Always good to see how other people make Starlight work for them. Definitely gonna have to use the XOR and other logic gates more for some of my settlement walls.
Love the RP of the rooms :) My first character built a tower, too. Made it a trade hub with Assaultrons as Provisioners. I had a starburst pattern on the map going to all different settlements (in PS4), so anything attacking didn't stand a chance. Then the Brahmin started raining. So much was going on that they literally just kept appearing from the boxcar just outside, jumping down and running through. After a PS4 update, it corrupted all my data, so I haven't played in a while. Watching this makes me want to rebuild that madness.
Long comment incoming. Apologies. Heya Grey. Since you're going for a realism build with Starlight, figured I'd drop a few suggestions which maybe didn't occur to you. Feel free to disregard. They're only ideas. 1) A door in the basement opening into a fenced exterior area for the dogs to run. A Pekingese might live its entire life indoors, but not so much with a Rottie or a retriever. Could be a powered door to give the appearance of extra security at the basement level since it also houses the reactors & water. 2) Maybe cut back to 4 cribs in the nursery & add in a small play area littered with a few toy objects for the kids somewhere between the crib & the classroom. 3) Given one of the spawning points is on the slope of the hill overlooking Starlight, maybe raise your defense deck outside the main tower from level 2 to level 3. It would make it harder for molotovs & missiles to damage the turrets. 4) Rather than give yourself a migraine trying to align all the lights in a row, why not stagger/alternate them, off-center to the left or the right? It would likely be as pleasing to the eye to have that light pattern as a centered arrangement. 5) Wood flooring in the basketball court, if it is designed with an audience in mind. Not sure how the floorplan lays out, but you might be able to place an exit & stairs down to the cafeteria to simulate access to a concession stand. Could be an exterior stairwell inaccessible except at the top & bottom, or an enclosed one if your frame rate would handle it. 6) Maybe take the cat bowls out of the dining area. If I walk into a restaurant & see cats in the kitchen, I'm out. Questions 1) How do you give items to Doc Anderson? I can wake her up in the middle of the night when she isn't "on duty" & she still goes into her dialogue instead of displaying a trade option. 2) How did you manage to get nearly all the doors closed without mods? 3) Can the synth kid be assigned to anything? I've always buried it where it was built. Lastly, great job. I also love the pretzels the "purists" twist themselves into when trying to apply logic beyond "I wanted to" for using the settlement size "feature". Looks painful sometimes. 😄
I tried the idea of wood floors in the basketball court, I actually have some CC content that adds nice hardwood flooring but it makes the deck below look really bad. 1. doc anderson is one of those NPCs where you can't access her inventory without console commands. normally that does work for doctors but her dialogue is a little different since hers includes recruitment. 2. I don't think I did anything special with the doors, I probably have just been lucky enough to not be around during taps or revele. 3. not without console commands, he's just like all other child NPCs. he usually just hangs out in the basement. I could do some console voodoo to send him up to farm just to get him out of the basement.
@@Theegreygaming Thanks for the reply. Seems I'm stuck w/ the base version of the doc since the console is restricted in survival mode. I would use a mod to allow console commands in survival, but with the upcoming Fallout 4 update, it seems hasty to install & get used to mods which might break as soon as the update is applied. I only began playing the game in the summer of 2020, so I can still squeeze some enjoyment from the vanilla version.
Great improvements from your previous design, I definitely want to build a settlement like this. You already did such a breathtaking job with the tower but here are just a few small things that I think would improve it further: 1. Instead of scrapping any unneeded turrets outside, redirect them to the tower basement cause it is extremely vulnerable to radscorpions. 2. Instead of sealing off the screen house you can connect a bridge from the overseers Personal catwalk to the top of the screen house if you wanted an easier way to enter and store things. 3. Maybe add a few cribs to your clinic for any pregnant patient's about to give birth It's just a few things I would add but it's your settlement. Anyway I dropped a like and a sub, keep up the great work.
I like all the different coloured beds in each settlement, been taking my settlement building up a notch thanks to your videos brother, thank you. Been learning a lot! Love how a simple upgrade has so many of us going back to fallout 4 😂 some never left haha
You have insured your whole settlement, good job keeping the community healthy and functioning. Everything is clear but why you pointed downwards suddenly 42.37 Maxsons...
