I LOVE how quick and snappy the entities are. It makes it that much more horrifying because of how little time you get to react. The areas you create are also very dreamy and sometimes soothing even. Your work is incredible! Please make more!
Not only entities are quick and snappy but also inteligent enough to create traps or use lures for wanderers. I don`t know what that demon was at the end but I can hardly image even squad of soldiers surviving that.
1:14 The fact that it crawls on the wall a bit before flying towards the cameraman and the powerful flaps of its wings that are muscled by the audio receiver really makes this feel a lot more realistic.
The segment at 2:50 is by far the most dreadful part for me. I can imagine squeezing through this tiny gap for hours, hoping that it’ll eventually open back up to another area. But with the slick linoleum floor covered in water, one wrong slip would result in your death. It would be near impossible to get yourself back up, and you’d likely drown. Definitely not as in your face as the entities we see, but far more dreadful.
I got goosebumps when I heard the other guy at 2:30 yell "hey! hey!" I can't imagine the hope you would feel and then absolute dread as you realize how impossible it would be to reach them.
There are monsters in the backrooms that mimic ur bestfriend or somebody u love. They can change their appearance and voice to make u trust them. They can look like a human but they will purposefully make u trust them so that they can betray u. When they have betrayed u they will eat you. Apparently fear and betrayal tastes good on humans.
From a person who plays horror games often: This is giving me the most stress from any horror game just because of the slow walking and the eerie quietness. When I watch horror videos or play horror games.. the worst this is silence. And something to top that is either a long hallway or a corner. Corners are terrifying because of how you can’t find out if anything is behind it except from sound and already have been around the corner until you go around the corner. It’s terrifying. And this has so many corners that I am about to fall out of my chair because of how amazing this film is. Thank you Frag.
The worst feeling is turning the corner and it NOT being there, atleast for me, I panic most when I don’t know where it is, if I can see it even if it’s searching for me or it knows I’m around I mostly don’t care. It’s just too much when it sees you first and you have to make a split second decision on what to do.
@@misterbonk6116 yeah especially when the game build up stress and pressure like u walk for a long time judt progressing throuh the game and boom jumpscare at the moment where u least expect it
2:00 They noticed that it says that the date of birth of the guy who is dead says 2047, and also below there is another date that says 2074. This implies that backrooms don't just suck in people from the 90s, but also bring in people from all eras.
Oh god the way the deathmoth was just suddenly revealed to be in the dark on the wall and its sheer size, true art right there, its one the reasons i really like your backrooms videos
It was so hard real and sad that when the camera man said 'hello' and a guy from below replied, it brought tears to my eyes, knowing people are so close, suffering together, but can't reach each other at all without risk and sacrifice. Really explains humanity.
The poolhouse is definitely a really cool concept of a level, I haven't seen anyone else do something similar to it. While deviating from the office space/hotel lobby environment you usually get with the backrooms the poolhouse just seemingly fits. The ambient noises and reflections do it all the justice, I'd love to see bigger content creators use a similar concept for a level its dope
things I've learned about the backrooms: if you see an object randomly placed in the center of a room, that object is a trap and you need to quickly & quietly run away hoping whatever set the trap has not seen you yet.
@†Witch House† the aranea membri resides in the ceiling of levels all it has to do to eat in level fun is wait for a party goer to go under it, bust out the ceiling tile, snatch it up. Boom. Dinner.
I like the idea that backrooms are not only connecting points in space, but also in time. The ID-card of the dead body that said he was born in 2047 while the camera showed it's 1996. Your rooms also feel claustrophic, yet endless, lonely and dangerous. Love it!
@@Sleepyvoidboi2111 huge moths that roam around the backrooms, mostly on level 5 ,but also a few other levels , male deathmoths are more docile and not as aggressive as the females , which are way larger and spit acid , for more Information ,please read the backrooms wiki entry on deathmoths to learn more.
1:14 I absolutely LOVE the death moth here! It’s exactly how I pictured them to be! And the sound of the wings fluttering as it rushes towards the guy is really terrifying!
The pool area just might be the most terrifying for me. I remember having a dream of a similar space and it scared me to no end. Not only is that level's build complex, there is water everywhere and you make so much noise with the water that you're fked if an entity roams that place. So well made ! Edit: Forgot to add the absolute nightmare that is the suffocating smell of chlorine and the overall humidity of the place with slippery ground pretty much EVERYWHERE
You’ve captured the look and feel of some of the nightmares I’ve had. I’ve seen some other media get pretty close, but your stuff is uncanny to me. Great work!!
I like how you included the guy from 2047. I've always thought of the backrooms as a bridge between universes and points in time. Really good animation too.
@@kindlyhelpmereachto100ksub9 your profile picture is the yt symbol and you are prob a 2nd grader that saw all the scam bots and all the people that subbed to them and you thought you could be the same (this if just a prediction it might be a ordinary bot.
I like to believe that at one point in future humanity would conquer the backrooms. It’s also why I am invested in the Kane pixels backrooms lore. But 2047 is still a tad bit early, I guess
I'm really glad someone is doing videos about the pool rooms specifically, there's such an... eerie serenity to them, an otherworldly calm. You bring them to life pretty well! The pool rooms I think capture a similar quality to the og level 0, where even if there were no entities they're still unsettling as frick
I love how straightforward the jumpscares are, like I think he’ll turn around and an entity will be there but it’s predictable and is around the scary corner. Just gives me chills every time.
this might be the second best footage video with kane's stuff being first. really well done, this was super realistic except maybe the foosteps were too slow and too loud at times. the water part was definitely extremely well made. i see alot of low effort fan-made copies of kane's stuff but this is definitely unique, love the different spaces and different colors / patterns. carry on making this stuff, it's insanely good!
