Non-Euclidean 3D Modeling - Hyperbolica Devlog #5

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  • เผยแพร่เมื่อ 25 มิ.ย. 2024
  • Modeling 3D geometry for non-euclidean spaces presents some real challenges! To explain how we accomplished this is the artist himself; João Kalva. This is the 5th Hyperbolica Devlog and my first video with a guest speaker. To catch-up from the beginning, you should start here: • Non-Euclidean Geometry...
    Hyperbolica on Steam: store.steampowered.com/app/12...
    Trailer: • Hyperbolica: A Non-Euc...
    Discord Server: / discord
    Merch: crowdmade.com/collections/cod...
    00:00 - Introduction
    00:44 - Horizontal Distortion
    01:30 - Vertical Distortion
    02:30 - Geometry
    03:38 - Color
    04:35 - Why Low Poly
    04:52 - Conclusion
    João Kalva
    ArtStation: www.artstation.com/joaokalva
    TH-cam [Portuguese]: / @joaokalva5573
    If you like the things I do and want to support the channel:
    / codeparade
    ko-fi.com/codeparade
    Music By Phil K.
    willcomposeforfood.com/

ความคิดเห็น • 825

  • @bjarnivalur6330
    @bjarnivalur6330 3 ปีที่แล้ว +3430

    "So, how big do you want the model to be?"
    "Infinitely big, but, like, also infinitely small depending on how you look at it."

    • @proggigs
      @proggigs 3 ปีที่แล้ว +55

      What is this, a centre for ants??

    • @mattiasselin4955
      @mattiasselin4955 3 ปีที่แล้ว +42

      CodeParade: "Ok no problem"

    • @stertheblur
      @stertheblur 3 ปีที่แล้ว +17

      @@proggigs Yes, and elephants.

    • @kingminceraft9487
      @kingminceraft9487 3 ปีที่แล้ว +27

      @@stertheblur aleph ants

    • @HenryNWhite-zp5zp
      @HenryNWhite-zp5zp 3 ปีที่แล้ว +20

      "So, how big do you want the model to be?"
      "Yes, but actually no"

  • @horsewater4140
    @horsewater4140 3 ปีที่แล้ว +2516

    oh my god playing this in vr is going to be terrifying I can't wait

  • @markbv591
    @markbv591 3 ปีที่แล้ว +523

    I dont know why, but I find it so fascinating how when you get closer to objects in this game, it doesnt look like you're actually getting closer, but rather just zooming in.

    • @bengineer8
      @bengineer8 3 ปีที่แล้ว +40

      Perhaps because moving a certain distance scales all objects by the same amount, assuming that they are sufficiently far away.

    • @Gaswafers
      @Gaswafers 3 ปีที่แล้ว +16

      That's how getting close to objects normally works, it's just that the speed at which you "zoom in" as you move is much faster in hyperbolic space.

    • @bengineer8
      @bengineer8 3 ปีที่แล้ว +93

      @@Gaswafers Not quiet. In euclidian space, the apparent size of close objects change much faster than those farther away from you with the size change approaching zero as the distance approaches infinity.
      Meanwhile, in hyperbolic space, walking some distance d towards some objects will always double their apparent size no matter how far away they are, as long as they are sufficiently far away.

    • @bengineer8
      @bengineer8 3 ปีที่แล้ว +31

      What d is depends on how hyperbolic the space is.
      The reason that objects need to be sufficiently faraway is because hyperbolic space acts like euclidian space on small scales.
      Example:
      For small enough circles, the area is the familiar pi*r^2. However, as the radius gets bigger, it becomes proportional to e^(2r).

    • @markbv591
      @markbv591 3 ปีที่แล้ว +5

      @@bengineer8 Yeah.. I have no idea at all what that math stuff you said was.

  • @SilentNyite
    @SilentNyite 3 ปีที่แล้ว +1324

    That building looks really cool-HOLY CRAP WE ARE SO HIGH WHEN DID THAT HAPPEN??

    • @AdamCDagg
      @AdamCDagg 3 ปีที่แล้ว +157

      Had the same reaction. Went from "oh, so basically tall objects just look really short then? meh..." to "wait- WOAH don't look down!!"

