oh yeah!!! still to this day, my hands down favorite of all time. i remember when this came out, the gaming industry was juuuuust starting to talk about reflections and raytracing. this demo has it all...
Thumbs up if you remember this from year 2000 or before. I first saw this in year 1997, still my fav video with really great music. Yep, it baffled me even then that this was 64k file.
Games are made with even more sophisticated techniques (actually, they are often made by former demoscene people). The thing is though that in games it's not possible to pre-arrange things to such extent and there are tons of other things to process (physics, etc). Also, demos focus on design - they tend to look great even if they are not technically ground breaking. This demo though is one of the all-time masterpieces.
I grew up, watching this every day to inspire me. Thank you for uploading this. I have forgotten the name, artist, title, everything. I have no idea how did I find this. Oh god.
They did by: 1) Calling extensions of the operational system, so they would not need to include many things in the EXE; 2) Song is not an MP3, but they're tracked (mostly only notes and just few samples); 3) It almost doesn't store textures, it has routines to create them at the beginning of the program. The few images stored in there are monochrome. 4) They don't include many libraries when compiling; 5) They compress the EXE file. 6) They're quite skilled programmers. :oD
This one has marked my demoscene life. Watched it again and almost forget there have already passed 8 years since the time it was released and still has an impact on me.
All here say true. Is one of the best demos that were made :) I love it so much. I also remember when my PC was too slow to make it run fast in fullscreen. I remember the changes between demo version & full release :) What time it was :) Ahh. Still same feelings about it. Thx for posting in on youtube.
i loved this vedio since i used my hands on computer but my computer was sold so i lost this but while seeing cells vedios today i just remember seven heaven and the i found this , man thank you alott really i really appreciate this
Actually the soundtrack for this intro was made with fast tracker 2 (or similar tracker software, at least it's in XM format). So no midi/synthesizer there, just tracker note data and small samples :)
I don't know much about computing, but I remember I received this vid from the demoscene in full resolution, great quality, and it was like 250 Kbytes!! I was amazed. If this was the intro of some PC game, it would have taken half a CD those days, too...
@waggabiggadoo - also, it requires a pretty decent computer to do these effects. The low memory footprint is offset by CPU usage. A really old shitty computer can play any low-quality video, but it would struggle with this demo.
@Tuatara8081 - I don't think the artists for Crysis would be happy to be restricted to box modelling and procedural textures. And animations... the list goes on.
@johnykgr - of course. a perfect example would be a game called .kkrieger (yes, with the dot - google it). A game by theprodukkt/farbrausch. It's about 90kB (or 64 - i don't remember) and it features a lot of procedural graphic goodness.
@Outlander11 - Actually, the vast majority of things are impossible. Fitting 1GB of random data into a byte... fitting 1GB and two bits of random data into a byte... etc...
Excellent! Is anyone still coding MSDOS demos these days? Been a long time since I've looked. My collection is old and dusty, but I've seen some really great stuff. :D
Try to run the Windows executable, you will see options to choose window resolution/full screen, audio mixing quality, texture oversampling.. I know that executable well 'cause I've run it many, many times...
Procedural textures and MIDI events take up very little space. Your 3D graphics card and MIDI sound synthesizer built into your computer do the rest. It does take a lot of skill to squeeze that much out of 64K though.
If you really want to see this demo under DOS then get that card on ebay for a few quids ;) Or even better, use Windows, you can get better video resolutions and sound sampling rate than with DOS. DOS is dead, mate ;)
oh yeah!!! still to this day, my hands down favorite of all time. i remember when this came out, the gaming industry was juuuuust starting to talk about reflections and raytracing. this demo has it all...
Thumbs up if you remember this from year 2000 or before. I first saw this in year 1997, still my fav video with really great music. Yep, it baffled me even then that this was 64k file.
Games are made with even more sophisticated techniques (actually, they are often made by former demoscene people). The thing is though that in games it's not possible to pre-arrange things to such extent and there are tons of other things to process (physics, etc). Also, demos focus on design - they tend to look great even if they are not technically ground breaking. This demo though is one of the all-time masterpieces.
Chills down my spine... I have played this one back and forth for ages!
I grew up, watching this every day to inspire me. Thank you for uploading this. I have forgotten the name, artist, title, everything. I have no idea how did I find this. Oh god.
They did by:
1) Calling extensions of the operational system, so they would not need to include many things in the EXE;
2) Song is not an MP3, but they're tracked (mostly only notes and just few samples);
3) It almost doesn't store textures, it has routines to create them at the beginning of the program. The few images stored in there are monochrome.
4) They don't include many libraries when compiling;
5) They compress the EXE file.
