not getting perfect scores or whatever. ^^
20:00 Honestly that's part of the reason I used the Roblox game Funky Friday, because it not only turns it into a 1v1 multiplayer game but also lets you play these mods without downloading them all.
Only problem I have with it is it's handling of mods like Tricky V2. Like, really, you are gonna turn the fire/halo notes into actual notes and thus make the chart terrible?
A part of me that is worried about FNF is the sheer number of mods coming out. And especially since the OFFICIAL new game is gonna take around two years before its gonna come out. I fear that the mods will burn out the game and fans will be quick to compare the games to the mods and rather opt to playing the hundreds of free mods instead of buying the game. Just a thought. Also fanbases always ruin everything
Damn mate... you just made me remember Undertale. Thankfully, I don't have any idea on what had happened when the Undertale modding and fanfic scene started appearing. I immediately dipped out of it, and thank goodness I immediately dipped out on this too(i.e. being obsessed with FNF, like everyone else) when mods started appearing. I was like, "...well shit, ain't this second coming of Undertale?"
@Baxi Tabaxi The problem isn't the fanbase, trust me. The real problem is the fact than there a children part in the fanbase. Remember when Whitty was cancelled? Yeah, that wasn't the FNF fanbase who did this, it was again, the kids part of the community*.
True this could be really a problem especially since some mods got really high quality recently like indie cross and hotline but I am still waiting for the full game and hope for the best
Dang dude lay off ben shartpiro Or idk nihilism channels ? Any ways nothing new with fandom toxicity just stick to chill ppl and that’s it. Edgelord always ruin everything
@@augustogallo3211 Edge has less tracking than chrome even though it's the same engine etc. Google released a smeer article where they incorrectly set up the privacy options of edge while enabling all of them on Chrome to do a comparison which is probs why you've heard it before. Regardless notifications work differently and works the same on Chrome and other browsers. Essentially being logged in is not a requirement because when you set up the notifications it's like a direct communication from the site to your browser and as such your login is known from that time.
I feel like Friday Night Funkin definitely needs a practice mode, a mode where you can change the speed of a song so you can play it at a slower pace and then ramp up the speed the better you get at it, I feel like that would make those insanely hard mods more bearable to learn.
@@garfreld its more of a "trying to build the skillset" thing more than anything, it would be a good accessibility tool to those who want to play more than casually
Yeah but that actually makes sense. Clone hero mash usually isn't supposed to be human possible or at least thebad ones. Most normal ones aren't too bad
Don't worry about focusing on horror games, I love watching any video where you delve into a game and show us stuff we wouldn't otherwise have known. Keep it up bro
I love the music and friendly graphics of this game, so i enjoyed the video a lot, since it pointed out the good and bad parts of the game equally, and i felt like i learned something new. Thank you for being honest and neutral about it until the end.
The thing I hate most about the "Anti-mashing" thing is that it penalizes you more than missing a note, so if I got to a part in a song I couldn't keep up with, it was more advantageous for me to just stop pressing notes, since that didn't penalize me as much especially if I picked 2 of the 4 arrows to actually press. It's especially bad when I just barely miss a note and get both a penalty for missing the note AND for pressing a note wrong. A mechanic in a rhythm game that makes it more viable to not press notes is a pretty bad mechanic in my opinion
the bad and to a degree safe rating in project diva is a pretty good example of good antimash. bad has the same results as a miss and the safe rating breaks your combo if you managed to mash with somewhat good timing
I'm probably one of the "rhythm gamers" in the title, I played it when everyone was first talking about it and I couldn't get past the input system flaws and the missnapped charts after playing through everything in the main game, but Week 7 and the Ballistic Remastered charts look actually quality. I hope the devs can fix the other campaign charts, it's cool that they're actually aware of these issues and trying to fix them.
I've never played or even heard of this game. It looks cute and interesting. Though, the input issues are definitely no joke. The exe file stuff though does turn me away from the game a bit cause memory is definitely a precious thing and could be allocated elsewhere to something more efficient that you might need. But even games that are 100 gigs are overkill lol I actually love playing rhythm games, mostly Project Diva, especially from the PSP era. Stuff such as input, note lag, charting are so important to make sure that a song feels good to play. The first game for PD suffered a lot from the first two issues but were as refined as it could be for a second game on the PSP of all things. The only major issue with the second game I have is the final "boss song" (Sing Passion of Hatsune Miku) where spam inputs come at a rate so fast that the PSP cannot process it quick enough, only to eat the inputs and possibly crash the game due to the amount of physical pressure and jostling done to the PSP to make sure you finish the song. Another tidbit though: the Project Diva games from PSP/PS3 era have an edit mode in-game so you can make custom song charts with mp3 files that you put in the console/handheld but it takes a lot of skill to make a good custom chart. It's why I have trouble playing Future Tone (PS4) songs that were originally a party of a community contest (Pane Dhiria I'm looking at you). Otherwise, edit mode is such a fun tool to play with and can teach you stuff about timing and rhythm as you work with it.
The new update REALLY helps, im not so good at rythm games and I literally couldnt complete week 2 because of the issues, but my first time playing it on the new update i completed it. Im hoping i can complete it on hard now lol.
I think you hit the nail right on the head with your last few points about the community discourse. FNF really was/is never meant to be the "hardcore" rhythm game, there are plenty of other VSRGs out there that fill that niche and are DESIGNED to allow a high skill ceiling. And honestly...that's perfectly fine. I only really played it when it first started getting popular, and had similar initial reactions. You had to look past the flaws in the rhythm game part of it to really understand how much charm the rest of it has. The art and animation work is amazing, the music is so stylish, it's just an awesome piece of content. It doesn't matter that it's "another 4k copy" because its focus was on the presentation of everything with a touch of rhythm game. Gatekeeping is a disease! Great vid! These technical analyses of games are always super interesting to watch
Gatekeeping isn't a disease, it's necessary to protect the things you enjoy from bad influences. Look at DnD, Orcs are racist. (somehow) Drows are bad, can't have those. Etc.
@@sora8711 The gatekeeping I'm talking about is when the veteran players actively push away new players because "they won't understand it" or "they won't ever be good at the game". It's not only limited to rhythm games, pretty much every genre with a high skill ceiling suffers from this type of toxicity. No one ever starts off skilled at something, so you shouldn't push people away just because they're new. You need the new players to grow the community, otherwise the game will just die out as less and less people play it. The DnD example sounds more like a difference of opinions, not necessarily pushing new players away from the game thinking all they'll do is ruin it.
@@PizzaLovers007 well see here's the thing even if the game's art, music and overall presentation are very charming, it's still a rhythm game at heart. if stepmania had better accuracy and it was made in 2001, theres no reason why FNF shouldn't. they literally could have taken the stepmania source code and just retool it for the gameplay style FNF was going for, then slap everything else on and call it a day. art, music, and aesthetic doesn't make a game. GAMEPLAY makes a game. if the gameplay is lacking, the game is lacking. if the gameplay is shit, the game is shit. art, nice music and a great presentation cant save you from that. if someone gave you an animated music video and told you it was a video game, im sure you wouldnt believe them. dont do the same for fnf. expect more from these developers. they're listening loud and clear.
besides, adding in more hardcore friendly mechanics wouldn't disssuade the casual players of the game, infact it would help them since the timing would be far superior and inputs wouldnt be dropping all the time.
I'm gonna be honest, the poor charting and input issues made me really nervous about getting on the FnF train. I backed the Kickstarter and crossed my fingers that the devs were going to address them, but the Week 6 charts were horrible. Seeing that these issues have already been addressed makes me very, very excited!
I like FNF, and I want to see it succeed because of the amount of attention it’s bringing to rhythm games, but I can’t stand the input system. When developing the full game, I hope the devs switch to a more reliable engine because I’ve heard Haxeflixel has a lot of issues when it comes to input reliability and input lag because it feels nearly unplayable to me in its current state - the super advanced mods certainly don’t help that, since they’re practically impossible unless you have some sort of super computer or have mentally adjusted to input lag
@@shokanshok3198 yeah i'm pretty sure tech rules mentioned that fnf fans will defend the game blindly and overreact when the game recieves critism also my first actual rhythm game outside of some mobile games was fnf soo
Hey everyone! I know it's been a while, but hopefully the video kind of gives you an idea about what I've been up to lately. I wanna give a huge thanks to KadeDev for always being willing to provide help and for convincing me to make this video in the first place! I really hope I was able to do it justice! More videos coming very soon!
Oh, and a few corrections/additions:
I mentioned that the Week 7 input system MtH made was put into Kade Engine, but it wasn't just a copy/paste sort of thing. In fact, the way that the detection works is completely different, (keyboard callbacks instead of doing it in the update loop, to prevent frameskip-related issues) so it was pretty much overhauled. Simply stating that KE uses the new input system isn't really doing all of that justice.
Also, it seems the Week 7 issue that I've mentioned has been fixed, as some of you pointed out. I think what we're waiting on now when it comes to desktop release/source is just extra modding support, which is great! Now would probably be the best time to do that, as everyone's more than likely going to want to update their mods to Week 7 when the source releases.
Closed captions coming soon, by the way! I go pretty wildly off-script when I'm doing the voiceovers (Not to mention they're like an entire hour before I condense them to the most important parts) so just give me a bit to transcript everything!
Glad to see you diversifying your content to encompass whatever you'd like to talk about rather than just what does well.
yooo you're back
amogus
Yeah I am waiting for the FNAF 2 deconstruction as well
@Rhys Dittrich yes please
"But FNF is not a horror game!?1?" As opposed to those other horror classics that have been on Tech Rules: Space Channel 5 and Spyro 3.
spyro 3 made me piss myself in fear
I still see purple dragons in my nightmares to this day
Except one of which(Channel 5 ) being one of his LEAST popular videos, and completely ignoring the fact that the by far most consistently popular videos on his channel have been horror/creepy games he's dissected. FNF, Doki Doki, Baldi, creepy anti-piracy measures in games being 4 of the 6 most popular videos on his channel. Try again with a better strawman, moron.
@@gasaiyuno6021 I mean, I wouldn't really say that baldy is a horror game, I think he even mentioned that in the video itself, and the creepy anti-piracy video is mostly him debunking them. More like 2 outta 6
Exactly. They are trying to box him in. The channel is called tech rules not horror game rules
"hmm today i will try other rhythm games like etterna or osu"
*clueless*
*accidentally gets into touhou*
It’s funny because Touhou can be considered the FNF of STGs from a certain perspective
I mean, some stages are linked to the music to trigger certain attack waves, and the jams are Fuckin dopamine, so yeah
No.
@@greenD7244 Considering alot of shooter games were made to kill you and to make you put more money in an arcade machine, i guess that makes sense
Oh, don't get me started with NotITG stuff.