    • @MandrakeGuy
      @MandrakeGuy 3 ปีที่แล้ว +28

      *okay now play it in VR.*

    • @solarean
      @solarean 3 ปีที่แล้ว +13

      @@MandrakeGuy oh boi

    • @gallium-gonzollium
      @gallium-gonzollium 3 ปีที่แล้ว +3

      **holds up gun** “Always has been.

    • @aurelia8028
      @aurelia8028 2 ปีที่แล้ว +4

      Yeah. my mind got blown a bit by that.

  • @officiallyjk420
    @officiallyjk420 3 ปีที่แล้ว +216

    Burj Khalifa: Oh? you're approaching me?
    *reveals true power*

    • @BRAVETOASTA
      @BRAVETOASTA 3 ปีที่แล้ว +3

      HOW THE FUCK HAS NO ONE REPLIED??

    • @arisadefazio7885
      @arisadefazio7885 2 ปีที่แล้ว +1

      @@BRAVETOASTA because it's not that interesting or funny

    • @lordpsi99
      @lordpsi99 2 ปีที่แล้ว +1

      I love this

  • @captainsnake8515
    @captainsnake8515 3 ปีที่แล้ว +1905

    People like these amaze me. Being able to take immense artistic talent and translate that to an unintuitive environment is truly impressive. Really disproves the idea that there are only “math people” and “art people.”

    • @wretlaw1203
      @wretlaw1203 3 ปีที่แล้ว +98

      sometimes, the two are one and the same, and when that happens, you get amazing results

    • @cerebralm
      @cerebralm 3 ปีที่แล้ว +45

      People who are both math people and art people are usually my favourite people :)

    • @seraaron
      @seraaron 3 ปีที่แล้ว +34

      @@cerebralm I'm one of those people! I was formally trained as a mathematician, but I've been an artist my whole life. Just this month I got into unity and game dev. I made a video recently on my channel about it, if you're interested :)

    • @cerebralm
      @cerebralm 3 ปีที่แล้ว +6

      @@seraaron subbed :)

    • @maciejkamil
      @maciejkamil 3 ปีที่แล้ว +19

      Well, some areas of math literally overlap with art.

  • @Fowly-Fr
    @Fowly-Fr 3 ปีที่แล้ว +333

    While I don't understand every concept presented, I find it fascinating how non-euclidean geometry can alter perspectives

    • @theodoreglenn8230
      @theodoreglenn8230 3 ปีที่แล้ว +22

      This reminds me about how Disneyland tricks you into thinking their park is larger than it actually is.

    • @Kokurorokuko
      @Kokurorokuko 2 ปีที่แล้ว +2

      @@theodoreglenn8230 How do they do it?

    • @theodoreglenn8230
      @theodoreglenn8230 2 ปีที่แล้ว +6

      @@Kokurorokuko The top of the Castle is way way smaller than the top. Every story of their buildings are about 3/4 the size of the story below.

  • @ttanfield5616
    @ttanfield5616 3 ปีที่แล้ว +669

    "No PBR work flow... YET"
    Can't imagine how a non-euclidean world might look if it was photo real...

    • @sighmon5640
      @sighmon5640 3 ปีที่แล้ว +134

      i imagine it would fall straight into the uncanny valley

    • @ttanfield5616
      @ttanfield5616 3 ปีที่แล้ว +52

      @@sighmon5640 Yes I have the same intriguing fear

    • @3lH4ck3rC0mf0r7
      @3lH4ck3rC0mf0r7 3 ปีที่แล้ว +61

      It might be easier to get hyperbolic projections to work in raytracing or raymarching, if anything, because you wouldn't have to deal with as many hardcoded assumptions coming from the GPUs' fixed-function rasterizers. But you'd need to implement that raytracing/raymarching shader, you probably wouldn't be able to use something like RTX for this.

    • @3lH4ck3rC0mf0r7
      @3lH4ck3rC0mf0r7 3 ปีที่แล้ว +14

      Also, I remember having the 'camera turns upside down when rotating' issue in my earliest days of attempting to make a 3D game. I probably messed up the Quaternions the engine expected and treated them like Euler rotation or something, Idk.

    • @chromarush1749
      @chromarush1749 3 ปีที่แล้ว +18

      Mm. Technically the world you live on is non-euclidean. The curvature just isn't incredibly noticable.

  • @taaamas7785
    @taaamas7785 3 ปีที่แล้ว +428

    "Wake up honey, there's a new Hyperbolica Devlog video!"

  • @Lolatronn
    @Lolatronn 3 ปีที่แล้ว +183

    Im going to love buying this for vr and then immediately throwing up.

