Lmao Rockstar would be wild for this 🤣 Imagine they pull something like this lol u sir earn a sub lol I need to do a commentary video talking about this lol
@@santiastronomo imagine if the world ends and our consciousness gets transfered into the GTA world. Every time we die, we just respawn. That would be so cool.
@@ludacorleone8563 loser alert. Gta V isn't "trash" by any stretch. You're misusing the word "trash". Is the online experience a moneygrab? Perhaps. But trash? Lol
@@giannisantetokounmpo965 in gta 4 you had more enterable building then in gta 5 that's a fact,only thing good in gta 5 was the map being very big other then that the activities were boring yoga etc pointless the single player was garbage but this is my opinion,lets see how gta 6 turns out cause now they dont have the excuse that the hardware of the console are not powerfull enough
I kinda like it. It simulates the sensation of running by exhausting your thumbs and makes the actual triathlons in GTA V an actual challenge. Holding a button the whole time would be boring. I think there should definitely be a toggle option like in RDR2.
Its so weird hearing "I remember my first time playing GTA5..." because it hits me every time that it came out 11 years ago and it only seems like yesterday to me. Combine that with the fact that there was only five years between GTA4 and GTA5, yet that felt like an eternity, and the fact that from 2013 to now was 11 years and the equivalent of that then was 2002 and my brain starts to spin. 😆
Imagine being 7 when Vice City came out, and having to wait 20 plus years for the HD face lift. They redid San Andreas before Vice City and VC was better. VI will be my favorite GTA, so long as they hold their standards of open world awesome.
Basic combat should be a thing though, I would like to learn mix martial arts from a dojo, it just becomes a perk of something that must be learned in the game
It depends on the type of game. But with games such as one set in a real city, I don't want them looking exactly as they do in real life. I play games to escape real life. And let's face it, much of what we see in real life is visually uninteresting. I prefer games to have an artistic or stylish appeal.
Realistic sucks it sucks all the fun out of the game nothing worse than a slow protagonist stiff like character movements and also realistic driving same reasons go for the driving physics this is why Gta 4 sucked balls
@@FraserSourisdepends what you’re looking for. If you’re looking for immersion in the character and environment, rdr2 is perfection, if youre looking for fun explosion dopamine etc etc, rdr2 is not the game for that. I love rdr2 because of its slow, immersive pace, and the level of detail is mind boggling
@@QKvox I get what you're saying but I don't think RDR2's approach and execution in being that slow immersive game worked as well. It's not about " looking for fun explosion dopamine etc". That it could have still been slow paced and immersive and still be a good game. For one, all of RDR2's details tend be skin deep and rarely actually influence gameplay or make you actually think like Arthur would in the time period. For example, the game has a system where your weapons get dirty, they lose their effectiveness so you have to polish them. You'd think this works like in Far Cry 2 where your dirty guns would jam so going into a fight, you'd have to be careful with your weapons beforehand lest you suffer the consequences. But no, dirty weapons do less damage and fire slower but are otherwise still very lethal. If you didn't know a weapon was dirty, it wouldn't feel much different. Or for example, how the game has a weather, camp and light survival elements. You'd think this works like other survival games where you need to plan out your trips beforehand. But no. Arthur never actually ever needs to eat, drink or rest. You can set up camp anywhere and change clothes instantly. So it never feels like you actually have to roll with the environment like Arthur would. Or for example, how the game has both a day/night cycle and a daily schedule where towns are empty on Sundays due to Church. You'd think this works like in Assassin's Creed or MGSV where when you plan your robberies or missions depends on the time of day. But no. Many of RDR2's optional and side robberies are scripted to get you detected even when you intentionally do them at the least active time. RDR2's biggest issue is that it pretends to be this immeserive and detailed game but never actually lets those details matter in the gameplay. Call of Duty and Far Cry have more realistic recoil and weapon degradation. Assassin's Creed has more responsive crowds and day/night cycles and open ended missions. An RDR2 where weapon degradation, survival elements and schedules actually worked would be an amazing game. Instead we got a game that kinda doesn't want to be a game.
Nothing is too realistic. Realistic games are what I look for. If I can’t become immersed or if I feel like I’m in an arcade/video game I can’t play it. Obviously it’s a video game but I have to have connection. Speaking for myself.
Realistic games: if you die, you close the game forever, you can't run for more than 2 minutes if your character has more than 30 years, have to drink water and eat everyday, can't drive like a pro, don't know how to pilot an airplane, helicopter. Have to pee and take a shit everyday. What a fun game, huh. Simulators are supposed to be realistic, not all games have to be simulators
I don't know. I feel RDR2's realism was inconsistent and didn't really affect the gameplay in interesting ways. For example, if you spend a lot of time in mud, your guns will get dirty and lose their effectiveness so you have to clean them. Seems realistic. It feels like a system that would encourage players to stay prepared when exploring. Except your guns barely get nerfed, are still pretty accurate and lethal. Call of Duty has more significant recoil. And guns don't jam like in Far Cry 2. So firefights feel the same regardless of if you're using a maxed out clean weapon or a dirty base one. The game has mechanics for hunger and stamina and a whole camp system. But you never need to engage with it since Arthur doesn't get penalized much going weeks without eating or sleeping. And you can easily change clothes on the fly. So there's not that much of a survival system despite the mechanics being there. Conversely, the game has a really cool day/night system where NPCs have schedules. Some towns are even empty on Sundays. But missions are scripted so you can never take advantage of that like in games like Assassin's Creed or Metal Gear Solid V. As a result, a lot of RDR2's realism is skin deep and feels incongruent with the rest of the game. Why do I have to individually loot bodies for resources when all this other stuff that actually affects gameplay is done in a more realistic way in other games. RDR2 feels like a game that has all these realistic systems, but never lets the player really use them so every playthrough feels the same.
Oh I'm sorry, but some of us don't have the IRL time to loot a small cabin and several dead dudes for 20 minutes, or skin an animal for 5 minutes, or wash Arthur in a bathtub for 10 minutes. Menus are a convenient thing, you know?
