It's an annoying achievement, I had to save the game earlier so that once I've done it, I can return back to the starting planet without losing any progress.
you can also take warper materials with you and enough research materials to finish researching warp tech on your home planet, that way you can warp back after getting the achievement.
@@Taridium WDYM "a free Anaconda?" Is there a missions that gives you ships? I flew there once in stock Diamondback explorer with barely enough fuel to spare while talking to friends and just grabbed a mug as a cargo... since then I rarely touched Elite
@@insertfunnynamehere9799 It's an old joke aimed at newer players to get them to make the journey. Hutton takes about an hour to get to at full throttle lol
@TheSugarField TY for explaining. I know about the time flight takes but flew there anyway 'cause it was one of the nearest famous systems to Sol (which I still can not visit due to rank limitations). After exploring other systems, I even bought a Python and honestly was quite disappointed about how it performs. Don't know if I will face all the grind it takes to make this ship actually good...
I got this achievement without even knowing it was an achievement, since I knew certain planets had special resources that could speed up production, and didn't want to wait several hours to unlock the warp drive and the energy core upgrades to use it efficiently, I just aimed at a nearby star, set my velocity, then queued a few videos while occasionally checking my progress to the star. Note: I tested the distance and when I saw the distance change from ~1.40 lightyears to 1.39, I then knew that I could actually travel to the other star
Before Dark Fog was released I completed this achievement where I used only Graphite as fuel. If you plan things right, just before you land on that distant planet, make sure you have the right trajectory, you can run out of fuel and get another achievement for Space Junk. It took me about a good 40+ minutes to fly each way...
I wasn't aware there was an achievement before I did it. I 'ran out' of resources and space on the main planet and said f-it and went to the most interesting looking planet I could find that had oil, mostly land, and some water. And restarted there. Being brand-new to factory builders makes you do some funky things.
Got this achievement by accident when I ran out of fuel in space and missed the planet I was aiming for. It took so long to turn around that it was going to take a really long time to be able to properly aim at the planet (I tried and missed like 4 times cause I couldn't turn fast enough). Ended up just going to a different system cause I happened to be aiming that way and basically started new there. If you're curious why I didn't just reload a save its cause I had forgotten to save for a REALLY long time and didn't want to entirely lose the progress. It sorta worked out though cause I got better and built a more efficient factory in the new system than I previously had and had a bunch of extra production for whatever I needed in the future.
I got this as i wanted to explore and i didn't want to wait forever to get warp technology, it took like 3 hours to travel there and get back and I still had to wait several dozen more hours to get warp technology
Dyson Sphere Program has grown so much on me. I was annoyed by it at first because of various reasons, but now I love it. It has so much more depth than I first thought, and is in many ways a beautifully crafted game.
Is there any particular thing that made it click for you? I've given it a couple of goes but every time at about the point I start launching the Dyson swarm satellites I run myself into so many fiddly issues/limits that it gets really frustrating to try and expand anything.
@@Graknorke Actually I haven't even got that far lol. Too many games, so little time. I'm not sure what it is that made it click, the game has so many little neat things. And the performance is astonishing. And I'm a sucker for sci fi and space travel in general. I didn't realize how massive the game is at first, I think
Quick tip for production: if you put a Storage Mk I. on a Splitter, you don't need to use inserters to put things in, or out of, the box. Works with any configuration of Splitter, but only Mk I. storage boxes. Then, if you put a Logistics Distributor on the box, you can make a small, local distribution point with unlimited input and output capacity. Bonus tips: You can stack multiple boxes to increase capacity and leave a few slots locked to give yourself some space to drop off extra resources you don't want to carry around.
