@@rennyNOTkenny I tried that, I think it leaves too much space and take too long to turn around. In some ways the AI seems dumber. I want it to go to the edges then I can come back and clean up the headlands after it done with the middle. Also if I'm going down a field I liked being able to hit H and let it go up and down at that angle from where I started it instead of it going off and looking for it's own path.
@ sounds like you got used to the dumb AI of the past games missing patches and edges 😂 you can have it, I like the new one I never have to fill in missed spots. I can send them to do a field halfway across the map and I can check later and it’s completely done
I'm also glad to see it able to handle "holes" in the field, makes it more interesting to have say, a field with a power line pylon or windmill in the middle you work around
the fact that you even got the gps to work on the field on the other side of the road there surprises me. For me it does not register 8-9 times out of 10... So if i have multiple fields to do at once i always have to let the ai do the other ones and do that field myself.
@@pitohui4748 I keep having this same issue. When i started the map the AI could do all of my fields happily. Now they always say no field found. Very frustrating
I noticed when you were rolling into the field at the beginning you could see the clouds rolling by with slightest light between the clouds on the field.
So... does this mean the base game roads are PAINTABLE?? FSG thank you for showing us this. Because if the roads are somewhat paintable then this is HUGE news for modders. Especially seeing as some maps like Nelly Creek had production halted purely because the rosd assets in 22 caused too much memory usage on my end in GE. Having them be paintable means that 4x maps will be WAY easier when it comes time to map out 2 lane roads.
They are indeed paintable, and if you go back over them with a paintable surface in the build menu they appear back again! very cool. think about things like Terrafarm too, you chould have a road digging repair team. could be very cool
well done trying this out. I was only thinking about this the other day while I was ploughing a field using gps. My thoughts were if I removed a hedge line inbetween two fields to make one large one would the gps register it a new? and here you are doing just that. Fantastic, and jaw drop at just how quick the game did pick up the new changes. I cant wait for more maps to run this feature on. thankyou for the fab video
I just wish the AI could do logistics work as well like dumping harvest into storage or to sell it. Or more complex stuff like set up systems to have a tractor automatically pickup harvest from the harvester and then dump it in storage.
Custom field? You’re just joining two fields together! Thought this video was gonna show GPS working on a brand new custom field, as I cannot seem to figure it out.
Hey FarmSim Guy did you know that now in FS25 you can actually move/drive the Karcher power washer? You can place it down and that enter it as an vhiecle to move it!
They NEED to also bring the old system back. AI is good for complex fields but for straight up and down work it can be terrible. It's basically impossible to have multiple machines work the same field. It's also a gamble every time you stop it since it loves to abandon its current position and go looking for a new one. Overall they've overcomplicated workers causing stress and annoyance when you're trying to work multiple fields.
to be honest I played FS25 for 2hrs... I've been using courseplay (and autodrive) since FS19... As you can guess I look to FS25 AI workers and genuily think "wtf is this??"
The current AI worker is very good and not complicated. Thats how they cultivate the field in real life. If you are playing Farming SIMULATOR then don't complain ablut being real.
This is a step in right direction, but it is still laughably lacking in futures. What about multiple machines working same field? What about combine emptying? Still AI is bad compared to CoursePlay or even AutoDrive. Why they won't implement such mods or do something similar on their own?
@@TheFarmSimGuy Even if they cater mainly to console market I am sure that they could do something more useful. Consoles can't read scripts? I don't think so. CoursePlay would be easy to use on gamepad. Heck it even has an option to only use keyboard on PC. I know that script mods are a no no on consoles, but c'mon whole game is one giant script. Adding one more to the actual game can't be that difficult.
When you merge fields. Does it assign a single number for a new field rather than keeping both the old numbers? Also I wish there was a way to paint roads as well as remove them.
I accidentally plowed the road in the exact spot you were showing. i had crusie control on and forgot i had create field turned on, and i was on the menu.... now idk how to change the road back, and it auto saved right after... im already many hours in it, lol.
Yes this answers one of my questions! You can in fact extend fields and connect them. But will the gps work on a field that didnt exist yet. I.e will it work for no mans land
@TheFarmSimGuy I just connected the same fields you tested it with on my game. I was thinking of doing it but was afraid of ruining it if it didn't work lol!
