Damage is Out of Control in S14

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  • เผยแพร่เมื่อ 19 พ.ค. 2024
  • Theres just too much damage in league atm, the ADC buffs of patch 14.10 just mean everyone is practically oneshotting each other the gameplay is just so bursty. What do you think?
    #leagueoflegends
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ความคิดเห็น • 191

  • @supermarty564
    @supermarty564 29 วันที่ผ่านมา +108

    People seem to be complaining about CC. But I think the only reason CC feels unfair right now is that getting hit by 1 second of CC means you are getting absolutely destroyed.

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา +17

      Yeah I feel CC is in a good spot. (bar brand and his rylais liandries 5 second slow)
      The fact they were going to nerf tenacity a couple of weeks ago really would of been just hit by cc dead even more than it is now.

    • @onyx_might72
      @onyx_might72 24 วันที่ผ่านมา +5

      Cait auto atks are hitting for 1.6k. This whole vid could of been a cait one shot montage lol. Didn't know she had a .50cal sniper 😭

    • @milojevicdavid9956
      @milojevicdavid9956 23 วันที่ผ่านมา +2

      @@onyx_might72 yeah after 40 minutes and you stepping on a trap or hardinting the cait.

    • @onyx_might72
      @onyx_might72 22 วันที่ผ่านมา

      @@milojevicdavid9956 go watch tyler1 two shot people with cait with just I.E and Collector

    • @HalIOfFamer
      @HalIOfFamer 21 วันที่ผ่านมา +2

      ​@milojevicdavid9956 that is factually incorrect.

  • @kjono4611
    @kjono4611 หลายเดือนก่อน +47

    As someone who has come back to League after 4 years, this is one of the first things I noticed: Bruisers and tanks bursting you down. There were many occasions across multiple games where there was just no counterplay. It is a case of hoping that the enemy player makes a mistake you can capitalise on; otherwise, it's a game of who can burst down the other player the fastest.

    • @Rewleague
      @Rewleague  หลายเดือนก่อน +9

      If a Garen gets on top of you , youre dead before his silence wears off its crazy

    • @samuelcavalcanti3345
      @samuelcavalcanti3345 28 วันที่ผ่านมา +4

      Its a case of hoping your 4 allies dont die 2 times, cause if they do then they most likely will tilt and the enemy will snowball to victory, everyone can 1shot nowadays

    • @odinxrk1424
      @odinxrk1424 22 วันที่ผ่านมา +2

      Its the issue of other roles dealing so much damage that it makes bruisers and tanks too weak if they dont deal enough damage to kill the enemy though...

    • @elia0162
      @elia0162 20 วันที่ผ่านมา +2

      i remember at the time my games last so much longer i remember thta i had games last 50 minutes average and some game last for over anm hour

    • @samuelcavalcanti3345
      @samuelcavalcanti3345 20 วันที่ผ่านมา +1

      @@elia0162 This. Games nowadays barely go past 40mins, and when they do its usually a case of someone making a dumb mistake and getting caught then losing the game over nothing, and i think thats the specific scenario Riot has been trying to avoid.
      I remember years ago when people would constantly complain about losing games at 45+ mins cause someone made the dumbest mistake of facechecking bushes that late into the game, so Riot has been making games shorter cause losing the game like that just sucks.

  • @ravenoushydra7948
    @ravenoushydra7948 24 วันที่ผ่านมา +25

    support is literally game breaking this season. in past seasons there may have been times where you could pick a carry supp and roam around the map and get kills and get fed and carry. the difference is, if you messed up and didn't get your early lead into snowball, then you have fucked over ur adc, are permanently behind, and its very hard to recover. this makes sense because you were playing a cheese strat, you get punished for it.
    this season, there's no punishment. you can just perma roam and still scale into midgame with all the free shit you get as a support. it's game breaking because moba is about fighting for resources to keep up. If you don't need resources to stay relevant as a fighter, then it goes against the entire concept of the game

    • @xokirei
      @xokirei 23 วันที่ผ่านมา

      agreed

    • @odinxrk1424
      @odinxrk1424 22 วันที่ผ่านมา

      goes hand in hand with adc being cancerbroken for the third season in a row and this season is BY FAR the worst already, its so fun how you get right clicked across your screen and are dead instantly

    • @ravenoushydra7948
      @ravenoushydra7948 22 วันที่ผ่านมา +1

      @@odinxrk1424 nah adc was def dogshit role before this crit item patch. now BEYOND broken. funny how they chose the absolute worst change for adc. it became the most broken role but somehow its 10x less enjoyable than before. just more cancer oneshot gameplay

    • @forsencd8904
      @forsencd8904 19 วันที่ผ่านมา +1

      I played 800ish games of adc since last august coming back into league. I felt like adc was the worst role by far, but its only the worst early game role. I think the issue is that people were picking champs they wanted to play rather than the ones with damage. Playing 150+ games of onhit farming senna adc got me to diamond with 60% wr, while my sivir just couldn’t keep up. Adc now is just stupid because everyone rushes IE Collector and is just 2tapping everyone. Think its time to make some legacy league servers, take us back to s8 😂

  • @tranpaul4550
    @tranpaul4550 22 วันที่ผ่านมา +7

    there will be a point in META where:
    - pick tank that can do most Damage
    - pick mage that can do most Damage
    - pick support that can do most Damage
    - pick ADC (You guess it) that can tank the most damage

  • @kattkatt6961
    @kattkatt6961 23 วันที่ผ่านมา +5

    Theres a few route league can take.
    A. Change items ground up to be passives that you add to your kit with minimal stat stuff.
    B. Rework how the AP and AD ratios are for every champion to force more focused builds in role
    C. Design a new lux skin and make money

    • @Rewleague
      @Rewleague  22 วันที่ผ่านมา +2

      C

  • @Neduous
    @Neduous 29 วันที่ผ่านมา +22

    I've had multiple games where an enemy blue form Kayn gets fed and can deal 1500 -1800 damage while moving at mach 10 inside a wall. If you're a squishy champ, you die in 0.27 seconds.

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา +4

      I can believe it

    • @GSenna37
      @GSenna37 22 วันที่ผ่านมา +4

      Nah mate I can assure you that's not the problem since he is supposed to do that, the problem is tanks and bruisers doing this, and you bet they can do thag

    • @biglittleboy9827
      @biglittleboy9827 20 วันที่ผ่านมา +2

      @@GSenna37 Nah mate tanks and bruisers cannot do what blue kayn can do, you are lying hard. You know it. And no it's not normal for any champ to kill people in 0.2s while running at 800ms and dashing everywhere and ignoring every walls of the map. No it's not. No matter what you think.

