Something to note with your wild card setup is that your witch was unable to use the ice conferral because they didnt have enough pp. You would have had to put the lapis pendant on them for them to use it.
For the first build for clive I would personally have two different True Thrusts, one with Scout (not prioritise scout) and one with flying (also not prioritise) im not sure if they need to be first in the queue but thats how I have them. That way if theres a scout or flier he'll true thrust otherwise he'll proceed with normal with assaulting lance. Thanks for all the content! :)
My best formation was thieve (with the extra pp accesory for extra safety), Clive and Berenice/any other dps unit like aubin/bruno or even Josef if you want higher one round damage
For the first one I would use Alain on the front, because depending on the enemy, if they can kill hodrick instantly the could possible hit clive, which I definitely don't want For Clive I would use 1- true thrust - scout - lowest HP 2 - true thrust - flying - lowest HP 3- assaulting lance - lowest HP - lowest physical DF He's the only one that can hit scout and flying on this team soo I want him doing this when he can, the way you have it I believe if the enemy have two scouts on the Frontlines, he would hit the first one ( probably kill ) but when it's the time to use his second AP he would try to use assaulting lance to recover one pp and maybe miss the scout For the second one I would remove the witch and put lex ( or any fighter), is really difficulty for flying units to be hit without true strike and the most consistent type of true strike present as a opponent in the game are hunters, with arrow cover lex can protect both the cleric and the feathersword from arrows, as a leader he can also reduce damage from ranged assists. ( But you would lose the flying mobility) Third one - again, if I have a flying unit, I usually want a fighter with arrow cover Forth one- same thing with the first one, if my only front line is a armour unit, I risk them being easily killed by warriors or mages and my backline being exposed Overhaul I think you teams are good and it's just a preference in play style, you have units that would have trouble with very specific stuff but you can just make sure that they don't enter bad fights. While I like units that can kinda deal with everything but not as fast and always taking a little bit of damage. Also it sound like you prefer 1 front and 2 back while I prefer the opposite Sry for the long text or if I said anything wrong
No need to apologize, I appreciate all the thought you put into this! You’re right, I like the adjustments you suggested for Clive, as well as protecting my winged unit with Lex. The idea is I wouldn’t get into battle with bow users but for all-aroundedness (what?) your idea is better!
@@FetchQuestsYT I was playing around in mock battles and I need to make a correction about the Clive tactic, for assaulting lance you should choose between lowest HP OR lowest DF, if you put the two of them the game will only consider the one in condition two This is because the way the game works is that he sorts a list with condition 1 and them take the same list and sort it with condition two A practical example on how this can fuck up your game soo you can test it: If you use condition one: prioritize armour units and condition two: lowest health. The skill will ALWAYS hit the one with the lowest health even if they are not armour and there is a armour unit present But if you do the opposite, condition one: lowest health and condition two: prioritize armour units, the skill will actually target the armour unit with the lowest health
I think this Cleric build/formation has some CRAZY potential! Thanks to the expensive staff lol.
How can we improve?? Let us know! 🥳
Hell yeah man just picked this game up im digging it so far. Great content! Thanks for the video
Something to note with your wild card setup is that your witch was unable to use the ice conferral because they didnt have enough pp. You would have had to put the lapis pendant on them for them to use it.
Good catch! I’ll tweak some equipment and make that work, thank you!
For the first build for clive I would personally have two different True Thrusts, one with Scout (not prioritise scout) and one with flying (also not prioritise) im not sure if they need to be first in the queue but thats how I have them. That way if theres a scout or flier he'll true thrust otherwise he'll proceed with normal with assaulting lance. Thanks for all the content! :)
I like the way you think, such an easy solution to my problem 😅 thank you!
My best formation was thieve (with the extra pp accesory for extra safety), Clive and Berenice/any other dps unit like aubin/bruno or even Josef if you want higher one round damage
Where do you get the frost tome from? I use a similar sharon/yahna build except with Alain as tank.
I know I'm late to reply, but... You get it from Yahna's house, which is behind the village where you unlock her.
@Ca55per I found it that day but thanks haha
For the first one I would use Alain on the front, because depending on the enemy, if they can kill hodrick instantly the could possible hit clive, which I definitely don't want
For Clive I would use
1- true thrust - scout - lowest HP
2 - true thrust - flying - lowest HP
3- assaulting lance - lowest HP - lowest physical DF
He's the only one that can hit scout and flying on this team soo I want him doing this when he can, the way you have it I believe if the enemy have two scouts on the Frontlines, he would hit the first one ( probably kill ) but when it's the time to use his second AP he would try to use assaulting lance to recover one pp and maybe miss the scout
For the second one I would remove the witch and put lex ( or any fighter), is really difficulty for flying units to be hit without true strike and the most consistent type of true strike present as a opponent in the game are hunters, with arrow cover lex can protect both the cleric and the feathersword from arrows, as a leader he can also reduce damage from ranged assists. ( But you would lose the flying mobility)
Third one - again, if I have a flying unit, I usually want a fighter with arrow cover
Forth one- same thing with the first one, if my only front line is a armour unit, I risk them being easily killed by warriors or mages and my backline being exposed
Overhaul I think you teams are good and it's just a preference in play style, you have units that would have trouble with very specific stuff but you can just make sure that they don't enter bad fights. While I like units that can kinda deal with everything but not as fast and always taking a little bit of damage. Also it sound like you prefer 1 front and 2 back while I prefer the opposite
Sry for the long text or if I said anything wrong
No need to apologize, I appreciate all the thought you put into this! You’re right, I like the adjustments you suggested for Clive, as well as protecting my winged unit with Lex. The idea is I wouldn’t get into battle with bow users but for all-aroundedness (what?) your idea is better!
@@FetchQuestsYT I was playing around in mock battles and I need to make a correction about the Clive tactic, for assaulting lance you should choose between lowest HP OR lowest DF, if you put the two of them the game will only consider the one in condition two
This is because the way the game works is that he sorts a list with condition 1 and them take the same list and sort it with condition two
A practical example on how this can fuck up your game soo you can test it:
If you use condition one: prioritize armour units and condition two: lowest health. The skill will ALWAYS hit the one with the lowest health even if they are not armour and there is a armour unit present
But if you do the opposite, condition one: lowest health and condition two: prioritize armour units, the skill will actually target the armour unit with the lowest health
@@romuloflavio5122 Your explanation helps a ton! 🫡 thanks for the write up!