I like how Dante and Vergil already had installs in their original series with their Devil Triggers, so they naturally get them in the Vs games, with better damage, healing and new moves.
I would have been so disappointed if the Devil Triggers were just visual things for the supers, so I'm glad they actually function like they do in DMC. On a side note, I really hope we get a new MvC game at some point that includes Vergil, I wanna be able to Judgement Cut End in a fighting game.
@@PlayerZeroStarthonestly, just a DMC fighting game or a DMC crossover in a game would be enough for me. I’d lose my shit laughing like a madman if Vergil were put into a game like Strive and just automatically made the most broken character
I really thought that Oro's Tengu Stone would've been an example when talking about installs in Street Fighter, but I am glad that my boy Twelve got a mention instead.
Geneijin and Seiei Enbu are also very much noteworthy, as well as being from the same game. even if Yang doesn't use Enbu often because his EX moves are super good, it's a strong install
I mean, does it really count as an install if there's no form change or actual power boost? Tengu stone just adds extra projectiles. Oro doesn't even physically change himself.
@@Chaos_Vergil Installs are less about changing the character itself and more about the move giving the character added properties/damage to their moves. Any kind of temporary state that changes moves activated by a super move is considered an install, basically.
While I agree Sol is the origin of the term, I feel the mechanic itself comes from the Darkstalkers/Vampire series, specifically the Dark Force mechanic which essentially worked as an universal install for all characters, every character could use a bar of meter to enter this mode which offered them a unique buff (like super armor), resources (additional projectiles or shadows that acted as aditional hits), or even mechanics (like Anakaris dividing himself in two to get low attack anywhere on the screen or Jedah's flight mode), all unique to each character.
It's mostly case Sol gave the mechanic a really cool name and everyone stuck with it. Plus, install as a term makes a lot of sense The process of installing something means you are adding something to the system, and while most installs are temporary, they add new stuff to your character that improves their overall gameplan
@@silverdededestruction2197 Which is most funny because the eponymous dragon install isn't even a transformation super anymore in Strive, just a commandgrab dash.
I was fully expecting to see Turnabout mentioned here. In UMVC3, Phoenix Wright's entire moveset is designed around his different modes. He starts in Investigation mode, which is incredibly weak, but is the only mode where he can get evidence. He can enter Trial mode at any time, which is significantly better then investigation, but prevents him from getting his evidence. Once he has three pieces of good evidence, if he lands an objection in trial mode, he'll enter Turnabout mode, giving him some of the highest damage numbers in the game alongside better specials and new normals, and access to his level 3
@morganpriest7726 and that's how it works in his canon too- man can go from "look at my lawyer dawg im going to jail" to the man who has taken nigh impossible cases and found the truth and enough evidence to crucify the culprit
There's three ways to incorporate super transformations in fighting games from what I've discovered. 1. Install. Basically what was shown in the video. 2. New Slot. Akin to DBFZ, one can give a super form their own slot to make them active all the time. 3. Cutscenes. When performing a super, a character can transform during the animation, then turn back to normal once the animation is over. Smash Ultimate loves doing this one.
My favorite is Bang Shishigami's earlier iteration. You build it up visually then unleash with both costume change and overriding BGM. To top it off, you are literally a superhero with the most broken and unhinged moveset.
Ironically I'm not even sure if I'd call her install an install, despite literally being named install. It's more of a stock & spend mechanic like a resource character. Having started with Blazblue as one of the first franchises I really got into, she really threw me off as far as my perception of "install" went haha.
If she gets it from stocks of resources (I really don't know anything about BlazBlue so I have no idea), then it's not exactly an install. According to another comment on this same video, A.B.A's Moroha mode from Guilty Gear isn't an install either, but rather a stance (however, Goku Moroha mode is indeed an install). I think it makes sense, but I'm just repeating what I read a minute ago, take it with a grain of salt
@@raghugba863 I'm actually talking about her double quarter circle back super that turns the stock meter into a timer the length of the install depends on the amount of stocks you have she gets a slight damage buff and can use as many enhanced specials as she wants during the time frame
@@Kora_exe Oh, I never saw this reply! I still know nothing about BlazBlue other than some videos I watched like a week ago, but that sounds like a very instally install to me
Blazblue overdrives are one of the craziest installs i've ever seen in fgs universal mechanic where every character becomes effectively broken. For example Bullet gets infinite heat state while in Overdrive allowing her to effectively chain as many specials into their followups for insane damage and giving her a HALF SCREEN DASH. Terumi instead can cancel out of supers with other supers making and lets him combo out of them, paired with his ability to gain meter like crazy his cashouts in the right circumstance are game-ending.
My favourite thing about Sol is his simplistic kit with minimal gimmicks, so I'm glad I don't have an install to worry about. Not like I disagree tho lol
@@jamfingers55if you're talking about the end of strive, i think sol would've been folded by all other casts in an instant instead of becoming the gorilla that he's known for
I was hoping you would talk about ABA mohora mode, and the fact she has an install super that can only be used during another existing install mode. Which is pretty unique.
Moroha mode is a stance, not an install However Goku Moroha is an install, but he's mostly going over the most popular games, so no luck for us A.B.A players
@@BudewFan_ 1. Timed doesn't equal install 2. It's not objectively better, it trades her defensive options for better offensive options, it's the main reason why she's a "high risk high reward" character in the first place 3. Also if regular Moroha is an install, what is Goku Moroha? An install over an install? Also Goku Moroha does fit into the "objectively better" category since it's basically just Moroha but with better everything Also one thing that imo defines it as a stance is the fact that you need to keep changing between normal mode and Moroha mode a lot during the match, which is not something that happens with installs, Goku Moroha is something that happens at most once per round, meanwhile in a single round A.B.A might change between Moroha and regular mode as often as necessary since she has plenty of ways of changing and/or resetting the stance Or think of Sol's Dragon Install, do you see him going back and forth from the Dragon Install mode and normal mode? Or think of Narmaya's stance in Granblue, you see her changing between Kagura and Genji stance all the time just like A.B.A.s Moroha, the main difference is that she doesn't need to manage her time on one mode specifically because that's not the kind of character she is. Yes both are stance characters, but the properties of the stance are a bit different because it depends on what the devs want with the character Hope this helps
@@justsomeguywithoutamask9602 I see your point and I kinda agree but I do feel like jealous rage is just better, what defensive options does she lose, she gains a decent reversal, her normals and specials don’t get any smaller, her movement becomes a lot better too, to me there’s no real downside, I feel like the main difference between a stance and an install is that a stance has both upsides and downsides and you need both stances, while an install is a state you want to get into as your win condition, or at least a win condition (or can get into for some kind of huge power up, I don’t think being garbage due to its downsides disqualifies sol’s level 2 dragon install from that one game from being an install) I don’t think anyone would be like “oh yeah this character is balanced” if you made A.B.A. permanently in jealous rage, goku moroha is an install on an install kind of like gohan’s levels in dbfz Mostly I feel like calling it a stance just doesn’t convey the right thing, when you think of a stance you tend to think of a mode that is for a different purpose in a character, like a defensive and an offensive stance, where with A.B.A. in strive jealous rage at least to me feels like what you’re supposed to be going for and normal mode is so awful at basically everything to incentivize going into jealous rage and using your win condition
wdym no mention of blazblue, the other game where character specific installs are a universal mechanic like sfv, my favorite ones are ragna who gets new properties and more lifesteal on his D moves (also OD 214214D has the coolest animation in existence), tager who constantly pulls in the opponent instead of only during specific moves and his spark bolt recharges lightning fast, hazama who gets the deadzones on his chains removed and they come back crazy fast as well as getting a lifestealing aura, nine who builds element stocks on block as well as on hit allowing her to go completely crazy with spells, izanami who gets to use all her D attacks from active mode while retaining the ability to block, and susanoo who temporarily unlocks all of his specials and gains access to a super that can make it permanent
@@V2ULTRAKill Love to somehow take more chip from blocking a poke than I would have taken from getting stabbed, Amane hours that man has fucked up shit
I always thought install was that part where you have to wait before you can play the game, thanks for properly informing me about this subject fighting game microcelebrity Eddventure!
My favorite install IMO is Lowain summoning Yggdrasil, because Lowain is entirely recontextualizing the match if he wins. Lowain's biggest gag is the fact that if he wins, the match is entirely recontextualized into something that never actually happened, which iirc is normally a bar story. With the super-art active, the match is changed to be a dream sequence where Lowain's ass is saved by a lady he's crushing on and, to my knowlege, that he isn't actually friends with. And it's even funnier when the install is frame 1 invincible. Despite being a (literal) giant skill-check, to my knowlege Iggy will still be really useful to finish opponents off, because even if they guess correctly she still does huge chip damage. And she is also a get-out-of-jail free card due to the frame-1 invuln. Both of which totally fit the idea of the dream sequence. Oh, also, if you dislike mario party, his other super is ALSO an install, though with that one he just stacks himself onto his brothers. Which also deals a lot of chip damage.
Here's a fun fact most people don't know: SFV Urien actually has TWO (2) Vtriggers! The 2nd one is called Tyrant Pressure, and it gives him an armored charged dash attack that he can cancel into from most moves, as well as juggle with. It can carry full screen and you can combo into it from vtrigger activation off a medium kick poke
Oh people who were there know of the rumored v-trigger. If a urien had that trigger loaded you knew you were about to witness someone who truly has forsaken being a man.