Dear The Farm Sim Guy please help, I use a wheel (logitech g29) for farming simulator 25 on PC, I turned off force feedback and when I went to drive a tractor force feedback stayed on. I want it off or ideally low but no matter what I do force feedback stays on super strong. Force feedback is also weird because when I'm driving slowly force feedback is lowish and when I drive fast force feedback is high. Which is realistic in a car but not a tractor as tractors use hydraulic steering. Please try help me fix this problem as it would be much appreciated
I'm sorry not having a logitech wheel I'm not sure how much help I'll be, do you have any logitech software that ou can adjust? I turned off my force feedback on my wheel as tractors in real life have very light steering without masses of feedback on them
It's not bad as a tool for all players, I think we'll still switch to CP and AD when they arrive, but it's defo making the in between gap a bit les painful than FS22 was
Hey man! The new SimSashboard app has been updated to the new FS25. How long will it take until I can use your dashboards again? From FS19 to FS22 it worked with the FS19 dashboards but now the FS22 dashboards no longer work in FS25. I would be very happy to receive a short update. Greetings from Germany
Just had two harvesting contracts fail. They were the same crop going to the same place. I guess we have to do them one at a time and hope they don't fail anyway like they did half the time in 22. The new terrain stuff IS indeed neat, and it does look better overall. Now if only they'd fix bugs that have been around since 2019.
I combined those fields as well, and was impressed that the game recognized them as one. It'd be neat if we could remove the numbers and assign our own on the map, but at least the map isn't semi-transparent anymore showing them as separate like 22 did. I didn't leave the lines on while I was doing it, very neat how it recalculated that in real time (ish). I prefer the old GPS line mod, but I'll get used to this new one.
So it seems even more strange then, as you can do that but you can not drive along side say a combine harvester and download wheat into a trailer while it is still harvesting, as it stops the combine, as I said very strange
@@TheFarmSimGuy (While in solo mode) looked at all the tabs, categories, and descriptions. Didn't see it... While at the bottom of the screen the game tips, says "You can use plow to create new fields on land you own"
Also, is there a way to load in at your farm ( I own ), instead of GRANDPA Guided tour location, which I've nothing to do with? Sure I can map, and visit my farm, but why not just load in there ?
So with this particular system you does it work similarly to the ai system or do you have to drive up and down manually your as I haven’t yet used it yet
I want to do the opposite... I want to divide a field into two fields.... I made a road with grass and so on, but my field is still one, but I want to divide it in two
If you play in real time the AI workers wages are !,800.00 per hour that is for each worker. I will be applying for a job with Giants as for a 50 hour week that will be 90,000 pounds work that out per year
These new AI workers are a massive disappoitnment to me. They were so close to giving it the basic courseplay functions but they halfarsed it so now here I am waiting for courseplay to be released anyway
But for console players who never had anythign close to courseplay or the casual PC gamer that doesn't want to learn the nuances of courseplay this is a big step forward. Hardcore FS players will always want CP and AD
@TheFarmSimGuy Personally I dont see the "some want simplicity, so we limit everyone" making sense. I reckon most people don't fiddle with all the settings available to them. To me removing them would be a huge mistake. In other words they could probably do what they did with the graphics settings: Have it simplistic with the option to press "Advanced" for more. I'm not a hard-core player at all, but if I one day want to play like one I'd love to be able to. The console thing is a whole different topic, really, but basically: Limiting the single player experience of player X because of the lackluster machine used by player Y makes no sense to me. I understand it comes down to resource allocation, but I'm also under the impression that little bit of extra effort to get it basically on par with courseplay route planner can't be that expensive. Obviously advanced features or AI behavior tweaking is a different story, that would be a much bigger project
I really don't think the roads should be able to be plowed I think theres a mistake there due to traffic splines too your gonna have traffic driving through your fields.. 😂😂
Iv played about 15 hours so far and I’ve got to say the AI’s fieldwork has been fantastic, huge improvement over the last games.
I can only imagine the joy for console players with the new AI 👍
i want them to bring back the just up and down the field option that the last games have had. the new AI annoys me sometimes
@ you turn off headlands
@@rennyNOTkenny I tried that, I think it leaves too much space and take too long to turn around. In some ways the AI seems dumber. I want it to go to the edges then I can come back and clean up the headlands after it done with the middle. Also if I'm going down a field I liked being able to hit H and let it go up and down at that angle from where I started it instead of it going off and looking for it's own path.
