How to (Not) Create Textures for VFX

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 ส.ค. 2024
  • In this 2022 Visual Effects Summit talk, Wild Sheep Studios’ Simon Trumpler gives an overview about different texture types and their creation-with the goal of taking away the potentially overwhelming panic especially at the beginning of the career when one must create textures and doesn't know where and how to start.
    Head to GDC Vault (www.gdcvault.com) for the latest video-on-demand sessions from GDC 2022-with several GDC videos available to watch for free!
    Join the GDC mailing list: www.gdconf.com/subscribe
    Follow GDC on Twitter: / official_gdc
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ความคิดเห็น • 93

  • @MechMK1
    @MechMK1 2 ปีที่แล้ว +60

    "Don't let perfect be the enemy of good enough" is a quote a lot of artists seem to have trouble with. I'm glad you encourage people to say "No, it's good enough as it is. I need to work on other stuff now."

    • @PacTheOne
      @PacTheOne หลายเดือนก่อน

      hard to do when you directors like pixel fucking

  • @StylizedStation
    @StylizedStation 2 ปีที่แล้ว +73

    Never thought about taking a photo and using the splatter node in designer to distribute it like in your fire creation example at 31:45 - I learnt so much about working quickly and efficiently in this video, thanks so much Simon!

    • @Falconite
      @Falconite 2 ปีที่แล้ว +1

      Yeah that one is super nifty!

  • @nullvoid3545
    @nullvoid3545 2 ปีที่แล้ว +34

    This guy is amazing! Best talk in awhile!
    He built A freaking repo just to teach this stuff!

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +9

      that's great feedback, thank you! i put a lot of work into it and it is great to hear that it was worth it :)

    • @3dbob891
      @3dbob891 ปีที่แล้ว +1

      @@Simonschreibt thanks again for your talk, btw listening to you speaking about brushes.. i remembered black ink by bleank, it's a creative art software with wide range of procedural brushes. I got years ago but didn't had much use to it because everything it produces is super abstract but that might be a super powerful tool for vfx shapes, especially stylized

    • @Simonschreibt
      @Simonschreibt ปีที่แล้ว

      @@3dbob891 Thank you for mentioning this, looks really cool!

  • @godlike1024
    @godlike1024 2 ปีที่แล้ว +9

    I am engine programmer that have no idea how to do effects, but this was so nice to listen. It was easy to understand and gave nice insight to artist creation process and thinking. Thanks a lot.

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +5

      Thank you very much for taking the time to write such a nice comment!

  • @unclejacksimulations9423
    @unclejacksimulations9423 10 หลายเดือนก่อน +1

    What a wholesome talk! This was a treat to watch. I'm speechless and can't wait to get started with VFX thanks to Simon

  • @NycroLP
    @NycroLP 2 ปีที่แล้ว +13

    You can tell he is nervous and yet he did a banger of a presentation. Good job man.

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +8

      Thank you! :) It was a very nice atmosphere with only cool people around.

  • @timsonss
    @timsonss ปีที่แล้ว +2

    34:12 this picture conveyes this whole talk perfectly.

  • @yonjuunininjin
    @yonjuunininjin 2 ปีที่แล้ว +9

    That thumbnail is gold.
    Title is: "How to (not) create textures for VFX" and Simon shows a particles system from Luos, shoots fired :D

    • @Luos_83
      @Luos_83 2 ปีที่แล้ว

      Yea, this confused me XD
      For a second I thought someone uploaded a pack of mine.

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +1

      @@Luos_83 yes, i was a bit shocked as well. i'll write them. makes me look as i'd steel art from others. :(

    • @Luos_83
      @Luos_83 2 ปีที่แล้ว +2

      @@Simonschreibt GDC does this A LOT, and frankly I'm fine with it, but yea, it would make more sense to showcase something you did :)

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +3

      @@Luos_83 Ok, it's fixed now :) They changed the thumbnail.

    • @Luos_83
      @Luos_83 2 ปีที่แล้ว +2

      @@Simonschreibt whoo! also: awww XD

  • @NhatNguyends
    @NhatNguyends 4 หลายเดือนก่อน +1

    Super glad that I found this talk! Thank you very much for sharing all the nice stuffs for VFX.

  • @cosmicjaybird
    @cosmicjaybird ปีที่แล้ว +2

    Simon continuing to be the MVP of Game VFX… I’ve been working in the industry for a few years now and I’ve learnt a lot from Simon’s tutorials and VFX breakdowns over the years. (Even got a little fire effect I made inspired by Rime featured on his website before!) - This talk though is perhaps the most useful VFX talk I’ve seen out there. The amount of useful information and little tips and tricks has just blew my mind somewhat. :’D

    • @tanmuxu
      @tanmuxu 4 หลายเดือนก่อน

      我和你想的一模一样,尤其是关于Rim的火焰。

  • @ItsBaffledd
    @ItsBaffledd ปีที่แล้ว

    What a phenomenal piece of information. Thank you very much

  • @mitaywalle
    @mitaywalle 2 ปีที่แล้ว +7

    amazing talk and tools, thank you

  • @Kateryna-nu9fv
    @Kateryna-nu9fv 2 ปีที่แล้ว +1

    thank you so much! you make gamedev world better :)

  • @baktubak
    @baktubak 7 หลายเดือนก่อน +1

    This talk is incredible for those of us who are just starting out in creating game VFX! Thank you for sharing!