I'd like to imagine that ever since Async's discovery (or the making) of the backrooms, more and more people are no clipping out of the world. You can probably tell by the rapid increase of found footages within these few weeks of Kane's upload of "First Contact"
@@lavablocki5075 I wouldn't really say "overrated". Just because he is getting a lot of praise does not mean you automatically assume it is overrated. It is just that there is a lot of people thinking the same thing when watching his videos.
1:11 I can just imagine the camera man thinking, “Oh god, maybe it’s friendly? Ooh I wonder if I could ride on top of it like a drago-*the moth starts flying towards them* NOT FRIENDLY NOT FRIENDLY”
Entity analysis: Long arms to grasp and climb staircases or other areas and drab coloration to blend in with the darkness so it gets an extra second on its prey. An ambush predator, it appears to reside in holes. It makes sense for this kind of predator to inhabit a stairwell within a body of water. Think about it, an entity isnt gonna go down a staircase, if it doesnt watch where its going it’ll fall. Right into the center of the stairwell where this thing resides. If this is the case and it has no means of luring in prey, then this thing has to have a very slow metabolism. Unfortunately, due to this creatures (hypothesized by me) nature, it would be very hard to observe. Unless cameras are mounted on the walls.
@@RundownSD The entities in this series are actually terrifying cause they are like real predatory animals, evolved to hunt and kill prey. Also, if a deathmoth is dangerous to a human but easy prey for aranea membri, then that truly means you are a worm on a hook wriggling in a pond full of fish.
As soon as i saw a stairwell in a backroom i would’ve never thought of going in there and the fact that there’s water at the bottom and you can see bubbles in the water where a place that you haven’t seen a single creature i would’ve assumed the worst and got out of there fast and quietly
At 2:05 the ID says that the man that is dead on the ground has been born on 22/03/2011 so that means that this person is from the future. Meaning that in any liminal space time doesn't matter.
Oh so that’s why he was scared? I thought it was because he was dead. But apparently he was scared because he was looking at the ID and saw he was from the future so that made him scared.
2:02 introduces such an interesting concept of the backrooms existing through all timelines and through every moment of the past/present/future I love it. Great Job!!!
This is actually really good I thought it was going to be bad like a lot of other "found footage" tapes but this is actually really good, keep up the good work.
Loved everything about this. The use of dark spaces. The idea of an infinite maze with no exit is already scary as-is, but the fact that some of it might be in the dark is even scarier. The moth. The way it was revealed makes you think for a second "wait. Is that a decoration or is it actually alive ?" The "building" place with all the windows (don't know if it has a name). Just really well done. The pool zone has to be one of my favourite things. It's just so... Odd. Abstract. Weird. And the entity at the end - love that you can just hear it before you see it.
I have no knowledge of the backrooms other than Kane's videos. It could be any level, it wouldn't mean much to me lol Although with that being said, if you know of a place where I can read about the lore of the backrooms, I would be quite intereseted.
Wow! Look at that monster! I rarely interest in horror stuff. The bookrooms have alot of potentials! It's the idea of unpredictable outcomes that makes these contents interesting. Not to mention the backrooms has unlimited possibilities! Any sorts of horrors can be put into the backrooms and can becomes scary in unfathom amount of ways!
@@alagaan0 Did I just made something even scarier than the backrooms? If I found myself inside an unending rooms of books, I'll just die and go to where ever place that willing to accept me.
@@lumi5421 I can imagine that guy seeing the entity, running for his life then he hears someone say "Hello?" He stops and says, "AHH, HEY" then gets killed.
Humble comment that probably won't be read; First, love your work dude! Second, would love to see your take on a set of fully "peaceful" levels, such as Bunker Springs and the like.
I really love these Backrooms projects. It's been one of the more fun creepypastas out there. It seems like it's far more open to interpretation for the community to lend it's voice to. With people such as yourself and Kane Pixels it really keeps the creativity flowing. Excellent work!
Dude, your entities are the best I've seen of any Backrooms footage so far! Everyone else just does glowy eyes or a spindly creature made of poorly shaped blocks, but yours are legit terrifying and grotesque! Keep up the amazing work!!
when that giant moth showed up, I really felt something cringe in my stomach. as a kid I was terrified of flying insects, especially moths, and still, 30+ years later, they make me feel uneasy. bravo for scaring me
amazing work! i absolutely love it. one thing you could improve tho is the footsteps bc it doenst really fit the movement sometimes (at 1:20 for example). other than that, again an amazing video to completely terrify me. the jumpscares are super good too! definitly keep it up 🔥
dude at 2:29 I felt my blood run cold when I heard someone yell back “hey!” Because it sounded so desperate it was like you knew they were in danger, or at least extremely hopeless.
a lot of the lore was probably made up by bored kids anyway like if you actually read it? some of the levels are really interesting but others are really stupid in my opinion
@@7GL6 I much prefer the idea of the "backroom project" being a collection of fanmade "found footage" and images, that respect the themes (the empty rooms, loneliness, roaming monsters) but don't elaborate to keep the whole thing mysterious, than the wiki thing that turns the whole concept into "hunger games" by overexplaining and turning the focus on "how would I survive" than the original "how would I feel". The trend Kane Pixel launched is great. Kane has "lore" videos, but the video format allows him to give just enough to create the mood and intrigue us, without spoiling the frightening mystery. Last video, with the entity just showing once on a movement camera, was chilling. Frag 2 also has the right mindset. And I love his pool level, it makes me feel comfort and warmth, tranquility, it's very different than level 0. And yet, the weird geometries, and simply knowing this is the backrooms with all the dangers, make this comfy place very unsettling.