Amazing video, and awesome build with that concrete tower hotel. If I may posit an idea for a future video series, perhaps after you do all of the more 'vanilla' style builds for settlements, you can do a series that takes full advantage of modded content, such as having a hotel tower like this except with the vertibird helipad on the roof (saw that mod on nexus) and other custom content. This would probably entail you to re-play the whole game with all the new mods, but it could be an awesome mini-series, kind of like how MxR mod videos were, except focused on settlement building, because it's plainly obvious you have great skill in this regard. Keep up the good work! ~Subscribed~
I advise you to use CDante's Transfer Settlement Blueprint mod if you want to share what you've built with your viewers. But hey, if you want to keep it to yourself that's fine too.
Thats why its my favorite fallout. I love building and colony games, so its perfect its what I do the most in it, so many mods for it lol... its amazing
I like the build! I prefer warehouse snapping vs concrete snapping on builds. Concrete sticks out or sticks in on a block and it can get hard trying ro build inside rooms!
Great build, imo alllt to be inspired by, littlebit of a class disparity but from character pov moght feel valid given your playthrough. Thank you for sharing Ive been enjoing the content.
This is probably the most impressive Starlight Drive-In build I've ever seen. Simply amazing. Was enjoying every minute of the walk-through, but when you walked into your personal collection room I felt giddy like a kid walking into a toy store with unlimited credit lol, my eyes went wide :D Only criticism I would have is to the in universe lay out of having your Clinic quarantine at the other end of the ward, what if you had patients already in situ and then walked a potentially contagious person right through that ward???!!?? :0
The settlement increase glitch is...a glitch. It fits the very definition of a glitch. You can also exploit glitches. You can exploit this glitch, but its still a glitch. It is not intended to break the settlement size so this is not a feature. Idk why its so hard for people to understand the difference between glitches, exploits, and features. These are not the same things. But also...nobody cares if you use glitches, or exploit mechanics of the game. Its about being creative and having fun. Nitpicking aside...good vid. i was using so many mods for so long i was losing the wastelands aesthetic. Im starting over and going for a more believable building style. watching vids like these for inspiration.
these fallout 4 settlement builds ive been seeing are just freaking amazing!! i don't think i have the creative imagination to come up with what ive seen. nor the patience. lol
it sort of seems backwards, but I actually compared to a couple real-world dinners and the table leg on the outside is the technically correct way to place them for stability purposes. I honestly haven't checked to see if there's a problem with settler pathing since correcting though. you are probably correct that they won't be used though.
The build is fantastic and I probably will do something similar to this in my playground. I just wonder how comfortable the floors are. Especially in the nursery, meshed concrete with rusty metal bracing seems to be a bit out of place. I honestly don't know if flooring and walls are interchangeable in the vanilla game, such as using wood flooring and concrete walls. You paid attention to all these details, it just struck me as out of place to have these horribly uncomfortable floors everywhere. But the game has basically no actually liveable structures anyways, everything has holes or rotten wood or rusted metal so this is possibly the best vanilla option.
This is nice but there's a very weird RP thing that bothers me... so if a raider gets past ur door or if some criminal gets free from the brig, the first people they can slaugther are the infants, the kids and the administrator of the settlement? seems very dangerous to me... i mean for a guy who's so into the RP of the thing
I always find myself hurting for concrete; where do you get it all from? Is it just shipments or do you farm bag of cement spawns? It always seems like to me nothing really gives concrete in this game except for scrapping things and, well shipments and cement bags
Park Street Station, before you get to the vault, has copious amounts of concrete bags just sitting around, waiting to be "collected". Unfortunately you won't be able to carry them all in one run through it, even with a companion in tow.
Do you have a build video for this? I've really been struggling with creating separate interior rooms, even with the concrete set. I'd love to see how you managed it. Your tower is great, btw.
I want to build this. do you have any schematics or layout drawings to make this happen? A step by step video? I would love to build this in my own starlight drive.
