Hawken Gameplay: Scout in 1v1 Tournament Seeding Deathmatch

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 20

  • @ohji4235
    @ohji4235 8 ปีที่แล้ว

    Great video, fun to watch.
    Are you thinking of uploading more TDM or pub gameplay? Great to see you uploading, Cheers

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว +2

      Thanks, I'm glad you liked it. If the upcoming patch doesn't completely ruin the game and people come back, I definitely will. It's hard to get usable footage right now though since most matches are either me messing around or pubstomping if I run something that's good.

  • @the-real-zpero
    @the-real-zpero 8 ปีที่แล้ว +1

    When I started playing I felt like the flak cannon should have it's reload time increased.
    People told me to just learn to play, okay fine.
    Well now I have just short of 600 hours and I can reach 2000 mmr if I stick to my main mechs, and I still think the reload time should be increased by 50%. (dps would go from 70 to 47, but do just as much damage in one shot).
    Flak cannon is both a great burst damage weapon for former poking (it's intended use) and a high enough dps that you can also yolo dive (NOT it's intended use).
    What do you think?

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว +1

      I think it's alright currently, and a nerf that heavy would make it completely useless especially since both mechs with Flak have other options that are already better in a lot of situations. Brawler is maybe slightly OP, but that's because of the mech itself and not Flak, and Scout is fine against enemies who can track it. Diving doesn't work nearly as well using any mech in team game modes where you have to focus on other things besides points, but it's still a valid strategy in DM as long as there's enough of a skill differential that you don't get instantly melted.
      I dunno. Between Scanner, orblord builds, Assault, Hawkins Brawler, and Tech+Incin cheese, Flak isn't even on my radar as far as a balance concern in the current meta.

    • @the-real-zpero
      @the-real-zpero 8 ปีที่แล้ว

      +brumbpo tungus
      You're right all those things are probably bigger priorities.
      I remember I fought IareDave once. I was in my Raider, at a point in time when I was better at raider than I am today for whatever reason, and he was in his Scout; and man I got destroyed in about 4-5 flak shots. I don't think I even hit him lol
      Usually I don't have problems with scouts but man IareDave is something else.
      But idk it still ticks me off that the dps is so good. In fact when I use it it's probably higher dps than the Vulcan, because with the Vulcan you have to track well, which I've never been amazing at and really only an aimbot can do it 100% perfectly, whereas with the flak, you only have to be on-target when you shoot, and the rest of the time you can focus on other things.
      So I kinda feel like it shouldn't do that high dps.
      The T32 is essentially a flak cannon with a longer reload (or a reflak with a lower rof and thus dps) and he does just fine. As long as you hug cover like both mechs are supposed to, you'd probably be fine (I also dive into people in raider from time to time if I have the reflak)

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว

      Yeah I think conflating an individual player dominating in a mech with that mech itself being too powerful is something that occurs all the time. It happens even more frequently with Scout for a few reasons that aren't immediately obvious.
      Flak Scout used to actually be one of the best mechs in the game prior to the Steam patch, so a lot of the people who have been here for years mained it in the past. That means there's a disproportionate number of high-MMR players who have Scout as one of their best mechs even though it's not nearly as strong in the current meta. Scout is also usually considered more fun to play than, say, SMC Assault, so generally high-MMR players will run the former in pubs even though they might be more effective with the latter. When people in the top 20 or so who don't play much anymore drop in for a couple of games, they're generally concerned more with enjoying themselves than doing as well as they possibly can.
      Another thing about Flak Scout is that it allows you to easily punish players for their mistakes. When you're playing against someone 1k MMR lower than you, there are a lot of opportunities to do that, so Flak Scout can pubstomp extremely effectively. When there's a huge skill differential, it's still one of the best mechs in the game because you can avoid almost all damage with cornerplay and get to anywhere on the map quickly especially when you stretch its small fuel tank out by hopping or chaining dodges and boosts.
      But against players of roughly equal skill (when they're both past, idk, 1800 MMR and can hit a good portion of their shots), Scout's a very balanced mech. You just have to learn how to fight it by either adjusting your strategies or changing mechs. A well-played Slug SS is basically a hard counter to Flak Scout on all maps except Uptown because you can control engagement distance and completely shut down movement paths (for reference, the last time Dave and I dueled in Test Arena for a few hours, I won like 75%+ of the time in Slug SS/Flak Scout matchups) and good teams will wreck Scout with focus fire almost instantly when it tries to close in for kills. Pred is also an extremely effective counter, probably even more so than SS. All the good sustained mechs are as well, but I don't run them very often aside from Zerker so I can't speak from personal experience as much.
      I actually think T32 is a straight upgrade over Flak in basically every way except ease of use; the only reason it doesn't seem like it is because Corsair is worse than TOW. You can check the stats here and see for yourself: docs.google.com/spreadsheets/d/1XsQKxdeaVkQr50YDm7nMKU1LcB9uviIRs-crsEgVY6Y/edit#gid=416460446 You also don't have to wait for a full reload if you just need to chip off the last bit of someone's armor for a kill, so no DPS is "wasted" on lower health targets which puts it at an even better position.