6) They're quite skilled programmers. :oD
blaaah this brings me back 11 years ago..i always used to watch this as a kid, just staring at the pc..still love it..
A demoscene classic. After over 7 years it's still entertaining to watch and doesn't feel dated.
This one has marked my demoscene life. Watched it again and almost forget there have already passed 8 years since the time it was released and still has an impact on me.
Realy realy awesome demo, i loved it 8 years ago and i love it today. Respect for creators.
All here say true. Is one of the best demos that were made :) I love it so much. I also remember when my PC was too slow to make it run fast in fullscreen. I remember the changes between demo version & full release :) What time it was :) Ahh. Still same feelings about it. Thx for posting in on youtube.
One of the Demoscene's true classics.
Whoa! thanks a lot! it was astonishing!!!! im waiting for the new versions :D
Just perfect!
This music was way ahead of its time
@amatulich In fact this demo is software-rendered. No 3D data is processed by your GPU, which makes it even more amazing.
I love this demo!!!
uh, hell yeah, one of the best intros ever! :)
i loved this vedio since i used my hands on computer but my computer was sold so i lost this but while seeing cells vedios today i just remember seven heaven and the i found this , man thank you alott really i really appreciate this
its just fantastic!!!
i love it!!!
Actually the soundtrack for this intro was made with fast tracker 2 (or similar tracker software, at least it's in XM format). So no midi/synthesizer there, just tracker note data and small samples :)
the greatest demo ever made...
omg i still love it!
this seriously needs to be made into a game now.
I don't know much about computing, but I remember I received this vid from the demoscene in full resolution, great quality, and it was like 250 Kbytes!! I was amazed.
If this was the intro of some PC game, it would have taken half a CD those days, too...
this is my favorite demo
I remember that I couldn't run it in high resolution when they made it. There was also an option to turn off the subtitles.
My favourite demo. Still can't belive it has only 64k.
i remember this one years ago!cgi poetry!!!
@waggabiggadoo - also, it requires a pretty decent computer to do these effects. The low memory footprint is offset by CPU usage.
A really old shitty computer can play any low-quality video, but it would struggle with this demo.
nice... really nice!
Memories...
best 64k demo EVER!
epic work
@Tuatara8081 - I don't think the artists for Crysis would be happy to be restricted to box modelling and procedural textures. And animations... the list goes on.
@johnykgr - of course. a perfect example would be a game called .kkrieger (yes, with the dot - google it). A game by theprodukkt/farbrausch. It's about 90kB (or 64 - i don't remember) and it features a lot of procedural graphic goodness.
"some other kind" - it is a graphics demo. in particular this is a demo of doing cool stuff in a exe-file with the size of 64kb
legendary!!
@Outlander11 - Actually, the vast majority of things are impossible. Fitting 1GB of random data into a byte... fitting 1GB and two bits of random data into a byte... etc...
I seem to remember Gravis Ultrasound, the gold standard in the old days for high quality sound
I watched this for the firs time when I was 14. That was quite a f***g thing. And still is.
@waggabiggadoo - Maybe with WebGL, but TH-cam is for videos, they would not implement that in the foreseeable future.
Excellent! Is anyone still coding MSDOS demos these days? Been a long time since I've looked. My collection is old and dusty, but I've seen some really great stuff. :D
@waggabiggadoo - Okay let me know how that works out for you.
Wassn geiles Vid, und alles auf raytracing technologie?! Nicht schlecht.... ma gespannt was die zukunft uns alles grafisch beschären wird.
Try to run the Windows executable, you will see options to choose window resolution/full screen, audio mixing quality, texture oversampling.. I know that executable well 'cause I've run it many, many times...
Procedural textures and MIDI events take up very little space. Your 3D graphics card and MIDI sound synthesizer built into your computer do the rest. It does take a lot of skill to squeeze that much out of 64K though.
games are made using demo techniques ;) or vice versa. depends how you see it.
WOAH! What platform is this on?
unbelievable!
and yes, it's only 64KB. i have the original exe.
hmm.... what exactly is this? a game? some other kind of program? or is it the video and music that's the point here?
the file just only 64k byte.holy shit real god.
the real question is...where is D-Lee! i would like to say hi.
Can be games made using this techniques?
realtime raytracing
what does this have to do with haujobb?
exceed is gods among men lol
why did exceed break up?
64k but with more style than many 2GB products...
This cant be 64kb in file size can it? :S
If you really want to see this demo under DOS then get that card on ebay for a few quids ;)
Or even better, use Windows, you can get better video resolutions and sound sampling rate than with DOS.
DOS is dead, mate ;)
can someone tell me what dis about
pc win32
I wish they made one without the stupid armchair pseudo-philosophy.