That segment reminded me of when the exact same thing happened in Undertale, I don't think it was aliensrock but I could be wrong. If I figure out who it was I'll edit this
I analyzed the hues (red is 0, orange is 30), the color next to the number is 17 (closer to orange) the building has a variety of shades between 16 and 13 (slightly more red than orange overall, but basically in the middle) the wire color is 9 (light red) the bridge color is 12 (closer to red than orange) and the roof of the house is 10 (red) while the walls are 24 (orange). Overall both hues of red & orange are used interchangeably, and all are still in between the colors, so its more up to the player what the color is. *A revision, the face in the top left is 4, which is very red. Seems like with this red was the intended color, even if it doesn't closely match what's on the actual board.
I want to see at least one more episode, specifically one on a hex tile map. Those can get a LOT crazier with the optimizations, especially on maps that offer pipes.
I really like the design of this game, such that it allows you to revert anything you built, even generators. A lot of other games make your decisions permanent and task you to work around any of your previous mistakes.
15:52 could have been done much more easily. If you zig-zag the blue line right up against the upper green line, really jam it in there, and then tweak the way it comes out of 6, there would be just enough room for Purple to wrap around the top of the new Green house, which could then just link up at the bottom left.
this looks like a puzzle game I'd actually play. The limitations are interesting, and at the same time you're given plenty of time to work on the solution. completely reworking everything IS an option, but it's also fun to make jank that just barely works with each new house.
Tyler starts out the video pulling out color swatches to prove he can tell the difference between red and orange, proceeds to spend the rest of the video not knowing the difference between blue, purple, green, and orange
@@derfl007 Yeah, you really want to try to use generators, jumpers, and angies to make sure you get to the last turn before deleting everything. Deleting a few turns prior to the last turn is incredibly risky. If you're wondering what I mean by angies - every unconnected house at the end of a turn generates one point of anger in their colour. When a particular colour hits three points of anger, you lose. This means that a house of a particular colour can be disconnected for two turns (or two houses of a given colour for a single turn) without game-overing you, and this also doesn't impact your ability to get three stars. So deliberately eating a few angies can be very helpful for ensuring you make it to that all-important final turn.
There's an alternate mode which tasks you with doing just this! All the houses are placed from the start, you have to figure out where wires can go. I'd love to see Tyler tackle one of those - I tried it and it messed with my mind on even the first level xD
i think the jumper is a pipe combied with a brige that goes over wires, and the genarator is just a power plat. ok so i was right about the genarator just didnt expect it to turn a house in to one.
I instantly went and bought this game after seeing the last video, and have been binging the hell out of it. I'm already passed where Tyler is in this video. It is so incredibly fun, but frustratingly difficult, too. I just spent well over an hour on the mushroom level. Can't wait to see Tyler try and tackle that one.
Me too. I've beaten the first 5 levels with 3 stars, the 6th with 2 stars and the 1st hexagonal one with 3 stars. Hexagonal ones with pipes are cool as you have so many angles. It's just a nice, relaxing game. Simple to understand, lovely visuals and cool mechanics. Love it.
3:14 This color segment is interesting to me because for how I see it, it just somewhat comes down to what’s called “Bezold effect.” In the simplest of terms, Bezold effect is basically an illusion that makes one color look like slightly different variations of the same color or completely different colors based on the color that sits behind/on top of the color in effect. So red stripes in front of plain of blue would look like a slightly different then that same red in front of a plain of yellow. I say Bezold effect can be somewhat applied here because I don’t know if it can be easily applied here. It’s easiest on simpler color palette with more contrasting differences in colors (think primary colors like red, yellow, and blue) But in this game it has a more complimentary presence in it’s color palette. Or rather the colors chosen are pretty close to each other with smaller differences in hues, values, and tints. Sorry for the long comment. I feel like people more experienced in Color Theory could explain this better. Just this bit in the video came up and I got a bit intrigued to discuss it some more. Mostly because I just got done with college, and Color theory was what I happened to be learning last quarter. And I wanted to see how much I could talk about it while the knowledge of color theory learned was still fresh in my head. That and I wanted to share some color Theory knowledge as best as I could discuss it Please any experts in the matter correct anything that could be wrong here. If you made it this far then cool points for you, you get a star :) ⭐️
It might be a blue light filter, it might be bad colour calibration, it might be TH-cam compression, it might be people being colour blind In general colours are extremely subjective
I’m glad he talked about the colors, the whole time I was seeing “yellow” as orange and “orange” as red. Then he brought up blue light and I remembered that I have a night mode that turns blue almost off.
