I just now realized after uploading that a section was accidentally deleted. Updated my editing software and they changed the functionality of removing clips. Quite frustrating, sorry for the broken music.
@@PrograError Most people didn't notice the change so I guess it wasn't important, I was just driving home how the servers are a bottlekneck for Star Citizen
So far, I have learned that it's better not to expect anything at all, to be positively surprised if something happens, or simply shrug off any disappointment.
Weird how folks pretend this is some kind of flex That should already have been the case, and hardly seems worth mentioning Makes me wonder how people think logic works
@@Uncanny_Mountain Because people tend not to be pessimistic. Obviously. Otherwise we'd all have long killed ourselves since we're going to die someday anyway.
I got what I joined for in racing - and 3.20 AC racing made that a thousand times better - so I'm way ahead already. As for everything else in SC (a lot of which is already awesome), you're on the money: this is the way.
It's strange the voodoo CIG did on some backer to make them believe what they're saying, year after year after year. They never deliver of course, but some still are convinced that THIS TIME is the TIME... Every "this time" since 2016... Pyro won't come before 3 - 3 years still, that's if we're lucky. The next system after is a good 10 years away.
"just around the corner" 😢 Don't do that. Don't give me home." No but for real, the wait for Pyro has been unreal, but once we actually get an outlaw system, it'll be incredibly exciting living on an exploration ship (drake corsair!!) and checking out all these outposts
I'm rooting for them. Mostly because I'd like to know the money I dropped on them wasn't completely in vain. Because I'm really short on faith at this point. I hate to be pessimistic, I really do. Honestly, it's very difficult not to be at this point. So I really hope I'm impressed.
In my opinion, it's crazy that they're this many years into development and they haven't tested if the novel server meshing concept that they designed this game around actually works.
I wish the best to CIG for the sack of their employees who clearly pulled a lot of hard labor into these projects. And in any potential unfortunate setbacks to the development, their executives and managements better take their responsibilities if they truly are committed to making a difference in the gaming industry. Far too many corporations in this industry treat their employees who do the real work like shit then force them to take the consequences when their games flop under management hell.
@@SimplestUsername you have to live under a rock to believe that, because how old is the Unreak Engine 5 and how long did it take them to get the tools they have now? try 20+ years, and if you compare it to the Star Engine and their core tech being implemented, it is leaps and bounds above UE 5 when it comes to MMO and seamless traversel in 3D space. It's closer to 4D space due to time being a factor aswell where the solarsystem will be moving, and it looks good from every angle where any other game out there (except from a very few titles) where Starcitizen looks the best hands down. CIG has my trust and they will deliver.
I have complete faith that it will happen someday.....they've proven that they don't give up and keep chugging along creating these amazing things that haven't been done before. As to timing....well i'm less bullish on that, but I can wait. Keep up the hard work CIG. The really nice thing is that this tech bottleneck has not stopped art and design from continuing working on the game. They can keep creating star systems/ships/etc while they wait for the bottleneck to be released.
i am a bit scared that this is just going to be another way to say 'were working hard and we are SO close' like theyve done for YEARS to get more donations
@@SimplestUsername thats the big question around star citizen after all. Nobody thinks it’s possible, but they have the most funded game ever at their hand and I would bet that no one has ever invested this much time and expertise into the idea
@@SimplestUsername it's already been done in other games (dual universe, planetside...). And the underlying networking concept is not new at all, that's how cellular gsm networks operate, 90s tech.
This is the 500th time something has been declared "just around the corner" either by CIG or by one of its friendly content creators. I see no reason to believe it now. My attitude with SC is "believe it when I see it". I expect nothing from this project though I'd be glad if they miraculously succeed.
Yeah that's where I've settled. I used to be a firm believer but then the years went by and 95% of my playtime occurred in 3.x patches, when 4.0 was "just a year away" year after year after year
The S42 part does not need any "miracles" to succeed - it's just a scripted campaign that only needs the time it takes to produce its assets, mechanics, locations and the like. The PU part is where there are question marks with Server Meshing, but even there, they have been deploying all the other tech in the run-up to it - OCS, PES, etc - so "miraculous" is a bit of a hyperbole.
As someone that prefers story driven single player games anyway, I'm looking forward to SQ42, but also as someone that enjoys the sandbox of SC, I'm definitely looking forward to potentially dozens or hundreds of people shifting from SQ to SC. Quarterly patches would become bonkers.
Considering most of their excuses the past 5+ years have been issues with getting multiplayer components sorted out, and considering the fact that SQ42 require none of these, I find it most peculiar that they haven't been able to bang that one out yet. I've always looked the most forward to Squadron, but I'm afraid it'll just be a 100% on-the-rails story driven shooter game, with zero exploration or side quests. That said, I do expect it to, if it ever releases, to have a great storyline.
All I care about is that Squadron releases in a POLISHED state. Bug-Free. As good as any Nintendo game. It MUST do so, or it will get sh** upon no matter how good the underlying game is.
CIG needs to come out swinging at CitizenCon! They have to see the hype and it's just been so long, and the community both old backers and new ones need this in order not to lose all hope in what they have promised.
People have said the same thing each year. They will be fine. They won’t release Pyro, people will get angry, their finance will reach an all time high, they will promise Pyro, repeat from step 1. Like every year
The meshing itself is soooo much more important than the jump point and pyro. I hope they don’t just force pyro before meshing is done and just duck tape it.
I don't think I've met anyone who doesn't want a fully realized Star Citizen. It's a matter of whether they've lost faith in CIG to fulfill the dream or not. At this point, given the history, I'm skeptical. But still hopeful. I don't put any stock in placeholders, promos, ISC's, progress trackers or CitizenCon presentations. At the end of the day, the only thing that matters is CIG's ability to deliver something to its backers. Something substantial and functional. Pyro would be a great start in that direction. More importantly, server meshing would be ideal. Without it, the game will never be what it was intended to be.
For about 2.5 years how SQ42 was my actually the primary drive for me to be interested in SC. I just really liked the direction they were going with that project and what focuses they set here (Combat, Flight and Social). For me it is somewhat of a Space Half-Life as it seems to me like they are very much focusing on a lot of stuff that makes Half-Life the best game-series I have ever played (including Half-Life Alyx which is one of the best games of all time for me). Specifically the world-building, the fact that the world moves around you (everywhere you go seems like it was already doing stuff BEFORE you got there and triggered a specific scene) and so on. I also have only limited time and a lot of private projects so a massive MMO is not always the best for me personally but I think everybody can take time to finish a mid-sized Campaign (I expect it to be more the size of games like many Playstation First-Parties and not a monster like for example this year BG3 or Starfield). So, yeah. Because of this alone I think this years CitizenCon is the most hyped I have been so far for one and I can't wait to see some stuff (even if it is only something about the development-side because that is the other reason I follow SC. I just really like all the insight into development following this project gives you)
My issue with SQ42 is that there is zero gameplay shown. If the product was almost ready to release, show some gameplay, a part of a mission, some hands on. But there is nothing. Only pre-rendered cutscenes.
They've had a lot of these jump gate assets finished for awhile, at least since their last demo. Putting the gates in the game, while testing the replication layer separation is significant. I think we'll start seeing a lot of new content at a fairly rapid pace, once the servers can share the load effectively.
I want to be excited about possible announcements at CitizenCon, but I just can't. I still want SC to succeed, but CIG has become better and better at providing disappointment with each passing year. All I can say is this: if this CitizenCon turns out to be amazing and CIG actually _provides_ whatever they're promising in a timeframe much better than Soon™, I'll be ecstatic to have my excitement restored.
Same boat. We've seen so many cool things at CitCon that's "just around the corner" then *poof*. Until it's on my hard drive, I won't believe anything they show / tell us and I have an executive F8C.
