How to Make Realistic Glass in Substance Painter | Arnold / Maya

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  • เผยแพร่เมื่อ 16 เม.ย. 2020
  • Learn how to make believable glass and transparent surfaces using Substance Painter and Arnold with Maya. We will start by importing the model, generating the mesh maps, and then start texturing our asset.
    DISCORD COMMUNITY
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    SOURCE FILES:
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    This can be applied to any software which is using Arnold.
    Specifically, you'll learn...
    How to import the mesh into Substance afterwards you will be creating the mesh maps, Ambient Occlusion, Normal Map, Thickness Map and quite a few others. You will learn how to create nestes materials using Fill and Paint layers, on top of that creating droplets or running water using the impressive physical paint brush. After that all the maps will be exported, and we dive in to lookdev in Maya and Arnold.
    If you like this video please leave a comment below and give this video a thumbs up.
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ความคิดเห็น • 111

  • @GralChufy
    @GralChufy 4 ปีที่แล้ว +5

    Thanks for the tutorial! That ctrl+MMC for sharing the place2DTexture nodes is something I've always wanted to do but had no idea how

  • @JanneWolterbeek
    @JanneWolterbeek ปีที่แล้ว +1

    This is fantastic, I do use Substance, but not Maya and Arnold, but the principles in the nodes are basically the same. Learned a lot here, thanks, Arvid! I will subscribe!

  • @tinaschneider9240
    @tinaschneider9240 4 ปีที่แล้ว +2

    This is great! Good overview and great explanation 💪🏼

  • @Denns300
    @Denns300 4 ปีที่แล้ว

    Niiice one! was looking for this kind of tutorial. Thanks Arvid.

  • @svivan20
    @svivan20 4 ปีที่แล้ว +2

    Great tutorial mate! Learned a lot specially the water weary physical brush tips. Thanks! Regarding your question at 22:59 you need two things set in order for iray to render your refractions properly. The glass layer base needs to have the color enabled to white (black is very good to visualize as you did) and the opacity needs to be enabled but set to 1 in order for refraction to render correctly. Keep it up! Tks :)

  • @ChaosWolfNinja
    @ChaosWolfNinja 4 ปีที่แล้ว

    Awesome tutorial Arvid!

  • @Pontypants
    @Pontypants 4 ปีที่แล้ว +1

    Great Arvid, I'm getting into substance painter right now so this was good timing!!

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +1

      Thanks Pontus! Much apreciato :)

  • @sugarpeprrr7532
    @sugarpeprrr7532 3 ปีที่แล้ว

    Woooow I've learned so much in this video, this is awesome!

  • @valeriaherrera6265
    @valeriaherrera6265 3 ปีที่แล้ว +2

    BEST TUTORIALS EVER! :)

  • @strongspirit8867
    @strongspirit8867 3 ปีที่แล้ว +1

    Dude, nice tut!

  • @raol635
    @raol635 4 ปีที่แล้ว +1

    Great video. Thank you.

  • @vitsasuke
    @vitsasuke 3 ปีที่แล้ว

    You awesome dude, thanks for the tutorial!!!!

  • @dias3244
    @dias3244 3 ปีที่แล้ว

    So good, thank you!

  • @helos09
    @helos09 ปีที่แล้ว

    So helpful. Thank you so much

  • @isaacmari4780
    @isaacmari4780 6 หลายเดือนก่อน

    awesome! thanks

  • @nikelombambo
    @nikelombambo 3 ปีที่แล้ว

    I can't wait for you to reach 1 million.. You deserve it man!

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      Thanks! But i'll take a loooong time :)

  • @bryancamacho4177
    @bryancamacho4177 3 ปีที่แล้ว +17

    Amazing Arvid, you're great. Just put the resolution lower for following tutorial please

  • @johnmcmurrough
    @johnmcmurrough 4 ปีที่แล้ว

    Hello Arvid, this is a great piece to follow along with. Im having an issue with the base color. Specifically when I apply the aiColorCorrect and increase exposure its affecting the glass and blows it out in render. Ive gone through all nodes and everything is good. Do you have any suggestions. Thanks and appreciate all youve done.

  • @Jimbobuk10
    @Jimbobuk10 ปีที่แล้ว

    Super.....gr8 tut many thx

  • @Persepolis8564
    @Persepolis8564 ปีที่แล้ว

    When you add a levels , instead of manually trying to invert , it the bottom of that small graph there is an invert button,it will do it for you

  • @JohnJewel
    @JohnJewel 4 ปีที่แล้ว +1

    Great..discord is 👍 great.