I like how each color uses its own method of producing electricity Orange is coal Green is wind Blue is hydroelectric Yellow is nuclear Not sure what purple is
This game is so much fun please keep making videos on it! After watching your first one I actually bought the game too and it’s lots of fun to play but definitely gets quite hard when you’re nearing the end of levels and have to keep rerouting everything!
I bought this game after your first video on this and am absolutely in love with it! Hoping to see more in the future, perhaps even the hexagon levels!
Is it possibly because of Mini Motorways' timed objectives, instead of this game's set objectives, thus giving a sense of stress during gameplay instead of feeling like a puzzle?
@@aer015 Holy shit, that's it. It always felt like there was too much happening at once when it got big enough in Mini Motorways and I was in a constant state of panic. With this game, the panic doesn't go farther beyond "WTF was that house placement?!" and then the mindset shifts to "Okay, how do we fix it?" Having a set map size works wonders for that sense of closeness as well.
Another thing is in mini motorways you are meant to lose eventually. Eventually it becomes too much and no amount of optimization is gonna save you. This game is meant to be beaten. It can be difficult, but you have the time and ability to optimize and solve or learn where you failed in your resource selection. And personally I appreciate a game that gives me a goal to push towards that isn't beat other peoples scores.
I feel like you could use the numbered portals better. When they are right next to the plant, connect that number to a different color so that you have a multicolored plant in a way
That's a late game optimization to make if necessary. You saw him do it towards the end there. But at the start you don't have the resources to do it and in the mid game you're gonna have to rewire everything so it becomes a thing to only do if you have to.
I bought this game after seeing the first video and I'm pretty much hooked lol My only slight complaint is that the house colors being randomized means that the difficulty varies a lot, with some levels being impossible (to me, at least) to perfect without jumpers/generators on an unlucky run. I'm sure it would require a feat of programming genius, but it would be nice if the randomization algorithm assured a perfect was possible. It would also be nice to have some colorblind options! I have to look at the house shape to distinguish the blue and purple most of the time XD Would love to see ya take on one of the hexagon levels next!
I love this game, after watching you play in the first video I had to get it for myself and I love it, please keep making such good videos playing such good games!!!
Back at home, we had a bowl, whos colour we argued about. My Mother said it was Brown, while my sister and i were dead on thinking its blue… then my stepdad saying its black… 😂
My parents and I once walked into my room arguing about whether a jacket was blue or green and I absolutely could not help them: "I think it's blue-green? or maybe green-blue". They have this exact argument about some shade of teal every few months
i believe there was a solution at 2:26 with the 80 wires you had and not using a generator green gets connected to 3 from 2, and this allows it to reach the furthest greens by the blue power plant a bit faster blue no longer gets 3, but it only ever used 3 to connect to 6, and it can instead just use a pipe to go directly to 6. i had 2 wires left
the red house by the blue factory that used 4 pipes to go around, instead of having the blue use 2 less roads to let the red use 2 hammers to go directly to the other red district, when it was mapped out it appeared you were going to use that space for green, but I was laughing looking at the horrible inefficiency
MY DEFENSE FOR RED If you notice, the game has reds and yellows in this map. The red used for the factory is more similar to the red used for the outer-most ground. I'm not using a blue light filter, so in conclusion, it is red.
Note that games may not use certain color palettes, so it may not always be exactly one color. This, in the game, is red. It may be more orange than traditional red, but it's red.
The colour itself is orange, but it’s still clearly red in context. It’s like traffic lights, a lot of them are technically “red, orange, green” but if you’re calling it orange instead of yellow I’m still going to judge you
Watch him call the yellow power plant orange soon, once he sees a few pixels on the structure looking orange enough for the colour picker to confirm it. (I know it is not red but orange, I am just joking) love your videos and this game, I hope to see more of it.
I'm colorblind. I appreciate how all the different colors of houses are different shapes, as well. Blue and purple look the same colors to me, but the different roofs make them discernable.
