I liked that the first entity really didn't make any scary, horrifying noises aside from its own movement. Just the thought of this violent being of incomprehensible horrors being able to show up without even so much as a whisper is terrifying.
I love the detail when the spider reaches the end of the hall, doesn't find its prey, and then turns around to run back up the hall at speed. It suggests that it might be blind, or even that its perception of space itself is much different than ours.
everyone is really scared for the spider entity, but I find the second one to be more terrifying. At first glance it looks to be some spindly creature, but distorts itself with it's movments and the low grumbling hum as it approaches without another sound is honestly pretty terrifying! i love how these entities aren't exactly a certain "shape", they're distortions, living glitches, that do god knows what- Honesly just 👌👌👌
What scares me aswell is the censoring of the entity once its closer to us in the doorframe. Why is it censored? Would we go insane if we saw it in detail? Or is there another reason? We might never know. I tried to pause the video right at the second where it's uncensored for a very short moment, and I feel like I can't sleep well anymore :')
If you slow down the video to 0.25x speed, it _is_ possible to see just what this entity looks like. I think it might've been some sort of shape-shifting entity, which took the molding, decaying form of its previous victim. Or, it might've been the entity that bald man from Frag2's "Insanity" transformed into when he was going mad in his quarters. Either way, this entity has a shadowy form, partly wearing clothes with "skin" exposed here and there. It has a face similar to the first entity in the video, it seems, or perhaps it's some sort of deformed skull. The thing that has morbidly interested me is...has _anyone_ escaped a direct encounter with an enemy in the Frag2 universe? Equally so, what _was_ in the removed footage?
This definitely has its pros and cons compared to like, the Kane Pixels series… but that moment where the spider opens up the ceiling is honestly SO well done. It gives just enough time to see and register it, but not enough to really think about it.
I can't believe that one guy, Kane Pixels, inspired a whole new era of 3D modelers, animators and VFX artists to just have fun and expand on the complex Backrooms creepypasta. It's incredible!
What I find so terrifying about the concept of the backrooms is that everything is shrouded in such a dense fog of mystery. Especially the entities encountered. I know that technically speaking, almost no information would theoretically exist about the entities because there is a such a high risk of death if a wanderer encountered one. But in the context of these "found tapes", even then we don't see them for more than a few frames at a time. The last entity in the video is what I find especially terrifying. The way it stands, and how it "wills" itself along without moving. The viewer is supposed to be protected because they're just viewing a recording. *Supposedly" watching a video posed no threat. But when it breaks through the door and the entity is censored after just one frame? That adds a while new layer of depth for me. What is it? What does it want? Why is it censored?? That means that they're physically and psychologically dangerous. Just gazing on one can cause your mind to break. What do they do to you when they catch you? The mystery is so unnerving.
I'm 64 years old and I must admit when that spider came down out of the ceiling it gave me a scare chill I haven't experienced in many many years and I thank you for that.
loved this. No deep lore that takes away the scariness, just creepy liminal spaces and monsters. P.S. The guy got really unlucky, I don't think entities are that common in the lobby parts, hope he never gambled lol
What’s more unlucky is that there were three of them given the information of the other video and then saying they were “hibernating” so one of them went to get the guy
3:09 the song/sound as it chases evokes a feeling of panic. It’s genuinely scary when it’s like going back around the corner praying to God that that thing won’t fucking give chase only to hear that fucking music fade in and to see it chasing behind you.
I really like how you guys are exploring these concepts of the horror of the infinite, the unknown, and that feverish feeling of being watched and pursued. the backrooms as a concept was kind of interesting but folks like frag and kane are really metabolizing all these massive concepts in such a raw and cool way. and y'all are so young! I am so excited for the future and the cool stuff you'll make.
That large spider creature is probably the most unnerving entity concept I’ve seen for the Backrooms so far. It moves so fast and erratic but it’s also stealthy enough to roam in and out of open spaces. If you were to accidentally cross corners with it, you wouldn’t even have time to start running.
yeah. fucking terrifying from our perspective... we'd just be easy prey. i love simple shit like this in the backrooms, fuck all that research and development nonsense lol the less i know about these monstrosities, the more terrified i am, and thats what i seek
I like how at 2:17, your attention goes towards the glitched wall to the right, which makes the set up for the entity coming from the ceiling even more scary! Very cool!
Something I think a lot of people make the mistake of in this series is making the monsters/threat too known. What makes a lot of monsters scary or at least within the backrooms is the vagueness and the unknown knowledge about them. I think you did an excellent job of creating monsters that are explained enough to be threats but still not giving away what they are and what they do. With the spider identity, you can tell it's a spider like creature. But you still don't exactly know what it does. The spider creature entering through the top creates this paranoia and questioning over what it can do. along with this is it's very quiet nature when crawling through the ceiling. Can the creature crawl through anywhere and appear anytime? Does this creature already know where i am? is it above me and I don't know it? is it trying to wait till my back is turned? that is what I think makes a good backrooms monster is using the sense of paranoia and the fear of the unknown. To wander around this senseless place and not knowing if you're safe or if something is following you. The same could be said for the last monster. It's hard to see what the creature is from a distance but as soon as it starts chasing you, you can tell its a threat. But based on my assumption, another creature appears at the end that's either A) The creature from before but it teleported to the other side of the door or B) another version/clone/entity of the same kind. It can work both either ways. If its a teleportation situation, it can be similar to the first creature's situation where you don't know where this monster will appear. But this time, when the monster chases you, you don't know if the monster will suddenly teleport in front of you as you're running away from it or if it plays tricks on you and constantly teleports around so that you can't escape. But if its another entity of the same kind or a clone, it brings even more questions of paranoia. a new line of questions appear over how many are there in each level? how many of this entity are there? if there's more, does that mean I'll run into them much more quicker? does that mean I can be overwhelmed much more quicker? by adding more questioning and more situations where the possibility of dying seems to increase every time a new ability or creature is introduced is what creates a scary atmosphere. the uncertainty over whether or not you'll be safer or if the situation will get worse is what keeps a person on their toes. A very excellent video on the backrooms!
