What about the continuity curvature comb link between that curve and the previous one? Will it have a brake or perfect pass? Sometimes I find it hard to get even setting equal curvature between them.
It depends on what you are trying to do. You can offset a curve sketched on a surface, but a 3D sketch spline in free space requires some trickery (as far as I know). Of course, offsetting or translating a curve in 3D begs the questions "which direction" and "what are you hoping to do with it?". The classic technique for getting to a result is to extrude (or maybe sweep, but extrude is simpler and covers most cases) a surface from the 3D sketch. Then you can offset that surface, or use "move bodies" if you are trying to get a translation in a particular direction. From there you use the edge (or edges) of the offset/translated surface as your offseted/translated 3D curve. Heck, now that I'm thinking about it, just the act of extruding a surface from a 3D sketch in some specified direction creates an edge on the opposite side of the surface which is a translation of the original! Hope this helps - Ed Eaton
Would like to see your take on SW2020 G3 curve constraint
Thank you! I was kind of giving up SolidWorks to learn Alias. haha
Soooo many times I’ve could have used this trick...now I know! 👍
Thanks for the excellent tutorial.
Thanks for giving sw techniques
What about the continuity curvature comb link between that curve and the previous one? Will it have a brake or perfect pass? Sometimes I find it hard to get even setting equal curvature between them.
Thanks for the video! Is there some way to offset or translate a 3D sketch spline?
It depends on what you are trying to do. You can offset a curve sketched on a surface, but a 3D sketch spline in free space requires some trickery (as far as I know).
Of course, offsetting or translating a curve in 3D begs the questions "which direction" and "what are you hoping to do with it?".
The classic technique for getting to a result is to extrude (or maybe sweep, but extrude is simpler and covers most cases) a surface from the 3D sketch. Then you can offset that surface, or use "move bodies" if you are trying to get a translation in a particular direction. From there you use the edge (or edges) of the offset/translated surface as your offseted/translated 3D curve.
Heck, now that I'm thinking about it, just the act of extruding a surface from a 3D sketch in some specified direction creates an edge on the opposite side of the surface which is a translation of the original!
Hope this helps - Ed Eaton
Great, another quick way is just to offset the face(s) created from spline
God of Fillet ......