@@eddventure6214it’s a fun vtrigger if you want to go monkey mode with urien. Especially using vskill 1 to get the armour then hope your opponent forget to jump or grab on reaction
So psyched to check this out when I get home later! Having been a Sol main since I first discovered GG with XX, I’ve always loved Dragon Install, especially the Xrd version with its incredibly badass look. Also, I know that this comment will probably get buried in the pile, but I just want to add: thank you so, SO much for all the awesome content you make to share with us, and for being such a beacon of relentless positivity. You’re one of a select few channels that I would happily watch and recommend to anyone, regardless of the type of content you produced, simply because of the positive vibes that you put out into the world. The FGC can be a scary place to navigate, especially for a newcomer, and it’s folks like you who make it seem a bit more manageable to get into the genre. Your writing style and sense of humour continue to be an inspiration to me in terms of my own work, and I don’t think that I can come up with a better or more sincere compliment than that. All the best, -NB
MVC3 has a lot of pretty interesting installs, aside from the universal x-factor Zero's afterimage that has a frame delay, letting him do infinites and hit high and low at the same time. Morrigan's astral vision that gives her a similar clone to zero but it's mirrored instead of delayed, allowing her to flood the screen with projectiles. Strider's ouroboros is really cool but I feel like it's way too short for the three meter cost. Even a few more seconds and Strider might've been an anchor on par with Vergil or Phoenix. Dante and Vergil both have devil trigger which is just a standard damage and speed install, butVergil also has spiral swords which is pretty unique for making Vergil borderline immune to projectiles in conjunction with Yamato normals. Plink dashing through Morrigan's projectile flood with it active makes you feel like the protagonist. Phoenix's install is insanely resource intensive but you get the best character in the game as a side effect, and you're essentially guaranteed X-Factor as well unless you open your fifth eye and use it to secure a kill.
So, in response to your request for other examples at the end of this delightful look into one of fighting games' coolest mechanics, I'd say Bang from Blazblue. He goes the full underpants + theme song route, and gains an insane set of new abilities. I'm pretty sure he gets a new theme with each entry in the series, but my favorite is the version from the original Blazblue. Anyways, as mentioned, another excellent video as always; keep 'em coming!
Robo Ky's Overclock is probably my favorite You have 10 seconds before you explode, but if you explode in range of the opponent, they are either combo'd for free or have to block for a long time due to how + the explode is. You wanma turtle? Fine. I have increased run soeed, a Heat gauge that doesn't overheat (meaning something like Muda Muda doesn't make me explode), and a passive boost to my meter gain Sure I lose all the meter after the exolode happens, but it's such a fun interaction
Phonon’s install in UNI2 is looking pretty strong - not just because it makes the next few specials plus on block, but because activating it during her pressure gives her a way to check for green shielding without using CS
We're back into regular video essay territory now that those GGST character overviews are wrapped up! That means that the old man Jimbulus is hiding somewhere in this video as well. Same game as always, if you spot the out of place old man in a graphic somewhere, comment the timestamp and your comment will be pinned :)
5:01 Correction - He doesn't quite turn into a *better* version of another character. Because while he may get those stat buffs, his copy mode lacks a *very* important capability - supers. For a number of SF3 characters, the super is a quite substantial tool in their kit, such as Chun-Li's raw super closing out games with nearly guaranteed chip damage, and the aforementioned Genei-jin from Yun. And since those two are the best two characters in the game, you'll be seeing them a lot, which makes X-Copy even worse.
With that intro I hoped you’d mention Gold Experience Requiem install in Jojo ASBR. I don’t play Giorno at all but as my opponent I found fun to have to keep in check Meter-Wise otherwise he will lvl1 into GER install, I also like the fact that while installed he flies as his dash, very funny and a great adaption imo.
I think a better install in ASBR is Fugo's Purple Haze Distortion. It can be activated when his health falls below 25% (It might be 20% I don't remember exactly), as well as when he uses his GHA. Distortion increases his virus damage, but is one of the best installs because it persists into the next round. Plus it's Purple Haze Feedback representation and we love to see that.
Yeah, ASBR does have quite a few installs and similar stuff. Diavolo and his Epitaph, Diego's Dinosaur form, Josuke's counter. Not sure if Mode abilities of the Pillar Men count, but Kars has an Ultimate Lifeform install. I'm also not quite sure if New Moon Pucci qualifies.
@@sirskitariibush5570 new moon pucci definetly qualifies as an install. I found hilarious how dragon ball main feature are transformations and it has like 2 installs while jojo has like 3 major transformation moments (Ger, Pucci and Kars) but has SO MANY INSTALLS. Like a 1/6 of the rooster has major installs not to mention minor ones like the level up mechanic of Joseph and Johnny, the corpse parts charcters, Hermes' stickers. You'd need a video just for the installs in this game fr
How are you not going to talk about Blazblue in a video about installs? Not only does everyone get their own unique installs in overdrive, but it also has some of the most interesting install-based characters, like Susanoo who can unlock specials and Jubei with crazy mobility options after install.
I mean Overdrive is just a system mechanic and Susanoo's seals fits more neatly under the snowball character list. His overdrive gives him access to all seals but iirc still doesn't let him use either distortion at max level, even his OD unique distortion only unlocks level 1 of all of his seals and no further. Hakumen's Mugen is a more reasonable example of an install for BB imo.
Guys why are you saying that overdrive being a system mechanic disqualifies it from being an install? Is dust from gg not an overhead because it's universal? The video even mentions the V system from SfV, which is also a system mechanic.
@@zaktak4380 Okay, yeah my b. I guess I should reword and clarify I think OD is definitely an install but unlike V Trigger-which is more a case by case basis on whether or not it actually is, is more interesting to talk about since its less of a given I guess and I'm guessing they just knew more about SFV than BB. I just thought your example of Susanoo is one of the weaker ones, like Izanami is a better example of interesting ODs imo-and I'm a Susanoo main in that game
@@ListlessWither I wasn't mentioning Susanoo as an example for OD, rather as an interesting take on a character powering up. I admit that his seals being an install is debatable though (maybe more of a level mechanic) thats why I also mentioned Jubei. As for Hakumen and some other characters, their installs aren't all that playstyle defining.
Zelda’s “shiek” install in Super Smash Bros Melee is the best install of all time. Instantly transforms you from a bottom tier to a top tier, has infinite duration, and you can start the game with it active ;)
There’s something absolutely hilarious about the most recent install from a fighting game being *Johnny Cage* in MK1. Even better that the install is just a spotlight where you can hear an audience cheering for him.
In Blazblue crosstag battle, Chie has a 3 tiered install increasing her damage output by 100% each time. if you can combo into the 3rd level (which is not easy) you have not only comeback but TOD potential
Good video and I’m looking forward to more. I think one of my favorites that wasn’t mentioned is SFV Akuma where we finally get to play a version of Shin Akuma with double air fire balls and such.
At least he didn’t start complaining about Vergil. He’s a fair and balanced character that gets to much hate and needs more love in the mvc3 community.
I LOVE install supers, and i also loved the video, youre probably the most underrated FG content creator. Anyway i think a cool idea for an install super that i havent seen yet would be for a stance switch character, combining all of the stances and their moves into one, making them much more well rounded and powerful.
I feel like I've seen that idea somewhere but I forget where From a design perspective, you really have two figure out two major problems from how I see it A: A lot of stance characters draw strength directly from HAVING a Stance Mode, since it often gives them a very safe special cancel for blockstrings and followups, cheating the frame data as it were, and giving that up needs some kind of consummate return B: This kind of ties into A, but a lot of characters have multiple moves off one stance state, or unique movement options such as a different jump or dash, which means you need to figure out how to integrate that into their normal moveset in a natural feeling way and often without removing their normal options, having a stance often means having a second toolbox, whether its a couple moves out of the stance, or a whole second moveset I don't think either of these are necessarily unsolvable, in particular, A is pretty easily solved by just making it that under install, the stance command special cancels you... to neutral state with some kind of short animation, so you keep the advantages of using it, if it happened without an animation it'd be its own kind of fucked up, people pay meter for that kind of privilege once, getting to buy that shit at monthly rates would be wild B is a much harder task that is likely unsolvable for a lot of character designs, especially the more options and the more discrete their changes are between stances, you could obviously normalize any base spec changes like move speed or special mobility options(eg an air dash only existing on one side), but stuff like having different normals or specials gets a lot harder to solve, especially if they don't reflect a clear paradigm swap, someone having an invincible reversal on one side thats like, a standard projectile on the other doesn't exactly blend well, if you wanted to be fucked up its now two projectiles, one at an angle and also its now invuln like the reversal but like, that alone is a massive power up and not simply blending stance concepts You'd likely have better results trying this with a character that has restrictions rather than mode-based abilities, if that makes sense, releasing limiters is often easier than melding strengths, a Perfect Stance type gimmick is something you kind of need to approach from the get-go to make everything bend to the concept
That "jumps on a fairy" *lands on Ferry* joke absolutely killed me. The video was great, but that was such a highlight. I wish every fighting game had (multiple) installs. They are easily my favourite fighting game mechanic. The fact that the freaking DB game had so little installs was a crime imo.
I was happy to see Lowain, but not mentioning human pillar attack was quite jarring, especially when you mentioned that the other two supers we're quite funny aswell. I think HPA is by far the funniest IMO lol. Also what's important is Lowain ONLY has install supers! He does not have an easy way to cash out damage with his meter, you have to either be at the wall to combo into HPA or use SBA skills. Theoretically, it's possible to avoid all of Lowain's damage from his supers.
So few notes to Vira: While she is undeniably strong, install doesn't make her the strongest in the slightest as characters like Cagliostro, Nier, Seox and Zeta definitely outrank her and the others. Air options are nice, correct, but with how punishing anti airs are it is a huge risk to jump, let alone predictably so. She is supposed to be a rush-downy midranger and it is just one of many approach tools that the game provides. Also her wake up two hit dp can be actually countered without much difficulty, far from free - experienced players know how to block first hit and spot dodge the other and can get a full punish very consistently, which I have learned on my own skin, it was painful but necessary learning experience. It also goes rather low so is a very meh anti air. Where I found install really shines is in the combo extensions - her Ultimate Darkane now ground bounces on hit leading to long midscreen combos and the Heavy Red Beryl Sword allows for a combo lanch extension in the corner. That and her super in install is a fullscreen beam, and thus one of the best projectile punishes in the game, if not the very best, but its long start up makes the timing a little tricky to get right and it is not air unblockable.
I think Overdrive from BlazBlue deserves a special mention. It's a system mechanic that uses the same resource as Burst that powers up your character for 2-8 seconds depending on your life total and how you entered OD state. In addition to powering up your supers and preventing the opponent from Bursting, each character gains unique buffs, often related to their Drive moves. It's also notable because multiple install supers in older BB titles were changed into that character's Overdrive state, such as Ragna's Blood Kain and Bang's FuRinKaZan.
