Hitboxes in Fighting Games: How They Really Work!!

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 15

  • @owencmyk
    @owencmyk  ปีที่แล้ว +2

    In this video, I explain how hitboxes work, and how I made them automatically for my indie fighting game DigitalVENOM - RADIUM BLOOD -

  • @barry4466
    @barry4466 ปีที่แล้ว +2

    Owen CMYK is really good at explaining these types of things. He does it in such a way that the video game fan who knows nothing about coding can still understand and appreciate the process of game making. Great job. Keep more videos coming!!

    • @owencmyk
      @owencmyk  ปีที่แล้ว

      Thank you very much, next time maybe I'll explain how I made the sprites.

  • @TheLegendaryTorball
    @TheLegendaryTorball ปีที่แล้ว +2

    Really enjoyed the new devlog! It's cool to see that you explained the usage of hitboxes, and your automatic hitbox maker looks to be pretty damn handy lol. Can't wait for the next update!

    • @owencmyk
      @owencmyk  ปีที่แล้ว +1

      Thank you!! I look forward to keeping you guys posted whenever I've got new changes!

  • @user-wl2xl5hm7k
    @user-wl2xl5hm7k ปีที่แล้ว +1

    Game looks awesome man. Loved that music too.
    Cool, concise info.

  • @kirbowaffle
    @kirbowaffle ปีที่แล้ว +2

    i cant wait to play this

    • @owencmyk
      @owencmyk  ปีที่แล้ว

      It probably won't release for a while, but I'll make sure it's as good as it can be once it's out!

  • @Jane-yg3vz
    @Jane-yg3vz ปีที่แล้ว +2

    Very interesting.

  • @jazzboi_9026
    @jazzboi_9026 ปีที่แล้ว +2

    That's a pretty interesting way of automating hitbox creation. Is it possible to make a hitbox that is also a hurtbox? I.E. make the hitbox not disjointed?

    • @owencmyk
      @owencmyk  ปีที่แล้ว +1

      Thanks for checking out my game. I think the best way to do that would probably be to put a green region somewhere inside her leg.
      The game automatically recognizes any connected collection of green pixels as a hurtbox, and since you wouldn't want the hurtbox to be *quite* as big, it seems like that would make a good option.
      Though for this game specifically, I don't think I'll do that. Attacks are fine being disjointed during their active frames because I plan to implement a clash system, which I think would look cooler than both players getting counter-hit anyway.
      Sorry for the long comment. Also if you want to use this tool let me know, I could probably help you set it up for whatever formatting your frame-data uses.

  • @oyentemaniatico
    @oyentemaniatico 7 หลายเดือนก่อน +1

    00:12 you never explained this.

    • @owencmyk
      @owencmyk  7 หลายเดือนก่อน

      I did, from 1:01
      Normally you'd have to manually create hitboxes to align with your character but I generated them from coloring over sprites

    • @oyentemaniatico
      @oyentemaniatico 7 หลายเดือนก่อน

      @@owencmyk oh I see, i thought we were going to get into the code at some point. thank you