Thank you for making another good backrooms incarnation. I've seena lot of low-effort stuff, but you are trying to make your content good and that I can respect.
I felt like inside an old nightmare, from back when i was a kid. Definitely one of the best Backrooms footage i've seen so far (with the ones from Kane's Pixel). Very nice work!
You've earned a subscribe from me. You're doing your own more "traditional" backrooms content. With all the entities, instead of trying to copy Kane Pixel's universe and just add entities. I like how you are exploring many of these 'other' liminal spaces. Also...giant moth = subscribe. Would hug. Moths don't have mouths they can't hurt you.
Well this is the first time i have seen someone make a poolrooms exclusive entity! have thought up a name for it because that entity is genuinely terrifying seriously imagine the 3:13 entity coming out of your pool at night
Dunno if it’s intentional but I love how the thumbnail shows the entity in a completely different place to where we actually see it, so most people don’t actually expect it at the end
Dude that was freakin' incredible, quickly becoming one of my favorites. I love the idea that the Backrooms is not just outside of reality but outside of time as well. Seriously well done!
This was really good. That ending got me. If I could be really picky, the foot steps were a bit heavy... but this was just one of the best implementations I've seen!
Maaan, this is so terrifying. Being no clipped from reality into a seemingly endless void, with entities so malicious, it's on sight. They can be anywhere and are FAST. Well made! Please contimue making these
Dude this is insane! Literally the best version of the backrooms i’ve seen so far. Specially The yelling sound was so cool. It makes you feels like there are other people there, as confused as you. But like you can’t really see them, you can just hear them and become more confused. But The unexpected jumpscares were the best part. Like whenever you’re trying to look around because it moves so slow, it makes me feel like there is going to be a jumpscare right here but there isnt one when I expect it to be. And when you don’t expect one, it just does a little jumpscare like the flying entity one. Or the one at “0:55”
Protagonists in horrors are always calm, I think it's because they like to wander around places, or something like that. I mostly like when the protagonist is calm.
2:02 Big hint there! It says the date of birth for that dead corpse was 2047. This reveals that the backrooms exist within a dimension outside even the laws of time. Therefore anyone can access the backrooms from the past, present or future!
Dude, this guy knows EXACTLY what emotional keys he needs to touch on our minds and hearts, like, it's not that much about the insane quality, but more about how misterious, non sensical and charming the rooms and entities are, and how insanely "right" it feels when he changes the biome or level even though it is supposed to feel "wrong", for example, how the hell does this guy change from a brown boring musseum-themed group of rooms with a death moth and a *magic chair* to fricking water temple from Zelda and make it look smooth, relaxing, charming and good... This guy and Kane Pixels aren't better than one or the other, it's like each one of them has their own charm, and they both do 11/10 animations, Kane Pixels is more like a Netflix/Stranger Things show, and this handsome guy is more like National Geographic, an educative documentary about the BACKROOMS HELL
Bro that part where you can see the guy dead and his registration ID says he is born in 2047 was an amazing detail from a directing standpoint, caught me off guard because the footage is from 1996, nice detail man
Yet another masterpiece. Love the movements of the entities, and as always, the visuals are completely insane. Great work dude. I’d love to see more of this.
I just wanted to say that this video was just absolutely fantastic! The sound was so well done, the way it changed when entering a different room and all the little details. Really great work!
1:56 , this feeling is pretty wierd to me,like this,you see the man's alive form,and then in the background you see the same person but horribly deformed,also like seeing some one moments before dying
Ooh I like the idea that the backrooms is not only an infinite spatial plane but temporal as well, what if the screams heard was actually him in the future in the spiral staircase in the poolrooms. Like merely moving through the backrooms also moves you through time too, so if you were to turn left and walk forward temporally you'd be in May 16th 1782, but if you were to sidestep and turn 187° left and then take two steps back it would be 9th January 2042, then if you sprinted for 13.4 seconds and stopped and turned right 12.5° it would be 15th March 18,263. So effectively not only your trapped in the Backrooms your constantly shifting around time as well so there is absolutely no way you can return even if you find the legitimate objective exit you went the wrong "route" temporally. It's actually beyond Lovecraftian levels of horror at that point.
Really love the dreampools as a backrooms concept. Would be cool to showcase some of that similar to what youve done here but with a bit friendlier of an environment.
To be honest, I feel like this level would be a very, very bright level because Moth’s are attracted to light, but every now and then across the map there would be little spaces of pitch black you could run and hide into while getting chased so you the moth can’t get to you
1:14 Seeing a huge butterfly hanging on a dark wall like that and moving in an instant when you spot it... It's beyond fucked up for some reason, just terrifying.. Nicely done
I like to think of the backrooms as an entity that things and other living things fall into, it can be both horrifying, weird, and beautiful. The internet has been focused on the horror aspect. I like to see a trippy area of the backrooms or wtf moments. Like if your exploring rooms and you hearing noises just to turn the corner and find a duck (not everything is what it seem). I just feel like the backrooms can have more to it. (But never explain anything to keep people guessing)
I’m so glad I got to work on this and I can’t wait to help out more in the future. You did fuckin amazing man 😎😎😎
This cchannel is underrated should deserve more attention and views tbh
I like how you designed it so that its hands are made for grabbing onto the stairs to raise itself
@@FilmSpook i didnt do the sounds but thanks anyway
@philippines yea?? does my name not give it away
My Backroom Footage!