@@Valentin_126 oh, i didnt know It was an obligation to do that if u want to play the Game... Also didnt know that the looting animation was 2 hours instead of 2 seconds 😐
Usually when people ask for realisim they mean they want the things they find engaging while role playing to be realistic. The problem is you can get so far in the weeds fun immersion can turn into chores-in-game and everyone’s level of frustration with this is different.
Judgement reserved for when I get to play and control it in real time. Trailers and cutscenes are a good indicator but the real review of a great game is still when you are able to play and control your character in real time.
@@mikeymateo208 yes but graphically not by much, graphics have peaked atm, it doesn't even look that much better then last of us 2 and that came out in 2020
Gta give many people in this world who are all running on limited mortality time a chance to experience life absurdity and realism before death arrive. This is quite important if i think on it. Because people lives won't be live in vain. The problem with our real world right now is though we are born in it we cannot freely live and explore it. Work, sociology,bills and life responsibilities took away too much time and energy from too many of us and we know nothing much of this wprld except the miseries in it. Virtual simulation of a real world provide a bit of respite out of this life tragedy.
It will be more like rdr online most likely. Neither of the characters are bulky and old like Arthur so they won't move as slow and will have superior reflexes.
@@JoeFortson-l8x you just gave me an idea. Trying to free up the free one in my stable. I know how to now haha. But yeah. It's extremely simple to take care of them without even trying. And unless the player is terrible at games altogether, keeping the characters up isn't the least bit difficult.
Yeah (I know Im gonna get hate for this) I did not like that I had to go to the barber just to maintain my hair. I like realism but at one point it just gets annoying in my opinion
I always rode my horse through a stream or river to keep it clean. Side on view with the horse sprinting...looks incredible. They motion captured horses in Scotland
People stopped playing RDR2 because there was too much input lag in the sense of having to wait for certain realistic animations to complete before regaining control of your character.
@@eeelpuma I want a jail system, having to pump gas but only if you heavily use the car, and having to pay for bills in order to have the fear of running out of money and losing things
@@eeelpumaThe gassing up would be a nice feature just as long as it's not obnoxiously constant. It would also be nice to have a "you get what you pay for" type vehicles....breaking down or door flies off or wheel shoots across the road or something. That type of realism would tickle me to death haha
@@Sos4R4y it could work just have the gas ⛽ meter runs out long period of time...and if we run out of gas on the road we should keep a fuel bucket 🪣 to fill it up on the go....
It's rumoured that money is not going to be so easy to come by in this. Let's face it, they're criminals trying to get by. They shouldn't have $300,000 in the bank by like the 7th mission
I wonder how realistic the gore and death animations in gta6 will be. I dont feel bad at all for killing npcs in gta5 but i do feel bad killing npcs in red dead 2 because of how realistic it is.
It would be hilarious seeing guys on the side of the road changing a tire though. Can’t just drive like a maniac without the consequences. That would require much more strategizing.
Givin its gonna use the rdr2 weapon system i hope they program NPCs to react to having differnt weapons hanging on your shoulder, be odd if tbey didnt react to having an RPG on your back
Having an entire arsenal on the weapon wheel in GTA V hurt immersion. Like to see in GTA VI something similar to what was done in RDR2 on what the player can hold.
You have Cartoon like physics you see on Forza Horizon, but at the same time have a lot of depth to those physics at the same time. That’s what I wanna see for GTA 6, I want everything to be more visceral without feeling like it’s making the game feel more restrictive.
Real life is tedious especially if you’re living like a maniac. Real world consequences would create much more depth & strategy. Drive like a maniac? Good chance you’ll be on the side of the road changing a tire. Brakes are gonna go faster. Gas run out faster. I want rewards for driving well. The best reward is to punish bad drivers.
I hope Red Dead Redemption IIs ability to make conversations with npcs carries over to Grand Theft Auto VI. That was something I didn’t know I wanted in a Rockstar game but I’m glad I have it.
That's not really feasible to do because it means neither side gets what they want. It's almost impossible to make missions that work fine in both modes. If you design a mission around an Arcade mode, and add a simulation mode on, it feels unfair and difficult. If you build a mission around simulation mode and add an arcade mode, then it will be too easy. We actually have examples of this with mods for GTAV. There are mods that give the player 1 HP or limited fuel etc. And these are more frustrating to play because GTAV's missions are designed from an arcade-y perspective in mind. Imagine a mission where the player is a shootout and a helicopter shows up so they pull out an RPG and fire it. That works in an arcade mode but can't work in a simulation mode.
Tedious features are too realistic. In RDR2 I just made a double tap and run for the horses with a chronosmax, it was the most annoying thing on earth. Also majority of people are fat so when they think real they cannot run or move more than 10 feet, and not necessarily fat. I can jog across town and back after training once - who knows. What makes games fun and look good are realism and physics while doing unreal things. Game needs it all to make it fun and look real to be immersed.
Please tell me the collision enhancement bs is gone in gta 6! Nothing like a tiny bit of paint trading during a race causing me to turn full lock in a random direction and off the road...... SO annoying lol
I think a simple character Health bar where you have to eat occasionally is a good thing or sleep as well and even if you sleep in your car I think that would be cool. I think things like that. Just get you to slow down a little bit otherwise people just play the game and they beat it in a weekend and they say the game is too short.
I think a game becomes “too realistic” when it sacrifices gameplay/content for graphics and physics. A game can look outstanding but if it’s an ocean wide and an inch deep then it’s just not fun. It’s just a glorified tech demo.
who complained about the realism of rdr2 everything ive seen is everyone loved it i mean theres countless videos on youtube showing off the little details of the game til this day with millions of views idk what yall are talking about
If Red Dead is Forza Motorsport, GTA is Forza Horizon They won't go to hyper realism, because it'll lose the fun part, and GTA is all about having a blast with awesome, highly detailed, NPCs filled world...
GTA became about story, from short episodes to the big overall one. They gave us an open world in which to approach these though scripting is needed to keep the story design in place. GTA was never about simulation. There are numerous Driving, Flying, E-Sports, etc. Games which do that 10x better. IF they want to place the story in an amazingly realistic setting - cool. Just make sure the stories are good.