We play in the test environment, it can't handle everything at once, hence meshing. 42 is done, everything is done, with a few small exceptions like Hacking. Inside knowledge says we only see a third of the whole project, and there are reasons they don't release certain features when the community has a aneurysm whenever something is an iteration rather than a polished experience They're done, the new age of gaming is about to begin Deal with it
follow thru...CIG hasn't been great with that history wise, but IF and that's a big IF they can do it with everything morph just mentioned then yes 2023 is going to be a big coming out party for SQ42 and CIG
Just a reminder that IN THE HISTORY OF THE GAME no big update has released less than 4-6 months DELAYED from its announced planned release date. And that has actually included almost every regular interval patch being 3 months delayed minimum. They will probably announce the rollout for Pyro/4.0 for Christmas and we will not see it until the summer.
Personally I am glad to see you're excited. I feel that they have burned us a few too many times with these cit-cons. Showing off things that never end up in the game and so forth. As such, I will watch with a huge grain of salt and wish for the best.
I love to watch these videos for what-ifs, because I think Star Citizen's tech is amazing. But I won't hope to see any of it until it actually appears. Everything about this game has been around the corner for years, and progress (while really cool) is often way slower than anyone thinks it is.
They did have another suadron42 video called the briefing room, they said it was going to be the first of a series that focuses specifically on SQ42, but there hasn't been a briefing room ever since. Maybe they'll do a live one in citcon this year, giving info on the progress they made.
I think what will most likely happen, is Pyro will be released, but server meshing will have issues. We can still visit Pyro, but it will have to be a separate instance that you would have to select from the main menu. Travel between Stanton and Pyro from in-game won’t be possible at first…but, they will fix it eventually.
tbh i expect nothing at all from CIG and they still manage to disapoint me every year since 3.7 when the servers where at least stable enough to try stuff. All we get from CIG is another atempt wich screams predatory marketing to get our money for nothing. I got one rule only depending SC. It is called the *"not a single penny or minute of playtime for them money grabbing liars until a version with pyro wich is at least as stable as 3.7"* rule. CIG does not deserve their backers until they deliver big time.
@@panmac8540 tbh you're just agreeing with your own beliefs which literally means nothing Weird how folks like you go on long tirades as if this half billion dollar project was really all about your feelings
@@Uncanny_Mountain thb, your comment brings at lot less value to this discussion that panmac's - because it actually is about his, yours and my feelings. Almost everything every human ever does is about feelings, no matter how strongly we might wish to rationalise. And if a game doesn't give you fun - what else would it be good for?
Just pray this isnt like Cyberpunks launch. Incredible hype, amazing promise, and a buggy mess that takes years to clean up. Please CIG, please have taken the time to polish the experience.
Big problem being, CIG have made many of us sceptical of their release dates. They better have something ready to release after CitizenCon or we're back at the same page
I believe CIG will deliver. And if they don't, I'll forever appreciate the effort, tears and blood they've put into this shared dream. That said, the amount of fun and awe I've had playing the alpha PU is already worth the $45 I pledged. I'm now enjoying the ride along with CIG and this welcoming and intense community.
I just hope whatever they show at Citizencon actually comes with playable content and not just more wishful thinking. Eleven years of soon(tm) has left me without much optimism or trust.
During citcon 2019 they showed a working jump point and Chris explicitly said "we streamed out Stanton and streamed in Pyro". 4 years ago. And citcon poster said "Pyro in 2020". Copy-pasted station and a texture don't mean anything. It's ok to be excited about a copy-pasted station and a texture. But don't say that Pyro will be released soon, because that's not true. It can be 2024, can be 2025, can be 2030.
they aren't saying anything because every time they've made a promise, they've been wrong, and that's caused problems. better to not say anything than to cause undue backlash. there is stuff to be suspicious of to think that something is coming, like the fact that they put this stuff in without saying they existed at first, then updating the LODs to look good, and adding the names for the stations only after people found them in game, and the fact that they jumped straight over evo and closed ptu to open ptu. they're planning something, but it would get our hopes up a bit too high to say "pyro soon"
@@TheEveryDayC with CIG you only believe it when you see it in the game. Not when they say it, not when they show a texture of it. I though people learned this over 11 years. But, apparently, it's still enough to show a copy-pasted space station to get everyone overhyped.
"we streamed out Stanton and streamed in Pyro" They were demo'ing Server OCS back in Oct 2019. Server OCS then released end of 2019. You are mistaking OCS for Server Meshing.
This last year has been a bit blurry as far as updates go, but considering the last few months of radio silence and citizencon not only having an expanded schedule but also the fact it’s in-person and they are teasing so much ahead of time such as the F8C and jump gates, it makes me feel that they are very confident about… something. I’m excited to see what things are going to look like when I go
My first Star Citizen pledge was more than 10 years ago, and although the wait has been agonizing, I finally have the complete space adventure I dreamed of. Starfield is great!
This is really significant for SC. Finishing up with Squadron, testing their new tech... who knows? They may even publish the game before the turn of the century!
don't be ridiculous, before the end of the century? that's wishful thinking, chris roberts isn't even an immortal cyborg yet! he still has loads of time!
I've been ignoring CIG/SC for awhile now, between pretty routine releases and a few PR blunders. This is their opportunity to recapture my attention with something substantial, but if it's another case of everything particularly interesting being projected for Q4 next year, I'm definitely staying clocked out for awhile.
After nine years of supporting this project, I've decided to no longer pay heed to CIG or content creators proclaiming that the project is "just around the corner." I've come to feel financially trapped by this endeavor and am now finished with their unfulfilled commitments. The numerous unfulfilled promises, a flawed tech demo, and the predatory sales practices that CIG has employed in recent years are truly repugnant. To the extent that I am even considering giving away my account for half of what I've invested.
I done lost count of how many times I have heard this since 2013. I consider my pledge money a bad "investment" that I have since learned a great deal from. I never pre-order games anymore, for example. No matter what. That said, I'd still like to be pleasantly surprised at some point by CIG or the fancy tech demo that is SC. I will admit that my recent experiences with the PU the past week have been the most positive so far. No crashes or 30K's, but considering I only played a couple hours, that's not exactly a broad spectrum of testing. Arena Commander on the other hand, which has ALWAYS been perfect for me, bugged out 4 or 5 times in a row where the pirates would stop spawning. The one time I actually got to fight the Idris, the stupid NPC ships refused to engage, and unsurprisingly, my Cuttie didn't quite cut it against a frigate. The resource usage has also gotten entirely out of hand, where it will actively lay claim to all 32GB of my RAM, almost push my i9 13900K to its limits (certainly all P-cores), and laugh at my 4090 when running it in 4K. But if I had the choice between disconnects and crashes, or 100+ fps, I'd certainly take the former any day.
There are really only two things CIG can do at CitCon that would restore my faith in the project: 1. CR walks on stage and announces that SQ404 is available to download and play _right now_ (highly unlikely, think of all the unlucky backers who paid to attend CitCon and can't play) 2. CR walks on stage and announces that Pyro and server meshing are available on the PU _right now_ (again, highly unlikely see 1) Any future date they care to give us for either of these (which they won't, CIG not being beholden to such things) is meaningless, answer the call 2016 and all that. Sadly, in this case past behavior is the best predictor of future behavior so I'm afraid it will all just come to empty promises and hype. Which is not to say that I don't hope that they announce something big, I would really like to see the projects move forward, I just refuse to take anything they say at face value. If it's not on my drive and I cannot play it, it might as well not exist. I no longer care about the hype around SC & SQ42, all I care about are playable/testable results
Squadron 42 has a lot on its shoulders I think, star citizen needs a decent population of players to really Work the way it's been envisioned, and I think it'll be really important for proving that they have in fact been doing something all this time
I’m burned out on giving them the benefit of the doubt. Unless the single-player is going to be some MASSIVE galaxy with tons to do, I see no reason SQ42 should have taken anywhere near this long.
I think I am waiting since 2015 or so for SQ42, that was the reason I pledged for a Carrack. Been waiting since then, a decent story driven, epic space combat simulator, just like WC1! We will see, so far I havent seen more than pretty pictures. But sometimes I still like to install the game, walk on my Carrack, sit in the captain chairs and dream about what this all could be.
I'm rooting for them and agree that this coming Citizen-Con would a good opportunity to announce/release things, but... I've learned through painful experience to tamper expectations.