I got an idea for the shooting range. Put GunRunners and/or Riders cages in there, make it so you open it with a switch that at the same time closes the door so they stay in the shooting range. 😈 Never said it was a sane idea, but hey, real targets are alive and move around, might as well train with the real deal!
it would be a pretty short video. at this location it's the army fatigues (depending on how much effort you plan on putting in it accepts the ballistic weave mod), sturdy combat armor with the army paint job from the creation club or most of them at this location have been changed over to the marine assault armor from far harbor. standard settlers get the military cap and a gauss rifle, heavies get a army or black painted combat helmet and a mini gun.
mostly yes, when they take breaks they will pick a random seat and sit in it for a while, so seats like the bleachers at the basketball court, the tables at the cafe, the lounge, the waiting room in the barber shop are all used. they will also use the gym equipment and slot machines in the arcade during breaks. in the evenings they will congregate around the bars. at night they will sleep in their assigned beds. the lockers are pretty much just there to explain the lack of trash littering the living quarters. no need to pile trash in the corners if you have places to store it neatly.
there's some radioactive barrels in the bottom of the pool you have to clear out that stops the ambient radiation, and the waterboy/girl perk stops the rads if you go into the water.
Awesome tour and build. Sorry if this has been asked, but do you have a degree in architecture or civil engineering? The layout is so well thought out and imaginagive outside the gaming requirements. Also, a request or idea for an upcoming vid, how you wire up your building, especially the tower(when do you wire, how you go from floor to floor as well as from external to internal) . I'm trying to see as you do your tour but feel Im missing steps. Lastly, how do you get the decon shower arches to work in the concrete based rooms. I have tried, but I can't get it to fit. Tried the post glitch but doesn't seem to work with concrete floors either. Again, awesome job!!
sorry, no degree, just thought a lot about what I would want if I was forced to live with what's available in game. the power is run up and around the outside walls and hanging from the ceilings it's not the cleanest option but wifi power glitch would take forever to implement here. as for the decom stations, I usually drop the floor piece to the level below, place the decon station on the floor and it pseudo-rug glitches in place when you put the floor back where it belongs.
@Theegreygaming thanks for taking the time to respond. I'm brand new after my wife finally convinced me to play(along with the show). Ironically it was the building aspect that looked overwhelming. As far as the wiring I was looking to see if any areas were wire glitched along with straight wiring. Wifi glitch would make it look super clean but lose some of the charm of fallout cable management imo. This vid is gonna get a few more views as I am gonna study it! Oh, one last question. Since concrete walls are 3d and will snap one side or the other of the floor edges do you make any layout considerations with your interior walls? Thanks again and love the channel!
Actually one more additional question. I am trying to recreate what you did, however anytime I build over the water I am getting lit up like a christmas tree with Rads. I have water purifiers in there but not yet hooked up, will that make a difference or just something you have to deal with.
there's a number of radioactive barrels, scrapping them gets rid of the ambient radiation and the waterboy perk (or whatever it's called) gets rid of radioactive water exposure. NPCs apparently don't seem to care once the barrels are gone.
@@Theegreygaming speaking of radiation, wouldn't The Slog settlement be a good home for that Glowing Hound from Eriksson since its inhabitants are ghouls originally? Ghouls don't take any rads so logically if the settlement is still all ghouls they shouldn't get aggroed from being around it.
On a pc you can use console codes to get rid of the projector. Hit the ` key, select the projector, type disable, and then hit enter. That gets rid of it. Also, the scrap anything mod would allow you to get rid of non removable items by recycling them. The Waser Wifle is a weapon that you obtain from a bunch of orphans in a cave in Fallout: New Vegas.
When you first discover the location, the water has multiple cans of radioactive waste in it that can be scrapped. If you get them all, the water ceases to be irradiated, and is safe to drink. Well, safer than it was by a long shot.
is the difference between tier 3 and tier 4 vendors HUGE? all of the random encounter ones despawned for me xD so i just wanna know how much i am missing out
its not a huge impact on your game. they just have more caps to trade with, have a couple legendary items, and have a better selection of goods. long term they can really speed up building by letting you build wealth and junk stocks faster.
@@Theegreygaming I too sort of stopped noticing after a while watching the video, but thinking about it I instantly noticed. In gameplay I would’ve noticed quite quickly.
I actually did a 3 part episode of my commonwealth contractor series where I fixed the initial prototype of this tower, I believe part 2 and 3 both explain and show how to make that work.
Buy a load of concrete from any Scrap vendor and dupe it a Shit Ton of Times. Well i did IT that way andnow i have 12k concrete and No clue what to do with it
Have you ever considered uploading your builds to the Nexus with something like transfer settlements? It'd be great to be able to explore these in our own games and take it all in
I don't have anything against CC content, but I also don't understand why you're bragging about being a mod-free purist while using CC content. Creation Club is mod content. It's just mod content that costs money.
