Bisu (P) vs Sharp (T) on Shakuras Temple - StarCraft - Brood War

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 69

  • @freddykingofturtles
    @freddykingofturtles ปีที่แล้ว +17

    They're called Scarabs because the Protoss were at one point going to be the Necrons from 40k (The Necrons are inspired by the Tomb Kings from Warhammer fantasy, but as killer robots, and they retained most of the mummy/ancient Egyptian themes), a remnant from when SC was intended to be a 40k themed game before that fell through and they made a smash hit game that 40k would "take inspiration from".
    Interesting development lore, you'd be surprised how common things like that are.

    • @FalconPaladin
      @FalconPaladin  ปีที่แล้ว +5

      Dang, I'm actually reading a 40k book about Necrons right now! Very cool connection!

    • @greenwave819
      @greenwave819 ปีที่แล้ว

      I heard it was because they jitter around all packed with energy like a scarab beetle. Similar to how the carriers unleash angry bees that swarm around stinging those that stand in their way!!

    • @omgopet
      @omgopet ปีที่แล้ว +1

      Weren't they supposed to be Eldar?

    • @freddykingofturtles
      @freddykingofturtles ปีที่แล้ว +1

      ​@@omgopet Also yes, the Protoss kindof absorbed all the non-Empire and non-Tyranid factions previously being made.

    • @QuestionableObject
      @QuestionableObject ปีที่แล้ว

      They actually are literally little golden scarabs, you see it sometimes when they bug out and stop moving when they get stuck on minerals they stop glowing for a second and they're like a little golden spider mine with extra bits

  • @megaman7374
    @megaman7374 ปีที่แล้ว +11

    9:36 the sound that gives me PTSD is the announcer saying "Nuclear Launch Detected" when you didn't launch a nuke

    • @wawo9193
      @wawo9193 ปีที่แล้ว

      That’s when I start frantically searching for the red dot haha

  • @travisclark9462
    @travisclark9462 ปีที่แล้ว +24

    at the end, he kill the armories to stop goliath production

    • @f0cUsPanic
      @f0cUsPanic ปีที่แล้ว +2

      was gonna say the same thing lol

    • @0mattp0
      @0mattp0 ปีที่แล้ว

      thanks for ruining the video. No need to watch this now.

    • @DBumbaris
      @DBumbaris ปีที่แล้ว

      I'm late to the show but that was the 1st thought I had

  • @tylerwinkle323
    @tylerwinkle323 ปีที่แล้ว +2

    23:49 EMP the carrier group! He had a shot there but instead used dmatrix on one of his 30 goliaths.

    • @ИванПетров-ж7э
      @ИванПетров-ж7э ปีที่แล้ว +1

      Dont think he researched EMP, i guess it was SV for hunting Observers and for providing highground vision

  • @Catinbox123-ne4le
    @Catinbox123-ne4le ปีที่แล้ว

    NICE chase, Sharp. Drained Bisu of his remaining resources there AND the bulk portion, well, a good number of units, of his army was destroyed. After 14:15 in or so.

  • @truth-seeker1015
    @truth-seeker1015 ปีที่แล้ว +1

    Thanks for casting the PvT's man hope your doing well and I really enjoy your videos... keep up the good work! Thank you!

  • @FlymanMS
    @FlymanMS ปีที่แล้ว +2

    Thanks for the cast FP. What is your favorite lore?

  • @-Nick-T
    @-Nick-T ปีที่แล้ว

    Staring at a Falcon while I'm watching the Falcon what a good day

  • @Spjtnk
    @Spjtnk ปีที่แล้ว

    Cross spawn nexus first with lucky cross scout! Somewhere Artosis is angrily rolling in his grave and he isn't even dead yet!

  • @stanimirgeorgiev.87
    @stanimirgeorgiev.87 ปีที่แล้ว +2

    Back in the years when i was still watching replays there were record some of the unit controls on the keyboard that player held on the game time which controls would pop out when you hit F1, F2, F3 or other F keys on the keyboard .
    So, Falcon, can you check if any of your replay records contain information about units control of that the player held up in game time?
    P.s.
    GG again!

  • @franklinsabanovich8802
    @franklinsabanovich8802 ปีที่แล้ว

    It has been a long time scince I have watch one of you videos great cast to start on bisu

  • @SaviorSwords
    @SaviorSwords ปีที่แล้ว

    The map is Shakuras Temple.

    • @FalconPaladin
      @FalconPaladin  ปีที่แล้ว

      Hey, thanks! Updated title. :D

  • @dogwithablog3444
    @dogwithablog3444 ปีที่แล้ว

    Thanks dad. Im gonna head cannon this was for me and me alone.

  • @DBumbaris
    @DBumbaris ปีที่แล้ว

    TH-cam buried your sc2 channel for me. I still make sure to search it out to watch those too

  • @vincently1995
    @vincently1995 ปีที่แล้ว

    It's over nine-thousand!

  • @513pollo
    @513pollo ปีที่แล้ว

    I must have seen a hundred PVT’s where terran ground mech goes down to carrier/goon combo. It’s like the old definition of insanity: Doing the same thing over and over again and expecting different results.