Bro you should make a found footage movie!!! I love found footage movies, my tops are: Afflicted, Chronicle, Paranormal Activity 3, Cloverfield, Quarantine, V/H/S, V/H/S 2, Mirror, etc
In my opinion, the mysterious entitys make it fun to watch. Cause then we can look threw the video parts of where that entity is shown and see what it does
I love how the spider entity had metallic footsteps despite looking like he isn't made of metal. I think he's become one of my favorites of Backroom entities
The areas around 2:05 is my only critique. You rendered the cut walls a little too thin, where it looks fake, but literally everything looks so real! Great job. 👍
this is a alternate bizarre reality that everything in it looks weird or something of that nature so it would look ok to have errors like that it makes the place look more bizarre
The people in the back rooms must be really brave. Even the fact that there are monsters that could probably all together kill all of the human population, this series is genuinely scary. I’m not gonna be able to sleep at night.
this is great, I love that after kanepixels made his video other people are going out there to try and create their own versions with their own creative liberties. Thats something great that I find about the backrooms project
Well you know nowadays if you have a computer with really high specs you can easily make videos like this in like 3 or 4 hours, believe me these dudes are all using Blender and so do I. I haven't used the software before but still managed to learn it in a week and it is pretty simple but versatile to use, so my point here is that making such videos after Kane is just so easy that it's not as a big deal anymore as it used to be...
@@CoderMedia its not as easy as you think... the little house you made or whatever the fuck doesnt equate into shit like this dude... 3-4 hours??? damn people are more braindead than i coulda thought
@@CoderMedia i now know from the corridor crew that people like you that say "oh its nuthin just 3-4 hours!" dont really know what your talking about in all honesty, its like learning a skill for the first half of the process you "think" you know it but in all actuality you dont know the half of it
Love how when the entity ran past them at 2:33 it doesn't even stutter running back, it just immediately zips back. This things ankles cannot be broken.
I love anything associated or similiar to that of the feeling, familiarity, and nostalgia and just general look im receiving from "The Poolhouse" section. I feel so comfortable and almost lost in it's entire feeling, the sounds, the visuals, the lighting, i can literally feel shivers because i can quite literally feel myslef in that concept. Amazing yet terryfying.
I found out recently that many people including myself find images of swimming pools or related things to be very nostalgic or at least trigger some sort of very strong but mostly forgotten memory. Probably the relaxing blue tiles and the water.
The chase sequence in this is so well done, i fucking hate spiders and you captured the movement perfectly. It was just like something out of one of my nightmares.
I remember that I had weird dreams (or visions, fantasy) about pool rooms that looked like this in my childhood. The places in my dreams looked similar to these in the video, white tiled cold rooms with deep blue water pools (often very deep and connected with thalassophobia). Its very interesting to see that apparently many people can relate to these kind of places. Maybe its because as children, we often visit public water parks/swimming pools and they often look so different from the places we normally see, so its something thatgets deeply engrained into our subconscious minds and this is why these pool rooms feel relatable to many people.
I love these types of videos where the camera man runs inconcievably slower than needed to escape, and then still manages to barely outpace the entities
that thing at 3:08 I swear I seen something like that in my nightmares before... and the way it's just standing there waiting. hella creepy😩like, wtf is that?😭😭
Everyone is overlooking how excellent the sound design is. I love how you put in the time to make it sound like the person recording the video is actually wet. Especially when they leave the water, and you can hear their wet feet slapping against the hard floor. Good job bro
This feel more like the backrooms. I would love if you made a series where a victim wonders in a random level showing the levels, no deep deep lore just the glory and stuff of the levels.
Great work man, really love the vibe that the poolhouse brought on. Sound design was fantastic as well. How did you accomplish the camera movements? The running, the way he turns corners, etc all very realistic. Great work
I like how the 1st entity can be seen clipping through the walls. It really demonstrates how physically unstable the backrooms are Edit: having the backrooms in your video CAN be an excuse to have animation errors i guess. idk
@@shrimpman. Bruh. I can just imagine a bunch of spider entitys chilling in the ceiling drinking tea or coffee discussing about their daily lives. I can imagine their conversation going: "So, you killed any people lately?" *sips tea* "Yup, killed one the other day. He was pretty slow." *drinks cup of coffee* "Damn bro you lucky, I haven't found anyone seen last week!"