  • @lakerji
    @lakerji 3 ปีที่แล้ว

    hey arvid, i would love to know how you would create a sort of fog effect or what you would call water condensation effect like you would see in scuba diver goggles. if you know what i mean. awesome tutorial and i learned so much!

  • @alxski6318
    @alxski6318 4 ปีที่แล้ว

    It will be great to know how to compose refractive objects on post. What AOVs needed and so on. Lets say we have such bottle in front and want to replace BG on post but want to save all refractiveness. Thank you in advance!

  • @xavier8762
    @xavier8762 3 ปีที่แล้ว

    Bro you are a genius i hope someday i can understand the software like you.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Aaw - thanks so much :)

  • @ruslandad365
    @ruslandad365 3 ปีที่แล้ว

    Thanks
    Great Tutorial!!!

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      You're welcome!

  • @alzate_3d
    @alzate_3d ปีที่แล้ว

    Hello Arvid, thank you very much for the tutorial. I have always had a doubt. Does the resolution of the texture that we place when making the Bake of the object also change when changing the resolution of the created materials? Or in case of changing our resolution of all the materials, do we have to redo the Bake with the new size for the textures? I hope I have made myself understood, thank you very much in advance for the answer.

  • @RomboutVersluijs
    @RomboutVersluijs 4 ปีที่แล้ว +1

    Can the GUI be scaled, if so perhaps its handier for viewers if you scale it up. You on HDP screen and its super small. Almost impossible to what your doing in those sliders.

  • @ozkanozdemir6255
    @ozkanozdemir6255 4 ปีที่แล้ว

    what is your screen resolution. commands do not appear

  • @ravi5879
    @ravi5879 4 ปีที่แล้ว

    Really Great effort , :)

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      That’s sounds like it wasn’t good enough?

    • @ravi5879
      @ravi5879 4 ปีที่แล้ว

      ​@@arvidurs Sorry I mean great effort as in making things available and simpler for us. Thanks :)

  • @youtith
    @youtith 4 ปีที่แล้ว +1

    thank for share..

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +1

      Welcome 😊

  • @sooSad2Bad
    @sooSad2Bad 7 หลายเดือนก่อน

    Great tutorial. Question. When I add a sticker/decal on the glass in substance painter it shows the back face. Is there a way to fix that with out making it geo ?

  • @AresTechDirector
    @AresTechDirector 4 ปีที่แล้ว

    Hey Arvid, What are you PC's specs? I'm just really curious.
    Amazing tutorial as always!

  • @chinmaythorat
    @chinmaythorat 4 ปีที่แล้ว +2

    Hahaha ....That Otter thing cracked me up XD

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +1

      Haha 😂 yeah I guess you’re the first to comment about it

    • @chinmaythorat
      @chinmaythorat 4 ปีที่แล้ว +1

      @@arvidurs btw nice tutorial ....especially detailing you do inside of the bottle was impressive 🙌🏻😇

  • @effectsfreak
    @effectsfreak 4 ปีที่แล้ว

    What are your thoughts on Arnold's caustics limitations? I know you can get away with "soft caustics" to some extent, but there have been cases where I've had fairly good final renders, but get notes back requesting "sharper caustics"...at which point I either paint them in or do a quick caustics pass through a different renderer like Redshift or Renderman.

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      It really depends, I don’t care too much as I rarely need them. And if I do, I just find an image on the web and project them back on the plate. And if they really really need to be accurate o would switch to a different render.

  • @hwyterrorist
    @hwyterrorist 2 ปีที่แล้ว

    Is there a way just to limit it to Substance Painter without having to port it to and learn Arnold?

  • @gorkyable
    @gorkyable 4 ปีที่แล้ว

    I can see you have so many color space in file node
    like "utility_linier_srgb" and so on. I can not find all those
    in my maya 2019. Is it a maya version issue or you have
    some other plugin installed ?

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +2

      They are coming from OCIO - ACES

  • @somoayame
    @somoayame 4 ปีที่แล้ว

    substance academy has a substance starter tutorial shows how to get glass to work in Iray. The lamp one :D

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +2

      Yeah :D The lamp one is single sided glass though. So it’s not the same ;)

  • @UnrivaledAnimator
    @UnrivaledAnimator 4 ปีที่แล้ว

    do you ever use the macbeth chart, med grey ball, and the reflective ball when you look dev?