    • @OrangeC7
      @OrangeC7 3 ปีที่แล้ว +8

      You aren't making full use of your headset if you don't throw up at least once a week

    • @DS-tv2fi
      @DS-tv2fi 2 ปีที่แล้ว +1

      @@OrangeC7 Laughs I’m not getting motion sick easily.

  • @pfvento
    @pfvento 3 ปีที่แล้ว +326

    Sempre legal achar um brasileiro participando de um projeto massa como esse. Parabéns João

    • @Eroamagorath
      @Eroamagorath 3 ปีที่แล้ว +47

      de fato, o projeto é incrivel e até agora eu não fazia idéia que tinhamos um br por trás, valeu, joão!

    • @the.perceptionist
      @the.perceptionist 3 ปีที่แล้ว +5

      Pensei a mesma coisa

    • @user-ns5di9on9n
      @user-ns5di9on9n 3 ปีที่แล้ว +6

      Единственное, что я понял - Джоао либо из Испании, либо из латинской Америки.

    • @pfvento
      @pfvento 3 ปีที่แล้ว +3

      @@user-ns5di9on9n Бразильский!

    • @gabreeles
      @gabreeles 3 ปีที่แล้ว +15

      Ele falou o nome arrepiei

  • @taaamas7785
    @taaamas7785 3 ปีที่แล้ว +231

    AIGHT HOLD UP... did my mans just say this is going to run IN VR!? Like damn now I want to go out and buy a VR so I can throw up in it.

    • @tafazzi-on-discord
      @tafazzi-on-discord 3 ปีที่แล้ว

      "mans"

    • @MuffinTastic
      @MuffinTastic 3 ปีที่แล้ว

      my guess is that it won't run on standalones like quest, and you'll have to get a regular one that hooks up to a pc

    • @wupsje1
      @wupsje1 3 ปีที่แล้ว +6

      @@MuffinTastic quest can play pc vr games though with virtual desktop or via cable if you also have a pc with the game

    • @OrangeC7
      @OrangeC7 3 ปีที่แล้ว +1

      It's possible it won't be quite as disorienting as one would think. Apparently, when seeing a hyperbolic space in VR, because parallel lines diverge it causes everything to appear much closer than it really is. Although, I haven't been able to witness this effect firsthand because I haven't been able to find any demos that I can try out with my VR headset.

  • @rafaellerescapone
    @rafaellerescapone 2 ปีที่แล้ว +12

    i love when i find out by accident that there's a Brazilian artist behind a project i like.
    Continua mandando bem, João! Estou super animado pra Hyperbolica

  • @GameVyse
    @GameVyse 3 ปีที่แล้ว +20

    This kind of work must be one hell of a thing to put in a portfolio.

  • @STANNco
    @STANNco 3 ปีที่แล้ว +75

    every still frame of this game looks like a flat drawing, ironically

    • @MrFram
      @MrFram 3 ปีที่แล้ว +29

      Yep. It's the same reason walking in hyperbolic space looks like zooming - there's no parallax in hyperbolic space

    • @ynntari2775
      @ynntari2775 3 ปีที่แล้ว +3

      I experienced none of these. It looks fine to me. Depth looks normal, movement looks normal.

    • @STANNco
      @STANNco 3 ปีที่แล้ว +2

      @@ynntari2775 not a criticism. I just think it looks flat somehow. Still very freaking cool

    • @ynntari2775
      @ynntari2775 3 ปีที่แล้ว +4

      Oh no, I'm not responding to a criticism, I'm just pointing out our perceptions appear to work differently, it just amazed me. It seems my brain is used to interprete hyperbolic spaces.

    • @igorjosue8957
      @igorjosue8957 2 ปีที่แล้ว +1

      @@MrFram well, yes, and this since this is a not so distorted one, in some highly distorted hyperbolic spaces maybe it even has inverted paralax, the far away things are, the faster they move

  • @KidKusU
    @KidKusU 3 ปีที่แล้ว +410

    Imagine getting Isekai'd in a Hyperbolic world

    • @tsuyu2200
      @tsuyu2200 3 ปีที่แล้ว +93

      Props to the mangaka that takes up that challenge.