@@sirpixel7945 nah, its actually more like real spiders sitting around and sleeping or resting. When they see anything other than eachother moving, they go for the kill without making a sound (from their mouths atleast, if they even have any)
Bro I swear to god the second entity is my idea of a nightmare: a monster, completely silent, chasing you down a long, seemingly endless hall, nowhere to hide, only able to pray to god you’re faster than it, which you visibly aren’t. Ik there’s lots of people talking about the first entity but for me the second one drives the whole performance home, awesome job 👍
In my opinion, the monster at 2:05 is WAY better than the monsters in Kane Pixel's backrooms found footage, I mean, it IS true you could push those monsters over and there's no way they could get up. The one here is like a big spider
Okay that spider chasing you had my heart racing. Great job ducking in that corner. For the rest of the nightmare. I think I would be walking slowly and peaking around corners.
Im interested to know how these films are made, especially as a video productions student. It would be neat to create something like this for a school project ig is what I’m saying. I wouldn’t necessarily be surprised if it was all 3d animation, actually, Edit: just found his how-to video on it, was all blender. Really neat ngl.
I like how you didn't need loud horror jumpscare music to make that monster's entry terrifying! The way he just calms slides the panel open and peeks at the cameraman is nightmare fuel!!!
Not a lot of people point this out but at 3:07 gives me chills because you never know what’s gonna be a exit around a corner or jus another entity waiting
The fact you created something that’s based off another’s work and you still made it creative and on edge. I was honestly chilled at the end with the second chase, and my god the pool scenes were amazingly done! Felt super real! My only critique I think someone mentioned was the thinness of the walls in the lobby making it seem plasticity and unreal like but I think you did a great job making the space eerie enough for the backrooms. If you don’t mind I would love to see more of the entities in the pool level, I think that would be awesome! Cool video :)
I started creating Backrooms content, I would appreciate if you take a look at it and let me know if you enjoyed! :D (They are simple for now, but they will get more intense in the future)
Personally, I think the volume the first entity output was terrifying. It made it seem like it hunts down people on the regular, with how casually it opened the ceiling.
This is amazing! You’re getting pretty good results. There’s only a few parts where the shake of the camera feels a little too controlled to be realistic, like on the ladder. There are also parts that look too much like a 3D model, the ladder again, the metal door to the apartments, and some of the halls in the pool house. Outside of that, almost all the shots had me complete immersed! I hope you keep up the good work!
oh wow-- ok long comment ahead ok i like THIS one a lot and ive only seen 2 videos so far! this series is sudden and punchy with the fear yknow, but it doesnt feel cheap like actual jumpscares, and the creatures look like actual corrupted 3d models! when not running away from the creatures and just going through the levels, especially the pool one, i even felt relaxed! i love this! im sure you're sick and tired of kane pixel comparisons, but kane pixel's series makes me feel absolute dread at every second, making just getting through 1 video too hard for me lol-- this hits just the right spot between comfort and discomfort! weird way to describe the backrooms, but i feel like it fits for this series. though i just wanted to point out that a constant feeling of fear is not necessary for each and every horror series, especially not the backrooms! just because one person set the precedent or popular format doesn't mean that it holds for every video. likewise, different feelings of atmosphere and not following the same cast fear-wise gives a lot of uniqueness and personality to each backrooms content creator and series!
The entities don’t ever scare me, I’ve never been creeped out or frightened by them for the most part. What gets me is the uncanny and impossibly long weird angled and lot corridors
@@lifeisgrey23 yes I have, in fact I’m subscribed to him with notifications and I’ve seen all his backroom installments. But there is so many more of these backroom found footage videos besides Kane’s and this is just one of the better ones of the bunch
I loved the entity's design, nature, and just feel in general. The way it just gunned after him/her was so well made and also gotta say the detailing is so good it almost looks real
This is one of my favourite backroom videos, hands down. I loved especially the Poolhouse - so surreal and eerie without needing much. Please keep going, you are incredibly talented!
why is no one talking about the hallway entity? that is what scared the most about this whole entire video, don't get me wrong, ceiling spider did get me to jump, but it's just the fact that around a corner, a completely stiff figure just floats towards you, faster than you can run. your literal best option is to do what he did, try to hide behind a door, but even then THAT didn't work. pretty unnerving
The sound effects from that spider creature is just so horrifying to me. I could actually feed myself running from that thing I don’t know how to explain it
40 benydryls
AWHW HELAUKANAW SPAINGBANGARANG TOOK 40 BENNYAMDRYLS
ah help nah spoingbich took 490 benadryls
AUWWHW HELELK LKWNWNAW SPONGOGBOINGOBONGO TAKENSD 402 BENAMSDRYINLS
*Dreaming with a hangover.
Spfangop took forty bensatryld
I think being trapped in a maze with a giant spider creature that can essentially noclip in and out of the level is way scarier than hounds
its meant to be him just running around in the ceiling but the noclip idea sounds way scarier
@@frag2 do entitys noclip? I thought they couldn't.
edit: yes some can
@@graniteamerican3547 yes some can.
@@KrismVODS including partygoers
@@KrismVODS because they know the steps to no-clip like the survivers from the backrooms
I liked that the first entity really didn't make any scary, horrifying noises aside from its own movement.
Just the thought of this violent being of incomprehensible horrors being able to show up without even so much as a whisper is terrifying.
dude that thing's movements scare the living shit out of me
Honestly just being in isolated spaces is scary and the horrors is the icing on the cake.