Very interesting!!
th-cam.com/video/AUGb7ZQ12Qs/w-d-xo.html
I LOVE how quick and snappy the entities are. It makes it that much more horrifying because of how little time you get to react. The areas you create are also very dreamy and sometimes soothing even. Your work is incredible! Please make more!
Yeah I hate them slow *ss killers that let you escape
Same and true
My Backroom Footage!
Very interesting!!
th-cam.com/video/AUGb7ZQ12Qs/w-d-xo.html
@@lorr8446 shut up that’s not yours
Not only entities are quick and snappy but also inteligent enough to create traps or use lures for wanderers. I don`t know what that demon was at the end but I can hardly image even squad of soldiers surviving that.
1:14 The fact that it crawls on the wall a bit before flying towards the cameraman and the powerful flaps of its wings that are muscled by the audio receiver really makes this feel a lot more realistic.
Big moth friend :O
I guess his name is
Death moth
no
That’s huge moth
And is pretty cute and she’s creepy wan she running and flying
This moth is could death moth
The segment at 2:50 is by far the most dreadful part for me. I can imagine squeezing through this tiny gap for hours, hoping that it’ll eventually open back up to another area. But with the slick linoleum floor covered in water, one wrong slip would result in your death. It would be near impossible to get yourself back up, and you’d likely drown.
Definitely not as in your face as the entities we see, but far more dreadful.
It would be even worse if the floor suddenly dropped down making the water a lot deeper. It would be really hard to swim in such a narrow space
Gr
This area gives me more anxiety than level 0. Small tight spaces and dark areas are probably one of my biggest fears. Very good job!
ikr it's like so silent and so dark and there's so many windows this would be my biggest fear to and there's nobody there and no sound at all
Same but I also is scared of the giant mouth
You must hate level 8
@@Snick_ that's a bit cheating when it's a giant cave system. But yeah would be pretty horrified
@@koruton9925 blind entities with superb hearing would be terrifying, have them also be able to squeeze through small spaces like rats
I got goosebumps when I heard the other guy at 2:30 yell "hey! hey!" I can't imagine the hope you would feel and then absolute dread as you realize how impossible it would be to reach them.
It probably wasn't a human. Just saying
There are monsters in the backrooms that mimic ur bestfriend or somebody u love. They can change their appearance and voice to make u trust them. They can look like a human but they will purposefully make u trust them so that they can betray u. When they have betrayed u they will eat you. Apparently fear and betrayal tastes good on humans.
True :(
It feels like a bit of a reference to the Kane Backrooms series.
He was probably about to be eaten alive by some of the creatures there
From a person who plays horror games often: This is giving me the most stress from any horror game just because of the slow walking and the eerie quietness. When I watch horror videos or play horror games.. the worst this is silence. And something to top that is either a long hallway or a corner. Corners are terrifying because of how you can’t find out if anything is behind it except from sound and already have been around the corner until you go around the corner. It’s terrifying. And this has so many corners that I am about to fall out of my chair because of how amazing this film is. Thank you Frag.
The worst feeling is turning the corner and it NOT being there, atleast for me, I panic most when I don’t know where it is, if I can see it even if it’s searching for me or it knows I’m around I mostly don’t care. It’s just too much when it sees you first and you have to make a split second decision on what to do.
@@mclovin2408 I know!
@@misterbonk6116 yeah especially when the game build up stress and pressure like u walk for a long time judt progressing throuh the game and boom jumpscare at the moment where u least expect it
2:00 They noticed that it says that the date of birth of the guy who is dead says 2047, and also below there is another date that says 2074.
This implies that backrooms don't just suck in people from the 90s, but also bring in people from all eras.
Exactly. Thank you for actually noticing this as well
I would like to see a jungle themed backrooms lol
2047*
From the looks of it, the date of birth is actually 2047, not 2017. Just a heads up.
@TenLetters I’d love to see a story where a protagonist meets a person from the 1800s or something
Oh god the way the deathmoth was just suddenly revealed to be in the dark on the wall and its sheer size, true art right there, its one the reasons i really like your backrooms videos
the sound was perfect. I think it would sound exactly like that with such huge wings
It also was immobile until the flashlight shined, it then became active. Like a real moth
@@rogerwilson53 moths can move in the dark, they’re just stationary
@@gamerpolice8235 I know
@@rogerwilson53 yeah
It was so hard real and sad that when the camera man said 'hello' and a guy from below replied, it brought tears to my eyes, knowing people are so close, suffering together, but can't reach each other at all without risk and sacrifice. Really explains humanity.
@Wowx3080 it can’t be I would scream to
@@thecrazyyoutuber1454it’s a high chance, since in the backrooms most entities have the power to mimic humans
The poolhouse is definitely a really cool concept of a level, I haven't seen anyone else do something similar to it. While deviating from the office space/hotel lobby environment you usually get with the backrooms the poolhouse just seemingly fits. The ambient noises and reflections do it all the justice, I'd love to see bigger content creators use a similar concept for a level its dope
Level -2 is a poolhouse and most likely inspiration to it
Level -2 is diff and has sub layers, mabye level 7?
Level -33,what about it?
I think we might see Kane do pool house videos, there was a picture of such a space in the "Archive.tar" video. Here's hoping he does!
Jared Pike did poolhouse
things I've learned about the backrooms: if you see an object randomly placed in the center of a room, that object is a trap and you need to quickly & quietly run away hoping whatever set the trap has not seen you yet.
Are you talking about us =)
@@Official.Video.Mr.Padulo party goers dont stand a chance in this version of the backrooms 💀
@@rogerwilson53 i know =(
@†Witch House† the aranea membri resides in the ceiling of levels all it has to do to eat in level fun is wait for a party goer to go under it, bust out the ceiling tile, snatch it up. Boom. Dinner.
