A Visually Stunning Psychological Liminal Space Game | .redruM | PC

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ต.ค. 2024
  • A Visually Stunning Psychological Liminal Space Game | .redruM | PC
    #backrooms #liminalspace #gameplay #gaming #newgame #realistic
    Buy Game - store.steampow...
    The .redruM Experience: A Psychological and Cinematic Horror
    .redruM is a psychological and cinematic horror experience that focuses on realism and visual experimentation. Inspired by liminal spaces, backrooms, and real crime scenes, it places you in the shoes of a crime scene photographer, tasked with uncovering the identity behind these gruesome murders.
    Minimalist Gameplay for a Disturbing Experience
    The gameplay is intentionally minimalistic: walk, photograph, do your job. However, this simplicity conceals a deeply disturbing and reflective experience.
    A Short, Personal, and Intimate Story
    A short Game that lasts around an hour. A personal, intimate story made by a solo developer.
    Important Warning: This game contains violent content and is not suitable for sensitive audiences.
    Contemporary Art and the Birth of .redruM
    .redruM was born from the need to express my vision of contemporary art. What does it mean to create today, if not to reinterpret the concepts of the past in an act of parasitism? .redruM is a love letter, an insult, a declaration of what it means to be an artist today. A killer who photographs his victims to create, a killer of memory. A photographer who documents the abandonment of existence and the death of dreamers' dreams. Dreamers who envisioned a better world, but whose dreams have become empty and identity-less concepts.
    .redruM is a red room, a dark laboratory where photos that no one wants to share are developed.
    The Aesthetics of Liminal Spaces and Modern Existentialism
    The aesthetics of liminal spaces and backrooms are fundamental in enhancing the dramatic emotions and the catharsis of modern existentialism. These spaces, at the boundary between reality and imagination, are inherently unsettling. They represent places of transition and abandonment, where the familiar becomes strange. Their suspended and undefined atmosphere reflects the angst of modern existence, amplifying the sense of disorientation and isolation. In .redruM, these environments become the perfect stage to explore anxiety and despair, leading the player to confront their own fragility and solitude.
    Level Design: Evoking Emotions Through Violence and Catharsis
    In creating the levels of .redruM, I did not limit myself to traditional game design but sought to evoke the emotions that accompany the final moments of great artists. Violence, as in Aristotle and Shakespeare, is not an end in itself but a means to achieve catharsis. The "catharsis of events" is a concept originating in ancient Greece, particularly associated with Aristotle’s theatrical works. It refers to a process of purifying or liberating emotions through artistic expression or emotional participation in a work of art. When we witness dramatic or tragic events, such as those depicted in a play or film, we experience a sort of "purging" of our emotions, helping us to release accumulated tensions or anxieties.
    Catharsis Through Violence: A Parallel with Aristotle and Shakespeare
    Aristotle defined catharsis as the purification of emotions through drama, as seen in the fall of Oedipus or the assassination of Agamemnon. Similarly, Shakespeare used violence in works like Macbeth or Julius Caesar to shake the audience, leading them to reflect on human nature and their own fears. In .redruM, the use of violence might be understood as a way to make users experience this emotional catharsis, through direct engagement with universal themes like death and loss. It is not mere horror, but a vehicle for art and reflection, just like in the great dramas of the past.
    The Collapse of Reality: Liminal Spaces and Broken Dreams
    The aesthetics of liminal spaces and backrooms further reinforce this experience, creating an environment where every corner suggests that something is profoundly wrong, a place where reality itself seems on the verge of collapse, just like the dreams and aspirations of the

ความคิดเห็น • 10

  • @TheKevphil
    @TheKevphil 13 ชั่วโมงที่ผ่านมา

    The first part in the "outdoors" was the most affecting for me. The whole journey was great, and a welcome respite from the yellow back rooms of liminal films.

  • @vinhangquang8936
    @vinhangquang8936 ชั่วโมงที่ผ่านมา +1

    46:42 name music pls

  • @londnoir-channel
    @londnoir-channel 19 ชั่วโมงที่ผ่านมา +2

    Mmmh the first cadaver is from F.E.A.R.

    • @Ravenhomegamer
      @Ravenhomegamer  18 ชั่วโมงที่ผ่านมา +1

      I'm sure he was meant to be Vincent Van Gogh:) Thanks for watching:)

    • @KenLieck
      @KenLieck 5 ชั่วโมงที่ผ่านมา

      @@Ravenhomegamer Then it should get a F.
      (For missing an E.A.R.)

  • @alphaomega8373
    @alphaomega8373 19 ชั่วโมงที่ผ่านมา +1

    Beautiful game however, the car sound like you were playing, Pole Position, for the Atari2600.

    • @Ravenhomegamer
      @Ravenhomegamer  18 ชั่วโมงที่ผ่านมา

      Yes the game was really beautiful but yes I thought the same with the car sounds ha. Thanks for watching:)

  • @Uncle_B83
    @Uncle_B83 20 ชั่วโมงที่ผ่านมา +1

    Only a minute 30 in and I’m uncomfortable!

  • @lightcapmath2777
    @lightcapmath2777 16 ชั่วโมงที่ผ่านมา

    What a unique concept. A stack of cash on the chair..love it. DVD:)

  • @SyFyGhoul
    @SyFyGhoul 13 ชั่วโมงที่ผ่านมา

    😢 I can't do it. That is stunningly creepy.