It looked like a gorilla tag gorilla with 4 limbs it was weird and some how real fast
The horror mostly comes from our minds, which makes things better.
Especially since the creature is moving at you with insane speed. I felt like the things is breathing on my neck, that's how it felt.
I love the detail when the spider reaches the end of the hall, doesn't find its prey, and then turns around to run back up the hall at speed. It suggests that it might be blind, or even that its perception of space itself is much different than ours.
Survival Guide:
th-cam.com/video/MXf_fGBc-F8/w-d-xo.html
I'm pretty sure around 90%-95% of in real life spiders are blind so it would make sense lol
everyone is really scared for the spider entity, but I find the second one to be more terrifying.
At first glance it looks to be some spindly creature, but distorts itself with it's movments and the low grumbling hum as it approaches without another sound is honestly pretty terrifying!
i love how these entities aren't exactly a certain "shape", they're distortions, living glitches, that do god knows what-
Honesly just 👌👌👌
What scares me aswell is the censoring of the entity once its closer to us in the doorframe. Why is it censored? Would we go insane if we saw it in detail? Or is there another reason? We might never know. I tried to pause the video right at the second where it's uncensored for a very short moment, and I feel like I can't sleep well anymore :')
If you slow down the video to 0.25x speed, it _is_ possible to see just what this entity looks like. I think it might've been some sort of shape-shifting entity, which took the molding, decaying form of its previous victim. Or, it might've been the entity that bald man from Frag2's "Insanity" transformed into when he was going mad in his quarters. Either way, this entity has a shadowy form, partly wearing clothes with "skin" exposed here and there. It has a face similar to the first entity in the video, it seems, or perhaps it's some sort of deformed skull. The thing that has morbidly interested me is...has _anyone_ escaped a direct encounter with an enemy in the Frag2 universe? Equally so, what _was_ in the removed footage?
@@josephcheeseinthebanana im suspecting that its an entity called "nostalgi gaius"
By the way the spider thing is called a "Stomper".
its aranea membri
Love the running sounds of the first entity! Very glitchy and weird.
it sounds like he's stepping on metal
What about the flesh ripping and crunching noises? Those are good too! :)
I'll not like it,if im the one hearing it
Hold on, the FIRST entity?
It sounded like p o t s and p a n s being smashed
This definitely has its pros and cons compared to like, the Kane Pixels series… but that moment where the spider opens up the ceiling is honestly SO well done. It gives just enough time to see and register it, but not enough to really think about it.
wait this is not kane pixels?
omg
@@firstclass000 x2
I actually prefer this over Kane Pixels version. This one actually made me feel more uneasy than Kane’s first back rooms video.
@@crisismoon880 kane's one leans more toward "reality" I guess. This one more supernatural and uncanny. Esp the pool part
I think this one only has cons, it’s worse in every aspect especially considering that it’s literally a copy of it scene for scene.
I can't believe that one guy, Kane Pixels, inspired a whole new era of 3D modelers, animators and VFX artists to just have fun and expand on the complex Backrooms creepypasta. It's incredible!
Even crazier?
Kane was about 16 or 17 when he made that video.
What I find so terrifying about the concept of the backrooms is that everything is shrouded in such a dense fog of mystery. Especially the entities encountered.
I know that technically speaking, almost no information would theoretically exist about the entities because there is a such a high risk of death if a wanderer encountered one. But in the context of these "found tapes", even then we don't see them for more than a few frames at a time. The last entity in the video is what I find especially terrifying. The way it stands, and how it "wills" itself along without moving. The viewer is supposed to be protected because they're just viewing a recording. *Supposedly" watching a video posed no threat. But when it breaks through the door and the entity is censored after just one frame? That adds a while new layer of depth for me.
What is it? What does it want? Why is it censored??
That means that they're physically and psychologically dangerous. Just gazing on one can cause your mind to break. What do they do to you when they catch you? The mystery is so unnerving.
Survival Guide:
th-cam.com/video/MXf_fGBc-F8/w-d-xo.html
I'm 64 years old and I must admit when that spider came down out of the ceiling it gave me a scare chill I haven't experienced in many many years and I thank you for that.
theres no way your 64
64?!
@@peterplayzz only old people have their real full name and the default PFP with correct grammar.
Wait a second-
@@peterplayzz is it your first time hearing about an old person
loved this. No deep lore that takes away the scariness, just creepy liminal spaces and monsters.
P.S. The guy got really unlucky, I don't think entities are that common in the lobby parts, hope he never gambled lol
Entity count on Lobby are almost Null
@@sharkzz0_Developer exactly why I said he was so unlucky lol
What’s more unlucky is that there were three of them given the information of the other video and then saying they were “hibernating” so one of them went to get the guy
@@sharkzz0_Developeri didn't really understand what is Null but ok
Like found footage entity in level 0
3:09 the song/sound as it chases evokes a feeling of panic. It’s genuinely scary when it’s like going back around the corner praying to God that that thing won’t fucking give chase only to hear that fucking music fade in and to see it chasing behind you.
I really like how you guys are exploring these concepts of the horror of the infinite, the unknown, and that feverish feeling of being watched and pursued. the backrooms as a concept was kind of interesting but folks like frag and kane are really metabolizing all these massive concepts in such a raw and cool way. and y'all are so young! I am so excited for the future and the cool stuff you'll make.