@@Official.Video.Mr.Padulo Backrooms wiki "lore"...
I like the idea that backrooms are not only connecting points in space, but also in time. The ID-card of the dead body that said he was born in 2047 while the camera showed it's 1996. Your rooms also feel claustrophic, yet endless, lonely and dangerous. Love it!
Someone dead and the ID Card that the year of born is 2047, but 1996.
At 2:05 it shows the man was born in 2047, and the camera's recording date is 1996. This shows that the backrooms has no sense of time, I love it
No, its just fucking lazy.
@DON'T CLICK THIS VIDEO nobody cares
@DON'T CLICK THIS VIDEO nobody asked
and nobody minds
@DON'T CLICK THIS VIDEO these type of account was funny, but now is not.
I love that you gave attention to death moths ,those are really underrated entities in the backrooms and often get forgotten .
What are death moths, exactly?
@@Sleepyvoidboi2111 huge moths that roam around the backrooms, mostly on level 5 ,but also a few other levels , male deathmoths are more docile and not as aggressive as the females , which are way larger and spit acid , for more Information ,please read the backrooms wiki entry on deathmoths to learn more.
@@fen_scrawl04 tysm
@@Sleepyvoidboi2111 have a nice day .
@@fen_scrawl04 The bloatflies of the backrooms, but they're bigger, and scarier, and they don't shoot their babies at you.
1:14 I absolutely LOVE the death moth here! It’s exactly how I pictured them to be! And the sound of the wings fluttering as it rushes towards the guy is really terrifying!
I appreciate that you didn't put the jump scare at the same time point as the picture in the thumbnail. It made the suspense last longer.
I thought the camera was gonna pan up and it would be above him.
Yeah it’s called clickbait technique. Cool video but it’s misleading
@@RobinetProductions but like, the good kinda misleading
@@daveinthemicrowave same
@@RobinetProductions misleading what? The fact that it made us think that would be a jumpscare cuz we saw the monster on the thumbnail
The pool area just might be the most terrifying for me. I remember having a dream of a similar space and it scared me to no end. Not only is that level's build complex, there is water everywhere and you make so much noise with the water that you're fked if an entity roams that place.
So well made !
Edit: Forgot to add the absolute nightmare that is the suffocating smell of chlorine and the overall humidity of the place with slippery ground pretty much EVERYWHERE
The poolrooms are all fun and games, until you spot waves on the water that weren't made by you.
@@_Killkor hell naw bruh if that happened, I rather not swim through there-
@Futao Masashige that's just terrifying dude, If that did happened to me well I rather not swim ever again at this point :"(
and the fact that the water slows you down
Sometimes we only think we are dreaming.
You’ve captured the look and feel of some of the nightmares I’ve had. I’ve seen some other media get pretty close, but your stuff is uncanny to me. Great work!!
I like how you included the guy from 2047. I've always thought of the backrooms as a bridge between universes and points in time. Really good animation too.
WOWW YOU DON'T READ MY PROFILE PICTURE .
@@kindlyhelpmereachto100ksub9 your profile picture is the yt symbol and you are prob a 2nd grader that saw all the scam bots and all the people that subbed to them and you thought you could be the same (this if just a prediction it might be a ordinary bot.
I like to believe that at one point in future humanity would conquer the backrooms. It’s also why I am invested in the Kane pixels backrooms lore. But 2047 is still a tad bit early, I guess
@@kindlyhelpmereachto100ksub9 ok 🗿
Who is he?
I'm really glad someone is doing videos about the pool rooms specifically, there's such an... eerie serenity to them, an otherworldly calm. You bring them to life pretty well!
The pool rooms I think capture a similar quality to the og level 0, where even if there were no entities they're still unsettling as frick
I still believe Level 0 has no entities, it ruins the magic. Level 0 should be about its psychological warfare against you
I love how straightforward the jumpscares are, like I think he’ll turn around and an entity will be there but it’s predictable and is around the scary corner. Just gives me chills every time.
this might be the second best footage video with kane's stuff being first. really well done, this was super realistic except maybe the foosteps were too slow and too loud at times. the water part was definitely extremely well made. i see alot of low effort fan-made copies of kane's stuff but this is definitely unique, love the different spaces and different colors / patterns. carry on making this stuff, it's insanely good!
Yeah honestly
I'd like to imagine that ever since Async's discovery (or the making) of the backrooms, more and more people are no clipping out of the world. You can probably tell by the rapid increase of found footages within these few weeks of Kane's upload of "First Contact"
Nah the kane stuff is honestly overrated
@@lavablocki5075 no, just no.
@@lavablocki5075 I wouldn't really say "overrated". Just because he is getting a lot of praise does not mean you automatically assume it is overrated. It is just that there is a lot of people thinking the same thing when watching his videos.
1:11
I can just imagine the camera man thinking, “Oh god, maybe it’s friendly? Ooh I wonder if I could ride on top of it like a drago-*the moth starts flying towards them* NOT FRIENDLY NOT FRIENDLY”
@DON'T CLICK THIS VIDEO shut up.
@DON'T CLICK THIS VIDEO nobody asked
A huge moth
He would have better luck with the males. They're much smaller, nicer, and don't spit acid at people.
fren?
ENIMIE
You got ‘‘em all! Hounds, deathmoths, and tons of other creepy and utterly creepy entities! You also make them a lot scarier which I love!!!