Talking about rythm games, I'd love an analysis on Parappa games as they have quite a unique scoring system where you can go off-chart, improv and be rewarded for it.
Yeah, especially Um Jammer Lammy. You could hit all the notes perfect and go down to bad, then you could spam and go all the way to cool in only a few turns.
This reminded me of ad-libs from groove coaster
I second the motion!
I remember spamming and got cool lol
@@bingusdingus3999 *that god damn baby*
I think what people need to realize is that Friday Night Funkin' was not expected to hit this level of popularity. It's a Newgrounds game, and was a good one at that, but it certainly wasn't as polished as a game this popular usually is. While they prepared for mods, many of the things people did had completely unexpected effects, including fast songs being damn near impossible on the old engine.
And yes, while these things were issues, we're talking about a version of the game that hadn't sprung to the popularity it had yet. People were asking more from and bashing a game that the devs hadn't even had a chance to fix yet. They were just unrealistic requests and criticisms simply because the devs didn't know about them beforehand, they didn't have as large of an audience to point out these things. Heck, they fixed a lot of the stuff in Week 7!
If only they made week 7 open source...
A TheAdvertisement comment under 100 likes?
Impossible.
You're so right about everything. People have to remember that this is literally a 4-person indie dev group working on the game in a garage. It was CLEARLY not intended to be a huge game for every kind of player, and it's CLEARLY being worked on. Rhythm gamers bash on this game like it's marketed as the GOTY newest triple-A title or something
Adding to this, I feel as though they believe the devs literally don't care, all while the devs are adding to the game and polishing it. Before Week 7, the base game felt unplayable to me, but the update fixed so many charting issues and added loads of options that make the game much more customizable to your preference.
Guys no you cant have an opinion because (non-casual rhythm game) is better!!! Fnf is bad because i dont need to spend 10 years grinding for an fc for a singular song!!1
I love how everyone just immediately accepted the fact that this game has the spooky month kids. They were just like "ok cool I guess this is happening now"
They fit in really well. There's probably plenty of fnf fans who've never even seen sr pelo but love those kids.
ITS A SPOOKY MONTH
Actual facts LOL, and Im kinda shocked that they consider spooky kids as Newgrounds OG characters when AFAIK they debuted in youtube. I consider them like guest stars actually, eventually being tied to newgrounds much like how Bayonetta's exclusivity eventually made her like a pseudo nintendo character
@@MicroBihon No they made their first appearence on new grounds. Whenever SR Pelo releases an episode for spooky month, he releases it on newgrounds a couple minutes before youtube
hello fellow suction cup man fan
The "Newcomers get scared of getting into other Rhythm games because elitism displayed by the community" is a serious topic that happen in a lot of places and doesn't get enough attention.
It always reads to me like people want their interest to be niche in terms of members (to be "special"), but mainstream in terms of reach and acknowledge, which it can't.
I can't agree more. FNF's not the only game to have this issue, I've heard the exact same criticisms levied towards Guitar Hero and Osu- All these games pretty much hit mainstream popularity, they get a bit of disdain for some features and mechanics being weird or missing, many fans of these games have yet to discover that there's an entire genre of games like them, and as a result these fanbases are pretty much separated from the general rhythm game community.
I've been thinking a lot about this elitism issue with fighting games. A lot of newer players kinda assume you need to be good enough to beat an EVO champion to enjoy most games, which isn't completely unfounded considering how many times I've fought NA's strongest Faust player in Guilty Gear on ranked matchmaking. And it's kinda compounded by the general disdain towards changes made to make the game more accessible to newer players. What got me past all this elitism, however, is how FGC content creators are making an effort to open discussion about these games, addressing the elitism and teaching newbies how to play. I've yet to really see channels address this elitism for rhythm games, and I think opening discussion like this would be the most important thing for the overall community.
@@rapidemboar4625 It's basically what happens to anything and everything under the sun. Books, movies, games, sports, music, fishing, knitting, house decoration, people always do this and there doesn't seem to be any real way to remove the phenomena.
THIS. I have always loved rhythm games since I was a kid. The genre introduced to me through Guitar Hero, then me moving on to Osu!, Project Mirai DX, Deemo and other games. I barely tapped into the community because every time I do I see the surface elitism and I feel incredibly intimidated by it. Despite playing these games for so many years I feel like a fake fan who isnt hardcore enough since I cant do the ultra difficult songs in these games even with so much practice.
I know there are nice people and not everyone is like that, but I see that attitude enough that I dont dwell in the community for too long.
Other groups are starting to call it "gatekeeping"
It surpasses any specific group and goes to the behavior.
If someone tries to block out newcomers, that's usually what it can be called but I've seen it catch on in the fighting game community and other gaming places but it's up to the people of it appeals to them.
@@rensten4893 Gatekeeping can be justified in a sense of not wanting to totally turn off newcomers but rather to keep out people who might change the tide of the demographic to a more casual audience, which is understandable to a niche audience when so much entertainment is already dedicated to a casual audience.
It would be like if somebody demanded the rules to a board game you like and are really good at be changed because somebody else wants to play too but doesn't want to take enough time to learn how to be a better player.
At the end of the day, the game would be less fun for the core playerbase and knowing casual audiences would soon quickly abandon it for whatever the flavor of the month game was.
The point is-- you wanna get into any community? Spend more time in it, adapt to the meta rather than demanding the meta adapt to you. This is why SFV was dissed by Street Fighter veterans and ArcSys is currently killing it.
People seriously said "oh it's not a horror game" or "there aren't any hidden mechanics" as reasons to NOT do this video? Your channel name is Tech Rules, not Horror Game Breakdowns or Secret Game Mechanics or smth.
They think only horror games and gsmes with tons of secrets use tech beyond coding, which they don't consider worth discussion...
I'd actually like to hear him talk about some concepts that evolved over time, things like rendering the screen. I didn't expect this channel to be horror only and I hope it won't be.
@@dennyg3315 no, it’s not overreacting
@@dennyg3315 how is that overreacting at all. it isn’t your channel to decide what’s interesting and what isn’t
@@termsypoo He said in the video that the reason was they doubted the video would be interesting/ didn't see a good topic in it, not that they didn't think it fit the channel, so the original comment's point is moot. This guy isn't saying that the video wasn't interesting.
The issue I have with rhythm games is that easy difficulty is so easy but they're doing it WRONG. They can still have just as many buttons as the hardest difficulty, but have them face the same direction. The issue I had with FNF is that I cant listen to the rhythm and press the buttons to the rhythm on easy/medium. To have the rhythm fit with the buttons you must play on the hardest, but every single note is a different direction and that is obviously the hard thing about rhythm games, it isnt the rhythm, its usually not the speed, its the fact that it can go Left right left down up left down right right left up down right up. It fumbles with your brain. Spamming right 5x in a row really fast isnt hard but you can do it subconsciously by only having to listen mostly. So, yeah, I couldnt get to enjoy it too much
Yeah. Sometimes easy is hard because how slow it is.
This comment made me instantly remember Love Live School Idol Festival. The game itself is good but the easy difficulty is really boring.
@@muckdriver many rhythm games now usually have a scroll speed slider
Holy fucking shit y e s
The reason a FUCKTON of rythm games are hard to get into are because you want to play TO THE BEAT but easier difficulties almost NEVER follow them along well enough and harder difficulties are impossible to play because you're a noob.
I remember my cousin showed me Osu in 2017 and i thought it was shit because it didnt follow the rythm and was weird to play, then comes 2020 and i start watching Osu videos and learning about top players and im like "Daamn i remember this way back, i wanna play it"
@@UmCaraNormalnumPlanetanormalthere r some games like rhythm coaster that keeps a very similar rhythm but keeps its buttons simple. Hard mode involves more buttons but usually keeps a similar beat.
Also, project diva has an item that turns it all into a single button and project Mirai Is similar with its touchscreen version.
"It's not a horror game"
Buddy, failing the song in the final stretch is horror enough
Or going into Week 7 blind and getting hit with Tankman (figuratively - this isn't a mod) ascending in Guns.
"It's not a horror game."
Bob: Are you challenging me?
@@jasonwalton9553 especially tricky
Aaaaaand lemon demon
Nah, seeing anyone fail a song in fnf is horror
Regarding your video content you should be free to make anything you want. Please don’t feel boxed into horror making horror videos 😁
I mean he doesn't do youtube for money so he should be able to do whatever the hell he wants
@@bvdf84 even if he did is it wrong to change it around?
hello Haigs
I CAN'T EVEN ESCAPE YOU ANYWHERE WHY ARE YOU EVERYWHERE
@The Iron Armenian aka G.I. Haigs I lost count of how many time i've seen you in the comments of videos I like
"You'll get better just by having fun." I agree with that statement all the way. Considering FNF was my first rhythm game. I knew other rhythm games was harder but after seeing my improvement in such a short time, I decided to try others ones. I'm playing games like OSU and such and it's really fun. Yeah sure, there are so many players better than me. So what? I enjoyed the game in the 2 months I've played it and I can keep up with the "hardest" mods. Regardless, continuing spitting those facts.
man i feel you, i kinda hit my skill cealing and not seeing much actual improvemen but i still have fun on rhythm games, so you definetly dont need to be "good" to have fun on other rhythm games
I'm extremely good at fnf. I decided to try Osu and BARELY got a C on the first song after 5 tries.
This is what I love to see with FNF, when it inspires people to play other rhythm games(speaking as an avid rhythm game fan, been playing rhythm games over the last.... 18 years, love them to death)! Honestly, this is definitely the healthy mentality to have with them. Improvement comes with the fun, and then if you REALLY wanna improve, get to that higher level, you can. Hell, I do it with every new rhythm game I play!
I hope more people like y'all keep enjoying rhythm games, and finding those fun experiences, your favorite bops from each game you play, all that! And as a personal recommendation, look up Muse Dash! It's a pretty simple rhythm game, very fun and visually engaging, and there are SO many good songs in it(it's 30 bucks for the Just As Planned pack, basically the full game, but that guarantees you all but like one or two DLC packs, and they're constantly adding more DLC over time, so you'll have PLENTY of content to enjoy)!
To me most other rythm games i played waren't that fun but that's just my opinion.
@@nintendork9207 My friends encouraged me to play FNF and I really enjoyed it. I just like the music while enjoying doing the notes. it took me 3 days to beat ballistic and that was the first ever song i did on fnf. Sure i didn't go through the problems others had. Now tho, i think i can try other rhythm games now that difficulty ain't a issue with me.