You mentioned the big four, from the comments I gathered are Factorio, Techtonica, Satisfactory, and Dyson Sphere Program. I'm a huge fan of factory games so here are some games I tend to turn to for recommendation. Keep in mind some of these are not a traditional factory game but the core gameplay has factory like building, aka automated resource gathering, processing, and products: Factory Town, Hydroneer, Desynced, Atrio, Autonauts, Kubifaktorium, Mindustry, Oxygen Not Included, Rift Breaker, Palworld, and Shapez. As mentioned, some of these are not the straight forward factory genre game, but the core of a factory builder game is there and I'd like to point out some games that fit that criteria that has some added elements that make it fun. Desynced and Autonauts being two that while are beltless factory games, also have an added layer of visual programming using code blocks. Autonauts would be the easier of the two for the programming aspect since it has a smaller number of functions and you can directly program just by showing your bots what to do and them recording your actions. Autonauts also has a second game called Autonauts vs Pirates which adds a combat based system to fight off and defeat pirate factory bases. Mindustry and Rift Breaker are both great factory games with combat. Mindustry lets you build a belt based factory, collecting resources and products into your core building while you build walls and turrets to fend off a number of waves of enemies until the planet is clear. Once cleared you are free to expand as you wish in the area and maximize production. The goal is to expand across planets using your core as the base, so any resources you bring with you are your starting resources for the next area. You can spend resources in your core to unlock better tech. Rift Breaker is a lot like Total Annihilation or Supreme Commander meets the factory genre where you got a single very powerful unit that is used to clear out areas of wildlife and you build up factory outposts while you fend off the local fauna. Something I really enjoy about Rift Breaker is the fact your mech suit is the most powerful thing you can have and upgrade, your defenses can be built up be impenetrable but they are stationary, while your mech suit can go out and often easily wipe out clusters of fauna if you are ever in the mood to just take a small break from building your base and you just want to go Doomslayer on the local wildlife. Factory Town, Kubifactorium, and Oxygen Not Included are a combo factory game and colony sim, so if you enjoy colony sims these would be great options to have individual colonists with skills working around a factory that produces items for both their needs and advancement. Palworld is one of the odd one out's here where you can build a factory using your pokemon like pals as workers, each having their own skills that best work with certain stations. Hope these recommendations bring you some interesting options to consider and play with!
2:49 instead of having sorters feeding in and out of a box, you can place one on top of a splitter and it can fill and empty directly from the belts below
@@justgraemegamingYou can use this for absolute beauty, or utter spaghetti. You can put a splitter(filters), then put (small) storages on top of that. Inline buffers! And then put a drone port on top of that. It's incredibly compact and efficient for certain things. Then remember, there are multiple layouts of splitters: the basic cross (4 sides on the same level), a double decker (vertically stacked), a cross hatch (lower level from one directi on, upper level other direction) and I believe there's one more I'm forgetting right now. I use them a lot in a blueprint to easily build a little proliferator requestor that I can just dump where-ever.
I love just sitting and watching my dyson swarm and spheres slowly get constructed, watching the space trucks blip in from out of warp on the other-side of the system and the faint blips of light as solar cells are launched and fall into orbit
Im so happy this achievement exists because I did it before it was an achievement. Took two and a half hours, but it landed me on a better ""starting"" planet and I was very happy
oh hey I did that one on my first playthrough in the first week after the game dropped. It worked out super well, too, the system I went to had really good resource rolls.
9:30 There IS a multiplayer mod, it exists since after a like 3 months since the game was released. I play DSP with friends on multiplayer all the time
Another in the genre is Shapez and the upcoming Shapez 2. They're like the distilled essence of factory automation games. Just building and altering shapes; no enemies, machines are all free to build (you need blueprint points if you want to copy structures you already built but those are trivial), and the play area stretches out basically forever.
I am feeling unreasonably annoyed at the fact you didn't use SHIFT+R to twist your miners JUST SO so they cover every one of the ore nodes. It's forgivable for the bigger patches, where one miner can't really do it anyway, but for the tiny starter ones!? Leaving only one or two teeny tiny nodes behind!? It hurts. It hurts my little, dark, OCD heart SO MUCH.