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา +1

      @@biglittleboy9827 They we’re exaggerating but their point is still quite true. Ever been ran down by an Udyr or clicked on by a Xin? Pretty sure you die very fast if you’re not a tank (and sometimes even then)

  • @GnuProductions
    @GnuProductions 28 วันที่ผ่านมา +17

    Watched season 3 worlds finals after this video for some nostalgia and to see how low damage was back then. Game 1 at about 11:30 a corki gets full wombo combo’d by a malph ori and doesn’t get one shot made me laugh compared to modern league where either would 1 shot with full combo.

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา +7

      Thats incredible! Gonna to have to use that clip as an example for the future. Current league just the malphite could oneshot corki

  • @shadowd9810
    @shadowd9810 หลายเดือนก่อน +23

    looking at the clips in the background the damage has doubled on most things
    and 45 minute games ending in a 10 second teamfight really is a big issue, its so unrewarding to play
    an interesting solution ive heard recently is to make minions and towers 2x stronger to slow down the game pace
    and then for champions just nerf most scalings in the game by half since pre-1 item fights already last long enough

    • @Rewleague
      @Rewleague  หลายเดือนก่อน +6

      The 10 second teamfight is my biggest issue, and towers stronger is interesting a lot of T1 games last year was win a teamfight at 25 minutes and they could take the towers quick enough to end

    • @phuocminhluu2919
      @phuocminhluu2919 24 วันที่ผ่านมา

      I wish it could be that much 10s of interactions, but no it's just 5s usually. Unless both team played all early game & single target champs, then somehow slugged the game to 40 mins

  • @Wardelicious
    @Wardelicious หลายเดือนก่อน +35

    24 minutes of yapping, perfect for me

    • @Rewleague
      @Rewleague  หลายเดือนก่อน +3

      Perfect background noise

  • @Christian_S.1209
    @Christian_S.1209 23 วันที่ผ่านมา +5

    Honestly as a mage player it is also so frustrating. Like where are the mage identities? Battle mage, Control mage, Burst mage - Nah its all burst now. Like wtf...Why should I now ever pick Cassio and tryhard if I could also just play malzahar, press E and reduce the entire backlines health to 30%, if not killing them. Ridiculous

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา +3

      malz is absoulutely disgusting and glad his pickrate is so low

    • @Itchy__
      @Itchy__ 19 วันที่ผ่านมา +1

      Saw the Azzap malz video. Some of the most disgusting shit I've seen. He built BL torch, Landry's and shadowflame I think. Imagine getting a double kill on two almost full health Squishies out of vision.

    • @Rewleague
      @Rewleague  19 วันที่ผ่านมา

      @@Itchy__ oh shit is that recent i need to see that

    • @Itchy__
      @Itchy__ 19 วันที่ผ่านมา

      @@Rewleague It's like 3 weeks old, so relatively new. It was pretty entertaining to watch tho, so check it out

  • @simplegameplay1469
    @simplegameplay1469 21 วันที่ผ่านมา +3

    Well I used to play bruiser type junglers such as volibear, hecarim at times even nautilus jg just for the cc and easy ganks. The issue with these types of junglers for me is that if i pick items that provide resitenses or hp I don't actually last for much longer, it's much easier and rewarding to build letality or full ap and delete people before they can even flash. So far my best pick has been malphite jg. Two items and I can delete any carry in the game before even completing the full rotation, by the 4 item mark even champs with more hp start to die from full HP in less than a second, so as a tank I am never insetivise to build resistences, it always better to build more damage.

    • @Rewleague
      @Rewleague  21 วันที่ผ่านมา +2

      Malphite is one of the best examples imo and also Hecarim, I havent seen him in ages but yeah he was build full lethality not bruiser just shows where the game is at

  • @odinxrk1424
    @odinxrk1424 22 วันที่ผ่านมา +4

    its even worse NOW because they completely ruined the game with all the adc item buffs. Now they are the only ones who even GET to deal INSANE damage together with mages, you get one shot across your entire screen and dont stand a chance unless you can somehow oneshot them first without getting cc'd for 20 seconds by the support

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา +1

      Very accurate, playing melee feels horrible if you’re not a fed bruiser. I wish they would add more tenacity items to the game too, especially QSS variants that actually don’t suck..

  • @TheJJZeeman
    @TheJJZeeman หลายเดือนก่อน +8

    Great video! As someone who played since season 1, the damage creep is insane. Like you said, the game is now about blowing people up, even tanks can full-to-zero an adc with one rotation of their abilities. This means there is less interactions happening during a fight, and less skill expression overall. However, there is one positive: games end fast. I remember it was common to be locked into 60 minute games with two tanks on each side, fights took over 2 minutes and teams could stall forever. I think if you can bring yourself to embrace the new league, build the bursty items and take full part in annihilating opponents in 2 seconds, it is still a fun game. A very different game than it was 13 (or even 7) years ago.

    • @Rewleague
      @Rewleague  หลายเดือนก่อน +3

      I started season 8 and feel like I've missed out on so much byt the 60 minute games is a great point. If they could somehow get everygame to 40 minutes with say every 1 in 10 20 mins then one 60 mins that would be ideal. 60 min games my hear rate is insane

    • @TheJJZeeman
      @TheJJZeeman หลายเดือนก่อน

      I agree, 30-40 minutes would be ideal. And to give tanks their identity back! You made many great points.@@Rewleague

    • @Rewleague
      @Rewleague  หลายเดือนก่อน

      Thanks! appreciate it 😁

    • @skelet8337
      @skelet8337 18 วันที่ผ่านมา

      ​I still remember going 6 warmogs on cho gath and my ult doing the most single target damage of any ability in the match but now it gets out damaged by a normal abilities+item procs season 3 was a different game ​@@Rewleague

  • @crazyfox5491
    @crazyfox5491 29 วันที่ผ่านมา +8

    i believe that every point/statement made in this video has a point and i personally also agree with almost all of them, but watching the other pov from a video that "vars" made about damage it makes me think that would other players really want to lock in a tank and just sit and eat damage in hopes of a random teammate in ranked to carry it all? i know peeling as a support might be hard and interesting or locking in a specific target as a tank jungle/top can be useful and fin when you make it or just simply out tank 5 members of the enemy team but the majority of people just want to feel like the main character in the video game they play where in pro play everyone has their own roles so tanks are more frequent. i also want the role and damage alance in the game but thinking about how everyone would swap roles to either adc or mid and why they lock in the champions they lock in makes me not able to speak up on the problem because it feels like its the inly solution available