I started playing osu! mania after getting bored of fnf, and it made me realize how bad fnf was with inputs. I always thought it was my fault when I missed bc I was so focused on scoring well. I do like the more percussion oriented charting of mania type games tho, since it focuses on consistency instead of hitting fast out of sync bursts
but then you get your freedom dives
@@lickilicky5288 yeah freedom dive does have some interesting rhythm but it's not the worst. I guess it depends on the song and difficulty. I play around 3 to 4 star maps on 4k.
same, when i first switched to using kade engine for mods like bsides I thought that I was cheating since I was so much better than on the base engine
I tried osu and I had the opposite problem
@@tydude lo
Honestly, what I want are rhythm games that actually feel good to play even at easier difficulties. It feels like, possibly because the needs of “elite rhythm gamers” dictating how levels are made, that they make easy and medium levels just to say that they have them. Like with Beat Saber how many levels only really get good and fun at hard and above. I don’t really care about scores and combos. I just like hitting things to the beat of some damn good music.
Edit: Did not expect this to get this many replies so quickly O - O
As someone that is average when it comes to rhythm games its so frustrating to play levels in lower difficulties because you can tell they didn't focus on making it feel good to play. In some games theres songs I want to play but they are only on ultra ultra hard difficulties, no normal or even hard, just the upper tiers of difficulty.
@@fm9473 - Yup. I'm definitley not against hard levels. In Beat Saber I downloaded two fanmade maps (Shelter by Porter Robinson & Madeon, and Back in Black by AC/DC) and they were stupid hard. If I'm remembering right they're both listed as "expert." and when I finally managed to beat them it was totally a thrill. Problem is, I don't always want to go that fast and hard. Maybe I'm tired that day, maybe I'm just not feeling it. But no one actually wants to make the "noob beatmaps" and it sucks.
Rhythm Heaven :)
@@KlutzyNinjaKitty As a Beat Saber mapper, allow me to give my two cents on this. Maps of all difficulties exist. I recommend bsaber, you can search difficulties/genres/etc. There my not be a map for every song you want, but hey, then you could map them! Difficulty names on many custom maps aren't much to go on if they only have one difficulty, especially for people who make only like one map. I recommend finding a mapper you enjoy more than the songs, you'll find that each mapper has their own style. If you still can't find any well-mapped songs, check out the (post-2018) ranked maps! Despite the stigma of it being super hard, there are maps for all players there and they are all curated to be good.
.... Thanks for coming to my TED Talk
Anime rhythm games are surprisingly casual friendly if you don't mimd pretty boys and cute girls in anime form. Scores are based mostly off your members in a unit though but as long as you have fun with the songs scores shouldn't bother you much since they don't take away anything from the songs
This dude is totally right
And the terrible charting thing is really horrible sometimes
As a rythm game casual/old gamer it felt kinda hard for example mid fight masses charting was bad tbh and comparing to what i was used to it felt like crap to play it (even if the music is good)
>mid fight masses charting was bad tbh
i mean
you’re not wrong
Ah yes the charting, as someone who's played rhythm games in the past as well I can agree that sometimes it feels god awful. However I always keep in mind the fact that a lot of modders/mappers for FNF have never done that before thus ending in wide variety of results.
@@Hakarasan well
It might be a bit pardonable if they never did that before but damn
If they're going for the "i will make the most spammy map ever to make it hard" thing it's just bad like yeah your songs are good but why don't you let casuals enjoy it? Mid fight masses got some bs charts even on easy and tbh i even tried to maybe remap it a bit so at least I could enjoy the song without using TH-cam
Also take in mind, i grew up with guitar hero as my main game so you could see a bit of the problem i have with spammy charts
As a more casual gamer I gotta say, yeah mid fight masses' charting is horrid. The fact that they joked about the charting being created by the devil was cheeky and funny but it was bad. The charting for Parish before the dude that came along to do all the charting actually looked fun.
Hats off to tricky 2.0: literally made features to say “f you” to the most common strategy by just adding fire notes
@@bostondabman6351 What about SSN
@@bostondabman6351 What about Shaggy? What about Amogus? What about Neo, HD, and other re-charts of the original FNF? Sky? There are way too many mods I can name off the top of my head that aren't note spam.
@@Ze_eT shaggy has nine notes, Hd is Fnf but cleaner with added mechanics that were gonna be in the game but they were scrapped and sky got deleted and the recharts are just some notes taken out to make the game better
bostondabman 1 What about Smoke em Out Struggle?
@@luxthewriter in the dialogue he thinks your cool also he doesn’t follow the same formula as every mod:
Calm
Mad
Then final form
Honestly I just like that this brought more people into the rhythm genre.
Even with its coding flaws.
Yea I personally have a soft spot for it because of how popular it is and how so many people have fond memories of it that we all can share together
YOOOOOOOOOOO A 30 MINUTE VIDEO LETS GOOOOOOOOOOOOO. love you tech rules :D
ay kade
Mmmm
Eyyyy
Hey I know you might hate getting asked stuff while enjoying something but do you know if the creator of Whittiy is doing alright
Ikr
Holy hell you could easily swap out the last 5 minutes of this video to talk about the Beat Saber community XD. Seriously I hate that "fun comes second, break your face to finish this song" elitists. Folks really can take things waaaaaaaay too seriously.
Exactly. I'm not the best at beat saber player, but I'm not too bad either. Something like 19,000th globally in ranked. When I try to play levels that the best of the best play, all I can think is "why?" There's practically no rythem or flow to them
Its just wrist-breaking arm flailing to music.
@@Omegapork YES EXACTLY! There is a flow that makes a good song truly special and 99% of insane 1/2 mod songs dont have it.
@@Omegapork the beat saber maps at high difficulty do follow music, if you are playing the right music genre (speedcore, hardcore, and generally really high bpm tracks), this comes from a decent VSRG player that has spend a couple of days in BS. There are a lot of bad maps too. And this happens on any, literally any, rythym game.
The thing is: some peoples (including me) play for having a really hard challenge that they can only overcome by training. When you get used to the highest difficulties, you start to crave for something more. The challenge of beating a track that you couldn't before, the great sensation when you feel when you finally do it. It's like doing drugs, in facts, I consider rythym games the best type of drug.
Beat Saber is still on it's early days and mapping has to mature a bit, I'm pretty sure in the following months or years we will start to get interesting and really well flowing maps.
any rhythm game has difficult songs, it's usually just up to you find easy songs to play
@@Omegapork >wrist breaking arm flailing to music
>no rhythm
idk that sounds like rhythm to me
Just want to say that I love this kind of criticism. My issue with the criticism it got when it first really took off was that it was hard to find detailed info at least for me. Gotta be honest, a lot of it felt like "it's bad cuz it's bad" and excluding content creators, a lot of it was also kind of condescending towards people who enjoyed the game. That's not to say people in the community were all nice either. As you said, it was basically just bad faith arguments back and forth.
I stepped away from rhythm games in general after hearing my 50th "this game sucks" without any further elaboration. Though I have started getting back into them. They are pretty cool. I'm not very good but I don't really care honestly. If you're like me and hated the discourse surrounding this game but still enjoyed it and wanted to give "real" (other) rhythm games a try feel free. It's a cool genuinely skill based genre about self improvement and growth more than anything. At least from what I can tell.
man i need that thanks
I saw soooo many poeple say things like "this is not a true rythm game" or "you like it only because it's popular". So this comment made me happy.
Yo, and I thought I was the only one that only mainly saw "it's bad because it's bad lmao stfu"
No matter the situation those types of arguements are utterly god awful & deserve to be ignored entirely it sucks since for some short while everyone was like "FNF has the most wholesome fanbase ever" & that joyride is finally kinda crashing down altho I kinda knew that would always be the case either in that some just might not see the more toxic sides or it just eventually happens but I don't mean that in a pessimistic way it's just the good & the bad every fandom has that but I do agree it's so nice to see some give actually well structured arguements the internet in general is filled with a lot of that kinda bs
I've been a rhythm game player all my life. While I do understand the problems plaguing it (and it's what making the game 'unpolished' for me), FNF is absolutely still fucking good. It's like Parappa with DDR gameplay.
Hopefully it doesn't deter you from rhythm games though. There's a lot of them with different gameplay and maybe you'll find a new one you'd like. It'll give you a perspective on why others have that (terrible) take towards FNF - but this is why they'll make a full proper game.
I sincerely believe that the final version of Friday Night Funkin' needs a key rebinding setting. I cant manage hitting Up and Down right after one another, so I'd much prefer to just have my inputs be A, S, D, and F.
you do realize you can rebind keys already right?
I think it's way too late to change the default settings
week 7 update has this
@@shokanshok3198 Oh
Thanks
@Kadir Garip Well, you press the keys on the keyboard.
This game actually is a horror game, just only in the code.
also visually
@@elliot_rat the game looks beautiful what do you mean?
Tbf it is a neegeounds game. Not exactly a high point for coding
@@illford the art style looks like actual vomit
@@elliot_rat how exactly?
To be fair, ninjamuffin did call himself "the yanderedev of rhythm games"
A red flag as big as your oldest brother having his waifu in front of the Vatican City flag as his profile pic.
That sounds like self-deprecating humor to me
@@ragemode2627 ...do you know from experience??
Does he respond to every single e-mail he gets?!
@@KetsubanSolo about a month ago about 3/4 of the devs deactivated their twitter accounts and became less active on the site since, I assume they're working on the game rn, with ninjamuffin doing some coding and working on making music as a side thing
I semi-seriously played etterna for about 6 months, mostly just trying to have fun with it, but about 5 months in, i joined their discord and asked for tips on improvement. Instead of tips, I just got relentlessly shit on by some top players (talking about you yoshi cloud man) in the community, because i wasn't that great. There is definitely a long way to go in the rhythm game community in terms of being friendly to newer players.
The etterna community sucks a fat one lol (that guy you're referring to who I remember included)
the etterna community should burn in hell
wah wah internet people rude to me?? wttffff
Well you don’t have to be a jackass whether your online or not.
@@HawtDawg "look at me guys i'm such a cool and edgy person, i don't care about anyone or anything lololol i need attention me parents got divorced"
Went from ragequitting dadbattle to beating foolhardy in 2 months.
“You can get better by having fun” is the most truthful thing here.
@@meatman69696 "bRo It ToOk YoU tWo MoNtHs To BeAt FoOlHaRdY? PfT i aM sUcH a SuPeRiOr bEiNg EvEn ThO i CaN't EvEn SpelL
@@meatman69696 cry about it
Seeing Woops FnF videos, taking on all the 'tough' mods without even batting an eye made me realize just how nutty long time rhythm game players are. In the meantime I can't break into double digit difficulties in Stepmania 5 because I have trouble with high scroll speeds and slowing that down makes it difficult to tell what order notes come in. My attempts to find charts in this odd middle difficulty have been fruitless. Funnily enough a lot of fnf mods hit this spot
Yea after the vid with whitty I knew rhythm veterans would crush this game
Edit was a vital spelling error
@420 but vaxei doesn't play mania
lol he does so much clickbait
@@mathieu3318 no? It's just art for the thumbnails, and the titles are always " rythym game veteran vs. (List mods here) FnF"
And he is a rythym game veteran and he's one of the top beat saber players in the world, and I quote " I was second for a short time, top 10 for a while and top 32 for even longer"
@@abirb6421 He failed on tutorial looks very veteran to me.
