I love Collision. I always overlooked Collision and Corpus. But I had this moment a few years back when I said, what is this odd thing nobody uses? So I just played with it for a few solid sessions over a few days, it ended up blowing me away. Then I had an idea of this Hang drum type of sound and within a short time I had a good model on it. Been in love ever since. Not one of those things I go to a lot, but it is the first call if I am after a melodic organic type of sound. So overlooked.
The resonator in collision is actually a modal resonator, which isnt constructed of a short delay line. That would be karplus-strong. Instead it uses a ton of resonant bandpass filters that are spaced apart, and act like the harmonic frequencies of a sound. The filters are running in parallel, and the exciter is passed through them and irt causes them to ring out. The resonance setting of the filters acts as the “decay.” I find modal synthesis way more interesting than karplus-strong
Great great work, thanks for this post! One suggestion please, is to have your cursor larger, it is really tough to see what your adjusting. Again brilliant job here!
"it sounds organic yet synthetic" totally agreed ! i was thinking the EXACT same thing about Intellijel Plonk that i bought recently and that was made in collab with Applied Acoustics Systems who developped Collision. That stuff sounds so good... so good i might even buy it to have it inside ableton too 😋 (edit : just realised it's already in live 12 suite 🤩)
I can say that the little help window on the left explains pretty well what every knob is doing. This works with all the instruments and fxs :) I suggest keeping it open (press [?])
4:20 - Play the notes of a D major triad with those settings high up on the keyboard, modulate to a D7 then a B and Bflat and - well drop some acid and you tell me
A comment on an old video I know, but I've recently noticed a behavior when automating too many parameters of collision using max. Try expression controlling it until the sound starts cutting out. I imagine it has to do with it allowcating voices but it seems to max out at 11 live.remotes or 15ish expression controls. Give it a try, myth busters Ableton version. Cheers
Very nice ideas here. One thought, bass has a 60s decay time on the noise lol that's most likely why it takes ages to shush. Thanks for the inspiration
You're modeling the act of something being struck or plucked. It sounds like a bell because it's a model of a bell, string, etc. You can also model the instrument that excites that object. A wooden mallet makes a different sound than a metal clapper, or a hammer. That's what I remember the module being based around.
True. Both Collision and Plonk were designed in collaboration with Applied Acoustics Systems and (I think) are derived from their Chromaphone plug-ins. Akemie's Taiko is FM so in terms of Ableton equivalents, it would be closer to Operator. You just gave me a thought. I haven't tried Akemie's Taiko into Rings yet. Thanks!
I’d presume stiffness is supposed to represent the stiffness of the surface of the thing you are striking? Or maybe the the “hardness” of the instrument used to strike.
Not a Night Mode, more of a Theme : Preferences > Look/Feel > Colors (at the bottom) > Theme > Dark (or such). Also there are user themes available on the net if you want to go crazy with it.
A great place to start is In The Mix's Sound Design and Synths playlist - a great intro to the basics of sound design with synths, as well as exploring making a few kinds of sounds you may want to make yourself later on down the line. He tends to use Serum, but the concepts can be applied to almost any synth.
Ableton site has a good resource. But it is very beginner level. But I think generic sound design isn’t too useful for a beginner. The best advice I can give is pick 5 synths, just the generic synths in any DAW will do. These 5 synths need to cover the main modes of synthesis. One synth should be a sampler, so in Ableton Simpler is a the good pick. One synth should be subtractive, so in Ableton then Analog is the thing. Next we need a FM synth, Ableton has Operator. Then a Wavetable synth, Ableton has, errr... Wavetable. Final a physical modelling synth, Ableton has two, Tension and Collision. Then next step is to understand what a oscillator is, what a amp is, what a filter is, what an envelope is and how it works with amp and filter, and what an LFO is. Which won’t help much will physical modelling synths. You will find lots of videos and docs online about all that, that Ableton resource is a good start to that. As you just need the basics. Then watch a few detailed videos on each one of your chosen synths just to get a feel of each one, and how they work in practice. Then the final step is just use them for months, nothing else. Build sounds and then tracks out of those sounds, but only use those synths and your sounds, no presets for Basslines, drums, leads, pads, keys, etc. At the end of that you will know good sound design. The mistake is tinkering in sound design, you download a plugin and play about with presets, lots of fun to be had there but it will take you years to never get any good - but once you are solid on 5 synths you will be able to take and adapt that learning and knowledge to any hardware or software. The key is focus with as little tools as possible for the longest time you can afford. You will also need to know effects, as it is a huge part of sound design. But keep it basic, limit yourself to one reverb, one delay, one compressor, one limiter, one distorter and not much else. Just - small focused kit, small amount of knowledge and lots and lots of practice. I hope that helps.
