well im glad that they do finaly some good stuff for NC but i think they will nerf that gun sadly because all will cry. and its good that vs have such a shit weapon because they are op and on Cobalt they mostly team up whit NSO units so it is kinda op. So im glad that tr and nc have in vehicles the upperhand
So apparently the gimmick with the Perihelion was modified, and I don't see anyone talking about it. It now holds three rounds in the magazine, and the weapon can be charged up to unleash all three shots in a burst fire volley with the first level of charge to fire two shots only taking about a second, but the second level of charge to fire all three taking roughly 2-3 seconds after the first level. Damage doesn't decrease with lower level charge, and the full 3 rounds of the mag can cut some serious damage on any vehicle it hits. Sunderers go down in 2 full volleys plus a couple extra shots, MBT's and Lightnings go down in 2 volleys, and given the no bullet drop nature of the weapon it is great at sniping out cheeky infantry with a couple well placed shots.
Yep, if an experienced group of players get in those and know where the top hardpoints are, and if it can actually pen bastions like a colossus then this will make bastions very risky to pull in prime time. Which honestly isn't a very bad thing, it will be far more effective vs a defended bastion then an airball.
The VS are the perfect faction for a beam weapon. a conzentratet beam of plasma. Imagine having this magrider with a constant beam of plasma up to certain distance, and at the end a cloud of very small aoe damage. this could be a cqc option for the magrider while using its agility to out move the opponent while having a high dps weapon for close range, while also balancing this weapon, cause you cant engage targets at range.
this is exactly how magrider does not work and will lose every engage (you can only win with peek and shot strategy). Magrider dont have any close range figt potential.
ahahhah I constantly see a lot of prowlers and vanguards and very few magriders. because the magrider is the best tank ... the tank is shit and this is a fact. its advantages are completely offset by the disadvantages. most players are not able to use it normally. the tank is normal only in the hands of a good player, but in such hands any tank is good. magrider is the weakest tank on the battlefield in most combat situations, alas. therefore, the vanu faction does not use magriders much, preferring lightning and harassing. this is the reality
I love that more artillery is being added to the game, but I think that for it to *really* be useful, the barrel angle relative to the camera angle needs to change. As it is, in order to use any of the 'artillery' guns as such, you need to be looking at the skybox. This means that you are either not seeing where your rounds are hitting (and would need a spotter to really make a difference) or you're following your rounds to target, and having to reset your view every couple of shots. (which is really hard given the lack of 'skymarks' in the sky. Was I looking at *this* tiny star, or that one?) I can understand the want to introduce cooperative weapons, but I can't help but think that most squads will feel more effective just having everyone equip AP and engage in direct fire as opposed to loosing a gunner for a spotter on highly mobile targets. Being able to either separately control barrel elevation or engage an alternate firing mode that introduces a fixed elevation difference would help a lot, imo. Being able to see where your rounds are going (or just looking at the terrain and all it's little details for aim adjustment) would make a massive difference in the usability of the JGX11, JGX12, *and* the flash-mounted LA7 buzzard. Bet you forgot about that last one, didn't you? :P
The original Starsiege: Tribes shooter game solved this nicely. You had heavies with ballistic arc mortars, and scouts with laser designators. When they lit a target, anyone on their team wielding a mortar would see an aim point in the sky that would place the round on target. It forced teamwork and allowed long range supporting fire to be a thing. In later versions of the game it was replaced with a deployable targeting beacon that served the same function.
Or they could do what Battlefield 4 did with their rocked artillery vehicles. When you enter them, you drive around and position the vehicle, then switch to gunner seat and you look at a satellite view of the area in front of the vehicle with a crosshair that expands the as you shoot. The faster you shoot, the further the spread. And after the rocket hits the ground, you see an explosion indicator. As for how the game did laser designators, if a scout painted a target, anyone with any missile capable of locking on, regardless of if it was meant for anti air or anti tank, would be able to lock onto the target, even if they didn't have line of sight. They could then shoot the missile and the missile would track the target and hit it. I feel like PS2 could use both artillery and laser designators.
I feel like an interesting way to make the VS one more unique and powerful would be increasing the size of the crescent projectile to give more of a wave effect. That way, it’s easier to hit more infantry and get the angle on other vehicles better to really promote mobility and corner management, what the Magrider specializes in. And if that ends up being TOO powerful, it could also do a thing where the amount of damage done depends, where the less of the projectile lands on its target, the less damage it does as to reward accuracy.
I'm not sure if having a 2.5 second reload infantry OHK tank gun with a huge crescent wave hitbox is a good idea. The Kingsnake can't reliably hit infantry at all, the JDX12 is like trying to lob a basketball at infantry, and the Larion needs two direct hits. Those three are clearly designed for an anti-vehicle role, so having the VS one be designed for an anti-infantry role would leave the VS without its own specialised AV option and increase its infantry farming potential at the same time, which is a double negative. I like the idea of "if more of the crescent wave hits the vehicle, it deals more damage", so long as it can no longer OHK infantry with a 2.5 second reload tankgun. Perhaps make it so that only the "direct damage" portion increases depending on how much the crescent wave hits the target? And then reduce the indirect damage accordingly so the weapon can't OHK infantry.
@@AvalancheZ250 i dont understand where this idea comes from that a tank shouldnt be able to easily kill infantry. i mean ffs, if ur getting farmed thats your own fault, not the tank. for years and years ive played games with combined arms and a lot of those tanks/vehicles would shred anything we have in planetside and things where fine. in the current game we have an over abundance of anti tank weapons. brainless lock-ons, jihad c4 players, anti tank maxes, land mines, anti material rifles(which were added to fight maxes, not vehicles), all of the air to ground weapons. but at the end of the day this new vs weapon will probably be weak against other mbts just like hesh is. which means you will get wrecked against an ap kitted tank(assuming they arent bad tankers of course). the magrider is not all that good to begin with. the new chimera ability/main gun will probably push the magrider to being the weaker out of the mbts.
In the original game the Vanu mech (BFR) had a continuous beam laser as an option for one of its anti infantry weapons; it was not very effective but quite fun to use. A similar weapon could work on the magrider but could be hard to balance as it would be either too weak or too strong against groups. It would either need to be a burning effect or chip damage where the benefit is derived from hitting multiple enemy soldiers each firing cycle.
Honestly, I think it would be cool to have a laser beam style weapon for VS. I'm not a fan of VS weaponry, but even I have to admit the visuals of that, especially at night, would be awesome. Granted, after a few weeks/months of it it would probably get annoying real fast to be on the receiving end of just blue/purple streams of light blinding you...
I feel like VS is getting the short end of the stick again. And you can't just claim that the benefit is no bullet drop as the nso gets that too now apparently XD.
I'm honestly happy to have left this dying game. I truly wanted to give the devs benefit of the doubt regarding VS balance, but after seeing the Slicer and this sorry-ass cannon, I am sure nothing will change for the better in that regard. Sad, because PS2 deserves better than those current devs can offer.
TR: We need more dakka for our tank! Wrel slaps two more barrels on prowler. NC got trash lobbing cannon, too slow, too long reload. VS got a pea shooter. NSO got a "Get the f#@k down from there!" gun against Prowlers and Magriders.
@@georgestain2803 you are comparing a 50 bmg subsonic bolt action against a minigun. TR got the biggest stick right now in tank vs tank. This new artillery gun has the shitties muzzle velocity and largest ark, good luck hitting anything non stationary further than point blank.
@@Cooldude-ko7ps A Light-assault laser spotting "Tool" would be even better though for actual Squads (y'know... the people who DON'T spend all day soloing)
NC cannon, just like the anti-damage bubble that is now used offensively rather than defensively, will quickly find it's niche carved by users, not intended by devs. And by niche I mean "short range burst weapon with DPS of an immobilzed Prowler but mounted on a moving platform with much higher effective HP".
While I do somewhat like the idea of a big Buzzard on a tank, as an NC player who plays NC for the "futuristic human tech" theme, I really wanted a big Railjack on a tank. My dream has always been a big Railjack Vanguard with the Paladin topgun. But NS get the Railjack-lite and the Paladin has been iceboxed. RIP I feel like they just weren't innovative enough with these designs. The Prowler is getting their normal burst gun but even burstier, when they could have gotten like missile launchers (with dumbfire and homing modes enabled). The Chimera got a very interesting new gun, but that new tank ability is just a rip-off the old Vanguard Shield which was reworked for a reason. The VS got basically an upsized Slicer, which itself was already a questionable design, when they could have gotten something like a continual-beam laser weapon. And the NC just get an AP gun which is even more AP (bigger damage, longer reload) when it could have gotten something like a Railjack with its delayed-fire but high-velocity mechanic (say, a 500ms or even 1 second fire delay).
As an NC Player only, ill support your idea of a railgun for the vanguard, some time ago the devs published an secondary for the vanguard, but am think than that guy wrel scrapped the the new secondaries, don't know what the devs are in their ideas but sadly the vanguard offensive power as been reduced, and need to be balanced again.
@@braixendon5496 broken in meaning of balance or broken in meaning of engine mechanics? techically its possible, the main question is a power of punch, this can be sorted out. at this time seems we have only 2 choices: boring poor weapon or broken broken. the easyest way is just make dps higher but then it will be just another clone of usual gun with unnecessary gimmick.
@@noble_lemon oh shit yeah i meant to say impulse not concussion, forgor 💀 the word there… But yes, imo impulse explosions as a main gun is kinda scary
Doesn't look like NSO has its own identity, just taking things. No bullet drop from vanu, tank shield from NC as well as a piercing effect and railgun. Just the havok rounds would have been neat, don't understand the reason for giving it an NC shield as well instead of something more unique.
I unironically use the LA7 buzzard on the flash for shelling player bases, so I might use this new NC MBT cannon for lobbing shots over those walls. I’ll probably still use standard AP for actual tank fights, but this new chunky lad could be great for a base-buster loadout. This VS gun, though…. I can already see being an annoyance at infantry choke points. It’ll just be like HESH-spamming at a door, but with the right angle, you can get people on the other side of the room. Honestly, the piercing of the VS and NSO cannons should probably be limited to 1-2 targets, with an optional ammunition attachment that gives it infinite piercing at the cost of damage.
Honestly if instead of using the aphelion type projectile they would have treated the Perihelion like a lancer essentially, it would have been a lot better than...this, but VS OP, I guess.
