Something to note is we do delayed 2nd dragonhead pops. This is to give 8 more seconds to the south cleanses. This additional time allows you to get your cleanse AFTER placing your rewind puddles. Edit: Raidplan has been updated to match the video!
Early pops make the easiest role in the mechanic, Wyrmclaws, even easier at the cost of making it more intensive for the Wyrmfang players. Late pops make it so you can retrieve your puddle AFTER the rewinds are dropped and with testing, you can WALK from the complete NE to SW of the arena and still have time to soak your puddle before the rewind goes off. Should you have sprint for this mechanic to make that irrelevant? Yes BUT people make mistakes, shit happens, you should design strats to account for mental/player errors which is what late pops does. If you are progging in a static especially a non-competitive one, you are actively crippling your worse players by doing early pops. I believe PF is doing some funky stuff where they stack middle now for rewinds so this is less of an issue but I'm not sure?
Something to note is we do delayed 2nd dragonhead pops. This is to give 8 more seconds to the south cleanses. This additional time allows you to get your cleanse AFTER placing your rewind puddles.
Edit: Raidplan has been updated to match the video!
Thank you. This helped me understand the mechanic a lot. 🙂
Thank you and god bless!
South east! Delta!!
wow i can now finally clear this difficult fight thank you sir
hey, you're that scholar from youtube!
Not early pop, unfortunate
Early pops make the easiest role in the mechanic, Wyrmclaws, even easier at the cost of making it more intensive for the Wyrmfang players. Late pops make it so you can retrieve your puddle AFTER the rewinds are dropped and with testing, you can WALK from the complete NE to SW of the arena and still have time to soak your puddle before the rewind goes off.
Should you have sprint for this mechanic to make that irrelevant? Yes BUT people make mistakes, shit happens, you should design strats to account for mental/player errors which is what late pops does. If you are progging in a static especially a non-competitive one, you are actively crippling your worse players by doing early pops.
I believe PF is doing some funky stuff where they stack middle now for rewinds so this is less of an issue but I'm not sure?