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      Only when doing shot work, and I have on set charts and balls. Otherwise it doesn’t make much sense. I already have a calibrated lookdev environment.

  • @keithtam8859
    @keithtam8859 2 ปีที่แล้ว

    So there is no transparency map export, I am a max user

  • @markelliot2994
    @markelliot2994 3 ปีที่แล้ว +1

    Very good! How would 'add' a gradient color going from blue to red? ty

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      you can just use the gradient filter, with a black and white texture as input, and then just pick the colors you need :)

  • @nvctbjkmn
    @nvctbjkmn 2 ปีที่แล้ว

    nice video, thanks. have you come up with a solution to render it properly? i am trying to make a translucent mat, but no matter what i do, the color renders as black

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      yeah I haven't tried in a while, and I doubt that it has been fixed

  • @RomboutVersluijs
    @RomboutVersluijs 4 ปีที่แล้ว

    That opacity part looks more like a masking part. Did you mean transmittance for the glass?

  • @kiyansahandi6630
    @kiyansahandi6630 3 ปีที่แล้ว

    hey arvid can i ask why did not you simply add extra Roughness for the glass instead of using coat and turning off the spec weight and keep the reflections clean that way? highquality content tnx btw!

  • @keithyakouboff8755
    @keithyakouboff8755 4 ปีที่แล้ว

    Hey there, I closed my file the other night, and resumed the tutorial this evening, and found that my lower layers (roughness, water stains, and base) were unchangeable. I wanted to modify the bumpiness of the water drips, but could not. I found that none of the other layers would allow me to modify any of their parameters either.

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      That sounds very weird. Double check if you locked those layers

    • @keithyakouboff8755
      @keithyakouboff8755 4 ปีที่แล้ว

      @@arvidurs I never knew you could lock layers. Thank you. I'll look for that.

  • @Konstantin_Liberty
    @Konstantin_Liberty 4 ปีที่แล้ว

    *Hello. Please tell me what is the name of the program in which you open images and pictures?*

  • @anvekarakash
    @anvekarakash 3 ปีที่แล้ว

    what is Use "Low Poly Mesh as High Poly Mesh"

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว +1

      it just tells the baker to use the low poly mesh for baking instead of you providing a high poly mesh;

  • @SewerShark
    @SewerShark 4 ปีที่แล้ว +1

    I just found out if you Alt+click on a layer's channel it will disable all channels but the one you clicked.

  • @TheTimeProphet
    @TheTimeProphet 3 ปีที่แล้ว

    Will this transfer to Vray without any problems?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      Can’t say for sure - but the shading principles should be identically. Parameter names etc could be different

  • @hyunjunyang325
    @hyunjunyang325 4 ปีที่แล้ว

    Can I see using mari?

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      How do you mean?

  • @terryrhuebottom
    @terryrhuebottom 3 ปีที่แล้ว

    For some reason my instantiate across texture sets is greyed out and not selectable. If it helps I'm running version 2020.2.2 (6.2.2)

    • @terryrhuebottom
      @terryrhuebottom 3 ปีที่แล้ว +1

      I think I figured it out. I think I'm only using one texture set for the object I'm working on

    • @dylanweb
      @dylanweb 2 ปีที่แล้ว

      @@terryrhuebottom were you able to fix it?

    • @terryrhuebottom
      @terryrhuebottom 2 ปีที่แล้ว

      @@dylanweb Yea I had all my UV shells on a single map.

  • @keithyakouboff8755
    @keithyakouboff8755 4 ปีที่แล้ว

    Hello Arvid, one more question.
    You went into texture file attributes and selected things like "utility raw", "sRGB", etc. I have no idea what all of those mean and why they were selected.
    Also, why did you go into a .tx file management utility? Why was this necessary?
    Thanks much!

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      Hey Keith! Great questions. I am using the ACES color workflow - for it to render properly I need to setting certain file color spaces. And for the tx manager - you can use the automatic tx converter, but I’m a bit old school, converting my textures manually before rendering.

    • @keithyakouboff8755
      @keithyakouboff8755 4 ปีที่แล้ว

      @@arvidurs Ooohh alright. Thanks man. Learned some stuff watching this. Thanks!

