Hello again! I saw your video on how to make your game responsive in construct and it seemed to me the best video that explains the adaptive screen. Could you make a tutorial on how to make a sliding game menu like the clash royale menu with the adaptive screen at different resolutions that you used in that tutorial? or is it impossible?
@@aliatdoondookstudio7453 Hello, I would like an adaptive sliding menu tutorial and Random world generation like minecraft. Like the one in the following video: th-cam.com/video/3g9Pt8t_1Y8/w-d-xo.html Greetings
Hi bro I created a platform game and the gpu 25% and cpu 60% 60 Fram per second but there is a little lag or drop frame when the player moving or the camera following the player If you faced this problem how can I solve it ?
Basically the "every tick" actions cause this problem. You need to make these actions "trigger". In the debug layout of C3, you can find "CPU profiler" helpful.
@@aliatdoondookstudio7453 I remove al every tick to check if the performance improve but I noticed in cpu profilter the Draw calls talking 2.2% what does not mean I read about it but I didn't understand it
Hi bro, Can we make this game in construct 2. Because I have the license so I can export the game. I can remake most of it but we don't have the tween behavior.
Hello again! I saw your video on how to make your game responsive in construct and it seemed to me the best video that explains the adaptive screen. Could you make a tutorial on how to make a sliding game menu like the clash royale menu with the adaptive screen at different resolutions that you used in that tutorial? or is it impossible?
Glad it helped! you can take a look at my "Shop System" video. there you can see I've used something like sliding menu,
hope it helps you!
Tus tutoriales son geniales. Sigue subiendo videos por favor. Like 💪
Glad to hear that... please tell us about your desired subjects.
@@aliatdoondookstudio7453 Hello, I would like an adaptive sliding menu tutorial and Random world generation like minecraft. Like the one in the following video: th-cam.com/video/3g9Pt8t_1Y8/w-d-xo.html Greetings
Hi bro
I created a platform game and the gpu 25% and cpu 60% 60 Fram per second but there is a little lag or drop frame when the player moving or the camera following the player
If you faced this problem how can I solve it ?
Basically the "every tick" actions cause this problem. You need to make these actions "trigger".
In the debug layout of C3, you can find "CPU profiler" helpful.
@@aliatdoondookstudio7453 I remove al every tick to check if the performance improve but I noticed in cpu profilter the Draw calls talking 2.2% what does not mean I read about it but I didn't understand it
Great stuff. Thanks.
Glad you enjoyed it!
Hi bro,
Can we make this game in construct 2.
Because I have the license so I can export the game.
I can remake most of it but we don't have the tween behavior.
Hey, yes you can. Just use lite tween plugin instead of C3's tween