@ sounds like you got used to the dumb AI of the past games missing patches and edges 😂 you can have it, I like the new one I never have to fill in missed spots. I can send them to do a field halfway across the map and I can check later and it’s completely done
I'm also glad to see it able to handle "holes" in the field, makes it more interesting to have say, a field with a power line pylon or windmill in the middle you work around
@@Artemis0713 absolutely
the fact that you even got the gps to work on the field on the other side of the road there surprises me. For me it does not register 8-9 times out of 10... So if i have multiple fields to do at once i always have to let the ai do the other ones and do that field myself.
@@pitohui4748 I keep having this same issue. When i started the map the AI could do all of my fields happily. Now they always say no field found. Very frustrating
Wow, much better than years past
The AI even updates the field info right after you expand it with a plow and gives you new lines.
Really good changes made by giants.
I noticed when you were rolling into the field at the beginning you could see the clouds rolling by with slightest light between the clouds on the field.
When the farmer says F your eminent domain, and proceeds to take his land back lol
So... does this mean the base game roads are PAINTABLE?? FSG thank you for showing us this. Because if the roads are somewhat paintable then this is HUGE news for modders. Especially seeing as some maps like Nelly Creek had production halted purely because the rosd assets in 22 caused too much memory usage on my end in GE. Having them be paintable means that 4x maps will be WAY easier when it comes time to map out 2 lane roads.
They are indeed paintable, and if you go back over them with a paintable surface in the build menu they appear back again! very cool. think about things like Terrafarm too, you chould have a road digging repair team. could be very cool
Cool stuff for small farms and small operations...and very cool for Console players! That being said, I can't wait for CP on FS25. 🤠
well done trying this out. I was only thinking about this the other day while I was ploughing a field using gps. My thoughts were if I removed a hedge line inbetween two fields to make one large one would the gps register it a new? and here you are doing just that. Fantastic, and jaw drop at just how quick the game did pick up the new changes. I cant wait for more maps to run this feature on.
thankyou for the fab video
Glad I could help 😊
Thanks for all your videos sir 😊
sim dashboard has now released for FS25 😊
I just wish the AI could do logistics work as well like dumping harvest into storage or to sell it. Or more complex stuff like set up systems to have a tractor automatically pickup harvest from the harvester and then dump it in storage.
Not from combines, but it can pick up and deliver from a silo on your farm and deliver it to a sell point or production
Courseplay exists for that reason.
Wowsers, the implications of this on maps like no man’s land or other survival
RIght! it's cool isn't it
im having a nightmare trying to run 3 pea viners with ai lol
Custom field? You’re just joining two fields together! Thought this video was gonna show GPS working on a brand new custom field, as I cannot seem to figure it out.
Yes joining the two fields together created a custom field, the shape you make is up to you. after that GPS will recognise and work in it
@ I’ve tried making a custom field from scratch (without joining two fields) and it doesn’t work.
Hey FarmSim Guy did you know that now in FS25 you can actually move/drive the Karcher power washer? You can place it down and that enter it as an vhiecle to move it!
I did indeed, a nice little update
I tried connecting all of my fields at the start of the game and it couldn't not find a field or recognize that I was in a field. Very odd...
Im interested how roads are placed in GE now 🤔
I was thinking the same thing!
They NEED to also bring the old system back. AI is good for complex fields but for straight up and down work it can be terrible. It's basically impossible to have multiple machines work the same field. It's also a gamble every time you stop it since it loves to abandon its current position and go looking for a new one. Overall they've overcomplicated workers causing stress and annoyance when you're trying to work multiple fields.
to be honest I played FS25 for 2hrs... I've been using courseplay (and autodrive) since FS19... As you can guess I look to FS25 AI workers and genuily think "wtf is this??"
The current AI worker is very good and not complicated. Thats how they cultivate the field in real life. If you are playing Farming SIMULATOR then don't complain ablut being real.
@@cs.marcell469 being real? In Mars maybe... A combine starting to harvest in the midle of a field? I only see such things on FS mate.
@@TheKorgmannThat right there is a archetypical User Error. The AI starts where You tell it too start.