Survival Guide:
th-cam.com/video/MXf_fGBc-F8/w-d-xo.html
god, this is genuinely terrifying, no loud noises, just weird gmod ragdoll movements with its crawling, amazing job !! gave me chills
READ MY NAME!!!!
!!!!!
No face from Spirited Away
True
Subrd
@@leociresi4292th-cam.com/users/shortsWL7n2IkFmNc
POV:you're the ghost looking at the person being chased ↑
btw not a rick roll
That large spider creature is probably the most unnerving entity concept I’ve seen for the Backrooms so far. It moves so fast and erratic but it’s also stealthy enough to roam in and out of open spaces. If you were to accidentally cross corners with it, you wouldn’t even have time to start running.
PUTIN IS THE BEST!!!!!
I AM THE BEST TH-camR EVER!!!!!!
@@fucker1 Your parents don’t give you much attention, do they?
yeah. fucking terrifying from our perspective... we'd just be easy prey. i love simple shit like this in the backrooms, fuck all that research and development nonsense lol the less i know about these monstrosities, the more terrified i am, and thats what i seek
@@fucker1 you’re a bad gamer, I’ve played Geometry Dash literally 1 time for 5 minutes at a friends house and even I’m better than you 😂🤡
READ MY NAME!!!!
!!!!!
I love the fact that “backrooms found footage” is its own genre
3:04 is like "Level !"
I like how at 2:17, your attention goes towards the glitched wall to the right, which makes the set up for the entity coming from the ceiling even more scary! Very cool!
Excellent sleight of hand
It looks like a big thing of black goo coming out of the celling like a bug 0_0
I didn't even see that
Yea i looked as well there
@@fucker1 shut up
Spyder from escape the backrooms )
Not gonna lie, I am currently at a hotel at Madrid, Spain, that looks EXACTLY like the backrooms from 2:05. Absolutely haunting 🥶
Something I think a lot of people make the mistake of in this series is making the monsters/threat too known. What makes a lot of monsters scary or at least within the backrooms is the vagueness and the unknown knowledge about them. I think you did an excellent job of creating monsters that are explained enough to be threats but still not giving away what they are and what they do. With the spider identity, you can tell it's a spider like creature. But you still don't exactly know what it does. The spider creature entering through the top creates this paranoia and questioning over what it can do. along with this is it's very quiet nature when crawling through the ceiling. Can the creature crawl through anywhere and appear anytime? Does this creature already know where i am? is it above me and I don't know it? is it trying to wait till my back is turned? that is what I think makes a good backrooms monster is using the sense of paranoia and the fear of the unknown. To wander around this senseless place and not knowing if you're safe or if something is following you. The same could be said for the last monster. It's hard to see what the creature is from a distance but as soon as it starts chasing you, you can tell its a threat. But based on my assumption, another creature appears at the end that's either A) The creature from before but it teleported to the other side of the door or B) another version/clone/entity of the same kind. It can work both either ways. If its a teleportation situation, it can be similar to the first creature's situation where you don't know where this monster will appear. But this time, when the monster chases you, you don't know if the monster will suddenly teleport in front of you as you're running away from it or if it plays tricks on you and constantly teleports around so that you can't escape. But if its another entity of the same kind or a clone, it brings even more questions of paranoia. a new line of questions appear over how many are there in each level? how many of this entity are there? if there's more, does that mean I'll run into them much more quicker? does that mean I can be overwhelmed much more quicker? by adding more questioning and more situations where the possibility of dying seems to increase every time a new ability or creature is introduced is what creates a scary atmosphere. the uncertainty over whether or not you'll be safer or if the situation will get worse is what keeps a person on their toes. A very excellent video on the backrooms!
Bro you should make a found footage movie!!! I love found footage movies, my tops are: Afflicted, Chronicle, Paranormal Activity 3, Cloverfield, Quarantine, V/H/S, V/H/S 2, Mirror, etc
bro really made their version of mr.hippos speech
@@goreduhme ok this made me laugh hard.
dude wrote a whole essay
In my opinion, the mysterious entitys make it fun to watch. Cause then we can look threw the video parts of where that entity is shown and see what it does
I love how the spider entity had metallic footsteps despite looking like he isn't made of metal. I think he's become one of my favorites of Backroom entities
READ MY NAME!!!!
!!!!!
I think the footsteps are supposed to sound heavy and unnatural. Gives the monster a certain otherworldly eeriness.
@@PuffDaFluff i like more the entity "bacteria"from the first footage
@@PuffDaFluff 3:08 wtf
damn the bots are here
The 1,296 people who disliked this masterpiece are some losers man, THIS BEAUTIFUL
This is honestly my favorite backrooms levels so I’m glad you were able to portray it so well
3:11 I love how there’s "music" when the entity is chasing you
The areas around 2:05 is my only critique. You rendered the cut walls a little too thin, where it looks fake, but literally everything looks so real! Great job. 👍
Ty for the criticism!
Actually the backrooms have parts that doesn't obey reality and acts like a game sometimee so it can make sence
@@JHINYT yup
this is a alternate bizarre reality that everything in it looks weird or something of that nature so it would look ok to have errors like that it makes the place look more bizarre
you guys are missing the point, the thin walls makes it look more unfamiliar to real life walls, and it undermines the uncanny effect it has
The creature that poped out of the ceiling was like “Got any games on your phone?”