7:45 "It has no bullet drop..." "Can pierce through multiple vehicles/targets..." "One of the fastest projectile speeds..." [Gif of Vince McMahon getting more and more excited] Be right back, dusting off my NSO account.
i still dont understand why the NC turret wasn't a railgun turret; i thought the weapons for NC were themed around "experimental" and gauss/rail-related weapons, especially cause their infiltrators get a railgun sniper so it would fit the faction theme
Someone pulled a Bastion on the PTS while I was on my NSO messing around. Holy. Shit. The amount of damage you can do to Bastions that are greedily sitting still farming at Nason's is absurd. You will absolutely melt them on your own. Not to mention if you have a squad of these. I think it's only 9 shots to kill a Module? Even in a Lightning, you can still do meaningful damage to them. These are all welcome weapons. I'm just curious to see how they work out on the live servers if they are added as is. Also worth mentioning, the Chimera & Lightning Larion's do not pierce construction buildings / shields. They act as environment and the round stops when they hit. You can however, pierce infantry/vehicles and still hit modules/spawn tubes etc.
It doesn't matter if it has slow reload nor it's about Velocity NC has best flank Long range sunderer destroyer all that matters And for VS they should have given some sort of Enforcer ML85 Cannon that would have been cool good for killing infantry or aircraft 🤷 similar of some sorts
I feel like VS and NC got screwed over with this one. NC basically got the a deformed copy of the ap, meanwhile vs got a unique but fairly useless sniper rifle. NSO is basically just taking over NCs thing.
@@HateMachinist it’s an undeniable improvement in DPS over their other options which is definitely great, but the ‘piercing infantry’ gimmick seems overdone and makes no sense on an AV. toss that in with its sub-par velocity and i can’t imagine this thing fitting in without denial and effort. it might serve better as a HESH though, with the 1HKO against infantry. it’s hardly a bad weapon but it’s a joke compared to these other new cannons.
@@NormanNormalman yeah it does look like it needs a buff i agree. But maggies win by controlling the engagement, flanking and terrain-abuse. So adding a no-drop weapon with fast reload like that, which can also farm infantry? We might get surprised by that one.
@@HateMachinist Yeah. i’m hoping it works way better in live than it does on test, maybe they’ll have mercy on that… way too harsh velocity penalty. i think either way, even if it’s not better than the FPC i foresee this thing farming the hell out of sunderers and big fights. i just wish VS didn’t suffer so much for their extra gimmicks. this thing is my favorite of the bunch but it’s a sidegrade at best right now.
What the VS weapon should've been is a continuous beam weapon that will melt down armor and infantry or a really long 5 second charge that can one shot Lightnings or 2 shot MBTs.
I agree, TR with and so the best such got a weapon of mass annihilation, NC has a strong gun, but it is useless at a distance of more than 80 meters, due to the fact that NC tanks are slow, and the gun shoots not far and slowly it's just garbage, NSO got a sniper rifle and now they will camp, and everyone and so the campers from TR were infuriating, and they just spat in vanu, it feels like none of those who did this update ever played for a tank
@@sansgaster4877 They don't, none of the devs are armour players and the team is led by Wrel, a LA main. After using all these new guns in combat, the VS's gun is a joke, long reload plus charge means you will lose any straight up fight often before you've even got a second volley off, NC gun has massive drop off but once learned, is very powerful, Prowler is now broken beyond repair, Kingsnake plus Gatekeeper can essentially one tap other MBT's and the NSO gun is actually pretty good but it really encourages sitting miles away from the enemy and sniping, a couple of Chimeras with this gun can wreck enemy armour at 1000 meters, still though, it's on a Chimera, easily the worst MBT in the game.
As a certified angry toaster, I am VERY happy about these tank changes, time to climb a hill and snipe anything that DARES enter my range, I do feel like VS got the short end of the stick again
I hope all factions here get reworked. every weapon is either under performant or OP. NSO seems to have no counters outside light assault c4 spam now that their buffed with the NC shield. they make the colossus useless. (why go through the effort to build a bastion killer when you and 3 buds can spawn endless mini colossus?) NC seems to be a wip more then a finished product considering the model of the cannon, and its intended playstyle is not suited to its special ability or the default camera. can be fun if adjusted. the TR actually seems the most balanced, maybe abit strong, but now they cant shoot around corners as 2 out of the 4 cannons will miss. same with the lightning. and the poor VS. magriders are already annoying, but if they instead made the cutter beam wider, and pierce 2 or 3 infantry, it would be a good crowd controller.
It also doesn't make much sense why the slow firing NC Lightning JDX11 can't OHK non-Flak infantry. I feel like that ought to be buffed slightly (like, buff the total damage from 950 to like 1000, so it can't kill non-Flak infantry with Aux Shield), given how the AP gun on the Lightning can OHK non-Flak infantry even with Aux Shield.
Ya know, it might had take.. A decade long, but, ya know, I gotta give it the team for finally adding things that had been in the game files, but not usable, since launch back in 2012. From Bastion through Colossus now this, its great... With that said, I do agree that VS need something new as an ES trait, since the whole "no bullet drop" NSO basically stole it from them, as well as NC rail weaponry lol Now, RPG, where my Railcannon for Vanguard?
to shoot in artillery style you will need the vertical angle meter to understand what distance corresponds to the selected angle. thats why the sweeper hud need to be updated
Yeah, the NSO needs to coordinate fire, but with 350 m/s hitting twice won't be too hard? VS wins on raw DPS though, because the reload seems pretty brutal.
That NC weapons sounds cool, but as we found with the artillery flash weapon they gave the NC a few years ago, I bet they don't work well against maneuvering enemy. They'd need to way up the splash damage to make artillery a thing.
@@greyed I mean, this is what this weapons sounds like it could do, but in practice I doubt it will be that effective at any indirect fire application. The Artillery on the Flash almost never gets used, and when it does, its in direct fire mode, rarely as indirect fire. I suspect the same for this new Vanguard weapon.
Honestly, access to more niche weapons on the tank would be a far better ASP perk than a discount. The discount to me feels like the wrong perk for the wrong people, vets shouldn't need it.
So let me get this straight, they gave the NSO tank the Railgun, the old Vanguard shield and it can block repairs? Yeah seems like they are jacking our style!
Great video, I'd love to see these on console but that probably won't happen for ~3 years. As for the Magriders, my condolences. They should just go ahead and program in the Magriders to stick to any surface so now we'll have spider mags sitting upside down waiting to ambush people as often as they end up in random spots anyways.
It feels like people have been complaining about the VS being op for so long that they decided to just kill this faction, look at the Beetlejuice and directive weapons for example, where they were and where they are now.
I see this phenomenon in every playerbase. Players get used to OP weapons without any care in the world, and when the said weapons get nerfed fair and square, they suddenly have to use more skill, which is below their inflated standard, thus leading to complaining. Also, Beetlejuice was BUFFED, and then the following nerf did NOT revert the buff.
@@BattlebornReapers Majority of VS arsenal were and still are trash compared to other factions. Faction specific sniper, basilisk, anti material and others...they're trash nobody uses. Consistently lowest faction pop even before arsenal update
I would love to one day see dedicated artillery vehicles. Especially if they are empire specific. I would want them to be large, slow, have no real armor, have to deploy to shoot, but for it to be able to shoot at targets from long ranges, maybe even behind obstacles depending on the projectile firing arc. You could have anti armor shells with minimal splash, but extremely high damage, and anti infantry shots that would have a large splash damage, but weak damage. It might sound a little OP, but with the super weak armor, even a pistol would be able to damage it. And an ESF with rockets would probable be able to make short work of them. Plus light assaults with C4 would have a field day with killing them. Even just the rocklet rifle would be deadly to them, especially with how slow they would be and how slow they would undeploy. I doubt they would be nearly as deadly as having a Bastion hanging overhead shelling a target. Lol.
Feels like it has one use on the maggie and this is it. Sitting on a hill, killing deployed sunderers. Sad part is that that can also be done with the standard AP, i mean, the sundy isnt moving.
The Parahelions should have been expanding. Meaning the wave gradually widens flat-wise as it travels. Can touch any amount of targets it encompasses, but its damage is divided up by the number of targets it hits. Catch: If it hits an obstacle before its target, its damage is dropped by 90% due to overstretching the plasma wave. Strength: open area damage distribution. Weakness: precision targeting.
It seems the balance team philosophy isn't "let's make balanced arsenal so everyone can enjoy this game". It's actually "VS was unbalanced for years thanks to Higby, so now they have to be the UP faction for equal amount of time".
In paper sounds like the new cannon for the vanguard will be blasted (Nerfed) into oblivion because the damage can cause, where the heck the railgun than was promised for the new secondary for the vanguard, many tankers think than a new secondary also would be usefull, because the aphelion and the other gun than the terrans have for secondary are better than the popcorn (bombox), the popcorn in close is "Reasonable" because the enforcer is better in range and damage overall, the only way to be the popcorn effective is with maxed magazine for sustained shoots, the NC tank needs better guns because was good but now is a weak tank.
I hope they nerf the new TR cannon, because now if you turn on the prowler shield, then with the new cannon you will be able to destroy the vanguard, with the vanguard shield turned on,
@@taerkasten5090 Two Prowlers literally destroy lightning and a Vanu tank in 1 salvo, while NC tanks need to drive up to point-blank range and attack from behind, the new TR cannon allows you to destroy everything (including aerial vehicles) at extremely long distances
VS getting their empire specific kneecapped once again for the incredible benefits that are piercing INFANTRY (so useful for a tank lol) and no bullet drop....YAY
Vote with your wallet and kneecap daybreak's income. Maybe THAT will actually teach them to respect the ENTIRETY of playerbase, not just one or two factions.
dont forget the tank that floats on water at its normal speed (also allowing it to fire while traversing water) and can also scale mountains and some buildings in order to better fire upon infantry. I know that there's always gonna be bitching about "this faction OP" in a 3-way asymmetricly-balanced shooter, but VS really takes the cake. Have you considered switching factions to a faction that has a trait you DO like? Because there's two other factions, and there's plenty of VS players who like their traits, myself included.
@@mathiasvernet763 you cant take cover underwater either if the pilot shooting you has half a brain. except underwater, you cant shoot back. plus, you move slower underwater. and are susceptible to C4 should infantry drop on top of you. Sundies cant sink, so TR & NC armor columns are split above and below, leaving the sundies on their own while their accompanying MBTs and Lightnings are stuck below, unable to engage attackers.
The NSO one should not have no projectile drop. The Kingsnake should probably reload slower. The VS weapon should probably get a damage bump if they're going to keep the projectiles slow
I thought the Larion made a tank a mini-Colossus, and now I know that is the case. The other day a Bastion sat there focusing on a target long enough that I took out two of its side hardpoints from a distance.
So sad seeing where VS is going (as a VS main). Slicer feels so bad already in comparison to the other empire specific anti-material rifles and now we got this crap for a cannon... I took a break from PS2 but seeing this really makes me not want to come back at all. I don't have much hope that they will improve the vehicle weapons as they haven't improved/changed the Slicer either.
That's because VS infantry is so good use that to your advantage. I recently started playing VC and its like night and day how good the infantry weapons are. Many have fire rate higher than the TR while having higher damage per shot as well plus no bullet drop? Jesus Christ I thought I was playing COD for a second.
oh boohoo the spandex wearing ''what is recoil and bullet drop'' faction gets shit vehicles. it's not like your infantry dominate or anything like that right ? You guys play the infantry game in easy mode stop complaining about getting fuck all in vehicles.