Kars from Jojo asbr has 3 different installs, 2 of them remove his capability of building meter in exchange of multi hit on his bladed attacks and a 1 meter special damage increase, the last one it's hi ult and turn him from a rush down /mixup oki char into a terryfing zoner with multi level projectiles, unblockable comand normals, flying dash and crazy combos from his low projectile you truly become the ultimate life form
Never thought of VT as installs but it makes sense. Then BBCP/CF overdrives probably count too. I'd say Jin is among the crazier ones, due to the sheer combo routing potential and reset opportunities it presents. Terumi's too, making him gain more meter (and drain it), able to cancel supers into supers, and OD may improve every character's supers but it's definitely incredibly prevalent in him with how stupidly high his damage can get. Bang is maybe the craziest one, replacing every movement with an omnidirectional dash, which, if he got some of his seals, are invulnerable teleports, can chain in one another, be canceled into from mostly anything, and crossup. Worth mentioning for people who don't play BBCF that OD can be done as a guard cancel, is invuln on activation, is available from roundstart, and uses the same resource as burst (a combo breaker) which is carried between rounds.Someone OD activating through some of your moves is a legit terrifying sight, especially on chars that get insane return from it. OD also locks the opponent out of burst.
Honestly, character specific installs are significantly cooler than system wide installs. Theres something special about them that makes them significantly more hype, but it needs to be sold well by the developers. Sol, Ky, Ragna, Bang, Soriz, Frieza, Yun and Makoto are probably at the top for this just due to how they are presented on screen.
Some how went the entire video without mention to Marvel vs Capcom 3's amazing installs like Turnabout Mode for Phoenix Wright and Dark Phoenix or both Devil Triggers. Now that I think about it, MvC3 has a a ton of installs in it and all of them are pretty great.
My favorite is Balrogs V trigger 2. It's very underrated. It can create so many mixup situations and make people fear the command grab. I've stolen many a match with it. Plus the stun damage is ridiculous.
I think Yang's is a great example, not only bc it's free and almost guarantee if you can't kill her before, but it also has the side effect of copyright striking the tourney
Easily my favorite Installs in any fighting game come from Ultimate Marvel vs. Capcom 3. X-Factor is probably the most controversial comeback/momentum system in fighting games, but it does enable nearly any character to be viable. Zero's Sougenmu, Morrigan's Astral Vision, Dante & Vergil's Devil Triggers (plus Vergil's Spiral Swords), Dark Phoenix to name a few, but my personal favorite: Phoenix Wright's Turnabout Mode. Though you don't spend meter to go into it, working up from collecting evidence in Investigation Mode to landing an Objection in Trial Mode, being able to become one of the strongest characters in the game for a limited time - nothing is more satisfying to see, and it's why I still watch & play the game today.
The entire Heat system in Tekken 8 gave everyone their own installs. It has definitely divided the community and even I hated the idea at first because of 2D character PTSD from T7, but it's actually pretty fun and hype.
The character I most think of when talking about Install mechanics is ABA. It's not like a super which turns a normal character strong for a while. She's a character who starts the game genuinely weak and outright needs her install to be playable. Successful fighting on the back foot gives her the amazing tools she gets when powered up, and gets an additional powerup afterwards for a super. Similar characters being Amy in SoulCalibur6 who starts off lacking, but when she throws enough roses at the opponent permanently powers up for the rest of the match. Red rose form giving her powerful additional followups to her attacks making her an offensive juggernaut, and White Rose form giving her better defensive frame data and parries. Or Jamie in StreetFighter6 who starts off with half his moveset and doing 10% less damage than other characters, but as he gets drunker on age-rating-satisfactory herbal tea unlocks the rest of his kit and ends up doing 10% more damage than everyone else.
Killer Instinc's "Instinc Mode" was the precursor to "V-Trigger", having almost the same activation condition and being the same idea overall (a comeback install)
In Bloody Roar 1 there is rave which sort like x-factor but from 3 onwards it became hyperbeast which also gave characters unique power ups like invisibility for the chameleon but the apex is Chronos the penguin with awful beast form but when turned into Phoenix he becomes really strong.
Marvel 3's meta defining installs of Astral Vision from Morrigan and Sougenmu for Zero. Morrigan gets to change the game from a fighter to bullet hell and for some inexplicable reason STILL BUILD METER to loop herself into another Astral Vision. Zero gets to go beyond being an already great character into an even better character. But my favorite is still Devil Trigger, particularly Vergil's that lets him do the only level 4 super in the game since his level 3 demands his DT to be active for an absolutely obscene amount of damage with Dark Angel.
Probably one of the hardest kinds of supers to make strong due to it's wonky opportunity cost. Street Fighter and SF3 specifcally has a lot of quirks that make any Install you can't ToD or at least two touch with inviable. For one the install timer is your bar. You can't use ex or build any meter until it ends, so the meter cost is deceptively high. That's why a lot of newer games tie installs to moves that actually do something or to a separate resource entirely. But to add insult to injury, normal Supers in 3s don't give the opponent any meter but installs still do, so you're essentially paying to lose the resource war in a lot of MU's. Oro's Tengu Stone is a great example of this. It's amazing for stun combos, arguably better than Genei Jin, but the meter economy is terrible. Characters with short super confirms or even a decent EX confirm simply get to cash out so much more often that winning a round with it rarely translates into winning the game. Genei Jin is the exception, the bar is short and Yun is pretty good without EX. But best of all, for some reason it doesn't give the opponent any meter for it's duration. Even Yang's Seiei Enbu gives the opponent bar on hit. Guess Capcom always had a soft spot for Yun.
Wait wait wait, I've somehow never noticed, in any of the shit I've played or watched, that Genei Jin empowered strikes don't generate meter for the opponent what the fuck
definitely happens because when genei-jin is active all of yuns attacks have super attack priority (which also means you can't trade against him) but also means that like other supers, the opponent gets no meter from getting hit
Killer Instinct 2013 has the Instinct system that essentially grants most of the cast a Install Super My favourite has to be Eyedol, he’s a character balanced around his two forms switching at a somewhat uncontrollable fashion During instinct he gains access to both forms at once essentially becoming the best character in the game for a short duration
I love installs and they are one of my favorite fighting game mechanics.for dbfz 2 i want them to make it a core mechanic just because its core to the series.
Totally! There are certainly installs that predate guilty gear same as there being transformations in Japanese media before dragon ball, it’s simply that GG popularized the idea and had it named after itself
Truth be told, your example of requiem (GER) is a bit off since it was highly anticipated from the manga's debut over a decade ago. People have been waiting with baited breath to see it so I wouldn't say it's a hyped anime moment and more so a hyped manga moment. But it still was exciting to see so you got that part right. On the other hand, Dragonball Z's transformation occurred pre-social media and at the very early days of internet (DSL and dial up speeds) so it was way less known, thus the surprise to many in-anime was at a majority level, making it more an exciting anime moment.
I don't know if blazblue's overdrives count, but I believe they do, my favorite is Terumi's overdrive, which increases the range of his drive attacks, in addition to every time he hits the drive, it makes him steal part of the meter bar of the enemy, also allows him to cancel any special into another special
in fantasy strike midori straight up transforms into a dragon with an entirely different moveset and quince who uses illusions to mix you up between fake and real attacks has a super that if it hits you makes all illusions real temporarily which is absolutely crazy powerful and completely change how he plays
There's a video by Bafael in his Bad Balance series about Twelve that explains that X-Copy is actually his worst super. He has no access to supers or EX specials, making the only 'good' X-Copy character Akuma since he has no EX moves. Plus the bar length and the fact you can only stock 1 makes accessing Twelve's EX moves really costly too. And even in the Akuma matchup, when your install ends you take massive bonus damage making KKZ an instant kill while offering other characters a massive punish. You'd rather take SA1 since it gives him damage that the rest of the cast gets normally while not sacrificing the ability to use EX.
I remember the Bleach game on DS. Of course several characters had installs with how fights works in Bleach (Ban-Kai!). They could do some serious damage.