Having not looked too closely at the achievements for this game I had no clue this was one of them. And sadly the only save I have I've already unlocked the warp drive XD
Used this with the holding 18K item trick in the right hand to bring back enough organic crystals to get the yellow science done quick up to gas giant harvesters and the warpers. Thanks @Nilaus
In my opinion (though, it is a bit biased due to my playtime in that game), Factorio is a really good introduction to the factory game genre. It was the game to create the genre in the first place, it has most of the customization options you mentioned (it does not have an infinite resource setting but you can boost it up to 600%, and the world is infinite and has more resources the farther you get so it's not really an issue), and it has several mechanics simplified compared to DSP (such as lack of interplanetary logistics)
i know only 4 factory games: Factorio, Mindustry, Satisfactory and DSP, and i like all of them, but mindustry and factorio is best for me(mindustry for playing with friends, factorio for solo moded gaming), and i playong HoI4, Barotrauma and war thunder with my friends that dont play factory's when i tired from factory's
I'm curious as to what you refer to at 11:58 when referring to the big 4. I'm not too knowledgeable in the different games in the factory genre but i really love dyson sphere, factorio, and satisfactory. Have hundreds of hours in each so I'm interested in more!
I'd put Techtonica up there with those three. It's still fairly early in its development, but it's got a ton of depth already and I'm excited to see where it goes.
Captain of Industry might be a 5th one to consider to the 4 mentioned (including Techtonica mentioned below). Foundary is one to keep your eye on as well. It hasn't gone Open Access yet but it's looked great so far and I suspect it will quickly join the big ranks once it does.
i think a harder achievement is the one where you have to land on another planet in an hour or less. but that's probably just me not being good at speedrunning.
I got this achievement by accident. I aimed to get the one for burning only coal while flying to another planet.. flew too fast.. burned all my fuel.. lost control.. and drifted into eternity for several light years before I hit anything. Turned out to be a boring but fun start to the galaxy.
if i remember correctly i did it with drive engine 2 saw nothing interesting, got to yet an other system, same thing and came back to the starter system
My #1, while not as approachable, is Captain of Industry. I find the realism of this game is more satisfying and less hand-wavy 'sci-fi' than the others.
Any tips or pointers to be able to successfully stay on track? I get close to interstellar travel then the factory system usually gets too complicated for me to keep track of and then I’m stuck relearning what I placed down to remember what I’m even doing. Blueprints have helped significantly but keeping track of things is still a challenge.
@mrmaverick007 - cool name - check out @hmuda - he has a good play through in x3 speed and explains what he does, so you get to compress the long playtime to about 30 1-hour videos with hugh factories and multiple planets used
A totally differenty approach than with KaterineOfTheSky, Nilaus, or ImKibitz, but certainly worth watching ! I own this game for a few years, and played just over 2200 hours in it. After the Dark Fog update is started my 5th playthrough. The other game I played a lot last years was Satisfactory with over 4000 hours (also some idle time, but not too much 🙂).
Outside of Factorio, Satisfactory and this game, not exactly the same, but I find other games that are kind of related to be just as enjoyable and these include: Oxygen Not Included, Terraria, Subnautica and Mindustry. There's a few others that I haven't played that are on my wish list... such as Astro Colony, Techtonica, Industries of Titan, Mega Factory Titan, Infraspace, Hydroneer, Space Engineers, Space Trash Scavengers, coming out soon is The Core and potentially similar to Subnautica is Forever Skies. A bit different but still quite fun not on Steam though but through Epic Games is Railgrade. And if automation, problem solving, and efficiency is your thing, then Turing Complete is another great game. You can build a working CPU / Computer in that game while designing your own ISA (Instruction Set - Assembly Language).
You mention the Big 4 (i assume factory games), which would mean (imo) Factorio, Satisfactory, Dyson Sphere Program, and a mystery 4th game i dont know about. So whats the 4th?