And also suffered on week 1
11:40 Most rhythm games do actually have anti-mash systems, it’s just that it’s handled far differently to what FNF uses.
What most games do is set an “early miss” timing window to something like -200ms before the note, subtracted by the gap from the last note. That way if you hit a note that doesn’t exist, it won’t detract from your score, but you still can’t mash out.
FNF however based it on Guitar Hero where the “early miss” timing window is -infinity.
"early miss" timing in guitar hero is only -infinity in Guitar Hero 3 and Clone Hero, im not exactly sure what the numbers are for other games but its definitely a lot less than infinity
@@LysiX There’s a difference between pressing a button outside the timing window, and tapping too early for the note to hit, which is what I mean by “early miss”. Games with anti-mash have a large “early miss” window that has lower priority than other judgements due to how overlapping judgements work.
However, some games opt to not really care about the specifics of their anti-mash, and rather than having it be a devoted timing window, they just set it to whatever happens if you press too early to reach any other timing window.
This is what Guitar Hero, Audica, Flash Flash Revolution, and FNF do.
Also, the “early miss” window is infinite in every Guitar Hero game, regardless of which engine version it’s on. In Guitar Hero it’s relative to strumming instead of holding a fret due to how the mechanics work.
Could you explain this "early miss" concept in more detail? You existing comments in this thread don't do it for me.
@@Adamantium9001 Some rhythm games use an “early miss” timing window as an anti-mash tool. Say, -500ms, unless it overlaps another note: in which higher judgements will take priority relative to the earliest note the receptors are at.
@@crimson-foxtwitch2581 That's not really explaining it in more detail; it's just repeating yourself. So I guess I'll have to do more of the heavy lifting here.
In a 4k game, WHAT ACTUALLY HAPPENS if you input a left arrow during the early-miss window of a left arrow? What happens if you input a left arrow during the early-miss window for an up arrow? HOW does this behaviour discourage mashing?
I always thought the arrow calibration is slightly off in FNF
it's very off, if you actually play to the music it would be 80% good and basically no sick
I only play in hard because in normal the notes are unsynchronized but sometimes it's kinda unfair.
cough* cough* ROSES LAST PART cough* cough*
Some people think that too. A TH-camr I watch (YuB) played the tutorial and got jokingly pissed about the chart being off the beat.
Me too
Isnt the offset is caused by hardware and software issues?
The latency problem is more problematic than you made it out to be. I am a casual at rhythm games and still felt it and how annoying it was. They really need to look into it
Oh, it's you! I love your exposing videos, man.
Agreed. I've played one other rhythm game for any length of time and the latency and dropped inputs were absolutely unacceptable for me
@@Dani-tu5gi it's a broken game. i can barely make it through a song in ddr but i know how to hold down a beat and i can tell the difference between a note that's on time and one that's not. apparently that's sacrilege to these people, they're just playing it for "fun(???)"
@@tsvtsvtsv youtube commenter discovers playing games for fun and not focusing on the problems
Thank you for accurately summing up basically every feeling I have about FNF, as a longtime rhythm game player of average skill. That "average skill" bit is important because it helped me understand both sides, pro and anti. As a longtime player, it wasn't hard to look at videos of the game and some of the mods and say "Oh, wow, that lag is really obnoxious, how are people okay with that," or "This person has probably never made a note chart in their life, that doesn't look remotely fun, it's just hard for the sake of hard." But as an "average" player (primarily of Stepmania) who's struggled with community elitism and with finding fun charts that are in my skill range (because as with many scenes, the people who stuck around had long ago reached the skill ceiling), FNF looks like a fun pick-up-and-play kind of rhythm game. It's a very simple, classic setup in a very neat package.
So yeah, great video.
I hate it when people make some horrible note spam and pass it off as “hard”.
A hard song isn’t one that’s a bunch of random spam, but one that is actually made well and has challenge in following the beat
@Shin Shaman Uhh, try to be a part of a game fandom with like 10 people and you will understand why introducing your favorite game to others is necessary for the game to alive (in short, try to be a Caligula Effect or 7th Dragon fan)
Everyone is a beginner at some point, “weirdo”, newbie will become the “real ones” someday.
@Shin Shaman Detach your brain from the adrenaline silo, please...
@Shin Shaman any weirdo can and should be able to join any group he wants if we’re talking about a rhythm game.
I don’t see how me saying that bad attempts at being a hard song by spamming notes is dumb is related to you trying to have a small and elite community while also wanting the thing associated with the community as famous. The only thing your comment proves is that you are an absolute asshole that no one would want to be near. This is a fact, not an opinion. If you think your community on a VERY popular game needs to be very elitist and so all mods should just be note spam to the point of wearing a blindfold and having a seizure on the mouse simply so that people who want to enjoy a game can’t enter your kool kidz klan is stupid, and you deserve to not be allowed to ever be associated with the game ever again. Leave. *Now.*
@@AbyssDwellerthetokutuber Just ignore Shin, he's been copying and pasting that stupid thing everywhere in the comments.
One more aspect to the accuracy vs mashing thing is that I've found a pretty distinct difference between Japanese developed rhythm games vs western ones.
Japanese rhythm games tend to focus entirely on accuracy, and don't penalize the player at all if they hit inputs when there's no note there. Rather, they score solely on how close to one specific input your input of that same button was. For example, in the Hatsune Miku games you can spam any button any time (so long as it's not near an upcoming input of that one button) and never get penalized for it. I find that this system really helps for improvement and for adjusting to different difficulties since you can even go down a difficulty and still maintain the same muscle memory from a higher difficulty with more notes in the chart, since you can still hit those notes and not be punished for it.
Meanwhile western style rhythm games will actively punish the player for hitting random inputs whenever. Look at Guitar Hero for example, how your score and combo drops every time you strum even if there's no notes on screen. If you start getting used to higher difficulties, you'll actually start to get worse at lower ones thanks to unconsciously remembering "oh, there was a note there" and hitting it when there was nothing, and then you suddenly lose your combo.
The "punishing of random inputs" is definitely a factor I can't get past whenever trying out a new rhythm game, because I tend to completely follow the rhythm and hit notes that aren't there on easy/easier charts when I'm trying to full-combo them, since there will be similar notes there in the more difficult charts anyway, or when I want to just have fun playing an easier stage without the dedicated effort of pushing through the next difficulty level. Whenever a rhythm game does that, I'm just turned off by the whole experience and tend to delete it because that limits the experience to only challenging charts for me and doesn't really allow any wiggle room to encourage growth between difficulty stages.
I have played GH since GH2 , and that has NEVER been an issue. You should almost never be thinking "oh, there was a note there" when playing Easy vs. Expert because the info you're getting about what to hit next is very clearly coming down the fretboard, not some half-remembered version of an easier/harder chart. The only time this WOULD be an issue is if you're playing Performance mode where the fretboard is removed and you're trying to play by memory (or by playing blindfolded/back to the TV, etc.). Or, alternatively, you're mis-reading what note you're supposed to be playing because it's coming at you faster than you can simultaneously read the pattern and move your fingers accordingly.
It sounds genuinely baffling to me that anyone could, say, FC a song on Expert no problem, drop down to Easy, and struggle to FC that because they're trying to play notes that aren't there. Just read the notes that are actually on the fretboard and you will have basically 0 issues in that regard. If a part of a song on Expert has a 3-note gallop but on Easy is a single note, if your goal is to FC Easy why would muscle memory ever tell you to play a gallop over a single note?
Hell, that's not even an issue for me on more "Japanese-style" rhythm games such as Osu (which I actively play right now) or Stepmania (which I don't play, but I did at one point). I've never at any point started playing the notes for an Extra difficulty chart on an Easy one except to joke around during breaks.
>project sekai
>one of the strictest input systems
choose one
I can't fault the Guitar Hero games for doing that, the big selling point was to make the player feel like they're playing some sort of guitar so having extra inputs make those nasty little squawks is part of it. Same for FNF, it messes with the call n' response feeling if you can blast random notes. I think everyone's glad the new input systems exist but penalizing extra hits was the right call at the time
@@shukterhousejive ALso, i feel like having the squawks is a good indicator to you that you're strumming unnecessarily.
Keep in mind that, on guitar, you can fret however much you want, but it's the strums that will make the noise and break combo.
Cool, now send these modders to go fix the terrible Beat Saber maps.
That modding community for Beat Saber has done a good job doing that
They’ve gotten a bit better with OST 4.
i heard there's ahuge beat saber fnf pack coming that's really good, actually
Most if not all beat saber maps i play are good though? Am i missing something?
@@starblast-2246 you'll get it once you play community made maps. there's also a video out there of patterns creators should avoid, and the main osts are filled with them. double directionals are especially common and egregious.
Honestly respect to you for not highlighting bad examples of charting in mods. I really hate "cringe" culture and how it's perfectly normal to mock people's first attempts in a creative endeavor, and seeing you not sink to that is reassuring.
Problem is these trash charters refuse to take criticism and whine when someone rightfully calls them out. They act like they know how to chart like a god and say their spammy ass charts are just "too hard for u LOL GIT GUD" have you seen the casanova rechart? Well from what i have heard the devs made fun of it because the original charts were just an "april fools lol u made a better chart than we could ever make lol ur trash kid" so why are we condoning this behavior?
@@kha0ticdud3 I wouldn't know, since I don't play FNF and I'm not involved in the modding scene.
I will say that that is extremely immature behavior that shouldn't be condoned, but calling out their work as trash still doesn't actually do anything to fix the problem, it just furthers the narrative that they're innocent people just trying to make what they love and they're being cyberbullied over the internet.
One thing I _am_ involved in is the fanfic scene, where people like that are common. And yeah, they're childish and it's frustrating. But there's not really much to be done except roll your eyes and move on.
@Baxi Tabaxi FAX like the only things that really werent ruined were wii sports and scooby doo. However, because of the tricky (no shade to the devs, i absolutely love that mod), madness combat has pretty much been either infested with kids or shippers
@Baxi Tabaxi I feel like I need to give you a turing test before I actually engage with your point.
@Baxi Tabaxi i wonder what its like to live with a brain that requires you to rant on someone elses comment with 3 replies, then call them a stan when they dont care about your opinion, it must be nice...
What I like about this analysis is that, unlike the rhythm game tryhards, he explains the issues with the game without being salty as shit.
Every time I heard some criticism from other comments or videos, it's riddled with passive-aggressiveness.