I'm surprised you didn't mention sparking blast with Dragon Ball, considering it's how the game creates that feeling of the anime power up without spending whole characters on it's idea. It's an install that can basically be used to eliminate mistakes in the match. Like X-factor mixed with burst. (I'm also surprised you didn't mention X-Factor because of how infamous it is). Got hit by a raw level 3 or a combo that started with a DP, and it didn't kill, but you want to recover all of your blue health without switching teammates? Spark. Need to get your opponent off of you and to reset to neutral? Spark, because the startup is basically burst. This is really valuable! Used all of your assists during a blockstring? Spark, since you get unlimited assist cooldown on top of better pressure from jump-cancellable normals. (Your pressure will become godlike with spark and assists!) Your opponent blocked your DP? Spark! Every move cancels into it, so sparking will make you safe on block! Fucked up a combo? Spark quick enough and you can probably still get a knockdown. You'll be in advantage since your assists will recover! Since it's an excellent combo tool due to the huge damage buff, and its ability to be cancelled into, and is so easily combod out of (as long as it's not the combo starter), you can even use it to undo the biggest mistake in the match: the opponent's life. Note that it particularly recreates the feeling of the anime transformation in more than one way. Being used earlier on in the match gives the feeling of a powerful yet temporary transformation creating momentum for the heroes and overwhelming the villain, which I'd compare to a scene like Goku unlocking Mastered Ultra Instinct against Jiren. It didn't last, but it created the momentum the heroes needed to win the TOP. Being used later on in the match, specifically on your anchor is more similar to a complete momentum shift, and as you lose teammates, still having your sparking blast basically means that it's your only teammate. Combined with everything you can use to make it safe or improve your pressure, and with how it's the only real way to recover blue health with your anchor character, it turns the story of the match into the story of a complete and utter momentum shift: IE, Goku unlocking Super Saiyan on Namek. On anchor, the timer for spark will not run out during combos, too, so there's a ton of Touch of Death possibilities, especially combined with the passive damage buff you get when you're on your last character. And the challenge then becomes about how well you're utilizing your spark, and if you can find the opening you need to destroy your opponent. And what I think is so interesting with spark is how much it plays into the story being told of the match and your characters. Think of the game's more dedicated and/or infamous anchor characters, like Base Goku, Beerus, Z-Broly and Tien. Since SSJ goku is being touted as the Ryu of the game, it allows Base-Goku to play like how early Goku was written in DBZ; he's literally the grandfather of the transformations trope and full of comebacks. He also has the Spirit Bomb, which depending on your playstyle can mean Base Goku can unleash a move he'd been working to build up to it's full power since the beginning of the match. Anchor Beerus is like Beerus waking up from his nap and seeing shit is bad and using 0.01% of his power to correct everything. Z Broly is an infamous-as-hell anchor character, but it's fitting because in his original movie he's also infamous for reverse-jumping 4 motherfuckers all at the same time. So Z Broly does well during 1v3s. Tien's is the most interesting to me, because character is a pretty honest warrior, which is reflected in his playstyle, yet his level 3 supers have INSANE damage but also have INSANE drawbacks that are negated when he is on anchor. His level 1 super does self-damage but has some of the highest damage in the game (without extra bar or schenanigans. But he can also spend extra bar for more damage!). And on top of that, he has his Shin Kikoho/Neo Tri-Beam, which deals super huge health damage but will deal huge self damage. And he can deal extra hits for more bar (and self damage). However, the self-damage is decreased if you're the last character alive, and is entirely negated if you're the last alive and you're in sparking blast. Both buffs will not only negate their downsides, but also amplify their damage. Which is huge. The move is a reference to a scene in the show where Tien came out of nowhere against Cell, a villain notably leagues stronger than he is, and blasted him to SMITHEREENS at the cost of his own health, buying the good guys JUST BARELY enough time to survive and get away. It's also great as a reversal or as a whiff punish. His other level 3 super is his friend Chiaotzu blowing himself up, which can just be avoided by the oppontent ducking if you try to hit it raw. However, when used at the end of a combo, it has the HIGHEST minimum damage in the game, with no additional meter spent or silly win conditions. This means that Chiaotzu's sacrifice is actually a better combo finisher as opposed to Shin Kikoho/Neo Tri Beam being excellent when used raw. However, the sacrifice it has two downsides: A. You can't use any Chiaotzu related moves for the rest of the match. Because he, yknow, died. B. There's a long grieving animation at the end of the move if it doesn't kill. The reason why I mention these moves because of how sparking blast impacts them on the OPPONENT's side. For Neo Tri Beam/Shin Kikoho, the health regeneration means that if you've used it against a opponent who is in sparking blast, and it doesn't finish off the opponent, and you want to use repeated Shin Kikohos, the opponent will more or less shrug it off while the repeated ones do less and less damage to them. But it does waste the sparking timer down. This is funny because, again, in the scene in the manga/anime that the move is a reference to, it did INSANE damage to the villain and stalled for time, yet Cell was fine long-term since he can regenerate. And for Chiaotzu's sacrifice, the downsides make it so that it's a move that you NEED to make sure that it kills. Because since there's health regeneration, if the opponent is in sparking blast and Chiaotzu does not kill, then that long grieving animation means that the opponent will regenerate ALL of the health that Chiaotzu did, making Chiaotzu's sacrifice completely meaningless. Which is completely accurate to the show, because Chiaotzu's sacrifice DID do fuck-all and the villain just shrugged it off. And those are cool because Tien is incentivised to either A. doing a completely accurate reference to when he come in clutch to save the day last-minute, or B. "I've won, but at the cost of my friend..." And sparking blast is either used to amplify the feeling of Tien's clutch anime comeback moment, or put the opponent into the shoes of the villain who shrugs off these powerful and devastating attacks that are costing Tien everything to use. So yeah, I have no idea how this didn't get a segment.
In Kyanta while using an install you can't use ex moves so they're generally very weak. But instead of an ultra you can take demon mode which is an install that lets you use 5 ex moves for one bar and likely one shot someone
Technically Shulk's Monado Arts in Smash Bros are like 5 installs in one move, with each one of them buffing or nerfing different stats to fit a variety of situations.
If we wanna talk about installs for everyone like SFV, can't miss Blazblue. Overdrives are so fucking cool man. They can really enhance the fantasy of any character and due to the resources tied to it it's not toxic like V-trigger
my favorite instal is phoenix wright on umvc3 where he basically plays as a stance character to get evidence in one, press objections in another to them finally enter his Turnabout install that is super broken.
My Favorite Install is Mega Gengar from Pokken, cause unlike other super who are just not practical or not flashy/interesting, Gengar's Burst Mode is quite literally is his win condition.
Soul calibur 6 technically has installs in soul charge where it freeze times and your buttons do chip damage and you do more damage but groh and azwel specifically are super charged up and have all of their best features. Haohmaru in sc6 has rage explosion which gives him access to Issey but you lose access to rage for rest of the match if you go for it so theres also that.
Funny thing about twelves x-copy is that while it does give a damage boost, while in it twelve cant spend meter so the x-copy version of some characters like chun and yang are actually quite a bit worse than their regular versions due to how amazing their metered options are
Personally I wish FighterZ (fun fact, it’s apparently correct to pronounce this as Fighters or Fighter Z) organized the different Goku and Vegeta’s by time rather than transformation and game installs accordingly. So, instead of Base, SSj, Blue, Ultra instinct, and Kid Goku they had Namek, Buu Saga, U6, and ToP, and GT Goku. Namek Goku having Base Goku’s attacks and moveset along with a level 5 SSj install that can only be done after all team members are dead. Buu Saga Goku having SSj1-3 installs that stack to go from 1-3. U6 being able to do SSj1, SSjB, and SSjBKKx20 ToP having SSjB, UI sign, and MUI GT having SSj1, SSj3, and SSj4. That would’ve been pretty cool. Super Dragon Ball Z for PS2 kinda does both (sorta, small roster and it’s a 1v1 game). Teen Gohan, Goku, and Vegeta all have SSj1 as install supers (I mean Gohans is SSj2, but whatever). Then there’s Majin Vegeta who starts off as SSj2. Majin Vegeta and Vegeta are similar. They have the exact same moveset except Majin Vegeta doesn’t have a transformation super and has an additional super. And when Vegeta is in his SSj install his projectiles are larger and do more damage and his supers are buffed as well. Majin doesn’t have buffed supers but his specials are buffed by default. However one of regular Vegeta’s specials fires up to 4 consecutive shots. Majin only does 2. SSj1 Vegeta is a better character than Majin Vegeta, but it requires a bar of meter to do that and it’s got a time limit.
A.B.A from Guilty Gear Isuka is definitly my favorite. Going from the worst character with bad normals, slow movement speed and tools that aren't all that great. To one of the fastest characters with the biggest buttons, an amazing reversal for the cost of loosing health until you exit the stance to gain back all the health that you lost from the self damage. And on top of all that she gets Goku Moroha install doubling down on everything. More damage, more speed, more health loss. I love how she plays. Susunoo from blazblue is tied for first as well. Starting each round with only one special move and you have to unlock each one through the match.
Jimbulus at 3:51 on the bottom left of the album art
lol he said tits
I like how Dante and Vergil already had installs in their original series with their Devil Triggers, so they naturally get them in the Vs games, with better damage, healing and new moves.
I would have been so disappointed if the Devil Triggers were just visual things for the supers, so I'm glad they actually function like they do in DMC.
On a side note, I really hope we get a new MvC game at some point that includes Vergil, I wanna be able to Judgement Cut End in a fighting game.
It's so cool
@@PlayerZeroStarthonestly, just a DMC fighting game or a DMC crossover in a game would be enough for me.
I’d lose my shit laughing like a madman if Vergil were put into a game like Strive and just automatically made the most broken character
@@Stryfe52 A DMC Fighting Game would be cool, though I'm concerned they wouldn't have enough characters to fill a full roster
Vergil is gonna get into fortnite and he's gonna be the most broken skin despite the fact that it's just a cosmetic@@Stryfe52
I really thought that Oro's Tengu Stone would've been an example when talking about installs in Street Fighter, but I am glad that my boy Twelve got a mention instead.
Tengu stones top tier tho insanely useful
He didn't respect the stones...
Geneijin and Seiei Enbu are also very much noteworthy, as well as being from the same game.
even if Yang doesn't use Enbu often because his EX moves are super good, it's a strong install
I mean, does it really count as an install if there's no form change or actual power boost? Tengu stone just adds extra projectiles. Oro doesn't even physically change himself.
@@Chaos_Vergil
Installs are less about changing the character itself and more about the move giving the character added properties/damage to their moves. Any kind of temporary state that changes moves activated by a super move is considered an install, basically.
While I agree Sol is the origin of the term, I feel the mechanic itself comes from the Darkstalkers/Vampire series, specifically the Dark Force mechanic which essentially worked as an universal install for all characters, every character could use a bar of meter to enter this mode which offered them a unique buff (like super armor), resources (additional projectiles or shadows that acted as aditional hits), or even mechanics (like Anakaris dividing himself in two to get low attack anywhere on the screen or Jedah's flight mode), all unique to each character.
Yep!
Especially in Night Warriors with Jon's install special and Wolverine in COTA with a similar ability.
It's mostly case Sol gave the mechanic a really cool name and everyone stuck with it.
Plus, install as a term makes a lot of sense
The process of installing something means you are adding something to the system, and while most installs are temporary, they add new stuff to your character that improves their overall gameplan
@@silverdededestruction2197 Which is most funny because the eponymous dragon install isn't even a transformation super anymore in Strive, just a commandgrab dash.
@@marzipancutter8144 they gave Ky Dragon Install
I was fully expecting to see Turnabout mentioned here. In UMVC3, Phoenix Wright's entire moveset is designed around his different modes. He starts in Investigation mode, which is incredibly weak, but is the only mode where he can get evidence. He can enter Trial mode at any time, which is significantly better then investigation, but prevents him from getting his evidence. Once he has three pieces of good evidence, if he lands an objection in trial mode, he'll enter Turnabout mode, giving him some of the highest damage numbers in the game alongside better specials and new normals, and access to his level 3
I was looking for this in the comments. This is my favoutite install
Goes from worst character to best character on a coin flip
@morganpriest7726 and that's how it works in his canon too- man can go from "look at my lawyer dawg im going to jail" to the man who has taken nigh impossible cases and found the truth and enough evidence to crucify the culprit
lawyer install
There's three ways to incorporate super transformations in fighting games from what I've discovered.