I did that one by zooming at a black hole at 2000m/s - I didn't notice my speed reach 3000 but it must have as when I entered low orbit of the black hole the achievement triggered.
@@justgraemegaming Basically you just fall towards a black hole or neutron star, and let its gravity accelerate you past 2000 m/s, then warp away a short distance when you get really close (this maintains your speed, you come out of warp at the speed you went into warp), turn around, and start falling again. Each time you build up a bit more speed, and with several passes you eventually get to 3000 m/s. More annoying than difficult.
When it comes to the factory builder genre, as far as I'm concerned nothing will ever beat Factorio. Satisfactory and DSP are definitely great games worth playing, but Factorio will always be king.
I don't know the internals of the mod, but you can leave your starting system. In fact, the whole game works in multiplayer exactly like in singleplayer. The mod is so well made that you kinda forget that it's not natively in the game, at least in my experience.
by my math, 2.4 light years is roughly 2.4 years at the speed of light, which travels at 300 000 000 m/sec (aprox), so since your top speed is actually 2000 m/sec, you're about 150 000 times slower, and 150 000 times 2.4 isn't 7 millions but about 360 000 years... how did you end up with a 20x multiplier? I'm curious, that's not a mile/km conversion, that's not a meter/kilometer mistake, and you surely know the top speed is 2000 since it's on your screen for 48 minutes 😛
Idk about satisfactory but I also kept going back to factorio however now with the dark fog update Ive been playing the longest yet on a new DSP save. You can get warm fuzzy feelings from turning entire planets into factories all so you can snuff out the stars in your local cluster 😂
with the new DLC/expansion they are working on, Factorio will become DSP in 2.5D and maybe even more - looks like all the inspiration for DSP came from factorio+space exploration mod
For me, Factorio was the one I started with and I still think it's by far the best (especially once you take mods into account), even though I have quite a long time playing Satisfactory and DSP as well. Of the three, I definitely find DSP the weakest. It doesn't have the complexity and UX polish of Factorio and it doesn't have the creative potential and the exploration elements of Satisfactory.
Multiplayer, not so much. I do think that us gamers should have the choice of playing as Icarus or The Dark Fog. Personally I think that the only reason COSMO labels The Fog as evil is that The Fog wised up and stop paying COSMO their cut. Central Brain my butt. I do love the game. Good video.
It's an annoying achievement, I had to save the game earlier so that once I've done it, I can return back to the starting planet without losing any progress.
you can also take warper materials with you and enough research materials to finish researching warp tech on your home planet, that way you can warp back after getting the achievement.
I just left the starter planet for red/blue research and "started over" on the new one. Pretty easy if you take 100s of refineries and miners etc etc.
As an Elite Dangerous player who has made the pilgrimage to Hutton Orbital, that flight doesnt seem too bad
I mean at least the free Anaconda you get plus the mug feels better than just an achievement.
@@Taridium Exactly
@@Taridium WDYM "a free Anaconda?" Is there a missions that gives you ships? I flew there once in stock Diamondback explorer with barely enough fuel to spare while talking to friends and just grabbed a mug as a cargo... since then I rarely touched Elite
@@insertfunnynamehere9799 It's an old joke aimed at newer players to get them to make the journey. Hutton takes about an hour to get to at full throttle lol
@TheSugarField TY for explaining. I know about the time flight takes but flew there anyway 'cause it was one of the nearest famous systems to Sol (which I still can not visit due to rank limitations). After exploring other systems, I even bought a Python and honestly was quite disappointed about how it performs. Don't know if I will face all the grind it takes to make this ship actually good...
I got this achievement without even knowing it was an achievement, since I knew certain planets had special resources that could speed up production, and didn't want to wait several hours to unlock the warp drive and the energy core upgrades to use it efficiently, I just aimed at a nearby star, set my velocity, then queued a few videos while occasionally checking my progress to the star.