Collision and Corpus are actually made by AAS, as for many other Abletons stock instruments (Analog, Electric, Tension). The logo is visible on the top right of the plugin.
thanks for calling me a little rave gremlin
I'm a simple man. Ned Rush posts a video, I click 'like' without even watching.
Literally hit like before he said rave goblins
its dumb
I love Collision. I always overlooked Collision and Corpus. But I had this moment a few years back when I said, what is this odd thing nobody uses? So I just played with it for a few solid sessions over a few days, it ended up blowing me away. Then I had an idea of this Hang drum type of sound and within a short time I had a good model on it. Been in love ever since. Not one of those things I go to a lot, but it is the first call if I am after a melodic organic type of sound. So overlooked.
The percussion reminds me of some Thom Yorke side project drums. Collision is dope. Nice tutorial.
Ned Rush = I hit like before I watch.
Great video Ned
Fantastic demonstration brother! I have to revisit it for a little while!
The resonator in collision is actually a modal resonator, which isnt constructed of a short delay line. That would be karplus-strong. Instead it uses a ton of resonant bandpass filters that are spaced apart, and act like the harmonic frequencies of a sound. The filters are running in parallel, and the exciter is passed through them and irt causes them to ring out. The resonance setting of the filters acts as the “decay.” I find modal synthesis way more interesting than karplus-strong
Great great work, thanks for this post! One suggestion please, is to have your cursor larger, it is really tough to see what your adjusting. Again brilliant job here!
Collision seems cool enough with great textures in sound. Must look into this more, played around a bit last night after watching this and oh yeah
Goddamn, Ned! You just keep'em knocking them out!
"it sounds organic yet synthetic" totally agreed ! i was thinking the EXACT same thing about Intellijel Plonk that i bought recently and that was made in collab with Applied Acoustics Systems who developped Collision. That stuff sounds so good... so good i might even buy it to have it inside ableton too 😋 (edit : just realised it's already in live 12 suite 🤩)
I can say that the little help window on the left explains pretty well what every knob is doing. This works with all the instruments and fxs :)
I suggest keeping it open (press [?])
loved this to bits
Thanks for explaning Elements for MI :D
Really great video, I would imagine this would make a good series. Exploration jam using one thing only.
loved this , spent a couple of hours following along making my own random shit - ta!
Very exciting, as always! Thank you!
I absolutely looove your videos . Collision is succes a powerful and often overlooked instrument
Great tut. Will explore making a tweakable fm drum synth sound.
4:20 - Play the notes of a D major triad with those settings high up on the keyboard, modulate to a D7 then a B and Bflat and - well drop some acid and you tell me
Welcome back! Good video!
woah i have slept on collision this whole time
A comment on an old video I know, but I've recently noticed a behavior when automating too many parameters of collision using max. Try expression controlling it until the sound starts cutting out. I imagine it has to do with it allowcating voices but it seems to max out at 11 live.remotes or 15ish expression controls. Give it a try, myth busters Ableton version. Cheers
This is an awesome video!! Thank you for going into detail. 👍
This was sooo inspiring! Thank you!
Very nice ideas here. One thought, bass has a 60s decay time on the noise lol that's most likely why it takes ages to shush. Thanks for the inspiration
The percussion is very good - I'm going to review that section and, I'm afraid, lift the idea for some mash of mine - ta! :)
thanks for explaining for us, and that was very intresting to create sounds...i like it
Awesome dude!
You're modeling the act of something being struck or plucked. It sounds like a bell because it's a model of a bell, string, etc. You can also model the instrument that excites that object. A wooden mallet makes a different sound than a metal clapper, or a hammer. That's what I remember the module being based around.
omfg! sound totaly like 3000$ modular synth. Briliant
Big upsss. Always Amazing :) It would be beautiful .to se something squarepusher kind of stuff and " not so" random glitch breaks. Anyway, yuuu great!
It’s a really interesting instrument. Kind of feels like a cross between Plonk and Akemies Taiko on my modular.