Resistance is futile. You will become one of us. We are the mods. One of us. One of us. This looks much nicer than the 1st version.
Also, that experimental plant, looks like nirnroot from Skyrim. Does it hum like in Skyrim, (or in my game, sounds like the Nyancat)?
doesn't make that sound, but yeah, they just pulled nirnroot in and put it in F4.
Creation Club stuff are mods ..
@@billdubois56Their glorified DLCs.
Always good to see how other people make Starlight work for them. Definitely gonna have to use the XOR and other logic gates more for some of my settlement walls.
thanks for watching!
Love the RP of the rooms :)
My first character built a tower, too. Made it a trade hub with Assaultrons as Provisioners. I had a starburst pattern on the map going to all different settlements (in PS4), so anything attacking didn't stand a chance. Then the Brahmin started raining. So much was going on that they literally just kept appearing from the boxcar just outside, jumping down and running through. After a PS4 update, it corrupted all my data, so I haven't played in a while. Watching this makes me want to rebuild that madness.
Long comment incoming. Apologies.
Heya Grey. Since you're going for a realism build with Starlight, figured I'd drop a few suggestions which maybe didn't occur to you. Feel free to disregard. They're only ideas.
1) A door in the basement opening into a fenced exterior area for the dogs to run. A Pekingese might live its entire life indoors, but not so much with a Rottie or a retriever. Could be a powered door to give the appearance of extra security at the basement level since it also houses the reactors & water.
2) Maybe cut back to 4 cribs in the nursery & add in a small play area littered with a few toy objects for the kids somewhere between the crib & the classroom.
3) Given one of the spawning points is on the slope of the hill overlooking Starlight, maybe raise your defense deck outside the main tower from level 2 to level 3. It would make it harder for molotovs & missiles to damage the turrets.
4) Rather than give yourself a migraine trying to align all the lights in a row, why not stagger/alternate them, off-center to the left or the right? It would likely be as pleasing to the eye to have that light pattern as a centered arrangement.
5) Wood flooring in the basketball court, if it is designed with an audience in mind. Not sure how the floorplan lays out, but you might be able to place an exit & stairs down to the cafeteria to simulate access to a concession stand. Could be an exterior stairwell inaccessible except at the top & bottom, or an enclosed one if your frame rate would handle it.
6) Maybe take the cat bowls out of the dining area. If I walk into a restaurant & see cats in the kitchen, I'm out.
Questions
1) How do you give items to Doc Anderson? I can wake her up in the middle of the night when she isn't "on duty" & she still goes into her dialogue instead of displaying a trade option.
2) How did you manage to get nearly all the doors closed without mods?
3) Can the synth kid be assigned to anything? I've always buried it where it was built.
Lastly, great job. I also love the pretzels the "purists" twist themselves into when trying to apply logic beyond "I wanted to" for using the settlement size "feature". Looks painful sometimes. 😄
I tried the idea of wood floors in the basketball court, I actually have some CC content that adds nice hardwood flooring but it makes the deck below look really bad.
1. doc anderson is one of those NPCs where you can't access her inventory without console commands. normally that does work for doctors but her dialogue is a little different since hers includes recruitment.
2. I don't think I did anything special with the doors, I probably have just been lucky enough to not be around during taps or revele.
3. not without console commands, he's just like all other child NPCs. he usually just hangs out in the basement. I could do some console voodoo to send him up to farm just to get him out of the basement.
@@Theegreygaming Thanks for the reply. Seems I'm stuck w/ the base version of the doc since the console is restricted in survival mode.
I would use a mod to allow console commands in survival, but with the upcoming Fallout 4 update, it seems hasty to install & get used to mods which might break as soon as the update is applied.
I only began playing the game in the summer of 2020, so I can still squeeze some enjoyment from the vanilla version.
Great improvements from your previous design, I definitely want to build a settlement like this. You already did such a breathtaking job with the tower but here are just a few small things that I think would improve it further:
1. Instead of scrapping any unneeded turrets outside, redirect them to the tower basement cause it is extremely vulnerable to radscorpions.
2. Instead of sealing off the screen house you can connect a bridge from the overseers Personal catwalk to the top of the screen house if you wanted an easier way to enter and store things.
3. Maybe add a few cribs to your clinic for any pregnant patient's about to give birth
It's just a few things I would add but it's your settlement. Anyway I dropped a like and a sub, keep up the great work.