I think the reason it looked more red last video is also because of the map. On a map that's already orange, just from a glance I could tell that this was more orange than red, but on the black and white, it seemed a little closer to red without something to compare it to.
I am colorblind, so I can't really tell purple and blue apart. But I like how the buildings are a different shaoe as well, helping distinguishing them.
Here is my argument for Red, from a game dev perspective To me it seems like a very strange design choice to include only two of the three primary colors, and to start you with orange of all colors. Logically speaking, it makes much more artistic sense for that color to be a stylized red instead of orange, as it completes the primary color set in the five color options that are there.
There were several times in this video where I immediately saw a very simple solution to one of his "terrible houses" and then he somehow missed the obvious solutions but managed to find some crazy redrawings of the entire map XD
There's no feeling quite like having two houses pop up in the worst possible places 40 turns into a game. It's the best kind of infuriating and it gives me life
I played this level, and damn it felt uneasy. Not only you have all the issues from all the wiring of 4 colors (and the portals don't really help here), but you also constantly have to be careful with the hammers and bridges, since those run out super-fast.
i think its particularly funny given the whole monitor color potential discrepancy when there is literally on the map being used a transition from yellow orange to red and the so called orange roads are much closer to the red side of the spectrum than the orange side and it is particularly amphasized when "orange" connectors are going over the orange and yellow segments of the map. color is all relative to the design space of the devs and the fact that this spectrum from yellow-orange to red the roads are more red than the redder portion of the map around them
I like the segment where Tyler talked about colors and then brought out 4 of the same color with different names
That segment reminded me of when the exact same thing happened in Undertale, I don't think it was aliensrock but I could be wrong. If I figure out who it was I'll edit this
@@cinnamoncat8950 Pointcrow
@@hakeemoluseyi9431 Link to/name of video ?
@@hakeemoluseyi9431 yeah I was thinking it might be him
@@aperson7664 "Pointcrow plays Undertale for the FIRST TIME" 47:45 is exactly when it starts so go just before it
I analyzed the hues (red is 0, orange is 30), the color next to the number is 17 (closer to orange) the building has a variety of shades between 16 and 13 (slightly more red than orange overall, but basically in the middle) the wire color is 9 (light red) the bridge color is 12 (closer to red than orange) and the roof of the house is 10 (red) while the walls are 24 (orange). Overall both hues of red & orange are used interchangeably, and all are still in between the colors, so its more up to the player what the color is.
*A revision, the face in the top left is 4, which is very red. Seems like with this red was the intended color, even if it doesn't closely match what's on the actual board.
It's peach
He is a hero, not the hero we deserved but the hero we needed
Why does this lowkey sound like an AI comment
It’s blue
I think it's a problem last time because it was paired with "yellow" which is more orange than the one that tyler perceived as orange
At the optimization that ends at 14:17, I would have liked if we could see a brief before/after picture. Just an idea for the editors :)
Yes that would be so cool
i'd love this
I want to see at least one more episode, specifically one on a hex tile map. Those can get a LOT crazier with the optimizations, especially on maps that offer pipes.
3:30 Ok well after turning the blue light filter on my phone off for a moment I will now shut the hell up
Makes me think of Mini Metro/Motorway. I like the map themeing. And Tyler, we all know that they're uncyan
cyan't, if you will
I prefer this game over mini metro/motorways because it's not in real time and it is less stressful overall
I really like the design of this game, such that it allows you to revert anything you built, even generators.
A lot of other games make your decisions permanent and task you to work around any of your previous mistakes.
At 20:06, you could have directly connected blue and then purple could pretty easily go around 😢
i love it when youtubers arent afraid to disprove their fans, a perfect example being you bringing out a color pallet to prove it was orange
DEV: His skills are so good, so I feel comfortable while watching this video :D
dan strikes again!
even just the simple zoom ins really help with the flow of the video. gotta love it
15:52 could have been done much more easily. If you zig-zag the blue line right up against the upper green line, really jam it in there, and then tweak the way it comes out of 6, there would be just enough room for Purple to wrap around the top of the new Green house, which could then just link up at the bottom left.
16:33 was ELEGANT, loved that optimization
Tyler: this is orange, not red.
Also Tyler: calls turquoise "green"
this looks like a puzzle game I'd actually play. The limitations are interesting, and at the same time you're given plenty of time to work on the solution. completely reworking everything IS an option, but it's also fun to make jank that just barely works with each new house.