    • @utarian7
      @utarian7 ปีที่แล้ว

      Not a fair analysis because you're not counting the games where P makes carrier switched but get rekt during the window of vulnerability.

    • @513pollo
      @513pollo ปีที่แล้ว

      True. But in the later game when p has had a chance to expand sufficiently, Terran ground game is no defense against carriers.

    • @ObeliskM
      @ObeliskM ปีที่แล้ว

      @@513pollo well if you keep targeting interceptors (cannon fodder) rather than carriers, thats an expected result.

    • @513pollo
      @513pollo ปีที่แล้ว

      Yup. I’ve seen a lot of terrans do just that… An absolute fool’s errand when your p opponent has expanded to the point where he’s got 10+ carriers. As if they’re going to bankrupt p by making him replace his interceptor fleet. SMH

    • @513pollo
      @513pollo ปีที่แล้ว

      On the other hand, I’ve seen Flash win a TvP just like that…
      But of course, that was Flash…

  • @EbeeDeeby
    @EbeeDeeby ปีที่แล้ว

    Wow, Aiur gets invaded? Feel free to drop those SC1 Campaign spoilers in the video, FP!

    • @FalconPaladin
      @FalconPaladin  ปีที่แล้ว

      RIP 10 year old kids who are playing StarCraft for the first time

  • @Catinbox123-ne4le
    @Catinbox123-ne4le ปีที่แล้ว

    Bisu might have SUSPECTED Sharp would be TOUGHER than usual or the usual so he went carrier to keep Sharp BLUNTED lol. In a recent match, at least, that I watched, Sharp CLEARLY has improved his performance. Quite well, actually. Watching to see how he does here.....

  • @NewNotKa-rl0.025
    @NewNotKa-rl0.025 ปีที่แล้ว +1

    я новый, старый фанат тебя и Стар Крафта

  • @djupsman
    @djupsman ปีที่แล้ว

    Valkyries might of helped no?

  • @tylerwinkle323
    @tylerwinkle323 ปีที่แล้ว

    If they had some of the newer AI play SCBW, none of these popular strategies employed by human players would work.
    Almost half of the abilities in BW is completely ignored by players because they simply require too much APM or individual clicks to work.
    But the devs designed these abilities to balance out the races, and not using them unbalances the game in these 1v1 matchups.
    For example, we saw here Terran was spamming goliaths to counter Protoss carrier player. This is actually the worst defense possible. Instead, you should be doing Ghost and lockdown. Even if it takes two ghosts to lockdown one carrier, it is a good trade. The Protoss player has to decide between guarding the locked down carrier and risking his fleet or abandoning it to die. Incorporating a few ghosts into a goliath army instantly shifts the balance back to Terran players.
    This is why we see so much turtling and endgame resource choke offs in BW games. All 3 races are being played like Zerg, with one Overmind macroing 90% of the time and doing some rare micro in key moments in games.
    Really it should be played like a Terran general or admiral issuing directives to majors and sergeants who carry out group and unit level micro in the midst of battle, or for Protoss a combined Khala based combat system where all of the units are simultaneously acting together and reinforcing each other in combat. This is possible with AI but not possible with human players averaging 300 APM.
    Unfortunately, 20+ years later and the game is STILL not being played the way it was envisioned.

  • @ГерманБудрик
    @ГерманБудрик ปีที่แล้ว

    StarCraft 1 players. Plz explain me why terran targeted interceptors but not carriers?

  • @Infernal_toast
    @Infernal_toast 7 หลายเดือนก่อน

    i still dont understand why terran dont go ghost+lockdown against kiting carriers...

  • @andrewkamoha4666
    @andrewkamoha4666 ปีที่แล้ว

    Terran insisted too much on Goliaths!!
    Why not tried cloaked Wraiths or lockdowns ?????

  • @pmendoza6681
    @pmendoza6681 ปีที่แล้ว

    Goliaty Kill interceptor. But vulture should kill economy

  • @tomaskim7335
    @tomaskim7335 ปีที่แล้ว

    GOD Bisu

  • @narcirvalor2718
    @narcirvalor2718 ปีที่แล้ว +1

    Of course the terran lost! ALL protoss build carrier because HE KNOW the terran will never build Wraith, Valkiry, Battle cruiser. Terran has 0 flying unit! I think i'm the only one he build flying and sometime gosth fort lockdown! Yamato on carrier is better then goliath missile!

  • @collincollar1398
    @collincollar1398 ปีที่แล้ว

    For the algorithm

  • @beerasaurus
    @beerasaurus ปีที่แล้ว

    For Aiur

  • @ObeliskM
    @ObeliskM ปีที่แล้ว

    I dont get why goliaths almost always target interceptors and let carriers wipe them/tanks out because of that. Interceptors are cheap and easily replaceable. Target carriers instead, each lost carrier = a lot of resources lost + 8 dead interceptors.