    • @neopalm2050
      @neopalm2050 3 ปีที่แล้ว +59

      you'd just immediately get lost if the curvature is worth noticing lol

    • @gerobi1233
      @gerobi1233 3 ปีที่แล้ว +73

      What's that?
      Your House.
      Ok, looks strange. And what about this?
      NOOOO, don't go in the forbidden corner.

    • @Kipwich
      @Kipwich 3 ปีที่แล้ว +22

      If it’s an Isekai, what kind of overpowered abilities are you going to get?

    • @SimonClarkstone
      @SimonClarkstone 3 ปีที่แล้ว +49

      @@Kipwich Lots of small bone fractures when you arrive, and a poor sense of direction. :-)
      I have considered the situation before and decided the best explanation to give people I'd meet is that I come from a very small universe where everything is tiny, and the change of size injured me because obviously (in hyperbolic geometry) a small thing cannot be scaled up without being slightly distorted.

  • @tiedie3763
    @tiedie3763 3 ปีที่แล้ว +60

    I am HYPER for Hyperbolica >:).

  • @GGreenHeart
    @GGreenHeart 3 ปีที่แล้ว +34

    It was really cool to hear from João! Always interesting to see how hyperbolic space throws traditional game dev techniques on their head.

    • @ZenoRogue
      @ZenoRogue 3 ปีที่แล้ว +4

      The most challenging thing in HyperRogue is procedural generation. The space grows exponentially, so you cannot just create the whole world (of size 10^7000), because it will not fit in the memory. We also had to use unique algorithms, and a completely different game design which makes sense for such a world. And all this work is basically invisible for the typical player. Difficult things seem easy, easy things seem difficult. (It seems Hyperbolica does not go in the direction of lazy procedural generation.)

  • @JelleVermandere
    @JelleVermandere 3 ปีที่แล้ว +11

    oohhh, I've been waiting to see this! Great Modelling João!

  • @UCWjF-rlGGWBHxEPLGJXZBoA
    @UCWjF-rlGGWBHxEPLGJXZBoA 3 ปีที่แล้ว +41

    The low-poly art style is unique and cute and I am happy you guys settled on it. My PC has an old AMD Radeon graphics card and most Steam games can't run. Hopefully, since I pre-ordered this game on Steam, I will be able to have it run at 60 FPS. Since Unity is the primary game engine, it should automatically optimize all of the shaders. Hope your game will do well and get a lot of sales!

  • @secondengineer9814
    @secondengineer9814 3 ปีที่แล้ว +53

    I can't wait for this. It's so interesting to hear about.

  • @p9rk
    @p9rk 3 ปีที่แล้ว +94

    How it feels when you have 120 fov:

    • @randomcatdude
      @randomcatdude 3 ปีที่แล้ว +16

      The true Quake Pro experience.

    • @BrokVoekler
      @BrokVoekler 3 ปีที่แล้ว +1

      AH CAN SEH FOR FOOKIN MIYLES

    • @rtyzxc
      @rtyzxc 3 ปีที่แล้ว

      how about infinite fov?

    • @p9rk
      @p9rk 3 ปีที่แล้ว

      infinity*infinity

    • @lordpsi99
      @lordpsi99 2 ปีที่แล้ว

      vineM8

  • @danielsilva9502
    @danielsilva9502 3 ปีที่แล้ว +6

    Big portuguese hug to João! Happy to see PT gamedevs!

  • @albingrahn5576
    @albingrahn5576 3 ปีที่แล้ว +7

    Always nice to see talented artists go out of their comfort zone to work on things like this, huge props to João!

  • @themanintheback7697
    @themanintheback7697 3 ปีที่แล้ว +15

    There he does it again.
    My brain got stretched and squished in order to understand everything :O

  • @unvergebeneid
    @unvergebeneid 3 ปีที่แล้ว +5

    It's amazing that you can still immediately see that this is Gauss in that painting, even though it's just a couple pixels.

  • @jerrygreenest
    @jerrygreenest 3 ปีที่แล้ว +3

    This type of game devs make psychodelic trips real

  • @dreamchild7378
    @dreamchild7378 3 ปีที่แล้ว +27

    Now I can finally experience what it feels like being a main character in H.P Lovecraft's stories

  • @zikunwang8286
    @zikunwang8286 3 ปีที่แล้ว +4

    The animation explaining the UV map and the UV unwrap is amazing

  • @Favmir
    @Favmir 3 ปีที่แล้ว +3

    This kind of visual effects would be complemented super well by A Beginner's Guide style storytelling.
    You walk away from a small object, and it gets lost in the fog. Later, when you're far away, the fog clears up to reveal it surrounding the entire world around you.
    You climb a ascending stair, up and up, and when you look back down, the ground is so far away you can't even see.
    Things like that feel like some kind of metaphor.