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา +3

      oh you are spot on, no one wants to play tanks and its always going to be the least popular role, whats more fun a triple kill or taking damage aha. Ksante is a fun tank with a super high pick rate but we know what a disaster he is. I think people will play tanks more if there fun and have outplay potential there is no fun in malphite and chogath really.
      I think even if people dont play tanks an overall dmg reduction so like supports arent doing so much dmg or midlaners killed each other slightly slower would be refreshing for the game

    • @miaoulove1479
      @miaoulove1479 21 วันที่ผ่านมา +1

      I will take WoW (older version OFC) for exemple even if its a all différent game, people are enjoying theyre class and a tank feel rewarded to tank, a healer feel rewarded to do what it does and the dps IS just "one dps among other"
      Because of that people dont feel forced to deal damage to feel usefull in anything
      In League, support dont feel rewarded to protect someone, its juste a "common thing" you're supposed to do as long as your Alive, but the 3 items Camille support one shoting thé enemy ADC while not dying because of the champ will just be spam pinged for the "play" even if it easier than protection someone from it

    • @gorgistanojevik3196
      @gorgistanojevik3196 20 วันที่ผ่านมา +1

      ​@@Rewleague Top main here the problem with most tanks is they have a really monotonous playstyle. I would rather play Aatrox or K'Sante and actually play the laning phase than play Ornn and afk farm for 20 mins. Only time I mained Ornn was when tanks were super busted around when they released Jak'Sho cause it was much more forgiving and you had more options to delay full items and buy stuff like warden's mail, bami, thornmail and then actually be strong in laning phase and get solo kills. Now you have a lot less options and most tank builds are just the same 5 items 1st Hearsteel for hp tanks or sunfire and then jak sho kaenic thornmail.
      Was fun when you could actually build for laning and lane instead of trying to survive then play teamfights and hope your team is good. Point is it's much more centered around the mid game now while a lot of tanks like to scale later with a ton of hp or resistances (Sion, Cho, Ornn, K'Sante) and you end up playing the same champion with same runes and items every game while not being able to do anything without a good team.

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      @@Rewleague This is why I like Gnar-he has a damage form he can DPS with, and a crazy good tank engage form (less so with the mobility creep but you get it), meaning you can experience both sides of the game. A lot of people seem to hate Mega Gnar though since it does feel like a debuff a lot of the time, but in my eyes, that’s how a tank should be, setting up plays for their team to follow up on, instead of killing the enemy adc in 2 hits.

  • @derbart1191
    @derbart1191 20 วันที่ผ่านมา +3

    Riot: we nerf Lethality Items on bruiser and removing some, because its unhealthy for the game.
    Also Riot 6 month later: buffing all Dmg on Bruiser and Lethality items.

    • @Rewleague
      @Rewleague  19 วันที่ผ่านมา

      true

  • @meebybell
    @meebybell 29 วันที่ผ่านมา +3

    This is why dota’s item design will always be superior. They don’t just exist as stat sticks or to make u do more damage. The items are so versatile and the builds for literally any character can be so varied - it’s all about how you want to answer a situation, not just how you want to instakill someone or make someone kill you a little less quickly. Sometimes it is about that, but you are very much encouraged to experiment and keep things fresh. Also most abilities don’t scale with any stats whatsoever, so items can actually be powerful without taking the fun out of the game. and this is coming from someone who has sunk 100x more hours into league than dota…

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา +2

      had a few people saying Dota is worth this switch but I'm too addicted. The way you've described Dotas item design though is super interesting idk why league doesnt copy some of it

    • @meebybell
      @meebybell 28 วันที่ผ่านมา +1

      @@Rewleague there’s so much dota does better that could work really well in league - like community modding and game modes

  • @Lilp2020
    @Lilp2020 23 วันที่ผ่านมา +3

    We do need a massive damage nerf but when we nerf damage we also need to nerf sustain and life steal for many champs. There really shouldn't be situations where 5 members of the team of hitting low HP Yi, Aatroxx, Samira etc then they just gain full health in one second.

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา +1

      Yeah theres a few outliers but I think overall its not tooooo bad. but the outliers are so annoying

  • @KrazyDaveFTW
    @KrazyDaveFTW 29 วันที่ผ่านมา +4

    It feels like its been "tank meta" for a while now just because they're the only class with the ability to last more than 2 seconds in a fight but they're still able to deal as much damage as a fully scaled midlane mage in the late game. Healing seems to be a big problem for me in lower elo too, with items like Sundered Sky just giving massive healing on hit meaning a WW with SS and full damage build can run through your team one shotting everyone while healing back to full.

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา +6

      Completly forgot about healing! even then I feel like the counterplay to healing isnt even grevious woulds its just buy more dmg and kill them before they can heal ahahaa Although WW with ss is a special type off pain to deal with

    • @KrazyDaveFTW
      @KrazyDaveFTW 28 วันที่ผ่านมา

      @@Rewleague I agree, grevious wounds doesn't seem to do anything anymore you just need burst to deal with them.

  • @gagecoutch3284
    @gagecoutch3284 28 วันที่ผ่านมา +3

    Riots vision is money everything else comes second, it sucks cuz the player base feels stuck from years of investing into what used to be a great game. Now that people are hooked they don't care.

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา +2

      Pretty much summed up the core issue

    • @gagecoutch3284
      @gagecoutch3284 28 วันที่ผ่านมา

      @@Rewleague *sigh

  • @badleagueplayer7172
    @badleagueplayer7172 24 วันที่ผ่านมา +3

    get this man on the balance team asap actually has a good thought process you have my sub

    • @Rewleague
      @Rewleague  22 วันที่ผ่านมา

      legend!

  • @inure9
    @inure9 25 วันที่ผ่านมา +3

    The correct way to balance it is to keep all champions armor/mr like it is now for early game and universally buff them only after level 11-13. We want late game survivability, not early game tankiness which results in everyone picking scaling/ late game oriented champions

    • @Rewleague
      @Rewleague  25 วันที่ผ่านมา +1

      idk why they dont have items that scale at certain levels. Kaisa is my favourite champ and she has all 4 abilities level gated

    • @ignacioperez5479
      @ignacioperez5479 20 วันที่ผ่านมา

      I think is the other way. Reduce damage across the whole game

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      @@Rewleague A lot of items have stats that scale with level. That or with bonus stats, so more items = higher item scaling. It’s similar to being level-based but not quite.