Entity analysis: Long arms to grasp and climb staircases or other areas and drab coloration to blend in with the darkness so it gets an extra second on its prey. An ambush predator, it appears to reside in holes. It makes sense for this kind of predator to inhabit a stairwell within a body of water. Think about it, an entity isnt gonna go down a staircase, if it doesnt watch where its going it’ll fall. Right into the center of the stairwell where this thing resides. If this is the case and it has no means of luring in prey, then this thing has to have a very slow metabolism. Unfortunately, due to this creatures (hypothesized by me) nature, it would be very hard to observe. Unless cameras are mounted on the walls.
national geographic: The backrooms
It’s scarier without the entity ngl
Random thought: Theres probably fossilized entities in level 8. Considering its one of the only naturalistic areas, it would make sense.
@@RundownSD The entities in this series are actually terrifying cause they are like real predatory animals, evolved to hunt and kill prey. Also, if a deathmoth is dangerous to a human but easy prey for aranea membri, then that truly means you are a worm on a hook wriggling in a pond full of fish.
As soon as i saw a stairwell in a backroom i would’ve never thought of going in there and the fact that there’s water at the bottom and you can see bubbles in the water where a place that you haven’t seen a single creature i would’ve assumed the worst and got out of there fast and quietly
At 2:05 the ID says that the man that is dead on the ground has been born on 22/03/2011 so that means that this person is from the future. Meaning that in any liminal space time doesn't matter.
Oh so that’s why he was scared? I thought it was because he was dead. But apparently he was scared because he was looking at the ID and saw he was from the future so that made him scared.
Dude it looks like to me 2047.
@@salvadoremarino1072 he meant that this scared him even more
The Date looks like 22.04.2017
So ur wrong
I remember having a really creepy and weird dream regarding a pool-style room similar to that. That last scare gave me shivers!
You know you're doing something great, when your video isn't yet uploaded, but here's already almost hundred of likes on video
Is now over 1k
based subscribers 😎
2:02 introduces such an interesting concept of the backrooms existing through all timelines and through every moment of the past/present/future I love it. Great Job!!!
This is most definitely the best back rooms footage on TH-cam. Your uploads are all awesome!
One part of me wants to explore backrooms IRL, the other part understands all the AWFUL things about it
I agree.
I just want to touch the wall
But its fake, the back rooms are fake so you cant explore them :(
I wanna create a m.e.g. team on floor 8.1
@Saccboi apparently the comment you replied to
I love how even the moths that the wiki claims to be in the backrooms are in the video. Nice work!
This feels lie an original interpretation of the backrooms merged with the wikidot canon
This is actually really good I thought it was going to be bad like a lot of other "found footage" tapes but this is actually really good, keep up the good work.
Loved everything about this.
The use of dark spaces. The idea of an infinite maze with no exit is already scary as-is, but the fact that some of it might be in the dark is even scarier.
The moth. The way it was revealed makes you think for a second "wait. Is that a decoration or is it actually alive ?"
The "building" place with all the windows (don't know if it has a name). Just really well done.
The pool zone has to be one of my favourite things. It's just so... Odd. Abstract. Weird.
And the entity at the end - love that you can just hear it before you see it.
The building place is level 188,i think
I have no knowledge of the backrooms other than Kane's videos. It could be any level, it wouldn't mean much to me lol
Although with that being said, if you know of a place where I can read about the lore of the backrooms, I would be quite intereseted.
WOWW YOU DON'T READ MY PROFILE PICTURE .
Wow! Look at that monster! I rarely interest in horror stuff. The bookrooms have alot of potentials! It's the idea of unpredictable outcomes that makes these contents interesting. Not to mention the backrooms has unlimited possibilities! Any sorts of horrors can be put into the backrooms and can becomes scary in unfathom amount of ways!
Yes bookrooms.
the bookrooms 😱 😱
The bookrooms 🤨
@@alagaan0 Did I just made something even scarier than the backrooms? If I found myself inside an unending rooms of books, I'll just die and go to where ever place that willing to accept me.
I think the monsters where not so interesting but I really love the video
Kane Pixels 24 minutes later: “ *Not today!* “
2:25
The thing that makes this scene horrifying is that you can hear him being torn apart and screaming in pain
Noticed it too.
I heard him say HEY
@@lumi5421 I can imagine that guy seeing the entity, running for his life then he hears someone say "Hello?" He stops and says, "AHH, HEY" then gets killed.
@@martangelocloma6965 To be honest, I thought he was just replying him, I didn't hear him get tear up
I don't think he was being torn apart and screaming in pain, if he was the camera man would hear him just screaming repeatedly.
Humble comment that probably won't be read;
First, love your work dude!
Second, would love to see your take on a set of fully "peaceful" levels, such as Bunker Springs and the like.
Your comment WAS read!
I really love these Backrooms projects. It's been one of the more fun creepypastas out there. It seems like it's far more open to interpretation for the community to lend it's voice to. With people such as yourself and Kane Pixels it really keeps the creativity flowing. Excellent work!
WOWW YOU DON'T READ MY PROFILE PICTURE .
@@kindlyhelpmereachto100ksub9 No one cares.
LOL yeah man, nothing says creativity like using Unreal engine to copy Kane Pixels in a cheap and pathetic manner.
@@mymomsbasement69 You should probably change your handle to just "Jaded". Clearly you're not very good at reviews. XD
@@mymomsbasement69 Copying implies kane actually came up with the idea of the backrooms. It's been a thing for years.
The added detail of other trapped people screaming and crying was really nice. Genuinely scared the shit outta me
Dude, your entities are the best I've seen of any Backrooms footage so far! Everyone else just does glowy eyes or a spindly creature made of poorly shaped blocks, but yours are legit terrifying and grotesque! Keep up the amazing work!!