  • @JonixMaroni
    @JonixMaroni 3 ปีที่แล้ว +4

    A really nice move putting a picture of Carl Friedrich Gauß in such a space, chapeau!

  • @nickcunningham6344
    @nickcunningham6344 3 ปีที่แล้ว +2

    Y'all don't rush this game. I want your best work. That said, super excited to play it!

  • @autotactic
    @autotactic 3 ปีที่แล้ว +2

    If I played this game I would be like "Wow, how they did this? I dont understand anything"
    But we have these incredible explanation videos, so now im like "Wow, how they did this? I dont understand anything"

  • @JuroJanik
    @JuroJanik 2 ปีที่แล้ว +3

    With all that stupidity in the world now, its super relieving to watch and listen to someone smarter than me. Amazing! Looking forward to trying out the game :)

  • @lisafenixx
    @lisafenixx 3 ปีที่แล้ว +6

    as a 3D environment artist this is really interesting!!! thanks so much, I would love to see more dev logs about the art some time, keep up the amazing work you too. also the texturing workflow is genius.

  • @mattpreece6106
    @mattpreece6106 3 ปีที่แล้ว +1

    I love this so very much ... it is so fascinating to see the distortions and how everything is so relative

  • @JustSpectre
    @JustSpectre 3 ปีที่แล้ว +2

    Finally we can see R'leyh as it truly looks.

  • @axelprino
    @axelprino 3 ปีที่แล้ว +12

    This game is gonna be so disorienting, but it looks so interesting and cool.

  • @allanroberts7129
    @allanroberts7129 3 ปีที่แล้ว +5

    Those are some very interesting details. I can't even imagine the complexity of trying to add things like clouds or birds without defaulting to a classic sky map with its own rules. What you have done is really incredible! I wish you the best of luck and will be looking forward to the future.

  • @Cgeta4
    @Cgeta4 3 ปีที่แล้ว +3

    I really like all those unique challenges that emerged from it
    It's things you normally take for granted, for which you now had to find a new way to handle

  • @asdddddaaaaaaaaa
    @asdddddaaaaaaaaa 3 ปีที่แล้ว +2

    This was the best explanation of UV mapping i've ever seen. Its looks like you squished an object, dropped it into a pool of paint, pulled up and unsquished it.

  • @TheDuckCow
    @TheDuckCow 3 ปีที่แล้ว +2

    Really like that tip of using a single image texture for a region/level/model with different gradients, might adopt that idea

  • @xaytana
    @xaytana 3 ปีที่แล้ว +1

    The outro scene makes me want a hyperbolic maze game. Where everything looks fairly normal in 3D space, but the pathing doesn't line up to Euclidian space, where the hyperbolic mapping is so subtle it's almost not noticeable without prior knowledge of the game being in hyperbolic space.

  • @TheLiverX
    @TheLiverX 3 ปีที่แล้ว +5

    Tessellation can be used to uniformly address the geometry matching issue, controlling the subdivision amount with the norm of the distortion tensor (presumably max norm). OpenGL version 4.0 nicely supports it, it increases time spent on the vertex stage, but can be controlled to only tesselate highly distorted areas.

  • @jacobcowan3599
    @jacobcowan3599 3 ปีที่แล้ว +2

    Oh, man, hyperbolic maze in VR is going to be a wonderful nightmare
    "Why are you cutting up that paper, folding more paper, and taping it into the cuts?"
    "I need to make a map where four 90° turns aren't enough to get back to the start"

    • @julianemery718
      @julianemery718 3 ปีที่แล้ว +1

      Ah yes, the hypersian rug.

  • @ross2k220
    @ross2k220 3 ปีที่แล้ว +4

    Your voice + peaking on 3 tabs = ≈W E I R D≈

    • @ross2k220
      @ross2k220 2 ปีที่แล้ว

      Nevermind it's trippy sober too lol

  • @llawliet1522
    @llawliet1522 3 ปีที่แล้ว +3

    This is looking great! Can't wait for the release

  • @MrMcJazzhands
    @MrMcJazzhands 3 ปีที่แล้ว +1

    I am living for these Hyperbolica Devlog videos. And getting a dive into the 3D modeling aspect of things is even cooler!