1. Install. Basically what was shown in the video.
2. New Slot. Akin to DBFZ, one can give a super form their own slot to make them active all the time.
3. Cutscenes. When performing a super, a character can transform during the animation, then turn back to normal once the animation is over. Smash Ultimate loves doing this one.
Only right to have the example for install type 3 be Sol's Heavy Mob Cemetery in Strive
My favorite is Bang Shishigami's earlier iteration. You build it up visually then unleash with both costume change and overriding BGM. To top it off, you are literally a superhero with the most broken and unhinged moveset.
FUU
RIN
KA
ZAN
Wait, I don't remember him getting a costume change during Fu-Rin-Ka-Zan
@@wakkaseta8351 Oh yeah right, my bad, I mixed up his Astral Finish win pose with Soriz's install. Well, glowing golden kind of counts?
Tsubaki's install from BlazBlue central fiction gives her what is essentially infinite ex specials
Ironically I'm not even sure if I'd call her install an install, despite literally being named install.
It's more of a stock & spend mechanic like a resource character. Having started with Blazblue as one of the first franchises I really got into, she really threw me off as far as my perception of "install" went haha.
If she gets it from stocks of resources (I really don't know anything about BlazBlue so I have no idea), then it's not exactly an install. According to another comment on this same video, A.B.A's Moroha mode from Guilty Gear isn't an install either, but rather a stance (however, Goku Moroha mode is indeed an install). I think it makes sense, but I'm just repeating what I read a minute ago, take it with a grain of salt
@@raghugba863 I'm actually talking about her double quarter circle back super that turns the stock meter into a timer the length of the install depends on the amount of stocks you have she gets a slight damage buff and can use as many enhanced specials as she wants during the time frame
@@Kora_exe Oh, I never saw this reply! I still know nothing about BlazBlue other than some videos I watched like a week ago, but that sounds like a very instally install to me
@@Ennbeardshe’s order sol in blazblue, and yeah, hos isn’t an install character
Blazblue overdrives are one of the craziest installs i've ever seen in fgs
universal mechanic where every character becomes effectively broken. For example Bullet gets infinite heat state while in Overdrive allowing her to effectively chain as many specials into their followups for insane damage and giving her a HALF SCREEN DASH. Terumi instead can cancel out of supers with other supers making and lets him combo out of them, paired with his ability to gain meter like crazy his cashouts in the right circumstance are game-ending.
In strive Its a crime that sol loses his namesake install that has been with him since the beginning. Arc sys owes him an install.
My favourite thing about Sol is his simplistic kit with minimal gimmicks, so I'm glad I don't have an install to worry about.
Not like I disagree tho lol
I mean there are actual plot reasons as to why he doesn't have it in Strive
@@jamfingers55if you're talking about the end of strive, i think sol would've been folded by all other casts in an instant instead of becoming the gorilla that he's known for
I was hoping you would talk about ABA mohora mode, and the fact she has an install super that can only be used during another existing install mode. Which is pretty unique.
Moroha mode is a stance, not an install
However Goku Moroha is an install, but he's mostly going over the most popular games, so no luck for us A.B.A players
@@justsomeguywithoutamask9602ehh it's Abit of both
@@justsomeguywithoutamask9602it’s a timed stance that is objectively better than her base mode… so an install lol
@@BudewFan_ 1. Timed doesn't equal install
2. It's not objectively better, it trades her defensive options for better offensive options, it's the main reason why she's a "high risk high reward" character in the first place
3. Also if regular Moroha is an install, what is Goku Moroha? An install over an install? Also Goku Moroha does fit into the "objectively better" category since it's basically just Moroha but with better everything
Also one thing that imo defines it as a stance is the fact that you need to keep changing between normal mode and Moroha mode a lot during the match, which is not something that happens with installs, Goku Moroha is something that happens at most once per round, meanwhile in a single round A.B.A might change between Moroha and regular mode as often as necessary since she has plenty of ways of changing and/or resetting the stance
Or think of Sol's Dragon Install, do you see him going back and forth from the Dragon Install mode and normal mode? Or think of Narmaya's stance in Granblue, you see her changing between Kagura and Genji stance all the time just like A.B.A.s Moroha, the main difference is that she doesn't need to manage her time on one mode specifically because that's not the kind of character she is. Yes both are stance characters, but the properties of the stance are a bit different because it depends on what the devs want with the character
Hope this helps
@@justsomeguywithoutamask9602 I see your point and I kinda agree but I do feel like jealous rage is just better, what defensive options does she lose, she gains a decent reversal, her normals and specials don’t get any smaller, her movement becomes a lot better too, to me there’s no real downside, I feel like the main difference between a stance and an install is that a stance has both upsides and downsides and you need both stances, while an install is a state you want to get into as your win condition, or at least a win condition (or can get into for some kind of huge power up, I don’t think being garbage due to its downsides disqualifies sol’s level 2 dragon install from that one game from being an install) I don’t think anyone would be like “oh yeah this character is balanced” if you made A.B.A. permanently in jealous rage, goku moroha is an install on an install kind of like gohan’s levels in dbfz
Mostly I feel like calling it a stance just doesn’t convey the right thing, when you think of a stance you tend to think of a mode that is for a different purpose in a character, like a defensive and an offensive stance, where with A.B.A. in strive jealous rage at least to me feels like what you’re supposed to be going for and normal mode is so awful at basically everything to incentivize going into jealous rage and using your win condition
wdym no mention of blazblue, the other game where character specific installs are a universal mechanic like sfv, my favorite ones are ragna who gets new properties and more lifesteal on his D moves (also OD 214214D has the coolest animation in existence), tager who constantly pulls in the opponent instead of only during specific moves and his spark bolt recharges lightning fast, hazama who gets the deadzones on his chains removed and they come back crazy fast as well as getting a lifestealing aura, nine who builds element stocks on block as well as on hit allowing her to go completely crazy with spells, izanami who gets to use all her D attacks from active mode while retaining the ability to block, and susanoo who temporarily unlocks all of his specials and gains access to a super that can make it permanent
Just gonna ignore the amane drill
I see how it is
You lost all your barrier blocking the drills
@@V2ULTRAKill blocking? what's that, I only know about dp and wakeup forward roll
@@fatyoshi696 blocking is that thing that makes amane drill install kill you faster
@@V2ULTRAKill Love to somehow take more chip from blocking a poke than I would have taken from getting stabbed, Amane hours that man has fucked up shit
@@syrelian to be fair
He has to earn it
Its not easy to get lv3 drill
I always thought install was that part where you have to wait before you can play the game, thanks for properly informing me about this subject fighting game microcelebrity Eddventure!
My favorite install IMO is Lowain summoning Yggdrasil, because Lowain is entirely recontextualizing the match if he wins.
Lowain's biggest gag is the fact that if he wins, the match is entirely recontextualized into something that never actually happened, which iirc is normally a bar story.
With the super-art active, the match is changed to be a dream sequence where Lowain's ass is saved by a lady he's crushing on and, to my knowlege, that he isn't actually friends with.
And it's even funnier when the install is frame 1 invincible.
Despite being a (literal) giant skill-check, to my knowlege Iggy will still be really useful to finish opponents off, because even if they guess correctly she still does huge chip damage. And she is also a get-out-of-jail free card due to the frame-1 invuln. Both of which totally fit the idea of the dream sequence.
Oh, also, if you dislike mario party, his other super is ALSO an install, though with that one he just stacks himself onto his brothers. Which also deals a lot of chip damage.
Small correction.
It’s Sammy who has a crush on Yggdrasil.
Since Lowain’s crush is Katalina. (to Vira’s annoyance)
Here's a fun fact most people don't know: SFV Urien actually has TWO (2) Vtriggers! The 2nd one is called Tyrant Pressure, and it gives him an armored charged dash attack that he can cancel into from most moves, as well as juggle with. It can carry full screen and you can combo into it from vtrigger activation off a medium kick poke
That is a fun fact! I’ve heard legends of Urien’s 2nd v trigger but I had no clue that anyone had ever came across the rare and exotic creature
Oh people who were there know of the rumored v-trigger.
If a urien had that trigger loaded you knew you were about to witness someone who truly has forsaken being a man.
That's not an install
@@eddventure6214it’s a fun vtrigger if you want to go monkey mode with urien. Especially using vskill 1 to get the armour then hope your opponent forget to jump or grab on reaction
Ash's Sans coulette basically turns him into a completely different character and is my favorite install
So psyched to check this out when I get home later!
Having been a Sol main since I first discovered GG with XX, I’ve always loved Dragon Install, especially the Xrd version with its incredibly badass look.
Also, I know that this comment will probably get buried in the pile, but I just want to add: thank you so, SO much for all the awesome content you make to share with us, and for being such a beacon of relentless positivity. You’re one of a select few channels that I would happily watch and recommend to anyone, regardless of the type of content you produced, simply because of the positive vibes that you put out into the world. The FGC can be a scary place to navigate, especially for a newcomer, and it’s folks like you who make it seem a bit more manageable to get into the genre. Your writing style and sense of humour continue to be an inspiration to me in terms of my own work, and I don’t think that I can come up with a better or more sincere compliment than that.
All the best,
-NB
MVC3 has a lot of pretty interesting installs, aside from the universal x-factor
Zero's afterimage that has a frame delay, letting him do infinites and hit high and low at the same time.
Morrigan's astral vision that gives her a similar clone to zero but it's mirrored instead of delayed, allowing her to flood the screen with projectiles.
Strider's ouroboros is really cool but I feel like it's way too short for the three meter cost. Even a few more seconds and Strider might've been an anchor on par with Vergil or Phoenix.
Dante and Vergil both have devil trigger which is just a standard damage and speed install, butVergil also has spiral swords which is pretty unique for making Vergil borderline immune to projectiles in conjunction with Yamato normals. Plink dashing through Morrigan's projectile flood with it active makes you feel like the protagonist.
