Breachers VR - NA Grand Finals - Season 3 - VRML

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 9

  • @STEALTH_255
    @STEALTH_255 9 วันที่ผ่านมา +3

    Fire casting 🔥

    • @SQUIDWARD3111
      @SQUIDWARD3111 9 วันที่ผ่านมา

      yeah imma touch u

  • @k.c.9019
    @k.c.9019 3 วันที่ผ่านมา +3

    Don't you guys think you should do casting like in professional CS:GO ? Kinda always showing player perspective and smart changing them to show the action? The free cam feels like it's arbitrary, not connecting viewer first hand to the action. What you guys think?

    • @juschillin3852
      @juschillin3852 3 วันที่ผ่านมา +1

      Agreed, orbital cam is cool for a sitrep of how they're pushing/rotating but once players are facechecking each other I want to see their pov. It really takes away from how tight these angles are and how well each person can play them.

    • @k.c.9019
      @k.c.9019 2 วันที่ผ่านมา

      ​@@juschillin3852 Hopefully, they’re paying attention to the comments. They should check out commentary from big shooters like CS:GO or Valorant and take notes. Just stick to what’s already been proven to work-what’s entertaining. A huge improvement in appeal would come from simply doing what others do, like putting the camera on the players.

    • @Breachers_VRML
      @Breachers_VRML  2 วันที่ผ่านมา +2

      Nightfiree here. We appreciate the feedback. This style of camera management doesnt come from a lack of experience but actually from years of experience doing VR specific camera work. I do agree with you the FPS views are great and connect to the old school 2d esports audience more. However specifically because its a person in VR, the view can become slightly nauseating to new / less experienced viewers especially if snap turn is being used. Breachers has great tools to help with smoothing and other elements but then sometimes the user aims with their left eye. And to really peel back the onion, the spectator has some quirks once you start doing multiple maps / players disconnect. It becomes challenging to quickly / efficiently select a specific players fps view . Lastly, While I think FPS view does a great job of capturing a familiar feel, I also want to enhance the fact that these players are IN VR. I think you can see that best from a third person perspective as you see the head / arm movements more clearly. End of the day, I always take good feedback into consideration which this is and can do my best to practice / experiment more

  • @MasonG7393
    @MasonG7393 9 วันที่ผ่านมา

    This game is the best

  • @G.R.1.M.M
    @G.R.1.M.M 8 วันที่ผ่านมา

    TF made a good game

  • @reelgesh51
    @reelgesh51 9 วันที่ผ่านมา

    👀