Note: I tested the distance and when I saw the distance change from ~1.40 lightyears to 1.39, I then knew that I could actually travel to the other star
same. Did it to get yellow science done up to the warpers and gas giant harvesters.
Me too except I did it just to explore as I was bored
Before Dark Fog was released I completed this achievement where I used only Graphite as fuel. If you plan things right, just before you land on that distant planet, make sure you have the right trajectory, you can run out of fuel and get another achievement for Space Junk. It took me about a good 40+ minutes to fly each way...
I wasn't aware there was an achievement before I did it. I 'ran out' of resources and space on the main planet and said f-it and went to the most interesting looking planet I could find that had oil, mostly land, and some water. And restarted there.
Being brand-new to factory builders makes you do some funky things.
Got this achievement by accident when I ran out of fuel in space and missed the planet I was aiming for. It took so long to turn around that it was going to take a really long time to be able to properly aim at the planet (I tried and missed like 4 times cause I couldn't turn fast enough). Ended up just going to a different system cause I happened to be aiming that way and basically started new there. If you're curious why I didn't just reload a save its cause I had forgotten to save for a REALLY long time and didn't want to entirely lose the progress. It sorta worked out though cause I got better and built a more efficient factory in the new system than I previously had and had a bunch of extra production for whatever I needed in the future.
You mentioned watching transports moving between planets. Hello from a factorio player that loves watching the train yard.
I got this as i wanted to explore and i didn't want to wait forever to get warp technology, it took like 3 hours to travel there and get back and I still had to wait several dozen more hours to get warp technology
Dyson Sphere Program has grown so much on me. I was annoyed by it at first because of various reasons, but now I love it. It has so much more depth than I first thought, and is in many ways a beautifully crafted game.
Is there any particular thing that made it click for you? I've given it a couple of goes but every time at about the point I start launching the Dyson swarm satellites I run myself into so many fiddly issues/limits that it gets really frustrating to try and expand anything.
@@Graknorke Actually I haven't even got that far lol. Too many games, so little time.
I'm not sure what it is that made it click, the game has so many little neat things. And the performance is astonishing. And I'm a sucker for sci fi and space travel in general. I didn't realize how massive the game is at first, I think
Quick tip for production: if you put a Storage Mk I. on a Splitter, you don't need to use inserters to put things in, or out of, the box. Works with any configuration of Splitter, but only Mk I. storage boxes. Then, if you put a Logistics Distributor on the box, you can make a small, local distribution point with unlimited input and output capacity. Bonus tips: You can stack multiple boxes to increase capacity and leave a few slots locked to give yourself some space to drop off extra resources you don't want to carry around.
You mentioned the big four, from the comments I gathered are Factorio, Techtonica, Satisfactory, and Dyson Sphere Program. I'm a huge fan of factory games so here are some games I tend to turn to for recommendation. Keep in mind some of these are not a traditional factory game but the core gameplay has factory like building, aka automated resource gathering, processing, and products: Factory Town, Hydroneer, Desynced, Atrio, Autonauts, Kubifaktorium, Mindustry, Oxygen Not Included, Rift Breaker, Palworld, and Shapez.
As mentioned, some of these are not the straight forward factory genre game, but the core of a factory builder game is there and I'd like to point out some games that fit that criteria that has some added elements that make it fun. Desynced and Autonauts being two that while are beltless factory games, also have an added layer of visual programming using code blocks. Autonauts would be the easier of the two for the programming aspect since it has a smaller number of functions and you can directly program just by showing your bots what to do and them recording your actions. Autonauts also has a second game called Autonauts vs Pirates which adds a combat based system to fight off and defeat pirate factory bases.