I hope you're right, I really do. I agree that this feels like a really important time for the project. I believe they need to deliver "something" important in the near future because basically we've had about four or five years of hot air, bullshit and broken "promises" - I know, not exactly promises but let's just say that a lot have things have "supposedly" been just around the corner, imminent or upcoming. I'm already pleased with what I can see of the current QoL improvements in the PU and PTU and it's great to see that separation of the replication layer really is the next step, but being a backer for nearly 11 years at this point has taught me to enjoy what we have now rather than hoping too hard for what may or may not be just around the corner.
As much as I love seeing the Jump point locations on PTU, I honestly think that we're not going to see Pyro untill at least next year.. with the most optimistic date being end of Q1. As for an announcement on SQ42's release, I guess they will likely make some kind of announcement but in terms if they will actually stick with a potential release date.. I'll believe it when I see it.
my hope is we get a SQ release date and they show something. I also hope we get 4.0 at least on test servers by end of the year . My expectations is we get neither and everything they show takes "2 more years"
I will say the following. I fully believe in the storyline company SK42 because if someone does not know, then Chris Roberts is not just a igrodel who personally participates in the development as a programmer, but he is also a producer of film films! i.e. he is the person who loves games, knows how they work and has an artistic core that allows he needs to create spectacular content. If we turn to the old Roberts games, we will see Wing Commander - in fact, a movie with game elements) Then there were Privateer, Star Lancer and Freelancer - after each of these games I felt like a spectator of an interactive movie. And now, seeing everything that was in the shots of squadron 42, I see the same cinematic style of Roberts. That's why I can say for sure - the story campaign will definitely be spectacular, and the plot will be like a good action movie. And what I personally like about this situation is that in many story games we have a "new game +" i.e. the same thing but with a new complexity. And in Star Citizen, we essentially have a story company, at the end of which a new game + for us will be a full-fledged MMO mode. This is exactly what I would like to get after the end of the story part of the game Freelancer..)
Nobody knows that its "around the corner". What you see could be LITERALLY all there is and theres NOTHING in Pryo, or close to dev complete. Everyone thinks that every major once Bi-yearly patch where they add something big is a "turning point". Its MIND-Blowing how they can throw in some copy pasta assets and suddenly the ash flow skyrockets. And hype train off we go. #NCTP - till Pyro ACTUALLY exists and is playable. Ill always eat my words if they prove me wrong, but the track record isnt great. But I will never give into the "its almost here, its RIGHT around the corner"
I predict we'll get a SQ42 release date for next November 2024....then sometime around August 2024 SQ42 will get delayed and we won't see it again for another 4 years.
After being an OG Kickstarter backer, I will believe it when I see it, Morph. I have zero interest into the Pyro gameplay loops (Pirate, villians, etc), I am rooting for the tech behind the scenes to finally be deployed.
They really need to do a damn single player story mode that can be enjoyed in multiplayer already. This tiny changes are going nowhere slowly. They have ENOUGH to start populating the world with actual interactive npcs that don't just T=pose on benches, creatures like the sandworm they teased a decade ago and never added, and immersive missions that aren't just fetch quests. The have enough funds. Half a billion is more than enough so no one can pretend as if they have financial obstacles. Instead of wasting money on stuff like Citizen Con, use that money t get a team to finish a playable single player experience that WILL make even better income and THEN do all these smaller updates. Perfection is a hollow dream if it means you're not hitting your milestones.
At best I say they will say at citizencon that SQ42 will be released in Q4 2024. Which would be big in itsself as they did not want to give any deadlines for releases anymore until they are truly sure. Anything else would feel off. Also I still need a few months until I saved enough money for a new rig that would be sufficiently aswesome for this release to happen. :)
I'm not sure how I feel about Jumpoints having such VERY visible magnetic fields that you can see in the shape of in the gas cloud, it just makes it feel like Jump points should be very obvious (assuming they are all in gas clouds which we have seen so far). And if they are, how are any jump points going to be "hidden".
Space is absolutely MASSIVE. The fact you can only start to see the JP clouds from a few hundred thousand kilometers out shows to me that it really wouldn't be much of a concern, actually finding them would still be impossible without any sort of sensor guidance.
There will be those stable jump points - like the ones with the nebula where those jump point stations are - but there will also be anomalies that are hidden jump points that have to be scanned down and discovered. Those wont be permanent.
Stanton is a FUNCTIONAL proof of concept After this point once they have the replcation and meshing as a feature they can Then work at tech that FOCUSES on areas and applies unique mechanics to them such as a zone that has GAME MODES like lazer tag, rock climbing, Gym minigames, funtional boxing ring with unique fighting animations race tracks with refined mechanics like there are a lot of possblitites if they can figure out ways to implment smaller features in to it's own server system then it's pretty much expantion pack mode, where CIG will just roll out a TON of content in the forms of planets and play zones.
@@targaryen6159 No. CIG are focused on S404. At a point, yes, the game should snowball in development, and theres been a lot of tools built to make that happen, but tools have been made for designers that arent working on the game, and 90% of the core gameplay is not even concepted, its just theoretical. You can trade, mine and kill in SC atm, but theres a lot more that youre meant to be able to do, and even those are bare bones compared to intentions.
I've been playing the Alpha since 2015. Over time any belief that CSI is ever going to actually move forward with the game has been eroded over the years by watching them constantly re-vamp game mechanics already in use in the Alpha. So if this happens - great. If not, owell more of the same ol same ol.
it's so funny that I keep seeing your videos and it's like nothing happened in the span of 2 years. Every update is the same. Legit, I've been hearing that "if we just get server meshing then everything will be great..." for years.
It would be nice if it released somewhere (probabbly end) of next year... I'm just about to upgrade my hardware and get into a stable job, so good timing for me!
I feel like Stanton is still very empty so I am not overly excited about Pyro because now we will have two mostly empty systems. Star Citizen has had the same problem with a lack of off track things to do and mostly uninspired planets. Some of the cities are cool but the majority of the planet is not worth exploring and promising the possibility of an empty cave isn't gonna cut it for me personally. This is the same problem that Starfield has in my opinion and why I stopped playing shortly after release. This is all just my opinion however and there are many things I have enjoyed in the game over the years and I do look forward to something more substantial.
This is the first CitizenCon I'll be attending. I'm going in with low expectations for what I'm going to see. I'm aware enough of CIG and Chris Roberts that all that was suggested in this video to be announced later this month, won't come to pass. Or maybe it will. This is the first CitizenCon in years. It's taking place where the original SC Studio was located. The only way I'm going to be celebrating what I see, is if SQ42 has a release date announced. A specific date. Not a "Releasing in 2024" or "Releasing Winter 2024", a full date that they will be held to.
I feel that having static meshing and Pyro done, before the release of SQ42, is an important part of retaining players, once they finish playing SQ42. As long as static meshing fixes the performance issues and allows us better crash recovery, in the way it's advertised.
As I said a couple years ago I believe best case scenario is we have an announcement of a release next year in 2023. So I'm sticking to that. Would give them one more year to flesh it all out which sounds like is still needed with master modes still being worked on for example.
As one who has been without a working PC for almost a year now, I’m just excited to get back to Star Citizen no matter what happens at Citizen Con. Haha! Thankfully getting my PC upgraded and back up this week! Hopeful they’ll drop some big news on us all!
To me, coming from entertainment, it’s always been about the process. As video games become more and more a performance art, about the relationships between devs and players and between players and one another, they become less about delivering a product and more about putting out the best possible craft and building the strongest possible community. To me, it’s all just one more step. I’m VERY excited for CitizenCon. I support the game and the devs, and I love this community. I’m not looking for one defining moment, here - and I agree that the release of Squadron will create a new level of sustainability. What’s amazing about that is how little of Squadron is owed to other entities. I’m sure there’s debt to pay off, but not like other entertainment projects. They pulled it off with crowdfunding, and the next two years are when that victory really pays off for CIG and the community.