The people in the back rooms must be really brave. Even the fact that there are monsters that could probably all together kill all of the human population, this series is genuinely scary. I’m not gonna be able to sleep at night.
this is great, I love that after kanepixels made his video other people are going out there to try and create their own versions with their own creative liberties. Thats something great that I find about the backrooms project
Well you know nowadays if you have a computer with really high specs you can easily make videos like this in like 3 or 4 hours, believe me these dudes are all using Blender and so do I. I haven't used the software before but still managed to learn it in a week and it is pretty simple but versatile to use, so my point here is that making such videos after Kane is just so easy that it's not as a big deal anymore as it used to be...
@@CoderMedia its not as easy as you think... the little house you made or whatever the fuck doesnt equate into shit like this dude... 3-4 hours??? damn people are more braindead than i coulda thought
@@CoderMedia i now know from the corridor crew that people like you that say "oh its nuthin just 3-4 hours!" dont really know what your talking about in all honesty, its like learning a skill for the first half of the process you "think" you know it but in all actuality you dont know the half of it
@@theunforgivensoldier4137 I actually tried it, watched hours of Blender Guru videos and in overall it felt way too simple to me
@@StealthKey What little house? I use procedural creation..
Love how many talented individuals are being able to show their stuff lately and get recognized for it. Super impressive, keep up the good work.
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unlike this bots^
dude this is actually the best found footage vids there are on youtube. good job keep it up man.
Agreed! It's the most terrifying one by far as well.
@@thesummitingfalcon these vids are likes steroids for fear
finally a somewhat scary creature and not one of the long skinny guys xD great video!
Love how when the entity ran past them at 2:33 it doesn't even stutter running back, it just immediately zips back. This things ankles cannot be broken.
Perks of having 8 legs😂
His legs really said:
*AGRESSIVE CLANGING*
@@Goji2182😂
I just imagine it being “nroom,nroom” as it goes past the hole in the wall
I love anything associated or similiar to that of the feeling, familiarity, and nostalgia and just general look im receiving from "The Poolhouse" section. I feel so comfortable and almost lost in it's entire feeling, the sounds, the visuals, the lighting, i can literally feel shivers because i can quite literally feel myslef in that concept. Amazing yet terryfying.
I found out recently that many people including myself find images of swimming pools or related things to be very nostalgic or at least trigger some sort of very strong but mostly forgotten memory. Probably the relaxing blue tiles and the water.
ñ
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The chase sequence in this is so well done, i fucking hate spiders and you captured the movement perfectly. It was just like something out of one of my nightmares.
This footage is amazing, and I love the sound quality. Not to mention that this part of the channel is based off the entities a little bit more.
3:18 Or uh, whatever the hell this thing is.
Ooo I hate it.
I remember that I had weird dreams (or visions, fantasy) about pool rooms that looked like this in my childhood. The places in my dreams looked similar to these in the video, white tiled cold rooms with deep blue water pools (often very deep and connected with thalassophobia).
Its very interesting to see that apparently many people can relate to these kind of places.
Maybe its because as children, we often visit public water parks/swimming pools and they often look so different from the places we normally see, so its something thatgets deeply engrained into our subconscious minds and this is why these pool rooms feel relatable to many people.
Looks like you and me are the same, I hate the deep ocean
It wasn't your first time, sure it isn't your last
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I AM THE BEST TH-camR EVER!!!!!!
@@fucker1 shut
@@fucker1 shut up…
I love these types of videos where the camera man runs inconcievably slower than needed to escape, and then still manages to barely outpace the entities
that thing at 3:08 I swear I seen something like that in my nightmares before... and the way it's just standing there waiting. hella creepy😩like, wtf is that?😭😭
Everyone is overlooking how excellent the sound design is. I love how you put in the time to make it sound like the person recording the video is actually wet. Especially when they leave the water, and you can hear their wet feet slapping against the hard floor. Good job bro
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🤨
@@soniconabudgetstudios I did not word this right. Or did I? 🤤
Not the waves tho
😦 worst way to word it buddy
The doubling back animation of that first entity at 2:34 is truly terrifying! Amazing video!!!
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also the fact that when it cant find you immediately it leaves was freaky
Hi. Just wondering if this is a game you can buy or just videos people have made? Looks amazing. I’m new to all this Backroom stuff.
I'm noticing a trend here. Anybody walking around with a late 90's camcorder can be teleported to this magical realm of death.
This feel more like the backrooms.
I would love if you made a series where a victim wonders in a random level showing the levels, no deep deep lore just the glory and stuff of the levels.
Without the lore the story itself isn't interesting
@@bullymaguire321 that’s a very boring way of looking at things
@@hyp0cr1tical boring? without lore we dont know where those fucking entities came from and who tf created the backroom level
@@bullymaguire321 thats where you have to use your imagination
@@bullymaguire321 original backrooms was all about that. No lore. Pure ignorance. That's what's scary.