Mindustry and Rift Breaker are both great factory games with combat. Mindustry lets you build a belt based factory, collecting resources and products into your core building while you build walls and turrets to fend off a number of waves of enemies until the planet is clear. Once cleared you are free to expand as you wish in the area and maximize production. The goal is to expand across planets using your core as the base, so any resources you bring with you are your starting resources for the next area. You can spend resources in your core to unlock better tech. Rift Breaker is a lot like Total Annihilation or Supreme Commander meets the factory genre where you got a single very powerful unit that is used to clear out areas of wildlife and you build up factory outposts while you fend off the local fauna. Something I really enjoy about Rift Breaker is the fact your mech suit is the most powerful thing you can have and upgrade, your defenses can be built up be impenetrable but they are stationary, while your mech suit can go out and often easily wipe out clusters of fauna if you are ever in the mood to just take a small break from building your base and you just want to go Doomslayer on the local wildlife.
Factory Town, Kubifactorium, and Oxygen Not Included are a combo factory game and colony sim, so if you enjoy colony sims these would be great options to have individual colonists with skills working around a factory that produces items for both their needs and advancement.
Palworld is one of the odd one out's here where you can build a factory using your pokemon like pals as workers, each having their own skills that best work with certain stations.
Hope these recommendations bring you some interesting options to consider and play with!
interesting, didnt even know about this achievement. Im surprised you only have 95 subs, this is good quality.
Nicely paced video, definitely gives off a relaxing vibe :)
2:49 instead of having sorters feeding in and out of a box, you can place one on top of a splitter and it can fill and empty directly from the belts below
Thanks for the tip! I'll have to give that a try
What madness is this?
@@justgraemegamingYou can use this for absolute beauty, or utter spaghetti.
You can put a splitter(filters), then put (small) storages on top of that. Inline buffers! And then put a drone port on top of that. It's incredibly compact and efficient for certain things.
Then remember, there are multiple layouts of splitters: the basic cross (4 sides on the same level), a double decker (vertically stacked), a cross hatch (lower level from one directi
on, upper level other direction) and I believe there's one more I'm forgetting right now.
I use them a lot in a blueprint to easily build a little proliferator requestor that I can just dump where-ever.
I love just sitting and watching my dyson swarm and spheres slowly get constructed, watching the space trucks blip in from out of warp on the other-side of the system and the faint blips of light as solar cells are launched and fall into orbit
Im so happy this achievement exists because I did it before it was an achievement. Took two and a half hours, but it landed me on a better ""starting"" planet and I was very happy
oh hey I did that one on my first playthrough in the first week after the game dropped. It worked out super well, too, the system I went to had really good resource rolls.
9:30 There IS a multiplayer mod, it exists since after a like 3 months since the game was released. I play DSP with friends on multiplayer all the time
Another in the genre is Shapez and the upcoming Shapez 2. They're like the distilled essence of factory automation games. Just building and altering shapes; no enemies, machines are all free to build (you need blueprint points if you want to copy structures you already built but those are trivial), and the play area stretches out basically forever.
I am feeling unreasonably annoyed at the fact you didn't use SHIFT+R to twist your miners JUST SO so they cover every one of the ore nodes. It's forgivable for the bigger patches, where one miner can't really do it anyway, but for the tiny starter ones!? Leaving only one or two teeny tiny nodes behind!?
It hurts. It hurts my little, dark, OCD heart SO MUCH.
Having not looked too closely at the achievements for this game I had no clue this was one of them.
And sadly the only save I have I've already unlocked the warp drive XD
If you want to do achievements you're going to need to play through the game several times since many are mutually exclusive
you took 5 hours, but its much faster to just go at 1000m/s and pick a galaxy with very close star nearby for sub 2 hours
On other side he showed us more of game
Autonauts is a very cute factory builder that I quite enjoyed and would recommend.
Used this with the holding 18K item trick in the right hand to bring back enough organic crystals to get the yellow science done quick up to gas giant harvesters and the warpers. Thanks @Nilaus
In my opinion (though, it is a bit biased due to my playtime in that game), Factorio is a really good introduction to the factory game genre.