It's lovely that you think a piece of performance art is worth this much money, but I wish it weren't masquerading as a game. I don't mean to piss in your cheerios, but this sort of attitude is doing horrible things to the industry. AAA execs see this project and think it's acceptable to beg for preorders and then follow up with half baked output. They do it because they get rewarded.
@@jeffhiner It’s adorable that you think executives are using this project as precedent for anything. Game execs are still telling everyone who will listen that this is going to fail, because if it succeeds it means the game publishers haven’t been doing half the work they should have been doing to move the industry forward. They’ll keep saying this project is a failure well past release, just to protect the image of their own strategic plan. On the subject of money, catching the industry up on a backlog of R&D is expensive. Is it worth it? I play this game a lot, and I get a lot out of it. I think it’s well worth it. This is one of the few instances where we can buy a video game, and that money goes directly to making the game (and ghe industry) better instead of disappearing into a corporate umbrella account. How does Microsoft spend our Bethesda purchases? We have no idea. We never will, and Microsoft appears to be the MOST ethical of the big game publishers. The money isn’t the smoking gun you make it out to be, but seeing that takes a basic degree of appreciation for corporate politics and corporate ethics. Finally, we can’t have a debate about the motivations behind this project, because we don’t actually have any facts on that subject - but it says a lot about you that you think greed has to be the motive, here. Facts and feelings are not the same, my guy. They’re not interchangeable.
I can feel it in my bones. SQ42 is nearing completion. They’ve stayed quiet about it so they can focus and just make the game (without a live environment to take care of). Once this game launches it’ll be off to the races and Star Citizen will exponentially see massive content and gameplay updates. Lots of which will be brought over from SQ42. I have faith in this project. SQ42 was a strategic ace and people don’t even realize it yet.
I have been here since the kickstarter days, and I have to say I both want squadron badly, but I also fear its release. I'm scared that there has been so much focus on the technical that the story won't be there, or the game play. Will it be fun? That's my biggest fear.
All I care about is that Squadron releases is a POLISHED state. As good as any Nintendo game. It MUST do so, or it will get sh** upon no matter how good the underlying game is.
If they can manage to get pyro and server meshing out this year I think they'll still be a year away from s42. My reason being that for marketing they should have the S42 release happen either at the same time or at least the same window as a beta release and big push. They'll need that year to polish server meshing and get it working with every planet having its own server. That will allow some serious mission logic, AI and an increase in density. Have happen along side s42 and maybe a drop of another couple of systems and they might be able to turn around the media narrative and get some serious sales.
I wonder if a logic like the sword art online's Project Alicization would work... it probably work more like pseudo servers for the players and the NPCs, where the status are stored, and the logic for the NPC is calculated for the player's instance and the animation for players nearby.... probably more work then needs to...
Pyro is only the second system. They were aiming for 10-15 unless they reduced that number again (down from the 100 they had initially planned). Unless dev time of the other systems is dramatically shorter than Pyro, release or even beta are still a long ways away.
I mean the media narrative is already starting to turn, but modern gaming media is mostly nothing but clickbaits. What needs to turn is how non-citizens seeing this project, and unfortunately (or fortunately) some people will die on the "Scam Citizen" train.
@@disky01 I think Linus's team made a video on it a few years ago right? And they didn't really call it a scam. Digital Foundry also did some coverage of it a few years ago and they were really praising some of the techs in the game. Also just the fact that major media outlets are not writing more "hit pieces" when SC reaches new funding milestone is a good sign imo.
I'm not going to believe it until I actually have it. Also at this point, Pyro releasing isn't going to be enough to excite me. We should have gotten Pyro years ago. So if they really want to excite me, they need to release multiple systems at the same time.
Sure a rock is a game entity but procedurally generated and hand placed level entities will not be persisted. Only entities that are player/NPC interactable will be persisted.
Hey Morph, loved the video and followed your advise. I rewatched it 4 times, I woke up in the hospital with a wrecked liver and a hangover lasting longer than the road to 4.0. Thanks 🎉
Its been a long time and I have enjoyed every minute of it! Keep up all the amazing work! And think you can push to get the Constellation series a gold pass? Just playing. Thanks for the literal years of entertainment!
Tbh I dont really care anymore. When pyro comes out, I'll check it out, and if its fun to play in and well made, I'll like it. But I'm done waiting for CIG to deliver on their promises. They've shown their love for "marketing speak" is higher than their love for reality.
I have heard this statement so many times now, it has lost its meaning completely.... and in the end its just more of the same. Only the anouncement of SQ42 wont do anything btw, we had to many answer the calls for that
I'll be at Citizen Con. I'm technically a member of the ARMCO community, but I've been largely inactive since joining years back. Still I'll try to say hi if I see ya. This year's con is looking very promising.
I just now realized after uploading that a section was accidentally deleted. Updated my editing software and they changed the functionality of removing clips. Quite frustrating, sorry for the broken music.
reupload incoming??
@@PrograError Most people didn't notice the change so I guess it wasn't important, I was just driving home how the servers are a bottlekneck for Star Citizen
Maybe post that section of the script as a comment if you don't want to re-upload?
I think there's also an animation for Pyro that comes in a bit early. Both things really minor. Excellent content as always. @@Morphologis
honestly, a band messes up music on the reg and hardly anyone ever realizes it. so you good.
So far, I have learned that it's better not to expect anything at all, to be positively surprised if something happens, or simply shrug off any disappointment.
Weird how folks pretend this is some kind of flex
That should already have been the case, and hardly seems worth mentioning
Makes me wonder how people think logic works
Hype is a double-edged sword
@@Uncanny_Mountain Because people tend not to be pessimistic. Obviously.
Otherwise we'd all have long killed ourselves since we're going to die someday anyway.
I got what I joined for in racing - and 3.20 AC racing made that a thousand times better - so I'm way ahead already.
As for everything else in SC (a lot of which is already awesome), you're on the money: this is the way.
You’re looking for the saying prepare for the worst, hope for the best
preparing for this to age like milk
Hoping he is right for the same of my health or ill hold my breath till pyro comes out
maybe, maybe not
@@arabanu5688Maybe, most probably.
It's strange the voodoo CIG did on some backer to make them believe what they're saying, year after year after year. They never deliver of course, but some still are convinced that THIS TIME is the TIME... Every "this time" since 2016...
Pyro won't come before 3 - 3 years still, that's if we're lucky. The next system after is a good 10 years away.
@@atlantikjcx7449 Would be nice if it were true but its dumb to believe it.
"just around the corner" 😢 Don't do that. Don't give me home."
No but for real, the wait for Pyro has been unreal, but once we actually get an outlaw system, it'll be incredibly exciting living on an exploration ship (drake corsair!!) and checking out all these outposts
okay I won't give you home
No home for you!
drake corsair being an explorer is like the cutlass drake being a freighter ... lol
No way home.
Talking like Pyro is a silver bullet to save you from doing those exact same things in Stanton... seems delusional.
I'm rooting for them. Mostly because I'd like to know the money I dropped on them wasn't completely in vain. Because I'm really short on faith at this point. I hate to be pessimistic, I really do. Honestly, it's very difficult not to be at this point. So I really hope I'm impressed.
In my opinion, it's crazy that they're this many years into development and they haven't tested if the novel server meshing concept that they designed this game around actually works.
I wish the best to CIG for the sack of their employees who clearly pulled a lot of hard labor into these projects. And in any potential unfortunate setbacks to the development, their executives and managements better take their responsibilities if they truly are committed to making a difference in the gaming industry. Far too many corporations in this industry treat their employees who do the real work like shit then force them to take the consequences when their games flop under management hell.