NSO got the overall best deal but that wont matter to the the platoon of prowlers that can sit outside warpgate and clear the skies. Just imagine emerald's Warpigs all sporting 4 shot guns. There will be no vehicle game left as your only way to win is not confront the mass line of DPS. I don't even know what that NC cannon is, I thought it was supposed to be a mortar but it looks more like they just got a better version of Vanu Heat? NC do you want some Vanu bullet drop with a larger indirect damage? NO? too bad! A high arcing mortar that shoots armor on the other side like skorpion rounds would have at least been niche. Sadly VS, definitely nothing I wanted. The glowly spinny disk looks cute, I'll name them "Useless". Go Useless and tickle the enemy! I always though what Vanu needed was a cutting laser for CQC, A heat mechanic 3-4 sec 40-60 meter laser that would reward sneaking up on enemies and getting really close. But since we got "Useless" what they need is to increase the size of the disk to better mow down infantry and give it the pass thru armor too. Because why use that over the current AP rounds.
The problem with the new weapons is that they're balanced around the MBT. I don't think the Vanu weapon is bad - it has pretty good DPS actually, but the Lightning versions are just watered down versions, completely disregarding the fact that Lightnings are the same, no matter the faction. So for example a Magrider with its new weapon makes sense, but the new weapon completely fails for Lightnings, as there are way too many downsides in comparison to the AP / HEAT / Viper / ...
After watching this video, speaking as a VS main, I am SO glad I left this abusive relationship with PS2 and their braindead balancing team after the slicer was released (and honestly, I was very tempted to leave after the arsenal update with how badly VS got shafted then, but the Zenith+UA+LS+SB combo provided a modicum of fun for me at the time)... Seriously, continuing to main VS at this point and play this unbalanced-hell of a game would've just been the sunk cost fallacy.
Even I'm still playing this game right now, I have to admit their balancing crew is brain dead, last time was NC's AA gun, and this time is another completely unbalanced design (btw I have to say I HATE Newton as well, completely brain dead design compare with other araux guns in the game)
As another fellow VS 'main' I 100% agree with you though I have not exactly left the game entirely, I take breaks every now and then... but I have more or less left the VS faction entirely and play NSO with a sprinkle of TR/NC. Long before I gave up on VS, years even, I had already given up on the Magrider so its not really a surprise to me how utterly shafted it got with these new weapons either. Though it is a little surprising just in a "How can they be this stupid?" kind of way even if it was expected that VS would once again be the worst vehicle faction in the game just as it was expected that NC would get a powerful gun that inevitably loses to braindead TR supremacy.
the nc and nso weapons looked like they were swapped. chimera looks like it will be a lot more competitive now. but the best thing out of this is the lighting weapons. ns platforms need more faction flavor, hopefully they continue this trend with the rest of them.
Granted. I love my lightning, but the only one of the batch I think I'd take is the TR. To me the lightning is the edge of the fight, stick and move, sundie spawn hunter. The NC version feels like it is for a much slower form of play, a Vanguard style of ply. VS doesn't really mesh with that since the DPS is too low. And NSO might work, but again, DPS suffers. It takes a lot to dethrone the C75 for that role. C75 - 333 dps JGX11 - 187 dps L2-100 - 400 dps LPPC - 222 dps L-VXC - 240 dps And just to complete the anti-vehicle comparison. L100 AP - 233 dps L100 HEAT - 230 dps Like Cami said, the L2-100 meshes the best with the Lightning chassis. The other 3 guns are at odds with the Lightning. Not saying they're bad, or don't have some use, but as a general case for faction specific flair, they don't beat the stock options.
The most effective use I've found for it is sniping from a different hex with max zoom. Killing sunderers, Ants, anything too slow to move, it's so fkn counter constructive to fun gameplay..
I miss the old tank damage and velocity models. The main problem planetgaem has was/is base design and lake of useful vehicle objectives. Instead they nerfed tanks. Thanks for the overview.
There has to be an offset for the Magriders absolutely unmatched positional capabilities. The fact it can strafe at range prevents a lot of counter-fire, and that it can essentially climb mountains means that during an organic fight it is basically untargetable by other armor. The fact it's weapon is somewhat weak by comparison seems a reasonable offset....though I'll agree the new weapon definitely lacks any sort of real flair. For its Lightning counterpart I have to say too that because it lacks the Magrider's definitive mobility, those gun offsets will hurt it much worse.
hahahahah funny farting into space... the magrider is such a good tank that the vanu faction hardly uses it? or because the tank is shit? you all praise the magrider so much, but in reality, the tang is shit that almost always loses to all enemies. up the mountain and shoot from afar. because nothing else remains so weak this tank on the battlefield. just look at how many tanks of which faction are always on the battlefield and it becomes clear that the magrider is shit.
@@ivannegrozni7692 You need to "get gud" the Magrider is difficult starting out but once you learn it its easily one of the hardest to kill tanks in the game.
@@happyjohn354 magrider will still remain a difficult tank in the game, you just learn how to use it. but other tanks are still much easier to use. it still won’t become better than others. on a magrider tank, even in simple situations, you need to think about how to get around its shortcomings. as I wrote earlier, the magrider has strong advantages over others, but also the same strong disadvantages.
@@ivannegrozni7692 Its called having a high entry and skill celling ya its hard to get into it at first but once you master it you can do much better than the other tanks
I was hoping for some new tank guns for a while. And while im kinda sad that the Prowler didnt get missle pod silos just for fun. 4 cannons is also pretty good. Maybe NC wont win every single tank engagement anymore
@@midrovar5811 The Chimera will probably win most 1v1s now, given that its getting basically the old Vanguard Shield but on a 20 second cooldown (so potentially it could even be used twice in a single, extended tank duel in areas with lots of cover, like Hossin swamps). No tank can shred through 2000 HP in 2.5 seconds, so it will practically act as invincibility for 2.5 seconds and can also be used to survive 2 C4 bricks from infantry, something which no other MBT can currently do. Not to mention that the Chimera can additionally have HA's with rocket launchers on the tank itself to turbo-charge its damage output, although at that point it should win given the larger amount of players (2-6 man tank vs 2 man tank; former should always win). The Vanguard will lose its niche as the dominant close range brawler tank while the Chimera can also do long-range thanks to the Larion being a dropless high-velocity sniper. I know people have been shitting on the Chimera for ages, but that doesn't mean it should then become the strongest and versatile tank in the game.
@@AvalancheZ250 vanguard will still win, the chimera shield only stays for 2 seconds the shield should tank atleast 1 shot before going down in any tank fight, and vanguard shield is 8 vanguard can survive C4 with the proper armor i never saw someone using the rumble seats in the chimera we still have to see how things will go on the live server
I want to give a friendly reminder that tank main guns have a +50% damage increase when hitting other tanks. This means the new TR weapon is actually doing 350 + 50% = 525 * 4 = 2100 damage per reload. So in practice this means that its driving around with 4 shots already loaded, dumps them into a Lightning, reloads in LESS than 3.5 seconds(upgrades) then dumps another 4 shots and the Lightning is dead. It can kill a Lightning with a single reload. It can kill a Magrider with a single reload too if it has something like a Halberd as well. Just as was sort of mentioned if you read between the lines, this will be literal cancer when people group up 2-3 Prowlers with this weapon, 3 of them already have overkill potential against most targets without having to reload and I can only assume all the Prowler specific abilities works with this weapon as well so Barrage for crazy reload speed because the DPS on a Prowler wasnt good enough already being the highest in the game without it and Anchor to bring that DPS into sniper range and high velocity.
I've done tests and the result is amazing, if you use a Shield, then you can destroy an NC tank with the shield turned on, as a rule, Tr never go alone, and in the end we just have a death machine, so I hope they get a reduction of at least 10-20 percent of damage.
@@sansgaster4877 Yeah but I dont think a 10-20% reduction would be enough. Just looking at the raw damage the new prowler gun comes loaded with 1400 damage, sure it takes just over 1 second to fire all 4 shots but thats not really a drawback when its almost twice as much damage as most other tank guns. Even the 'old' Prowler guns were already borderline game breakingly OP, this new one is just a straight upgrade. PS2 devs be smoking some sus shit if they think this is going to end well.
@@TheHuffur What on earth are you talking about? The Prowler isn't even close to 2x damage over time as other MBT guns. When you factor in reload and RPM, as it stands even for the Perihelion (VS victim complex currently says it's unusable and the devs are screwing them over) it's 1350 direct damage every 5 seconds and Kingsnake is 1400 dd every 4.5 seconds. Nowhere even close to 2x. Coupled with lower accuracy and inability to OHK infantry, the Kingsnake is easily comparable. Why do people think TR needs to be severely under powered to be "fair"?
@@morganfreeman1906 Well, first of all, because the prowler is never 1 + he has an accelerated recharge and a shield that makes his HP equal to the vanguard, I can tolerate 1 camping Vanu tank with some new reinforced cannon, but I can't tolerate 2-5 camping Prowlers that are now not only stronger in Ranged combat than NC but and in the near
@@sansgaster4877 The TR MBT shield is a joke. It doubles your size and forces you to be stationary so the added HP is more than cancelled out. Nobody but noobs uses it. This new TR MBT gun is not better at range either, it has same muzzle velocity as the new NC MBT weapon. You have not made any valid points except Prowlers are usually in packs. That's because a single Prowler stands no chance against a Vanny.
Maybe it is because I'm not super experienced driving the Mag, but using the new no drop weapon made it significantly easier for me to hit targets while moving evasively - and while I agree it is the weakest of the current new offerings, I actually quite liked it and will be using it on both the Mag and Lightning even if it doesn't get buffed. Also I feel like you glossed over it quite quickly, but the new NSO ability feels extremely strong, namely because of it's super short CD of only 20 seconds. The shield lets you eat a full barage from your enemy, and your Havok could put you up another if it negates their healing. This means you are essentially starting every 1v1 either up 1 or 2 shots.
So you are telling me VS got shafted on yet *AGAIN?!* Firstly with Phariah, then with Slicer, now with that gunk tank cannon? At this point, I absolutely do not regret leaving this game. Those devs really can't into fair balance...
Again? Bro, all VS infantry weapons became a beast with the arsenal update. Just check the usage time and kdr of weapons like the betel in stats sites.
@@chettonex 1. sis 2. betel is a directive weapon, if i recall correctly. Which means it's just a toy for the most advanced players. Slicer, on the other hand, can be bought day-1 with dbc.
@@msbradley9 Cry? Bitch please, I don't care about your little game anymore. See how daybreak finances will cry if they keep shafting on large portion of their playerbase, lmao.