Speak for yourself; I’ll take realism over arcadey any of the week. I really hope R* incorporates all of the immersion that was present in RDR2 within GTA VI. It makes everything feel more credible and believable. I’m tired of pulling weapons out of no where 🤨
The thing about rockstar trailers, is that they are showing a pre alpha of the by product. So if you go and see the trailer for RDR2 and GTAV. You’ll notice a much more degraded version of the game’s graphics. It’s not significant but it’s enough to notice, but once the games were released. The games looked better than the trailer. It makes me excited to see if the same is gonna be for GTAVI.
GTA 6 is going to be a defining moment for the current gaming generation and likely subsequent generations as well. In a time where corporate greed reins supreme and dozens of games are released yearly that are buggy, lack luster, and all around incomplete... I vote that Rockstar continue to take their time.
Ive always thought that they should just make the video game realism correlate with the difficulty that you have it set to. So for example, on normal mode its at gta v realism. As the difficulty goes up, it takes less bullets to kill you, you’re more prone to death in car accidents, you have to eat,sleep etc etc
It doesn't matter whats the general opinion. They're targeting mainly consoles which have severe hardware limitations as to how much simulation, density, texture quality, space it can comfortable run at a sad 30fps and that limitation dictates the experience for the game. Current gen consoles run hardware from 5 years ago, half a decade ago, so can't expect much more than a gta5 experience.
The reality is that Rockstar has always pushed the boundaries of realism in their games. If you’re a fan of their work thus far then the next levels of realism they push should only entice you more.
Slow protaginest movements and pressing a dozen control pad buttoms to do something simple these 2 things i fear for Gta 6 i hope it will not suck like Gta 4
I'm probably in the minority, but I don't think current gen games graphically look as realistic as most people, 10 years from now y'all will agree with me, we haven't even reached that uncanny valley yet when it comes to graphics, clothing and hair physics still look super artificial, lighting still looks off, facial expressions when characters speak still look fake, open world games still can't handle dense population, I just don't get why everyone considers current gen graphics *too realistic* when we're not there yet.
Imagine getting 5 stars then getting into a parked vehicle & finding out the tank is on E. Or going into a police station & they remember your face from an earlier crime you got away with.
Imo it wouldn’t be a problem, as long as it’s done right. (It would make the vehicles feel more valuable.) (For example, something like COD Warzone or Fortnite refueling mechanics. & storable gas cans.) Or an optional (on/off) setting would be the perfect balance for both sides of the player base.
Toggles are a developers best friend. Ex; Magic on/off Refueling is okay if the gas mileage is insane. Then, it only matters when you are swapping vehicles.
I'm not worried. GTA has always been fundamentally about giving you a realistically simulated world (or parody of a world) in which to do all the shit you would never do in real life. Sure i could hold up a convenience store, punch a nun in the face, steal a bike and ramp it off a construction site into a parking garage, in that i am physically capable of doing that, but in real life i never will because i don't want to risk dying or going to jail for life. That's what gta is for, dicking about with those thoughts and seeing what you could do in a world simulated as much as the technology of the time reasonably can.
I want something in between GTA 4 and GTA 5. A happy medium. With some of the realism from RDR2 mixed in as well. They’ll have had over 10 years to work on this game for it to just be another arcady disappointment like I feel GTA V was, not that it hasn’t been fun but it was such a change from GTA 4 that it felt like a completely new game.
I would like to be able to change a tire instead of having to go reapair and drive there everytime i could just stop and use the spare until i reapair or that just be the repair u can buy extra tire u can change until u run out that would be cool
Too realistic (not on GFX as we just don't have the tech and are far from it to be too realistic) is when you actually need a drivers license to play the game
I dont think gta 6 looks all that realistic , well the people anyway . The enviroments look good but the characters and people in general look like they are made of playdough or something ? I would like some things that GTA San andreas has in it , like exercise to make you buff . You know the little things lol .
I went through rdr 2 for the first time not knowing I had to keep Arthur well fed or clean my guns on my second playthrough I did all of that kind of stuff it never annoyed me once
I spent hours roaming in RDR2 being completely immersed. I ask myself how rockstar’s gonna top that.. genuinely it’ll be mind boggling if they manage to.
They will. If you allow yourself to commit to obey the traffic laws at just one point in your playthrough, you'll find you only crossed about 2% of the map and it took you 10 mins
I just want a more diverse open world I don’t care about going into every build. I’d love to see the following: npcs enjoying the river whether it’s on a boat or a boat pulling a tube or on the sandbars similar to the beaches. Npcs family in the woods camping or near a lake fishing and cooking at the fire. Also npcs in the woods hiding from the law or wife trying to drink alcohol or smoke drugs. Have npcs actually have 9 to 5 jobs like vendors, plumbers, electricians, and garbage drivers and pick up’s going throughout the world doing different sets of jobs in their field. Have more convenience stores and gas stations that have some of the npcs doing their along side the npcs running the stores. Have a super market parodying Walmart that way you can have npc delivery drivers that deliver products to small and big stores adding another 9 to 5 job for the npcs. I guess what I want is npcs having jobs and free after jobs instead of just the npcs following a daily schedule.
as a player of shoter games gta and realistic extraction games i say for a game to be good it need mid realism and mid arcady u dont want it to realistic or unrealistic i hope gta 6 will be just as gta5 in production and all of that the anly things different is story characters all of that
Once I saw the trailer I KNEW that Rockstar was gonna have people freaking out over the realistic Violence Thr Beach looked amazing and my first thought was "I'm gonna drive through there at 120MPH and take everyone out" 😂 Gta turns people into psychos but only while playing game
when survival or realism inhibits the overall experience, its too far and or the design is wrong. I'm just worried that the single player experience will be even less of a priority than in gta v. When they announced that they can release more content with more maps sounds like Elder Scrolls/ COD with large dlc or seasons. I would personally like them to focus on a variety of personal and professional paths that players can take that can alter details about the overall story or individual missions at least.