@@SimplestUsername you have to live under a rock to believe that, because how old is the Unreak Engine 5 and how long did it take them to get the tools they have now? try 20+ years, and if you compare it to the Star Engine and their core tech being implemented, it is leaps and bounds above UE 5 when it comes to MMO and seamless traversel in 3D space. It's closer to 4D space due to time being a factor aswell where the solarsystem will be moving, and it looks good from every angle where any other game out there (except from a very few titles) where Starcitizen looks the best hands down. CIG has my trust and they will deliver.
same, i even sold my joysticks and scrapped my cockpit frame. i was halfway through building switch and button panels too
I have complete faith that it will happen someday.....they've proven that they don't give up and keep chugging along creating these amazing things that haven't been done before. As to timing....well i'm less bullish on that, but I can wait. Keep up the hard work CIG. The really nice thing is that this tech bottleneck has not stopped art and design from continuing working on the game. They can keep creating star systems/ships/etc while they wait for the bottleneck to be released.
i am a bit scared that this is just going to be another way to say 'were working hard and we are SO close' like theyve done for YEARS to get more donations
I'm unsure if this sort of server meshing is even achievable. It's wild that they designed their game around such a novel concept.
@@SimplestUsername thats the big question around star citizen after all. Nobody thinks it’s possible, but they have the most funded game ever at their hand and I would bet that no one has ever invested this much time and expertise into the idea
@@SimplestUsername it's already been done in other games (dual universe, planetside...). And the underlying networking concept is not new at all, that's how cellular gsm networks operate, 90s tech.
Scam Citizen at its finest
@@SimplestUsernameof course it’s achievable lmaooo. What the hell?
This is the 500th time something has been declared "just around the corner" either by CIG or by one of its friendly content creators. I see no reason to believe it now. My attitude with SC is "believe it when I see it". I expect nothing from this project though I'd be glad if they miraculously succeed.
100% agree!
Totally agree and at convention they will just announce 10+ ways to get more money from funs and 100+ new promises.
Dont believe it then.
Yeah that's where I've settled. I used to be a firm believer but then the years went by and 95% of my playtime occurred in 3.x patches, when 4.0 was "just a year away" year after year after year
The S42 part does not need any "miracles" to succeed - it's just a scripted campaign that only needs the time it takes to produce its assets, mechanics, locations and the like. The PU part is where there are question marks with Server Meshing, but even there, they have been deploying all the other tech in the run-up to it - OCS, PES, etc - so "miraculous" is a bit of a hyperbole.
As someone that prefers story driven single player games anyway, I'm looking forward to SQ42, but also as someone that enjoys the sandbox of SC, I'm definitely looking forward to potentially dozens or hundreds of people shifting from SQ to SC. Quarterly patches would become bonkers.
A SQ42 release would be HUGE, and like morph mentioned, would create a steady stream of revenue for SC.
tbh i dont even think SQ42 is even a real thing lmao, just seems like fiction at this point as it was supposed to be released YEARS ago
@@viralsharkby that logic star citizen isn’t real either as it was suppose to be released years ago as well.
Considering most of their excuses the past 5+ years have been issues with getting multiplayer components sorted out, and considering the fact that SQ42 require none of these, I find it most peculiar that they haven't been able to bang that one out yet.
I've always looked the most forward to Squadron, but I'm afraid it'll just be a 100% on-the-rails story driven shooter game, with zero exploration or side quests. That said, I do expect it to, if it ever releases, to have a great storyline.
All I care about is that Squadron releases in a POLISHED state. Bug-Free. As good as any Nintendo game. It MUST do so, or it will get sh** upon no matter how good the underlying game is.
CIG needs to come out swinging at CitizenCon! They have to see the hype and it's just been so long, and the community both old backers and new ones need this in order not to lose all hope in what they have promised.
They will
People can't cope with what's coming, prepare for a lot of melted brains
People have said the same thing each year. They will be fine. They won’t release Pyro, people will get angry, their finance will reach an all time high, they will promise Pyro, repeat from step 1. Like every year
@@Uncanny_Mountain Nothing is coming. nothing at all.
@@theod4660 spot on, all these people thinking otherwise are either new, or awfully naïve.
@@Uncanny_Mountainyou really do simp a lot for cig
The meshing itself is soooo much more important than the jump point and pyro. I hope they don’t just force pyro before meshing is done and just duck tape it.
Same but most people don't understand/care about the back-end that they won't "actually experience".
It's the end of gaming as we know it
Chris will hold the entire industry in the palm of his hand
And rightfully so
I expect another Citizen Con talking about what they hope will come in the future, but spoken as things that will come in the future.
100%
I don't think I've met anyone who doesn't want a fully realized Star Citizen. It's a matter of whether they've lost faith in CIG to fulfill the dream or not. At this point, given the history, I'm skeptical. But still hopeful. I don't put any stock in placeholders, promos, ISC's, progress trackers or CitizenCon presentations. At the end of the day, the only thing that matters is CIG's ability to deliver something to its backers. Something substantial and functional. Pyro would be a great start in that direction. More importantly, server meshing would be ideal. Without it, the game will never be what it was intended to be.
For about 2.5 years how SQ42 was my actually the primary drive for me to be interested in SC. I just really liked the direction they were going with that project and what focuses they set here (Combat, Flight and Social). For me it is somewhat of a Space Half-Life as it seems to me like they are very much focusing on a lot of stuff that makes Half-Life the best game-series I have ever played (including Half-Life Alyx which is one of the best games of all time for me). Specifically the world-building, the fact that the world moves around you (everywhere you go seems like it was already doing stuff BEFORE you got there and triggered a specific scene) and so on.
I also have only limited time and a lot of private projects so a massive MMO is not always the best for me personally but I think everybody can take time to finish a mid-sized Campaign (I expect it to be more the size of games like many Playstation First-Parties and not a monster like for example this year BG3 or Starfield).
So, yeah. Because of this alone I think this years CitizenCon is the most hyped I have been so far for one and I can't wait to see some stuff (even if it is only something about the development-side because that is the other reason I follow SC. I just really like all the insight into development following this project gives you)
My issue with SQ42 is that there is zero gameplay shown. If the product was almost ready to release, show some gameplay, a part of a mission, some hands on. But there is nothing. Only pre-rendered cutscenes.
They've had a lot of these jump gate assets finished for awhile, at least since their last demo. Putting the gates in the game, while testing the replication layer separation is significant. I think we'll start seeing a lot of new content at a fairly rapid pace, once the servers can share the load effectively.
Keep dreaming
@@StreetSurfersAlexDont worry. We will.
@@cadmanfoxsome of us would like to play instead of dreaming. Speak for yourself
@@StreetSurfersAlex boring shitpost
4/10
@@StreetSurfersAlex Why are you even here if you don't believe any of this?
I want to be excited about possible announcements at CitizenCon, but I just can't. I still want SC to succeed, but CIG has become better and better at providing disappointment with each passing year. All I can say is this: if this CitizenCon turns out to be amazing and CIG actually _provides_ whatever they're promising in a timeframe much better than Soon™, I'll be ecstatic to have my excitement restored.
Same boat. We've seen so many cool things at CitCon that's "just around the corner" then *poof*. Until it's on my hard drive, I won't believe anything they show / tell us and I have an executive F8C.
We play in the test environment, it can't handle everything at once, hence meshing. 42 is done, everything is done, with a few small exceptions like Hacking.
Inside knowledge says we only see a third of the whole project, and there are reasons they don't release certain features when the community has a aneurysm whenever something is an iteration rather than a polished experience
They're done, the new age of gaming is about to begin
Deal with it
follow thru...CIG hasn't been great with that history wise, but IF and that's a big IF they can do it with everything morph just mentioned then yes 2023 is going to be a big coming out party for SQ42 and CIG
I don't play S.C. but that looks kind of serene in my eyes.
저는 스타 시티즌을 플레이하지 않지만 정말 고요하고 놀랍습니다.
Just a reminder that IN THE HISTORY OF THE GAME no big update has released less than 4-6 months DELAYED from its announced planned release date. And that has actually included almost every regular interval patch being 3 months delayed minimum.
They will probably announce the rollout for Pyro/4.0 for Christmas and we will not see it until the summer.
Personally I am glad to see you're excited. I feel that they have burned us a few too many times with these cit-cons. Showing off things that never end up in the game and so forth. As such, I will watch with a huge grain of salt and wish for the best.
Squadron needs to be 100% finished. It can't release without things like gamepad support or HDR
I love to watch these videos for what-ifs, because I think Star Citizen's tech is amazing. But I won't hope to see any of it until it actually appears. Everything about this game has been around the corner for years, and progress (while really cool) is often way slower than anyone thinks it is.