This is a step in right direction, but it is still laughably lacking in futures. What about multiple machines working same field? What about combine emptying? Still AI is bad compared to CoursePlay or even AutoDrive. Why they won't implement such mods or do something similar on their own?
Because they are catering to console, like you say it’s a step in the right direction and I’m sure they’ll keep building on it
@@TheFarmSimGuy you know its because they are lazy and dont want to innovate, but go off
@@youlaughyouphill842 OK....
@@TheFarmSimGuy Even if they cater mainly to console market I am sure that they could do something more useful. Consoles can't read scripts? I don't think so. CoursePlay would be easy to use on gamepad. Heck it even has an option to only use keyboard on PC.
I know that script mods are a no no on consoles, but c'mon whole game is one giant script. Adding one more to the actual game can't be that difficult.
@@youlaughyouphill842Ya, perfectly explains consoles right there.
When you merge fields. Does it assign a single number for a new field rather than keeping both the old numbers?
Also I wish there was a way to paint roads as well as remove them.
No, it retains the two field numbers.
@@TheFarmSimGuy I really wish the map would update to reflect changes made to the landscape.
I accidentally plowed the road in the exact spot you were showing. i had crusie control on and forgot i had create field turned on, and i was on the menu.... now idk how to change the road back, and it auto saved right after... im already many hours in it, lol.
Get your paint tool on it and it’s reappear 👍
Hey FSG, does it allow multiple tools/equipment?
That is pretty cool
Yes this answers one of my questions! You can in fact extend fields and connect them. But will the gps work on a field that didnt exist yet. I.e will it work for no mans land
As soon as I have something to test on I will, my gut tells me that yes it should behave the same way. Let’s keep our fingers crossed
@TheFarmSimGuy I just connected the same fields you tested it with on my game. I was thinking of doing it but was afraid of ruining it if it didn't work lol!
When creating new fields I think it would be nice if we could re name them
Go to where there are a few smaller fields going north/south. Change it into 1 field that's east /west. See it it stops.
Dear The Farm Sim Guy please help, I use a wheel (logitech g29) for farming simulator 25 on PC, I turned off force feedback and when I went to drive a tractor force feedback stayed on. I want it off or ideally low but no matter what I do force feedback stays on super strong. Force feedback is also weird because when I'm driving slowly force feedback is lowish and when I drive fast force feedback is high. Which is realistic in a car but not a tractor as tractors use hydraulic steering. Please try help me fix this problem as it would be much appreciated
I'm sorry not having a logitech wheel I'm not sure how much help I'll be, do you have any logitech software that ou can adjust? I turned off my force feedback on my wheel as tractors in real life have very light steering without masses of feedback on them
I am very impressed with AI workers now. I even like the gps more then I thought I would. 👍
It's not bad as a tool for all players, I think we'll still switch to CP and AD when they arrive, but it's defo making the in between gap a bit les painful than FS22 was
@ yes, but I was pleasantly surprised how good the system is.
I really like the GPS i can sit in cab and not worry about missing any bits... Even managed to make a brew on auto pilot today 😂
Okay, that's pretty funny
This reminds me of times with FS13 on Westbridge Hills, massive fields and combined had harvesters stop mid field because of a car
Thanks for this video, that's a cool feature. The AI Workers are really usefull now, before, they were so stupid.
Glad to help
So u can block off roads and dig them up and repair them ❤❤
You might be able to!
Hey man! The new SimSashboard app has been updated to the new FS25. How long will it take until I can use your dashboards again? From FS19 to FS22 it worked with the FS19 dashboards but now the FS22 dashboards no longer work in FS25. I would be very happy to receive a short update. Greetings from Germany
Hi, I am aware and working on some stuff :-)
unfortunately i tried this and it makes the ai stop randomly in fields
Interesting, I've not had that issue, I'll do some more tests
for me on original PS5 I can plow over the road but I can't repaint it, I get a warning and it stops my painting Tool :/
Just had two harvesting contracts fail. They were the same crop going to the same place. I guess we have to do them one at a time and hope they don't fail anyway like they did half the time in 22.
The new terrain stuff IS indeed neat, and it does look better overall.
Now if only they'd fix bugs that have been around since 2019.
I combined those fields as well, and was impressed that the game recognized them as one.
It'd be neat if we could remove the numbers and assign our own on the map, but at least the map isn't semi-transparent anymore showing them as separate like 22 did.
