Procedural 3d scan points cloud to mesh in Geometry nodes - Blender tutorial ENG

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 11

  •  หลายเดือนก่อน

    Seems very interesting. But I'm still on your last video =D. Anyway, thank you!

    • @andrea_ciani
      @andrea_ciani  หลายเดือนก่อน +1

      Ahah, thank you too Marcos! Take your time 🙂

  • @gianglinhtinh
    @gianglinhtinh หลายเดือนก่อน

    hi, does the download file in gumroad include the model like the video? I just see a plane, just wondering.

    • @andrea_ciani
      @andrea_ciani  หลายเดือนก่อน +1

      Hi! Yes, it's correct, the downloadable file contains only the geonode setup and not the mesh for copyright reasons.
      You can import your point cloud data and then add the geometry node on it.

    • @gianglinhtinh
      @gianglinhtinh หลายเดือนก่อน +1

      @andrea_ciani ok, understood

  • @user-un1vs8hi9n
    @user-un1vs8hi9n 25 วันที่ผ่านมา

    very good job . i am trying to export the mesh but i am not getting the texture , i tried to bake it , alsao i could not . please can you explain how to export the mesh with texture

    • @andrea_ciani
      @andrea_ciani  25 วันที่ผ่านมา +1

      Hi @user-un1vs8hi9n! First of all thank you for your feedback!
      About exporting the mesh you need to bake the Col attribute following these steps:
      1 - Apply the GN modifier to have an unwrappable geometry
      2 - Unwrap the mesh (i suggest to use the Smart UV unwrap method but you can use whatever you want)
      3 - Go in the shading editor and add an Image Texture node, create a new image with your preferred values (i suggest you to disable the Alpha check).
      4 - Link Col attribute in the Base color of a Principle BSDF as my video tutorial (i suggest you this way to be able to follow the next steps)
      5 - Select and keep selected ONLY the new Image Texture Node made before in the Shading editor
      6 - Choose the Cycles engine to be able to bake something
      7 - Go in the Bake section of the Render properties tab, choose the Diffuse as the Bake type and disable the Direct and Indirect checks leaving only Color
      8 - I suggest you to decrease to 5 px or 2 px the Size value of the Margin subsection of the Bake section
      9 - Press the Bake button, wait and you should have the image texture with the right colors. Save the image or pack it in the blend file itself with the menù File->External Data->Pack resources.
      10 - In the shading editor link the image texture in the Base color of the Principle BSDF shader and now you can export the mesh in obj, fbx or others
      Enjoy! 🙂

    • @user-un1vs8hi9n
      @user-un1vs8hi9n 24 วันที่ผ่านมา

      @@andrea_ciani i loved the way you work with blender and i decided to build my experience in this software through your channel. i really appreciate your answer. thank you very much sir

    • @andrea_ciani
      @andrea_ciani  24 วันที่ผ่านมา

      @@user-un1vs8hi9n thank you very much for your comment and trust! I hope you will enjoy following my content and you will find them useful!