  • @armyman412
    @armyman412 25 วันที่ผ่านมา +2

    Let me just say thank you so much for making this video. You are 100% right, and your most recent upload about the balance team is also 100% spot on. Lately, my game experience has been going top hating my games and watching tf blade videos from season 9, reminiscing on the skill that top once required when tanks didn't live forever and also one shot everything. The game is beyond dead if something doesn't change fast, and honestly, it's deserved.

    • @Rewleague
      @Rewleague  25 วันที่ผ่านมา +2

      Thanks man I appreciate it! I felt like i was going crazy because no one days anything about it. even though theres some negative comments or disagreements the balance team vid has a 90% like to dislike ratio so clearly the majority of players agree with us!

    • @armyman412
      @armyman412 25 วันที่ผ่านมา +1

      @Rewleague let me tell you. As a yasuo and jax player, literally everything you said I've been grieving since season 11. I thought 9 and 10 were bad as a new player when Zoe came out. That was nothing compared to this pain. You are my favorite league youtuber and I just found you at 4 am today. You're honest. Garen should never have breached into pro play and riot doesn't care; they're delusional. Honestly just find some other games that you can play time to time to at least take breaks from league. It's not longer competitive and doesn't warrant the main focus grind. God bless man.

    • @Rewleague
      @Rewleague  25 วันที่ผ่านมา +2

      Thansk man, only started vids a month ago so thats why you've just found me. Trying to just be honest and say it how I see it, even if im wrong the comments will soon correct me. But yeah I really want to grind it but its not competitive

  • @willyamacaronie5724
    @willyamacaronie5724 24 วันที่ผ่านมา +1

    Nothing makes me scream inside more than the 14.10 infinity edge where they added 725 gold worth of stats over night.
    Infinity edge 14.10
    Total Gold Cost: 3300 Gold ⇒ 3400 Gold
    Critical Strike Chance: 20% ⇒ 25% (5*40g = 200g)
    Attack Damage: 65 ⇒ 80 (15* 35g = 525g)
    Not to mention them buffing every other ADC items, adding thousands of gold worth of stats to a fully built ADC overnight.
    Collector 14.10
    Total Gold Cost: 3100 ⇒ 3200
    Attack Damage: 55 ⇒ 60 (5*35g = 175g)
    Lethality: 16 ⇒ 15 (1 * 30g = -30g)
    Critical Strike Chance: 20% ⇒ 25% (5*40g = 200g)
    Now, if I build collector, IE. I have a 1070g worth of stats MORE than the previous patch for only 200g more at the shop. Who thought this would be balanced, seriously?

  • @bencesipos1142
    @bencesipos1142 หลายเดือนก่อน +3

    I get it, that the attention span of an avarage player is so bad, that if they have to farm for 20 mins, they will hate the game, but comon, who enjoys to be oneshoted, even with a tank?

    • @Rewleague
      @Rewleague  หลายเดือนก่อน

      So weird to me they are making everything so short and fast, league is unique in the fact those 40 minute late game fights are unmatched. Although I do get a shorter lane phase, losing , lane for 20 minutes aint that much fun

  • @j-rizza0079
    @j-rizza0079 20 วันที่ผ่านมา +2

    what’s the bet it’s because the devs want more kills so they buff the champs they play to deal more damage and nerf them when people notice

    • @Rewleague
      @Rewleague  19 วันที่ผ่านมา +2

      Phreak with Maokai Janna to masters

  • @onyx_might72
    @onyx_might72 24 วันที่ผ่านมา +1

    Last rank game i played Mundo jungle had 900 heart steel stacks. 154k damage taken and 59k damage dealt. Thats before the new item too that converts hp into atk

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา +1

      Yeah this just makes 0 sense he probably had 8k hp aswell

  • @philipvdv332
    @philipvdv332 12 ชั่วโมงที่ผ่านมา

    I completely agree, I was excited at first for the 14.10 ADC buffs because I thought it would fix the issue of relying on peel and dying to every other role in a 1v1. It kind of has if you can get your damage off first but it’s not enjoyable at all, they should of just made ADC more durable, I feel like it’s more rewarding to do sustained damage and stay alive than just one shot someone as soon as they come into combat range. But now people can just play kindred/shaco/vi/graves jungle and use ADC items to do even more damage to u guessed it ADCs…

  • @kattkatt6961
    @kattkatt6961 23 วันที่ผ่านมา +1

    The issue is that assassins should be able to 1 shot the squishy back line if theyre left undefended. But what ends up happening is that the idiot tries to jump on the adc and the adc 1 shots the assassin because the balamce is garbage. Then the counter occurs where the tank just walks up to the ADC kills them, kills the assassins, thrn slugs it out for 10 minutes with the other tank as they both have way too many stats.

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      Assassins are in a terrible state at the moment, but apparently they will be adjusted soon. I’m a Talon main myself and his damage right now is so awful compared to the season start.
      Laning phase is torture, with the removal of Demat you are forced to buy Tiamat every game or you physically can’t roam (making his builds very boring), his level 2 kills are no longer a thing so he has no lane pressure, the enemy always takes TP and out-sustains you, and his full combo with 3 items on a 3-level down support doesn’t even kill them 80% of the time, it’s absurd. Then you get one shot by literally anything that touches you unless you buy Edge of Night (again with the build path sucking) or Cleaver (now you can’t buy an actual pen item).
      It feels really bad right now having a weak early while being expected to snowball, and then falling off late-game regardless, it feels like mid-game is the only part that matters, and even then they are other champions that so their job better AND scale into late-game. I also main Camille in top lane and she can genuinely assassinate people from further away with miminal effort, and with less skill and counterplay. Not to mention she has built-in True damage, %HP and magic damage in her kit, meanwhile AD assassins getting hard countered by anything from a single cloth armour to Steelcaps to Hourglass or bonus HP which completely nullifies you due to having only flat physical damage.
      In the same way I think all that is stupid, I also think flashing on someone with WQR and one tapping them is ridiculous counterplay-wise too (as it has been in the past), Riot just need to find a balance on both sides, and it’s the same with all champions like this.

  • @MrXaoras
    @MrXaoras 22 วันที่ผ่านมา +1

    lux E actually procs cheapshot by itself because it slows you before it detonates

    • @Rewleague
      @Rewleague  22 วันที่ผ่านมา +1

      god damn I could of made it sound even worse ahah

  • @biglittleboy9827
    @biglittleboy9827 20 วันที่ผ่านมา +3

    I mean, this game literally promote the '' no counterplay MEGA BIG DAMAGE ONE SHOT '' type of gameplay. And they call this '' cool fast paced gameplay ''. This is just a very very bad design. Especially for a '' competitive '' game. The game became really really bad and very unbalanced. I don't think people should take this seriously anymore, it's just a fiesta limit test game now. But there is nothing competitive about it anymore, it's way too unbalanced for that.