They did have another suadron42 video called the briefing room, they said it was going to be the first of a series that focuses specifically on SQ42, but there hasn't been a briefing room ever since. Maybe they'll do a live one in citcon this year, giving info on the progress they made.
They had that part with Chris and Rich Tyrrer where they showed some of the locomotion
How many half billion dollar projects you handled champ?
I think what will most likely happen, is Pyro will be released, but server meshing will have issues. We can still visit Pyro, but it will have to be a separate instance that you would have to select from the main menu. Travel between Stanton and Pyro from in-game won’t be possible at first…but, they will fix it eventually.
I would be OK with this, and I've been wondering why they haven't done that!
"Eventually" is doing a lot of work in this comment.
@@disky01 True.
Folks pretending they can see the future 😂
I really hope they have something tangible for us at citizencon. It will be very bad if all they have to give are promises.
tbh i expect nothing at all from CIG and they still manage to disapoint me every year since 3.7 when the servers where at least stable enough to try stuff. All we get from CIG is another atempt wich screams predatory marketing to get our money for nothing. I got one rule only depending SC. It is called the *"not a single penny or minute of playtime for them money grabbing liars until a version with pyro wich is at least as stable as 3.7"* rule. CIG does not deserve their backers until they deliver big time.
@@panmac8540 tbh you're just agreeing with your own beliefs which literally means nothing
Weird how folks like you go on long tirades as if this half billion dollar project was really all about your feelings
@@Uncanny_Mountain thb, your comment brings at lot less value to this discussion that panmac's - because it actually is about his, yours and my feelings. Almost everything every human ever does is about feelings, no matter how strongly we might wish to rationalise. And if a game doesn't give you fun - what else would it be good for?
Just pray this isnt like Cyberpunks launch. Incredible hype, amazing promise, and a buggy mess that takes years to clean up. Please CIG, please have taken the time to polish the experience.
Remember when Squadron 42 was supposed to launch 9 goddamn years ago? Pepperidge Farms remembers.
I have only been following SC since December, and I have not seen drama like this game since middle school.
Yup. Have never seen so many fanatics so passionate for a game’s failure like I have with Star Citizen.
"Really actually just around the corner" Gonna need you to add some more adverbs there once they say that it'll be delayed again.
It feels like they talk about server meshing for the last decade. It's just around the corner, like the next Song of Ice and Fire book.
I am a 'believe it, when I see it' - no preorders - kind of guy, but I the update frequency seems to have been consistently going up with CIG.
Big problem being, CIG have made many of us sceptical of their release dates. They better have something ready to release after CitizenCon or we're back at the same page
Skeptical is a massive understatement lol 🤣
I believe CIG will deliver. And if they don't, I'll forever appreciate the effort, tears and blood they've put into this shared dream.
That said, the amount of fun and awe I've had playing the alpha PU is already worth the $45 I pledged. I'm now enjoying the ride along with CIG and this welcoming and intense community.
I just hope whatever they show at Citizencon actually comes with playable content and not just more wishful thinking. Eleven years of soon(tm) has left me without much optimism or trust.
During citcon 2019 they showed a working jump point and Chris explicitly said "we streamed out Stanton and streamed in Pyro". 4 years ago. And citcon poster said "Pyro in 2020".
Copy-pasted station and a texture don't mean anything. It's ok to be excited about a copy-pasted station and a texture. But don't say that Pyro will be released soon, because that's not true. It can be 2024, can be 2025, can be 2030.
they aren't saying anything because every time they've made a promise, they've been wrong, and that's caused problems. better to not say anything than to cause undue backlash. there is stuff to be suspicious of to think that something is coming, like the fact that they put this stuff in without saying they existed at first, then updating the LODs to look good, and adding the names for the stations only after people found them in game, and the fact that they jumped straight over evo and closed ptu to open ptu. they're planning something, but it would get our hopes up a bit too high to say "pyro soon"
@@TheEveryDayC with CIG you only believe it when you see it in the game. Not when they say it, not when they show a texture of it.
I though people learned this over 11 years. But, apparently, it's still enough to show a copy-pasted space station to get everyone overhyped.
"we streamed out Stanton and streamed in Pyro"
They were demo'ing Server OCS back in Oct 2019. Server OCS then released end of 2019. You are mistaking OCS for Server Meshing.
This last year has been a bit blurry as far as updates go, but considering the last few months of radio silence and citizencon not only having an expanded schedule but also the fact it’s in-person and they are teasing so much ahead of time such as the F8C and jump gates, it makes me feel that they are very confident about… something. I’m excited to see what things are going to look like when I go
My first Star Citizen pledge was more than 10 years ago, and although the wait has been agonizing, I finally have the complete space adventure I dreamed of. Starfield is great!
This is really significant for SC. Finishing up with Squadron, testing their new tech... who knows? They may even publish the game before the turn of the century!
don't be ridiculous, before the end of the century? that's wishful thinking, chris roberts isn't even an immortal cyborg yet! he still has loads of time!
Pretty trailers and more delays are my predictions for CitCon.
I've been ignoring CIG/SC for awhile now, between pretty routine releases and a few PR blunders. This is their opportunity to recapture my attention with something substantial, but if it's another case of everything particularly interesting being projected for Q4 next year, I'm definitely staying clocked out for awhile.
After nine years of supporting this project, I've decided to no longer pay heed to CIG or content creators proclaiming that the project is "just around the corner." I've come to feel financially trapped by this endeavor and am now finished with their unfulfilled commitments. The numerous unfulfilled promises, a flawed tech demo, and the predatory sales practices that CIG has employed in recent years are truly repugnant.
To the extent that I am even considering giving away my account for half of what I've invested.
Good for you
Still irrelevant
Seriously, I would never recommend anyone ever give them money after how the last decade has gone. I wanted to believe, but at this point I just can't
I done lost count of how many times I have heard this since 2013. I consider my pledge money a bad "investment" that I have since learned a great deal from. I never pre-order games anymore, for example. No matter what.
That said, I'd still like to be pleasantly surprised at some point by CIG or the fancy tech demo that is SC. I will admit that my recent experiences with the PU the past week have been the most positive so far. No crashes or 30K's, but considering I only played a couple hours, that's not exactly a broad spectrum of testing. Arena Commander on the other hand, which has ALWAYS been perfect for me, bugged out 4 or 5 times in a row where the pirates would stop spawning. The one time I actually got to fight the Idris, the stupid NPC ships refused to engage, and unsurprisingly, my Cuttie didn't quite cut it against a frigate.
The resource usage has also gotten entirely out of hand, where it will actively lay claim to all 32GB of my RAM, almost push my i9 13900K to its limits (certainly all P-cores), and laugh at my 4090 when running it in 4K. But if I had the choice between disconnects and crashes, or 100+ fps, I'd certainly take the former any day.
There are really only two things CIG can do at CitCon that would restore my faith in the project:
1. CR walks on stage and announces that SQ404 is available to download and play _right now_ (highly unlikely, think of all the unlucky backers who paid to attend CitCon and can't play)
2. CR walks on stage and announces that Pyro and server meshing are available on the PU _right now_ (again, highly unlikely see 1)
Any future date they care to give us for either of these (which they won't, CIG not being beholden to such things) is meaningless, answer the call 2016 and all that.
Sadly, in this case past behavior is the best predictor of future behavior so I'm afraid it will all just come to empty promises and hype.
Which is not to say that I don't hope that they announce something big, I would really like to see the projects move forward, I just refuse to take anything they say at face value. If it's not on my drive and I cannot play it, it might as well not exist. I no longer care about the hype around SC & SQ42, all I care about are playable/testable results
Squadron 42 has a lot on its shoulders I think, star citizen needs a decent population of players to really Work the way it's been envisioned, and I think it'll be really important for proving that they have in fact been doing something all this time
I’m burned out on giving them the benefit of the doubt. Unless the single-player is going to be some MASSIVE galaxy with tons to do, I see no reason SQ42 should have taken anywhere near this long.