@@msbradley9 Which cheese can VS do that other factions can not? Yeah magriders can get into spots other tanks can not but first of all it requries effort and skill and second of all it almost never impacts the actual fights.
The funny thing is that NC got the worst gun, to kill an enemy tank you need 12 seconds, while TR without boost you need 9, vanu 7, and NSO 10 + NSO does not let you repair the tank, and at the same time NC has the worst trajectory of the projectile
Bruuuh if VS banana launcher could pierce infantry with a wider blade rather then do splash, and stop when hitting armor, it would make it more sence at least
ok one thing i never manage to get a clear response on, for a TR Prowler is each round shot worth 350 damage for the new gun or is that accumilated damage if all 4 rounds hit. feels like its still gonna be a brick that has no HP and has to become a building before being able to do any serious damage .
Its 350 damage EACH so thats 1400 dmg per volley, but it has a long reload time with the chance of missing/hitting terrain on a barrel or two which significantly reduces its dps Luckily it is a very good cannon so im not complaining
Wtf is wrong with devs hating on VS so much? Previous vehicle weapons - VS got the worst ones. New anti-material rifles - VS ALSO got the worst one of them. What the hell dude!!! Why the f*ck did NSO get the particle sniper tank cannon, and not the VS???? I'm so frustrated since VS is my main faction you have no idea man...
I'm out of the loop, have updates for the PS4 version been indefinitely postponed? I wouldn't blame them, it's been hard to update the game since Oshur, but I haven't seen an official statement. We're still waiting on the new faction specific anti-material rifles.
4:35 been 10 month since i stop playing, and i see the devs still dont test theyr new weapon, and since the pts is a preview not a testing ground, once again we got new balance issue added nice. prowler was op now it is even more good job devs.
ok so to be clear ive calculated the damage now that it is officialy out, and to see that after almost a month of testing that shit still get out as it was in the pts. the king snake theoratical(and alsmot actual damage) is : 9800 damage in 15 second the dalton that sport the biggest damage in the game per payload is far from that, when u got 1400 per magazin( with lil to no spread) and got a buff for 15 second of 40% reduced reload making ur weapon (that shoot like a dalton) reload at 2.1 sec 1 entire second faster than the dalton( that already need a nerf on realad time. u got the most stupid add in the game yet, thks the pts we could have avoid that ofc
You know backing up and showing how these weapons work at range would give a better example. Imagine trying to even get that close with a vanguard while under fire from other mbts you will get melted.
"Imagine trying to even get that close with a Vanguard" Happens all the time in Tech Plants, Ti Alloys, Crossroads, on Hossin... Which server are you from?
@@dalentces2492 so you mean situations where there are anywhere between 5-10 enemy mbts parked right outside the base farming any poor vehicle dares to spawn?
so ye to sum it up for me on a first thought NC got a neat "we shoot just above the ridge while fully in cover" TR well DAKKA of course, nothing wrong with that NS in the first moment i thought "hey they took the VS Slicer and make it the same but for machines" until the later part of the vid nothings wrong with an tank ability, yes. VS well yes once again: just why? the only good part about the Slicer is the missing bullet drop, which would been on it even with an other special mechanic since VS, and now they just put it 1:1 on the MBT? nice low effort thinking there. i'd also assume that the splash dmg also only apply when the projectile hits a vehicle or ground? which would mean i can only oneshot infantry when they are right beside it or only shoot at infantry with something that stops the projectile. only first thoughts we'll see how they turn out
So i just hopped in the game after a while today and saw the weapons did drop at some point and i have to say I'm quite happy how they changed the Vanu weapon into a charge one. Even though there seems to be no dmg difference between shooting single three times or the charged tripple, at least not me testing in VR training against frontal Vanguard, the ability to hold the charge, unlike the Lancer, makes it an incredible synergy with the Magriders flank potential. On the downside to achieve the tripple burst you have an incredible long charge time so you better hit all three shots or rely on slower dps single shots and in both cases you got that medicore reload speed of 3.5 seconds. On that note i feel it's rather balanced because even if you have that incredible burst those gigantic plasma? blades are really easy to spot and after you reloaded you're either down to single shots or, if you decide to take that long range flank f.e, you disengage to charge again which obviously gives the opponent a somewhat good time to relocate, repair and/or fight back and to calm your mind, that burst does roughly the same as damage the Kingsnake, 25 dmg less without any modifiers. At anti infantry it excels against it's counterparts but i'm not sure overall, the blade shape gives it a very big horizontal hitbox which makes it easy to hit but even then i couldn't even oneshot an Infiltrator wit a head shot in VR training so in any case you'll need at least two shots to kill infantry with direct hits. Sure the three round magazine makes it less punishing but you have that 3.5 second reload, always, and if you shot two on infantry and forget to actively reload you're left with one shot which probably brings you happy vehicle noises from your next opponent. for the Kingsnake it's still: DAKKA. which is great which is nice, i somewhat wished they would have like bring it down to two two-time bursts, or at least an alternative fire mode, which would make it more versatile. I mean two cannons on each side - you know where I'm coming from. Aside from that it's really what you expect for TR, am happy with that. NC well DMG is great and that's what you get & love while having the only gun which indirect dmg applies on vehicles is interesting in itself but you have to know that to not ask yourself why the lightning variant has more direct dmg than the MBT one :D NS okay yes there is a higher dmg option there but dude ti be able to shot through an armor convoy and snipe down that low hp tank taking cover behind others is an Incredible ability so ye now i really like ALL of the new MBT weapons, thanks for having me
NSo got what the NC should of got. :( and the NC lightning one feels weak as it cant even direct kill a infantry like its AP cannon, i can see it being good on the vanguard maybe though. And the vanguards barrel is too big and clips through its hull so much.
Been a long long time since I played this game. I have one question, are there still differences in the manning requirements of the tanks, for instance, in the first Planetside game, TR tanks needed 3 crew for full effectiveness and NC and VS only needed 2, the balance was totally screwed and NCsoft refused to acknowledge it in any way.
In PS2 you get one guy for driving and main gun, second guy for top gun turret. NSO Chimera has extra seats, but since those guys can't repair and are exposed, it is not such a banger. (I like to sit on those seats for lazy launcher kills tho)
When exactly can I see the NC one being used as artillery and not as "just another MBT gun"? Elevate the gun for more than 30 degreees and the projectile will probably vanish before it hits something. Or in other words: Where is that an artillery cannon? Thought I'd be seeing some shots over a few hills.
Never thought I'd see the day where we'd get new Empire Specific MBT guns.
To be honest, me neither.
Anyone knows when will these weapons come online?
well im glad that they do finaly some good stuff for NC but i think they will nerf that gun sadly because all will cry. and its good that vs have such a shit weapon because they are op and on Cobalt they mostly team up whit NSO units so it is kinda op. So im glad that tr and nc have in vehicles the upperhand
@@MangaSuchtixD *sad VS noises*
and that they suck and are useless as normal the ones TR gets. which i totally expected and happened.
So apparently the gimmick with the Perihelion was modified, and I don't see anyone talking about it. It now holds three rounds in the magazine, and the weapon can be charged up to unleash all three shots in a burst fire volley with the first level of charge to fire two shots only taking about a second, but the second level of charge to fire all three taking roughly 2-3 seconds after the first level. Damage doesn't decrease with lower level charge, and the full 3 rounds of the mag can cut some serious damage on any vehicle it hits. Sunderers go down in 2 full volleys plus a couple extra shots, MBT's and Lightnings go down in 2 volleys, and given the no bullet drop nature of the weapon it is great at sniping out cheeky infantry with a couple well placed shots.
The NSO one might be ok against bastions too as it can look up pretty good
Yep, if an experienced group of players get in those and know where the top hardpoints are, and if it can actually pen bastions like a colossus then this will make bastions very risky to pull in prime time. Which honestly isn't a very bad thing, it will be far more effective vs a defended bastion then an airball.
hunt the bastions with 10x nso lightning or chimera.....i see that already
@@LSF_Shan heh...my money is on the guy who just needs to left-click on the map.
Noting it won't have Bastion Hardpoint HUD indicators, it'll be very much down to "feeling out" where to hit. But certainly possible.
@@CAMIKAZE78 At least you won't have the problem of the colossus dying from heat damage like my laptop
The VS are the perfect faction for a beam weapon. a conzentratet beam of plasma.
Imagine having this magrider with a constant beam of plasma up to certain distance, and at the end a cloud of very small aoe damage.
this could be a cqc option for the magrider while using its agility to out move the opponent while having a high dps weapon for close range, while also balancing this weapon, cause you cant engage targets at range.
this is exactly how magrider does not work and will lose every engage (you can only win with peek and shot strategy). Magrider dont have any close range figt potential.
@@georgestain2803 It does. I have the extra sideways boost and recharge. I dodge shots, even close range.
But not ideal, I agree.
ahahhah I constantly see a lot of prowlers and vanguards and very few magriders. because the magrider is the best tank ... the tank is shit and this is a fact. its advantages are completely offset by the disadvantages. most players are not able to use it normally. the tank is normal only in the hands of a good player, but in such hands any tank is good. magrider is the weakest tank on the battlefield in most combat situations, alas. therefore, the vanu faction does not use magriders much, preferring lightning and harassing. this is the reality
@@ivannegrozni7692 VS are the best players. So that solves it.
@@rareraven Well, yes, I agree that VS has a lot of good players, but the technique is weak.
I love that more artillery is being added to the game, but I think that for it to *really* be useful, the barrel angle relative to the camera angle needs to change. As it is, in order to use any of the 'artillery' guns as such, you need to be looking at the skybox. This means that you are either not seeing where your rounds are hitting (and would need a spotter to really make a difference) or you're following your rounds to target, and having to reset your view every couple of shots. (which is really hard given the lack of 'skymarks' in the sky. Was I looking at *this* tiny star, or that one?)
I can understand the want to introduce cooperative weapons, but I can't help but think that most squads will feel more effective just having everyone equip AP and engage in direct fire as opposed to loosing a gunner for a spotter on highly mobile targets.
Being able to either separately control barrel elevation or engage an alternate firing mode that introduces a fixed elevation difference would help a lot, imo. Being able to see where your rounds are going (or just looking at the terrain and all it's little details for aim adjustment) would make a massive difference in the usability of the JGX11, JGX12, *and* the flash-mounted LA7 buzzard. Bet you forgot about that last one, didn't you? :P
The original Starsiege: Tribes shooter game solved this nicely. You had heavies with ballistic arc mortars, and scouts with laser designators. When they lit a target, anyone on their team wielding a mortar would see an aim point in the sky that would place the round on target. It forced teamwork and allowed long range supporting fire to be a thing. In later versions of the game it was replaced with a deployable targeting beacon that served the same function.
Or they could do what Battlefield 4 did with their rocked artillery vehicles. When you enter them, you drive around and position the vehicle, then switch to gunner seat and you look at a satellite view of the area in front of the vehicle with a crosshair that expands the as you shoot. The faster you shoot, the further the spread. And after the rocket hits the ground, you see an explosion indicator.