"There's nothing special about the game" or "It's for skilless newbies", basically skirting around the fact that they're mad as fuck that it got popular over their favourites. Turns out people respond well to presentation, context and characters. I love DDR, but most releases are like a sports game, an updated roster with a few UI changes. Even then, some sports games give you a story mode.
I felt this
@oozeman yt this gets said about EVERYTHING so I couldn't care less
@oozeman yt tricky mod
@oozeman yt smoke em out struggle/vs. Garcello
@oozeman yt saltys sunday night
you got a problem when the roblox versions got a better input system that the actual game, lmfao
fucking hellacious icon btw
the... what version???
@@yamforayam4709 yep, you heard it right, the roblox versions. Ik it sounds like a joke, but they unironiclly got a better input system than the actual fnf
@@rubenvp3 because roblox took what fnf had and used better engines because they have more time BECAUSE they aren't doing actual art, coding, music, etc. But none are really bad.
that explains why getting Sicks!!'s in funky Friday is so much easier
I used to be a fnf player who thought mashing my way to hellclown means that I'm actually a good player and after I switched to osu mania fnf just became a nightmare to play, even my favourite mods just became repetitive and not fun at all. I am definitely appreciating how good I have it with mania
eWwW OsU pLayEr EwWWwwW (this is a joke pls dont take this seriously)
I used to be an fnf player than a friend introduced me to the roblox pvp versions and then I started cleaning the floor with people and then I started installing better games than roblox and then I forgot roblox existed and then I got rusty and stopped playing all together along with abandoning my favorite roblox fps game, impulse my beloved
waaait, mash to hellclown? do you just mean surviving the first two songs, or what because Hellclown has those hurt notes that make mashing not feasible
@@alecrutz956 He means mashing the first two songs
@@bumblebeegamerreal oh ok
tech: bad charting was pretty common in early mods
me: *mid fight masses flashbacks, and flashforwards, probably*
edit: just to clarify, i love mfm, just not the charting and the kind of pissy response that was casanova when people started saying talking abt the charting
i love casanova (the song) by the way
This
Most of mods are overcharted nowdays but I'm ngl I'm a fan of the mfm chart in normal, hitting the doubles it's pure satisfaction.
@@VIXANDRE1498 okay but you have to admit that casanova, even though it’s a joke to charting complainers, just feels like normal mfm charting
zavodila really feels like some parts of the old ballistic chart, shiver
@@schedar_cassiopeia I like the old ballistic but I tried to play it yesterday,maaaan.
@@schedar_cassiopeia I did foolhardy first try, but ballistic with the double notes I died multiple times, two of the same note it's the worst thing in fnf.
I agree with one of the last statements that you made. That the antagonistic way that hardcore rhythm gamers talk about FnF and it's fanbase sets people off from trying other rythm games. I've personally felt this... I feel like FnF is really approachable in a lot of ways, and acts as a gateway for people to discover more about both Newgrounds and other Rhythm games, both things that a lot of the people playing it may have not known much about before. So the way that instead of being welcoming to people new to the genra they just sort of backtalk how easy FnF is and that it isn't a real rhythm game is extremely antagonistic in a way that drives a lot of people off from feeling like they'd be allowed to play the other games. Like, okay. So if FnF is apparently really easy and I struggle even a little bit with a lot of it, that means that I would just suck too much at the other rhythm games and just shouldn't try. It's a bad atmosphere that I wish didn't exist.
"So if FnF is apparently really easy and I struggle even a little bit with a lot of it, that means that I would just suck too much at the other rhythm games and just shouldn't try."
EXACTLY, is an autodestructive sentiment, and the community and the genre only loses for it.
I remember when I started playing project diva, and for a long time I had to struggle with feeling "unworthy" because I could barely do normal clears (not even full chains).
I kept on and improved, so these days I don't mind, but newcomers shouldn't struggle to enjoy a game they paid for just because elitism.
those people probably don't know that easy maps exist in other rhythm games too lmfao
coming from a person who can clear 5* on osu!mania and 25's on quaver
I competely agree, The way some older rhythm game players talked about fnf definitely pushed a lot of potential players away, especially since a lot of the fnf players are kids. My first rhythm game I actually enjoyed was fnf and was my gateway to rhythm games but seeing the responds from the community was disappointing and made new players coming from fnf not want to even try to play.
Also idk why older players are acting the game supposed to be perfect or that it can't be easy? There are easy maps in every games and fnf is obviously entry level for new players. When I had tried to play games like osu mania before fnf, I felt kinda intimidated and was mad at myself that I wasn't good (not saying osu isn't good for beginners but it can be more frustrating for them) Fnf is good for new players since it gives a more beginner safe zone and most players are beginners! This is literally the best chance for other rhythm games to get newer players lol.
why the heck is every comment as long as an essay
@@noone1863 because the vid is literally a video essay so of course ppl are gonna respond in the comments as such with longer thoughts
Honestly, the major appeal of FNF over other rhythm games, for me personally, at least, has to do with the fact it has actual character [literal characters, in this case] and personality
Edit: I should note this is mostly applicable to, as I like to call 'em, "shape" rhythm games, y'know, games whose gameplay boils down to "press button when shape in place," such as 4-keys like DDR or Stepmania, or something like Osu!
Clarification is being made because I realize I was making the implication that games like PaRappa and Rhythm Heaven didn't have character/personality, which is extremely untrue and those games are wonderful and fantastic
May I offer you: Bang Dream
it's an anime girl gacha game, but the rhythm game aspect of it is enjoyable enough on its own IMO. it's for mobile though, so that might not be your thing, but i find the characters to be really nicely developed and all. i think it does a great job with the main stories and giving the girls unique personalities
There are actually a lot of mobile rhythm games that have story like elements, Deemo, Cytus 2, Lanota, and my personal favorite, Arcaea.
It’s fun
dON'T LISTEN TO THEM
Go for Project Sekai *wink*
It's practically the same? Made by the same developer (only that Sega is involved, responsible of PD), both have groups and stories for them, the Gacha part is similar, the art style is different tho.
If challenge is for you, then the charts difficulty can go up to "Master" Wich you unlock by having -10 MISS in a song on Expert.
It practically RAINS gems, and events are constant so you don't play for the sake of it.
It's fairly new considering it launched no less than 6 months ago.
But the community Oh the community couldn't be BETTER. Friendly people ready to lend you a hand, the game being in Japanese?? Don't worry! There's a Discord server with translations for every bit of dialogue you could find!
All in all, better than Bang Dream *comically extending you a hand as if it were a contract*
@@job-u6927 i think you could've said this without dissing bandori and my suggestion :) they both have strengths and weaknesses, and are all in all great games. both are worth a play.
I don't know if there's a technical limitation that prevents this, but any song that's recorded at something like say, 120.5 bpm could have its BPM set to double the value (e.g., 241 bpm) and charted as if it's at half-time. Girlfriend would be headbanging at an insane speed but the song would chart accurately without needing to change the tempo.
Girlfriend brain damage? A small price to pay for salvation.
I think an interesting video you could make would be on tomodachi life, I'm still surprised how much detail such a simple game has
Same! I've had my game for 3+ years and I still like going back to play it every now and again, I hope it gets a good port like Miitopia
Yes, it's fantastic
The famous pen island
I second this
Yes.
Well, I feel like I've learned everything I need to about FNF now. I was kind of annoyed how it flooded a number of youtubers I watched, and I couldn't understand the hype, but it seems to please enough people, and I'll cut it some slack. I played DDR as a kid, so it's hard to just go to finger rhythm games, but I'm content to let people enjoy the game themselves.
As a fan of FNF, the game part is dogshit and I just like the newgrounds love letter as well as the music more than the actual gameplay.
This comment right here. You're literally the opposite of a fnf hater.
@@Kobaaming090 which one?
The reply above you or the comment?
@@shookengie370 the comment. Most poeple will be an ass to you simply because you like the game. And some didn't even played the game.
I guess this explains why I thought the game was absolutely amazing on the presentation front and the music slapped hard as fuck, but still couldn't help but think "Can't wait for all these songs to get mapped in Osu! Mania"
osu!mania LOL
osu players 😶
dnc do not care
@@telesnow fnf players 😶🤮
@@telesnow "FNF good, osu! bad"
I don't really care for FNF but as a muse dash player I can relate to the feeling of being attacked by elitists, since muse dash gets a lot of the same complaints from elitists about it being "too easy for dumb babies" etc. when I just wanna chill and press buttons in time to the music.
elitists needs to understand that many people play a game to have fun and chill not to always try hard and try to become the best and it's kind of the reason i liked fnf because it isn't that hard at all really accesible and simple and fun to play and most of the good mods with good songs that are considered "difficult" really aren't that hard imo so all what i do is having fun with banger songs(except if the chart is boring which yeah kinda screws it up at times) and little question is muse dash free or a pay to play game? i would really like to give it a try and see if i can enjoy it
Does people really say Muse Dash is easy? I bet they never even tried the PC version or never played Taiko No Tatsujin.
I was going to say that if people enjoy FNF and want to get more into rhythm games, muse dash is probably a great place to start. The immediate skill ceiling on a lot of rhythm games can be super high right off the bat, and I feel like MD is just a lot easier to get into purely because there aren’t a lot of buttons you even need to worry about. I actually really enjoy muss dash as a casual rhythm game player, and I think it’s a good stepping stone for people coming into the rhythm community from FNF, which is honestly a really good thing imo
Muse dash too easy for dumb babies?
are these people talking about a muse dash from another universe or smh?
@@Browniedaysfr
"I don't want to play footage of a mod that I consider to have bad charting, that seems mean"
You can just show Midfight Masses, it's okay
yes
That’s exactly what I was thinking!
I'm completely clueless on that mod, are the charts THAT bad?
Its sad because the songs in this mod are really good, but the chart is so trash that i downloaded the songs on osu, where the chart is actually cool.
I don't know if my opinion is biased from seeing you comment or not, but seeing that mod charting makes me kinda upset.
anti-mash is legit one of my biggest issues. As an avid Taiko player, freestyling is big in making the game as fun as it is. Also Spookeez is terrible, it is so off
taiko players freestyling 🤝 osu players cursordancing
Sounds like you don't actually wanna play a rhythm game
@@lenathemaid difference between competative and casual games, also replying to a 2 year old comment fr??