The moth was genuinely terrifying, reminds me of when I used be scared of moths and other flying bugs as a kid lmao
Moth adorable tho. Imagine hugging that floofy boi
I got so nauseous
@@hostomelhorsehoarder NO
@@sunbutternapples3067 yes
@@hostomelhorsehoarder 🤢 imagine that thing crawling on your face and it twitched that’s my worst nightmare
0:55 you know it’s bad when even the chairs go on the attack
The chair be like “plz sit in me”
3:04 nobody gonna talk about how the end is terrifying,especially because of how the scream cuts
3:02 POV: You're about to fight the Four Kings
1:16 I didn’t know the death moths were that big!
1:55 on the side of his hand you can see a worm.
honestly thats a sick detail
How the fuck he didn't feel that worm in his hand ?!
The “worm” moves in sync with the camera, it’s more like a camera glitch
@@cryptid_cactus it does not tho...
@@glooberofficial it moves downwards then slides right back up, worms don’t move like that. Glitch or not it doesn’t look very organic to me
This is very inspired by the original version, the chair flying, the switch, and the endless building. Fantastic work you guys
when that giant moth showed up, I really felt something cringe in my stomach. as a kid I was terrified of flying insects, especially moths, and still, 30+ years later, they make me feel uneasy. bravo for scaring me
The giant moth are death moths
Ayo deathmoths 🤨
@@Butwhyeven I didnt know death moths where that big. Now I like them even more.
You should see this video of a moth flying into my face lol th-cam.com/users/shortsiXmGUQMfhNY?feature=share
amazing work! i absolutely love it. one thing you could improve tho is the footsteps bc it doenst really fit the movement sometimes (at 1:20 for example). other than that, again an amazing video to completely terrify me. the jumpscares are super good too! definitly keep it up 🔥
dude at 2:29 I felt my blood run cold when I heard someone yell back “hey!” Because it sounded so desperate it was like you knew they were in danger, or at least extremely hopeless.
Technically excellent. Some Backrooms-fans might be annoyed cause you don't do 100% lore but I liked it.
i wouldn’t be surprised, but this is definitely a piece of art.
Technically it's excellent but in practice it's imperfect.
(Just had to write that there.)
a lot of the lore was probably made up by bored kids anyway like if you actually read it? some of the levels are really interesting but others are really stupid in my opinion
The "official lore" is bad and makes the whole thing less scary so deviating from it is fine by me
@@7GL6 I much prefer the idea of the "backroom project" being a collection of fanmade "found footage" and images, that respect the themes (the empty rooms, loneliness, roaming monsters) but don't elaborate to keep the whole thing mysterious, than the wiki thing that turns the whole concept into "hunger games" by overexplaining and turning the focus on "how would I survive" than the original "how would I feel".
The trend Kane Pixel launched is great. Kane has "lore" videos, but the video format allows him to give just enough to create the mood and intrigue us, without spoiling the frightening mystery. Last video, with the entity just showing once on a movement camera, was chilling.
Frag 2 also has the right mindset. And I love his pool level, it makes me feel comfort and warmth, tranquility, it's very different than level 0. And yet, the weird geometries, and simply knowing this is the backrooms with all the dangers, make this comfy place very unsettling.
2:44 my favourite: Liminal Pool / Poolrooms
Love the death moth, camera looks kinda floaty ngl. All in all a great animation. Also great entity animation at the end, made me jump
Thank you for making another good backrooms incarnation. I've seena lot of low-effort stuff, but you are trying to make your content good and that I can respect.
ty bro
I felt like inside an old nightmare, from back when i was a kid. Definitely one of the best Backrooms footage i've seen so far (with the ones from Kane's Pixel). Very nice work!
You've earned a subscribe from me. You're doing your own more "traditional" backrooms content. With all the entities, instead of trying to copy Kane Pixel's universe and just add entities.
I like how you are exploring many of these 'other' liminal spaces. Also...giant moth = subscribe. Would hug. Moths don't have mouths they can't hurt you.
Well this is the first time i have seen someone make a poolrooms exclusive entity! have thought up a name for it because that entity is genuinely terrifying seriously imagine the 3:13 entity coming out of your pool at night
2:27
Creator: "Hello?"
Somebody who know, this is Monday: AaAaaAAAhhH
Dunno if it’s intentional but I love how the thumbnail shows the entity in a completely different place to where we actually see it, so most people don’t actually expect it at the end
POV: You live in Australia: 1:10
Dude that was freakin' incredible, quickly becoming one of my favorites. I love the idea that the Backrooms is not just outside of reality but outside of time as well.
Seriously well done!
Congratulations, you now received a sub! Keep up the work! 🥶👌❤👍👍🔥
This was really good. That ending got me. If I could be really picky, the foot steps were a bit heavy... but this was just one of the best implementations I've seen!
your animations are amazing i hope one day you become more famous than you already are!
ty!
how much pain you get liking the comments?
the important thing is that he enjoys, who cares about fame?
Maaan, this is so terrifying. Being no clipped from reality into a seemingly endless void, with entities so malicious, it's on sight. They can be anywhere and are FAST. Well made! Please contimue making these
i like how your footage videos are more experimental and creative than the other ones
2:50 why does this feel so familiar
that's the joke about liminal spaces
They feel familiar even if they are not.
2:30 I hear a person screaming in a level
3:05 oh god I’m terrified of deep water like sea and this was just a nightmare to me 😱
1:31 Anyone else hear bees?
Nevermind, they are flies above the corpse on the ground.
