Sparta does look bad but they're very good. Most of that is due to location, though. There are a ton of cities in Greece that you can sack to fund a huge mercenary army which lets you rush your way through any empire. It's not very roleplay for Sparta to use mercenaries, but I managed to take Pella not by 480 like the achievement wants, but by 460
Id argue its actually rather immersion friendly considering how many other cities Sparta was able to bully for slaves for there helot forces, and just straight troops within there alliance/league
Important thing about commanders, armies get a +1 to dice rolls for every two martial more the commander has compared to the enemy. So, in your last fight at the end of the video, the enemy commander had 5 martial while you had 12. That's a +3 to all your dice rolls, which combined with your counter his units lead to bloodbath.
One thing to keep in mind in this game is the AI is not very good at moving troops around with ships in my experience. Its very easy to win a war with Egypt for the greek lands they and their subjects hold by you just sitting on the ticking warscore and baiting their fleet so they can never pick up troops
Dude I just saw your Israel episode, just came here to comment hoping you'll notice: You're soooooooooooooooo good at this game, and that is why I find it SO fascinating to watch you play! I learn alot from watching you, and you open up this game in ways I thought weren't possible. I was blown away by the strange strategy of stacking fort defence, never thought it would have any significant use but you STOMPED Egypt on the first war with attrition and fort defence stacking and it was sooooo fascinating! Love your Imperator videos, will watch many many more. Could you put a little bit more explanation into your videos, explaining why you do what you do and showing the results of X-actions, just super quickly in a glance? It helps alot in learning! Like....How'd you get the research up to 100% so quickly as Judas, then 125%. Why citizens instead of Nobles for research, when nobles give 3x the yield (or am I wrong?) What does 1,2,3 attrition mean? You had stacked up to 9, what does it mean precisely? Thanks man!
I will try to explain my process more in the future. When it comes to citizens over nobles it's really just a preference thing. Nobles are best if you are trying to get as much research as possible, but citizens are a good middle ground to get some research and some manpower. As I was small and didn't have much cities, it would take up too much building slots and money to, for instance, build academies and forums in my capital to maximize research and manpower respectively. So in order to get the best of both worlds I focused on building court of laws to get more citizens. As for attrition, I'm not an expert on it and it's actually a little complicated so I will try to simplify it as much as possible. It seems attrition itself only effects how much food an army consumes with each point of attrition increasing the armies food consumption by 10%. e.g.(+1,+2 +3 attrition; 10%, 20%, 30% consumption respectively). After an army runs out of food, only then will it start to lose men from attrition with how many men being lost per monthly tick determined by the type of cohort (the heavier the cohort the more it will lose). So to conclude, attrition doesn't determine how much will die but how quickly an army runs out of food.
In the Messenia war, you thought you couldn't peace out bc the game was showing the x iso the checkmark on the peace deal screen. However, a fully occupied nation cannot refuse a deal regardless of what the GUI shows (display bug I guess). So pressing the Ok button would have ended the war and let you take all their land. You can use this strategy to peace out one enemy ally at a time and take them out of the war. It's especially easy when the their allies only have one territory. When you have at least 20 territories, you can then make feudatories, very useful to do with nations that only have one territory that wouldn't have given you much income. But they each have a 2k stack and will only export to you. So having a few feudatories increases your power by quite a bit and they don't occupy a diplo slot. Anyway, it was entertaining and I hope you'll get to actually fight Rome.
I don't know why I didn't expect Sparta to have a strong military. When playing this game I always felt it was better to have quantity over quality and tbf, that usually works better, but of course Sparta is the exception to that rule. I also really like the tall missions in their tree, Sparta needs some kind of economic modifiers to carry it do to it's small size.
Virtual limes in general makes the AI follow more historical borders and it's even stricter on the Romans but it doesn't really slow down their rate of conquest. In fact I think it makes them even scarier because now they will actually grow in a relatively historically accurate way, so if you are playing in Greece, southern Gaul or even eastern Iberia the Romans are more likely to show up compared to vanilla.