    • @keithyakouboff8755
      @keithyakouboff8755 4 ปีที่แล้ว

      @@arvidurs Hello Arvid. Thanks for your indulgence. How do you know what color spaces work for which texture types? I know next to nothing about this.

  • @drawkingdom3538
    @drawkingdom3538 4 ปีที่แล้ว

    why do you disable the id when baking?

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +1

      Because for a single mesh it doesn’t make sense.

    • @drawkingdom3538
      @drawkingdom3538 4 ปีที่แล้ว

      @@arvidurs thank you

  • @dinushajayawardena7433
    @dinushajayawardena7433 3 ปีที่แล้ว

    Hei bro. thnks for the video. but we can't see because of the resolution. thanks again

  • @klezana
    @klezana 3 ปีที่แล้ว +1

    i cant see anything :c the resolution it's too high

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      yeah sorry for that - substance doesn't have DPI scaling.

  • @Darren_W.
    @Darren_W. 3 ปีที่แล้ว +1

    I can't see the words on the interface.

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      I know right! Get a 4K monitor 😂 JK won’t happen again

  • @ivanohlobistin4376
    @ivanohlobistin4376 6 วันที่ผ่านมา

    Couldn't I do even smaller?

  • @OCanalDeVideoGames
    @OCanalDeVideoGames 3 ปีที่แล้ว

    Nothing happened, the opacity it's not showing

  • @krithikraaj4145
    @krithikraaj4145 4 ปีที่แล้ว

    Wat is the IMG viewer name......???

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว +1

      PureRef

  • @TheAjecker
    @TheAjecker 3 ปีที่แล้ว +2

    if you didnt make this on a 4k monitor the video would be 40% better

    • @TheAjecker
      @TheAjecker 3 ปีที่แล้ว

      you cant see anything

  • @jessarc6715
    @jessarc6715 2 ปีที่แล้ว

    Is it me or translucency material handling (and using base color as transparency level) is a complete disaster in SP? Does anyone knows if Mari has this kind of issues too? because after this nonsense I think I can't take SP anymore.

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว +1

      Totally agreed! Not sure why they can’t implement proper transmission materials

  • @marcellopaniccia3d741
    @marcellopaniccia3d741 3 ปีที่แล้ว

    7:06 I believe that the proper way to enable Opacity channel on all texture set at once would be to simply create the project with the right shader from the beginning (PBR metalrough with alphablend).
    th-cam.com/video/it0IOo502zk/w-d-xo.html

  • @ahahlex
    @ahahlex 4 ปีที่แล้ว

    at first I thought that the little breakup was related to the wall behind not the glass

    • @arvidurs
      @arvidurs  4 ปีที่แล้ว

      Sorry in don’t follow

  • @Madth911
    @Madth911 3 ปีที่แล้ว

    i have this HDRi 45:05, please!!!

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      what are you trying to say?

    • @Madth911
      @Madth911 3 ปีที่แล้ว

      @@arvidurs where can i find that hdri?

    • @arvidurs
      @arvidurs  3 ปีที่แล้ว

      @@Madth911 polyhaven.com/a/autoshop_01

    • @Madth911
      @Madth911 3 ปีที่แล้ว

      @@arvidurs Thank you

  • @Solrreon
    @Solrreon 2 ปีที่แล้ว +1

    You should change your screen resolution when recording.
    Nothing is seen in the videos.
    I use a resolution of 1080, in the video it is also at 1080 but the resolution of your screen seems to be in 4K and everything looks very tiny.
    I have tried first to view the video on a Smartphone but it has been impossible for me to be able to read anything, only to guess where everything is.
    Note: It's a comment before you watch the video, but I think you should check what I say on a 17-inch monitor or even a smartphone.
    (Translated by Google: Spanish to English)

    • @arvidurs
      @arvidurs  2 ปีที่แล้ว

      haven't heard that one before

  • @dubscope2246
    @dubscope2246 2 ปีที่แล้ว

    cant read anything, too much resolution :(

  • @nikelombambo
    @nikelombambo ปีที่แล้ว

    Completely lost me on the base colour part at the end

  • @blackspirit9446
    @blackspirit9446 2 ปีที่แล้ว

    good but cant see shit

  • @davoodice
    @davoodice 8 หลายเดือนก่อน

    please don't record your tutorials in 4k. I cant see any thing.