Phoenix's install is insanely resource intensive but you get the best character in the game as a side effect, and you're essentially guaranteed X-Factor as well unless you open your fifth eye and use it to secure a kill.
So, in response to your request for other examples at the end of this delightful look into one of fighting games' coolest mechanics, I'd say Bang from Blazblue. He goes the full underpants + theme song route, and gains an insane set of new abilities. I'm pretty sure he gets a new theme with each entry in the series, but my favorite is the version from the original Blazblue.
Anyways, as mentioned, another excellent video as always; keep 'em coming!
4 different FuRinKaZan songs would be badass, but it's just two: the OG one and a second one from Chronophantasm on.
@@itsshauta Ah, my mistake. I've only played the original and CentralFiction.
Robo Ky's Overclock is probably my favorite
You have 10 seconds before you explode, but if you explode in range of the opponent, they are either combo'd for free or have to block for a long time due to how + the explode is.
You wanma turtle?
Fine.
I have increased run soeed, a Heat gauge that doesn't overheat (meaning something like Muda Muda doesn't make me explode), and a passive boost to my meter gain
Sure I lose all the meter after the exolode happens, but it's such a fun interaction
Phonon’s install in UNI2 is looking pretty strong - not just because it makes the next few specials plus on block, but because activating it during her pressure gives her a way to check for green shielding without using CS
We're back into regular video essay territory now that those GGST character overviews are wrapped up! That means that the old man Jimbulus is hiding somewhere in this video as well. Same game as always, if you spot the out of place old man in a graphic somewhere, comment the timestamp and your comment will be pinned :)
i love big microwave
who is old man jimbulus?
5:01 Correction - He doesn't quite turn into a *better* version of another character. Because while he may get those stat buffs, his copy mode lacks a *very* important capability - supers.
For a number of SF3 characters, the super is a quite substantial tool in their kit, such as Chun-Li's raw super closing out games with nearly guaranteed chip damage, and the aforementioned Genei-jin from Yun. And since those two are the best two characters in the game, you'll be seeing them a lot, which makes X-Copy even worse.
it’s another classic baby that’s right it’s a classic, eddventure does it again babyyy
hi endermanprince
With that intro I hoped you’d mention Gold Experience Requiem install in Jojo ASBR. I don’t play Giorno at all but as my opponent I found fun to have to keep in check Meter-Wise otherwise he will lvl1 into GER install, I also like the fact that while installed he flies as his dash, very funny and a great adaption imo.
I think a better install in ASBR is Fugo's Purple Haze Distortion. It can be activated when his health falls below 25% (It might be 20% I don't remember exactly), as well as when he uses his GHA. Distortion increases his virus damage, but is one of the best installs because it persists into the next round. Plus it's Purple Haze Feedback representation and we love to see that.
Yeah, ASBR does have quite a few installs and similar stuff. Diavolo and his Epitaph, Diego's Dinosaur form, Josuke's counter. Not sure if Mode abilities of the Pillar Men count, but Kars has an Ultimate Lifeform install. I'm also not quite sure if New Moon Pucci qualifies.
@@painsufferingevenperhapsag2980 PHF rep is always the best rep
@@sirskitariibush5570 new moon pucci definetly qualifies as an install. I found hilarious how dragon ball main feature are transformations and it has like 2 installs while jojo has like 3 major transformation moments (Ger, Pucci and Kars) but has SO MANY INSTALLS. Like a 1/6 of the rooster has major installs not to mention minor ones like the level up mechanic of Joseph and Johnny, the corpse parts charcters, Hermes' stickers.
You'd need a video just for the installs in this game fr
Even in million years, I would never guess that Omco (at 2:32) would appear on Eddventure's channel... What a world we live in lol
How are you not going to talk about Blazblue in a video about installs? Not only does everyone get their own unique installs in overdrive, but it also has some of the most interesting install-based characters, like Susanoo who can unlock specials and Jubei with crazy mobility options after install.
If everybody has install,then it just mechanic
I mean Overdrive is just a system mechanic and Susanoo's seals fits more neatly under the snowball character list. His overdrive gives him access to all seals but iirc still doesn't let him use either distortion at max level, even his OD unique distortion only unlocks level 1 of all of his seals and no further. Hakumen's Mugen is a more reasonable example of an install for BB imo.
Guys why are you saying that overdrive being a system mechanic disqualifies it from being an install? Is dust from gg not an overhead because it's universal? The video even mentions the V system from SfV, which is also a system mechanic.
@@zaktak4380 Okay, yeah my b. I guess I should reword and clarify I think OD is definitely an install but unlike V Trigger-which is more a case by case basis on whether or not it actually is, is more interesting to talk about since its less of a given I guess and I'm guessing they just knew more about SFV than BB. I just thought your example of Susanoo is one of the weaker ones, like Izanami is a better example of interesting ODs imo-and I'm a Susanoo main in that game
@@ListlessWither I wasn't mentioning Susanoo as an example for OD, rather as an interesting take on a character powering up. I admit that his seals being an install is debatable though (maybe more of a level mechanic) thats why I also mentioned Jubei. As for Hakumen and some other characters, their installs aren't all that playstyle defining.
Zelda’s “shiek” install in Super Smash Bros Melee is the best install of all time.
Instantly transforms you from a bottom tier to a top tier, has infinite duration, and you can start the game with it active ;)
That's more stance than install, install is like Shulk.
There’s something absolutely hilarious about the most recent install from a fighting game being *Johnny Cage* in MK1. Even better that the install is just a spotlight where you can hear an audience cheering for him.
In Blazblue crosstag battle, Chie has a 3 tiered install increasing her damage output by 100% each time. if you can combo into the 3rd level (which is not easy) you have not only comeback but TOD potential
Good video and I’m looking forward to more.
I think one of my favorites that wasn’t mentioned is SFV Akuma where we finally get to play a version of Shin Akuma with double air fire balls and such.
The first character transformation iv ever seen has to have been Power Stone. Very neat that it's been in for ages.
At least he didn’t start complaining about Vergil. He’s a fair and balanced character that gets to much hate and needs more love in the mvc3 community.
0:46 it's the little details about your chanel. That modem sound in the background just audible enough 👌🏿
I LOVE install supers, and i also loved the video, youre probably the most underrated FG content creator. Anyway i think a cool idea for an install super that i havent seen yet would be for a stance switch character, combining all of the stances and their moves into one, making them much more well rounded and powerful.
I feel like I've seen that idea somewhere but I forget where
From a design perspective, you really have two figure out two major problems from how I see it
A: A lot of stance characters draw strength directly from HAVING a Stance Mode, since it often gives them a very safe special cancel for blockstrings and followups, cheating the frame data as it were, and giving that up needs some kind of consummate return
B: This kind of ties into A, but a lot of characters have multiple moves off one stance state, or unique movement options such as a different jump or dash, which means you need to figure out how to integrate that into their normal moveset in a natural feeling way and often without removing their normal options, having a stance often means having a second toolbox, whether its a couple moves out of the stance, or a whole second moveset
I don't think either of these are necessarily unsolvable, in particular, A is pretty easily solved by just making it that under install, the stance command special cancels you... to neutral state with some kind of short animation, so you keep the advantages of using it, if it happened without an animation it'd be its own kind of fucked up, people pay meter for that kind of privilege once, getting to buy that shit at monthly rates would be wild
B is a much harder task that is likely unsolvable for a lot of character designs, especially the more options and the more discrete their changes are between stances, you could obviously normalize any base spec changes like move speed or special mobility options(eg an air dash only existing on one side), but stuff like having different normals or specials gets a lot harder to solve, especially if they don't reflect a clear paradigm swap, someone having an invincible reversal on one side thats like, a standard projectile on the other doesn't exactly blend well, if you wanted to be fucked up its now two projectiles, one at an angle and also its now invuln like the reversal but like, that alone is a massive power up and not simply blending stance concepts
You'd likely have better results trying this with a character that has restrictions rather than mode-based abilities, if that makes sense, releasing limiters is often easier than melding strengths, a Perfect Stance type gimmick is something you kind of need to approach from the get-go to make everything bend to the concept
That "jumps on a fairy" *lands on Ferry* joke absolutely killed me. The video was great, but that was such a highlight.
I wish every fighting game had (multiple) installs. They are easily my favourite fighting game mechanic. The fact that the freaking DB game had so little installs was a crime imo.
KAMEN RIDER IN THE FIRST FUCKIN SECOND OF THE VIDEO VIDEO PEAK ALREADY
Love already seeing gbvs rising in these kinds of videos. Ive been having a lot of fun with that one in the last few weeks
I was already having fun watching but the phrase "plays his blockstrings in creative mode" made me pause and subscribe instantly
I was happy to see Lowain, but not mentioning human pillar attack was quite jarring, especially when you mentioned that the other two supers we're quite funny aswell. I think HPA is by far the funniest IMO lol.
Also what's important is Lowain ONLY has install supers! He does not have an easy way to cash out damage with his meter, you have to either be at the wall to combo into HPA or use SBA skills. Theoretically, it's possible to avoid all of Lowain's damage from his supers.
So few notes to Vira: While she is undeniably strong, install doesn't make her the strongest in the slightest as characters like Cagliostro, Nier, Seox and Zeta definitely outrank her and the others.
Air options are nice, correct, but with how punishing anti airs are it is a huge risk to jump, let alone predictably so. She is supposed to be a rush-downy midranger and it is just one of many approach tools that the game provides.
Also her wake up two hit dp can be actually countered without much difficulty, far from free - experienced players know how to block first hit and spot dodge the other and can get a full punish very consistently, which I have learned on my own skin, it was painful but necessary learning experience. It also goes rather low so is a very meh anti air.
Where I found install really shines is in the combo extensions - her Ultimate Darkane now ground bounces on hit leading to long midscreen combos and the Heavy Red Beryl Sword allows for a combo lanch extension in the corner. That and her super in install is a fullscreen beam, and thus one of the best projectile punishes in the game, if not the very best, but its long start up makes the timing a little tricky to get right and it is not air unblockable.