I love these so much! I love the creatures and the way the rooms look, for some reason i am somehow comforted by the room's appearance-
Dude this is insane! Literally the best version of the backrooms i’ve seen so far.
Specially The yelling sound was so cool. It makes you feels like there are other people there, as confused as you. But like you can’t really see them, you can just hear them and become more confused.
But The unexpected jumpscares were the best part.
Like whenever you’re trying to look around because it moves so slow, it makes me feel like there is going to be a jumpscare right here but there isnt one when I expect it to be.
And when you don’t expect one, it just does a little jumpscare like the flying entity one. Or the one at “0:55”
2:55 Those uv seams tho..
I love how you included the Death Moths!
3:11 YAHO- **dies from yahoo**
XDDD
I love how calm the protagonist is in all of these videos it's almost like it's thier job or something
Protagonists in horrors are always calm, I think it's because they like to wander around places, or something like that.
I mostly like when the protagonist is calm.
Jeez, this is way better than the stuff that Kane pixels makes.
You should have way more views.
1:14 "I wonder what's over here..." *Kuh-click*
Moth: "....."
Man: "...What the hell-"
Moth: (Earrape) *"L A M P-!"*
Man: "OH JESUS-"
2:04 Time dilatation seems to be yet another fascinating aspect of the backrooms. Really cool vid!
It’s like your just waiting for a jumpscare and when u get it late it drives you crazy.
2:02 Big hint there! It says the date of birth for that dead corpse was 2047. This reveals that the backrooms exist within a dimension outside even the laws of time. Therefore anyone can access the backrooms from the past, present or future!
If people from the past can go there i wonder what if jesus went there🤔
Imagine some dude from the stoneage here
Dude, this guy knows EXACTLY what emotional keys he needs to touch on our minds and hearts, like, it's not that much about the insane quality, but more about how misterious, non sensical and charming the rooms and entities are, and how insanely "right" it feels when he changes the biome or level even though it is supposed to feel "wrong", for example, how the hell does this guy change from a brown boring musseum-themed group of rooms with a death moth and a *magic chair* to fricking water temple from Zelda and make it look smooth, relaxing, charming and good...
This guy and Kane Pixels aren't better than one or the other, it's like each one of them has their own charm, and they both do 11/10 animations, Kane Pixels is more like a Netflix/Stranger Things show, and this handsome guy is more like National Geographic, an educative documentary about the BACKROOMS HELL
Bro that part where you can see the guy dead and his registration ID says he is born in 2047 was an amazing detail from a directing standpoint, caught me off guard because the footage is from 1996, nice detail man
I can't wait for this. You're my second favourite Backrooms TH-camr
Kane is the most favourite?
@@guyart6468 dunno
@@guyart6468 cant think of anyone else. Kane’s clips are top notch. Good stuff here, though.
Yet another masterpiece. Love the movements of the entities, and as always, the visuals are completely insane. Great work dude. I’d love to see more of this.
1:17 nice death moth
Oh my god this looks amazimg cant wait to watch the premiere. This monster looks so crazy, whatever is going on looks pretty cool and interesting.
I just wanted to say that this video was just absolutely fantastic! The sound was so well done, the way it changed when entering a different room and all the little details. Really great work!
3:09 scared the crap out of me.
1:56 , this feeling is pretty wierd to me,like this,you see the man's alive form,and then in the background you see the same person but horribly deformed,also like seeing some one moments before dying
I literally had a dream of the back rooms I swear, and it was the creepiest dream I have ever dreamt
me too and I could feel stuff and I ran into a wall and woke up
So the backrooms are real?
It’s called Dreams.
@@coreytheluckykid3005 maybe the creator had a dream and made it real
It's called a nightmare
Ooh I like the idea that the backrooms is not only an infinite spatial plane but temporal as well, what if the screams heard was actually him in the future in the spiral staircase in the poolrooms. Like merely moving through the backrooms also moves you through time too, so if you were to turn left and walk forward temporally you'd be in May 16th 1782, but if you were to sidestep and turn 187° left and then take two steps back it would be 9th January 2042, then if you sprinted for 13.4 seconds and stopped and turned right 12.5° it would be 15th March 18,263. So effectively not only your trapped in the Backrooms your constantly shifting around time as well so there is absolutely no way you can return even if you find the legitimate objective exit you went the wrong "route" temporally. It's actually beyond Lovecraftian levels of horror at that point.
Really love the dreampools as a backrooms concept. Would be cool to showcase some of that similar to what youve done here but with a bit friendlier of an environment.
0:10 it looks like a huge area on the right side
No shit sherlock
To be honest, I feel like this level would be a very, very bright level because Moth’s are attracted to light, but every now and then across the map there would be little spaces of pitch black you could run and hide into while getting chased so you the moth can’t get to you
I love how you linked the backrooms to the dreampools and even recreated the original ones here! 💯
The “dreampools” are level -33.1 and they are called the poolrooms
jared pike's are called dreampools
1:14 Seeing a huge butterfly hanging on a dark wall like that and moving in an instant when you spot it...
It's beyond fucked up for some reason, just terrifying..
Nicely done
That's a moth.
its a moth
@@lemo896 sorry.. I didn't even know what that thing is called in my own language :D
Your videos are amazing!
I like to think of the backrooms as an entity that things and other living things fall into, it can be both horrifying, weird, and beautiful. The internet has been focused on the horror aspect. I like to see a trippy area of the backrooms or wtf moments. Like if your exploring rooms and you hearing noises just to turn the corner and find a duck (not everything is what it seem). I just feel like the backrooms can have more to it. (But never explain anything to keep people guessing)