Grey, to Curie: "I don't want to talk to you."
Curie: [pulls a gun on him]
Really feeling the love here.
8:25 - Carry on, Security Officer Mittens.
7:42 I like your Chief of Security
the best settlement site if you can remove all the corpses. so much flat land and the site is huge.
I like all the different coloured beds in each settlement, been taking my settlement building up a notch thanks to your videos brother, thank you. Been learning a lot! Love how a simple upgrade has so many of us going back to fallout 4 😂 some never left haha
I do use the Videos of the wasteland mod so my projector screen is functional. But this build inspired me to build a "Starlight Hotel/resort"!
I’d love to see that.
You have insured your whole settlement, good job keeping the community healthy and functioning. Everything is clear but why you pointed downwards suddenly 42.37 Maxsons...
Amazing video, and awesome build with that concrete tower hotel. If I may posit an idea for a future video series, perhaps after you do all of the more 'vanilla' style builds for settlements, you can do a series that takes full advantage of modded content, such as having a hotel tower like this except with the vertibird helipad on the roof (saw that mod on nexus) and other custom content. This would probably entail you to re-play the whole game with all the new mods, but it could be an awesome mini-series, kind of like how MxR mod videos were, except focused on settlement building, because it's plainly obvious you have great skill in this regard. Keep up the good work! ~Subscribed~
I advise you to use CDante's Transfer Settlement Blueprint mod if you want to share what you've built with your viewers.
But hey, if you want to keep it to yourself that's fine too.
I concour wholeheartedly. I'd love transfer settlement blueprints for these builds. Heck, at least share the save gave and let us transfer them. ;)
Fo4 is the best for settlement building thanks for the ideas my dude. Have a great day.
Thats why its my favorite fallout. I love building and colony games, so its perfect its what I do the most in it, so many mods for it lol... its amazing
I mean hey, it’s the apocalypse. If all you can find in the commonwealth to light a basketball court are street lamps, then so be it!
Looks nice. I generally use this location as a mob farm. It's fun to watch a dozen gunners fall to their doom.😈
I like the build! I prefer warehouse snapping vs concrete snapping on builds. Concrete sticks out or sticks in on a block and it can get hard trying ro build inside rooms!
Yooooo. Wasn’t expecting that vldl reference!!!
glad you liked it :)
I am truly amazed. Well done
Great build, imo alllt to be inspired by, littlebit of a class disparity but from character pov moght feel valid given your playthrough. Thank you for sharing Ive been enjoing the content.
This is probably the most impressive Starlight Drive-In build I've ever seen. Simply amazing. Was enjoying every minute of the walk-through, but when you walked into your personal collection room I felt giddy like a kid walking into a toy store with unlimited credit lol, my eyes went wide :D
Only criticism I would have is to the in universe lay out of having your Clinic quarantine at the other end of the ward, what if you had patients already in situ and then walked a potentially contagious person right through that ward???!!?? :0
The settlement increase glitch is...a glitch. It fits the very definition of a glitch. You can also exploit glitches. You can exploit this glitch, but its still a glitch. It is not intended to break the settlement size so this is not a feature. Idk why its so hard for people to understand the difference between glitches, exploits, and features. These are not the same things. But also...nobody cares if you use glitches, or exploit mechanics of the game. Its about being creative and having fun.
Nitpicking aside...good vid. i was using so many mods for so long i was losing the wastelands aesthetic. Im starting over and going for a more believable building style. watching vids like these for inspiration.
these fallout 4 settlement builds ive been seeing are just freaking amazing!! i don't think i have the creative imagination to come up with what ive seen. nor the patience. lol
All your Nuka Cola booths are backwards, just fyi.
If you turn them around 180°, settlers will sit at them.
it sort of seems backwards, but I actually compared to a couple real-world dinners and the table leg on the outside is the technically correct way to place them for stability purposes. I honestly haven't checked to see if there's a problem with settler pathing since correcting though. you are probably correct that they won't be used though.
The build is fantastic and I probably will do something similar to this in my playground. I just wonder how comfortable the floors are. Especially in the nursery, meshed concrete with rusty metal bracing seems to be a bit out of place. I honestly don't know if flooring and walls are interchangeable in the vanilla game, such as using wood flooring and concrete walls. You paid attention to all these details, it just struck me as out of place to have these horribly uncomfortable floors everywhere. But the game has basically no actually liveable structures anyways, everything has holes or rotten wood or rusted metal so this is possibly the best vanilla option.