As for how the game did laser designators, if a scout painted a target, anyone with any missile capable of locking on, regardless of if it was meant for anti air or anti tank, would be able to lock onto the target, even if they didn't have line of sight. They could then shoot the missile and the missile would track the target and hit it. I feel like PS2 could use both artillery and laser designators.
perhaps that could mean the few people who do use spotters become powerful
I do wish you could toggle between aiming directly and aiming by setting an elevation angle/range
I feel like an interesting way to make the VS one more unique and powerful would be increasing the size of the crescent projectile to give more of a wave effect. That way, it’s easier to hit more infantry and get the angle on other vehicles better to really promote mobility and corner management, what the Magrider specializes in.
And if that ends up being TOO powerful, it could also do a thing where the amount of damage done depends, where the less of the projectile lands on its target, the less damage it does as to reward accuracy.
it needs to be about 3x bigger.
YES
I'm not sure if having a 2.5 second reload infantry OHK tank gun with a huge crescent wave hitbox is a good idea. The Kingsnake can't reliably hit infantry at all, the JDX12 is like trying to lob a basketball at infantry, and the Larion needs two direct hits. Those three are clearly designed for an anti-vehicle role, so having the VS one be designed for an anti-infantry role would leave the VS without its own specialised AV option and increase its infantry farming potential at the same time, which is a double negative.
I like the idea of "if more of the crescent wave hits the vehicle, it deals more damage", so long as it can no longer OHK infantry with a 2.5 second reload tankgun. Perhaps make it so that only the "direct damage" portion increases depending on how much the crescent wave hits the target? And then reduce the indirect damage accordingly so the weapon can't OHK infantry.
@@AvalancheZ250 i dont understand where this idea comes from that a tank shouldnt be able to easily kill infantry. i mean ffs, if ur getting farmed thats your own fault, not the tank. for years and years ive played games with combined arms and a lot of those tanks/vehicles would shred anything we have in planetside and things where fine.
in the current game we have an over abundance of anti tank weapons. brainless lock-ons, jihad c4 players, anti tank maxes, land mines, anti material rifles(which were added to fight maxes, not vehicles), all of the air to ground weapons. but at the end of the day this new vs weapon will probably be weak against other mbts just like hesh is. which means you will get wrecked against an ap kitted tank(assuming they arent bad tankers of course).
the magrider is not all that good to begin with. the new chimera ability/main gun will probably push the magrider to being the weaker out of the mbts.
@@thejunkmanlives chimera got +500 hp already, this tank will end up as overbuffed, but will never be nerfed, cos its not VS.
I wish the VS got a beam laser style of weapon. Love the others, but the VS choice is a little sad…
So far i think slicer, lancer, and vortex are the closest in that regard
In the original game the Vanu mech (BFR) had a continuous beam laser as an option for one of its anti infantry weapons; it was not very effective but quite fun to use.
A similar weapon could work on the magrider but could be hard to balance as it would be either too weak or too strong against groups. It would either need to be a burning effect or chip damage where the benefit is derived from hitting multiple enemy soldiers each firing cycle.
Honestly, I think it would be cool to have a laser beam style weapon for VS. I'm not a fan of VS weaponry, but even I have to admit the visuals of that, especially at night, would be awesome. Granted, after a few weeks/months of it it would probably get annoying real fast to be on the receiving end of just blue/purple streams of light blinding you...
VS can already climb in top of hill, containers and cliffs, why make it anymore broken.
i think giving it a fuck all damage weapons that just go BRRRRTTTT, like a vulcan laser cannon for the niche mowing down of infantry
I feel like VS is getting the short end of the stick again. And you can't just claim that the benefit is no bullet drop as the nso gets that too now apparently XD.
I'm honestly happy to have left this dying game. I truly wanted to give the devs benefit of the doubt regarding VS balance, but after seeing the Slicer and this sorry-ass cannon, I am sure nothing will change for the better in that regard. Sad, because PS2 deserves better than those current devs can offer.
I love how phrase 'getting the short end of the stick again' is illustrated by a clip of Magrider doing stuff @0:23
Yeah, we’re used to getting the short end of every stick by now.
@@missk1697 funny how people using mag always complain that their shots don’t go far.
good
TR: We need more dakka for our tank!
Wrel slaps two more barrels on prowler.
NC got trash lobbing cannon, too slow, too long reload. VS got a pea shooter.
NSO got a "Get the f#@k down from there!" gun against Prowlers and Magriders.
time showed us that alpha dmg and hard hitting guns are best thing you can get in planetside. NC get that yet again...
@@georgestain2803 you are comparing a 50 bmg subsonic bolt action against a minigun. TR got the biggest stick right now in tank vs tank. This new artillery gun has the shitties muzzle velocity and largest ark, good luck hitting anything non stationary further than point blank.
The NC one would be better if the devs added some kind of artillery sight to make the “artillery” part work better.
@@Cooldude-ko7ps A Light-assault laser spotting "Tool" would be even better though for actual Squads (y'know... the people who DON'T spend all day soloing)
NC cannon, just like the anti-damage bubble that is now used offensively rather than defensively, will quickly find it's niche carved by users, not intended by devs. And by niche I mean "short range burst weapon with DPS of an immobilzed Prowler but mounted on a moving platform with much higher effective HP".
While I do somewhat like the idea of a big Buzzard on a tank, as an NC player who plays NC for the "futuristic human tech" theme, I really wanted a big Railjack on a tank.
My dream has always been a big Railjack Vanguard with the Paladin topgun. But NS get the Railjack-lite and the Paladin has been iceboxed. RIP
I feel like they just weren't innovative enough with these designs. The Prowler is getting their normal burst gun but even burstier, when they could have gotten like missile launchers (with dumbfire and homing modes enabled). The Chimera got a very interesting new gun, but that new tank ability is just a rip-off the old Vanguard Shield which was reworked for a reason. The VS got basically an upsized Slicer, which itself was already a questionable design, when they could have gotten something like a continual-beam laser weapon. And the NC just get an AP gun which is even more AP (bigger damage, longer reload) when it could have gotten something like a Railjack with its delayed-fire but high-velocity mechanic (say, a 500ms or even 1 second fire delay).
As an NC Player only, ill support your idea of a railgun for the vanguard, some time ago the devs published an secondary for the vanguard, but am think than that guy wrel scrapped the the new secondaries, don't know what the devs are in their ideas but sadly the vanguard offensive power as been reduced, and need to be balanced again.
the gimmick that can save VS cannon is a gravitational punch on explosion that can kick infantry at 10-15 meters or even make sunderer to roll over.
No because then it would be broken
@@braixendon5496 broken in meaning of balance or broken in meaning of engine mechanics? techically its possible, the main question is a power of punch, this can be sorted out. at this time seems we have only 2 choices:
boring poor weapon or broken broken. the easyest way is just make dps higher but then it will be just another clone of usual gun with unnecessary gimmick.
@@noble_lemon imo, if it has a concussion effect that can affect vehicles as well as infantry it would be a bit too powerful. I think so at least
@@braixendon5496 i mean the impulse like from impulse grenades or when orbital link explodes.
@@noble_lemon oh shit yeah i meant to say impulse not concussion, forgor 💀 the word there…
But yes, imo impulse explosions as a main gun is kinda scary
Doesn't look like NSO has its own identity, just taking things. No bullet drop from vanu, tank shield from NC as well as a piercing effect and railgun. Just the havok rounds would have been neat, don't understand the reason for giving it an NC shield as well instead of something more unique.
6:38 EMOTINAL DAMAGE!
I unironically use the LA7 buzzard on the flash for shelling player bases, so I might use this new NC MBT cannon for lobbing shots over those walls. I’ll probably still use standard AP for actual tank fights, but this new chunky lad could be great for a base-buster loadout.
This VS gun, though…. I can already see being an annoyance at infantry choke points. It’ll just be like HESH-spamming at a door, but with the right angle, you can get people on the other side of the room. Honestly, the piercing of the VS and NSO cannons should probably be limited to 1-2 targets, with an optional ammunition attachment that gives it infinite piercing at the cost of damage.
Honestly if instead of using the aphelion type projectile they would have treated the Perihelion like a lancer essentially, it would have been a lot better than...this, but VS OP, I guess.
7:45
"It has no bullet drop..."
"Can pierce through multiple vehicles/targets..."
"One of the fastest projectile speeds..."
[Gif of Vince McMahon getting more and more excited]
Be right back, dusting off my NSO account.
i still dont understand why the NC turret wasn't a railgun turret; i thought the weapons for NC were themed around "experimental" and gauss/rail-related weapons, especially cause their infiltrators get a railgun sniper so it would fit the faction theme
Someone pulled a Bastion on the PTS while I was on my NSO messing around. Holy. Shit. The amount of damage you can do to Bastions that are greedily sitting still farming at Nason's is absurd. You will absolutely melt them on your own. Not to mention if you have a squad of these. I think it's only 9 shots to kill a Module? Even in a Lightning, you can still do meaningful damage to them.
These are all welcome weapons. I'm just curious to see how they work out on the live servers if they are added as is.
Also worth mentioning, the Chimera & Lightning Larion's do not pierce construction buildings / shields. They act as environment and the round stops when they hit. You can however, pierce infantry/vehicles and still hit modules/spawn tubes etc.
Interesting to know there's some effectiveness against a Bastion with this thing, cheers for the heads up mate!
prowler with the new cannon + gatekeeper. so many barrels!
I wanna see the TR Prowler memes of barrels in all directions
"It's a railgun"
- *Angry NC noises*
"It has no bullet drop"
-*Angry VS noises*
"It has fast reload"
-*Angry TR noises*
-Happy NSO noises
It doesn't matter if it has slow reload nor it's about Velocity NC has best flank Long range sunderer destroyer all that matters
And for VS they should have given some sort of Enforcer ML85 Cannon that would have been cool good for killing infantry or aircraft 🤷 similar of some sorts
I feel like VS and NC got screwed over with this one. NC basically got the a deformed copy of the ap, meanwhile vs got a unique but fairly useless sniper rifle. NSO is basically just taking over NCs thing.
At least NC got a mediocre one like VS this time instead of getting the best deal again
NSO is also taking over the VS’ thing. I mean, now NSO has no-bullet drop weapons, which is literally the faction-specific trait for VS.
Wrel out here making sure nobody ever calls VS overpowered ever again.
You sure? Because that reload-speed means 3 shots fired for every 2? Except kingsnakes meme-tier dakka.
@@HateMachinist it’s an undeniable improvement in DPS over their other options which is definitely great, but the ‘piercing infantry’ gimmick seems overdone and makes no sense on an AV. toss that in with its sub-par velocity and i can’t imagine this thing fitting in without denial and effort. it might serve better as a HESH though, with the 1HKO against infantry. it’s hardly a bad weapon but it’s a joke compared to these other new cannons.