It was the game to create the genre in the first place, it has most of the customization options you mentioned (it does not have an infinite resource setting but you can boost it up to 600%, and the world is infinite and has more resources the farther you get so it's not really an issue), and it has several mechanics simplified compared to DSP (such as lack of interplanetary logistics)
It was actually BuildCraft (the Minecraft mod) that kinda "started" it. Or at least, that mod reportedly inspired Factorio.
'Refactory' exists, if you gotta catch 'em all.
i know only 4 factory games: Factorio, Mindustry, Satisfactory and DSP, and i like all of them, but mindustry and factorio is best for me(mindustry for playing with friends, factorio for solo moded gaming), and i playong HoI4, Barotrauma and war thunder with my friends that dont play factory's when i tired from factory's
I'm curious as to what you refer to at 11:58 when referring to the big 4. I'm not too knowledgeable in the different games in the factory genre but i really love dyson sphere, factorio, and satisfactory. Have hundreds of hours in each so I'm interested in more!
I'd put Techtonica up there with those three. It's still fairly early in its development, but it's got a ton of depth already and I'm excited to see where it goes.
Captain of Industry might be a 5th one to consider to the 4 mentioned (including Techtonica mentioned below).
Foundary is one to keep your eye on as well. It hasn't gone Open Access yet but it's looked great so far and I suspect it will quickly join the big ranks once it does.
Hell yeah, I'll definitely check all of these out!
I love seeing the ground adjust as you mine in Captain of Industry.
@@justgraemegaming Modded Minecraft should be part of the Big 4. It's the thing that started this all after all.
Space engineers is my go to unwind game, survival is what i prefer
i think a harder achievement is the one where you have to land on another planet in an hour or less. but that's probably just me not being good at speedrunning.
I got this achievement by accident. I aimed to get the one for burning only coal while flying to another planet.. flew too fast.. burned all my fuel.. lost control.. and drifted into eternity for several light years before I hit anything. Turned out to be a boring but fun start to the galaxy.
I did this on accident at 1000 m/s travel speed. It took almost 2 hours.
if i remember correctly i did it with drive engine 2 saw nothing interesting, got to yet an other system, same thing and came back to the starter system
oh. I got introduced to this game via multiplayer... so like... its possible... like rn rn
Just finished my first casual playthrough in around 60hrs or so. Loving how relaxed this game is after finishing up modded Factorio.
I love DSP and I really want to love Satisfactory, but I just can't get used to the first person perspective in a factory game.
My #1, while not as approachable, is Captain of Industry. I find the realism of this game is more satisfying and less hand-wavy 'sci-fi' than the others.
Any tips or pointers to be able to successfully stay on track?
I get close to interstellar travel then the factory system usually gets too complicated for me to keep track of and then I’m stuck relearning what I placed down to remember what I’m even doing.
Blueprints have helped significantly but keeping track of things is still a challenge.
I loved this video and I recently got this game and would love to see more of it and games like it!
@mrmaverick007 - cool name - check out @hmuda - he has a good play through in x3 speed and explains what he does, so you get to compress the long playtime to about 30 1-hour videos with hugh factories and multiple planets used
Prey 2017? Does this means someone remembers the og Prey other than me?
A totally differenty approach than with KaterineOfTheSky, Nilaus, or ImKibitz, but certainly worth watching ! I own this game for a few years, and played just over 2200 hours in it. After the Dark Fog update is started my 5th playthrough. The other game I played a lot last years was Satisfactory with over 4000 hours (also some idle time, but not too much 🙂).