"Coming." "Soon." "Around the corner."
I think I am waiting since 2015 or so for SQ42, that was the reason I pledged for a Carrack. Been waiting since then, a decent story driven, epic space combat simulator, just like WC1! We will see, so far I havent seen more than pretty pictures. But sometimes I still like to install the game, walk on my Carrack, sit in the captain chairs and dream about what this all could be.
S42 is where all the money is going, what most of the devs are working on. It is coming.
I'm rooting for them and agree that this coming Citizen-Con would a good opportunity to announce/release things, but... I've learned through painful experience to tamper expectations.
I hope you're right, I really do. I agree that this feels like a really important time for the project. I believe they need to deliver "something" important in the near future because basically we've had about four or five years of hot air, bullshit and broken "promises" - I know, not exactly promises but let's just say that a lot have things have "supposedly" been just around the corner, imminent or upcoming.
I'm already pleased with what I can see of the current QoL improvements in the PU and PTU and it's great to see that separation of the replication layer really is the next step, but being a backer for nearly 11 years at this point has taught me to enjoy what we have now rather than hoping too hard for what may or may not be just around the corner.
As much as I love seeing the Jump point locations on PTU, I honestly think that we're not going to see Pyro untill at least next year.. with the most optimistic date being end of Q1.
As for an announcement on SQ42's release, I guess they will likely make some kind of announcement but in terms if they will actually stick with a potential release date.. I'll believe it when I see it.
I’ve been a backer too long to know we’ll see this Q4 next year….maybe. I’d love to be wrong
0:49 i thought that little ship was a fury, to my surprise its a connie! the gates was really ginormous with that comparison.
Backer since 2013, I stepped away from the news about 5 years ago because the blueballing was too exhausting. All I wanted was SQ42 😂
my hope is we get a SQ release date and they show something. I also hope we get 4.0 at least on test servers by end of the year . My expectations is we get neither and everything they show takes "2 more years"
I will say the following.
I fully believe in the storyline company SK42 because if someone does not know, then Chris Roberts is not just a igrodel who personally participates in the development as a programmer, but he is also a producer of film films! i.e. he is the person who loves games, knows how they work and has an artistic core that allows he needs to create spectacular content.
If we turn to the old Roberts games, we will see Wing Commander - in fact, a movie with game elements) Then there were Privateer, Star Lancer and Freelancer - after each of these games I felt like a spectator of an interactive movie. And now, seeing everything that was in the shots of squadron 42, I see the same cinematic style of Roberts.
That's why I can say for sure - the story campaign will definitely be spectacular, and the plot will be like a good action movie.
And what I personally like about this situation is that in many story games we have a "new game +" i.e. the same thing but with a new complexity.
And in Star Citizen, we essentially have a story company, at the end of which a new game + for us will be a full-fledged MMO mode.
This is exactly what I would like to get after the end of the story part of the game Freelancer..)
I am still optimistic about this game and will love whatever they can give us.
Nobody knows that its "around the corner".
What you see could be LITERALLY all there is and theres NOTHING in Pryo, or close to dev complete.
Everyone thinks that every major once Bi-yearly patch where they add something big is a "turning point". Its MIND-Blowing how they can throw in some copy pasta assets and suddenly the ash flow skyrockets. And hype train off we go.
#NCTP - till Pyro ACTUALLY exists and is playable.
Ill always eat my words if they prove me wrong, but the track record isnt great. But I will never give into the "its almost here, its RIGHT around the corner"
I predict we'll get a SQ42 release date for next November 2024....then sometime around August 2024 SQ42 will get delayed and we won't see it again for another 4 years.
After being an OG Kickstarter backer, I will believe it when I see it, Morph. I have zero interest into the Pyro gameplay loops (Pirate, villians, etc), I am rooting for the tech behind the scenes to finally be deployed.
It was almost there 6 years ago and just around the corner 4 years ago. Are they developing the game on Mercury?
They really need to do a damn single player story mode that can be enjoyed in multiplayer already. This tiny changes are going nowhere slowly. They have ENOUGH to start populating the world with actual interactive npcs that don't just T=pose on benches, creatures like the sandworm they teased a decade ago and never added, and immersive missions that aren't just fetch quests. The have enough funds. Half a billion is more than enough so no one can pretend as if they have financial obstacles. Instead of wasting money on stuff like Citizen Con, use that money t get a team to finish a playable single player experience that WILL make even better income and THEN do all these smaller updates. Perfection is a hollow dream if it means you're not hitting your milestones.
At best I say they will say at citizencon that SQ42 will be released in Q4 2024. Which would be big in itsself as they did not want to give any deadlines for releases anymore until they are truly sure.
Anything else would feel off.
Also I still need a few months until I saved enough money for a new rig that would be sufficiently aswesome for this release to happen. :)
Guess I'm going to be jumping back in after a couple of years away from it.
I'm not sure how I feel about Jumpoints having such VERY visible magnetic fields that you can see in the shape of in the gas cloud, it just makes it feel like Jump points should be very obvious (assuming they are all in gas clouds which we have seen so far).
And if they are, how are any jump points going to be "hidden".
I think they’re invisible, but after being opened multiple times the gas cloud gets bigger and bigger
Space is absolutely MASSIVE. The fact you can only start to see the JP clouds from a few hundred thousand kilometers out shows to me that it really wouldn't be much of a concern, actually finding them would still be impossible without any sort of sensor guidance.
There will be those stable jump points - like the ones with the nebula where those jump point stations are - but there will also be anomalies that are hidden jump points that have to be scanned down and discovered. Those wont be permanent.
Stanton is a FUNCTIONAL proof of concept
After this point once they have the replcation and meshing as a feature they can Then work at tech that FOCUSES on areas and applies unique mechanics to them
such as a zone that has GAME MODES like lazer tag, rock climbing, Gym minigames, funtional boxing ring with unique fighting animations
race tracks with refined mechanics
like there are a lot of possblitites if they can figure out ways to implment smaller features in to it's own server system
then it's pretty much expantion pack mode, where CIG will just roll out a TON of content in the forms of planets and play zones.
Every single mini game you just listed is useless asf, CIG is focusing on adding big features first and the smaller ones after
@@targaryen6159 No. CIG are focused on S404.
At a point, yes, the game should snowball in development, and theres been a lot of tools built to make that happen, but tools have been made for designers that arent working on the game, and 90% of the core gameplay is not even concepted, its just theoretical.
You can trade, mine and kill in SC atm, but theres a lot more that youre meant to be able to do, and even those are bare bones compared to intentions.
I've been playing the Alpha since 2015. Over time any belief that CSI is ever going to actually move forward with the game has been eroded over the years by watching them constantly re-vamp game mechanics already in use in the Alpha. So if this happens - great. If not, owell more of the same ol same ol.
I think it's foolish and unreasonable to expect CIG to deliver anything until they deliver something.
I think it's pretty clownish to pretend this project is about your feelings
@@Uncanny_Mountainonly dude sounding like a clown here is you
@@achunkyduck9740nah its you if you had any common sense youll agree
@@cherpsy3770 agree that we should all expect cig to deliver what they promise after countless times they have disappointed as well as delivering.
They already showed jumping to Pyro 4 years ago.
Unless it's in our hands it's nothing but Marketing.
it's so funny that I keep seeing your videos and it's like nothing happened in the span of 2 years. Every update is the same. Legit, I've been hearing that "if we just get server meshing then everything will be great..." for years.
A big moment would be Star Citizen being a playable game hahaha
When the "Big Moment" hits....
Will the hangar bay doors open for my ship?
Will I be able to play longer than one hour before my server 30K's?
It would be nice if it released somewhere (probabbly end) of next year... I'm just about to upgrade my hardware and get into a stable job, so good timing for me!
I feel like Stanton is still very empty so I am not overly excited about Pyro because now we will have two mostly empty systems. Star Citizen has had the same problem with a lack of off track things to do and mostly uninspired planets. Some of the cities are cool but the majority of the planet is not worth exploring and promising the possibility of an empty cave isn't gonna cut it for me personally. This is the same problem that Starfield has in my opinion and why I stopped playing shortly after release. This is all just my opinion however and there are many things I have enjoyed in the game over the years and I do look forward to something more substantial.