@@lenathemaid Ghost hitting is a very widespread technique among many rhythm game communities, used to keep rhythm in songs with intermittent breaks or strange rhythms. It's not unreasonable to have issues with anti-mash systems that outright remove the ability to ghost hit, especially since mashing can be punished by just making a good input reader and judgement system
@@christophobia6415 that technique needs to be gone
As a Space Channel 5 fan, I immediately noticed the latency issue because I was so familiar with it, but just as SC5, I still loved the game for the same reasons: the music is catchy, there's ton of personality, the whole game is a spectacle
holy shit a sc5 fan
im so glad im not the only one LOL
as someone who’s played the bass for the majority of my life & who knows at least a thing or two about rhythm games, hearing you describe the gameplay issues in the first half of this video made me SQUIRMMMM
latency especially is the bane of my existence when it comes to this stuff - hell, i even had a real life instrument i had to ditch because the string material was stretchier than i was used to, so it would release from my fingers later than i expected it to & it made me off-beat.
i think what i’m trying to say is i really appreciate how in-depth this video goes! that, or i just wanted my pain to be understood djdhdhd
“If the charting was bad, it would be a mess of arrows that aren’t fun, don’t match the song, and serve no purpose”
Me: *cough cough mid fight masses cough cough*
casanova hardest *cough cough*
@@camaflasher8381 nah its just whooping vough at that point
Don't forget about Peculiar Colors (the new fnf mod with horrible charting)
@@camaflasher8381 on alt perhaps idk never played it, but on hard i reckon gospel is still the hardest due to having pretty much any health bar drain whatsoever when you miss
@@kalenipclaw5683 its not about if its hard, its about the spam
Friday Night Funkin helped get me into rhythm games. I had played a few before, but this game really got me hooked because of it’s style. It got me to try more rhythm games and now I really enjoy them. It also got me into Newgrounds and I learned more about those characters as well.
fnf made get into etterna and osu!mania
same bro, except I knew (but forgot) about newgrounds
try DJMAX RESPECT V, it's very well made, if a little expensive, but usually goes dirt cheap on sale
Rhythm Heaven Fever got me into rhythm games but then fnf got me into osu!mania.
Fnf made me a madness combat fan
I want a video where you preach the benefits of open source for 30 minutes
That makes two of us, or I guess three since Tech himself stopped himself from doing it
hell yeah, all tech rules content is good content
@@RadikAlice 5 actually
Richard Stallman will be summoned during the video
@Max yes, but only to get in a fistfight with eric raymond over free software vs open source
As someone who's been way deep into Stepmania and ITG for the last decade, the charting of a majority of these songs, as well as the terrible latency/offset, was a HUGE dealbreaker for me liking FNF, and I'm so glad it got addressed here. I WANT to enjoy this game, but those two issues are a huge hurdle to get over first.
EDIT: 2 years later and there's still no offset options. Title of this video is still wholly accurate.
Wait, i thought it was fixed in the Week 7 update.
@@ssseee3ds463 they fixed (most of) the charting and button inputs, but they have yet to put in any kind of options for offset calibration for lag.
@@ChaosUnown oh okay, i understand now. thanks for responding me :)
Agree agree agree. I love ITG, and exactly because of what you mentioned... it's hard to enjoy the game.
As weird as the charting looks, it's mostly a first attempt at something like this. Shit who's to say future prominent charters start with fnf
The veterans vs fnf players is kind of like someone finding a lynel in breath of the wild hard and than someone says bro that's easy try beating a souls game, like not everyone has the same skill, some people will find fnf actually hard and won't be able to beat the tougher mods while veterans blow through them
Well, i was able to find both cases where the fnf community is bad and the rhythm game community is bad.
Ive seen multiple times fnf kids who have that mindset where they think every 4k rhythm game is instantly related to fnf; and since there’s so many of them, its annoying.
Thats the problem of the fnf community.
The problem of the rhythm game community against fnf kiddies is that some people will go as far as to harass fnf players and not teach them or something.
Play a real sheen megumi sentai game
@@joshki1962 Sadly that's basically what happens when children show interest in games they like and don't understand, they just get harassed and made fun of instead of people teaching them
@@Mngalahad on god that what it boils down to. Some of these higher skilled guys just need to let people have their fun lol
Lynels are hard when you first encounter them
There needs to be more games like Rhythm Doctor that actually rely on feeling rhythm instead of visual cues and multiple buttons prompts
IDK, I just feel like rhythm games should be playable without looking at the screen
Rhythm heavan is a great one. The newer games are even possible to play blind
I do like rhythm doctor but I think the fact that it has very few visual cues limits the complexity of the rhythms. Some of the levels just require you to maintain a single beat for the whole song which can get pretty stale. I think games like the osu! standard gamemode shine because even though they are impossible without the visuals, paying attention to the rhythm will make the gameplay easier. You could turn off music and play the game purely mechanically but it would be much harder.
I get what you mean but that would tone down a games difficulty which is another fun aspect of rhythm games. More rhythm games definitely need to find a good balance of those though. I'd say Muse Dash gets it till you reach the 8-11 songs.
osu mania 1k
I mean the only way you can play Rhythm Games without looking at the Screen is entirely rely on the Charter Ability to make it as Accurate as possible to the Beat of the song that was playing.
This on itself is literally Rare, sometimes it's off, sometimes the Chart had a Filler Note that unless you looking at the screen you will not know at all.
Especially when we talking about Offset, oh dude, it still a long way to go.
Watching the entire video, it breaks down really nicely and neatly the initial issues FNF had with its design, and how the game's devs continue to improve it into week 7. I played a bit of it and also the Whitty mod and while the chords not registering properly were a bit of an issue, it was still an enjoyable experience and I can see how this is a good springboard for people starting out.
The last point you made regarding the elitism issue is, unfortunately, highly prevalent and endemic to the rhythm game community. I can say with full confidence as a long-time IIDX (and other arcade rhythm games) player that once you get past a certain skill ceiling, it becomes a conscious effort to _not_ shit on people starting out simply because you feel as if you've "earned your stripes" (even though you're not even a topranker or anywhere close). There definitely needs to be a shift in culture in that regard.
Weeb
@@BitchChill couldn’t have said it better myself
@@BitchChill Like the pot calling the kettle black, also from a brief look at this dude's profile he's not a weeb but actually from at least some East Asian country if not Japan itself. Can't be a weeb if you're from there.
I play a lot of mobile rhythm games personally, and while some people are definitely show-offs (And why wouldn' they be, they did something difficult and want others to praise them) nobody was really acting too elitist or shitting on others for them not being on their level. On the contrary, it's usually pretty wholesome and encouraging. Maybe I'm just not in those hyper competitive communities like Osu and SDVX, but a fair few guys are really chill and helpful if you ask them for advice.
@@Raptor-tooth Still one
Another problem in Friday night funkin is the difficulty spike from week 1 to week 2, during week 1 you just chill, few moments later you get beaten by 2 kids obsessed with Halloween because the charting is complicated and messy, there are notes that look like double notes but they aren't, you need to do multiple inputs quickly and easy difficulty isn't easy at all
skill issue (jk)
it’s because the games lies to you the actual weeks are 1 dad 2 pico 3 mom 4 spooky boys 5 mom and dad christmas thing then 6 and 7
As soon as he started talking about bad charting the "Midfight masses" mod came to my mind
isn't overcharting its main big problem
ruv having double notes for no reason being a good example
@@ConsarnitTokkori Not to mention the fact that the engine they made for that mod doesn't work half the time. First it didn't work with doubles, then notes just vanished.
Play stepmania.
@@myleg7012 is that a yes or no
@@myleg7012 it's probably like the april fools update or smth
"Why do you have to redownload fnf when you install a mod" beatsaber players:first time
I mean in Beat Saber you reinstall it once and then boom there’s every song you need
in FNF’s case every mod has The Whole Game installed with it
@@thatoneguy9582 unless the modder went through the effort of getting rid of the rest of the game so you just download the engine and mod
@@thatoneguy9582 I think its a joke about how the beat saber devs constantly break compatibility and players are forced to manually downgrade because they refuse to just add an official way to play old versions.
with modloader it's literally just a single click
@@azrielsatan8693
that… explains a lot actually i didn’t know that it did that
I like rhythm games while being absolutely shit at them, and highly endorse Rhythm Doctor and A Dance of Fire and Ice
solution to get better: play more
but in actual honesty, don't spam retry
try to have a small (10-20ish) list of songs you are aiming to full combo
and just rotate through that list... adding more as you fc more songs. it helps reduce boredom, and if you really want that fc, you still can grind it
I'd rather just play games that I can already enjoy even while being bad at them.
@@Graknorke Have you tried out Deemo? I'm going to check out Rhythm Doctor and A Dance of Fire and Ice now that I've heard of them, but I think that Deemo is very fun to play even at my low skill level. ^^
@@Graknorke damm bro same i am not a god at fnf i just want to beat the songs and say woohoo i survive that shit
fnf got me into rhythm games, but i think i like ADOFAI more.
Finally, someone recognizes the struggles of playing a rhythm game on a chromebook.
@Sians5769 Indeed
What did they say
Oh wow as a big rhythm gamer... This is a very interesting thing to see
same, 8 years of casual stepmania play. Tried the game out, it was alright. I do suggest Tricky's mod, the charting is fun.
@@Larry.
Sadly i dont know many mods that have good mapping. Tricky mod does tho, it’s pretty good.
Joshki19 Smoke em out Struggle has good charting IMO, I can play a few parts blind already from just remembering which arrows I need and listening. And I am VERY bad at rhythm games
@@joshki1962 matt is pretty fun to play
@@sushifromasia No
The one criticism I have, although it's more of a correction: a lot of those harder rhythm games actually do have a story now. Cytus II has a massive story. Arcaea has a story, but it isn't as fleshed out as Cytus II, the same could be said for VOEZ.
But yeah, I will admit elitism is a big thing that affected my opinion of FNF. I'll probably give it a try, but I've never been a big fan of 4K rhythm games as it is.
Well it does have a story and plot, but its in development anyway, so don't expect much
Try the roblox version it’s multiplayer and single player with easy songs and hard songs, you can also change the arrow speed and size
dnc do not care
As much as I love Cytus II, it is not that hard. I agree it has a fantastic story that shpuld be fully fleshed out into a series or something.
heck, even phigros has some lore on it, although it told on big text dumps....
oh even dj max has some minor storys told through its mvs
As a clone hero player, that input system sounds like hell
Imagine TTFAF with that
oh no....
TTFAF with shitty FNF jacks sounds like hell
@@LoadingError0 There’s a very good 4K chart by B. Abear that’s existed for years, specifically designed for pad as well so you can know it flows amazingly.
Working on my own songpack with my own take on TFFATF too, so that’ll be 2 good charts of it
How about the violation with that input
I've actually played a FnF mod that had TTFAF as well as Galaxy Collapse. I found the charting fairly fun actually. I usually go to KBH games for FnF mods too since I don't need to download the apk all over again
love how he's showing tricky freaking tf out while talking about other rhythm gamers hating the game lol
@Baxi Tabaxi what?