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      Honestly, I’m fine with there being high damage as long as there’s a way to counter it. Most of the time, damage is point-and-click which is very frustrating, not to mention the amount of CC in the game (slows are especially bad because they never end). It’s great when someone misses their whole combo but still kills you anyway somehow :/

  • @xcom9648
    @xcom9648 4 ชั่วโมงที่ผ่านมา

    That is why trynda is so strong right now, it's the only champ that can survive for more then 5 seconds

  • @mdt56789
    @mdt56789 6 วันที่ผ่านมา

    Huge point and huge agree. As a Season 1 player items have wayyy to much damage, all the defensive item options just feel subpar, why build a defensive item when you end up dying in 3 secs instead of 2? might aswell build damage yourself so you can do the same to them instead.
    can't remember the last time I've build Maw, Deaths dance, or wits end on bruisers and felt good about it.

  • @dodger3546
    @dodger3546 23 วันที่ผ่านมา +1

    It turned from you can't deal damage if u are dead to you didn't do enough damage while you were alive

  • @vindknt
    @vindknt 24 วันที่ผ่านมา +2

    Potentially questionable take, but tank items also feel really boring. They really seem to blend in with each other, and doesn't have that whole "hell yeah, got my item' feeling that many others have. Most tank items feel to just give you some combination of health and defense, only slapping on a random dmg passive bellow it to make them somewhat different. I don't want some dmg based on my health bs, I want to play s TANK. By doing TANKY things. Not by being an adc, but big.

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา +1

      I agree but I didnt mention it because I geniuely dont know how you make tanks do interesting things without the item being broken but if they could it would be way better than giving them dmg

    • @BoneWalker
      @BoneWalker 18 วันที่ผ่านมา

      ​@Rewleague How bout some more debuff auras like abyssal? Maybe a taunt item? Have it scale with your bonus hp and resists, scaling from 0.1s duration to 1 second or similar?

    • @Rewleague
      @Rewleague  18 วันที่ผ่านมา +1

      @@BoneWalker I genuinely don’t know what to do like debuffs would be ideal but indirectly add more dmg into the game which is the last thing we need :( feels like they need a complete reset of what each class should do at this point

    • @BoneWalker
      @BoneWalker 18 วันที่ผ่านมา

      @Rewleague What if there was an item that caused you to deal % bonus damage to minions and small monster, but you'd deal and take an equal % reduced amount of damage when dealing with enemy champions? Would help waveclear while discouraging carries and bruisers from building it.

  • @user-fq1my9ks4g
    @user-fq1my9ks4g 23 วันที่ผ่านมา +1

    I dont mind the high burst, i picked up adc for the first time, knowing that 1-3 autos will kill most champs as cait is pretty satisfying, but also a random missplaced spell can kill you, makes the game much more skillful imo, my point is that almost any champ can carry, even supports, the only champion i feel is broken consistently is senna.

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา +3

      idk if a random misplaced spell can kill you is good its the complete opposite of much more skillfull. If everything one shots you, every fight is shorter, less spacing, less autos, less abilties hit, less dodging im not sure how thats much more skillfull

    • @user-fq1my9ks4g
      @user-fq1my9ks4g 23 วันที่ผ่านมา

      @@Rewleague it's still all of that pre 2-3 items, where you can do all that, then after mid-late you can impact the game even if team is behind by playing perfectly, if you lose focus for one second and die its frustrating but I prefer it, but if you watch pro games the damage isn't that high because everyone is doing 10cs pm, I'm thinking finals MSI, chovys hwei was 10cs pm and did fk all damage because everyone else was just as fed, if that hwei was in solo que he'd be a monster with those stats

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา +3

      @@user-fq1my9ks4g fun fact pro play is actually less gold per minute than soloQ because the 10cspm doesnt make up for the amount of kills in soloq

    • @user-fq1my9ks4g
      @user-fq1my9ks4g 23 วันที่ผ่านมา +1

      @@Rewleague not surprising, soloq has 30-50kills per team, a lot of pro games the losing team has 6-10 kills

    • @ignacioperez5479
      @ignacioperez5479 20 วันที่ผ่านมา

      1-3 autos? What were You playing? Draven?

  • @vladefined
    @vladefined 24 วันที่ผ่านมา +1

    Very good and quality video. Keep it up!

  • @husseinmoussa2947
    @husseinmoussa2947 24 วันที่ผ่านมา +2

    I just really think tanks and bruisers are doing WAY to much damage especially the ones with a lot of mobility like fiora
    idc if laning is weird if they have no damage or to less but it just is stupid if they get slightly ahead they are unkillable but can still one shot

    • @husseinmoussa2947
      @husseinmoussa2947 24 วันที่ผ่านมา

      You are actually talking about this in this video nice gj

    • @Rewleague
      @Rewleague  24 วันที่ผ่านมา +1

      appreciate the follow up, no one else seems to do this ahaha but tanks and bruisers are crazy dmg while obviously being tankier

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      Sundered Sky really need to be changed somehow especially, that item not only heals too much but also gives a crit to champions that aren’t supposed to have burst. You pretty much require anti-heal against any champion that builds it solely because of that one item. Ravenous Hydra, Bork, and even Bloodthirster arent nearly this level of obnoxious and actually require you to deal damage in order to heal, not a single auto attack for 20% of your max HP. It allows top laners to snowball really hard and stil remain tanky without many resistances, and as a top main myself I hate abusing the item too, it doesn’t feel skilled at all. Make my items enhance my kit, not replace it.