    • @Simonschreibt
      @Simonschreibt 4 หลายเดือนก่อน

      That's great to hear, I made the talk exactly for that reason!

  • @plastic2666
    @plastic2666 ปีที่แล้ว +1

    TY!

  • @obalfaqih
    @obalfaqih 2 ปีที่แล้ว +1

    Thanks for sharing such a very informative talk and creative tips!

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +1

      Thank you for taking the time writing such a nice comment. happy to hear that you found it useful!

  • @unrealengine5-storm713
    @unrealengine5-storm713 2 ปีที่แล้ว +1

    Great talk

  • @LiMaking
    @LiMaking 9 หลายเดือนก่อน

    This is great. Thank you!

  • @nuborn.studio
    @nuborn.studio ปีที่แล้ว +1

    Nice database project you started! Very helpful for beginners like me. Thanks a lot!

  • @isilozcelik
    @isilozcelik 6 หลายเดือนก่อน +1

    This was super helpful and fun, really enjoyed every second of this presentation. Thanks a lot!

    • @Simonschreibt
      @Simonschreibt 4 หลายเดือนก่อน

      This is awesome feedback, thank you!

  • @nekrosarts2906
    @nekrosarts2906 2 ปีที่แล้ว +3

    This was incredibly helpful. Thank you very much, Simon

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +1

      Thank you very much for your kind words! :)

    • @CuT7yFlaM
      @CuT7yFlaM ปีที่แล้ว

      @@Simonschreibt Hello Simon! TH-cam recommended your GDC, so glad I got to hear you about the process, super interesting, confirming certain ideas I had regarding producing assets and how to think around certain problems.
      I'm only starting in 3D, and I really enjoy VFX for video games. What practical cases would you recommend to perfect and be attractive for teams and is relevant for being hired?

  • @blackpixel21
    @blackpixel21 2 ปีที่แล้ว +3

    Why is this video under programming talks? I completely miss a Tech Artist Talk section and seems that some videos are in the wrong sections. PS : Great talk, I've seen it live!

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +3

      Thanks for visiting my talky-talk!

  • @jacobchrist999
    @jacobchrist999 ปีที่แล้ว

    Very inspiring! Great talk!

  • @ramelo07
    @ramelo07 ปีที่แล้ว +1

    Besides photoshop, you could also use After Effects for creating textures. It has a bunch of different effects u can use to make procedural shapes, and you can even export png sequences to use as a flipbook in a game engine.

    • @Simonschreibt
      @Simonschreibt ปีที่แล้ว

      Yes, AE is a very cool tool as far as I know but unfortunately I never got to work with it and it's a but too pricey just to get it for fun. But yes, I saw very cool vfx textures generated with it.

    • @ramelo07
      @ramelo07 ปีที่แล้ว

      @@Simonschreibt about the pricing part, you could get it for free from "alternative sources". but i wouldnt encourage it (i know internet fbi is listening)

    • @Simonschreibt
      @Simonschreibt ปีที่แล้ว

      @@ramelo07 True, but I really don't support pirating software as I'd like to be paid for the software I do myself. :D

  • @charoleawood
    @charoleawood 2 ปีที่แล้ว +1

    12:30
    This bit is hilarious! Great speech, very practical and instructive

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +3

      Fast & Efficient :D

    • @charoleawood
      @charoleawood 2 ปีที่แล้ว +2

      ​@@Simonschreibt
      I don't program or make technical art, but I do write and I have had to learn how to "calm my artist brain down" and go with what works.
      Now, that doesn't mean that I forget quality or my intentions for a story --- often times the easiest path is NOT the best one for a story and its characters.
      But I have learned to go with the flow while also making course corrections, I want to avoid ice burgs and I don't want to betray my characters or themes with lazy, anything-goes storytelling.
      If I didn't learn to quiet my artist brain then I simply wouldn't write, the "gag reflex" (as I call it) would be too great, but even you made the decision of prioritizing quality over efficiency when you created the waterfalls in your example project.
      One doesn't ABSOLUTELY quiet the artist brain, we just calm it so that we can get things flowing --- we don't want to choke the engine with gas and stall out before we even start.
      Gas IS needed to climb hills, but on the downslopes we put our engines in neutral to conserve the gas of inspiration, if the work is flowing there is no need to rely on extra inspiration.