@spatrk6634 Ok, you're definitely in the minority there, but I think even you guys would get annoyed by it if was a longer game or online like GTA is. It's cool the first few times, then it gets progressively more annoying.
Gas in cars will make things more interesting. Also flats, severe weather, people trying to steal your car. When there's something always at stake, it makes movement through the world matter.
Technically we’ve had weather issues if I’m not mistaken but it was only when it snowed in gta5 if I remember correctly, and we’ve always had flat tires , the only part will be annoying is if we have to manually change them , and having to stop for gas is going to be annoying as hell
Well we all want to escape and relax playing a game and when game looks exactly like real life and had same stress factors then what should be the game good for? Anyway I think rockstar can create good balance
Regarding them adding more cities in dlc. Im not falling for that stuff again. So were they, the last 2 gtas. They like to tell us that old line for the sales
As long as I don’t have to take a poop before a robbery I’m good with whatever.
Lmao Rockstar would be wild for this 🤣
Imagine they pull something like this lol u sir earn a sub lol
I need to do a commentary video talking about this lol
Well since it’s Florida you should just be able to pull your pants down and shit anywhere
@@Ward-gz4pfI find it funny people think Florida is lawless or something
@@XanViciousi am in Florida
@@KoolAidDinkyTV so am I buddy, place ain’t as crazy as people say it is. The people are as dumb as they say tho.
I mean i don't wanna have to find a bathroom every few minutes or anything.
Get pulled over for an improper lane change.
😂😂Right. Let's not get carried away.@@nonyabusiness4151
@@nonyabusiness4151you’re stopping??😂😂😂
@skinnytv1242 lol, I drive worse than I want to in real life.
RDR2: Need to feed your horse
GTA VI: Need to refuel your car, check the water, oil and tyre pressure.
I'm almost 70 years old. I hope I live long enough to see the release of GTA VI.
I hope so too
I hope you do
@@efesamueligbudu2241 You still alive?
Hell yeah, you’ll get some good years out of it
You've got this bro! Stay with us to experience this!
GTA V: A parody of modern life
GTA VI: A reflection of modern life
Gta 7:Modern life 😂
@@squeeshdice-dr3ou gta 8 afterlife
@@gentletop8910 GTA 9: World War 4
@@theemotionalremix GTA X: Nothing
@@santiastronomo imagine if the world ends and our consciousness gets transfered into the GTA world. Every time we die, we just respawn. That would be so cool.
I don’t mind them going for realism as long as it doesn’t compromise the rhythm of the gameplay. That’s important, it needs to be constantly engaging.
its gonna be trash like gta 5
@@ludacorleone8563 loser alert. Gta V isn't "trash" by any stretch. You're misusing the word "trash". Is the online experience a moneygrab? Perhaps. But trash? Lol
@@ludacorleone8563rage bait
@@ludacorleone8563 Saying gta 5 is trash is basically calling gta 4 trash too
@@giannisantetokounmpo965 in gta 4 you had more enterable building then in gta 5 that's a fact,only thing good in gta 5 was the map being very big other then that the activities were boring yoga etc pointless the single player was garbage but this is my opinion,lets see how gta 6 turns out cause now they dont have the excuse that the hardware of the console are not powerfull enough
Too realistic is cops chasing you for jay walking lol
That would be fire
I'm jaywalking everywhere, I'm gonna do right in front of their police stations too and they ain't gonna stop me
@@Knight-ci1ku💀💀
Most cops don't even enforce that in real life anyways
Or speeding. The people that want that have clearly never played Mafia.
It would suck if: you died in game and the game uninstalls itself from your console and you can’t reinstall it as there is only one chance at life
I have no problem with the realism but I hope they update the controls. I don't want to mash "A" to sprint anymore.
I agree! They changed that online( back to IV) but sp stayed the same. I'm guessing it had something to do with the marathon running
@@RC-pk9it Idk I kinda fw the double tap. Its been around since San Andreas (super sprint)
I kinda like it. It simulates the sensation of running by exhausting your thumbs and makes the actual triathlons in GTA V an actual challenge. Holding a button the whole time would be boring. I think there should definitely be a toggle option like in RDR2.
@@dave4054Real
Facts
Its so weird hearing "I remember my first time playing GTA5..." because it hits me every time that it came out 11 years ago and it only seems like yesterday to me. Combine that with the fact that there was only five years between GTA4 and GTA5, yet that felt like an eternity, and the fact that from 2013 to now was 11 years and the equivalent of that then was 2002 and my brain starts to spin. 😆
Imagine being 7 when Vice City came out, and having to wait 20 plus years for the HD face lift. They redid San Andreas before Vice City and VC was better. VI will be my favorite GTA, so long as they hold their standards of open world awesome.
Gotta remember it's a PS3 /Xbox 360 game
There was only one year between 3 and VC but both were great games
@@occiferfigpucker4840I feel that
Wow yeah that really puts it into perspective. It’s been a long time.
I hope Gta 6 brings back some better fighting moves. The fight system in 5 was a bit lack luster compared to Gta 4.
Facts. The boxing, karate style in San Andreas was amazing
Basic combat should be a thing though, I would like to learn mix martial arts from a dojo, it just becomes a perk of something that must be learned in the game
Boring Euphoria
Sleeping dogs
Yes absolutely! We want interchangeable fight styles like the interchangeable ability cards in red dead redemption
The more realistic the better. I'm sick of cartoon graphics in games.
It depends on the type of game. But with games such as one set in a real city, I don't want them looking exactly as they do in real life. I play games to escape real life. And let's face it, much of what we see in real life is visually uninteresting. I prefer games to have an artistic or stylish appeal.
@@Curt_Randallyeah but it should be in mixture with realistic and arcade
Realistic sucks it sucks all the fun out of the game nothing worse than a slow protagonist stiff like character movements and also realistic driving same reasons go for the driving physics this is why Gta 4 sucked balls
Fartnite has entered the chat
@@2tapped-sc1oq I loved the Unreal Engine 5 Matrix demo. It looked and felt perfect. I want games to be like that.