    • @the-real-zpero
      @the-real-zpero 8 ปีที่แล้ว

      +brumbpo tungus
      Wow thanks for your long reply!
      Is that spreadsheet up to date? Because some of the numbers there are different from what the in-game stats say.
      Do partial charges exist in the game? Because the way I use the T32 wherever I remember to do so is that I wait for a good moment to shoot, and while I'm waiting I charge it up, so I usually end up shooting partially charged shots.
      I've heard about the scout once being OP - apparently all the mechs had 800 health once right?
      I've been trying to improve for a long time now and still I've been stagnating. I wish people still did Fight Club, then I could probably receive tips on how to improve.
      By the way, ZPERO is my old account, my main account is Murder_by_Spoon, you might have seen me around!

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว

      It's up to date. The in-game stats are meaningless and don't correlate with the actual values. T32 and EOC can be partially charged since they load pellets/pucks one at a time, but Heat and Breacher can't be.
      I don't remember the exact numbers during Ascension when TTK was a lot higher, but A-Classes were around 500-600 health if you put tuning points into armor. They were stronger than they are now prior to that patch too.
      What are you having issues with? We can do some 1v1s if you want and I can try to help you out.
      Yeah, I'm pretty sure I've played with you on that account before. I'll add you now

  • @jerryseo901
    @jerryseo901 8 ปีที่แล้ว

    Nice play.
    I want to see you again in Asia-tokyo server again.
    And, may I know your Hawken setting? like Video option and graphics.

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว +1

      When was I there? I don't remember at all, but my ping must've been unplayable.
      And yeah, here they are: i.imgur.com/P6ADTIE.jpg
      If you want to know anything else just ask.

    • @jerryseo901
      @jerryseo901 8 ปีที่แล้ว

      +brumbpo tungus I want to know your mouse options with fov in Hawken.
      My sensi is 4/11 window,
      10 Hawken, 80 fov
      in 1280×960.
      and My aming skill keep falling down..
      Need Help.

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว

      What's your mouse DPI at? I'm not sure if Hawken ignores Windows sens (most newer games do), but it's best to keep that at 6/11 just in case. I use 400 DPI/11 in-game sensitivity with 110 FOV and 1920x1080 resolution. Aim really just comes down to building solid muscle memory from practice. Keeping your sensitivities the same in other games helps a lot too so you don't have to transition back and forth mentally.

    • @jerryseo901
      @jerryseo901 8 ปีที่แล้ว

      +brumbpo tungus Oh.. Okay.
      Actually, I often play in PC Cafe.
      Maybe 800dpi.

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว

      800/10 isn't too bad especially if you're on a normal mousepad, but if you have more room then I'd try turning it down a little. I imagine it'd be hard to get consistent aim down without your own gear that you can get used to, but if you can change settings to your liking in the cafes then that'd help some at least. I've never been to one (they don't really exist in the US in any significant number as far as I'm aware of) so that's something I can't help you out with unfortunately.

  • @LuxsDeluxe
    @LuxsDeluxe 8 ปีที่แล้ว

    why was there a cr-t in a tourney match? aren't those awful?

    • @brumbpotungus
      @brumbpotungus  8 ปีที่แล้ว +1

      Lucart I think Assault was on the ban list but CR-T wasn't. There's just no reason to pick it over the former normally, but it isn't bad compared to the other mechs overall.

  • @TwistyTrav
    @TwistyTrav 3 หลายเดือนก่อน

    RIP bkcat