True. Both Collision and Plonk were designed in collaboration with Applied Acoustics Systems and (I think) are derived from their Chromaphone plug-ins. Akemie's Taiko is FM so in terms of Ableton equivalents, it would be closer to Operator. You just gave me a thought. I haven't tried Akemie's Taiko into Rings yet. Thanks!
James Stiff having played around with it it’s actually way more like elements by mutable
I’d presume stiffness is supposed to represent the stiffness of the surface of the thing you are striking? Or maybe the the “hardness” of the instrument used to strike.
Reckon it's the stiffness of the rod (of the mallet) - if you can imagine a drummer's grip maybe? The surface is controlled by the resonators.
Time for learning new things!
A lot of texture sounds alike Cristal baschet instruments!
15:00
advanced sheet
ghost in the machenary, or riot machine..
thanks for share
Intelligent Drone music
Are you using Push here? How are you finding it for tweaking Collision?
thanks ned.
Thom Yorke likes this
Pic or it didn’t happen.
bass line reminds me of radiohead - all i need
Ned, do you have any observations about emulating vulf compression with a custom ableton stock rack?
Something intriguing me the past week.
What on Earth is vulf?
@@NedRush hahaha. Emulation 9f an Sp404 cir uit internal comoression
Look up vulf compressor plugin
150 00. I'd rather try to make it 😅
@@NedRush Goodhertz Vulf
hahahaha first 5 words and you already got me :D
Where did you get the Probability MIDI effect from?
"Total Random" AL native preset (already in Live 9 library)
How did you put your Ableton in Night Mode?
Not a Night Mode, more of a Theme : Preferences > Look/Feel > Colors (at the bottom) > Theme > Dark (or such). Also there are user themes available on the net if you want to go crazy with it.
Piel Benoit wow I had no idea! Thanks!
Can anyone point be torwards resources on synthesis and sound design I am relatively new and am wanting to sharpen my production skills.
A great place to start is In The Mix's Sound Design and Synths playlist - a great intro to the basics of sound design with synths, as well as exploring making a few kinds of sounds you may want to make yourself later on down the line. He tends to use Serum, but the concepts can be applied to almost any synth.
This is handy too:
th-cam.com/video/F1RsE4J9k9w/w-d-xo.html
Ableton site has a good resource. But it is very beginner level. But I think generic sound design isn’t too useful for a beginner. The best advice I can give is pick 5 synths, just the generic synths in any DAW will do. These 5 synths need to cover the main modes of synthesis. One synth should be a sampler, so in Ableton Simpler is a the good pick. One synth should be subtractive, so in Ableton then Analog is the thing. Next we need a FM synth, Ableton has Operator. Then a Wavetable synth, Ableton has, errr... Wavetable. Final a physical modelling synth, Ableton has two, Tension and Collision. Then next step is to understand what a oscillator is, what a amp is, what a filter is, what an envelope is and how it works with amp and filter, and what an LFO is. Which won’t help much will physical modelling synths. You will find lots of videos and docs online about all that, that Ableton resource is a good start to that. As you just need the basics. Then watch a few detailed videos on each one of your chosen synths just to get a feel of each one, and how they work in practice. Then the final step is just use them for months, nothing else. Build sounds and then tracks out of those sounds, but only use those synths and your sounds, no presets for Basslines, drums, leads, pads, keys, etc. At the end of that you will know good sound design. The mistake is tinkering in sound design, you download a plugin and play about with presets, lots of fun to be had there but it will take you years to never get any good - but once you are solid on 5 synths you will be able to take and adapt that learning and knowledge to any hardware or software. The key is focus with as little tools as possible for the longest time you can afford. You will also need to know effects, as it is a huge part of sound design. But keep it basic, limit yourself to one reverb, one delay, one compressor, one limiter, one distorter and not much else. Just - small focused kit, small amount of knowledge and lots and lots of practice. I hope that helps.
RAVE GREMLINS!
can't help myself but hear coldplay - every teardrop is a waterfall at 8:41 ... anyone else...? just me.... ok
kinda like Chromaphone 2 plugin by AAS
this one is pretty good tho
Collision and Corpus are actually made by AAS, as for many other Abletons stock instruments (Analog, Electric, Tension). The logo is visible on the top right of the plugin.
Piel Benoit good to know.
answer the bloody door
Oh no... the tiny black mouse cursor on dark theme Ableton is back.
This video was shot before halo. Don’t worry. Halo will be back.
This video was shot before halo. Don’t worry. Halo with be back.
I am rave gremlin
:D