  • @element_119
    @element_119 3 ปีที่แล้ว +1

    It's awesome to see more into how this works, and it's also cool to see more environment sneak peeks!

  • @anatoly3354
    @anatoly3354 3 ปีที่แล้ว +2

    your videos are always so good. keep is up and i can't wait for the game to be done.

  • @oddixgames6704
    @oddixgames6704 3 ปีที่แล้ว +1

    Very good explanation, wish you guys all the best!

  • @dudealan2001
    @dudealan2001 3 ปีที่แล้ว +1

    This looks so cool I really hope this catches on

  • @LogicEu
    @LogicEu 3 ปีที่แล้ว +1

    Absolutely incredible. Keep it up!

  • @blu3ntv
    @blu3ntv 3 ปีที่แล้ว +2

    Some games make you feel normal when traveling through portals, this game makes traveling normally feel like traveling in a portal

  • @FunkyPants3D
    @FunkyPants3D 3 ปีที่แล้ว +2

    With every update I get more certain that, once this dropps, you will never have to worry about money for the rest of your life. Take your time, we're all very much hyped to enjoy hyperbolica

  • @Life_42
    @Life_42 2 ปีที่แล้ว +1

    I love these videos and your channel!

  • @PopLadd
    @PopLadd 3 ปีที่แล้ว +1

    YES.
    I WAS SO HOPING THIS WOULD BE VR-COMPATIBLE.
    YES.
    THANK YOU.
    YES.

  • @gamestroyer891
    @gamestroyer891 3 ปีที่แล้ว +90

    Me: I like your funny words magic man

  • @HiddenExp
    @HiddenExp 3 ปีที่แล้ว +1

    Lovefull work guys!

  • @acebasher1st360
    @acebasher1st360 3 ปีที่แล้ว +3

    The jungle labyrinth is an excellent idea imo

  • @supdograinbarff1460
    @supdograinbarff1460 3 ปีที่แล้ว +1

    Epic, these devlogs are nice

  • @martinguarani4573
    @martinguarani4573 3 ปีที่แล้ว +1

    OMG it's looking great!

  • @gabrielgavazzi
    @gabrielgavazzi 3 ปีที่แล้ว +24

    I was gonna say: "imagine this in VR"
    Seems like we won't have to imagine :)
    You guys rock!

    • @r3dp9
      @r3dp9 3 ปีที่แล้ว +3

      The reaction videos will be priceless.

  • @neolynxer
    @neolynxer 3 ปีที่แล้ว +2

    That last forest maze tiles are exactly the confusing yet predictible stuff i hope for

  • @frog1405
    @frog1405 3 ปีที่แล้ว +1

    All this has made me realize that a Hyperbolic/Non-Euclidian Horror Game would be awesome.

  • @StuffandThings_
    @StuffandThings_ 3 ปีที่แล้ว +8

    So basically, hyperbolic space is trippy AF and completely changes all the typical rules for games.

  • @mrconscious9820
    @mrconscious9820 3 ปีที่แล้ว +1

    I really look forward to playing this game and I just discovered your channel 10 minutes ago. It looks amazing so far!!

  • @truth14ful
    @truth14ful 3 ปีที่แล้ว +1

    It's always interesting to me how walking while looking at the horizon looks more like zooming in than moving toward it, since horizontal lengths grow exponentially the farther they are away from you

  • @ArthurSilva-te5rt
    @ArthurSilva-te5rt 3 ปีที่แล้ว +4

    Caraca mano, eu realmente não esperava um br aqui. Parabens pelo trabalho Jão

  • @windums560
    @windums560 3 ปีที่แล้ว +1

    New videoooo!! Can't wait to see the game

  • @afailable
    @afailable 3 ปีที่แล้ว +1

    The fact you guys can pull this off is mind-blowing

  • @micahhesketh3448
    @micahhesketh3448 3 ปีที่แล้ว +1

    Gosh, I cannot wait for this to release!

  • @sanssoleilfilm
    @sanssoleilfilm 3 ปีที่แล้ว +1

    This is so state of the art, I love it!

  • @clockworkkirlia7475
    @clockworkkirlia7475 3 ปีที่แล้ว

    Awesome! Glad to hear the voice of the artist working on this too.