@@NormanNormalman yeah it does look like it needs a buff i agree. But maggies win by controlling the engagement, flanking and terrain-abuse. So adding a no-drop weapon with fast reload like that, which can also farm infantry? We might get surprised by that one.
@@HateMachinist Yeah. i’m hoping it works way better in live than it does on test, maybe they’ll have mercy on that… way too harsh velocity penalty. i think either way, even if it’s not better than the FPC i foresee this thing farming the hell out of sunderers and big fights. i just wish VS didn’t suffer so much for their extra gimmicks. this thing is my favorite of the bunch but it’s a sidegrade at best right now.
What the VS weapon should've been is a continuous beam weapon that will melt down armor and infantry or a really long 5 second charge that can one shot Lightnings or 2 shot MBTs.
Well the VS got shafted yet again... this is becoming a theme at this point. God I hope these numbers aren't final.
I agree, TR with and so the best such got a weapon of mass annihilation, NC has a strong gun, but it is useless at a distance of more than 80 meters, due to the fact that NC tanks are slow, and the gun shoots not far and slowly it's just garbage, NSO got a sniper rifle and now they will camp, and everyone and so the campers from TR were infuriating, and they just spat in vanu, it feels like none of those who did this update ever played for a tank
@@sansgaster4877 They don't, none of the devs are armour players and the team is led by Wrel, a LA main. After using all these new guns in combat, the VS's gun is a joke, long reload plus charge means you will lose any straight up fight often before you've even got a second volley off, NC gun has massive drop off but once learned, is very powerful, Prowler is now broken beyond repair, Kingsnake plus Gatekeeper can essentially one tap other MBT's and the NSO gun is actually pretty good but it really encourages sitting miles away from the enemy and sniping, a couple of Chimeras with this gun can wreck enemy armour at 1000 meters, still though, it's on a Chimera, easily the worst MBT in the game.
Larion is going to be epic. Does not look impressive on paper, but that quick reload with no drop is going to be a game changer.
As a certified angry toaster, I am VERY happy about these tank changes, time to climb a hill and snipe anything that DARES enter my range, I do feel like VS got the short end of the stick again
I happy to see this became a thing, thanks for the review hope to see you on the battlefield!
Hopefully they add new empire specific voice lines
3:33 In the wise words of TheRussianBadger, "I don't care what it's designed to do, I care about what it *can* do!"
I hope all factions here get reworked. every weapon is either under performant or OP.
NSO seems to have no counters outside light assault c4 spam now that their buffed with the NC shield. they make the colossus useless. (why go through the effort to build a bastion killer when you and 3 buds can spawn endless mini colossus?)
NC seems to be a wip more then a finished product considering the model of the cannon, and its intended playstyle is not suited to its special ability or the default camera. can be fun if adjusted.
the TR actually seems the most balanced, maybe abit strong, but now they cant shoot around corners as 2 out of the 4 cannons will miss. same with the lightning.
and the poor VS. magriders are already annoying, but if they instead made the cutter beam wider, and pierce 2 or 3 infantry, it would be a good crowd controller.
So no railgun cannon for Vanguard again (the model of which was in the game for a long time files IIRC).
It also doesn't make much sense why the slow firing NC Lightning JDX11 can't OHK non-Flak infantry. I feel like that ought to be buffed slightly (like, buff the total damage from 950 to like 1000, so it can't kill non-Flak infantry with Aux Shield), given how the AP gun on the Lightning can OHK non-Flak infantry even with Aux Shield.
Anti-repair, piercing through multiple enemies, neat. No setting vehicle on fire yet? Also gives fire suppression an additional use case.
Curious, does Havoc work against PBs? If so, did the NSO weapon just become the PB killer?
@@greyed I'm having a brainfart right now what's a PB again? Player base?
Ya know, it might had take.. A decade long, but, ya know, I gotta give it the team for finally adding things that had been in the game files, but not usable, since launch back in 2012. From Bastion through Colossus now this, its great... With that said, I do agree that VS need something new as an ES trait, since the whole "no bullet drop" NSO basically stole it from them, as well as NC rail weaponry lol
Now, RPG, where my Railcannon for Vanguard?
So NSO is violating NC's patent on the tank shield, so there's that...
to shoot in artillery style you will need the vertical angle meter to understand what distance corresponds to the selected angle. thats why the sweeper hud need to be updated
just add a tool for infiltrators to paint targets and let the guns aim themselves
@@happyjohn354 that laser guide from bf3?
@@noble_lemon Yup
Well ig auraxis gonna see a lot of red shells moving through the air.
VS lightning cannon can ohk esfs with no bullet drop where the NSOs lightning cannon cant. Thats the only upside i found.
Yeah, the NSO needs to coordinate fire, but with 350 m/s hitting twice won't be too hard? VS wins on raw DPS though, because the reload seems pretty brutal.
This is an cool update.
I look forward to trying the dakka snakes
I am only sad that pilot pistols are no longer caseless.
That NC weapons sounds cool, but as we found with the artillery flash weapon they gave the NC a few years ago, I bet they don't work well against maneuvering enemy. They'd need to way up the splash damage to make artillery a thing.
So, NCs now can bombard PBs over a ridgeline? :D
@@greyed I mean, this is what this weapons sounds like it could do, but in practice I doubt it will be that effective at any indirect fire application. The Artillery on the Flash almost never gets used, and when it does, its in direct fire mode, rarely as indirect fire. I suspect the same for this new Vanguard weapon.
Honestly, access to more niche weapons on the tank would be a far better ASP perk than a discount. The discount to me feels like the wrong perk for the wrong people, vets shouldn't need it.
I was actually hopping to get a giant chain gun for the TR weapon.
So let me get this straight, they gave the NSO tank the Railgun, the old Vanguard shield and it can block repairs? Yeah seems like they are jacking our style!
Great video, I'd love to see these on console but that probably won't happen for ~3 years. As for the Magriders, my condolences. They should just go ahead and program in the Magriders to stick to any surface so now we'll have spider mags sitting upside down waiting to ambush people as often as they end up in random spots anyways.
Good lord. They really gave the Prowler ANOTHER two barrels.
I'm already dreading HMRD's armor balls.
It feels like people have been complaining about the VS being op for so long that they decided to just kill this faction, look at the Beetlejuice and directive weapons for example, where they were and where they are now.
What is that? You want more darkstar nerfs? We got you pal.
*Sad Vanu noises*
Gets a nerf finally and complains for months...relax. The VS guns are still op
I see this phenomenon in every playerbase. Players get used to OP weapons without any care in the world, and when the said weapons get nerfed fair and square, they suddenly have to use more skill, which is below their inflated standard, thus leading to complaining.
Also, Beetlejuice was BUFFED, and then the following nerf did NOT revert the buff.
@@BattlebornReapers Majority of VS arsenal were and still are trash compared to other factions. Faction specific sniper, basilisk, anti material and others...they're trash nobody uses.
Consistently lowest faction pop even before arsenal update
A shame PS4 is missing out. I wish they hired more people to focus on us ps4 players... we didn't even get the summer event this year :(
Same
Buy more bundles
@@incoherentpanda4925 I got most of them already, I'm talking about new content to bring players back
I wholeheartedly agree
@@animeloverdom6105 LORD WREL DEMANDS IT
I would love to one day see dedicated artillery vehicles. Especially if they are empire specific. I would want them to be large, slow, have no real armor, have to deploy to shoot, but for it to be able to shoot at targets from long ranges, maybe even behind obstacles depending on the projectile firing arc. You could have anti armor shells with minimal splash, but extremely high damage, and anti infantry shots that would have a large splash damage, but weak damage.
It might sound a little OP, but with the super weak armor, even a pistol would be able to damage it. And an ESF with rockets would probable be able to make short work of them. Plus light assaults with C4 would have a field day with killing them. Even just the rocklet rifle would be deadly to them, especially with how slow they would be and how slow they would undeploy. I doubt they would be nearly as deadly as having a Bastion hanging overhead shelling a target. Lol.
Cami, iirc the vs one has better ttk than the ap...and yet doesn't even have the reload upgrades, meaning that'll get *even better.*
The VS cannon is essentially a Sunderer farming weapon.
Feels like it has one use on the maggie and this is it. Sitting on a hill, killing deployed sunderers. Sad part is that that can also be done with the standard AP, i mean, the sundy isnt moving.
@@ChopSueyyy increased efficiency from slicing through the engineers and other spawns.
The Parahelions should have been expanding.
Meaning the wave gradually widens flat-wise as it travels. Can touch any amount of targets it encompasses, but its damage is divided up by the number of targets it hits.
Catch: If it hits an obstacle before its target, its damage is dropped by 90% due to overstretching the plasma wave.
Strength: open area damage distribution.
Weakness: precision targeting.
It seems the balance team philosophy isn't "let's make balanced arsenal so everyone can enjoy this game". It's actually "VS was unbalanced for years thanks to Higby, so now they have to be the UP faction for equal amount of time".
In paper sounds like the new cannon for the vanguard will be blasted (Nerfed) into oblivion because the damage can cause, where the heck the railgun than was promised for the new secondary for the vanguard, many tankers think than a new secondary also would be usefull, because the aphelion and the other gun than the terrans have for secondary are better than the popcorn (bombox), the popcorn in close is "Reasonable" because the enforcer is better in range and damage overall, the only way to be the popcorn effective is with maxed magazine for sustained shoots, the NC tank needs better guns because was good but now is a weak tank.
I hope they nerf the new TR cannon, because now if you turn on the prowler shield, then with the new cannon you will be able to destroy the vanguard, with the vanguard shield turned on,
@@sansgaster4877 thats what also ill thinl about that new barricade of the terran tank and that quad cannon would smack a vanguard with ease
@@taerkasten5090 Two Prowlers literally destroy lightning and a Vanu tank in 1 salvo, while NC tanks need to drive up to point-blank range and attack from behind, the new TR cannon allows you to destroy everything (including aerial vehicles) at extremely long distances
VS getting their empire specific kneecapped once again for the incredible benefits that are piercing INFANTRY (so useful for a tank lol) and no bullet drop....YAY
Vote with your wallet and kneecap daybreak's income. Maybe THAT will actually teach them to respect the ENTIRETY of playerbase, not just one or two factions.
dont forget the tank that floats on water at its normal speed (also allowing it to fire while traversing water) and can also scale mountains and some buildings in order to better fire upon infantry.
I know that there's always gonna be bitching about "this faction OP" in a 3-way asymmetricly-balanced shooter, but VS really takes the cake.
Have you considered switching factions to a faction that has a trait you DO like? Because there's two other factions, and there's plenty of VS players who like their traits, myself included.
@@avaliantsoul5408 Floating on water is a downside.