Props to the editors on that intro 😂
Tyler starts out the video pulling out color swatches to prove he can tell the difference between red and orange, proceeds to spend the rest of the video not knowing the difference between blue, purple, green, and orange
Love this series!! The editing makes it a lot better too! thanks editors!!
I'd love to see him delete everything on turn 50 and start again from scratch
I think it'd have to be on turn 49, since turn 50 is just a win
I tried that (not on the last turn but close) and it actually helped a lot. Until the next turn threw a house in the worst possible spot lol
@@derfl007 Yeah, you really want to try to use generators, jumpers, and angies to make sure you get to the last turn before deleting everything. Deleting a few turns prior to the last turn is incredibly risky.
If you're wondering what I mean by angies - every unconnected house at the end of a turn generates one point of anger in their colour. When a particular colour hits three points of anger, you lose. This means that a house of a particular colour can be disconnected for two turns (or two houses of a given colour for a single turn) without game-overing you, and this also doesn't impact your ability to get three stars. So deliberately eating a few angies can be very helpful for ensuring you make it to that all-important final turn.
There's an alternate mode which tasks you with doing just this! All the houses are placed from the start, you have to figure out where wires can go. I'd love to see Tyler tackle one of those - I tried it and it messed with my mind on even the first level xD
Tyler disconnecting 50 houses from the grid because a new house decided they wanted to use electricity from the coal plant.
Quite possibly the most unexpected place to see the canucks green men in but very cool thanks editors
For real lol
i think the jumper is a pipe combied with a brige that goes over wires, and the genarator is just a power plat. ok so i was right about the genarator just didnt expect it to turn a house in to one.
Dude I love watching you play this.
3:09 - this was a lot funnier being colourblind
mhm mhm yes 100% i agree
That flew by
Thank you for a nice relaxing video Tyler
Man it takes a lot of effort to get all the colors to coexist but once you do it its beautiful
This game is so satisfying. I’d never play it but it’s wonderful to watch.
I instantly went and bought this game after seeing the last video, and have been binging the hell out of it. I'm already passed where Tyler is in this video. It is so incredibly fun, but frustratingly difficult, too. I just spent well over an hour on the mushroom level. Can't wait to see Tyler try and tackle that one.
Me too. I've beaten the first 5 levels with 3 stars, the 6th with 2 stars and the 1st hexagonal one with 3 stars. Hexagonal ones with pipes are cool as you have so many angles. It's just a nice, relaxing game. Simple to understand, lovely visuals and cool mechanics. Love it.
3:14
This color segment is interesting to me because for how I see it, it just somewhat comes down to what’s called “Bezold effect.”
In the simplest of terms, Bezold effect is basically an illusion that makes one color look like slightly different variations of the same color or completely different colors based on the color that sits behind/on top of the color in effect.
So red stripes in front of plain of blue would look like a slightly different then that same red in front of a plain of yellow.
I say Bezold effect can be somewhat applied here because I don’t know if it can be easily applied here.
It’s easiest on simpler color palette with more contrasting differences in colors (think primary colors like red, yellow, and blue)
But in this game it has a more complimentary presence in it’s color palette. Or rather the colors chosen are pretty close to each other with smaller differences in hues, values, and tints.
Sorry for the long comment. I feel like people more experienced in Color Theory could explain this better. Just this bit in the video came up and I got a bit intrigued to discuss it some more.
Mostly because I just got done with college, and Color theory was what I happened to be learning last quarter. And I wanted to see how much I could talk about it while the knowledge of color theory learned was still fresh in my head. That and I wanted to share some color Theory knowledge as best as I could discuss it
Please any experts in the matter correct anything that could be wrong here.
If you made it this far then cool points for you, you get a star :) ⭐️
It might be a blue light filter, it might be bad colour calibration, it might be TH-cam compression, it might be people being colour blind
In general colours are extremely subjective
I’m glad he talked about the colors, the whole time I was seeing “yellow” as orange and “orange” as red. Then he brought up blue light and I remembered that I have a night mode that turns blue almost off.