@@KingAlton9403 The viuwer interaction is objective proof! Subjective reality< Objective reality. We are all wierd difrently so we cannot defierintiate reality ourselves. Marcus aurelius said that to make onself happy we need to compleate tasks. Happines does not come from nothing. Also there is a part of the brain the bigger = more resistance to sucide, and to train this part of the brain the test subjects did stuff that they did not want to do but was important. The only bad thing with imperator is the difficulty in porting it to crusaider kings, republics dont work and the culture gets wacked.... It would be SUPER intresting in seeing ones cities founded in 999bc, how much manpower they give in Victoria and HOI!
Sparta is good, but Greece is beyond annoying sinply because of Defensive leagues. Much like playing Massilia in Gaul, early game is painful, but after it is just Steamroll gallore.
I pronouncing it in the way it most likely would be pronounced by the Greeks and Macedonians at the time. Even modern greek pronounces it with a hard c sound.
"There's no way" There was in fact, a way.
There's no way! 😮
Unacknowledged advantage: your primary culture only has 2 levy types. The 2 levy types are pretty good.
Sparta does look bad but they're very good. Most of that is due to location, though. There are a ton of cities in Greece that you can sack to fund a huge mercenary army which lets you rush your way through any empire. It's not very roleplay for Sparta to use mercenaries, but I managed to take Pella not by 480 like the achievement wants, but by 460
Id argue its actually rather immersion friendly considering how many other cities Sparta was able to bully for slaves for there helot forces, and just straight troops within there alliance/league
Important thing about commanders, armies get a +1 to dice rolls for every two martial more the commander has compared to the enemy. So, in your last fight at the end of the video, the enemy commander had 5 martial while you had 12. That's a +3 to all your dice rolls, which combined with your counter his units lead to bloodbath.
Imperator Rome would rise again every youtuber is doing the part now is up to us LETS GOOOO ❤
Like a Phoenix, It will rise from the ashes.
longtime EU4 & CK fan, just picked it up and really enjoying it! Doing a Macedonia run now, having a blast.
"theres no way" Xerxes said after having been beaten by a bunch of greek city states that love to infight.
bought this game the other day and I love it, great video
Glad you enjoy it!
One thing to keep in mind in this game is the AI is not very good at moving troops around with ships in my experience. Its very easy to win a war with Egypt for the greek lands they and their subjects hold by you just sitting on the ticking warscore and baiting their fleet so they can never pick up troops
Great video! excited for part 2!
Glad you enjoyed it! You're gonna love part 2.
"I Completely Underestimated Sparta" - Athens following the Peloponnesian War.
hhahahahha cool video bro, subbed
this was fun to watch
Dude I just saw your Israel episode, just came here to comment hoping you'll notice:
You're soooooooooooooooo good at this game, and that is why I find it SO fascinating to watch you play! I learn alot from watching you, and you open up this game in ways I thought weren't possible. I was blown away by the strange strategy of stacking fort defence, never thought it would have any significant use but you STOMPED Egypt on the first war with attrition and fort defence stacking and it was sooooo fascinating!
Love your Imperator videos, will watch many many more. Could you put a little bit more explanation into your videos, explaining why you do what you do and showing the results of X-actions, just super quickly in a glance? It helps alot in learning! Like....How'd you get the research up to 100% so quickly as Judas, then 125%. Why citizens instead of Nobles for research, when nobles give 3x the yield (or am I wrong?) What does 1,2,3 attrition mean? You had stacked up to 9, what does it mean precisely? Thanks man!
I will try to explain my process more in the future. When it comes to citizens over nobles it's really just a preference thing. Nobles are best if you are trying to get as much research as possible, but citizens are a good middle ground to get some research and some manpower. As I was small and didn't have much cities, it would take up too much building slots and money to, for instance, build academies and forums in my capital to maximize research and manpower respectively. So in order to get the best of both worlds I focused on building court of laws to get more citizens. As for attrition, I'm not an expert on it and it's actually a little complicated so I will try to simplify it as much as possible. It seems attrition itself only effects how much food an army consumes with each point of attrition increasing the armies food consumption by 10%. e.g.(+1,+2 +3 attrition; 10%, 20%, 30% consumption respectively). After an army runs out of food, only then will it start to lose men from attrition with how many men being lost per monthly tick determined by the type of cohort (the heavier the cohort the more it will lose). So to conclude, attrition doesn't determine how much will die but how quickly an army runs out of food.