You can't take cover underwater on Oshur
@@mathiasvernet763 you cant take cover underwater either if the pilot shooting you has half a brain. except underwater, you cant shoot back. plus, you move slower underwater. and are susceptible to C4 should infantry drop on top of you.
Sundies cant sink, so TR & NC armor columns are split above and below, leaving the sundies on their own while their accompanying MBTs and Lightnings are stuck below, unable to engage attackers.
No bullet drop is a huge w for the Maggy, going to make for some interesting trickshots.
The NSO one should not have no projectile drop. The Kingsnake should probably reload slower. The VS weapon should probably get a damage bump if they're going to keep the projectiles slow
Yup the speed plus no projectile drop just feels like hitscan at a certain point
I thought the Larion made a tank a mini-Colossus, and now I know that is the case. The other day a Bastion sat there focusing on a target long enough that I took out two of its side hardpoints from a distance.
VS crescent round should be chargeable and thr crescent gets larger thr longer you charge it up
Oe YES
Or expands over the course of its lifetime. Make it into a wave weapon with pinpoint damage close and spread out damage the futher it goes
Please no, chargeup felt so bad on it when it was still the top gun concept. Magrider pilots have enough to worry about, fuck charging up too.
@@verdtre4573 good point. Maybe we can decrease that reload time, I'd be fine with it as is. I can snipe infantry with this.
So sad seeing where VS is going (as a VS main). Slicer feels so bad already in comparison to the other empire specific anti-material rifles and now we got this crap for a cannon...
I took a break from PS2 but seeing this really makes me not want to come back at all. I don't have much hope that they will improve the vehicle weapons as they haven't improved/changed the Slicer either.
That's because VS infantry is so good use that to your advantage. I recently started playing VC and its like night and day how good the infantry weapons are. Many have fire rate higher than the TR while having higher damage per shot as well plus no bullet drop? Jesus Christ I thought I was playing COD for a second.
oh boohoo the spandex wearing ''what is recoil and bullet drop'' faction gets shit vehicles. it's not like your infantry dominate or anything like that right ? You guys play the infantry game in easy mode stop complaining about getting fuck all in vehicles.
@@verycreativ233 Hell there ESF is OP as all fuck
NSO got the overall best deal but that wont matter to the the platoon of prowlers that can sit outside warpgate and clear the skies. Just imagine emerald's Warpigs all sporting 4 shot guns. There will be no vehicle game left as your only way to win is not confront the mass line of DPS.
I don't even know what that NC cannon is, I thought it was supposed to be a mortar but it looks more like they just got a better version of Vanu Heat? NC do you want some Vanu bullet drop with a larger indirect damage? NO? too bad! A high arcing mortar that shoots armor on the other side like skorpion rounds would have at least been niche.
Sadly VS, definitely nothing I wanted. The glowly spinny disk looks cute, I'll name them "Useless". Go Useless and tickle the enemy! I always though what Vanu needed was a cutting laser for CQC, A heat mechanic 3-4 sec 40-60 meter laser that would reward sneaking up on enemies and getting really close. But since we got "Useless" what they need is to increase the size of the disk to better mow down infantry and give it the pass thru armor too. Because why use that over the current AP rounds.
As a warpig myself i already know that is boutta happen
Oh ya how's PaleTiger doing nowadays? Haven't seen him in like a year.
The problem with the new weapons is that they're balanced around the MBT. I don't think the Vanu weapon is bad - it has pretty good DPS actually, but the Lightning versions are just watered down versions, completely disregarding the fact that Lightnings are the same, no matter the faction. So for example a Magrider with its new weapon makes sense, but the new weapon completely fails for Lightnings, as there are way too many downsides in comparison to the AP / HEAT / Viper / ...
Agree
Use it to farm infantry its better than HESH.
I get a feeling they are starting to go back to Planetside 1 roots..
Actually thinking of installing again. Whats next?
Interplenetary Lattice System?
I hope at this rate we will soon have mechs
Planet side is getting lot of love lately which is great
After watching this video, speaking as a VS main, I am SO glad I left this abusive relationship with PS2 and their braindead balancing team after the slicer was released (and honestly, I was very tempted to leave after the arsenal update with how badly VS got shafted then, but the Zenith+UA+LS+SB combo provided a modicum of fun for me at the time)...
Seriously, continuing to main VS at this point and play this unbalanced-hell of a game would've just been the sunk cost fallacy.
I am so disappointed with what they are doing to VS...
Even I'm still playing this game right now, I have to admit their balancing crew is brain dead, last time was NC's AA gun, and this time is another completely unbalanced design (btw I have to say I HATE Newton as well, completely brain dead design compare with other araux guns in the game)
As another fellow VS 'main' I 100% agree with you though I have not exactly left the game entirely, I take breaks every now and then... but I have more or less left the VS faction entirely and play NSO with a sprinkle of TR/NC.
Long before I gave up on VS, years even, I had already given up on the Magrider so its not really a surprise to me how utterly shafted it got with these new weapons either. Though it is a little surprising just in a "How can they be this stupid?" kind of way even if it was expected that VS would once again be the worst vehicle faction in the game just as it was expected that NC would get a powerful gun that inevitably loses to braindead TR supremacy.
the nc and nso weapons looked like they were swapped. chimera looks like it will be a lot more competitive now. but the best thing out of this is the lighting weapons. ns platforms need more faction flavor, hopefully they continue this trend with the rest of them.
Granted. I love my lightning, but the only one of the batch I think I'd take is the TR. To me the lightning is the edge of the fight, stick and move, sundie spawn hunter. The NC version feels like it is for a much slower form of play, a Vanguard style of ply. VS doesn't really mesh with that since the DPS is too low. And NSO might work, but again, DPS suffers. It takes a lot to dethrone the C75 for that role.
C75 - 333 dps
JGX11 - 187 dps
L2-100 - 400 dps
LPPC - 222 dps
L-VXC - 240 dps
And just to complete the anti-vehicle comparison.
L100 AP - 233 dps
L100 HEAT - 230 dps
Like Cami said, the L2-100 meshes the best with the Lightning chassis. The other 3 guns are at odds with the Lightning. Not saying they're bad, or don't have some use, but as a general case for faction specific flair, they don't beat the stock options.
NSO one will be super strong against player made bases
The most effective use I've found for it is sniping from a different hex with max zoom. Killing sunderers, Ants, anything too slow to move, it's so fkn counter constructive to fun gameplay..
I miss the old tank damage and velocity models. The main problem planetgaem has was/is base design and lake of useful vehicle objectives. Instead they nerfed tanks.
Thanks for the overview.
NC should've gotten a railgun(with pen) or a scattergun(shotgun).
i wanted a AC main cannon like the trawler upscaled.
I'm an vanu main, and although I hate the Magrider, I didn't mind the gun so much.
But TR and NSO were clear winners this time.
Vanu main. I love the magrider and I am an absolute surgeon with those cannons, but this thing... man.. Imma snipe me some fukkers, believe you me.
the last good thing i've got as VS was to add heat mechanics into my Revenant.
1:50 Finally some self propelled artillery.
There has to be an offset for the Magriders absolutely unmatched positional capabilities. The fact it can strafe at range prevents a lot of counter-fire, and that it can essentially climb mountains means that during an organic fight it is basically untargetable by other armor. The fact it's weapon is somewhat weak by comparison seems a reasonable offset....though I'll agree the new weapon definitely lacks any sort of real flair. For its Lightning counterpart I have to say too that because it lacks the Magrider's definitive mobility, those gun offsets will hurt it much worse.
hahahahah funny farting into space... the magrider is such a good tank that the vanu faction hardly uses it? or because the tank is shit? you all praise the magrider so much, but in reality, the tang is shit that almost always loses to all enemies. up the mountain and shoot from afar. because nothing else remains so weak this tank on the battlefield. just look at how many tanks of which faction are always on the battlefield and it becomes clear that the magrider is shit.
@@ivannegrozni7692 You need to "get gud" the Magrider is difficult starting out but once you learn it its easily one of the hardest to kill tanks in the game.
I would have though something like a lightning gun would be cool an anti infantry weapon that arcs between clustered infantry.
@@happyjohn354 magrider will still remain a difficult tank in the game, you just learn how to use it. but other tanks are still much easier to use. it still won’t become better than others. on a magrider tank, even in simple situations, you need to think about how to get around its shortcomings. as I wrote earlier, the magrider has strong advantages over others, but also the same strong disadvantages.
@@ivannegrozni7692 Its called having a high entry and skill celling ya its hard to get into it at first but once you master it you can do much better than the other tanks
So basically TR gets all the OP stuff again (a.k.a. vulcan), while everyone get funny-looking bubble guns. Thx, Wrel
I was hoping for some new tank guns for a while. And while im kinda sad that the Prowler didnt get missle pod silos just for fun. 4 cannons is also pretty good. Maybe NC wont win every single tank engagement anymore
They should add a mortal gun for tanks
hahaha, still the vanguard shield is very much capable
@@midrovar5811 The Chimera will probably win most 1v1s now, given that its getting basically the old Vanguard Shield but on a 20 second cooldown (so potentially it could even be used twice in a single, extended tank duel in areas with lots of cover, like Hossin swamps). No tank can shred through 2000 HP in 2.5 seconds, so it will practically act as invincibility for 2.5 seconds and can also be used to survive 2 C4 bricks from infantry, something which no other MBT can currently do. Not to mention that the Chimera can additionally have HA's with rocket launchers on the tank itself to turbo-charge its damage output, although at that point it should win given the larger amount of players (2-6 man tank vs 2 man tank; former should always win).
The Vanguard will lose its niche as the dominant close range brawler tank while the Chimera can also do long-range thanks to the Larion being a dropless high-velocity sniper. I know people have been shitting on the Chimera for ages, but that doesn't mean it should then become the strongest and versatile tank in the game.
@@AvalancheZ250 vanguard will still win, the chimera shield only stays for 2 seconds the shield should tank atleast 1 shot before going down in any tank fight, and vanguard shield is 8
vanguard can survive C4 with the proper armor
i never saw someone using the rumble seats in the chimera
we still have to see how things will go on the live server
I just got a first shot to the rear of a lightning, hit all shots after that, and still died badly to the kingsnake. Its just insanely overpowered.
Being a VS main, I think it's time to dust of the TR and start maining TR.
Glad to know the robo boys are still getting some juicy stuff
I want to give a friendly reminder that tank main guns have a +50% damage increase when hitting other tanks.
This means the new TR weapon is actually doing 350 + 50% = 525 * 4 = 2100 damage per reload.
So in practice this means that its driving around with 4 shots already loaded, dumps them into a Lightning, reloads in LESS than 3.5 seconds(upgrades) then dumps another 4 shots and the Lightning is dead. It can kill a Lightning with a single reload. It can kill a Magrider with a single reload too if it has something like a Halberd as well.