    • @tylerwinkle323
      @tylerwinkle323 ปีที่แล้ว

      it's hard to get within range to target fire individual carriers, especially against good protoss players
      also, if you have a 4 to 1 goliath to carrier ratio, you can attack move the interceptors and take them out

    • @ObeliskM
      @ObeliskM ปีที่แล้ว

      @@tylerwinkle323 goliaths have very long range though. Plus you have scans. Is Bisu a bad player? In this game terran had a lot of opportunities to wipe carriers out, but mostly chose to kill interceptors.
      Trying to bankrupt protoss sitting on 4-6 bases by attacking cheap cannon fodder (which is meant to die instead of carriers) is a fool errand. Thats exactly what protoss wants.

    • @tylerwinkle323
      @tylerwinkle323 ปีที่แล้ว

      @@ObeliskM Obviously it is better to attack carriers themselves, but with the goliaths' messed uppath finding (have you seen how they move in clumps of 24), the fog of war, and the fact that you have psi storms and dragoons blowing them up four at a time, it is preferable to do some damage to interceptors rather than lose a dozen goliaths for no value in return.
      Also, Bisu is a top Protoss player, while Sharp is one of the worst top tier Terrans (if there is such a thing). I think Bisu was screwing around and eating a sandwich half the game to be honest.
      The game was meant to be played differently - you remember the single player tutorial and campaigns for SCBW. But at the top levels you cannot macro and micro fast enough to really do that. So instead you hotkey all your factories and pump out 8 goliaths at a time to counter the Protoss carriers instead of building ghosts and researching lockdown.

  • @tylerwinkle323
    @tylerwinkle323 ปีที่แล้ว

    turtle turtle

  • @Ary634
    @Ary634 ปีที่แล้ว

    I wonder why Sharp didn't invested in flying units (e. g. Wraith, Valkyrie) to deal with the Carrier issue instead of producing useless Vultures? (Just a curious question, don't harm me, i'm one of the worst SC players ever.)

    • @sporkify5941
      @sporkify5941 ปีที่แล้ว +1

      So, Valks are terrible against Carriers. While Valks are theoretically anti-air, they do this by firing off a lot of missiles that deal splash. This makes them good against things like stacked mutas, but Carriers have high armor. Without upgrades, most of the Valk missile damage is eaten by Carrier armor; less than half would get through to health. (And if Terran upgrades air attack while Protoss upgrades air armor, it's net even.)
      While Wraith may look like fighter planes, you shouldn't be fooled- they're actually made of paper. For it's cost, it's simply not effective...and if they meet Dragoons, they just cry. Much of the value of Wraiths comes from their ability to cloak, but Bisu kept quite a few Observers on-hand at all times. (This was primarily for map control, but it also meant that cloaked Terran units were never going to get far.)
      Then, Air and Ground attacks are separate trees; you generally want to lean into 1. Getting reasonable upgrades for only a few air units is also not cost effective. (And for Wraiths, cloaking needs to be bought.)
      As for producing Vultures, you can notice that Bisu never used 100% Carriers; he always had a small/moderate sized ground force around. Vultures play a variety of roles-they're the fastest unit around, meaning they can outrun everything. This works well with the fact that they can 2-shot probes; they're great at sprinting to supply lines and killing workers. They're also a steal at 75 minerals; if 2 vultures kill 3 probes, they've paid for themselves. And I'm not even counting the 3 spider mines that come pre-packaged. Those provide great map vision (You'll notice the times when Bisu's ground forces ran into them. This gave Sharp advance warning that Bisu had units in those areas.) and if it takes 6 spider mines to kill a single Dragoon, that's a good trade for the Terran. (150 mins for 2 Vultures worth of mines vs 125 mins + 50 gas for the Goon. The Vultures have already paid for themselves, even before they started sprinting for that probe line.) Given their price tag, Terrans like to throw them in front of the Tank lines. Vultures absorb damage from Protoss Ground that would otherwise be going to more valuable units, and you don't really mind if your Tanks splash them to pieces.
      Sharp's answer to carriers was the Goliath. Bisu just never let them have a fair fight on open ground; he always maneuvered his forces into places where the Goliaths couldn't run down Carriers. One of 3 things was almost always true: Carriers were positioned out of sight with terrain blocking vision so Goliaths couldn't effectively catch and shoot, or Carriers were positioned with Protoss ground forces nearby so that Goliaths couldn't effectively catch and shoot (And their Tank support was too far away) or Carriers fought the Goliaths in tight spaces/angles where bulky Goliaths couldn't effectively catch and shoot.

    • @Ary634
      @Ary634 ปีที่แล้ว

      @@sporkify5941 Thanks for the thorough reply!

  • @louisalexandria2952
    @louisalexandria2952 ปีที่แล้ว

    My favorite unit is protos

  • @misn100
    @misn100 ปีที่แล้ว

    one of the most sloppiest bisu games ive seen. losing templars for really nothing, sloppy carrier control... taking down armories at the end was good though.

    • @hoopstalkcentral
      @hoopstalkcentral ปีที่แล้ว

      hes not at his prime anymore though but hes still excellent player although Snow is better at this time Bisu is still scary

  • @orangepearlf40
    @orangepearlf40 ปีที่แล้ว

    BW better than SC2.