@Baxi Tabaxi are you 12? Its a game on newgrounds, not good vs evil jeez
@@leaffinite2001 edgy 'popular thing bad!!!' kids tend to be 12 or 13 yeah
The only rhythm/music game I've ever gotten good in is Piano Tiles 2. Rip
A man of culture I see
That doesn't even count as a rhythm game since there's no judge line
@@shobbie_ well, close enough I guess
the closest i can get to a rhythm game is band
Haha same but I'm a bit skilled at Cytus 1 & 2 and Maimai milk/dx
as you kinda said near the end, this game has brought a lot of attention to other games, One of which is rhythm heaven. the fact that this game is known again is amazing, but the downside is that it’s now that “game that inspired fnf”
fnfnis inspired off of ddr
being a rhythm heaven fan right now sure is something
@@charliepuppy. And rhythm heaven, Search up Rhythm Heaven Girl, its the inspiration for GF
@@astronights Rythym heaven is way better than fnf
@@AdvancedGamingYT Indeed
Fun fact, DDR had hidden charts back in the day to control when the lights on the cabinet would light up for certain songs (other songs just used already-existing charts to handle that). For a few of them, you could access the hidden charts via a glitch, but the charts are sparse (which makes sense, since you weren't supposed to be able to play them anyway).
I thought this was gonna get into the weird trend in a majority of rhythm games where they're really more about reacting to visual cues than feeling any sort of rhythm. At most, the rhythm acts as a sorta timing guideline while the visuals give you most the information, and at worst, the game is actually easier to play muted because the rhythm can actually be misleading.
this is my problem with fnf tbh-
and especially because it won't let you push buttons to the beat in spots with no notes - when i played, it felt more like i was relying on hand-eye coordination than actually playing a song - and coming fresh off project diva (okay, coming fresh off project mirai on the 3ds)... that didn't really work in my mind, as (and especially for harder/faster songs like gaikotsu gakudan to riria) i'll sort of tap the screen or press buttons idly trying to figure out the song, sort of, and then coming to fnf where it penalises you for that (i guess to keep players from rolling their hands on their keyboards and winning - but if that's a strategy you have to actively fight against (presumably because it works somehow but is obviously now how you're meant to play it at all) then uh... maybe rethink a few things about your game?) i was like "yeah, no, i literally can't play this. this is not how i vibe." lmao-
I think another issue with the general rhythm game community and the funkin one is an age gap one. Most old, high skill games have fanbases of people who have been playing for decades, where as funkin attracted the youtube audiance which is mostly children and young teenagers.
Im in the rhythm game community and I'm 13, but I've been playing since I was 11
@le Zanji it’s mainly on you if you can’t see the issue
It's also a bit of an elitist issue.
Whenever a new group of people start enjoying something, there's always a vocal minority that enjoyed something earlier than the new folks getting pissed about it.
Then the some of new people start thinking that the old group is filled with assholes and leave, or become so aggressively defensive that it becomes a stereotype.
Once a fandom is stereotyped, people will only ever see that group as that stereotype and that stereotype alone.
If the stereotype is that {group} are {negative adjectives}, then every member of {group} will be treated as such, regardless of if they aren't. If every member is treated as such, they will eventually act out that stereotype.
-Or not, I dunno, this might just be some pseudo-intellectual bullshit-
@@tsrenis do young and new people actually know anything and are they ever right about anything, why should the veterans not be bored of them and just disregard them for fun or out of genuine disdain because they believe/or know/or renembered that when they were young, they were alot more capable than the newbies were
personally, i disregard new people who tries to play video games with me because when they try, they play games that are recent to their knowledge and are considered by me to be one of the more boring types of games that i do not play (or maybe i just need to get out more and get some new friends, teehee)
and also i cannot really easily teach them about my things because i feel like its insincere, and also because of how my memory has degraded to the point of having my entire miniature library of games that i know of that count to the thousands of titles and other stuff related to gaming that also counts into the thousands and also how every one of those titles play, and more misc stuff, forgotten
i am also very annoyed at the 5 years old kid that comes around to play at my house every few months or so, he only knows about Minecraft and those retarded kid videos on youtube that has probably contributed to his general manners as a human being, and by manners i mean he is very loud in public and appeals to be a total braindead non-functioning chimpanzee that will probably scream until he shits himself even if it means getting eaten by a tiger in the jungles of Africa (might be embarassing to read this last sentence because i dont actually know about animal stuff)
i dont actually know because im no deities, but this is what i think as someone who has played video games since i was a toddler (pretty sweet i know)
wait why did i type this paragraph
eh might just hit reply and save
@@BusterXlistaBOTRA Please, for the love of God, go outside and touch grass.
I think most of these "veteran" rhythm game players are kinda expecting too much from a small game that was quickly hacked together originally for a game jam.
I'm not a rhythm game player myself. I mostly appreciate FNF for its music, characters, mods, etc. I usually just watch other people play the mods instead of doing it myself(trust me, I tried. Oof.)
FNF may not be your typical rhythm game or may not even qualify as a proper rhythm game, but that doesn't mean it has to be. Why ignore all the characters and catchy music and get pissed because some arrows may be a little off sync or that you can't change the speed of the arrows? That just seems weird. Why don't people just appreciate what FNF tries to achieve?
Because it's everywhere, literally inescapeable to the point where it's annoying
@@royalblanket you don't have to pay any attention to fnf, you know. You could just keep watching your usual content. Kinda making it seem like you're forced to watch stuff like this video lol
@@royalblanket there's a thing called ignoring, but if you don't want to then you just trapped yourself into another beartrap.
Its probably because fnf out of all the polished rhythm games out there, the one rhythm game that is the most scuffed in its rhythmic aspect gets to hit mainstream.
I mean the mechanics of the game are VERY important and should of been the first focus to improve upon. The FNF team really screwed the pooch in continuing to allow bad charting and a bad input system. Not being able to chart Monster should of been a red flag for the developers especially since they have every intention in monetizing the game, as they should, and making it an IP of it's own. it's completely valid criticism especially since the team has added so much fluff to Week 6 and Week 7 for the sake of Kickstarter campaigns.
“There are a whole bunch of familiar faces”
*zone tan in full view in the background*
She has clothes on surprisingly
@@Coff33Addict Not For Long
this is the first time i actually noticed zone-tan because i don't play the game and all the "fnf facts" video obviously don't point out her cameo, i had to double take
When
@@bobsawyer4608 rewatching the video right now actually, I’ll timestamp it
you know i do find it kinda funny that We went from FNAF to just FNF in terms of communities that are controversial in their own game genres.
what? is the next craze gonna have the acronym FN? and then F -oh fuck that's already a meme-
Because you were wondering, I thought I'd explain: Ludum Dare is a Latin phrase that means "Game to Give." It's pronounced LOO-dum DAH-ray.
Thanks for the info
:)
My favourite thing about FNF is how impressive the voices can be.
The fact that you can completely remix the song just by changing the charting is really cool (B-sides anyone?)
And I love seeing how much modders can add with their custom voices, especially stuff like Tricky phase 3
isn't it just hit sounds?
@MakotoMachiYuki The voices of the characters aren't hit sounds, they're a separate track of voices played alongside the instrumental in the files. For example, you have Song1_Inst, which is the instrumental, and Song1_Voices, which works as the voices for the song.
I remember this one guy who dropped the game because downscroll wasn't a thing, and when i told him i played the game he was like "i just can't play it bc of the lack of downscroll". Once the week 7 update came out and added that feature, i actually went back to message the guy and told him about it and he's been playing it nonstop ever since lol
Well it is a big change if you're really used to playing with downscroll in other games, I for one, being a mediocre but frequent Osu player, struggle with reading upscroll because of the different direction.
as someone who starting playing other rhythm games because of fnf, i love this game as a introduction to rhythm games. Its simplistic nature made the game very easy to pick up and learn and as i reached a point where i felt i wasnt being challenged anymore i switched to other games and without this game i would not be able to play other rhythm games
Same I didn't switch yet because I still enjoy the mod songs fnf has but I will probably start to alter between fnf and osu
same i still play fnf but i also play osu mania
Fnf actaually got me into 4k rythm games like osu and quaver and i actually found those a lot of fun and continue to improve and play on a daily basis. My performance points for osu mania already has 1,500 since i have started which was about 5 months ago
Nice, hope you continue to improve
What is a 4k rythm game
@@pointers2010 4 keys that you can hit
@@mehmemeh5285 oooh, then like a DDR emulator
@@pointers2010 its like ddr but you gotta tap to the beat
I loved when week 7 went live, so hard, it basically crashed newgrounds from all the traffic, for FNF. I don't play the game (yet) but it looks fun, the music always bops, and I like the love and care people put into making mods/comics/dubs, what have you. I haven't seen an indie game this popular since Undertale/ Deltarune, though i'm sure there were some since then I missed. Overall cool video, learned some stuff I didn't know before... Did TH-cam actually recommend me a good video?!?!
Pretty sure this, Undertale, and to a far lesser extent, Omori were the only real big revolutions as of late?
FNaF, love it or hate it it changed gaming youtube content hugely
Celeste was also pretty popular, not Undertale levels ig but definitely close to Omori's level at least
There's definitely more games like what you're referring to
@@Ender41948 'revolution'? lil bro its a stock rhythm game just with newgrounds-looking characters (90% of the time, not even actual newgrounds characters)
being popular isn't revolutionary
as a relatively hardcore rhythm game player (arcaea, maimai, sdvx, etc.) the only problems i have with the game can be fixed:
no offset
cant have simultaneous notes
i really love seeing a rhythm game get a lot of attention nowadays, and i hope this game attracts many players to more rhythm games as a whole
The only rythmgame I ever really got into is Dedede's drum dash on 3DS. It is interessting to hear the analysis either way tho.
Late, but finally someone of true culture
“fnf isn’t a horror game” it is when you’re going through week 7 with ur computer making the game freeze all the time like me
I feel like (for me, idk if it’s the same for anyone else) the “new players are scared away from rhythm games from elitism” is exactly why I love fnf so much. It’s so much more approachable and I feel like I can play it for fun and suck without feeling like the elite players are gonna come for my kneecaps
I have literally never heard of this argument before?? If anything, rhythm gamers extremely welcome newcomers because the playerbase is so stagnant.
@@mynewaccount2604 yeah totally agree on this. I started osu in 2016 and went to watch osu streams and all i got was tips on how to improve
@@mynewaccount2604 exactly my thoughts lol, some game/key modes like 7 key are so stagnant that it would be a crime to scare away new players. And even for 4k, new players can easily access much more well mapped charts that are in the same difficulty as FNF charts
I feel like you'd enjoy the game Deemo, either the mobile or the PC release. (I have no experience with other versions that may or may not be out, so I can't speak for those) As a warning, the PC is a 7 key set up which in my experience is a little harder to get the hang of, but I'm having fun sucking and haven't seen anyone go after anyone else for not getting perfect scores or whatever. ^^
@@mynewaccount2604 Is it tho? I've seen some Osu players saying FNF is a shitty game just because it isn't hard.