This is nice but there's a very weird RP thing that bothers me... so if a raider gets past ur door or if some criminal gets free from the brig, the first people they can slaugther are the infants, the kids and the administrator of the settlement? seems very dangerous to me... i mean for a guy who's so into the RP of the thing
I always find myself hurting for concrete; where do you get it all from? Is it just shipments or do you farm bag of cement spawns? It always seems like to me nothing really gives concrete in this game except for scrapping things and, well shipments and cement bags
I purchase large amounts of it.
Park Street Station, before you get to the vault, has copious amounts of concrete bags just sitting around, waiting to be "collected". Unfortunately you won't be able to carry them all in one run through it, even with a companion in tow.
It's nice to see fallout 4 content still being made
This is insanely awesome.
Do you have a build video for this? I've really been struggling with creating separate interior rooms, even with the concrete set. I'd love to see how you managed it.
Your tower is great, btw.
Yep, this build is my fav
Noir penthouse has a mirror object
it actually looks like a functional society now in comparison to the rest of the game xD
I want to build this. do you have any schematics or layout drawings to make this happen? A step by step video? I would love to build this in my own starlight drive.
I got an idea for the shooting range. Put GunRunners and/or Riders cages in there, make it so you open it with a switch that at the same time closes the door so they stay in the shooting range. 😈 Never said it was a sane idea, but hey, real targets are alive and move around, might as well train with the real deal!
Could you do a video on how you arm your settlers ?
Recently built up my starlight drive in and want to go for a similar uniform
it would be a pretty short video. at this location it's the army fatigues (depending on how much effort you plan on putting in it accepts the ballistic weave mod), sturdy combat armor with the army paint job from the creation club or most of them at this location have been changed over to the marine assault armor from far harbor. standard settlers get the military cap and a gauss rifle, heavies get a army or black painted combat helmet and a mini gun.
Do NPC's actually locate and use the rooms, lockers, cafe, etc on PS4 or is this all for aesthetics only?
mostly yes, when they take breaks they will pick a random seat and sit in it for a while, so seats like the bleachers at the basketball court, the tables at the cafe, the lounge, the waiting room in the barber shop are all used. they will also use the gym equipment and slot machines in the arcade during breaks. in the evenings they will congregate around the bars. at night they will sleep in their assigned beds. the lockers are pretty much just there to explain the lack of trash littering the living quarters. no need to pile trash in the corners if you have places to store it neatly.
how awesome would it be if the projector could actually be repaired and you could play movies on this thing like the drive in theater in new vegas
This video is very well done. The build is fantastic? Where in the build menu are the railings you used? Thankis.
I think any railings would have come from the vault tec menu (vault tec workshop dlc) or the concrete menu (wasteland workshop dlc)
Where can I find these white rectangular lamps? From Brazil.
This is similar to my build for Murkwater, except much better. Lots of inspiration for improvements.
I gave your 1000th like.
Great build!
How do you get that much stuff in one location? I try to build that and my resource limit is used up quick!
What’s the size of the this building I’m trying to build this
great build. question. how did you manage to stop the RADs in your water treatment area, or does the equipment make the area safe?
there's some radioactive barrels in the bottom of the pool you have to clear out that stops the ambient radiation, and the waterboy/girl perk stops the rads if you go into the water.
@@Theegreygaming many thanks
How many times did you have to reduce settlement size for this to work?! I'm on PC, so I'm not afraid, just curious. Lol
Awesome tour and build. Sorry if this has been asked, but do you have a degree in architecture or civil engineering? The layout is so well thought out and imaginagive outside the gaming requirements. Also, a request or idea for an upcoming vid, how you wire up your building, especially the tower(when do you wire, how you go from floor to floor as well as from external to internal) . I'm trying to see as you do your tour but feel Im missing steps. Lastly, how do you get the decon shower arches to work in the concrete based rooms. I have tried, but I can't get it to fit. Tried the post glitch but doesn't seem to work with concrete floors either. Again, awesome job!!
sorry, no degree, just thought a lot about what I would want if I was forced to live with what's available in game. the power is run up and around the outside walls and hanging from the ceilings it's not the cleanest option but wifi power glitch would take forever to implement here. as for the decom stations, I usually drop the floor piece to the level below, place the decon station on the floor and it pseudo-rug glitches in place when you put the floor back where it belongs.