Just as was sort of mentioned if you read between the lines, this will be literal cancer when people group up 2-3 Prowlers with this weapon, 3 of them already have overkill potential against most targets without having to reload and I can only assume all the Prowler specific abilities works with this weapon as well so Barrage for crazy reload speed because the DPS on a Prowler wasnt good enough already being the highest in the game without it and Anchor to bring that DPS into sniper range and high velocity.
I've done tests and the result is amazing, if you use a Shield, then you can destroy an NC tank with the shield turned on, as a rule, Tr never go alone, and in the end we just have a death machine, so I hope they get a reduction of at least 10-20 percent of damage.
@@sansgaster4877 Yeah but I dont think a 10-20% reduction would be enough. Just looking at the raw damage the new prowler gun comes loaded with 1400 damage, sure it takes just over 1 second to fire all 4 shots but thats not really a drawback when its almost twice as much damage as most other tank guns.
Even the 'old' Prowler guns were already borderline game breakingly OP, this new one is just a straight upgrade. PS2 devs be smoking some sus shit if they think this is going to end well.
@@TheHuffur What on earth are you talking about? The Prowler isn't even close to 2x damage over time as other MBT guns. When you factor in reload and RPM, as it stands even for the Perihelion (VS victim complex currently says it's unusable and the devs are screwing them over) it's 1350 direct damage every 5 seconds and Kingsnake is 1400 dd every 4.5 seconds. Nowhere even close to 2x. Coupled with lower accuracy and inability to OHK infantry, the Kingsnake is easily comparable.
Why do people think TR needs to be severely under powered to be "fair"?
@@morganfreeman1906 Well, first of all, because the prowler is never 1 + he has an accelerated recharge and a shield that makes his HP equal to the vanguard, I can tolerate 1 camping Vanu tank with some new reinforced cannon, but I can't tolerate 2-5 camping Prowlers that are now not only stronger in Ranged combat than NC but and in the near
@@sansgaster4877 The TR MBT shield is a joke. It doubles your size and forces you to be stationary so the added HP is more than cancelled out. Nobody but noobs uses it. This new TR MBT gun is not better at range either, it has same muzzle velocity as the new NC MBT weapon. You have not made any valid points except Prowlers are usually in packs. That's because a single Prowler stands no chance against a Vanny.
Engineer: Tr what upgrade you want?
TR: MORE DAKKA!
With these, more and more do I feel inclined to prefer the NSO over VS.
Maybe it is because I'm not super experienced driving the Mag, but using the new no drop weapon made it significantly easier for me to hit targets while moving evasively - and while I agree it is the weakest of the current new offerings, I actually quite liked it and will be using it on both the Mag and Lightning even if it doesn't get buffed.
Also I feel like you glossed over it quite quickly, but the new NSO ability feels extremely strong, namely because of it's super short CD of only 20 seconds. The shield lets you eat a full barage from your enemy, and your Havok could put you up another if it negates their healing. This means you are essentially starting every 1v1 either up 1 or 2 shots.
kinda odd the railgun goes to NSO when NC arsenal is all about coil and railgun
So you are telling me VS got shafted on yet *AGAIN?!*
Firstly with Phariah, then with Slicer, now with that gunk tank cannon?
At this point, I absolutely do not regret leaving this game. Those devs really can't into fair balance...
Cry more vs. Theyre just making sure that your faction doesnt rely on cheese as its faction specific trait
Again? Bro, all VS infantry weapons became a beast with the arsenal update. Just check the usage time and kdr of weapons like the betel in stats sites.
@@chettonex 1. sis
2. betel is a directive weapon, if i recall correctly. Which means it's just a toy for the most advanced players. Slicer, on the other hand, can be bought day-1 with dbc.
@@msbradley9 Cry? Bitch please, I don't care about your little game anymore. See how daybreak finances will cry if they keep shafting on large portion of their playerbase, lmao.
@@msbradley9 Which cheese can VS do that other factions can not? Yeah magriders can get into spots other tanks can not but first of all it requries effort and skill and second of all it almost never impacts the actual fights.
Jeezus, having to headshot a planet man twice with the no-splash NS cannon. Derp
I feel so fucking robbed that the NC didn't get a railgun.
The funny thing is that NC got the worst gun, to kill an enemy tank you need 12 seconds, while TR without boost you need 9, vanu 7, and NSO 10 + NSO does not let you repair the tank, and at the same time NC has the worst trajectory of the projectile
Developers just hate NC
Bruuuh if VS banana launcher could pierce infantry with a wider blade rather then do splash, and stop when hitting armor, it would make it more sence at least
ok one thing i never manage to get a clear response on, for a TR Prowler is each round shot worth 350 damage for the new gun or is that accumilated damage if all 4 rounds hit. feels like its still gonna be a brick that has no HP and has to become a building before being able to do any serious damage .
Its 350 damage EACH so thats 1400 dmg per volley, but it has a long reload time with the chance of missing/hitting terrain on a barrel or two which significantly reduces its dps
Luckily it is a very good cannon so im not complaining
I wonder when ESF will receive new weapons.
Kingsnake looks pretty good. That is if it doesn't get nerfed before release.
Do we have any info, when will this go live?
That’s it, I’m switching to NC. I don’t want to be VS anymore :(
Wtf is wrong with devs hating on VS so much?
Previous vehicle weapons - VS got the worst ones.
New anti-material rifles - VS ALSO got the worst one of them. What the hell dude!!!
Why the f*ck did NSO get the particle sniper tank cannon, and not the VS???? I'm so frustrated since VS is my main faction you have no idea man...
I'm out of the loop, have updates for the PS4 version been indefinitely postponed? I wouldn't blame them, it's been hard to update the game since Oshur, but I haven't seen an official statement. We're still waiting on the new faction specific anti-material rifles.
If I'm not mistaken, they had some license problems on consoles, so there is such a problem with updates on consoles
This is ridiculous how OP are they trying to make these
4:35 been 10 month since i stop playing, and i see the devs still dont test theyr new weapon, and since the pts is a preview not a testing ground, once again we got new balance issue added nice. prowler was op now it is even more good job devs.
ok so to be clear ive calculated the damage now that it is officialy out, and to see that after almost a month of testing that shit still get out as it was in the pts.
the king snake theoratical(and alsmot actual damage) is : 9800 damage in 15 second
the dalton that sport the biggest damage in the game per payload is far from that, when u got 1400 per magazin( with lil to no spread) and got a buff for 15 second of 40% reduced reload making ur weapon (that shoot like a dalton) reload at 2.1 sec 1 entire second faster than the dalton( that already need a nerf on realad time. u got the most stupid add in the game yet, thks the pts we could have avoid that ofc
You know backing up and showing how these weapons work at range would give a better example. Imagine trying to even get that close with a vanguard while under fire from other mbts you will get melted.
"Imagine trying to even get that close with a Vanguard"
Happens all the time in Tech Plants, Ti Alloys, Crossroads, on Hossin... Which server are you from?
@@dalentces2492 so you mean situations where there are anywhere between 5-10 enemy mbts parked right outside the base farming any poor vehicle dares to spawn?
so ye to sum it up for me on a first thought
NC got a neat "we shoot just above the ridge while fully in cover"
TR well DAKKA of course, nothing wrong with that
NS in the first moment i thought "hey they took the VS Slicer and make it the same but for machines" until the later part of the vid
nothings wrong with an tank ability, yes.
VS well yes once again: just why? the only good part about the Slicer is the missing bullet drop, which would been on it even with an other special mechanic since VS, and now they just put it 1:1 on the MBT? nice low effort thinking there.
i'd also assume that the splash dmg also only apply when the projectile hits a vehicle or ground? which would mean i can only oneshot infantry when they are right beside it or only shoot at infantry with something that stops the projectile.
only first thoughts we'll see how they turn out
So i just hopped in the game after a while today and saw the weapons did drop at some point and i have to say I'm quite happy how they changed the Vanu weapon into a charge one.
Even though there seems to be no dmg difference between shooting single three times or the charged tripple, at least not me testing in VR training against frontal Vanguard, the ability to hold the charge, unlike the Lancer, makes it an incredible synergy with the Magriders flank potential. On the downside to achieve the tripple burst you have an incredible long charge time so you better hit all three shots or rely on slower dps single shots and in both cases you got that medicore reload speed of 3.5 seconds.
On that note i feel it's rather balanced because even if you have that incredible burst those gigantic plasma? blades are really easy to spot and after you reloaded you're either down to single shots or, if you decide to take that long range flank f.e, you disengage to charge again which obviously gives the opponent a somewhat good time to relocate, repair and/or fight back and to calm your mind, that burst does roughly the same as damage the Kingsnake, 25 dmg less without any modifiers. At anti infantry it excels against it's counterparts but i'm not sure overall, the blade shape gives it a very big horizontal hitbox which makes it easy to hit but even then i couldn't even oneshot an Infiltrator wit a head shot in VR training so in any case you'll need at least two shots to kill infantry with direct hits. Sure the three round magazine makes it less punishing but you have that 3.5 second reload, always, and if you shot two on infantry and forget to actively reload you're left with one shot which probably brings you happy vehicle noises from your next opponent.
for the Kingsnake it's still: DAKKA. which is great which is nice, i somewhat wished they would have like bring it down to two two-time bursts, or at least an alternative fire mode, which would make it more versatile. I mean two cannons on each side - you know where I'm coming from. Aside from that it's really what you expect for TR, am happy with that.
NC well DMG is great and that's what you get & love while having the only gun which indirect dmg applies on vehicles is interesting in itself but you have to know that to not ask yourself why the lightning variant has more direct dmg than the MBT one :D
NS okay yes there is a higher dmg option there but dude ti be able to shot through an armor convoy and snipe down that low hp tank taking cover behind others is an Incredible ability
so ye now i really like ALL of the new MBT weapons, thanks for having me
Its a tradition for VS to get the worst one
I'm just gonna say: flying/hover tanks.
@@Sebastianooooooooo cope
NSo got what the NC should of got. :(
and the NC lightning one feels weak as it cant even direct kill a infantry like its AP cannon, i can see it being good on the vanguard maybe though.
And the vanguards barrel is too big and clips through its hull so much.
Been a long long time since I played this game. I have one question, are there still differences in the manning requirements of the tanks, for instance, in the first Planetside game, TR tanks needed 3 crew for full effectiveness and NC and VS only needed 2, the balance was totally screwed and NCsoft refused to acknowledge it in any way.
In PS2 you get one guy for driving and main gun, second guy for top gun turret. NSO Chimera has extra seats, but since those guys can't repair and are exposed, it is not such a banger. (I like to sit on those seats for lazy launcher kills tho)
When exactly can I see the NC one being used as artillery and not as "just another MBT gun"? Elevate the gun for more than 30 degreees and the projectile will probably vanish before it hits something.
Or in other words: Where is that an artillery cannon? Thought I'd be seeing some shots over a few hills.