It's controlled by PlayerController, right? We are struggling with root motion on "npc" animals in our game, they bounce into things, avoidance is hard, while Navmesh locomotion jis super janky because animals are long. Maybe you could help us out with that? :)
Those ears turn into wings!
Great as always my man, keep it up
Thank you!
Are you using root motion ?
oh wow, this is great! I wish you well, Dragon!!!
Thats one nice model
Recommend to me tutorials to reach such a level
where do you found the animation
Ight I figured it out: you are using rootmotion.
Tutorial?
HOW
just remake the isle bro, we need competent devs
It's controlled by PlayerController, right? We are struggling with root motion on "npc" animals in our game, they bounce into things, avoidance is hard, while Navmesh locomotion jis super janky because animals are long. Maybe you could help us out with that? :)