Don’t you dare touch RDR2. It’s perfect! I love the slow and realistic pace
💯✅
But that results in a game that’s kinda boring and limited
❤
@@FraserSourisdepends what you’re looking for. If you’re looking for immersion in the character and environment, rdr2 is perfection, if youre looking for fun explosion dopamine etc etc, rdr2 is not the game for that. I love rdr2 because of its slow, immersive pace, and the level of detail is mind boggling
@@QKvox I get what you're saying but I don't think RDR2's approach and execution in being that slow immersive game worked as well. It's not about " looking for fun explosion dopamine etc". That it could have still been slow paced and immersive and still be a good game.
For one, all of RDR2's details tend be skin deep and rarely actually influence gameplay or make you actually think like Arthur would in the time period.
For example, the game has a system where your weapons get dirty, they lose their effectiveness so you have to polish them. You'd think this works like in Far Cry 2 where your dirty guns would jam so going into a fight, you'd have to be careful with your weapons beforehand lest you suffer the consequences. But no, dirty weapons do less damage and fire slower but are otherwise still very lethal. If you didn't know a weapon was dirty, it wouldn't feel much different.
Or for example, how the game has a weather, camp and light survival elements. You'd think this works like other survival games where you need to plan out your trips beforehand. But no. Arthur never actually ever needs to eat, drink or rest. You can set up camp anywhere and change clothes instantly. So it never feels like you actually have to roll with the environment like Arthur would.
Or for example, how the game has both a day/night cycle and a daily schedule where towns are empty on Sundays due to Church. You'd think this works like in Assassin's Creed or MGSV where when you plan your robberies or missions depends on the time of day. But no. Many of RDR2's optional and side robberies are scripted to get you detected even when you intentionally do them at the least active time.
RDR2's biggest issue is that it pretends to be this immeserive and detailed game but never actually lets those details matter in the gameplay. Call of Duty and Far Cry have more realistic recoil and weapon degradation. Assassin's Creed has more responsive crowds and day/night cycles and open ended missions.
An RDR2 where weapon degradation, survival elements and schedules actually worked would be an amazing game. Instead we got a game that kinda doesn't want to be a game.
Nothing is too realistic. Realistic games are what I look for. If I can’t become immersed or if I feel like I’m in an arcade/video game I can’t play it. Obviously it’s a video game but I have to have connection. Speaking for myself.
Then why not just play the real game of life. Can't get anymore realistic than that huh
Soo you want limited gas and 1hp ?
Realistic games: if you die, you close the game forever, you can't run for more than 2 minutes if your character has more than 30 years, have to drink water and eat everyday, can't drive like a pro, don't know how to pilot an airplane, helicopter. Have to pee and take a shit everyday. What a fun game, huh. Simulators are supposed to be realistic, not all games have to be simulators
@@batman-cu1ep see you 😅😅😅
Toothbrushing sim
Rockstar knows the limit of realism/fun, one of the creative directors put out a video explaining this
What video? Mind sending a link, I'm curious to see what it is
@@randomserbianguy5677 i can’t remember sadly
Clearly they failed with RDR2.
@@cristhian900how😂
RDR2 nailed it perfectly, so much realism except it still feels like a video game everytime you play it.
I don't know. I feel RDR2's realism was inconsistent and didn't really affect the gameplay in interesting ways.
For example, if you spend a lot of time in mud, your guns will get dirty and lose their effectiveness so you have to clean them. Seems realistic. It feels like a system that would encourage players to stay prepared when exploring. Except your guns barely get nerfed, are still pretty accurate and lethal. Call of Duty has more significant recoil. And guns don't jam like in Far Cry 2. So firefights feel the same regardless of if you're using a maxed out clean weapon or a dirty base one.
The game has mechanics for hunger and stamina and a whole camp system. But you never need to engage with it since Arthur doesn't get penalized much going weeks without eating or sleeping. And you can easily change clothes on the fly. So there's not that much of a survival system despite the mechanics being there.
Conversely, the game has a really cool day/night system where NPCs have schedules. Some towns are even empty on Sundays. But missions are scripted so you can never take advantage of that like in games like Assassin's Creed or Metal Gear Solid V.
As a result, a lot of RDR2's realism is skin deep and feels incongruent with the rest of the game. Why do I have to individually loot bodies for resources when all this other stuff that actually affects gameplay is done in a more realistic way in other games. RDR2 feels like a game that has all these realistic systems, but never lets the player really use them so every playthrough feels the same.
Anyone who complained about the "realism" of RDR2 should just stick to fortnite or fallguys.
FACTS
Oh I'm sorry, but some of us don't have the IRL time to loot a small cabin and several dead dudes for 20 minutes, or skin an animal for 5 minutes, or wash Arthur in a bathtub for 10 minutes. Menus are a convenient thing, you know?
@@Valentin_126 oh, i didnt know It was an obligation to do that if u want to play the Game... Also didnt know that the looting animation was 2 hours instead of 2 seconds 😐
@@Valentin_126 sounds like a personal problem to me.
@@cs1645 exactly lol
Usually when people ask for realisim they mean they want the things they find engaging while role playing to be realistic. The problem is you can get so far in the weeds fun immersion can turn into chores-in-game and everyone’s level of frustration with this is different.
Judgement reserved for when I get to play and control it in real time. Trailers and cutscenes are a good indicator but the real review of a great game is still when you are able to play and control your character in real time.
I hope it looks good like Red Dead Redemption 2.
@@onehitsword6800because it is weak and what does that have to do with the original post
should look better
@@onehitsword6800I mean it can't even do 60fps on half the modern open world games so yea it is
You know it will surpass rdr2
@@mikeymateo208 yes but graphically not by much, graphics have peaked atm, it doesn't even look that much better then last of us 2 and that came out in 2020
Gta give many people in this world who are all running on limited mortality time a chance to experience life absurdity and realism before death arrive.
This is quite important if i think on it. Because people lives won't be live in vain.