I like how each color uses its own method of producing electricity
Orange is coal
Green is wind
Blue is hydroelectric
Yellow is nuclear
Not sure what purple is
To me it looks like a natural gas refinery
This game is so much fun please keep making videos on it! After watching your first one I actually bought the game too and it’s lots of fun to play but definitely gets quite hard when you’re nearing the end of levels and have to keep rerouting everything!
Great editing, makes a world of difference :)
I bought this game after your first video on this and am absolutely in love with it! Hoping to see more in the future, perhaps even the hexagon levels!
There was always something about Mini Motorways that I wasn't keen on, but I love this game, for whatever reason
Is it possibly because of Mini Motorways' timed objectives, instead of this game's set objectives, thus giving a sense of stress during gameplay instead of feeling like a puzzle?
@@aer015 Holy shit, that's it. It always felt like there was too much happening at once when it got big enough in Mini Motorways and I was in a constant state of panic. With this game, the panic doesn't go farther beyond "WTF was that house placement?!" and then the mindset shifts to "Okay, how do we fix it?" Having a set map size works wonders for that sense of closeness as well.
Another thing is in mini motorways you are meant to lose eventually. Eventually it becomes too much and no amount of optimization is gonna save you. This game is meant to be beaten. It can be difficult, but you have the time and ability to optimize and solve or learn where you failed in your resource selection. And personally I appreciate a game that gives me a goal to push towards that isn't beat other peoples scores.
Heyy, I love your Videos. You got me through some difficult times.
Loving these, great editing!!!
I feel like you could use the numbered portals better.
When they are right next to the plant, connect that number to a different color so that you have a multicolored plant in a way
That's a late game optimization to make if necessary. You saw him do it towards the end there. But at the start you don't have the resources to do it and in the mid game you're gonna have to rewire everything so it becomes a thing to only do if you have to.
I bought this game after seeing the first video and I'm pretty much hooked lol My only slight complaint is that the house colors being randomized means that the difficulty varies a lot, with some levels being impossible (to me, at least) to perfect without jumpers/generators on an unlucky run. I'm sure it would require a feat of programming genius, but it would be nice if the randomization algorithm assured a perfect was possible.
It would also be nice to have some colorblind options! I have to look at the house shape to distinguish the blue and purple most of the time XD
Would love to see ya take on one of the hexagon levels next!
I really like watching you play this game!
I'd love to see Tyler play some of the hex-grid levels in this game, those have some real nice geometry to them.
This series is what brought me back to watching Tyler! Love it!
I love this game, after watching you play in the first video I had to get it for myself and I love it, please keep making such good videos playing such good games!!!
When he keeps mentioning pairs of items like bridges and wires, just makes me think of the doors vs wheels debate.
Loved it. Keep em coming Tyler
love the green men reference at 1:29!!
Hype for the hexagon levels. They're harder but pipes are more powerful.
Loving mini motorways-but more satisfying
Tyler loves this game and so do we
(I am not being held at gunpoint)
If youre enjoying the game i would love to see more of it
Environmental engineer Tyler would be very upset to see all the reckless hammering done by city planner Tyler
This has been a pretty fun series, I'd definitely be happy to watch more
I hope we see more of this
Back at home, we had a bowl, whos colour we argued about. My Mother said it was Brown, while my sister and i were dead on thinking its blue… then my stepdad saying its black… 😂
My parents and I once walked into my room arguing about whether a jacket was blue or green and I absolutely could not help them: "I think it's blue-green? or maybe green-blue". They have this exact argument about some shade of teal every few months
Just wanna say the editing has been terrific!
Yay more of this game! Was excited to see another video!
You could probably use jumpers and generators more in the early-mid game, since the only thing that matters is if they're present at the last turn
it was cool to see the bridges getting used rather than just like the pipes this time, very nice
Love watching games like this that start super simple but quickly turn into Spaghetti Sorting Simulator.
Turn 46 was amazing- liking the video because of that single turn
Even with my blue light filter I can tell that is reddish orange
i believe there was a solution at 2:26 with the 80 wires you had and not using a generator
green gets connected to 3 from 2, and this allows it to reach the furthest greens by the blue power plant a bit faster
blue no longer gets 3, but it only ever used 3 to connect to 6, and it can instead just use a pipe to go directly to 6.
i had 2 wires left
Sure does show the power of the generator huh
I thought I was the only person petty enough about colors to pull them up but I have found a brethren in pettiness thank you
the red house by the blue factory that used 4 pipes to go around, instead of having the blue use 2 less roads to let the red use 2 hammers to go directly to the other red district, when it was mapped out it appeared you were going to use that space for green, but I was laughing looking at the horrible inefficiency
Bro, PLLEEEEAAAASE do more. It's Mini Motorways but without the time stress, it's perfect.