I didn't leave the lines on while I was doing it, very neat how it recalculated that in real time (ish). I prefer the old GPS line mod, but I'll get used to this new one.
So it seems even more strange then, as you can do that but you can not drive along side say a combine harvester and download wheat into a trailer while it is still harvesting, as it stops the combine, as I said very strange
When are u going to do the farm stick video
Soon
@@TheFarmSimGuy sorry for asking so much I am just so excited because there was never any thing like that for console
@@J.C.agri123 It's all good bud, I agree it's a big deal for console players
This is vanilla or a mod ? Joining fields
Base game, no mods here, jsut make sure you have create fields turned on and use a plow
@@TheFarmSimGuy (While in solo mode) looked at all the tabs, categories, and descriptions. Didn't see it... While at the bottom of the screen the game tips, says "You can use plow to create new fields on land you own"
Also, is there a way to load in at your farm ( I own ), instead of GRANDPA Guided tour location, which I've nothing to do with?
Sure I can map, and visit my farm, but why not just load in there ?
can we just remove the outer rim altogether? I just want straight lines
If you want to sure you can
Anyone having huge collisions with the curbs on the sides of roads?
7:10 I can see that part being patched, as I’m sure in FS22 you weren’t able to plow the roads. As it’s not realistic.
You couldn't but they've changed the way you make roads for maps now
@ ohhh that’s interesting.
So with this particular system you does it work similarly to the ai system or do you have to drive up and down manually your as I haven’t yet used it yet
You have both options, you can leave it to it, or you can drive, but use the GPS to make sure the lines are straight
@ okay Thankyou @ThefarmSimGuy I hadn’t used it yet but will look to give it a try Thankyou for taking your time to explain 👍🏻
I want to do the opposite... I want to divide a field into two fields.... I made a road with grass and so on, but my field is still one, but I want to divide it in two
You used the paint tools to split it? It will be recognised as separate fields but they won’t get new numbers that will stay the same
@TheFarmSimGuy Still can't the fields split?
@@rumenshirkov8418 They will be detected as 2 fields by the GPS and AI, but you won't get new field numbers
I was impressed when my hired driver stopped for a pedestrian that i would not have 😂😂😂
More farm land the better
Ember in fs15 u could low the road but when u go next to. The road it vanidhes
If you delete road what happens to traffic.
It drives over the plowed field
If you play in real time the AI workers wages are !,800.00 per hour that is for each worker. I will be applying for a job with Giants as for a 50 hour week that will be 90,000 pounds work that out per year
Haha, that's it, i'm quitting my day job too!!
Plowing roads is pretty weird. But rest is cool.
but cars are not driving on those roads anyways
Not sure what you mean, I have lots of traffic on my maps
@TheFarmSimGuy i have maybe 1 car every 2 minutes and only in certain roads
These new AI workers are a massive disappoitnment to me. They were so close to giving it the basic courseplay functions but they halfarsed it so now here I am waiting for courseplay to be released anyway
But for console players who never had anythign close to courseplay or the casual PC gamer that doesn't want to learn the nuances of courseplay this is a big step forward. Hardcore FS players will always want CP and AD
@TheFarmSimGuy Personally I dont see the "some want simplicity, so we limit everyone" making sense. I reckon most people don't fiddle with all the settings available to them. To me removing them would be a huge mistake. In other words they could probably do what they did with the graphics settings: Have it simplistic with the option to press "Advanced" for more. I'm not a hard-core player at all, but if I one day want to play like one I'd love to be able to.
The console thing is a whole different topic, really, but basically: Limiting the single player experience of player X because of the lackluster machine used by player Y makes no sense to me.
I understand it comes down to resource allocation, but I'm also under the impression that little bit of extra effort to get it basically on par with courseplay route planner can't be that expensive. Obviously advanced features or AI behavior tweaking is a different story, that would be a much bigger project
How are they letting us plough roads now??? What’s gonna happen to the AI traffic
I really don't think the roads should be able to be plowed I think theres a mistake there due to traffic splines too your gonna have traffic driving through your fields.. 😂😂
Hello, can I get pinned please ?
I guess the ai will little bit get change to what you are using i guess
4:30 now i think it count to farming part too [something like that]
I guess the ai count everything...
🤯
Yup he lost me too...