Great work man, really love the vibe that the poolhouse brought on. Sound design was fantastic as well. How did you accomplish the camera movements? The running, the way he turns corners, etc all very realistic. Great work
Camera on a bezier curve, add a noise modifier, tweak it to your satisfaction :)
no, that doesn't allow the subtle steps in the movement, i used to use noise modifiers, but for this video i used the camera shakify addon v2
@@frag2 Ty brotha, appreciate you taking the time to respond. Keep killing it with the videos
@@frag2 Ohh, I'll have to check that out!
Im glad the backrooms are jot real beacuse of this comment 😀
3:18 I wanna imagine the old spice jingle playing
2:20 "yo dude do you have games in your phone? AYY WAIT DO YOU HAVE GAMES IN YOUR PHONE???"
These monsters are done SO WELL probably the scariest monsters in a backrooms animation that I have seen. Love the sound design and locations as well
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I like how the 1st entity can be seen clipping through the walls. It really demonstrates how physically unstable the backrooms are
Edit: having the backrooms in your video CAN be an excuse to have animation errors i guess. idk
Where? That might be an animation error lol
Eh, probably. But it can be seen as a cool detail :)
turns out there’s many other spider entities just like that one, and they just hang around inside the ceiling
@@shrimpman. Bruh. I can just imagine a bunch of spider entitys chilling in the ceiling drinking tea or coffee discussing about their daily lives.
I can imagine their conversation going:
"So, you killed any people lately?" *sips tea*
"Yup, killed one the other day. He was pretty slow." *drinks cup of coffee*
"Damn bro you lucky, I haven't found anyone seen last week!"
@@sirpixel7945 nah, its actually more like real spiders sitting around and sleeping or resting. When they see anything other than eachother moving, they go for the kill without making a sound (from their mouths atleast, if they even have any)
0:12 The fact that there are no water ripples
I can see myself getting nostalgic over this in a few years
Bro I swear to god the second entity is my idea of a nightmare: a monster, completely silent, chasing you down a long, seemingly endless hall, nowhere to hide, only able to pray to god you’re faster than it, which you visibly aren’t. Ik there’s lots of people talking about the first entity but for me the second one drives the whole performance home, awesome job 👍
for me its the fact it looks like a flat almost 2d image so it doesnt move at all yet it still chases you fast
@@noel6133 It's a fricking Picasso painting
Also it seems smart to sense it's appears to have shot at the person in the video
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In my opinion, the monster at 2:05 is WAY better than the monsters in Kane Pixel's backrooms found footage, I mean, it IS true you could push those monsters over and there's no way they could get up. The one here is like a big spider
the footsteps instead of screams is way better imo
@@iHumanic. 😱😱😱😱😨😱😨😱😟😰😦😴😥😳😱😱😨😒😡😐😤🤐😐😲😶 scare
I like both of them honestly, they are scary in their own way.
The kane pixel ones are thin and small, but he makes them seem op. I would never try approaching them
@@sheesh6344 true
imagine if you push them over and they get back up
Okay that spider chasing you had my heart racing. Great job ducking in that corner. For the rest of the nightmare. I think I would be walking slowly and peaking around corners.
Im interested to know how these films are made, especially as a video productions student. It would be neat to create something like this for a school project ig is what I’m saying.
I wouldn’t necessarily be surprised if it was all 3d animation, actually,
Edit: just found his how-to video on it, was all blender. Really neat ngl.
I like how you didn't need loud horror jumpscare music to make that monster's entry terrifying! The way he just calms slides the panel open and peeks at the cameraman is nightmare fuel!!!
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which one
@@halo-year-5989 the first one that climbed from the ceiling
2:26 why is this scary it just looks like a spider with a plague doctor mask
It's a ambrea membri it has a spider like body but has a animal skull as a head
This is how hall monitors are when you're skipping class
Not a lot of people point this out but at 3:07 gives me chills because you never know what’s gonna be a exit around a corner or jus another entity waiting
3:08 is that Jotaro standing there menancingly
The fact you created something that’s based off another’s work and you still made it creative and on edge. I was honestly chilled at the end with the second chase, and my god the pool scenes were amazingly done! Felt super real! My only critique I think someone mentioned was the thinness of the walls in the lobby making it seem plasticity and unreal like but I think you did a great job making the space eerie enough for the backrooms. If you don’t mind I would love to see more of the entities in the pool level, I think that would be awesome! Cool video :)
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The backrooms concept isn't owned by anyone
@@orang3k not saying it is but I’m like 99% sure most of these videos were slightly inspired by Jane Pixels work
I started creating Backrooms content, I would appreciate if you take a look at it and let me know if you enjoyed! :D (They are simple for now, but they will get more intense in the future)
@@backroomshub1052 hell yeah! I’m in love with this new breakout of back rooms and would love to see your work!!
The spider not making noise is so much scarier then if you just put some stereotypical white noise over it. Awesome vid.
Personally, I think the volume the first entity output was terrifying. It made it seem like it hunts down people on the regular, with how casually it opened the ceiling.
this is as good as kane pixels one, very well made.
Not hating but this is no way shape or form as good or even close to kane's
@@nickadz5490 no offense but nobody cares
Good but not even close
nice
@@percyvoss8943 chad
This is amazing! You’re getting pretty good results. There’s only a few parts where the shake of the camera feels a little too controlled to be realistic, like on the ladder. There are also parts that look too much like a 3D model, the ladder again, the metal door to the apartments, and some of the halls in the pool house. Outside of that, almost all the shots had me complete immersed! I hope you keep up the good work!