20:00 Honestly that's part of the reason I used the Roblox game Funky Friday, because it not only turns it into a 1v1 multiplayer game but also lets you play these mods without downloading them all.
Only problem I have with it is it's handling of mods like Tricky V2. Like, really, you are gonna turn the fire/halo notes into actual notes and thus make the chart terrible?
@@Ze_eT they fixed it
let's not forget that it has a better input system than the original game
@@CattoDragunov and the kade engine and week 7 update
A part of me that is worried about FNF is the sheer number of mods coming out. And especially since the OFFICIAL new game is gonna take around two years before its gonna come out. I fear that the mods will burn out the game and fans will be quick to compare the games to the mods and rather opt to playing the hundreds of free mods instead of buying the game. Just a thought. Also fanbases always ruin everything
Damn mate... you just made me remember Undertale. Thankfully, I don't have any idea on what had happened when the Undertale modding and fanfic scene started appearing. I immediately dipped out of it, and thank goodness I immediately dipped out on this too(i.e. being obsessed with FNF, like everyone else) when mods started appearing. I was like, "...well shit, ain't this second coming of Undertale?"
@Baxi Tabaxi The problem isn't the fanbase, trust me. The real problem is the fact than there a children part in the fanbase.
Remember when Whitty was cancelled? Yeah, that wasn't the FNF fanbase who did this, it was again, the kids part of the community*.
Same, I’m sick of seeing every single thing rapping a blue haired boy.
True this could be really a problem especially since some mods got really high quality recently like indie cross and hotline but I am still waiting for the full game and hope for the best
Dang dude lay off ben shartpiro
Or idk nihilism channels ?
Any ways nothing new with fandom toxicity just stick to chill ppl and that’s it. Edgelord always ruin everything
idk why but microsoft edge notified me about this despite not having my youtube signed in on it. Thanks edge!
I like how this video's sponsor is privacy, yet we have no privacy.
Microsoft Spyware
@@augustogallo3211 Edge has less tracking than chrome even though it's the same engine etc. Google released a smeer article where they incorrectly set up the privacy options of edge while enabling all of them on Chrome to do a comparison which is probs why you've heard it before. Regardless notifications work differently and works the same on Chrome and other browsers. Essentially being logged in is not a requirement because when you set up the notifications it's like a direct communication from the site to your browser and as such your login is known from that time.
@@TheBluePhoenix008 I myself disabled Edge, Cortana and all that garbage. Use Brave Browser and Swisscows
@@toms2oo8 i didn't start a browser war
I feel like Friday Night Funkin definitely needs a practice mode, a mode where you can change the speed of a song so you can play it at a slower pace and then ramp up the speed the better you get at it, I feel like that would make those insanely hard mods more bearable to learn.
just play easier mods if you cant beat them?
Are you reffering to the song or the chart,cuz making the chart slower doesn't necessarely equals to easier.
@@garfreld its more of a "trying to build the skillset" thing more than anything, it would be a good accessibility tool to those who want to play more than casually
@@felipe_drawmania1604 the song for just a practice mode, build yourself up to being able to play at such speeds
Wekk 7 let's you activate "You can miss every note but not die" mode mid song if you need it
12:25 can we talk about how he showed Clone Hero, the definitively most spam friendly rhythm game, as an example of a game with anti-mash?
Yeah but that actually makes sense. Clone hero mash usually isn't supposed to be human possible or at least thebad ones. Most normal ones aren't too bad
i think he's referring to the anti-mash in regards to strums, i may be wrong tho
@@mggoku5939 yeah but no one in the competitive ch community play songs with strums anyways
@@aclonymous 🤨?
@@aclonymous *Acai?*
Don't worry about focusing on horror games, I love watching any video where you delve into a game and show us stuff we wouldn't otherwise have known. Keep it up bro
I love the music and friendly graphics of this game, so i enjoyed the video a lot, since it pointed out the good and bad parts of the game equally, and i felt like i learned something new.
Thank you for being honest and neutral about it until the end.
ok
An Example of a popular yet horribly charted mod: Mid-fight Masses
An example of a stupid comment: one by Ya Boi Boris
@@gornotheperson3771 whats wrong pal?
@@gornotheperson3771 oh boo hoo, he’s literally right. The mfm charting is shit
@@gornotheperson3771 stay mad
And the engine might be worse.
My favourite thing about fnf is the modding because theres so much potential with the whole newgrounds thing
The thing I hate most about the "Anti-mashing" thing is that it penalizes you more than missing a note, so if I got to a part in a song I couldn't keep up with, it was more advantageous for me to just stop pressing notes, since that didn't penalize me as much especially if I picked 2 of the 4 arrows to actually press. It's especially bad when I just barely miss a note and get both a penalty for missing the note AND for pressing a note wrong. A mechanic in a rhythm game that makes it more viable to not press notes is a pretty bad mechanic in my opinion
the bad and to a degree safe rating in project diva is a pretty good example of good antimash. bad has the same results as a miss and the safe rating breaks your combo if you managed to mash with somewhat good timing
I'm probably one of the "rhythm gamers" in the title, I played it when everyone was first talking about it and I couldn't get past the input system flaws and the missnapped charts after playing through everything in the main game, but Week 7 and the Ballistic Remastered charts look actually quality. I hope the devs can fix the other campaign charts, it's cool that they're actually aware of these issues and trying to fix them.
they actually did fix the older charts with the week 7 update as well, or at least made them way more accurate then before
14:47 god this whole breakdown just screams mid fight masses when it first released. Thank god we have recharted versions of those songs now.
What about Kapi?
I've never played or even heard of this game. It looks cute and interesting. Though, the input issues are definitely no joke. The exe file stuff though does turn me away from the game a bit cause memory is definitely a precious thing and could be allocated elsewhere to something more efficient that you might need. But even games that are 100 gigs are overkill lol
I actually love playing rhythm games, mostly Project Diva, especially from the PSP era. Stuff such as input, note lag, charting are so important to make sure that a song feels good to play. The first game for PD suffered a lot from the first two issues but were as refined as it could be for a second game on the PSP of all things. The only major issue with the second game I have is the final "boss song" (Sing Passion of Hatsune Miku) where spam inputs come at a rate so fast that the PSP cannot process it quick enough, only to eat the inputs and possibly crash the game due to the amount of physical pressure and jostling done to the PSP to make sure you finish the song.
Another tidbit though: the Project Diva games from PSP/PS3 era have an edit mode in-game so you can make custom song charts with mp3 files that you put in the console/handheld but it takes a lot of skill to make a good custom chart. It's why I have trouble playing Future Tone (PS4) songs that were originally a party of a community contest (Pane Dhiria I'm looking at you). Otherwise, edit mode is such a fun tool to play with and can teach you stuff about timing and rhythm as you work with it.
If you ever get into this game, i'd sugest you try it with the Vs Whitty Mod since it kinda fixes a lot of the issues with the normal engine.
apparently they’re working on memory improvements so it won’t take that much uup
You could always just play the browser version, it's the most recent after all.
@@diceshard5961 whitty has one of the worst chartings ever i would never suggest that for anyone
@@whatinception they fixed the charting
The new update REALLY helps, im not so good at rythm games and I literally couldnt complete week 2 because of the issues, but my first time playing it on the new update i completed it. Im hoping i can complete it on hard now lol.
I think you hit the nail right on the head with your last few points about the community discourse. FNF really was/is never meant to be the "hardcore" rhythm game, there are plenty of other VSRGs out there that fill that niche and are DESIGNED to allow a high skill ceiling. And honestly...that's perfectly fine. I only really played it when it first started getting popular, and had similar initial reactions. You had to look past the flaws in the rhythm game part of it to really understand how much charm the rest of it has. The art and animation work is amazing, the music is so stylish, it's just an awesome piece of content. It doesn't matter that it's "another 4k copy" because its focus was on the presentation of everything with a touch of rhythm game. Gatekeeping is a disease!
Great vid! These technical analyses of games are always super interesting to watch
Exactly
Gatekeeping isn't a disease, it's necessary to protect the things you enjoy from bad influences.
Look at DnD, Orcs are racist. (somehow) Drows are bad, can't have those. Etc.
@@sora8711 The gatekeeping I'm talking about is when the veteran players actively push away new players because "they won't understand it" or "they won't ever be good at the game". It's not only limited to rhythm games, pretty much every genre with a high skill ceiling suffers from this type of toxicity. No one ever starts off skilled at something, so you shouldn't push people away just because they're new. You need the new players to grow the community, otherwise the game will just die out as less and less people play it.
The DnD example sounds more like a difference of opinions, not necessarily pushing new players away from the game thinking all they'll do is ruin it.
@@PizzaLovers007 well see here's the thing
even if the game's art, music and overall presentation are very charming, it's still a rhythm game at heart. if stepmania had better accuracy and it was made in 2001, theres no reason why FNF shouldn't. they literally could have taken the stepmania source code and just retool it for the gameplay style FNF was going for, then slap everything else on and call it a day.
art, music, and aesthetic doesn't make a game. GAMEPLAY makes a game. if the gameplay is lacking, the game is lacking. if the gameplay is shit, the game is shit. art, nice music and a great presentation cant save you from that. if someone gave you an animated music video and told you it was a video game, im sure you wouldnt believe them. dont do the same for fnf. expect more from these developers. they're listening loud and clear.
besides, adding in more hardcore friendly mechanics wouldn't disssuade the casual players of the game, infact it would help them since the timing would be far superior and inputs wouldnt be dropping all the time.
I'm gonna be honest, the poor charting and input issues made me really nervous about getting on the FnF train. I backed the Kickstarter and crossed my fingers that the devs were going to address them, but the Week 6 charts were horrible. Seeing that these issues have already been addressed makes me very, very excited!
I like FNF, and I want to see it succeed because of the amount of attention it’s bringing to rhythm games, but I can’t stand the input system. When developing the full game, I hope the devs switch to a more reliable engine because I’ve heard Haxeflixel has a lot of issues when it comes to input reliability and input lag because it feels nearly unplayable to me in its current state - the super advanced mods certainly don’t help that, since they’re practically impossible unless you have some sort of super computer or have mentally adjusted to input lag
I've never had that problem
@@bluepenguins you've never noticed that problem since your skill level is probably not high enough to even hit one sick note
@@bikominecraftsheeeesh man no need to do my man like that
@@bikominecraft geee I wonder why people call rythm gamers elitist assholes
@@shokanshok3198 yeah i'm pretty sure tech rules mentioned that fnf fans will defend the game blindly and overreact when the game recieves critism
also my first actual rhythm game outside of some mobile games was fnf soo
Your statement about the modders trying to one-up each other couldn't be more accurate