I think Overdrive from BlazBlue deserves a special mention. It's a system mechanic that uses the same resource as Burst that powers up your character for 2-8 seconds depending on your life total and how you entered OD state.
In addition to powering up your supers and preventing the opponent from Bursting, each character gains unique buffs, often related to their Drive moves.
It's also notable because multiple install supers in older BB titles were changed into that character's Overdrive state, such as Ragna's Blood Kain and Bang's FuRinKaZan.
You know is lost when you hear
RIDE IT ALL
I feel like it's a crime to talk about installs and NOT mention Blazblue 💀
BBCF’s overdrive system and Jubei’s install from the same game definitely deserve a mention
I thought for sure I was gonna see my boi Bang pop up in a video about installs.. 🥺
I didnt know that sol's headband was a limiter tbh. I thought it was just him masking his gear mark
Okay the IK combo extension at 2:13 was sick
Kars from Jojo asbr has 3 different installs, 2 of them remove his capability of building meter in exchange of multi hit on his bladed attacks and a 1 meter special damage increase, the last one it's hi ult and turn him from a rush down /mixup oki char into a terryfing zoner with multi level projectiles, unblockable comand normals, flying dash and crazy combos from his low projectile you truly become the ultimate life form
Watching Derek Zoolander achieve the final form of super ultra ambi-turner, at the last moment was breathtaking.
Never thought of VT as installs but it makes sense. Then BBCP/CF overdrives probably count too. I'd say Jin is among the crazier ones, due to the sheer combo routing potential and reset opportunities it presents. Terumi's too, making him gain more meter (and drain it), able to cancel supers into supers, and OD may improve every character's supers but it's definitely incredibly prevalent in him with how stupidly high his damage can get. Bang is maybe the craziest one, replacing every movement with an omnidirectional dash, which, if he got some of his seals, are invulnerable teleports, can chain in one another, be canceled into from mostly anything, and crossup.
Worth mentioning for people who don't play BBCF that OD can be done as a guard cancel, is invuln on activation, is available from roundstart, and uses the same resource as burst (a combo breaker) which is carried between rounds.Someone OD activating through some of your moves is a legit terrifying sight, especially on chars that get insane return from it. OD also locks the opponent out of burst.
It's so funny I was looking for a video essay on this like 4 days ago thankyou for your services
Honestly, character specific installs are significantly cooler than system wide installs. Theres something special about them that makes them significantly more hype, but it needs to be sold well by the developers. Sol, Ky, Ragna, Bang, Soriz, Frieza, Yun and Makoto are probably at the top for this just due to how they are presented on screen.
Some how went the entire video without mention to Marvel vs Capcom 3's amazing installs like Turnabout Mode for Phoenix Wright and Dark Phoenix or both Devil Triggers. Now that I think about it, MvC3 has a a ton of installs in it and all of them are pretty great.
My favorite is Balrogs V trigger 2. It's very underrated. It can create so many mixup situations and make people fear the command grab. I've stolen many a match with it. Plus the stun damage is ridiculous.
"Favorite Install?"
Bloody Roar - the entire game. Everyone has an install turning them into a were-[animal] that varies by character.
Ultimax's Junpei really made me appreciate this mechanic. Rather than cashing out super, he plays a baseball metagame to reach his install.
quick note about GBVS:R.
Nier also has an install super, it grants her unlimited uses of Death instead of the usual 13 for a limited time 👌
Jean Grey's install in MVC3 is so iconic!!!!
If we're talking about cool installs I love, it's gotta be pokken tournament's system mechanic "Synergy Burst"
I think Yang's is a great example, not only bc it's free and almost guarantee if you can't kill her before, but it also has the side effect of copyright striking the tourney
I've never clicked on a video so fast. Installs are so sick. Haven't even watched yet and I've already liked the video.
Easily my favorite Installs in any fighting game come from Ultimate Marvel vs. Capcom 3. X-Factor is probably the most controversial comeback/momentum system in fighting games, but it does enable nearly any character to be viable. Zero's Sougenmu, Morrigan's Astral Vision, Dante & Vergil's Devil Triggers (plus Vergil's Spiral Swords), Dark Phoenix to name a few, but my personal favorite:
Phoenix Wright's Turnabout Mode. Though you don't spend meter to go into it, working up from collecting evidence in Investigation Mode to landing an Objection in Trial Mode, being able to become one of the strongest characters in the game for a limited time - nothing is more satisfying to see, and it's why I still watch & play the game today.
The entire Heat system in Tekken 8 gave everyone their own installs. It has definitely divided the community and even I hated the idea at first because of 2D character PTSD from T7, but it's actually pretty fun and hype.
The character I most think of when talking about Install mechanics is ABA.
It's not like a super which turns a normal character strong for a while. She's a character who starts the game genuinely weak and outright needs her install to be playable. Successful fighting on the back foot gives her the amazing tools she gets when powered up, and gets an additional powerup afterwards for a super.
Similar characters being Amy in SoulCalibur6 who starts off lacking, but when she throws enough roses at the opponent permanently powers up for the rest of the match. Red rose form giving her powerful additional followups to her attacks making her an offensive juggernaut, and White Rose form giving her better defensive frame data and parries.
Or Jamie in StreetFighter6 who starts off with half his moveset and doing 10% less damage than other characters, but as he gets drunker on age-rating-satisfactory herbal tea unlocks the rest of his kit and ends up doing 10% more damage than everyone else.
I haven't been able to play much of Power Instinct, but from what I've seen it's full of fun installs
Killer Instinc's "Instinc Mode" was the precursor to "V-Trigger", having almost the same activation condition and being the same idea overall (a comeback install)
In Bloody Roar 1 there is rave which sort like x-factor but from 3 onwards it became hyperbeast which also gave characters unique power ups like invisibility for the chameleon but the apex is Chronos the penguin with awful beast form but when turned into Phoenix he becomes really strong.
Hakan's Oil Shower is an install and you can't convince me otherwise.
Marvel 3's meta defining installs of Astral Vision from Morrigan and Sougenmu for Zero. Morrigan gets to change the game from a fighter to bullet hell and for some inexplicable reason STILL BUILD METER to loop herself into another Astral Vision. Zero gets to go beyond being an already great character into an even better character.
But my favorite is still Devil Trigger, particularly Vergil's that lets him do the only level 4 super in the game since his level 3 demands his DT to be active for an absolutely obscene amount of damage with Dark Angel.
Probably one of the hardest kinds of supers to make strong due to it's wonky opportunity cost. Street Fighter and SF3 specifcally has a lot of quirks that make any Install you can't ToD or at least two touch with inviable. For one the install timer is your bar. You can't use ex or build any meter until it ends, so the meter cost is deceptively high. That's why a lot of newer games tie installs to moves that actually do something or to a separate resource entirely. But to add insult to injury, normal Supers in 3s don't give the opponent any meter but installs still do, so you're essentially paying to lose the resource war in a lot of MU's.
Oro's Tengu Stone is a great example of this. It's amazing for stun combos, arguably better than Genei Jin, but the meter economy is terrible. Characters with short super confirms or even a decent EX confirm simply get to cash out so much more often that winning a round with it rarely translates into winning the game.
Genei Jin is the exception, the bar is short and Yun is pretty good without EX. But best of all, for some reason it doesn't give the opponent any meter for it's duration. Even Yang's Seiei Enbu gives the opponent bar on hit. Guess Capcom always had a soft spot for Yun.
Wait wait wait, I've somehow never noticed, in any of the shit I've played or watched, that Genei Jin empowered strikes don't generate meter for the opponent what the fuck
definitely happens because when genei-jin is active all of yuns attacks have super attack priority (which also means you can't trade against him) but also means that like other supers, the opponent gets no meter from getting hit
Killer Instinct 2013 has the Instinct system that essentially grants most of the cast a Install Super
My favourite has to be Eyedol, he’s a character balanced around his two forms switching at a somewhat uncontrollable fashion
During instinct he gains access to both forms at once essentially becoming the best character in the game for a short duration
I'd say my favorite installs are Junpei's Victory Cry from P4AU, and Phoenix Wright's turnabout mode from UMVC3
I love installs and they are one of my favorite fighting game mechanics.for dbfz 2 i want them to make it a core mechanic just because its core to the series.
Bloody roar predates GG by a year, i was wondering if that counts
Totally! There are certainly installs that predate guilty gear same as there being transformations in Japanese media before dragon ball, it’s simply that GG popularized the idea and had it named after itself
@@eddventure6214 an example of franchises with transformations before dragon ball is robot boy and super sentai rangers
Not even mentioning Darkstalkers is criminal considering the universal installs is practically half of what makes the series unique
Giovanna automagically gets Shrek install when she has above 50 or 100 meter that gives her a passive boost to her damage and health
Not a super but Superman’s Fury of Krypton from Injustice was always fun lol. Great video
Truth be told, your example of requiem (GER) is a bit off since it was highly anticipated from the manga's debut over a decade ago. People have been waiting with baited breath to see it so I wouldn't say it's a hyped anime moment and more so a hyped manga moment. But it still was exciting to see so you got that part right.
On the other hand, Dragonball Z's transformation occurred pre-social media and at the very early days of internet (DSL and dial up speeds) so it was way less known, thus the surprise to many in-anime was at a majority level, making it more an exciting anime moment.
Installs are one of the coolest things. Fighting games are so cool.
I don't know if blazblue's overdrives count, but I believe they do, my favorite is Terumi's overdrive, which increases the range of his drive attacks, in addition to every time he hits the drive, it makes him steal part of the meter bar of the enemy, also allows him to cancel any special into another special
in fantasy strike midori straight up transforms into a dragon with an entirely different moveset and quince who uses illusions to mix you up between fake and real attacks has a super that if it hits you makes all illusions real temporarily which is absolutely crazy powerful and completely change how he plays
Literally nothing is gonna beat RADIO!!!!!!!! (EPIC Music plays)
4:10 light attacks don't build meter but mediums and heavies do so yun is whiffing cr.mp multiple times to build meter
Even if Dragon Install into lose is a true combo, you better believe that READY OR...! is worth it
my favorite install character is eyelander splendid pureknight
There's a video by Bafael in his Bad Balance series about Twelve that explains that X-Copy is actually his worst super. He has no access to supers or EX specials, making the only 'good' X-Copy character Akuma since he has no EX moves. Plus the bar length and the fact you can only stock 1 makes accessing Twelve's EX moves really costly too. And even in the Akuma matchup, when your install ends you take massive bonus damage making KKZ an instant kill while offering other characters a massive punish. You'd rather take SA1 since it gives him damage that the rest of the cast gets normally while not sacrificing the ability to use EX.