@Theegreygaming thanks for taking the time to respond. I'm brand new after my wife finally convinced me to play(along with the show). Ironically it was the building aspect that looked overwhelming. As far as the wiring I was looking to see if any areas were wire glitched along with straight wiring. Wifi glitch would make it look super clean but lose some of the charm of fallout cable management imo. This vid is gonna get a few more views as I am gonna study it! Oh, one last question. Since concrete walls are 3d and will snap one side or the other of the floor edges do you make any layout considerations with your interior walls? Thanks again and love the channel!
Actually one more additional question. I am trying to recreate what you did, however anytime I build over the water I am getting lit up like a christmas tree with Rads. I have water purifiers in there but not yet hooked up, will that make a difference or just something you have to deal with.
i couldnt get my walls to stick under the overhang, they always turn red
How do you stop the radiation effect of the central pool in the middle of the settlement?
there's a number of radioactive barrels, scrapping them gets rid of the ambient radiation and the waterboy perk (or whatever it's called) gets rid of radioactive water exposure. NPCs apparently don't seem to care once the barrels are gone.
@@Theegreygaming Oh excellent, thanks.
@@Theegreygaming speaking of radiation, wouldn't The Slog settlement be a good home for that Glowing Hound from Eriksson since its inhabitants are ghouls originally? Ghouls don't take any rads so logically if the settlement is still all ghouls they shouldn't get aggroed from being around it.
@@brentcoy4147 I might have to give that a shot
On a pc you can use console codes to get rid of the projector. Hit the ` key, select the projector, type disable, and then hit enter. That gets rid of it. Also, the scrap anything mod would allow you to get rid of non removable items by recycling them. The Waser Wifle is a weapon that you obtain from a bunch of orphans in a cave in Fallout: New Vegas.
How is the water in the basement not irradiated?
When you first discover the location, the water has multiple cans of radioactive waste in it that can be scrapped. If you get them all, the water ceases to be irradiated, and is safe to drink. Well, safer than it was by a long shot.
is the difference between tier 3 and tier 4 vendors HUGE? all of the random encounter ones despawned for me xD so i just wanna know how much i am missing out
its not a huge impact on your game. they just have more caps to trade with, have a couple legendary items, and have a better selection of goods. long term they can really speed up building by letting you build wealth and junk stocks faster.
I'm jumping at shadows!
Can you run this on a ps4 without the game bugging out?
a PS4 should be able to handle the new improved version, the original might have been a little taxing.
Were you overencumbered the whole time?
apparently so... I apparently don't even notice anymore. need to get better about that.
@@Theegreygaming I too sort of stopped noticing after a while watching the video, but thinking about it I instantly noticed.
In gameplay I would’ve noticed quite quickly.
Mirrors = back of lit up posters
How did you get your balcony to snap all the way round ?
I actually did a 3 part episode of my commonwealth contractor series where I fixed the initial prototype of this tower, I believe part 2 and 3 both explain and show how to make that work.
@@Theegreygaming thank you so much for your help and your videos and for such a fast reply
Can you please tell me how long it took you to build this settlement?
I would say probably 20 hours or so for the original tower, and 6 to 8 hours for the remodel.
@@Theegreygaming Thank you.
I don't get this, what is the functionality?
How do you get so much concrete?
Buy a load of concrete from any Scrap vendor and dupe it a Shit Ton of Times.
Well i did IT that way andnow i have 12k concrete and No clue what to do with it
I’d like to suggest adding bgm to your videos
Dude! How can you be against mods, while at the same time, using paid mods (CC content)?
Have you ever considered uploading your builds to the Nexus with something like transfer settlements? It'd be great to be able to explore these in our own games and take it all in
42:40 amongus
The NPCS can you assign them to jobs
there is a mod out that your sims will bath use the toilet and theres a mirror to
What are your pc specs?
It's not X O R. It's "exclusive or." If you're simplifying for people who don't know about logic gates, "x or" would be better.
Aint curie a robot?
I don't have anything against CC content, but I also don't understand why you're bragging about being a mod-free purist while using CC content. Creation Club is mod content. It's just mod content that costs money.
HOLY HELL!!! Quit spinning around so much... You're making me nauseous.
build is bad