The problem with our real world right now is though we are born in it we cannot freely live and explore it. Work, sociology,bills and life responsibilities took away too much time and energy from too many of us and we know nothing much of this wprld except the miseries in it. Virtual simulation of a real world provide a bit of respite out of this life tragedy.
I want the gameplay to be like RDR2. I kind of get the complaints about the gameplay but I absolutely loved it. Would love that in GTA.
It will be more like rdr online most likely. Neither of the characters are bulky and old like Arthur so they won't move as slow and will have superior reflexes.
@shalindelta7 That's a good point Johnny and Niko in GTA4 move differently niko is far faster.
@@Ronuk1996 I'm playing GTA 4 lost and damned currently, and I picked that up instantly.
@@swizzrilla5969 Yeah Rockstar make each character feel diffeent.
I can definitely see the return of the compendium. Encourages you to find every single vehicle in Leonida
(rdr2) Were there really people complaining about the upkeep of their characters and horse? Its really not that bad
I wouldn't take care of the horse just for the fact I can catch A wild one
@@JoeFortson-l8x you just gave me an idea. Trying to free up the free one in my stable. I know how to now haha. But yeah. It's extremely simple to take care of them without even trying. And unless the player is terrible at games altogether, keeping the characters up isn't the least bit difficult.
Yeah (I know Im gonna get hate for this) I did not like that I had to go to the barber just to maintain my hair. I like realism but at one point it just gets annoying in my opinion
then dont go and play with a beard , @@martin4452
I always rode my horse through a stream or river to keep it clean. Side on view with the horse sprinting...looks incredible. They motion captured horses in Scotland
I remember that gta 5 was going to have different levels of gas in cars and speed traps but they took it out to.
That would have been awesome
Good, that would've sucked
People stopped playing RDR2 because there was too much input lag in the sense of having to wait for certain realistic animations to complete before regaining control of your character.
As long as the blood and gore is amazing, and as long as there is a police mode, then we're all set. Oh, and some nice new ragdoll physics!
Gore prolly won’t have a lot in it
I hope the police mode they have will be very similar to LSPDFR
Stuff like having to constantly pump gas, going to jail forever for killing people and not respawning, paying taxes, etc…
We do want jail system but come on forever is stupid gas pump ⛽ is in Mafia it's a dope feature
@@eeelpuma I want a jail system, having to pump gas but only if you heavily use the car, and having to pay for bills in order to have the fear of running out of money and losing things
@@eeelpumaThe gassing up would be a nice feature just as long as it's not obnoxiously constant. It would also be nice to have a "you get what you pay for" type vehicles....breaking down or door flies off or wheel shoots across the road or something. That type of realism would tickle me to death haha
@@Sos4R4y it could work just have the gas ⛽ meter runs out long period of time...and if we run out of gas on the road we should keep a fuel bucket 🪣 to fill it up on the go....
It's rumoured that money is not going to be so easy to come by in this. Let's face it, they're criminals trying to get by. They shouldn't have $300,000 in the bank by like the 7th mission
I wonder how realistic the gore and death animations in gta6 will be. I dont feel bad at all for killing npcs in gta5 but i do feel bad killing npcs in red dead 2 because of how realistic it is.
I think needing to get gas for your car is about the peak of how realistic as I’d want the game to be.
It would be hilarious seeing guys on the side of the road changing a tire though. Can’t just drive like a maniac without the consequences. That would require much more strategizing.
Givin its gonna use the rdr2 weapon system i hope they program NPCs to react to having differnt weapons hanging on your shoulder, be odd if tbey didnt react to having an RPG on your back
It'll be in your duffle bag. You just look like a guy headed to the gym
It will be dangerously realistic.
wait untill the game comes out before you talk
Having an entire arsenal on the weapon wheel in GTA V hurt immersion. Like to see in GTA VI something similar to what was done in RDR2 on what the player can hold.
You have Cartoon like physics you see on Forza Horizon, but at the same time have a lot of depth to those physics at the same time.
That’s what I wanna see for GTA 6, I want everything to be more visceral without feeling like it’s making the game feel more restrictive.
Realism is what makes the game fun
As long as the realism isn't tedious
Real life is tedious especially if you’re living like a maniac. Real world consequences would create much more depth & strategy. Drive like a maniac? Good chance you’ll be on the side of the road changing a tire. Brakes are gonna go faster. Gas run out faster. I want rewards for driving well. The best reward is to punish bad drivers.
Realism is a genre at this point. You wouldn't cry about racing in a racing game. You shouldn't cry about realism in a realistic game.
Except GTA isn't a "realistic genre". In GTA SA, you broke into Area 51 and stole a Jetpack. In GTAV, half the stuff Trevor does isn't realistic.
I remember people asking this same question when Shenmue came out on Dreamcast, and GTA III on PS2.
We've come a _long_ way since then.
I hope Red Dead Redemption IIs ability to make conversations with npcs carries over to Grand Theft Auto VI. That was something I didn’t know I wanted in a Rockstar game but I’m glad I have it.
Ik its alot of work but i wish they had 2 gameplay modes to appeal to all audiences like an arcade and simulation mode
As many toggles as cheat codes.
@@nonyabusiness4151That stuff breaks your game and also for trophys and achievements looks like you never played an lego game in your live
That's not really feasible to do because it means neither side gets what they want.
It's almost impossible to make missions that work fine in both modes. If you design a mission around an Arcade mode, and add a simulation mode on, it feels unfair and difficult. If you build a mission around simulation mode and add an arcade mode, then it will be too easy.
We actually have examples of this with mods for GTAV. There are mods that give the player 1 HP or limited fuel etc. And these are more frustrating to play because GTAV's missions are designed from an arcade-y perspective in mind. Imagine a mission where the player is a shootout and a helicopter shows up so they pull out an RPG and fire it. That works in an arcade mode but can't work in a simulation mode.
i think it will be Too Realistic if they putting Safety Driving in later GTA 6
All I want is fun missions with a great story and amazing gameplay
It still looks quite stylised even though the details are on a super realstic level of detail
I just want a immersive world i can get lost in similar to red dead 2 but a even better experience. I have faith knowing gta 6 can pull it off
Tedious features are too realistic. In RDR2 I just made a double tap and run for the horses with a chronosmax, it was the most annoying thing on earth. Also majority of people are fat so when they think real they cannot run or move more than 10 feet, and not necessarily fat. I can jog across town and back after training once - who knows. What makes games fun and look good are realism and physics while doing unreal things. Game needs it all to make it fun and look real to be immersed.