The road to pyro is like the runway on fast and furious 6
Wow nice captures. Best nebulae in gaming. Amazing. And we're not even using rtx yet
The things they need to provide for a successful CitCon.
- Server meshing.
- Quanta launch.
- Pyro launch.
- SQ42 release date.
SQ42 release date in the near future would be enough, it would show they can deliver. Also it will give me something to play :P
@@qoohenqoo near future like TOW?
This is the first CitizenCon I'll be attending. I'm going in with low expectations for what I'm going to see. I'm aware enough of CIG and Chris Roberts that all that was suggested in this video to be announced later this month, won't come to pass. Or maybe it will. This is the first CitizenCon in years. It's taking place where the original SC Studio was located.
The only way I'm going to be celebrating what I see, is if SQ42 has a release date announced. A specific date. Not a "Releasing in 2024" or "Releasing Winter 2024", a full date that they will be held to.
October 24 2024 @ 00:07
9:00 i really do hope when we do finally get to explore a new star system we get a cool warp sequence like that
that IS the warp travel system they used to get to pyro. and probably for the other jump points too
that's not a warp jump, is a wormhole
I feel that having static meshing and Pyro done, before the release of SQ42, is an important part of retaining players, once they finish playing SQ42. As long as static meshing fixes the performance issues and allows us better crash recovery, in the way it's advertised.
' A Critical point in development' After 11 years you better hope so!
Nice only another 400 years until we get the promised full list of systems.
As I said a couple years ago I believe best case scenario is we have an announcement of a release next year in 2023. So I'm sticking to that. Would give them one more year to flesh it all out which sounds like is still needed with master modes still being worked on for example.
As one who has been without a working PC for almost a year now, I’m just excited to get back to Star Citizen no matter what happens at Citizen Con. Haha! Thankfully getting my PC upgraded and back up this week!
Hopeful they’ll drop some big news on us all!
To me, coming from entertainment, it’s always been about the process. As video games become more and more a performance art, about the relationships between devs and players and between players and one another, they become less about delivering a product and more about putting out the best possible craft and building the strongest possible community.
To me, it’s all just one more step. I’m VERY excited for CitizenCon. I support the game and the devs, and I love this community. I’m not looking for one defining moment, here - and I agree that the release of Squadron will create a new level of sustainability. What’s amazing about that is how little of Squadron is owed to other entities. I’m sure there’s debt to pay off, but not like other entertainment projects. They pulled it off with crowdfunding, and the next two years are when that victory really pays off for CIG and the community.
It's lovely that you think a piece of performance art is worth this much money, but I wish it weren't masquerading as a game. I don't mean to piss in your cheerios, but this sort of attitude is doing horrible things to the industry. AAA execs see this project and think it's acceptable to beg for preorders and then follow up with half baked output. They do it because they get rewarded.
@@jeffhiner It’s adorable that you think executives are using this project as precedent for anything. Game execs are still telling everyone who will listen that this is going to fail, because if it succeeds it means the game publishers haven’t been doing half the work they should have been doing to move the industry forward. They’ll keep saying this project is a failure well past release, just to protect the image of their own strategic plan.
On the subject of money, catching the industry up on a backlog of R&D is expensive. Is it worth it? I play this game a lot, and I get a lot out of it. I think it’s well worth it. This is one of the few instances where we can buy a video game, and that money goes directly to making the game (and ghe industry) better instead of disappearing into a corporate umbrella account. How does Microsoft spend our Bethesda purchases? We have no idea. We never will, and Microsoft appears to be the MOST ethical of the big game publishers.
The money isn’t the smoking gun you make it out to be, but seeing that takes a basic degree of appreciation for corporate politics and corporate ethics.
Finally, we can’t have a debate about the motivations behind this project, because we don’t actually have any facts on that subject - but it says a lot about you that you think greed has to be the motive, here. Facts and feelings are not the same, my guy. They’re not interchangeable.
I can feel it in my bones. SQ42 is nearing completion. They’ve stayed quiet about it so they can focus and just make the game (without a live environment to take care of).
Once this game launches it’ll be off to the races and Star Citizen will exponentially see massive content and gameplay updates. Lots of which will be brought over from SQ42. I have faith in this project. SQ42 was a strategic ace and people don’t even realize it yet.
Getting excited for the next chapter.
Hope... is a dangerous thing
Good touch on leaving the fact out where you can "buy" F8 with 10k. Been hearing that way too often lately
I have been here since the kickstarter days, and I have to say I both want squadron badly, but I also fear its release.
I'm scared that there has been so much focus on the technical that the story won't be there, or the game play. Will it be fun? That's my biggest fear.
All I care about is that Squadron releases is a POLISHED state. As good as any Nintendo game. It MUST do so, or it will get sh** upon no matter how good the underlying game is.
If they can manage to get pyro and server meshing out this year I think they'll still be a year away from s42. My reason being that for marketing they should have the S42 release happen either at the same time or at least the same window as a beta release and big push.
They'll need that year to polish server meshing and get it working with every planet having its own server. That will allow some serious mission logic, AI and an increase in density. Have happen along side s42 and maybe a drop of another couple of systems and they might be able to turn around the media narrative and get some serious sales.
I wonder if a logic like the sword art online's Project Alicization would work...
it probably work more like pseudo servers for the players and the NPCs, where the status are stored, and the logic for the NPC is calculated for the player's instance and the animation for players nearby.... probably more work then needs to...
Pyro is only the second system. They were aiming for 10-15 unless they reduced that number again (down from the 100 they had initially planned). Unless dev time of the other systems is dramatically shorter than Pyro, release or even beta are still a long ways away.
I mean the media narrative is already starting to turn, but modern gaming media is mostly nothing but clickbaits. What needs to turn is how non-citizens seeing this project, and unfortunately (or fortunately) some people will die on the "Scam Citizen" train.
@@SnowTerebi Forgive me, but [citation needed]. What are your indicators that the media narrative is starting to turn?
@@disky01 I think Linus's team made a video on it a few years ago right? And they didn't really call it a scam. Digital Foundry also did some coverage of it a few years ago and they were really praising some of the techs in the game.
Also just the fact that major media outlets are not writing more "hit pieces" when SC reaches new funding milestone is a good sign imo.
To be honest, after being close several times I won't expect it til late 2024 for at least not getting disappointed
That is optimistic.
@@SpaceDad42 you're right
Yes it's big moment is coming - along with the next few jpegs to be delivered within the next 10-15 business years
I'm not going to believe it until I actually have it.
Also at this point, Pyro releasing isn't going to be enough to excite me. We should have gotten Pyro years ago. So if they really want to excite me, they need to release multiple systems at the same time.
this will never happen for marketing reasons
Sure a rock is a game entity but procedurally generated and hand placed level entities will not be persisted. Only entities that are player/NPC interactable will be persisted.
Hey Morph, loved the video and followed your advise. I rewatched it 4 times, I woke up in the hospital with a wrecked liver and a hangover lasting longer than the road to 4.0. Thanks 🎉
Its been a long time and I have enjoyed every minute of it! Keep up all the amazing work! And think you can push to get the Constellation series a gold pass?
Just playing. Thanks for the literal years of entertainment!
Tbh I dont really care anymore. When pyro comes out, I'll check it out, and if its fun to play in and well made, I'll like it. But I'm done waiting for CIG to deliver on their promises. They've shown their love for "marketing speak" is higher than their love for reality.
I have heard this statement so many times now, it has lost its meaning completely.... and in the end its just more of the same.
Only the anouncement of SQ42 wont do anything btw, we had to many answer the calls for that
I'll be at Citizen Con. I'm technically a member of the ARMCO community, but I've been largely inactive since joining years back. Still I'll try to say hi if I see ya. This year's con is looking very promising.
Well with hype like this, if they don’t it’s going to a big bad problem for cig
This is CIG's Canon event, whether it's a good one or bad one remains to be seen