  • @R3DD3LUX
    @R3DD3LUX 3 วันที่ผ่านมา

    Got back this season as a main fiora , Diamond 4 ATM and the game is so unfun to play , you either explode someone and be really strong or you get stomped because u lost a fight early on, and the game become a survival shitfest because the moment someone gets close to u your die

  • @Proxeei
    @Proxeei 29 วันที่ผ่านมา +3

    Very good content! I’m a huge newb since I just started playing a few weeks ago. I thought I just got worse at playing when the update happened lol! I usually would play Volibear and he’s gotten much weaker

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา

      glad youre enjoying it! I think adcs doing more dmg probably makes a champ who runs in a straight line like voli a little weaker but still a super fun and viable champ atm

  • @kylefra2039
    @kylefra2039 6 วันที่ผ่านมา

    I miss having team fights that lasted more than 2 seconds

  • @vladvlad2987
    @vladvlad2987 23 วันที่ผ่านมา +1

    renekton builds hp later on? and eclipse has cdr too. this will be the primary item you use in lane so if its good in your match up you buy it, if you need more hp you buy cleaver first. people complain about dmg and sustain all the time, make up your mind on if dmg or sustain is the problem lol

  • @danielkirpichnikov2007
    @danielkirpichnikov2007 23 วันที่ผ่านมา +1

    Recently I meet Leone in ARAM and she took full defence build. It was so annoying, that our entire team struggle to kill her 30+ seconds. And guess what? She also did a freaking ton of damage. And a cc one champ like every 6 second. 50 minute game with all team 6 slots just can't kill one character to end the game. So what's a point to increase damage if you can't kill a tank and he can kill your whole team slowly?

  • @Bro.Synchro
    @Bro.Synchro 24 วันที่ผ่านมา +2

    Wait 204 subcribers? This is a good edited and informational video

    • @Rewleague
      @Rewleague  24 วันที่ผ่านมา +1

      Was 76 subs before this video 🤣🤣

    • @Bro.Synchro
      @Bro.Synchro 24 วันที่ผ่านมา

      @@Rewleague Keep speaking the truth about the state the game is in especialy ranged top and support top meta right now top lane feels completely invaded and Riot has never cared about this lane the same as other roles

  • @creativename2567
    @creativename2567 20 วันที่ผ่านมา

    On a recent match I played, the enemy diana got fed and was oneshotting everyone, even me who playing sett full tank, but at some point my W was oneshotting her instead, funny but also sad.

  • @AnaDoMatoSA
    @AnaDoMatoSA 28 วันที่ผ่านมา +1

    I remember im season 3 to 4 it was common to get 1000 Ap and yet youd never be pure exploded, i remember seing how tanky people where on pro play long fights

    • @Rewleague
      @Rewleague  27 วันที่ผ่านมา +1

      would love a retro patch to bring that back

  • @skelet8337
    @skelet8337 18 วันที่ผ่านมา

    You know it completely baffles me how almost every tank item in the game has damage in its passive but there is ONLY 2 TANK ITEMS WITH SHIELDS as passives the only counter to %health damage in the game it is ridiculous riot should slap all the damage passive for shields make them 1/3 as effective on range champions so they dont abuse them and i think it will normalize damage at least a little in the game.

  • @CrazymanWnT
    @CrazymanWnT 13 วันที่ผ่านมา

    This has been a problem since Riot decided to make games last shorter. They made cds lower and everything do more damage then they over shot with games taking wayy too short so they introduce tower plating, tp nerfs and all of that to lower the snowball. I think the correct solution is either balancing the items more to what was before or balancing champions to match their old cds. The game should take around 30min but a teamfight shouldn't last a few seconds, there should be a "Fight" in the teamfight not a "SPAM BUTTONS FASTER" or "GET THIS ONE PICK WIN TF". I never understood the "durability patch" why buff durability? when you should nerf damage... Tank items that deal damage should be nerfed, stuff like heart steal shouldn't be in the game... In general there's so many problems it's hard to even wrap around them. Old league had longer games but imo had more balanced fights but had inbalanced champs, new league basically has no classes anymore since everyone is either glasscannon damage, tank damage or bruser/lifestealer damage and all of them are basically the same thing because they all can potentially die in 3s or less...

  • @boldisordorin9010
    @boldisordorin9010 19 วันที่ผ่านมา

    Magic damage is much lower than in season 13 because they removed magic pen from ludens. As gragas i used to consistently one shot squishies last season from mid game and up with just weq but now i can't

    • @Rewleague
      @Rewleague  18 วันที่ผ่านมา +1

      weird, they gave 20-25 ap to every AP item and added stormsurge etc

  • @rugbychampion1
    @rugbychampion1 28 วันที่ผ่านมา +1

    I stopped playing in season 7/ early 8. The game then was In a great spot I just had enough. I come back 2 months ago to getting 1 shot by a poppy support

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา +2

      a lot of comments from returning players sharing this opinion its a real shame

    • @rugbychampion1
      @rugbychampion1 28 วันที่ผ่านมา +1

      @@Rewleague Yeah I used to love playing, i was a half decent player at D1 back in the day but I’m struggling in Emerald now because the play style for ADC is just soo different, feels like a different game.
      Nice vid btw

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา +1

      Cheers and adc is very different, with the new ranked system at your old D1 level youd be masters now so something to aim for

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      @@rugbychampion1 I wouldn’t be sad about stuck in Emerald, that rank is a problem for a lot of people. I genuinely think Riot aren’t sure how they want the rank to be, but for me it feels like a mix of silver and plat players and it’s really confusing. Some people have 0 game sense hike others are actually pretty good, and the overall skill level range is much wider and inconsistent than other ranks. I also think this is the reason there’s so much toxicity there too, it’s a frustrating experience for most people and they vent it in chat.

  • @blisswinters2527
    @blisswinters2527 20 วันที่ผ่านมา

    Very thoughtful and good video, generally would agree as a player of LoL for like 9 years
    Will point out some of the damage issue isn't new, you choose to use The Best Worlds Series of All Time as your clips from S6
    In S6 one of the major issues was tanks having too much dmg with iceborn-sunfire-grasp

  • @filipepinho3319
    @filipepinho3319 28 วันที่ผ่านมา +1

    League is less and less a strategy game but just a lets see who one shots first

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา +1

      Would be so much better if it was more strategy

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      The best strategy is not tilting and putting that effort into focusing on self-improvement instead

  • @vladvlad2987
    @vladvlad2987 23 วันที่ผ่านมา

    the tank vs adc vs assassin makes sense in theory but in practice just feels like rock paper scissors and would probably increase the number of lobby dodges

    • @Rewleague
      @Rewleague  23 วันที่ผ่านมา

      yeah It shoudlnt be like 100% adc can never beat assasin, like perfect world assasin should have to hit 80% of there combo minimun to kill not currently where you can miss half a combo and still kill

    • @kattkatt6961
      @kattkatt6961 23 วันที่ผ่านมา

      I mean currently it's just random chance between the champion, ADCs suck against tanks in 1v1s and I've busted many an eager assassin trying to kill my kallista. It's just dumb.