I have a hard time seeing even simple connections. I am really impressed by what Tyler pulls off in puzzle games.
MY DEFENSE FOR RED
If you notice, the game has reds and yellows in this map. The red used for the factory is more similar to the red used for the outer-most ground. I'm not using a blue light filter, so in conclusion, it is red.
Note that games may not use certain color palettes, so it may not always be exactly one color. This, in the game, is red. It may be more orange than traditional red, but it's red.
It totally is red
the outer-most ground is orange because the map is shaped like a peach
The colour itself is orange, but it’s still clearly red in context. It’s like traffic lights, a lot of them are technically “red, orange, green” but if you’re calling it orange instead of yellow I’m still going to judge you
in context it's orange because the map is shaped like a peach
As someone who is colorblind 3:10 confused me since it just looks red
3:31 your editor deserves a raise
I feel like most people dont appreciate all the zooming in the editor does, it really does make it a more enjoyable video.
This game is mini motorways without the stress of time. I love it.
amazing video
Thanks for the content!
Watch him call the yellow power plant orange soon, once he sees a few pixels on the structure looking orange enough for the colour picker to confirm it. (I know it is not red but orange, I am just joking)
love your videos and this game, I hope to see more of it.
This game looks so good. I could watch Tyler play a lot of this.
I'm colorblind. I appreciate how all the different colors of houses are different shapes, as well. Blue and purple look the same colors to me, but the different roofs make them discernable.
They Tyler, bluelight filters tint orange since orange is the opposite of red. I think you’re the one with the filter on your monitor.
Big fan of this game so far!
I think the reason it looked more red last video is also because of the map. On a map that's already orange, just from a glance I could tell that this was more orange than red, but on the black and white, it seemed a little closer to red without something to compare it to.
I am colorblind, so I can't really tell purple and blue apart. But I like how the buildings are a different shaoe as well, helping distinguishing them.
Here is my argument for Red, from a game dev perspective
To me it seems like a very strange design choice to include only two of the three primary colors, and to start you with orange of all colors. Logically speaking, it makes much more artistic sense for that color to be a stylized red instead of orange, as it completes the primary color set in the five color options that are there.
The glasses have returned
Today i learned i forgot to turn off my blue light filter on my phone lol.
Have you ever tried playing the hexagonal puzzles
great video!
The cereal guy meme made feel like I was 13 again
Last turn required so much brain power!
i would be up for a 100% playthrough of this game. very satisfying, no foreword thinking necessary, and most of all it's relaxing 😎
I never imagined id hear the name f.lux on a gameplay of Tyler. i now feel related and shall rest in peace
I love it!
The only funny editor on youtube
3:14 pi oranges orange red orangeish red!
7:30 colors
Can't live without Tyler playing this game
There were several times in this video where I immediately saw a very simple solution to one of his "terrible houses" and then he somehow missed the obvious solutions but managed to find some crazy redrawings of the entire map XD
Same. Then hearing him say at the end “this game never fails to be satisfying” feels so hilariously wrong after watching him struggle
There's no feeling quite like having two houses pop up in the worst possible places 40 turns into a game. It's the best kind of infuriating and it gives me life
I played this level, and damn it felt uneasy. Not only you have all the issues from all the wiring of 4 colors (and the portals don't really help here), but you also constantly have to be careful with the hammers and bridges, since those run out super-fast.
As a cable this is relatable, we're used to be treated this way
This game reminds of the puzzle with 3 houses and 3 factories and you need to connect them all without crossing any lines.
i think its particularly funny given the whole monitor color potential discrepancy when there is literally on the map being used a transition from yellow orange to red and the so called orange roads are much closer to the red side of the spectrum than the orange side and it is particularly amphasized when "orange" connectors are going over the orange and yellow segments of the map. color is all relative to the design space of the devs and the fact that this spectrum from yellow-orange to red the roads are more red than the redder portion of the map around them