My goal for next year is to release a demo for Next Fest (preferably February's). The all in one sprite shader could be useful and save me some time. Thanks for sharing.
Great run down! I kinda had to laugh, because I own most of them and also many humble bundles, so I'm quite the digital hoarder- and didn't really realize till just now! With that,, I can agree that Asset Inventory is a great asset for hoarders!
Some interesting stuff this time around. Usually it's a bunch of 3D/Art assets and I have absolutely zero interest in buying those. But nice plug ins and tools I'm always down for.
Superb outline. Another to add is Quantum Console, which adds a really powerful console to your game. Type in text commands to trigger methods on your classes. Love that one.
Depends on what you like, personally I love programming so I much prefer code, but some people are more visual and they prefer looking at visual nodes and connecting them Try both and see what you prefer th-cam.com/video/qZpMX8Re_2Q/w-d-xo.html th-cam.com/video/qAkeCDWgPVA/w-d-xo.html
My goal for 2025 is to finally release atleast a demo version for my first game. Hopefully I can do it, I feel like I have minimum knowledge to do so 😅
Asset inventory needs to be bought and be made a SEPARATE program that ibtegrates with Unity, so you could keep it separate from your projects, and browse/preview and yhen inject from that one centralized location only the assets you want to your project It would make the asset handling, creating, opening and managing of projects so much easier. Since it could be ran and optimized separately, it would also make Unity itself way less clunky
Alright, man, unsubscribing. Seriously, look at the top coding/ tech TH-cam channels. Primeagen, for example. None of them use light mode. Shining a bright, white light in the audience's face is just deranged. Beyond amateur.
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@codeMonkeyUnity Obviously your tutorials are around Unity. Do you have any around Godot with C# though?
My goal for next year is to release a demo for Next Fest (preferably February's). The all in one sprite shader could be useful and save me some time. Thanks for sharing.
Nice! That's a great goal! Best of luck!
Great run down! I kinda had to laugh, because I own most of them and also many humble bundles, so I'm quite the digital hoarder- and didn't really realize till just now! With that,, I can agree that Asset Inventory is a great asset for hoarders!
heh yup same thing here! Super useful!
Some interesting stuff this time around. Usually it's a bunch of 3D/Art assets and I have absolutely zero interest in buying those. But nice plug ins and tools I'm always down for.
Picked up a couple:
- Weatherade: Snow and Rain System
- The Visual Engine (Again...)
Nice! I hope you put them to good use!
Superb outline. Another to add is Quantum Console, which adds a really powerful console to your game. Type in text commands to trigger methods on your classes. Love that one.
I hope your courses would have a NY sale as well 😅 really interested in the nee courses, but just can't afford them
Sweet stuff at 02:45 😈
Thanks for the plug kind sir 💖💖
Hi, should I choose C# or Visual Scripting for Unity? Which is easier, and which do you recommend?
Depends on what you like, personally I love programming so I much prefer code, but some people are more visual and they prefer looking at visual nodes and connecting them
Try both and see what you prefer
th-cam.com/video/qZpMX8Re_2Q/w-d-xo.html
th-cam.com/video/qAkeCDWgPVA/w-d-xo.html
@@CodeMonkeyUnityWill Visual Scripting be discontinued? That's my only concern.
I hope something like that will be in the future, have no money for this time. Thanks, Hugo!
My goal for 2025 is to finally release atleast a demo version for my first game. Hopefully I can do it, I feel like I have minimum knowledge to do so 😅
Great goal, go for it!
Am waiting for 97% Off
Asset inventory needs to be bought and be made a SEPARATE program that ibtegrates with Unity, so you could keep it separate from your projects, and browse/preview and yhen inject from that one centralized location only the assets you want to your project
It would make the asset handling, creating, opening and managing of projects so much easier. Since it could be ran and optimized separately, it would also make Unity itself way less clunky
Asset Inventory 2: getting that now!
Just buy Feel
Definitely one of the best ones!
Alright, man, unsubscribing. Seriously, look at the top coding/ tech TH-cam channels. Primeagen, for example. None of them use light mode. Shining a bright, white light in the audience's face is just deranged. Beyond amateur.
Sorry but dark mode burns my eyes, I cannot look at it for more than 10 seconds without getting massive headaches
@@CodeMonkeyUnity OK, sorry about that, because I otherwise like your content. It is just too hard to look at