  • @skelet8337
    @skelet8337 18 วันที่ผ่านมา

    Guys remeber in season3-7 when it was so a funny and rare moment when you are very fed and could one shot someone it was such an awesome feeling and you started laughing now every game has at least 3 one shots in it if not more.

    • @Rewleague
      @Rewleague  17 วันที่ผ่านมา

      I actually do remember when one shots were a HOLY SHIT im fed moment, wtf happened

  • @swrakan4414
    @swrakan4414 29 วันที่ผ่านมา

    One of the best videos I have seen in a while and a discussion I had with friends a lot. Although I have a few thoughts of my own. Manly that class identity isn't in the game anymore with champs like pyke,senna or ksante completely deviating from the "classic" roles and being nightmares to balance. This extends to tanks especially BC in almost every other game tanks are utility based and can survive for ages without dealing any significant damage. The thread lies in their cc or protective capabilities. In league tanks are threatening BC they can oneshot but with all the armor pen and lethality and max/current health DMG like Borg, armor gets outscaled so easily that a tank is more often than not faster bursted down than a bruiser BC he doesn't have the heals. Of course the traditional tank is a "boring" role but it is a staple of every other game for a reason it's just that most league players(myself not excluded) don't like playing for others/relying on others so they want to be the "carry" and to do that ATM you mostly need DMG.

    • @Rewleague
      @Rewleague  29 วันที่ผ่านมา +1

      thanks for the complimemt! and im same as you i've tried tank but hate relying on teammates to carry. I think with voicechat a tank could have more impact and chances to co ordinate and engage but atm on a losing team they are useless

  • @BabyKnxckz
    @BabyKnxckz 10 วันที่ผ่านมา

    The key is not add more resistance or base stats and rather take out dmg for now

    • @Rewleague
      @Rewleague  9 วันที่ผ่านมา

      either or Idk if it matters how they achieve it

  • @curtiswalker8457
    @curtiswalker8457 20 วันที่ผ่านมา

    never mind full tank tahm kench doing more damage than full crit 17/0 corki

  • @zaidnauman7798
    @zaidnauman7798 22 วันที่ผ่านมา +1

    Meanwhile Talon being countered by Every class

    • @Rewleague
      @Rewleague  21 วันที่ผ่านมา +2

      forgot that champ even existed its been that long since I saw him

    • @zaidnauman7798
      @zaidnauman7798 21 วันที่ผ่านมา +1

      @@Rewleague Riot looks at champs winrate now adays. I haven't seen them fix any champ that is actually doing poorly.
      Take Naafiri for example, I hate the champ but she still needs some love, just cze she has a high winrate doesn't mean she is even a decent champ. Etc.etc.

    • @Rewleague
      @Rewleague  21 วันที่ผ่านมา +1

      Nafaari isnt on the balance team to be fair to them the champ design is fucking awful. Assasins are early game snowball outplay champs. Naafiri is easy, late game scaling with no huge outplay moments. They complete opposite of what an assasin is meant to be idek how the balance team fix her without a rework

    • @obsessedwithcats
      @obsessedwithcats 19 วันที่ผ่านมา

      Talon main here too, he feels garbage at the moment. Every game it’s Tiamat rush for riot, then have no damage because you spent 1200 gold on 20 AD and then you just get outscaled anyway. And even if you do have a lead, you can barely kill one person before being bursted to death. I just think he needs better waveclear so he can roam a little better, even mages with no items can delete waves with 2 abilities and they have ranged advantage too, giving them natural prio.
      I agree about Naafiri too, out of all the new champs, I’ve seen her the least, she’s too linear imo and has no fun or interesting combos like other assassins do. Nothing to learn or improve on.

    • @zaidnauman7798
      @zaidnauman7798 19 วันที่ผ่านมา +1

      @@obsessedwithcats I'm a jgl main. And I watch and play alongside a lot of Zed as well.
      So every time I'm just comparing either with him or Qiyanna and every time Im like, Zed kills here, Qiyanna kills here.
      Zed wouldn't need full combo and instead could have just basic combo and kill there. Same with Qiyanna. Like I actually don't remember the last time I killed ANYONE with basic combo. And it's insane how ppl like Azzap still think that he is unhealthy and unbalanced even in comparison to Zed.

  • @sebastiankormnendy2651
    @sebastiankormnendy2651 21 วันที่ผ่านมา +1

    Ngl it does feel bad to play champ like rengar who was special for oneshots now evrybody instakils evryone and snowbaly hard to master champs lose skill expresion for playing perfectly becus evrybody can doo same for doing nothing

    • @Rewleague
      @Rewleague  21 วันที่ผ่านมา

      this is it, a champ who should actually be oneshotting loses its indenitify. I dont really see rengar picked either atm

    • @sebastiankormnendy2651
      @sebastiankormnendy2651 21 วันที่ผ่านมา +1

      @@Rewleague it realy dont feel good to onetrick him anymore i mean you can carry but he was from relese the burstiest champ in the game and its not special anymore even tanks can oneshot damage caries have balanced damage but all other classes is out of controll but i will admit he is broken due to amout of healing he has thats only overtuned thing about him

    • @Rewleague
      @Rewleague  19 วันที่ผ่านมา +1

      Im feel you, Im sick of just getting absoulte chunked by random champs that 4 years ago and make no sense doing that much dmg

    • @sebastiankormnendy2651
      @sebastiankormnendy2651 19 วันที่ผ่านมา +1

      @@Rewleague feed rengar oneshots adc you expect that but if cait oneshots you with autoatck than thats just not ok

  • @kador7182
    @kador7182 9 วันที่ผ่านมา

    I think they should lock their buffs and nerfs to champ role.

  • @yoshi596
    @yoshi596 6 วันที่ผ่านมา

    AP supports reaching 3 items faster then mid is a phreak szn 14 moment right there. I also have never in my life seen this many supports willingly grief and int as in this season. You want to grief, run it down and destroy other peoples game? Start with Support, the only role that gets away with it! Go into you lane with smite and take you adcs canon minion and all his minions, roam the map, die mid 4 times, don't get banned, repeat. People call that soft inting, but this is hard trolling and the systems are too underdeveloped. They added Vanguard to counteract cheaters, but neglected all these wintraders and supports running down every single game and get away scotch free. Unplayable season

  • @pqr8468
    @pqr8468 28 วันที่ผ่านมา

    as someone whos in low elo, if the enemy has a dr mundo top u just cant do anything he just dosent die and then he kills ur whole team with tank items

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา +1

      kinda at the mercy of your adc being fed enough items to be able to deal with him if he gets fed its over

    • @MrXaoras
      @MrXaoras 22 วันที่ผ่านมา

      The main problem with mundo is that toplaners can really destroy him earlygame and not let him scale at all. I guess in low elo people cant abuse that and snowball out of control themselves winning the game before mundo reaches the unkillable stage.