Its all those details that make those games amazing
Please tell me the collision enhancement bs is gone in gta 6! Nothing like a tiny bit of paint trading during a race causing me to turn full lock in a random direction and off the road...... SO annoying lol
Just hope EVERY vehicle doesn't have brake-squeal.. like the last game. Really did my head in!
I think a simple character Health bar where you have to eat occasionally is a good thing or sleep as well and even if you sleep in your car I think that would be cool. I think things like that. Just get you to slow down a little bit otherwise people just play the game and they beat it in a weekend and they say the game is too short.
No, please. That would suck ass.
GTA 6 needs to have extreme weather events. Imagine similar to Spiderman 2 (PS5) with lighting storms??
It's supposed to
It will have thunderstorms
“Sunny beaches of los santos”: shows Blaine county
I think a game becomes “too realistic” when it sacrifices gameplay/content for graphics and physics. A game can look outstanding but if it’s an ocean wide and an inch deep then it’s just not fun. It’s just a glorified tech demo.
Rage 10 + Unreal Engine 5 : Unrage Engine
Rage 9
If they want realism it should be 70 percent Hispanic in the game 14 black 13 white. So far it looks 70percent black in trailer.
Yup gotta make the basketball people happy or they will say R⭐️ is racist.
@@MRFROGHELLOI bet you never called a Black man a Basketball person in their face 😂
@@The_Real_Lord_Frieza thats why you getting replaced in your games by them haha bet that makes you big mad.
Huh @@MRFROGHELLO
@@Handkeliw HUH
who complained about the realism of rdr2 everything ive seen is everyone loved it i mean theres countless videos on youtube showing off the little details of the game til this day with millions of views idk what yall are talking about
If Red Dead is Forza Motorsport, GTA is Forza Horizon
They won't go to hyper realism, because it'll lose the fun part, and GTA is all about having a blast with awesome, highly detailed, NPCs filled world...
Is it POSSIBLE that GTA 6 will allow the player to enter every single building? You may think it’s IMPOSSIBLE but….
GTA became about story, from short episodes to the big overall one. They gave us an open world in which to approach these though scripting is needed to keep the story design in place. GTA was never about simulation. There are numerous Driving, Flying, E-Sports, etc. Games which do that 10x better. IF they want to place the story in an amazingly realistic setting - cool. Just make sure the stories are good.
Speak for yourself; I’ll take realism over arcadey any of the week. I really hope R* incorporates all of the immersion that was present in RDR2 within GTA VI. It makes everything feel more credible and believable. I’m tired of pulling weapons out of no where 🤨
The thing about rockstar trailers, is that they are showing a pre alpha of the by product. So if you go and see the trailer for RDR2 and GTAV. You’ll notice a much more degraded version of the game’s graphics. It’s not significant but it’s enough to notice, but once the games were released. The games looked better than the trailer. It makes me excited to see if the same is gonna be for GTAVI.
I think the reveal trailers for RDR2 and V look markedly better than the release version. But the games still look good though
GTA 6 is going to be a defining moment for the current gaming generation and likely subsequent generations as well. In a time where corporate greed reins supreme and dozens of games are released yearly that are buggy, lack luster, and all around incomplete...
I vote that Rockstar continue to take their time.
Ive always thought that they should just make the video game realism correlate with the difficulty that you have it set to.
So for example, on normal mode its at gta v realism. As the difficulty goes up, it takes less bullets to kill you, you’re more prone to death in car accidents, you have to eat,sleep etc etc
It doesn't matter whats the general opinion. They're targeting mainly consoles which have severe hardware limitations as to how much simulation, density, texture quality, space it can comfortable run at a sad 30fps and that limitation dictates the experience for the game. Current gen consoles run hardware from 5 years ago, half a decade ago, so can't expect much more than a gta5 experience.
Animations get old, but I'd be cool with having to refuel your car. That was a feature on modded maps I've always liked.
Damn it's still not coming out for another year and a half??
If you can keep playing after you die then it's far from "realistic".
5:03 which game is this ?
its a demo of unreal engine 5
matrix awakens.
We live in the most realistic multiplayer online game every day, we got this.
The reality is that Rockstar has always pushed the boundaries of realism in their games. If you’re a fan of their work thus far then the next levels of realism they push should only entice you more.
Slow protaginest movements and pressing a dozen control pad buttoms to do something simple these 2 things i fear for Gta 6 i hope it will not suck like Gta 4
GTA 4 was the best GTA game. When did you ever have to press a dozen buttons to do simple things? Hmm. Smells like fake news.
I'm probably in the minority, but I don't think current gen games graphically look as realistic as most people, 10 years from now y'all will agree with me, we haven't even reached that uncanny valley yet when it comes to graphics, clothing and hair physics still look super artificial, lighting still looks off, facial expressions when characters speak still look fake, open world games still can't handle dense population, I just don't get why everyone considers current gen graphics *too realistic* when we're not there yet.
Imagine getting 5 stars then getting into a parked vehicle & finding out the tank is on E. Or going into a police station & they remember your face from an earlier crime you got away with.
That would be dumb
As long as we don’t have to refuel vehicles
Imo it wouldn’t be a problem, as long as it’s done right.
(It would make
the vehicles feel more valuable.)
(For example, something like COD Warzone or Fortnite refueling mechanics.
& storable gas cans.)
Or an optional (on/off)
setting would be the perfect balance for both sides of the player base.
Unless you are trying to get to a specific mission or escape cops/npcs chasing you.
Toggles are a developers best friend. Ex; Magic on/off
Refueling is okay if the gas mileage is insane. Then, it only matters when you are swapping vehicles.
I never knew how to refuel Electric cars in those games fortnite just added it
@@RockyLaRosa Plug it in and wait an hour..