  • @aaron-dx7gz
    @aaron-dx7gz 2 หลายเดือนก่อน

    I'm a blender user. I find it very easy to create almost any texture for vfx easily using blender nodes in material and compositor.

  • @maessof91
    @maessof91 2 ปีที่แล้ว +1

    Thanks you legend!!!!!

  • @ricniclas
    @ricniclas 2 ปีที่แล้ว +1

    24:15 oh boy, I didnt knew this!

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว

      yeah, i have the feeling adobe doesn't know how much gamedev love this feature and they didn't market it so much.

  • @syntax_error6882
    @syntax_error6882 2 ปีที่แล้ว

    very good .. thks

  • @garfield8963
    @garfield8963 2 ปีที่แล้ว +1

    It's really hard to escape the imposter syndrome thank you simon

  • @Ascorbine
    @Ascorbine 2 ปีที่แล้ว +1

    God bless you Simon

  • @lrgte8285
    @lrgte8285 2 ปีที่แล้ว

    very helpful

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว

      That's great to hear. Thanks for the positive feedback!

  • @untitled_exr
    @untitled_exr 2 ปีที่แล้ว

    we love u, bro

  • @firemyst9064
    @firemyst9064 2 ปีที่แล้ว

    I wanted to add that in an interview Beeple said something along the lines of the first 10 years he was working on his artwork he created all his assets personally, and he had a similar ideology of that he needed to make all his own assets.
    Now he kitbashes because of course it speeds up his workflow drastically. And I think that it's important for new artists to do the hard work on modeling, drawing, painting, whatever their preferred medium is. But after really flourishing and having said skills, using free or paid for assets to speed up their process is the logical progression.

    • @DarthBiomech
      @DarthBiomech 2 ปีที่แล้ว +4

      Beeple's example is not very useful to follow actually, since he works in a very specific genre of kitchen sink abstract collages. Using kitbashed and bought asset helps cut corners, but you can't cut _all_ the corners - else you'll end up with a sphere, when what was needed is a beveled cube.

  • @milztempelrowski9281
    @milztempelrowski9281 2 ปีที่แล้ว +3

    Sis accent is so ruff. I love it

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +1

      Yeah I'm aware of sounding like german scientist :D

    • @milztempelrowski9281
      @milztempelrowski9281 2 ปีที่แล้ว +2

      @@Simonschreibt as long as you leave se rockets alone it's ok.
      Liebe Grüße, toller talk

  • @Azer0sz
    @Azer0sz 2 ปีที่แล้ว +1

    Simon is a GOD :)

  • @Pcdrom
    @Pcdrom ปีที่แล้ว

    33:15 Damn...

  • @youngtran8986
    @youngtran8986 2 ปีที่แล้ว +1

    Holy molly...

  • @okidokii2871
    @okidokii2871 2 ปีที่แล้ว

    KIENAAAAAN

  • @Lantalia
    @Lantalia 2 ปีที่แล้ว +2

    It isn't cheating to buy paint, brushes, and canvas

    • @w0nnafight
      @w0nnafight 2 ปีที่แล้ว +2

      yes it is not cheating to download photoshop

    • @schebbi
      @schebbi 2 ปีที่แล้ว +3

      @@w0nnafight Even better, use a free alternative so Adobe doesn't get money with their horrible subscriptionbased payment system

    • @w0nnafight
      @w0nnafight 2 ปีที่แล้ว +5

      @@schebbi 🏴‍☠

  • @monocore
    @monocore ปีที่แล้ว

    seeing blender and houdini in the same tier made throw up in my mouth a little bit

    • @joa1401
      @joa1401 7 หลายเดือนก่อน

      you should see a doctor about that

  • @factchecker2179
    @factchecker2179 13 วันที่ผ่านมา

    You don't need to draw any texture when you understand how shaders really work

    • @majestic8274
      @majestic8274 6 วันที่ผ่านมา

      Could you point me in the direction of this?

  • @thisisfyne
    @thisisfyne 2 ปีที่แล้ว +6

    "My name is [insert[, he/him"
    ok bye lol

    • @Simonschreibt
      @Simonschreibt 2 ปีที่แล้ว +6

      bye

    • @godlike1024
      @godlike1024 2 ปีที่แล้ว +4

      just why ? o.O it is half second of maybe irrelevant info to you. it is no problem to skip that tiny bit of information.

    • @GeekBrony
      @GeekBrony 2 ปีที่แล้ว +1

      Cope

    • @blu3_enjoy
      @blu3_enjoy 2 ปีที่แล้ว +2

      Stands to reason he's soulless artist lol

  • @richardkoszegi6508
    @richardkoszegi6508 8 หลายเดือนก่อน

    He/Him omg, really had to mention that, give platform for that illness?

    • @ties_s
      @ties_s 7 หลายเดือนก่อน

      someone's mad lolllll