Getting correct pelvis movement in REPLIKANT with VMC protocol

แชร์
ฝัง
  • เผยแพร่เมื่อ 30 ก.ย. 2024
  • How to get correct pelvis movement in REPLIKANT with VMC protocol,
    You will need REPLIKANT changeset 32985 or later,
    1. Select VMC as mocap source,
    2. Check "Use Pelvis Translation"
    3. Adjust Y offset to 48, this may vary with different characters
    4. Done
    #Replikant #mocap #MadeWithReplikant

ความคิดเห็น • 5

  • @wywarren
    @wywarren 6 หลายเดือนก่อน +1

    I'm on Replikant 32985 right now and the VMC is capturing properly in your client and I've set UE streaming on to port 39639 matching the same value in Replikant but it's just showing T-pose right now with none of the data live updating the character. Is there other firewall settings I need to do to get this working with your downloaded MONO client? I have iPhone live link working before on the head, but I've turned it off and am only using VMC on the body right now to test the Dollars_MONO client.

    • @wywarren
      @wywarren 6 หลายเดือนก่อน

      Looks like it has to be on Unity's VMC port for VMC to work, the UE streaming isn't using the VMC protocol and shouldn't be used against replikant

    • @wywarren
      @wywarren 6 หลายเดือนก่อน

      The Face tracking seems like it's also working in mono but not showing up in Replikant in this build. Currently using iPhone live link seems like a good workaround.

    • @dollarsmocap
      @dollarsmocap  6 หลายเดือนก่อน

      @@wywarren Yes, you should enable Unity(VMC) Streaming on the MONO side

    • @dollarsmocap
      @dollarsmocap  6 หลายเดือนก่อน

      @@wywarren We have contacted the Replikant team about this, face tracking via VMC is not supported currently