Outside of Factorio, Satisfactory and this game, not exactly the same, but I find other games that are kind of related to be just as enjoyable and these include: Oxygen Not Included, Terraria, Subnautica and Mindustry. There's a few others that I haven't played that are on my wish list... such as Astro Colony, Techtonica, Industries of Titan, Mega Factory Titan, Infraspace, Hydroneer, Space Engineers, Space Trash Scavengers, coming out soon is The Core and potentially similar to Subnautica is Forever Skies. A bit different but still quite fun not on Steam though but through Epic Games is Railgrade. And if automation, problem solving, and efficiency is your thing, then Turing Complete is another great game. You can build a working CPU / Computer in that game while designing your own ISA (Instruction Set - Assembly Language).
nice vid. I still haven't done this achievement. I should try next play through :)
Hah! I just did this achievement :)
They certainly are just made up internet points, but as you demonstrate, achievements can lend some variety to replays.
You mention the Big 4 (i assume factory games), which would mean (imo) Factorio, Satisfactory, Dyson Sphere Program, and a mystery 4th game i dont know about. So whats the 4th?
Finished my third DSP run, 99ish hours and got 7200 Universe/minute! The Let there be light achievement isn't as bad as you think :D
Nice video
"to get off the ground" well chosen words
Big 4 you said. i got satisfactory, dsp and factorio. Whats number 4?
Idk, mindustry perhaps?
any chance you'll tackle the "Faster than Light" achievement in the future?
I hadn't even thought about that one, but I might tackle it later this year if I can figure out a good plan for it.
I did that one by zooming at a black hole at 2000m/s - I didn't notice my speed reach 3000 but it must have as when I entered low orbit of the black hole the achievement triggered.
@@justgraemegaming Basically you just fall towards a black hole or neutron star, and let its gravity accelerate you past 2000 m/s, then warp away a short distance when you get really close (this maintains your speed, you come out of warp at the speed you went into warp), turn around, and start falling again. Each time you build up a bit more speed, and with several passes you eventually get to 3000 m/s. More annoying than difficult.
more i see these other factorio inspired games more i am grateful for how much better factorio is.
When it comes to the factory builder genre, as far as I'm concerned nothing will ever beat Factorio. Satisfactory and DSP are definitely great games worth playing, but Factorio will always be king.
I wonder how the multiplayer mod handles things like this. Are you just not allowed to leave your starting system?
I don't know the internals of the mod, but you can leave your starting system. In fact, the whole game works in multiplayer exactly like in singleplayer. The mod is so well made that you kinda forget that it's not natively in the game, at least in my experience.
Nice Video
Comfy
by my math, 2.4 light years is roughly 2.4 years at the speed of light, which travels at 300 000 000 m/sec (aprox), so since your top speed is actually 2000 m/sec, you're about 150 000 times slower, and 150 000 times 2.4 isn't 7 millions but about 360 000 years... how did you end up with a 20x multiplier? I'm curious, that's not a mile/km conversion, that's not a meter/kilometer mistake, and you surely know the top speed is 2000 since it's on your screen for 48 minutes 😛
Cool vid, i liked it. While Satisfactory and DSP are good for some reason my head dosn't want to give up Factorio : P
Idk about satisfactory but I also kept going back to factorio however now with the dark fog update Ive been playing the longest yet on a new DSP save.
You can get warm fuzzy feelings from turning entire planets into factories all so you can snuff out the stars in your local cluster 😂
with the new DLC/expansion they are working on, Factorio will become DSP in 2.5D and maybe even more - looks like all the inspiration for DSP came from factorio+space exploration mod
For me, Factorio was the one I started with and I still think it's by far the best (especially once you take mods into account), even though I have quite a long time playing Satisfactory and DSP as well. Of the three, I definitely find DSP the weakest. It doesn't have the complexity and UX polish of Factorio and it doesn't have the creative potential and the exploration elements of Satisfactory.
Cool
Multiplayer, not so much. I do think that us gamers should have the choice of playing as Icarus or The Dark Fog. Personally I think that the only reason COSMO labels The Fog as evil is that The Fog wised up and stop paying COSMO their cut. Central Brain my butt. I do love the game. Good video.
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Nice video
Nice video
Nice video