Smart Data Storage -- UE5 Blueprints

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  • เผยแพร่เมื่อ 1 ธ.ค. 2024

ความคิดเห็น • 51

  • @esotericgamedev
    @esotericgamedev  ปีที่แล้ว +7

    Read the description for info
    0:00 Intro
    2:08 Data Tables
    5:33 Function Libraries
    7:35 Actor Components
    8:55 GetClassDefaults
    10:45 Data Assets
    13:30 Other (save games, game instance, game mode, game state)

    • @iranazadi7
      @iranazadi7 11 หลายเดือนก่อน

      how can I hire you for a part time job:)

  • @blacksage81
    @blacksage81 4 หลายเดือนก่อน +8

    F bomb in under 2 minutes, subbed in under 2 minutes.

  • @aedfx
    @aedfx ปีที่แล้ว +6

    This is such a useful tutorial thank you so much. I'm only 2 months into game dev and my current systems are incredibly messy. I think understanding the different ways to store data this early on in my journey will be extremely helpful in the long run. Thank you so much! by far one of the best channels I have found yet and you are super chill. Excited to dive into more of your videos!

    • @esotericgamedev
      @esotericgamedev  ปีที่แล้ว

      Thanks mate, glad to hear this feedback ☺️ welcome aboard

  • @luckyblockfatality
    @luckyblockfatality 26 วันที่ผ่านมา

    wow fast and concise, no filler
    wonderful wonderful wonderful

    • @esotericgamedev
      @esotericgamedev  26 วันที่ผ่านมา +1

      @@luckyblockfatality thanks for watching

    • @luckyblockfatality
      @luckyblockfatality 26 วันที่ผ่านมา

      @ now that I am finished I’m researching composite data tables now for the purpose of defining spawned weapon attributes.
      This video was super useful to me; I am using a data table to store round timer duration attributes based on chosen difficulty

  • @MIKELENZTIPS
    @MIKELENZTIPS 11 หลายเดือนก่อน +2

    Not forgetting Material Parameter Collections which you can use effectively (read and write at runtime) anywhere outside the material graph as well for any global scalar and vector parameters and easy manipulation in BP or as a MPC sequencer track

  • @PurposelessRabbitholes
    @PurposelessRabbitholes 5 หลายเดือนก่อน +1

    Sick video, very helpful 🤘

  • @StevenDiLeo
    @StevenDiLeo 18 วันที่ผ่านมา

    insanely helpful! I am definitely going to be storing my vars differently with some of these newly added tricks. Thank you!! :)

    • @esotericgamedev
      @esotericgamedev  18 วันที่ผ่านมา +1

      @@StevenDiLeo my pleasure mate ☺️

  • @strick9red
    @strick9red 11 หลายเดือนก่อน

    Great work your helping a lot of people with these videos.

    • @esotericgamedev
      @esotericgamedev  11 หลายเดือนก่อน +1

      Glad to hear it thank you

  • @infobharat
    @infobharat 8 หลายเดือนก่อน

    I never comment on any TH-cam video. But you made me change that fact.

  • @Latvian3Dman
    @Latvian3Dman ปีที่แล้ว

    Thank You for this video (I shared it to friends on Twitter)

  • @skippyzk
    @skippyzk 3 หลายเดือนก่อน

    The function library is clever because you can change a bunch of colors by just changing it in one place

  • @m96k3y7
    @m96k3y7 11 หลายเดือนก่อน

    straight to point, quality!

  • @ripkowai
    @ripkowai 6 หลายเดือนก่อน

    Quick question, Im not sure if i simply didnt understand but, lets say I want to save a check point of a player then reset the scene or change scene and have a persistent data storage that can hold the information of the check point that I was at last before the reset. What you showed in your video is just data containers correct? So I would not be able to use them for my goal.

    • @esotericgamedev
      @esotericgamedev  6 หลายเดือนก่อน +1

      Yeah use save game asset for your purpose. I did a video on it around the same time this one was uploaded

  • @LuciousKage
    @LuciousKage ปีที่แล้ว +1

    Greaaat subject!! Could you make video about Dependencies? which method of data storage to use and how NOT to make direct references ? Its a subject there is very little about on youtube i feel. and those can really mess up the game
    😊

    • @esotericgamedev
      @esotericgamedev  ปีที่แล้ว

      See the previous video about modular blueprints

    • @LuciousKage
      @LuciousKage ปีที่แล้ว

      O_O Man, u good... u went back in time and made a video about it... respect @@esotericgamedev ;) ps ive watched it already, but i though of more examples, like how to use things like object actors or other methods to store and call variables without dependencies hard dependencies. ( because structs do hard reference for example)

  • @jumpthe11
    @jumpthe11 22 วันที่ผ่านมา

    Goddamn brilliant thank you for enlightment

    • @esotericgamedev
      @esotericgamedev  22 วันที่ผ่านมา

      @@jumpthe11 go forth and shine bright enlightened one

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 7 หลายเดือนก่อน

    i am having issues with data assets, i was using them for skills in my combat system but they keep resetting to default every time i start up unreal engine. which isn't really useful.

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 ปีที่แล้ว

    nice! how to separate numbers from the words? I mean, if I have text box, how to make it to allow to type in only numbers?

  • @zypperhhh
    @zypperhhh 7 หลายเดือนก่อน

    And what if I want to update those variables in game and keep them persistent, what would be the best one to do that ?

    • @esotericgamedev
      @esotericgamedev  7 หลายเดือนก่อน

      Probably actor component

  • @muhammetemirbulut6511
    @muhammetemirbulut6511 7 หลายเดือนก่อน

    omg very clear and good

  • @bertrandciesielski2260
    @bertrandciesielski2260 11 หลายเดือนก่อน

    Hey, thanks for the video, I didn't know about Data Assets tbh. You didn't mention Game Instance is it because you just don't use it or is it because it's not supposed to be used this way because of reasons?

    • @esotericgamedev
      @esotericgamedev  11 หลายเดือนก่อน +1

      Yeah you can use the game instance but I wouldn’t use it for too many things because it will get cluttered. I usually reserve the game instance for things like connecting players to multiplayer rather than general data

    • @bertrandciesielski2260
      @bertrandciesielski2260 11 หลายเดือนก่อน

      @@esotericgamedev I see, thanks for the explanation, guess I will move some stuff out of the game instance in my current project. I've been using game instance mixed with data tables and map variables to store stuff since 2017 xD

  • @XYNoise
    @XYNoise ปีที่แล้ว

    Cool!

  • @nawhz6292
    @nawhz6292 5 หลายเดือนก่อน

    Best

  • @corbingrossen
    @corbingrossen 9 หลายเดือนก่อน

    didnt think id laugh while watching a ue tutorial, probably gonna watch your tutorials instead now lol

  • @Dr3amB3ast
    @Dr3amB3ast 7 หลายเดือนก่อน

    This is so hilarious lol

  • @noname2031-w5r
    @noname2031-w5r 10 หลายเดือนก่อน

    LOL BALL ACH!!!!!!

  • @nikwalz3429
    @nikwalz3429 7 หลายเดือนก่อน

    you are very fast...