The more I interact with it, the more I like Imperator Rome, the work of the Invictus team on top of the amazing base game is even more amazing!
best video ever
In the Messenia war, you thought you couldn't peace out bc the game was showing the x iso the checkmark on the peace deal screen. However, a fully occupied nation cannot refuse a deal regardless of what the GUI shows (display bug I guess). So pressing the Ok button would have ended the war and let you take all their land.
You can use this strategy to peace out one enemy ally at a time and take them out of the war. It's especially easy when the their allies only have one territory.
When you have at least 20 territories, you can then make feudatories, very useful to do with nations that only have one territory that wouldn't have given you much income. But they each have a 2k stack and will only export to you. So having a few feudatories increases your power by quite a bit and they don't occupy a diplo slot.
Anyway, it was entertaining and I hope you'll get to actually fight Rome.
SPARTA!!!!
Correct, this is Sparta.
Don't abandon Massilia!
Save literally corrupted.
Levy types are huge in this game
I wonder how many did the Judea playthrough but spesificaly through the Hasmonean way
17:52 has definitely been uttered before
damn i gotta try out sparta haha
there's no wayyyyyyy
Sparta actually has very powerful military and tall mission threes.
I don't know why I didn't expect Sparta to have a strong military. When playing this game I always felt it was better to have quantity over quality and tbf, that usually works better, but of course Sparta is the exception to that rule. I also really like the tall missions in their tree, Sparta needs some kind of economic modifiers to carry it do to it's small size.
Make sure to login and play a bit on march 15
Of course, I even have a video scheduled to come out that day.
Wait, did Rome decide to create client states in the Epirus land?
Yep, Virtual Limes mod makes Rome create vassal states that don't take up diplo slots when they conquer new land.
@@KingAlton9403 Ohhh thats so cool, but its a way to slow down Rome or it continue to expand like cracy?
Virtual limes in general makes the AI follow more historical borders and it's even stricter on the Romans but it doesn't really slow down their rate of conquest. In fact I think it makes them even scarier because now they will actually grow in a relatively historically accurate way, so if you are playing in Greece, southern Gaul or even eastern Iberia the Romans are more likely to show up compared to vanilla.
@@KingAlton9403 Dear God, well I need to try to play before saying anything else, tnx for answering!
You got to upload more
My depression would say otherwise.
@@KingAlton9403 The viuwer interaction is objective proof! Subjective reality< Objective reality. We are all wierd difrently so we cannot defierintiate reality ourselves. Marcus aurelius said that to make onself happy we need to compleate tasks. Happines does not come from nothing. Also there is a part of the brain the bigger = more resistance to sucide, and to train this part of the brain the test subjects did stuff that they did not want to do but was important. The only bad thing with imperator is the difficulty in porting it to crusaider kings, republics dont work and the culture gets wacked.... It would be SUPER intresting in seeing ones cities founded in 999bc, how much manpower they give in Victoria and HOI!
Recently started getting back into this game after barely playing since launch. Would like to join the discord but the link is expired.
Really? Oh no, I should fix that.
Ok, link should be fixed now.
Sparta is good, but Greece is beyond annoying sinply because of Defensive leagues. Much like playing Massilia in Gaul, early game is painful, but after it is just Steamroll gallore.
sparta worshipping Athena the hell
Blursed timeline.
The c is macedon is a soft one, it's not mac-a-don, it's masedon
I pronouncing it in the way it most likely would be pronounced by the Greeks and Macedonians at the time. Even modern greek pronounces it with a hard c sound.
So wrong. Both Greeks and Latins pronounce it with a K.
It's English speakers that butcher every name.