I remember the Bleach game on DS. Of course several characters had installs with how fights works in Bleach (Ban-Kai!). They could do some serious damage.
I'm surprised you didn't mention sparking blast with Dragon Ball, considering it's how the game creates that feeling of the anime power up without spending whole characters on it's idea. It's an install that can basically be used to eliminate mistakes in the match. Like X-factor mixed with burst. (I'm also surprised you didn't mention X-Factor because of how infamous it is).
Got hit by a raw level 3 or a combo that started with a DP, and it didn't kill, but you want to recover all of your blue health without switching teammates? Spark.
Need to get your opponent off of you and to reset to neutral? Spark, because the startup is basically burst. This is really valuable!
Used all of your assists during a blockstring? Spark, since you get unlimited assist cooldown on top of better pressure from jump-cancellable normals. (Your pressure will become godlike with spark and assists!)
Your opponent blocked your DP? Spark! Every move cancels into it, so sparking will make you safe on block!
Fucked up a combo? Spark quick enough and you can probably still get a knockdown. You'll be in advantage since your assists will recover!
Since it's an excellent combo tool due to the huge damage buff, and its ability to be cancelled into, and is so easily combod out of (as long as it's not the combo starter), you can even use it to undo the biggest mistake in the match: the opponent's life.
Note that it particularly recreates the feeling of the anime transformation in more than one way. Being used earlier on in the match gives the feeling of a powerful yet temporary transformation creating momentum for the heroes and overwhelming the villain, which I'd compare to a scene like Goku unlocking Mastered Ultra Instinct against Jiren. It didn't last, but it created the momentum the heroes needed to win the TOP.
Being used later on in the match, specifically on your anchor is more similar to a complete momentum shift, and as you lose teammates, still having your sparking blast basically means that it's your only teammate. Combined with everything you can use to make it safe or improve your pressure, and with how it's the only real way to recover blue health with your anchor character, it turns the story of the match into the story of a complete and utter momentum shift: IE, Goku unlocking Super Saiyan on Namek.
On anchor, the timer for spark will not run out during combos, too, so there's a ton of Touch of Death possibilities, especially combined with the passive damage buff you get when you're on your last character. And the challenge then becomes about how well you're utilizing your spark, and if you can find the opening you need to destroy your opponent.
And what I think is so interesting with spark is how much it plays into the story being told of the match and your characters. Think of the game's more dedicated and/or infamous anchor characters, like Base Goku, Beerus, Z-Broly and Tien.
Since SSJ goku is being touted as the Ryu of the game, it allows Base-Goku to play like how early Goku was written in DBZ; he's literally the grandfather of the transformations trope and full of comebacks. He also has the Spirit Bomb, which depending on your playstyle can mean Base Goku can unleash a move he'd been working to build up to it's full power since the beginning of the match.
Anchor Beerus is like Beerus waking up from his nap and seeing shit is bad and using 0.01% of his power to correct everything.
Z Broly is an infamous-as-hell anchor character, but it's fitting because in his original movie he's also infamous for reverse-jumping 4 motherfuckers all at the same time. So Z Broly does well during 1v3s.
Tien's is the most interesting to me, because character is a pretty honest warrior, which is reflected in his playstyle, yet his level 3 supers have INSANE damage but also have INSANE drawbacks that are negated when he is on anchor.
His level 1 super does self-damage but has some of the highest damage in the game (without extra bar or schenanigans. But he can also spend extra bar for more damage!).
And on top of that, he has his Shin Kikoho/Neo Tri-Beam, which deals super huge health damage but will deal huge self damage. And he can deal extra hits for more bar (and self damage). However, the self-damage is decreased if you're the last character alive, and is entirely negated if you're the last alive and you're in sparking blast. Both buffs will not only negate their downsides, but also amplify their damage. Which is huge.
The move is a reference to a scene in the show where Tien came out of nowhere against Cell, a villain notably leagues stronger than he is, and blasted him to SMITHEREENS at the cost of his own health, buying the good guys JUST BARELY enough time to survive and get away. It's also great as a reversal or as a whiff punish.
His other level 3 super is his friend Chiaotzu blowing himself up, which can just be avoided by the oppontent ducking if you try to hit it raw. However, when used at the end of a combo, it has the HIGHEST minimum damage in the game, with no additional meter spent or silly win conditions.
This means that Chiaotzu's sacrifice is actually a better combo finisher as opposed to Shin Kikoho/Neo Tri Beam being excellent when used raw. However, the sacrifice it has two downsides:
A. You can't use any Chiaotzu related moves for the rest of the match. Because he, yknow, died.
B. There's a long grieving animation at the end of the move if it doesn't kill.
The reason why I mention these moves because of how sparking blast impacts them on the OPPONENT's side.
For Neo Tri Beam/Shin Kikoho, the health regeneration means that if you've used it against a opponent who is in sparking blast, and it doesn't finish off the opponent, and you want to use repeated Shin Kikohos, the opponent will more or less shrug it off while the repeated ones do less and less damage to them. But it does waste the sparking timer down.
This is funny because, again, in the scene in the manga/anime that the move is a reference to, it did INSANE damage to the villain and stalled for time, yet Cell was fine long-term since he can regenerate.
And for Chiaotzu's sacrifice, the downsides make it so that it's a move that you NEED to make sure that it kills. Because since there's health regeneration, if the opponent is in sparking blast and Chiaotzu does not kill, then that long grieving animation means that the opponent will regenerate ALL of the health that Chiaotzu did, making Chiaotzu's sacrifice completely meaningless.
Which is completely accurate to the show, because Chiaotzu's sacrifice DID do fuck-all and the villain just shrugged it off.
And those are cool because Tien is incentivised to either A. doing a completely accurate reference to when he come in clutch to save the day last-minute, or B. "I've won, but at the cost of my friend..."
And sparking blast is either used to amplify the feeling of Tien's clutch anime comeback moment, or put the opponent into the shoes of the villain who shrugs off these powerful and devastating attacks that are costing Tien everything to use.
So yeah, I have no idea how this didn't get a segment.
In Kyanta while using an install you can't use ex moves so they're generally very weak. But instead of an ultra you can take demon mode which is an install that lets you use 5 ex moves for one bar and likely one shot someone
Me waiting for Sailor Moon to be mentioned :💀
Fun fact, I’m from STL and we actually had one of the bigger scenes for this game awhile back! Me personally I’m sticking to my own business 😭
Technically Shulk's Monado Arts in Smash Bros are like 5 installs in one move, with each one of them buffing or nerfing different stats to fit a variety of situations.
I think Arsene is a better example of an Install for smash bros, since Monado arts don’t change your moveset.
If we wanna talk about installs for everyone like SFV, can't miss Blazblue.
Overdrives are so fucking cool man. They can really enhance the fantasy of any character and due to the resources tied to it it's not toxic like V-trigger
BlazBlue is great because ever since Overdrive was added as a mechanic, every character has at least one install super
my favorite instal is phoenix wright on umvc3 where he basically plays as a stance character to get evidence in one, press objections in another to them finally enter his Turnabout install that is super broken.
My Favorite Install is Mega Gengar from Pokken, cause unlike other super who are just not practical or not flashy/interesting, Gengar's Burst Mode is quite literally is his win condition.
Soul calibur 6 technically has installs in soul charge where it freeze times and your buttons do chip damage and you do more damage but groh and azwel specifically are super charged up and have all of their best features. Haohmaru in sc6 has rage explosion which gives him access to Issey but you lose access to rage for rest of the match if you go for it so theres also that.
Funny thing about twelves x-copy is that while it does give a damage boost, while in it twelve cant spend meter so the x-copy version of some characters like chun and yang are actually quite a bit worse than their regular versions due to how amazing their metered options are
Personally I wish FighterZ (fun fact, it’s apparently correct to pronounce this as Fighters or Fighter Z) organized the different Goku and Vegeta’s by time rather than transformation and game installs accordingly.
So, instead of Base, SSj, Blue, Ultra instinct, and Kid Goku they had Namek, Buu Saga, U6, and ToP, and GT Goku.
Namek Goku having Base Goku’s attacks and moveset along with a level 5 SSj install that can only be done after all team members are dead.
Buu Saga Goku having SSj1-3 installs that stack to go from 1-3.
U6 being able to do SSj1, SSjB, and SSjBKKx20
ToP having SSjB, UI sign, and MUI
GT having SSj1, SSj3, and SSj4.
That would’ve been pretty cool.
Super Dragon Ball Z for PS2 kinda does both (sorta, small roster and it’s a 1v1 game). Teen Gohan, Goku, and Vegeta all have SSj1 as install supers (I mean Gohans is SSj2, but whatever). Then there’s Majin Vegeta who starts off as SSj2.
Majin Vegeta and Vegeta are similar. They have the exact same moveset except Majin Vegeta doesn’t have a transformation super and has an additional super.
And when Vegeta is in his SSj install his projectiles are larger and do more damage and his supers are buffed as well. Majin doesn’t have buffed supers but his specials are buffed by default. However one of regular Vegeta’s specials fires up to 4 consecutive shots. Majin only does 2. SSj1 Vegeta is a better character than Majin Vegeta, but it requires a bar of meter to do that and it’s got a time limit.
A.B.A from Guilty Gear Isuka is definitly my favorite. Going from the worst character with bad normals, slow movement speed and tools that aren't all that great. To one of the fastest characters with the biggest buttons, an amazing reversal for the cost of loosing health until you exit the stance to gain back all the health that you lost from the self damage. And on top of all that she gets Goku Moroha install doubling down on everything. More damage, more speed, more health loss. I love how she plays.
Susunoo from blazblue is tied for first as well. Starting each round with only one special move and you have to unlock each one through the match.