Nuclear Option Aircraft Carrier Tutorial

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 13

  • @weirdguy564
    @weirdguy564 2 ชั่วโมงที่ผ่านมา

    You don't need to worry too much where on the deck you start from with the Ifrit. I've literally been at the start of the ramp and it has enough slow speed control to fly away from the ship.

  • @pajamas720
    @pajamas720 หลายเดือนก่อน +3

    Huh. Didnt know i was supposed to aim the nose at the ball, ive been aiming with my velocity vector instead. Explains why my landing tend to be funky.

  • @vincentvoncarnap
    @vincentvoncarnap 4 หลายเดือนก่อน +11

    sorry but a lot of this info is wrong.
    for takeoff, after going over the ramp retract your gear ASAP, you wont need it again since there is only water under you, not more runway.
    for landing, the initial approach is accurate, but get in the habit of flying slower (500kph) before deploying gear, aerodynamic break effects may be modeled in the future.
    for final approach, follow the meatball-lineup-angle of attack-repeat workflow:
    meatball: the lights that shows up on the left of the carrier deck. it shows the correct glideslope
    to follow with the yellow ball in the middle.
    when it is below the green lights, gain altitude.
    when it is above, reduce altitude.
    lineup: your left/right lineup to the runway, not the carrier. the flight deck is angled, remember that.
    angle of attack: on the left of your hud you see the >o

    • @vincentvoncarnap
      @vincentvoncarnap 4 หลายเดือนก่อน

      forgot to say that moving carriers are actually easier as you have more reaction time since you essentially habe 50kph more airspeed

    • @vincentvoncarnap
      @vincentvoncarnap 4 หลายเดือนก่อน +1

      oh and if the lights are red on the left that means go around, can be because of a bad approach of a foul deck, which means another aircraft entered the runway, in that case abort immediately to avoid striking it

    • @ProbablyHarmless
      @ProbablyHarmless  4 หลายเดือนก่อน

      i was trying to do a more simple doctorine focused aproach to make it easyer for beginers but yes this is all accurate

    • @vincentvoncarnap
      @vincentvoncarnap 4 หลายเดือนก่อน

      @@ProbablyHarmless i think funky landings are OK as well but you should at least keep your speed right to avoid trapping but then not having the space to stop

    • @leadontaste7261
      @leadontaste7261 11 วันที่ผ่านมา

      @vincentvoncarnap not actually due to possible structural failures, but optimal speed is 325 kmph

  • @WiseArkAngel
    @WiseArkAngel หลายเดือนก่อน

    Didn't know I was supposed to land on the back of the carrier. But now my tail hook isn't catching any lines for some reason.

    • @leadontaste7261
      @leadontaste7261 11 วันที่ผ่านมา

      It can have troubles if your vertical speed is a bit too high and AoA on contact is a bit too high - the hooky part will just go below the line instead and scratch the deck.

  • @hungryhedgehog4201
    @hungryhedgehog4201 หลายเดือนก่อน

    oaky but how do you land the medusa on this thing to deliver the ammo crate lol

    • @leadontaste7261
      @leadontaste7261 11 วันที่ผ่านมา

      > medusa
      > deliver the ammo crate
      blud, its tarantula and you drop the navy container into water, you dont land