    • @Rewleague
      @Rewleague  22 วันที่ผ่านมา

      @@MrXaoras im pretty sure Alois is playing mundo in Korean challenger atm… a champ like mundo shouldn’t be capable of that

  • @xokirei
    @xokirei 23 วันที่ผ่านมา +1

    league of low ttk (highest ttk cod game)

  • @user-rz8vl3iu7c
    @user-rz8vl3iu7c 28 วันที่ผ่านมา

    I agree on a lot of stuff in this. especially at 13:00 where you said a 40 minute game deserves better. It really does but the game is being catered to a newer generation of players who like quicker games and League just adjust themselves to it. The average game is like 20 minutes at best at the moment, and by adding 0 downtime champs with a good early mid and (when they do reach) late so these players dont feel bad when playing the game. Over the years stuff like mana management just got thrown out of the window cuz timmy turner69 needs to be able to spam his abilities in lane without repercussions. Which to me is an awful PvP game design, and sadly is making me lose touch with the game after playing for 14 years. As and ADC+Mid main myself it feels genuinely weird and unsatisfying that I can be on 2-3 items and oneshot anyone who isnt a flatout tank in less than 1.5 seconds, no matter if I'm fed or not.

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา

      firstly thanks for even making it 13 mins in your the MVP, yeah the 40 min game decided in 5 econds really isnt talked about enough. and im struggling to get why they are making games shorter like 100% its for the newer generation but surely people looking for quick kills are playing cod or fortnite I feel like league got so big because of the slower more strategic gameplay. but who knows Mid like you said is so weird atm its kinda lost its role for me

  • @Itchy__
    @Itchy__ 19 วันที่ผ่านมา

    Lethality meta feels bad when I play jinx /:
    Why does Cait buy dirk into collectors first every game ~_~
    Literally one auto with her passive and I'm down 20-30% HP, she's like Draven.

    • @Rewleague
      @Rewleague  18 วันที่ผ่านมา

      NGL valid point but im sick of jinx, even now they barely nerf her still rank 1 adc after a 6 months is wild

    • @Itchy__
      @Itchy__ 18 วันที่ผ่านมา

      @@Rewleague I almost never play against her so I can't tell, but she does feel fairly strong to play as.

  • @mozkuthehermit5909
    @mozkuthehermit5909 28 วันที่ผ่านมา

    Leagues dmg creep has been a thing ever since s8 to this day

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา

      I started in s8 maybe 9 so I've really missed out on the glory days

    • @mozkuthehermit5909
      @mozkuthehermit5909 28 วันที่ผ่านมา

      @@Rewleague i have played since of s2
      I experienced things when League was in its peak fun
      Few years later
      S7 adc meta happened
      It was and still is worst meta ever that actually made people quit game in millions, they of course came back after adc as role was destroyed
      After that season Riot made promise that we will never see pure adc meta and to this day it hasnt come, it has been near but never to a extent what it was at s7
      S7 Summarized, 4 other roles play only to funnel and baby one mentaly unstable coinflip player
      It was not to have that kind of meta for 8 months
      S8 was when adc was destroyed and it was start of kill or be killed mentality and people started to adapt south korea ff15 mentality what plagues to this day

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา

      @@mozkuthehermit5909 I actually think until 14.10 now there giga broken again. Adc was kinda weak but botlane overall is just turbo broken. Was s7 the ardent sensor meta? Ive heard a lot of people mention that was the worst meta by far

    • @mozkuthehermit5909
      @mozkuthehermit5909 28 วันที่ผ่านมา

      @@Rewleague you can still wonder how giga broken has been at the time if we still havent been near the levels of bs what adcs had at the time
      And that was before power creep
      That broken ardernt adc meta was

  • @tobiasgrundholm1643
    @tobiasgrundholm1643 5 วันที่ผ่านมา

    also adc used to be the champs not only killing tank but also tower now mages are better at it tank take half a tower in a hit like its stupid its what adc was there for beacuse you needed to kill tanks and also towers

  • @janmantsch6675
    @janmantsch6675 7 วันที่ผ่านมา

    I will defend the tank dealing damage at this moment because riot in their infinite wisdom nerfed Greivous Wounds and therefor Tanks without damage just get countered by Blade of the ruined King. Pre the tank damage i went 8/0/4 on Ornn minte 15 and i lost lane the second the Irelia, that by all rights should have been out of the game, beat my ass after she was able to scrape together that 3100 gold i was on 2,5 items and armor boots and it didnt matter same thing with trundle and to add to that before the tank damage got intoduced i remember a solid month where a very real threat on the top lane was Vladimir and Swain because there was nothing a tank could do to stop them. it is my firm belive that the whole damge creep mess we are currently in is a result of riots decicion to remove the 60% heal reduction if the enemy was under 50% HP.
    (because the Irelia's, Yasuo's, Yone's and Master Yi's could not handle losing a 1 v 5 Teamfight)

  • @aurol2608
    @aurol2608 22 วันที่ผ่านมา

    No ASol nerf?

    • @Rewleague
      @Rewleague  22 วันที่ผ่านมา

      I think hes pretty balanced

  • @angeldust486
    @angeldust486 11 วันที่ผ่านมา

    I pick Reksai on top, i build her tank and i still have dmg to kill a adc. Why riot prefer to give dmg to all champs and not resist? Is for cause os a turtle meta 1 games stand ate 60 mins to end.

    • @Rewleague
      @Rewleague  7 วันที่ผ่านมา

      its crazy aint it

    • @Rewleague
      @Rewleague  7 วันที่ผ่านมา

      I think you can force end games at 45 mins instead of 60 by making elder so strong your forced to 5v5 it at 45 mins

  • @egilleinarsson8793
    @egilleinarsson8793 28 วันที่ผ่านมา

    Are you MuteEUW

    • @Rewleague
      @Rewleague  28 วันที่ผ่านมา

      sadly not

  • @Tailz219
    @Tailz219 24 วันที่ผ่านมา

    We should balance the balance team. Phreak -100% the rest of the balance team -100% a new team composed of skilled people +100%.

  • @TURK69KURD
    @TURK69KURD 18 วันที่ผ่านมา

    CC is also a problem

    • @Rewleague
      @Rewleague  17 วันที่ผ่านมา

      Think its made worse by dmg for sure