I'm not worried. GTA has always been fundamentally about giving you a realistically simulated world (or parody of a world) in which to do all the shit you would never do in real life.
Sure i could hold up a convenience store, punch a nun in the face, steal a bike and ramp it off a construction site into a parking garage, in that i am physically capable of doing that, but in real life i never will because i don't want to risk dying or going to jail for life. That's what gta is for, dicking about with those thoughts and seeing what you could do in a world simulated as much as the technology of the time reasonably can.
I want something in between GTA 4 and GTA 5. A happy medium. With some of the realism from RDR2 mixed in as well. They’ll have had over 10 years to work on this game for it to just be another arcady disappointment like I feel GTA V was, not that it hasn’t been fun but it was such a change from GTA 4 that it felt like a completely new game.
i swear as soon as it releases there will be records broken,nonstop videos, livestreams and most importantly social media will be in explosion
GTA 4 and Red Dead physics >>
I would like to be able to change a tire instead of having to go reapair and drive there everytime i could just stop and use the spare until i reapair or that just be the repair u can buy extra tire u can change until u run out that would be cool
Too realistic (not on GFX as we just don't have the tech and are far from it to be too realistic) is when you actually need a drivers license to play the game
I dont think gta 6 looks all that realistic , well the people anyway . The enviroments look good but the characters and people in general look like they are made of playdough or something ? I would like some things that GTA San andreas has in it , like exercise to make you buff . You know the little things lol .
With driving being such a major part of the game Rockstar needs to implement some sort of traffic law system.
I went through rdr 2 for the first time not knowing I had to keep Arthur well fed or clean my guns on my second playthrough I did all of that kind of stuff it never annoyed me once
Tbh i still hate it when realism gets in the way of unsound stupid fun, i get it but think it just sorta does not work in this franchise.
In terms of how it looked.
GTA5 looked no different than 4 just a bit more colourful.
I hope 6 is a complete new revamp.
I spent hours roaming in RDR2 being completely immersed. I ask myself how rockstar’s gonna top that.. genuinely it’ll be mind boggling if they manage to.
They will. If you allow yourself to commit to obey the traffic laws at just one point in your playthrough, you'll find you only crossed about 2% of the map and it took you 10 mins
I just want a more diverse open world I don’t care about going into every build. I’d love to see the following: npcs enjoying the river whether it’s on a boat or a boat pulling a tube or on the sandbars similar to the beaches. Npcs family in the woods camping or near a lake fishing and cooking at the fire. Also npcs in the woods hiding from the law or wife trying to drink alcohol or smoke drugs. Have npcs actually have 9 to 5 jobs like vendors, plumbers, electricians, and garbage drivers and pick up’s going throughout the world doing different sets of jobs in their field. Have more convenience stores and gas stations that have some of the npcs doing their along side the npcs running the stores. Have a super market parodying Walmart that way you can have npc delivery drivers that deliver products to small and big stores adding another 9 to 5 job for the npcs. I guess what I want is npcs having jobs and free after jobs instead of just the npcs following a daily schedule.
as a player of shoter games gta and realistic extraction games i say for a game to be good it need mid realism and mid arcady u dont want it to realistic or unrealistic i hope gta 6 will be just as gta5 in production and all of that the anly things different is story characters all of that
Once I saw the trailer I KNEW that Rockstar was gonna have people freaking out over the realistic Violence
Thr Beach looked amazing and my first thought was "I'm gonna drive through there at 120MPH and take everyone out" 😂
Gta turns people into psychos but only while playing game
Yeah, we all thought that beach is packed, not for long 😅
when survival or realism inhibits the overall experience, its too far and or the design is wrong. I'm just worried that the single player experience will be even less of a priority than in gta v. When they announced that they can release more content with more maps sounds like Elder Scrolls/ COD with large dlc or seasons. I would personally like them to focus on a variety of personal and professional paths that players can take that can alter details about the overall story or individual missions at least.
Too realistic? I want controls to move my feet and arms.. who know when we’ll get GTA7
Best case scenario 2037 😂
I think that GTA 6 will be the first GTA game to play with one hand since we get to play as Lucia
💀
I really hope they don't add stuff like having to fill your car with gas, or getting the cops after you for speeding.
i loved that in mafia games.
@spatrk6634 Ok, you're definitely in the minority there, but I think even you guys would get annoyed by it if was a longer game or online like GTA is. It's cool the first few times, then it gets progressively more annoying.
@@Magst3r1im not into online games so i dont care
Gas in cars will make things more interesting. Also flats, severe weather, people trying to steal your car. When there's something always at stake, it makes movement through the world matter.
Technically we’ve had weather issues if I’m not mistaken but it was only when it snowed in gta5 if I remember correctly, and we’ve always had flat tires , the only part will be annoying is if we have to manually change them , and having to stop for gas is going to be annoying as hell
Well we all want to escape and relax playing a game and when game looks exactly like real life and had same stress factors then what should be the game good for? Anyway I think rockstar can create good balance
When it stops being fun.
it'll be too realistic when they start to simulate each atom and perfectly simulate law of physics down to sub atomic level.
Soooooooo True
If a title of on ps4/5 is it really worth getting a ps5 to play it
Looking at Elden Ring.
Players should have the option to choose between two different versions of realism for the game
This the typa shit u see when rockstar don't drop another trailer in 6 months
Regarding them adding more cities in dlc. Im not falling for that stuff again. So were they, the last 2 gtas. They like to tell us that old line for the sales
Then 2 years into the game cycle. It won't be doable. If we're making another city. You get 70 bucks ready.
They are always making another city. It won't be dlc. You will see it in 20 years
I just don't want any newcomers to gta Fandom making themselves look foolish.
They have a playbook to ensure a games sales. Promising future cities in dlc that really aren't coming. At the top
If you take 15 years to make a product. You are going to ruthlessly ensure it sells well.
Makes me wonder if we’ll have to gas up our cars , have to carry a gas can and stop at gas stations
I wonder if they'll simulate a complete breakdown of society in the game, mirroring reality