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I agree with this comment but the backrooms is distorted and unusual, so it makes sense for stuff to look out of place
My thoughts exactly
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3:08
It was at this moment that our explorer realized he was screwed.
2:18 on my old Mac computer I'd always see walls and stuff glitch into the ground like that because its old
3:16 "We've been trying to reach you about your car's extended warranty"
Monster:” Hey! Come back! I’m lost too!”
would really love to see a big collaboration of artists who make Backrooms content, it would be awesome
Without the creepy creatures this would be one heck of a swimming pool.
The introduction of the spider-like entity is effective as all hell. The genuine shock from the guy as the ceiling panel is moved away
2:34 I think we all know where this scene originated.
😅
No
hmmm
The kane pixels version of the backrooms (found footage)
1:45 dude that hurts!
hes still ok but ikr
1:28 that one slide at the playground that goes on forever:
I love how dumb the spider creature is at 2:33. It's just like "welp looks like that man disappeared" and turns around lel
2:14 the giaiant enemy spider
*Giant enemy spider music intensifies*
Im glad of knowing the backrooms before they became popular
And awesome video!
oh wow-- ok long comment ahead
ok i like THIS one a lot and ive only seen 2 videos so far!
this series is sudden and punchy with the fear yknow, but it doesnt feel cheap like actual jumpscares, and the creatures look like actual corrupted 3d models!
when not running away from the creatures and just going through the levels, especially the pool one, i even felt relaxed!
i love this!
im sure you're sick and tired of kane pixel comparisons, but kane pixel's series makes me feel absolute dread at every second, making just getting through 1 video too hard for me lol--
this hits just the right spot between comfort and discomfort! weird way to describe the backrooms, but i feel like it fits for this series.
though i just wanted to point out that a constant feeling of fear is not necessary for each and every horror series, especially not the backrooms! just because one person set the precedent or popular format doesn't mean that it holds for every video. likewise, different feelings of atmosphere and not following the same cast fear-wise gives a lot of uniqueness and personality to each backrooms content creator and series!
The entities don’t ever scare me, I’ve never been creeped out or frightened by them for the most part. What gets me is the uncanny and impossibly long weird angled and lot corridors
I would love to see more Found Backrooms footage by you! this is really good!
More to come
@@frag2 how did you make this???
@@rickysbrix156 i hope is blender
@@siqueiras439 yeah we hope….
This backrooms found footage is much better than others, you definitely have potential with this
@@lifeisgrey23 yes I have, in fact I’m subscribed to him with notifications and I’ve seen all his backroom installments. But there is so many more of these backroom found footage videos besides Kane’s and this is just one of the better ones of the bunch
@@fucker1 I don’t believe that to be true
@@lifeisgrey23 probably but some kids out there say this stuff cuz their daddy says so
@@RattifyRBLX GRAMMAR
@@Sus-nr2op my grammar is fine
the poolrooms part is the definition of when 1 is too loud but 0 is too quiet
The nostalgia of watching these old videos is amazing.
I loved the entity's design, nature, and just feel in general. The way it just gunned after him/her was so well made and also gotta say the detailing is so good it almost looks real
Survival Guide:
th-cam.com/video/MXf_fGBc-F8/w-d-xo.html
This is one of my favourite backroom videos, hands down. I loved especially the Poolhouse - so surreal and eerie without needing much. Please keep going, you are incredibly talented!
Survival Guide:
th-cam.com/video/MXf_fGBc-F8/w-d-xo.html
the "remaining footage" was of course a scooby doo style chase scene through that very scooby doo looking hallway.
why is no one talking about the hallway entity? that is what scared the most about this whole entire video, don't get me wrong, ceiling spider did get me to jump, but it's just the fact that around a corner, a completely stiff figure just floats towards you, faster than you can run. your literal best option is to do what he did, try to hide behind a door, but even then THAT didn't work. pretty unnerving
Well this guy just debunked MatPat's theory of hiding in the ceiling tiles, that is creepy no joke.😅
Edit: 68 likes wasn't expecting that
Nice
Isnt the ceiling suppose to lead to level fun:)
wow I just posted this as a joke but 27 likes wow
@@ultraman4704 and I dont know maybe but I think its just the ceiling.
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Very well made!
Yet another one of those videos that sends a huge cold chill down your spine.
Absolutely love it, keep it up!!
i love the lack of animation on the last monster. It makes it so scary
I find it satisfying when you just barely escape a monster and hes scowering outside the hiding space like "HEEY WHERED HE GOOO 😡"
1:24 Absolutely reminds me of a Tomb Raider level...
1:18 That'd be fun to ride on.
The fact that I dreamed of being here before I even found out about the backrooms..
The sound effects from that spider creature is just so horrifying to me. I could actually feed myself running from that thing I don’t know how to explain it
3:11 perfect Chase músic!
i love how the person enter in "The Lobby" and in 5 seconds an entity shows up and a chase starts, its so fast XD
unlucky :(
@@frag2 its all fun and games until backrooms
Bro got folded by a transporter (?) immediately [the second entity]
@@lordphuckwadd6462 bad stonks :((
The guy after seing the entity: *My extraction point!*
3:09 lmao This dude is fast as hell
This was maybe the best take on Backrooms I've seen yet