  • @lusekichba8854
    @lusekichba8854 3 ปีที่แล้ว +1

    Continue. Your team is the best 🙌🙌💯

  • @gertoppermann9230
    @gertoppermann9230 3 ปีที่แล้ว +1

    Nicely done Video!

  • @danony_ya
    @danony_ya 3 ปีที่แล้ว +3

    Muito bom, muito informativo, excelente conteúdo.

  • @V4riousMind
    @V4riousMind 3 ปีที่แล้ว +1

    This is definitly a game i will buy and also love while playing. Incredible Stuff you have done there. :D

  • @prototypeinheritance515
    @prototypeinheritance515 3 ปีที่แล้ว +1

    wow this is absolutely amazing!

  • @HexOverride
    @HexOverride 3 ปีที่แล้ว +2

    Hooray new video :D

  • @DarkDrai
    @DarkDrai 3 ปีที่แล้ว +6

    Universe: You get 3 dimensions, plus time.
    CodeParade: lol no

    • @ynntari2775
      @ynntari2775 3 ปีที่แล้ว +1

      well, hyperbolic space still only gets 3 dimensions of space and one of time, the difference is that the space is bent in an extra dimension.

    • @user-dh8oi2mk4f
      @user-dh8oi2mk4f 3 ปีที่แล้ว +4

      @@ynntari2775 there is no extra dimension. The space itself is curved, much like the area around a black hole.

    • @igorjosue8957
      @igorjosue8957 2 ปีที่แล้ว

      @@ynntari2775 so 3 dimensions of space, 1 of time, and 1 of curvature?(to bend spacetime)

  • @MattSeremet
    @MattSeremet 3 ปีที่แล้ว +1

    That technique with the versatile texture is amazing!

  • @gedgar
    @gedgar 3 ปีที่แล้ว +1

    This is so cool!!

  • @olbluelips
    @olbluelips 3 ปีที่แล้ว +2

    The hyperbolic dining hall area is really unsettling

  • @proffesseurevil
    @proffesseurevil 3 ปีที่แล้ว +3

    tbh. I didnt like his voice at first, but over the course of the video it grew on me.
    Great work!

  • @kimster426
    @kimster426 3 ปีที่แล้ว +1

    This games just keeps on looking better and better! Looking forward to release!

  • @julianbueno699
    @julianbueno699 3 ปีที่แล้ว +4

    Me: I do not need a VR system
    Hyperbolica is released on VR in steam
    Me to steam: Shut up and take my money

  • @dsoke9959
    @dsoke9959 3 ปีที่แล้ว

    these devlogs are fascinating

  • @Xandawesome
    @Xandawesome 3 ปีที่แล้ว +2

    Yup, I already know this is going to be such a great game

  • @marinadela1361
    @marinadela1361 3 ปีที่แล้ว +1

    So excited for this game

  • @andre.drezus
    @andre.drezus 3 ปีที่แล้ว +5

    Meu Deus, é um brasileiro modelando pro Hyperbolica?!?!? QUE SURPRESA MARAVILHOSA!

  • @lucasvicari6508
    @lucasvicari6508 3 ปีที่แล้ว +3

    Muito bom ver brasileiros ganhando destaque em projetos como esse, ótimo trabalho joão!!!

  • @nerdporkspass1m1st78
    @nerdporkspass1m1st78 3 ปีที่แล้ว +3

    Wake up babe, new Hyperbolica devlog just dropped

  • @bloooops
    @bloooops 3 ปีที่แล้ว

    This will be such a unique and amazing experience when it comes out

  • @popvotocek
    @popvotocek 3 ปีที่แล้ว +1

    I mostly have no idea what is happening in these devlogs but I still enjoy them and I'm exited for the game!

  • @Supertimegamingify
    @Supertimegamingify 3 ปีที่แล้ว +1

    The VR looks incredible!

  • @JoakimfromAnka
    @JoakimfromAnka 3 ปีที่แล้ว +1

    Love the green sky in the forest.

  • @MinatoCreations
    @MinatoCreations 2 ปีที่แล้ว +1

    Oh my god! It is so good to actually see another brazilian doing great projects like these ones

  • @slamtronx5834
    @slamtronx5834 3 ปีที่แล้ว +1

    So cool an actually innovative video game!

  • @jacobcw5427
    @jacobcw5427 3 ปีที่แล้ว +1

    I was thinking, man this would be cool in vr, and then I was told it is! Even more exciting than before.